►
From YouTube: Xamarin: .NET Community Standup - March 7, 2019 - Shane from Xamarin.Forms showing Visual!
Description
Join the Mobile .NET Teams for our community standup covering great community contributions for Mobile .NET, Xamarin, and more.
Follow:
* James Montemagno - http://twitter.com/jamesmontemagno
* Maddy Leger - http://twitter.com/maddyleger1
* David Ortinau - http://twitter.com/davidortinau
A
All
right,
I
think
we're
live,
we're
back
for
another
dinette
community.
Stand-Up
I
just
surprised
my
amazing
guests
today
so
they're
like
everyone's
just
waiting
and
then
we
don't
know
when
it's
gonna
start
is
it
gonna
start
they're
like
looking
on
Twitch,
but
obviously
it's
a
way
for
me.
Well
we're
back
for
another
dotnet
community
stand-up
featuring
all
of
the
amazing
stuff
happening
in
the
world
of
mobile
net
or
all
the
fans
using
xamarin
out
there
and
dotnet
on
their
desktop
and
mobile
platforms.
A
B
David
work
now:
Senior
Program,
Manager,
mobile,
dev
tools,
mobile
SDKs,
primarily
so
anything
iOS,
Android
components
and
absolutely
xamarin
forms
you
can
come
to
me.
I
would
love
to
hear
what
you're
working
on
what
you're,
what
you're
doing
so
that
we
can
make
the
product
better.
And
today
we
have
a
special
guest
Shane
who
works
with
us
on
the
forms:
team,
Shane,
hello,.
C
So
yeah
I'm,
Shane,
Yvonne
xamarin
forms
team
work
recently
did
work
all
the
work
with
the
visual
implementations
and
bringing
material
to
forms
so
yeah
excited
to
show
everyone
what
you
can
do
with
visual
and
then
how
we
took
that
and
created
some
material
design
that
you
can
bring
to
your
iOS
applications
and
and
your
Google
application
and
your
Android
applications.
Good
teaser,
good,
teaser,
yeah.
A
So
people
don't
know
what
the
dotnet
community
standup
is.
So
what
we
do
is
every
single
Tuesday
is
an
asp.net
community,
stand
up
and
then
on
Thursdays
at
nine
o'clock
here
on
Twitch
and
on
YouTube.
We
cycle
through
all
the
different
network
loads.
So
first
Tuesday
of
every
first
Thursday
of
every
month
is
a
mobile.
We
have
languages
and
runtime,
we
have
tooling
and
we
have
cloud
we
cycle
through
all
of
them.
So
it's
our
time
to
interact
with
the
community
and
what
we
do
is
we
go
through
all
the
great
community.
A
A
A
Baby,
the
stickers
are
back,
I've,
been
tweeting
out
all
my
xamarin
stickers
and
prototypes
and
magnets
and
pins
that
I've
been
doing
rolling
out
to
user
groups
in
the
community
everywhere,
which
I'm
very,
very
excited
for
and
yeah,
so
we're
here
we
got
lash
lawn
Gordon
in
the
chat
room
David's
in
that
chat,
room,
which
is
great
and
I,
have
it
up
for
both
YouTube
and
twitch,
so
feel
free
to
ask
your
questions
as
we're
going
along,
but
yeah
I'm
super
excited
thanks
for
for
both
of
you
for
joining
me.
Absolutely.
A
B
Sure,
absolutely
so
you
know
we,
we
ship
xamarin
forms
approximately
every
six
weeks,
and
so
the
whole
3.0
series
started
build
last
year
and
the
theme
has
been
solving
those
little
things
that
frustrates
you
on
a
day
to
day
basis.
So
you
know
why
can't
I
control
rounded
corners
on
particular
things
background
colors
I
want
my
labels
to
be
more
useful
with
spans
and
bindings
and
just
a
whole
slew
of
things.
B
We
had
a
whole
list
of
like
a
hundred
of
them
and
we
call
the
call
at
the
f1
hundreds,
because
it's
the
forms,
one
hundred
little
paper
cuts
that
we
can
solve
for
you.
So
yesterday
marks
3.6,
as
you
mentioned,
and
probably
the
the
notable
things
in
here.
The
visual
as
we
keep
talking
about,
has
removed
the
experimental
flag.
So
this
is
the
first
version
of
it
there's
a
lot
more
that
we
can
do
with
it
and
that
we
hope
to
do
with
it.
B
But
what
we
really
needed
to
hear
is
from
our
community
from
those
who
are
using
it
for
business
needs.
