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From YouTube: Visual Studio: .NET Community Standup - May 30th 2019 - Unity Game Development with Visual Studio
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A
B
B
A
C
B
A
So
before
we
dive
into
that,
let's
go
over
some
community
news,
great
so
as
always,
keep
an
eye
on
the
dotnet
blog
in
the
Visual
Studio
blog
for
updates
that
have
happened
to
our
tools.
Two
things
I
wanted
to
talk
about
in
Visual
Studio
is
that
we
had
a
Visual
Studio
extensibility
day,
which
was
a
pretty
big
success.
So
that's
where
Mads
Christensen,
our
extensibility
p.m.
invited.
A
You
know
all
of
his
best
friends,
no
16
attendees
on
to
campus,
and
they
went
over
extension
since
sort
of
like
a
collaborative
manner
with
their
partners,
and
they
had
talks
and
demoed
a
lot
of
tools.
It's
a
cool
blog
post
check
it
out.
We
got
to
learn
a
lot
about
like
what
pinpoints
people
are
currently
experiencing
and
yeah.
Anyway.
Mads
is
an
all-star
another
big
deal
of
Visual
Studio
2019
version.
A
16.1
went
GA
as
well
as
16.2
preview,
one
so
hop
on
that
2019
train
it'll
only
get
better,
with
every
minor
release
and
more
stable
with
every
minor
release.
So,
just
so
you
know
not
the
brand-new
16.0
shininess,
it's
aged
a
bit
or
in
16.1
now,
so
oh
I
also
want
to
call
out
massive
performance
gains
in
Visual,
Studio
2019.
Just
in
general.
This
is
our
lake
performance
slide.
We're
trying
to
bring
attention
to.
Let's
see,
just
really
start
pips
were
off
there
we
go
now.
A
C
C
Since
15
8
and
then
we've
been
kind
of
incrementing
on
that
in
15,
9
and
I
think
the
biggest
performance
improvements
that
are
coming
atop
my
mind,
4
for
16,
are
our
visual
studio.
20
are
for
building
projects,
so
there
was
kind
of
a
feature
like
in
Visual
Studio
with
unity
projects.
When
you
build
a
project,
we
were
doing
like
a
full
Visual
Studio
build,
but
that
really
isn't
necessary,
since
the
unity
is
actually
doing
the
build
and
the
Visual
Studio
build
part
really
wasn't
used.
C
A
Ok
and
a
quick
shout-out
to
my
personal
goals,
our
major
a
test,
Explorer
UI
improvements
in
the
16.2
preview
1,
so
we
have
like
new
filters
and
we
have
adjustable
and
customizable
columns
that
you
can
also
also
filter
on.
We
have
target
frameworks
listed.
So
if
you
have
a
multi
target
a
test,
it's
way
easier
to
run
test
is
targeting
which
framework
and
yeah
totally
new
group
by
its
multi-tiered,
its
customizable
completely.
You
can
design
everything.
That's
in
an
individual
tier
really
excited
about
that.
A
It's
definitely
a
good
reason
to
get
onto
the
preview
teen
and
be
an
early
adopter
and
give
us
feedback,
because
it
is
a
very
big
change
and
we
need
a
lot
of
big
that
you
guys
know
how
it
is
another
exciting
thing
I
always
want
to
call
out.
We
have
this
visual
studio,
pull
request
extension.
It
is
awesome.
I
really
want
more
people
to
use
it.
I
want
it
to
be
a
part
of
the
default
tools.
This
enables
you
to
easily
basically
submit
and
review
pull
requests
still
in
visual
Studios.
A
You
don't
actually
have
to
navigate
to
your
browser.
That
is
your
view
on
your
web
server
and
everything
like
that.
So
you
can
even
like
pull
your
co-workers
branch
onto
your
machine.
It
gives
you
a
really
rich,
like
you
can
still
debug,
you
can
still
get
intellisense.
You
still
get
a
navigation
but
you're
inside
of
there
PR.
So
it's
a
really
great
review
experience
and,
let's
pull
request.
Extension
for
visual
studio,
okay,
love.
