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From YouTube: CDS Jewel -- RGW Multisite Sync
B
B
Need
for
doing
the
multi-site
think
now
that
list
includes
the
new
realm.
That
is
basically
not
not
really
meaningful.
You
can
even
look
at
currently
the
current
system
as
a
single
realm,
but
you'll
be
able
to
create
multiple
around,
but
but
that
doesn't
isn't
really
the
interesting
part,
but
the
more
interesting
part
is
having
the
new
period,
which
allows
us
to
make
sure
that
when.
B
B
B
B
As
we
were
doing
before,
what
we're
gonna
do
is
we're
gonna
catch
that
the
method
that
they
have
log
information
from
the
the
master
and
apply
it
on
on
the
specific
zone
on
on
Eastvale,
which
means
that
we're
going
to
create
a
replica,
a
replica
of
the
master,
don't
metadata
log
in
each
them
and
then
only
then
are
we
gonna
really
apply
these
changes
on
each
of
them.
So,
basically,
in
each
of
them
we're
going
to
have
deeper
replica
of
the
master
zones
metadata
log,
that's
11,
change
the
end.
B
So
we're
going
to
do
that
that
the
second
thing
is
for
each
meta
data
entry
that
we're
going
to
apply
we're
gonna,
keep
it
and
on
two
different
objects.
One
would
be
the
immutable
and
immutable
objects
which
represented
by
the
meta
data
entry
and
by
its
version
and
second
entry.
That
includes
that
is
basically
the
make
the
current
the
major
data
key
that
we
currently
hold.
B
So,
for
example,
if
we
we're
gonna,
think
a
new
puter,
then
each
main
today
tantri
already
holds
a
version
internal
version,
but
when
creating
an
object
and
the
object
name
is
the
UID.
So
that's
what
we're
currently
thing
so
now,
instead
of
that,
we're
going
to
have
to
two
different
entries,
one
would
be
the
UID
column,
the
original,
the
UAD
and
the
second
entry
would
be
they
actually
ID.
B
B
Now
so
we
have
that
now.
The
second
thing
that
we're
gonna
do
is
we
in
each
period
you're
going
to
keep
a
vector
of
the
metadata
version,
I'm
saying
a
vector,
because
there
is
more
than
one
way
to
take
a
look
and
may
the
day
the
lord
is
Charlotte.
So
so
it
you
can
have
how
many
different
objects
are.
Gonna
keep
metadata
log
entries,
so
each
period
is
going
to
keep
the
information
about
when
the
period
started.
B
B
Okay,
that's
with
regard
to
mated
data
sync.
Now,
when
we
need
to
chill
do
so,
create
and
use
on
group,
we
we're
going
to
still
do
the
same
full
sync
of
metadata,
but
one
option
to
do
it
is
to
make
sure
that,
for
example,
we
have
only
one
zone
that
does
it
what
we're
going
to
mock
the
ways
to
do
it.
For
example,
once
on
with
its
own
group
to
fetch
to
ask
from
the
master
and
tell
it
just
give
me
everything
you
have.
B
We
shall
two
huge
shot
100,
whereas
at
the
moment
what
what
we
have
is
the
current
scheme
is
the
destination
needs
to
list
all
the
entries
and
then
go
one
by
one
which
works,
but
it's
not
very
patient,
so
I'm
thinking
that
it
will
be
probably
easier
to
just
when
setting
up
a
new
zone,
to
just
ask
for
everything
and
get
it
in
one
big
chunk
from
phone
from
from
the
master.
But
then
it
depends.
It
depends
on
how
much
data
is
there
a
store?
It
might
be
better
to
shout
it.
B
Our
aim
is
to
to
kill
the
sink
agent
and
to
push
all
the
stuff
that
it
does
into
into
the
gateway,
and
that's
because
we
think
it's
going
to
be
more
efficient
to
have
it
in
the
gateways
and
it's
going
to
simplify
configuration
is
everything.
So
that's
one
thing
major,
that's
going
to
happen.
You're
basically,
gonna
pre
implement
the
sink
agent
with
within
the
gateways.
B
So
that's
it's.
One
second
thing
is
now
we're
gonna
have
an
active,
active
game
that
we
discussed
before,
and
the
idea
was
to
do
it
within
this
engagement.
But
now
we're
going
to
do
it
within
the
gate
with
themselves
and
that's
gonna
happen
still
happen
using
the
same
box
just
that
now,
instead
of
issues
on
following
its
master
within
the
same
zone
group,
as
we
said
before,
each
of
them
can
be
connected
to
multiple
zones
and.
B
It's
still
gonna
read
the
change
package
dog
and
still
going
to
read
the
packet
index
logs
from
the
remote
one,
but
they're
going
to
be
much
promotes.
So
it's
going
to
breed.
B
B
B
Or
we
will
all
need
to
merge
changes.
We
just
need
to
have
one
winner
for
change
and
the
tiebreaker
that
we
think
would
make
more
senses
of
biochem
modification
tongue
of
of
the
objects,
which
is
as
good
as
any
other
scheme
that
we
could
think
of.
B
So,
basically,
if
we're
going
to
go
over
a
bucket
index
log,
we
start
by
applying
the
changes.
C'est
ce
o--,
there's
a
change
on
on
back
on
packet
and
a
food
object
bar.
We
can
apply
it
internally.
You
can
tell
we're
going
to
fetch
the
object
bar
and
then
we're
going
to
go
to
the
others
on
and
see.
Oh,
there
was
a
change
on
packaged
food
object.
Are
we
gonna
the
only
gonna
apply?
B
B
B
Let's
see
fun
anything
and
anything,
okay,
so
talking
about
listing
agent
a
bit
more,
some
of
the
issues
that
we're
having
with
a
sink
agent
is
that.
B
B
Till
we
got
cover
from
that,
we
would
wear
intriguing
00.
Moreover,
that
could
hold
the
entire
sync
process,
because
if
you,
if
we,
we
need
to
start
doing
incremental,
think
but
you're
waiting
for
that
one
bucket
to
film
the
full.
Thank
you
holding
all
the
changes
were
needed
to
go
to
the
incremental
think.
Another
thing
was
also
mainly
related
to
the
way
into
the
implementation,
but
the
way
we
went
over,
the
shards
was
going
back
by
my
sequences
like
go
over
the
shot
and
over
the
different
block
shots
in
applying
each
dog
shot
independently.
B
B
Some
of
the
issues
were
related
to
to
that
because
I
think
agent
might
timeout
or
the
operation
might
Brett
break,
and
there
was
Pacific
issues
that
could
lead
to
that.
For
example,
a
copy
operation
baked
wrong
time
and
in
the
meantime,
the
zones
apache
on
the
zones
will
timeout
say
I
didn't
get
any
daytime
doing
five
geek.
Subject:
cup
coffee,
so
you
know
here's
a
500
and
a
response.
No,
no.
B
B
B
Bang
to
be
as
go
here
into
the
camber
to
death,
I
think
it's
kind
of
complicated
and
there
are
lots
of
stuff
there
so
and
be
addressed
thereafter.