Is
it
meeting
your
needs?
Where
should
we
evolve
it?
Where
should
we
go
with
it?
You
know
initially
we
had
the
conversation.
Should
we
go
really
deep
on
one
control
just
take
button
and
blow
button
away,
you
know
just
go
real
deep
on
it,
so
that
you
can
customize
the
whole
thing,
or
would
it
be
more
useful
to
take
a
variety
of
controls
that
the
material
for
iOS
components
from
Google
provides
to
us
and
and
ship?
B
B
A
Well,
let's
get
into
it!
I'm
gonna
go
pop
over
over
here,
so
everyone
they
can
still
see
us.
I
can
see
you
we're
going
to
go
through
some
community
links.
We
got
lots
of
goodies
in
here.
I'm
gonna
go
ahead
and
post
the
one
tab,
so
you
can
follow
along
at
home
and
both
twitch
and
on
YouTube
as
well,
which
is
really
cool.
A
So
the
first
thing
is
developers
always
ask
us
all
the
time
like
hey
who
is
building
applications
with
xamarin
and
dotnet
for
their
mobile
applications
and
when
we
made
the
transition
from
xamarin
calm
into
like
the
done
and
properties
and
visual
studio
properties,
different
pages
kind
of
went
and
came
and
redirected.
So
I've
been
working
really
hard
with
my
focus
on
community
to
to
build
some
new
pages
with
the.net
team
and
we're
the
very
first
ones.
Besides
all
I've
done
not
so
the
the
framework
itself
to
have
a
xamarin
customer
showcase.
A
So
this
here,
when
you
go
to
dotnet,
which
is
cool
figure,
I'd
start
with
some
things
that
I've
been
working
on,
you
go
to
dotnet.
You
can
tap
on
mobile
and
under
xamarin
you'll.
Go
right
to
this
customer
showcase,
which
is
really
cool,
and
you
can
browse
through
the
the
different
companies,
including
here
I'll,
set
Microsoft
using
using
xamarin
to
build
apps
all
different
industries,
all
different
cool
things.
A
B
A
It's
a
good
question,
so
I
work
with
Christos
who's
with
our
marketing
department
here,
and
these
case
studies
have
like
an
official
process
that
take
like
forever
to
go
through,
but
you
can
ping
me
if
you
want
and
I
can
get
you
in
contact
with
Christos
hit
me
up
mo
Tze
at
Microsoft
com.
That
is
my
email
address,
goes
right
into
my
inbox
and
there's
different
processes.
So,
like
there's
a
case
study
where
it's
like,
we
do
a
whole
case
study
and
like
get
permission
to
use,
quotes
and
use
logos.
A
You
get
legal,
you
know
a
whole
thing
and
then
there's
another
way,
which
is
like
a
smaller
form,
where
you
kind
of
give
us
access
to
to
talk
about
certain
aspects
of
it.
So
I
think
we
can
expand
it
and
do
more,
but
the
nice
thing
is
that
you
can
anyone
can
submit
to
the
community
showcase?
So
you
can,
just
you
know,
put
it
up
really
quick
yep.
A
Other
stuff
I
wanted
to
talk
about
really
quick
or
some
new
series
I'm
doing
on
channel
9,
which
were
requested
by
the
community.
One
is
Ameren
forms
101,
so
we
need
a
101
for
your
xamarin
forms.
Not
everyone's
can
jump
right
to
visual
you
guys
mm-hm,
so
I've
been
trying
to
break
down
like
introductory
topics
of
xamarin
forms.
I
know
David,
I
think
you're
gonna,
maybe
start
some
of
these
too
yeah.
B
I
would
love
to
go
into
in
particular
design
and
layout.
Things
I
think
it's
really
useful
to
explore
how
to
do
different
things
like
parallax
scrolling
and
things
like
that,
and
when
you
see
the
techniques
that
different
people
use
like
Javier,
Suarez
Ruiz
who
works
on
the
Mac
team
has
a
whole
repository
of
really
cool-looking
samples
and
it's
it's
cool
to
be
able
to
go
in
there
and
just
pick
it
apart
and
be
like.
How
did
he
do
that?
B
So,
if
that's
of
interest
to
people,
please
let
me
know-
and
that
would
be
some
encouragement
to
get
to
get
me
going
on
that.
But
yeah.
A
I
think
so
I
want
to
have
a
bunch
of
different
people
and
people
from
the
forum's
team
come
on
just
you
know,
five
to
10-minute
videos
like
here's,
how
you
do
one
thing:
really,
quick
and
I've
done
it
only
with
that,
but
also
xamarin
essentials.