C
D
B
B
I
didn't
see
which
month
so
it
might
be,
it
might
be
July
I'm,
every
August.
The
cool
thing
about
this
one
is
that
it
is
part
of
8.1
series
shows
8.1
preview,
4,
which
will
sorry
preview
3,
which
will
include
the
new
editor
by
default.
So
this
new
editor
that
we've
talked
about
a
few
times
already.
It
is
now
at
the
point
where
we
think
that
it
is
stable,
performed
enough
to
replace
the
old
editor.
We've
also
added
some
great
new
features
to
it.
We
have
inline,
live
all
and
support.
B
B
A
A
B
B
Set
so
previously
in
the
eight
Auto
preview
and
they
dunno
series,
all
we
could
really
do
is
set
a
few
carrots.
Now
you
can
do
a
bunch
of
things
like
rotating
carrots
around
and
all
these
super
power
user
features
that
we
have
in
Visual
Studio
windows.
Now
I'm
just
go
for
mac,
so
it's
a
pretty
exciting
future
set
that
we
have
coming
out,
but
all
in
all,
just
check
out
the
preview
channel.
B
If
you're
on
video
for
max
starting
on
Tuesday,
ish
and
download
the
latest
update-
and
let
us
know
how
it
goes-
I
came
just
like
Indra
said:
we
really
need
all
this
feedback
that
we
can
get,
because
it
is
a
preview
feature
right
now.
We
want
to
make
it
a
stable
feature,
so
any
issues
you're
having
please
let
me
know,
file
developer
community
shoot
me
a
tweet.
You
know
whatever
you
want
to
do,
fly
out
to
Portland
and
say
hi
to
me
and
tell
me
either
way,
just
whatever
gets.
A
B
Well,
you
know,
that's
a
try
to
make
sure
that
we
are
feedback
driven,
so
issues
you
run
into
anything
at
all.
Just
let
us
know
yeah
just
check
it
out.
I
think
is
gonna
be
pretty
great
and
we
have
some
vyas
life
coming
up
in
a
little
bit.
B
B
C
B
B
B
A
B
A
A
C
It
is
the
coolest
thing,
at
least
in
my
world,
so
unity
is
how
do
you
even
describe
it?
Let
me
think
it
is
a
content
creation
platform,
probably
the
best
way
that
people
know
about
it
is
it's
rooted
in
game,
development
and
I
think
that's
kind
of
where
it
started,
but
it's
used
in
a
lot
of
other
industries
today,
but
my
focus
and
my
interests
have
always
been
with
game
development,
so
that's
kind
of
how
I
think
of
unity
and
that's
what
I
use
unity
for.
C
So
unity
is
a
way
to
make
3d
and
2d
games
and
many
other
experiences,
including
mixed
reality.
We
can
using
hololens
or
any
of
the
mixed
reality.
Headsets
you
can
publish
to
I,
don't
know
they
have
like
30
some
publishing
targets.
You
know
like
Xbox
and
Playstation
and
all
the
desktop
and
mobile
platforms,
and
then
things
like
switch
and
Nintendo
products,
there's
all
sorts
of
targets
there,
so
there's
tons
of
stuff
so
yeah
it's
a
really
big
platform
for
creating
content.
C
A
A
C
C
Hopefully,
this
demo
be
equally
in
quality
as
the
jokes,
so
this
is
the
unity
editor,
and
this
is
kind
of
where
you
start
with
projects,
so
you
can
create
new
projects
and
they
open
up
in
the
unity
editor,
and
this
kind
of
gives
you
a
view
into
your
project.
So
I'll
just
quickly
highlight
the
UI,
if
you're
already
familiar
with
it
great,
if
you're,
not
so
on
the
left
side,
you
have
hierarchy
which
is
kind
of
like
a
solution
Explorer
in
Visual
Studio
or
you
kind
of
see,
objects
and
you
can
click
on
them.
C
C
So
you
have
your
scene
view,
which
is
where
you
can
kind
of
move
around
your
3d
objects
or
2d
objects
and
kind
of
move
things
around
and
position
design
your
level
and
you
have
the
game
scene,
which
is
a
view
into
what
it
looks
like
through
the
camera
that
you
have
in
your
game
and
also,
if
you
run
your
game.
