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From YouTube: ASP.NET Community Standup - HACK DAY - July 24th, 2018
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It's
basically
a
building,
that's
being
built
out
of
now
it's
a
mock
professional
market.
Okay,
this
is
one
there
are
two
of
them
and
then
in
the
middle
there
is
like
a
catering
and
outdoor.
You
know
picnic
tables
and
all
that
type
of
stuff
as
well.
So
it
is
a
seriously
bigger
thing.
I
think
they
said
there
are
21,000.
So
here's
the
map.
A
Is
usually
where
I
play
softball,
so
our
softball
league
was
cut
short
this
year
because
of
hackathon
and
because
they're
rebuilding
half
the
campus
after
this
knocking
down
half
the
buildings
and
building
new
ones,
so
yeah,
so
there's
I
think
21,000
people
involved
over
numerous
different
officers,
obviously
most
of
them.
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B
A
A
A
That's
right:
this
is
a
project
to
add
the
ability
to
register
BOTS
or
like
AI,
driven
autonomous
II
things
with
shooter
and
then
pit
them
against
each
other,
so
that
you
can
fly.
They
can
fly
around
each
other
autonomously
and
one
can
win
I
guess
so
we're
trying
to
use
a
bunch
of
different
tech.
We
want
to
make
it
so
that
you
can
submit
a
bot
that's
running
on
a
pass
like
as
your
function,
so
you
don't
have
to
worry
about.
We'd
have
to
worry
about
hosting.
B
A
Battlebots
net
using
shooter
and
so
we've
dusted
off
the
code.
It
got
moved
to
the
new
signal
earlier
this
year,
I
think
or
last
year.
Brennan
did
that
mm-hmm
originally
wrote
shooter
and
end
gate,
which
is
the
library,
the
game
library
it's
built
on
top
of
and
we're
all
familiarize
ourselves
with
this
library
six
years
after
the
fact
or
five
years
after
the
fact,
game
I
currently
am
attempting
to
updated
to
support
high
DPI
screens,
and
it
is
proving
to
be
quite
a
lot
harder
than
I
had
initially
hoped.
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A
B
A
As
a
1080p
screen,
but
the
logic
of
what
scale
and
like
what
size
the
canvas
is
and
how
that
affects,
math
is
kind
of
a
little
more
deeply
embedded
in
the
rendering
than
we
had
realized,
and
so
our
current
a
goal
is
to
this
monkey
patch
the
canvas
draw
methods
and
apply
the
translation
there
and
see.
If
that
fixes.
That
thing.
B
A
B
B
A
What
end
gate
does
is,
it
has
to
it,
has
an
off-screen
canvas,
so
it
does
double
buffering.
Right.
Has
an
off-screen
canvas
canvas
in
a
visual
canvas
which
it
keeps
in
sync
and
then
the
technique
for
doing
canvas
high
DPI
is
you
have
to
scale
the
physical
canvas?
The
Dom
object
should
be
basically
the
multiple
of
your
device,
pixel
ratio.
A
So
this
is
the
client-side
sort
of
SDK
that
you
used
to
write
your
book
and
then
I.
Think
I
can't
remember
what
everyone
else
is
doing
Brendan.
What
are
you
doing?
Oh,
he
was
fixing
the
boost.
You
did
that.
Oh
he's
doing
camera
tracking
now
so
now
you
can
click
on
a
ship
and
then
it'll
like
you
can
be
an
observer
and
you
can
follow
it
around
rather
than
playing.
You
can
just
observe,
so
you
can
watch
your
BOTS
in
action,
which
is
pretty
cool
and
then
Andrew
was
doing.
A
He
built
the
spectator
mode.
Yesterday
the
Brandon
is
building
on
top
of
to
do
the
clicky
thing
and
there's
a
few
people,
not
here
so
I,
don't
know
what
John
was
doing
or
Justin
Nate,
okay,
okay,
so
everyone's
basically
working
on
different
aspects
of
getting
this
thing
going,
which
is
a
bit
of
fun.
So
yeah
and
there's
probably
you
know
some
very
cool
other
projects
here,
but
I'm
not
authorized
to
talk
about
those
okay.
B
I
know
that
there's
a
couple
of
diabetes
ones
that
we're
going
on
yeah,
so
so
so
not
to
trivialize
yours,
but
it
probably
it'll
get
it'll
solve
a
problem.
It'll
be
an
interesting
tutorial.
It
will.
It
is
solving
problems
that
we
have,
but
it's
not
necessarily
gonna
like
save
babies,
but
someone
could
be
there.
Saving
babies
right
now,
yeah.
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A
Sign
Language
sign
language
I.
As
you
said,
I
know
there
was
been
a
diet,
a
couple
of
diabetes
ones
over
the
last
couple
years
around
using
IOT
devices
and
whatnot
to
help
tracking
that
type
of
stuff
I'm.
Just
looking
around
trying
to
see
if
I
can
see,
I
see
one
called
bear
spray:
I,
don't
know
what
that
is.
I,
don't
know
if
it's
literally
they're
making
a
bear
spray
security
in
a
box
I.
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A
B
Year
we
made
a
team
that
I
was
involved
with
early
on
made,
there's
a
thing
called
team
type,
one.
It's
a
diabetes,
cycling,
team
and
team
type,
one
they're
all
type
one
diabetics
and
they
all
wear
these
sensors.
So
that's
a
diabetes
management
sensor.
So
then
we
made
an
aggregating
dashboard
to
sit
on
top
of
that.
So
you
watch
20
cyclists
racing
around,
yet
they
all
had
little
tiny,
Android
phones
like
little
little,
the
tiniest
Android
phone.