Every
single
week
I've
been
releasing
essential
API
of
the
week
they're
little
five
to
ten
minute
videos
I
try
to
keep
them
around
five
minutes.
You
can
come
in
learn
about
map.
Secure
storage,
share
every
Tuesday.
Those
come
out
too
so
give
that
a
look
seas.
C
A
A
Is
selected
and
unselected
tab
colors
now,
if
people
have
been
following,
my
series
on
my
blog,
all
I
do
is
talk
about
tabs
like
every
other
blog
post
is
about
tabs
because
who
doesn't
want
tabs
or
bottom
tabs.
So
many
tabs
and
I've
talked
about
so
much
customization,
but
he
ends
up
talking
about
how
to
implement
the
setting
background
colors
and
text
colors
easily
in
the
pull
requests
that
he
did.
So
he
talks
about
the
the
tabbed
page
and
how
to
you
know,
modify
back
and
forth
and
set
the
colors
on
it.
A
B
A
B
A
B
C
B
A
B
Know,
given
our
schedule,
we
I
don't
think
we,
we
really
publish
actual
dates
for
a
lot
of
these
things,
for
various
reasons.
Mostly
things
happen.
If
we
tell
what
we
don't
want
everybody
to
get
super
disappointed,
but
but
yeah,
so
we
usually
have
at
least
three
or
four
pre
releases
per
release.
These
six
week
cycles
have
been
going
much
faster,
so
we
have
less
need
for
pre
releases,
which
I
think
also
helps
improve
the
stability
of
the
entire
product
and
then
yeah,
so
so
the
next
major
release.
B
A
There's
leakin
numbers
leakin
dates,
I
love
that
come
on.
This
is
cool
because
I
love,
one
thing
that
I
had
a
call
to
action
on
to
is
when
I
started
to
do
my
pull
request
for
like
the
checkbox
and
we
started
doing
the
community
stand-ups.
This
is
the
stuff
I
love
right,
I,
love
that
what
we're
seeing
is
people
doing,
pull
requests
blogging
about
their
experience,
doing
the
pull
request
and
the
features
and
how
you
can
just
grab
the
code
and
start
doing
it
today.
A
I
love
seeing
that
stuff,
which
is
which
is
great,
so
janeski
who's
on
every
stream.
It
says
so
many
releases
puts
out
some
of
my
emotes
thanks
for
being
a
subscriber
on
my
channel,
which
is
great,
I
love
it
now.
Some
other
cool
things
non
forms
related,
but
could
be
forms
related
because
you
can
do
anything,
informs
a
few
awesome
post
on
a
arcade
just
out
of
nowhere.
A
It
seemed
to
be
a
are
month
that
I
saw
coming
from
the
community,
so
our
good
friend,
Michael
riddlin,
did
this
really
cool
introductory
to
a
our
kit,
the
basics
of
like
what
is
our
kitty?
Are
a
kit:
how
does
it
work
understanding
kind
of
the
world
of
a
our
kit
that
you
can
use
and
how
you
would
want
to
use
it
to
triangulate
sort
of
augmented
reality
on
top
of
it,
which
I
thought
was
really
really
cool,
just
the
actual
high
level
understanding?
A
So
he
takes
a
card
and
he
transposes
on
earthbound
characters
from
the
game
right
on
top
of
it
and
can
get
the
different
dimensions
of
it.
And
you
can
transpose
kind
of
like
when
I
have
my
Nintendo
3ds
and
I
would
have
the
AR
cards
I,
create
your
own
a
or
a
card
game
which
I
thought
was
super
duper
cool
I
need
I,
have
a
demo
somewhere
to
have
it.
I
need
to
find
it.
A
A
B
A
B
In
your
home,
you
can
basically
set
up
the
wall
that
you're
going
to
decorate.
Do
the
AR
KITT
bit
with
that
and
yeah?
It's
really
cool.
As
a
matter
of
fact,
I
did
a
8th
grade,
Career
Fair
with
kids
the
other
day
showing
them
what
we
do
at
Microsoft
and
I
showed
off
both
seeing
AI
and
this
app
and
they
were
they
were
blown
away.
So
that's.
A
A
No,
no,
no
you're
good
you're
good,
now,
I
forget
where
I'm
at
now.
Okay,
here
we
go
there,
we
go
there.
Next
thing
I
had
is
mark.
Did
this
I've
talked
about
splash
screens
a
lot
on
my
blog
and
in
the
real
world
about
startup
perception
of
applications,
and
google
has
great
documentation
on
startup
for
their
applications
and
what
yours
can
be,
so
he
was
talking
about.