This
is
where
you'll
see
like
a
real
time
play
of
it.
C
So
you
can
kind
of
play
your
game
right
here
inside
the
editor,
rather
than
have
to
like
fully
build
it
and
run
an
exe
or
something
like
that,
and
then
you
have
your
project
windows
down
here
shows
all
your
files
from
you
know:
c-sharp
scripts
to
shader
files
to
3d
models.
Everything
is
in
here
and
you
organize
it
into
folders.
C
Sometimes
that's
where
that
is
so.
You
can
have
things
like
there's,
you
know
definitions
for
maybe
what
an
object
is
and
customize
it.
You
might
also
have
your
scripts
in
here.
So
if
you
look
here,
you
can
see.
I
have
some
scripts
in
this
sample
called
tank
health
and
tank
movement,
tank
shooting
and
one
of
the
common
patterns
is
to
have
things
like
this
in
a
folder
named
scripts.
So
it's
really
easy
to
navigate
between
them,
and
this
for
the
sea
shark
comes
in
right
up
in
the
scripts
and
what
not
exactly
episodes
rate
you.
C
C
Have
one
of
the
game
are
one
of
the
scripts
open
here
called
game
manager?
And
so,
if
you
know,
you're
familiar
with
Visual,
Studio
you'll
feel
right
at
home,
and
the
way
this
works
is
anytime.
You
want
to
edit
your
c-sharp
script
files
or
debug
them,
and
you
can
jump
over
into
Visual
Studio
and
write
your
code
with
all
the
productivity.
C
You
know
features
that
you're
used
to
in
Visual
Studio,
and
then
we
package
a
couple
things
as
part
of
the
tools
for
unity
into
Visual
Studio.
That
gives
you
some
additional
enhancements
like
debugging
support,
and
we
have
this
window
over
here
called
the
unity
project
Explorer,
which
is
like
the
solution
Explorer,
but
it
filters
only
on
the
things
that
are
important
in
a
unity
context.
C
So
with
unity
projects
you
don't
necessarily
need
to
see
a
solution,
file
or
project
file
or
a
lot
of
those
other
things
that
you
would
normally
look
at
in
a
c-sharp
project.
Instead,
what
we
do
here
is
we
copy
what
the
unity
editor
shows.
So
if
you
don't
connect
over
here,
you
see
this
assets
folder.
So
we
kind
of
read
like
we
basically
showed
this
inside
of
Visual
Studio.
So
you
don't
have
to
keep
jumping
back
and
forth.
C
A
That's
great
I,
actually
I,
remember
talking
with
marina
GOG
I,
think
she's
working
with
some
students
using
unity
and
she
was
kind
of
I.
Think
I
forget
how
she
phrased
it,
but
she
was
asking
them
about
c-sharp
and
they
were
kind
of
like.
Oh,
we
we
don't
use
c-sharp
and
she's
like,
but
your
unity
developer
is
like
you,
that's
a
c-sharp
script
right
there
and
they're
like
oh,
that's
what
yeah,
I
guess:
I'm
a
dinette
developer.
I,
don't
know
like
it
was
an
afterthought
that
they
they
actually
were.
A
You
seen
c-sharp,
which
is
cool,
I,
think
people
would
have
for
a
long
time
kind
of
thought
as
well
at
least
I
thought
of
c-sharp
as
sort
of
them.
The
professional
language
like
you
use
java
in
school
and
when
you
got
your
first
job
or
something
that's
when
you
started
and
on
dotnet
and
c-sharp,
but
here
it's
really
cool
that,
like
students
and
indie
game
developers
and
people
like
hobbyists
and
stuff
kind
of
that
exposure
through
unity,
yeah.
C
So
you
know,
as
we
look
at
the
tools
for
unity,
we're
trying
to
identify
what
those
are
and
then
make
the
IDE
aware
of
those
types
of
things.
So
that
way
we
can
give
like
more
specific
help
to
unity
projects
and
not
just
generic
c-sharp
up
that
may
not
apply.