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B
A
It's
not
that
at
all
like
it's
actually
what
what
tripped
me
up
this
time
was
that
I
had
added
calls
to
dot
scale
somewhere
up
here
without
realizing
that
his
yes,
is
what
I
added
right,
trying
to
scale,
carry.
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B
A
B
A
A
different
scale,
so
this
is
pointless.
This
actually
isn't
doing
anything
so
I'm
resizing
the
canvas
which
is
the
first
half
of
the
equation.
I'm
scaling
it
back
down
with
CSS,
but
my
scaling
is
not
applying
because
he's
using
the
canvas
scaling
to
get
the
cam
the
camera
to
render
so
he's,
taking
advantage
of
the
campuses
native
ability
to
do
scale
factors
but
he's
using
it
as
part
of
the
camera
rendering.
So
if
I
try
and
use
it
to
do
high
DPI,
they
kind
of
like
they
cancel
each
other
out,
that
makes
sense.
Yep.
B
A
I
need
to
allow
for
them
in
both
places
or
I
need
to
the
first
hack
we
were
gonna.
Do
is
just
try
to
emanuelly,
apply
the
scale
ratio
by
monkey-patching,
the
drawer
image
method,
and
so,
when
someone
says
please
draw
this
thing
under
the
canvas
with
these
coordinates.
I
was
just
going
to
multiply
all
those
coordinates
by
the
scale
factor,
the
device,
pixel
ratio
and.
B
A
Like
translate
it
at
the
actual
source,
but
we
don't
know
if
that
works,
yet
I
got
half
way
through
it.
So
we'll
see
what
happens
but
the
repo.
Where
was
I
back
here.
This
is
the
repo
here.
I
know
slash
Hunger,
Games
I,
don't
think
we've
done
a
particularly
good
job
of
opening
issues.
I
think
we're
just
like
packing
on
stuff,
because
we're
all
here,
I'm.
A
B
A
A
I
said
brea
Brennan
as
part
of
building
signal,
a
core,
a
signal
phrase
phonetic
or
he
updated
shooter,
so
he
kind
of
hacked
it
on
top
of
signal.
The
new
signal
I
what
four
months
ago,
five
months
ago
and
then
with
a
little
bit
more
cleanup
yesterday
in
order
to
get
some
new
features,
working
and
so
yeah.
Basically,
it's
running
on
new
signal
already,
but
it's
using
this
game
engine
from
six
years
ago.
B
A
A
I
will
be
sharing
that
publicly
this
week,
it's
a
nightly
build
that
has
all
the
fixes
that
we're
planning
for
two
one
three,
and
so
when
I
do
share
that
later
this
week,
it'll
be
greater
folks
who
are
willing
to
try
that
out
now,
here's
it's
a
nightly.
You
can
install
it
fairly
safely.
It
uses
a
custom
new
get
feed,
so
it
shouldn't
really
pollute
anything.
They
have
unique
version
numbers
with
prefixes.
You
know
with
sorry
with
suffixes
for
preview
releases.
A
So
it's
not
like
a
true
release
candidate,
build
where,
if
you
install
it,
it
looks
like
the
real
build
and
if
we
happen
to
find
something
you
have
to
go
on
uninstalled
again,
if
we
rebuild
but
I'll,
let
I'll,
let
folks
know
when
that's
available.
If
there's
between,
like
fifty
and
sixty
fixes
in
the
Walker
servicing
release.
So
it's
a
fairly
substantial
one,
and
so
we
would
appreciate
folks
giving
it
a
try
once
it's
available
sorry
that
was
my
only
formal
business
I
wanted
to
share
today,
but.
B
A
Me
share
my
screen
again
so
yeah.
This
is
the
repo
and,
if
anyone
out
there
is
familiar
with
canvas
scaling
and
wants
to
dive
into
the
guts
of
n
gate,
which
is
the
game
engine
here
and
help
me
figure
out
all
the
various
2d
translations
and
layers
that
we
have
going
on
and
see
what
we'd
have
to
do
to
apply.
The
scaling
correctly
by
all
means
shoot
me
a
message
and
we'll
figure
it
out
together.
Okay,.
B
B
B
A
B
A
B
B
B
Help
hub,
oh,
did
you
go
away?
Oh
I
think
I
asked
him
to
move.
His
I
asked
him
to
move
his
laptop
and
he
probably
pulled
the
wire
out
and
he's
gone
tragedy.
Folks,
hopefully
he's
okay.
I
will
make
sure
yes,
apparently
his
laptop
shut
down.
Did
it
like
literally
turn
off
Andrew
nope,
exactly
you
can
give
networks?
Well,
it's
okay
anyway!
So
take
a
look
at
that.
It's
up
on
Andrew
nurses,
github
under
Hunger
Games.
You
can
go
ahead
and
watch
the
commits
and
then
chat,
Damien
or
Andrew
nurse
and
friends
on
Twitter.
B
If
you
have
any
experience
with
game
engines
and
want
to
help
out
I'm
sure
that
you
can
they're
literally
working
on
it
right
now,
so
you
can
give
them
a
call
or
talk
to
them
and
help
out,
because
right
now,
they're,
just
randomly
putting
scale
commands
in
throughout
a
bunch
of
typescript
anyway
I'm
going
to
go
back
to
work
and
I
will
catch
you
all
later.
Thank
you
for
coming
to
the
asp.net
community,
stand
up.
Oh
I
have
to
do
the
dramatic
zoom
out
dramatic,
zoom
out.
It's
so
dramatic
up
the
wires
pulling
my
head.