Like
hey,
you
know
when
you
start
a
new
app.
A
It
looks
like
this
I
mean
any
app
write,
any
especially
exam
reforms
that
maybe
it
takes
like
a
second
or
so
to
boot.
Up,
especially
if
you're
in
debug
mode
things
take
longer.
You
know
you're
doing
some
stuff,
but
iOS
always
has
it.
They
force
you
to
do
that.
Splash
screen,
you
know,
so
he
said
hey
what,
if
we,
you
know,
create
a
custom
activity
or
modify
the
activity.
We're
gonna
put
a
bitmap
splash
screen
on
it
and
then
we'll
get
something
like
this,
but
a
little
Zam
agon
on
there
right
boom,
but
better.
A
Yet
he
says:
let's,
let's
create
an
animation
with
the
built-in.
You
know:
xamarin
forms
animations
that
are
I.
Think
people
forget
about
the
animations
built
into
xamarin
forms.
So
what
you
did
is
you
said
on
appearing
I
love
immediately,
zoom
in
here
a
little
bit
on
this
puppy.
But
right
here
he
says
you
know
what
here's
my
image
and
when
you
start
up
on
appearing
what
you're
only
ever
gonna
see
once
scale-out
down
to
50%
and
then
scale
back
up
to
a
hundred
percent
and
then
fade
out
or
fade
to
like
up
up
into.
A
And
then
you
get
this
really
cool
sort
of
animation
across
platform.
So
you
scale
up
and
you
explode
out
kind
of,
like
Twitter
does
in
their
application,
because
that
was
so
cool
cross-platform.
So,
even
though
you
may
do
that
initial
splash
screen
on
the
Android
now
you're
getting
this
across
each
platform.
So
that
was
a
really
cool
on
just
in
general,
and
you
can
find
the
demo
right
on
right
on
github
the.
B
A
Says
you're
right,
it's
commonly
overlooked
feature
built
into
the
platform
for
animations.
You
would
probably
need
some
animation
blogs
call
to
action.
Community
write
some
blogs
on
your
favorite
animations
I
forget
you
know.
I
did
on
the
conference
app
I
did
that
I
like
that
Twitter
and
Instagram
like
when
you
hearted
something
it
would
do
a
little
thing.
So
I
literally
I
had
a
custom
button,
and
now
it's
an
image
button
really
which
I
love
is
the
best.
When
you
tap
on
it,
it
will
just
go
up
up.
A
It
would
like
zoom
in
zoom
out
really
quick.
That's
all
it
was
there's
like
that's
it.
So
awesome,
easy
things.
Yep
small
things
is
the
little
things
Lea
Morris
Rhea's
she
as
started.
This
website
asked
is
a
me
which
has
been
popping
up
time
and
time
again.
She's
awesome
she's
been
blogging
on
xamarin
now
for
quite
a
while
and
I
thought.
This
wasn't
necessarily
xamarin
like
code
related,
but
it's
building
the
community
and
building
up
and
building
up
sort
of
your
brand
and
talking
about
how
to
even
get
into
blogging.
A
So
she
wrote
this
great
thing
about
her.
Just
her
personal
advice
of
picking
a
topic,
picking
like
defining
your
niche
finding
a
place
where,
to
blog,
like
your
name
of
your
blog,
the
color
scheme
of
your
blog,
the
template
that
she
used
to
get
started,
so
that
was
a
really
nice
little
blog
post,
I
always
forget
about
it.
I
know
Shane
and
the
forums
team.
A
lot
of
people
would
ask
me
like
how
do
you
start?
You
know
twitch
streaming,
how
you
start
doing
stuff.
You
know
and
I
said.
Well,
you
know
it's.
It's
easier!
A
I
just
go!
Do
this
thing,
you
know
just
start
a
blog
right,
that'll
be
easy
and
you
know:
where
do
you
put
the
blog?
Where
does
the
blog
go,
you
know,
and
how
do
you
start
streaming?
What's
a
stream
deck?
How
do
you
make
sure
people
don't
find
your
address?
You
know
I'm
when
you
stream,
for
instance,
you
know.
So
this
is
a
cool
one
to
talk
about.
You
know
this
is
your
portfolio.
You
can
use
it
as
a
tool
you
get
featured
on.
A
The.Net
community
stand
up;
our
dad
is
that,
like,
hopefully,
she
does
a
blog
post
about,
like
you
know,
update
it
like
look
at
that
right,
stuff
like
that,
is
cool
all
right.