So
that's
something
that
we're
investigating
and
try
to
try
to
just
make
the
overall
experience
of
writing
c-sharp
for
unity
projects
specifically
better.
That's.
A
C
C
C
So
what
I
learned
was
that
not
a
lot
of
uni
developers
knew
what
that
was
so
until
a
code
works
for
unity
projects
as
well,
and
so
that's
like
the
AI,
assisted
intellisense
and
so
at
GDC
back
in
March
that
team
made
unity
projects
work
with
Intelli
code
by
default.
So
when
you
install
the
until
a
code
extension
or
you
have
2019
and
you
have
Intelli
code
then
well,
let
me
find
something
interesting
here
that
I
can
show.
C
Here
we
go,
so
let
me
get
rid
of
this,
so
here's
like
a
unity,
specific
API,
the
scene
manager
and
you
can
see
that
the
intellicus
suggestions
are
the
stars,
and
these
are
unity.
Specific
api's,
so
they've
trained
this
on
a
bunch
of
unity,
samples
and
code
that
we
were
able
to
get
AB
unity
projects
to
try
and
give
AI
powered
suggestions
for
unity,
specific
api's
by
default,
which
is
really
cool
I'm.
So
you
can
be
even
more
productive
as
you
need
developer
just
by
installing
this
extension
right
off
the
bat.
Okay.
A
C
A
C
Can
also
train
it
on
you
know
games.
So
one
of
the
challenges
we
have
with
Intel
ACOTA
is
that
game
developers
are
very
secretive
about
their
game
code,
which
totally
makes
sense
yeah
yeah
exactly
so.
It
makes
sense
and
that
same
that
same
type
of
problem
is
in
the
enterprise
world
as
well,
but
the
challenge
with
unity
projects
is,
you
know,
you
need
a
lot
of
game
code,
a
good
quality
game
code
to
train
like
a
really
good
model
for
this
AI
powered
intellisense.
C
C
If
you
already
have
a
unity
project,
you
can
train
it
on
your
own
models
as
well,
so
this
window
here
for
Intel
akkad,
so
you
can
create
you-
can
create
a
new
model
based
on
your
own
code
and
so
you'll
get
AI
suggestions
based
off
of
your
code
or
what
I
did
is
I
downloaded
this
FPS
sample,
which
is
a
large
unity
sample.
That's
designed
to
be
it
was
seen
as
a
sample,
but
it's
created
with
like
real-world
practices,
and
it's
really
it's
huge.
It's
like
18
gigs.
C
So
it's
a
lot
of
codes,
though
yeah
you
can
see
it
covered.
You
know
almost
2500
classes
here,
so
I
can
use
this
sample
now
on
any
of
my
unity
project.
So
I
get
a
lot
of
cool
suggestions
based
off
of
that
code.
That
you
know
aren't
aren't
my
doing.
Those
are
from
you
know,
industry
experts
writing
that
code.
So
so
you
can.
You
can
share
these
models,
but
with
other
people
as
well.
So
it's
really
cool
that
you
can
use
it
with
unity
projects
very.
A
C
C
So
the
way
this
works
is
you
can
press
this
and
will
start
a
debug
session,
and
you
can
go
back
to
unity
and
you
can
play
your
game
and
once
the
game
launches
then
you'll
actually
be
able
to
use
breakpoints
and
step
through
your
code,
just
as
you
would
for
any
other
project
types.
So
it's
you
know
everything
you
would
expect
using
Visual
Studio,
but
you
can
debug
your
game
logic
that
way
too.
So
it's
really
powerful.
B
C
C
So
we
got
all
those
performance,
improvements
and
stability
improved
that
we've
had
for
a
couple
years
now
and
we
are
able
to
bring
them
to
the
max
side
to
try
and
bring
a
little
bit
of
parity
to
that
experience
and
that
that
comes
from
the
feedback
we
heard
from
developers
on
developer
community
and
on
the
forums
and
just
in
one-on-one
conversations
that
the
debugging
experience
was
not
great
on
Mac
for
unity
projects.