Let
me
blow
let
me
go
through
a
bunch
of
these
other
ones
here
this
one
from
Claudio
friend
of
the
show
Claudio
everyone's
a
friend
of
the
show,
by
the
way,
really
interesting.
A
B
A
C
It
would
just
check
to
see
if
that
flag
was
there
and
if
it
wasn't,
it
would
tell
you
hey
if
you
want
this
feature
enable
the
experimental
flag.
So
it's
just
kind
of
trying
to
get
people
a
conscious
so
that
people
have
sort
of
the
conscious
they're
aware
that
they're
opting
into
something
experimental,
that'll
change
opposed
to
you
know
us
just
changing
it
randomly
and
surprising
them
gotcha.
That's.
A
Nice
yeah
and
it
kind
of
gonna,
adds
on
to
what
claudia
was
saying
like
how
you
can
start
to
iterate
faster
right
turn
on
things
turn
off
things.
If
it
doesn't
work
out
turn
it
off,
iterate
create
the
next
version
of
it.
So
he
was
talking
here
about
like
how
you
can
roll
out
new
features,
put
them
under
feature
flags
and
because
we've
been
shipping
for
how
long
have
we
been
shipping?
Some
of
those
features
under
feature
flags
like
visual,
like
how
long
did
that
ship
for
since.
C
Yeah
and
it's
nice
being
able
to
have
those
type
of
features
and
the
in
the
nougats
that
just
come
out,
because
we
can
start
getting
the
feedback
e
quicker,
so
we've
especially
been
seeing
that
with
like
collectionview
and
she'll
people
tapping
into
it,
and
then
we
start
getting
a
lot
more
community
turn
that
way,
which
we
always
really
really
really
like
yeah.
So
things
always
come
out
a
lot
better.
When
we
we
have
people
infiltrating
our
bubbles,
so
yeah.
B
If
we
ship
things
as
separate
nougats,
they
tend
to
not
get
as
much
traction
and
then
you
know
there
could
be
concerned
that
hey
it's
a
separate
new
game,
I
wonder
if
that
thing
will
live,
it's
gonna
die
if
it's
in
there.
If
it's
in
the
main
package,
then
you
have
a
greater
level
of
confidence
that
they're
committed
to
seeing
this
thing
through
yeah.
A
I,
like
that
I
didn't
even
think
of
it.
That
way
is
like
for
me.
I
was
like,
oh,
if
I
need
to
try
this
latest
4.0
feature.
I
need
to
go,
install
that
new
gap,
I
could've,
just
tried
it
in
three
five.
You
know:
there's
gonna
be
new
new
features,
but
I
could
at
least
give
it
a
try
and
get
feedback
early
on.
Just
super
cool
I
got
a
few
more
here
over
here.
A
Steven
did
this
awesome
pancake
view,
which
was
super
duper
cool
which
enables
you
to
do
all
these
borders
and
shadows
and
kind
of
like
the
amped
up
card
views
in
a
way
but
rounded
corners
that
was
cool
I,
don't
know
what
it
asked
to
do
with
pancakes
necessarily
but
I
love.
Pancakes,
I
have
one
for
breakfast
this
morning,
I
think.
B
A
B
A
A
Me
look
at
a
pancake
view,
platforms
which,
by
a
sample
here,
I,
need
to
go
in
it
and
see
what
he's?
What
he's
up
to
you,
but
I
thought
was
a
super
cool
project
when
he
tweeted
I
was
like
I
like
that
and
there's
a
corner,
radius
and
thickness
and
board
radius.
He
does
need
a
code
sample
put
those
code
samples
on
here.
That
way
we
can
show
it
off,
but
I
will
say
this
if
anyone
lives
next
to
a
Trader,
Joe's
Trader
Joe's
is
now
selling
pancake
bread.
A
This
is
brand
new
feature,
I
think
it's
out
in
stores,
I'm
not
positive,
yet
just
like
banana
bread,
which
is
great
for
all
your
monkeys
that
are
hanging
around
the
banana
bread
but
I
feel
like
me
and
you
love
I,
love
waffles.
I
mean
waffle.
Bread
I
could
be
really
into
that,
but
pancake
bread,
it's
it's
the
thing
it's
happening,
I'm
buying
it
this
weekend.
A
Also
Stephen
also.
Does
these
really
great
at
Stephen
yeah
Stephen
there's
he
does
his
great
blog
posts
on
on
really
beautiful
applications
with
xamarin,
and
this
one
was
called
Anna.