So
we
wanted
to
fix
that
and
obviously
make
it
better.
So
that's
what
we
did.
A
I'm,
actually,
just
like
super
curious:
can
we
demo
this
game
at
all
and,
like
yeah
play
it
sure.
B
C
This
is
a
sample,
that's
freely
available
on
unities
asset
store,
so
you
just
create
a
project
and
import
the
assets,
and
you
get
all
this
code
on
all
the
models
and
you
can
just
basically
press
play
and
you
can
play
it
and
then
there's
a
tutorial
series
that
actually
lets
you
kind
of
customize
it
and
build
it
as
you
go
through
it.
Oh.
A
C
C
A
D
C
It's
fun
and
the
tutorial
series
so
and
the
asset
store.
Let
me
see
if
I
can
load
this
quick
and
the
SSR
is
a
really
cool
way
to
get
lots
of
assets
so
like
models
or
scripts
are
all
sorts
of
stuff
to
kind
of
bootstrap
a
unity
project
really
fast.
So
if
you
have
an
idea
for
a
game
and
you're
like
well
I'm,
not
an
artist
check
out
the
asset
store,
there's
lots
of
really
good
stuff
there
for
either
free
or
cheap,
and
let
me
show
you
where
this
so
here's
the
tanks
tutorial.
C
So
this
is
what
you
kind
of
import
into
your
project
and
you
can
think
of
it.
Sort
of
like
a
really
big
nougat
package.
You
know
it's
almost
50
Meg's,
because
it
includes
models
and
other
non
code
files.
So
you
import
that
and
then,
once
that's
in
your
project,
most
astute
orioles
come
with
a
readme
file
which
show
you
exactly
how
to
get
to
the
tutorial.
C
So
you
can
open
this
in
the
browser
and
kind
of
go
through
it,
and
it
can
walk
you
through
how
to
implement
health
on
your
tanks,
how
to
implement,
shooting
how
to
implement
movement.
So
there's
lots
of
great
resources
there
to
get
started,
so
you
don't
have
to
be
intimidated
by
game
development.
There's
unity
has
already
provided
that's
that
kind
of
stuff.
That's.
A
Great
and
we
got
a
question
in
chat-
it's
sort
of
like
we've
always
made
a
lot
of
workshops
or
tutorials
for
kind
of
newbies.
Do
we
have
any
more
like
intermediate
or
advanced
tutorials,
that
you
would
recommend.
C
So
from
the
Microsoft,
and
we
don't
that
I
know
of
but
on
unities
website
they
have
this
whole
platform
called
learn
and
they
have
tracks
for
beginner
and
intermediate
and
maybe
advanced
I.
Don't
remember
but
I
know,
there's
some
really
good
intermediate
I'm
serious,
so
I
would
definitely
check
out
their
site.
You
can
just
go
to
unity,
I
think
unity3d,
comm,
slash,
learn
and
check
out.
They
have
a
whole
kind
of
like
elearning
platform
that
lets
you
pick
up
some
really
cool
samples.
I,
remember
one:
that's
I'm.
C
So
there's
like
courses,
there's
a
really
cool
to
tour
to
make
like
a
3d
like
hack
and
slash
action,
game
kind
of
like
if
you
think,
like
a
hablo
or
something
like
that
like
in
the
style
of
that
and
it
kind
of
walks
you
through
the
whole
process.
But
it
provides
you
with
all
the
artwork
too,
which
is
really
nice.
Oh.
A
B
I
think
one
thing
that
I
think
that
that
John
touched
on
quickly
I
think
is
important.
To
talk
about
is
that
unity
is
a
great
way
to
really
introduce
yourself
to
some
of
the
paradigms
that
game
development
or
what
not,
because
it
does
have
these
introductory
samples
and
more
intermediate
and
advanced
samples.
B
But
it's
you
know,
game
development
imitating
once
you
like
load
up
this,
you
know
IDE
and
there's
so
many
different
areas,
but
if
you,
you
know,
use
these
assets
and
use
these
resources
available
to
you,
you
can
really
get
going
quickly
like
the
tank
sample
you
get
quickly,
you
know
just
to
change
the
color
of
the
tank
or
to
change.