Cyclopedia
Paige
was
a
Marin
forms.
There's
really
beautiful
sort
of
layout
and
then
how
he
would
bring
that
there
David's
always
challenging
people
to
really
bring
beautiful
things,
so
he
walks
through
like
handling
swipes
and
scrollviews
and
how
he
was
handling
some
of
the
animations
and
segues
that
he
would
do
so.
A
That
adds
a
little
pop
in
there
and
it's
like
a
really
really
stunning
user
interface
that
you
can
kind
of
start
to
create
in
your
applications,
use
it
as
a
sample.
So
he
kind
of
talks
about
all
the
tools:
latias
Ameren
essentials
using
live
sam'l
in
their
FF
image.
Loading
and
all
the
source
code
is
is
over
on
his
github
page,
along
with
all
of
his
other
kick-butt
UI.
A
B
So
I
think
I
think
we're
looking
for
a
little
bit
of
your
help
with
this,
but
yeah
so
Paul
DiPietro
on
the
xamarin
forms
p.m.
side
is
coordinating
doing
some
of
these
design
reviews
as
well
as
some
other
streaming.
So
we
talked
about
what
it
takes
to
get
started,
contributing
how
to
make
your
first
PR
things
like
that.
That
we
think
would
be
useful
but
yeah
for
design
reviews.
It's
something
that
when
I
joined
two
years
ago,
we
had
a
conversation
about
and
I,
went
to
the
team
and
said
hey.
B
What
would
you
think
about
doing
this,
because
when,
when
a
community
or
contributor
submits
a
spec
for
something,
and
we
do
a
spec
review,
we
we
have
those
meetings
and
we
talk
about
things
and
unless
the
comments
make
it
back
on
to
the
spec,
the
person
who
drafted
it
is
not
participating
and
that
just
that
doesn't
make
sense
right.
Yeah.
A
B
So
I
think
I
think
first
perspex,
where
we
want
to
go,
do
some
design
with
it.
It
makes
perfect
sense
to
invite
not
only
the
person
who
authored
it,
but
anybody
who's
interested
in
seeing
that
feature
become
a
real
thing,
get
everybody
involved,
and
so
the
live-streaming
with
the
setup
and
the
infrastructure
and
everything
that
we
have
now
that
you've
been
a
big
part
of
helping
happen,
make
happen.
It
seems
to
make
sense
and
then
we're
getting
crazy
enough
and
Shane's
here.
B
So
I'll
mention
this
he's
like
hey
what,
if
we
livestream
some
triage,
you
know
when
bugs
get
brought
in
we'll
pick
a
few
and
we'll
talk
through
how
we,
how
we
go
through
triage
in
these
things,
I
think
it's
a
great
opportunity
for
education
in
terms
of
what
forms
does
as
well.
As
you
know,
you
can't
just
see
how
we
think
about
things
and.
A
A
In
real
time,
I
know
it's
about
transparency,
everything's
open
source,
so
it
it
ends
up
happening.
Anyways,
right,
I,
think
that
Shane
and
I
went
back
and
forth
for,
like
four
months
on
the
checkbox
and
like
here
and
there,
but
like
we
could
have
just
probably
gotten
a
call
or
like
did
a
code
review,
live
or
something
like
that,
which
probably
would
have
been
pretty
beneficial
just
to
learn
like
to
see
like
what
he
was
thinking
about
it.
C
A
Youtube
here
on
the
Donette
foundation,
so
I'll
work
with
them
and
we're
gonna
figure
out
that,
and
then
you
know,
of
course
follow
us
on
Twitter
and
we'll
let
you
know
when
we
start
doing
those
and
be
fun.
Some
other
stuff
happened
in
the
I
thought.
This
was
a
cool
one.
You
David's
always
finding
really
cool
tweets
when
you,
when
you
use
and
use
ads,
amber
in
HQ
or
hashtags
amber
and
I
monitor
those
daily.
A
You
connect
it
to
your
simulator
and
see
things
updated
in
real
time,
like
on
your
specific
pages,
so
I'll
make
sure
that
everyone
has
the
links
over
here
in
the
in
the
show
notes.
You
can
give
that
a
try,
give
some
feedback.
There's
a
nice
open
source
project
which
is
cool.
It's
a
little
new,
get
that
you
add
and
then
yeah
you
can
start
add
the
extension
which
is
cool.
Ivan
played
around
with
it,
though
myself,
but
yeah.
B
And
there's
several
of
those
out
there
and
people
are
kind
of
real
on
their
own.
So
what
I
loved
about
this
was
the
collaboration
between
these
two
two
developers
and
so
I.
Think
if
we,
you
know
more
people
who
are
interested
and
have
different
ideas
of
ways
in
which
to
approach
this
particular
problem
wanted
to
get
together
could
be
some
great
collaborations,
yeah.
A
I
think
everyone
tried
his
attack
a
little
bit
different
because
they're
solving
their
problem.
It's
a
little
bit
hard
based
on
what
you're
doing,
which
is
cool
all
right
last
two
here
and
Dion
and
Donnie
and
Donnie
and
Donnie
it's
what
I'm
gonna
go
with
I'm
terrible,
let
the
name
like
Mountain
mag,
no
I'm
just
inverted
nail.
A
He
was
working
on
this
I
love
when
people
tweet
out
this
stuff,
they're
working
with,
especially
here
in
skia
sharp,
was
working
on
this
2d
canvas
drawing
app
and
he
kind
of
did
it
before
and
after
I
loved.
Before
and
after
this
is
about
50
lines
of
code
to
do
this
drawing
app
and
then
here's
the
finish
a
finished
product
of
moving
it
around
on
the
screen,
resizing
SuperDuper,
cool,
I
love,
so.
A
A
A
B
B
A
B
I
talked
to
you
mad
about
this
recently,
actually
Matt
Lee
Woods,
who
is
our
primary
maintainer
on
the
ski
of
sharp
bindings
library,
and
knows
it
quite
well,
and
we
talked
about
it
and
you
can
optimize
it.
It's
going
to
add
approximately
4
Meg,
depending
on
platforms
and
abis.
If
you,
if
you
split
up
your
a
be
eyes
for
Android
and
and
really
spread
it
out,
so
that
you
have
smaller
apk
packages,
etc,
you
can
you
can
get
get.
Basically,
four
is
kind
of
your
best-case
scenario
and
it
just
goes
up
from
there.
A
B
A
B
It
still
exists
because
we
still
want
to
learn
more.
Essentially
what
I'm
asking
people
to
do
is
take
the
latest
build
of
xamarin
forms
and
take
an
existing
screen
where
you
think
if
I
had
had
this,
could
this
have
made
my
life
easier
and
then
just
rebuild
it
real,
quick
but
just
spend
an
hour
on
it,
don't
spend
more
than
an
hour.
B
Don't
don't
try
to
polish
it
and
have
something
production
ready,
because
you'll
you'll
learn
enough
and
you'll
have
enough
notes
to
give
back
to
us
within
that
hour
or
maybe
even
half
an
hour
that
that's
super
useful
for
us.
So
that's
what
the
challenge
is
and
then
we've
got
several
PRS.
So
what
I'm
asking
you
to
do,
then,
is
a
PR,
your
progress,
so
quite
a
few
here
I'll
recognize
some
name's
Lachlan
is
in
here.
He
woke
up
at
4:00
a.m.
in
Australia
to
watch
us
if.
A
B
B
A
B
Least,
I
know
an
option
of
where
we
can
improve
things.
So
that's
what
the
visual
challenge
is
all
about.
I
encourage
people
to
participate.
It's
it's
not
challenging
your
skills,
although
you
are
more
than
welcome
to
show
off
your
stuff,
it's
more
challenge
of
testing
out
visual
in
finding
the
rough
edges
finding
where
it
lacks
finding.
Where
it's
a
problem
and-
and
you
know
some
of
the
feedback
we've
seen
so
far-
is
like
hey
a
little
difficult
to
adjust.
The
height
of
entries.
B
I
need
more
styling
properties
across
the
board
and
there
are
a
lot
of
styling
properties
that
material
provides
and
I
don't
want
to
talk
too
much
about
it,
because
I
think
Shane's
gonna
touch
on
a
lot
of
this,
but
we
have
some
plans
for
the
future
to
to
improve
that,
and
we
have
a
blog
post
coming
out
today.
That
will
also
give
you
a
deep
dive
individual.
So
make
sure
you
check
that
out
now.
A
A
A
B
A
B
B
A
In
that
swag
bag,
it's
gonna
be
some
monkeys,
gonna
be
a
monkey
in
there
there's,
maybe
brand-new
exclusive
stickers
and
pins.
You
can't
get
anywhere
else.
Just
yet
I
mean
eventually
it's
gonna
be
kind
of
ruled
out.
But
if
there's
an
official
entry
and
I've
gone
through
the
work
done,
the
things
we
know
will
reach
out
to
you
once
it
once
it
all
ends
and
we'll
send
you
some
brand
new
stickers
and
pins
and
I'll.