You
know
one
of
the
assets
around
or
just
something
minor
that
changes
the
way
of
the
game,
and
you
can
learn
step
by
step
that
way
too.
B
A
D
A
C
C
Well
now
I
need
authentication
now
I
need
to
login
and
now
I
need
to
you
know:
synchronize
objects
be
over
the
network
between
mobile
devices
and
then
I
got
to
publish
the
mobile
and
it
just
becomes
the
you
know.
Normal
software
engineering
challenges
not
just
game
development
challenges.
It
does
get
complicated,
fast,
yeah.
A
Cool,
did
you
have
anything
else
you
wanted
to
show
and
your
screen
I
can
switch
back
to.
C
Let
me
highlight
one
thing:
so
one
thing
I
forgot,
the
show
ID
mentioned
I
was
gonna
about
what
I
didn't
show
it.
So
I
go
back
to
visual
studio,
so
something
else
we
talked
about
at
GDC
that
developers
thought
was
really
cool
that
they
didn't
know
worked
for
unity
projects.
Is
you
can
use
a
visual
studio
live
share
and
have
you
talked
about
live
share?
I.
Imagine
you
have.
C
So
live
share
is
a
way
to
do
like
real-time
collaboration
inside
your
IDE
for
those
that
are
not
familiar
with
it,
so
you
can
think
like
if
you
were
using
some
online
doc
editor
and
you
can
see
everybody's
cursor
and
you
can
all
edit
text
at
the
same
time.
That's
kind
of
what
live
share
is
so
you
can
do
the
same
thing,
but
just
clicking
this
live
share.
Button
up
here,
you'll
get
a
link
that
you
can
share
with
a
colleague
or
a
friend.
Do.
A
A
C
A
A
A
A
A
B
A
This
is
my
screen:
everyone.
Yes,
so
I
already
see
these
stop
debugging
and
break
all
steps
that
I'm
seeing
that
I'm
getting
because
I
joined
while
John
was
still
in
a
debug
session.
Let.
C
A
A
A
C
B
And
they
get
you,
they
even
get
your
Intel
akkad.
So
if
you
have
an
that,
if
you
have
your
your
you,
you
know
your
am
AI
model
trained
on
your
computer.
John
Kendra
can
get
the
benefits
of
that
if
she
needs
to
write
a
quick
line
of
code
for
you
or
something
as
well.
So
it's
really
powerful
for
this.
You
know
this
collaborative
thing
and
it's
we
didn't
plan
this,
and
although
this
is.
D
A
Moment
one
thing
I
wanted
to
call
out
that
I
also
love
about
live
sharing.
Now
we're
just
on
a
live
share.
Parade
is
I,
can
actually
edit
her
go
around
and
navigate
to
completely
other
things
that
John
isn't
currently
working
on.
So
I
can
like
explore
his
code
structure
if
I'm
like
thinking
about
something
else
or
we're
both
trying
to
debug
a
single
issue.
Even
though
I
have
none
of
his
code
on
my
machine,
so
cool
okay,
it.
A
B
A
Here's
a
connection,
I
won't
have
it's
good
anymore,
but
yeah,
so
I
can
go
somewhere
else
and
then,
if
I,
get
lost
or
John
is
like.
Oh
come
back
to
like
what
I'm
looking
at
I
can
just
click
on
his
icon
up
here
and
go
back
to
following
John
for
where
his
cursor
is
and
where
he's
navigated
to
so
it's
just
it's
a
super
smooth
experience.
I
like
it.
It.
C
It
becomes
like
this
long
cycle
of.
Let
me
send
you
something
over
slack
or
let
me
email,
you
or
you
know,
send
you
some
snippet
and
then
trying
to
debug
something-
and
this
this
helps
solve
that
problem.
So
it's
really
powerful
and
you
can
share
your
debug
sessions
with
unity
projects.
So
definitely
try
that
out.
A
A
B
A
A
A
Do
I
want
to
go
deeper
into
unity?
Yes,
always
actually
I
can
Loki
brag
I
have
use
unity
to
develop
with
hololens.
It
only
took
me
like
an
hour
or
two
to
set
up
the
first
tutorial
and
I
borrowed
hololens
from
Microsoft
recruiter
and
yeah.
It
was
fun.
I
got
set
up.
I
watched,
Alex,
Turner's,
hololens
tutorials,
probably
getting
a
little
bit
old
nowadays,
but
they're
really
helpful
easy
to
follow
when.
C
It
does,
and
maybe
I
forgot
to
mention
it,
but
what
I
had
showed
a
little
bit
earlier,
I
believe
was
that
I
had
downloaded
a
very
large
unity
sample
called
the
FPS
sample.
It's
like
18
gigs
and
there's
a
lot
of
really
high
quality
code
in
there,
and
it
makes
a
good
sample
to
train
on
so
I
trained
a
model
on
that
code
and
then
I
can
reuse
that
in
any
of
the
projects
that
I
create.
C
B
In
the
kind
of
loop
Rebecca
live
share,
as
I
said,
you
still
get
that
model
like
Indra
could
get
that
model.
I
can
get
that
model
and
vyas
code
on
my
Mac
and
be
able
to
use
a
Nutella
coda
and
helping
him
to
bug
a
problem
as
well.
So
it's
it
really
to
share
everything
in
the
system
and,
like
I
said
you
know,
you
can,
if
you
have
a
Mac
user
over
at
in
your
company,
and
you
want
to
have
them,
do
some
stuff
to
PS
code
words.
B
A
C
B
C
And
for
vs
for
Mac
there's
nothing!
You
have
to
do
special
to
support
it's
included
on
Windows,
it's
a
separate
checkbox
to
install
yes
on
Mac,
it
comes
with
it
and
is
it
free?
Yes,
it
is
free.
There
is
a
free
tier.
They
have
a
pricing
structure
of
unity.
You
know
they
have
a
licensing
model,
but
there's
a
very
generous
free
tier
and
then
you
can
use
Visual
Studio
community
with
it.
It's.
B
A
C
C
I,
don't
remember
what
that
amount
is,
but
it's
pretty
generous,
especially
so
you
can
do
a
lot
of
development
and
even
release
full
games
with
it
I'm
and
then,
once
you
hit
a
certain
level
of
income,
then
you
would
probably
switch
over
to
pro
or
if
there's
features
that
you
want
with
Pro.
Then
you'll
have
to
go
that
route,
but
you
can
check
out
their
page
I.
Think
it's
unity,
comm,
slash
pricing.
A
C
A
B
C
C
A
Games
that
you
create
can
be
run
on
multiple
different
platforms.
It's
also
the
unity
editor
can
work
cross
form
as
well
like
we
were
just
talking
about.
If
you
have
a
Mac,
you
use
vs
for
macro
vs
code
to
them
to
develop
with
it,
but
you
can
also
download
it
on
Windows.
Obviously,
it
use
Visual
Studio
for
Windows,
so
you
see
sharp
scripts
yeah.
B
That's
right,
I
think
one
of
the
things
that
you
know
John
touched
on
earlier
too,
is
about
the
enterprise
applications
to
to
unity.
There
are
just
game
developments
like
if
people
like
a
real
estate
company
or
a
home
remodeling
company
showing
a
virtual
living
room.
There's
all
these
different
applications.
You
can
use
with
unity,
II
sort
of
content,
modeling
or
you
know,
3d
modeling-
that
you
want
to
do
games
is
kind
of
like
you
know
where
it
all
started,
but
it's
you
can
use
it
all
sorts
of
places
to
I
think
yeah.
C
Which
one
that
was
yeah
there
was
the
Bayeux
max
short
films.
So
there
was
a
Disney
released.
Some
short
animation
films
I
forget
where
they
published
those,
but
they
were
all
made
with
Union.
They
have
kind
of
a
case
study
about
on
their
website,
which
is
really
cool
and
they
talked
about
that
at
their
conference
last
year.
So
I
think
they.
What
what
award
did
films
win?
I
forget
what
they.