Send
you
a
monkey
in
the
mail
we'll
get
that
done.
Awesome.
A
C
Yeah
that
makes
for
a
really
good
activity
for
community
meetups,
too.
We
had
a
meet-up
down
in
Houston.
They
basically
just
did
a
community
meet
up
with,
like
15
people
or
so,
and
just
kind
of
banged
out
some
work
on
visual
challenge,
work,
which
was
useful,
so
yeah
make
a
party
out
of
it
order.
Some
pizza
get
some
friends
together.
That's.
B
And
I
mean
what
I'm
showing
right
here
is
what
Lachlan
put
together.
He
does
quite
a
bit
of
work
with
geolocation
and
maps,
and
things
like
that,
so
he
took
a
simple
thing
and
put
this
together
and
a
little
bit
of
time.
So
you
know
it
doesn't
have
to
be
a
full
fully
baked
deal.
You
know
I
mean
we
can
learn
a
lot
from
this
and
then
just
make
sure
you
include
your
notes
on
what
went
well,
what
didn't
go
well,
etc.
So
we
can.
We
can
talk
to
you
about
it.
So.
A
We
got
lots
of
great
comments.
Clifford's
in
your
around
the
world.
I
will
ship
swag
to
anywhere
around
the
world
here
at
Microsoft
we
have
some
great
shipping
services
so
anywhere
in
the
world.
I
will
send
it
to
you.
It
will
happen
till
the
end
of
the
month.
Let's
give
it
to
the
end
of
March.
Okay,
get
your
entries
in
by
the
end
of
March,
because
we're
gonna
go
and
we're
gonna
show
all
of
these
on
the
April
1
so
go
through.
Now,
that's
in
3.6,
it's
out
there
and
then
we
get
a
hands
on.
A
B
Awesome
yeah
and
we've
already
got
some
improvements
coming
to
visual
based
on
this
feedback.
So
if
we
can
get
some
pre
releases
out
with
those
fixes
will
also
update
that
all
right,
I
just
want
to
hit
a
couple
more
because
I
want
to
give
it
over
Shane.
So,
first
of
all,
I'll
just
call
out
that
we
do
have
the
one
tab
which
James
will
share
or
has
shared
yep
and
come
pointing
at
my
other
screen
down
here,
as
if
anybody
knows
what
I'm
boarding
it
home
and
so
I'm
not
gonna
cover
everything.
B
B
Something
I'm
totally
botched
that,
but
it
generated
so
much
great
content.
So
a
lot
of
links
in
here,
I'm,
not
gonna,
have
time
to
go
over
more
than
just
like,
maybe
one
more
so
check
this
out,
yeah
all
right.
So,
let's
see
where
was
I
here
here
so
this
was
you
know,
pull
requests
aren't
just
about
features.
B
We
need.
We
need.
We
need
polish.
We
need
improvements.
We
need
bug
fixes
right.
So
you
see
that
on
salmon
forms
right
now,
there's
a
1115
issues,
which
is
indicative
of
a
few
things.
Certainly,
there
are
a
lot
of
bugs
represented
in
there
things
that
need
to
be
fixed.
There's
a
lot
of
specs
there's
a
lot
of
enhancements.
There's
a
lot
of
conversation
happening
because
we're
using
issues
for
a
variety
of
things,
so
that
number
really
is
is
also
indicative
of
activity.
We
have
a
very
active
repository
right
now
and
we
love
that
about
it.
B
A
Yeah
people
and
I
read
on
Twitter,
often
and
I
had
this
problem
when
I
was,
you
know,
even
before
his
name,
reforms
as
I
would
get
that
of
this
bug
in
like
core
Android
and
they're
like
I'll
go
file
it
on
radar
on
iOS
or
Android.
Do
repo
and
I
go
on
the
Android
repo
there's
like
a
hundred
thousand
open
issues
right?
It's
like
all
these
things.
So
like
these
thousand
issues,
they're
issues
they're,
not
necessarily
bugs.
That's
what
you're
saying
right
I
mean
these
are
yeah
exactly
feature
requests
questions.
B
A
B
B
A
B
A
B
This
is
I
noticed
these
and
I'm
gonna,
be
completely
honest
when
it
gets
into
Zam
we'll
see,
and
things
like
that,
like
I
I
know
what
samples
he
does
I
know
what
il
is.
I've
never
had
to
work
with
it
myself.
So
this
is
all
this
is
definitely
the
magic
area
of
building
software
for
me.
So
when
I
saw
that
we
had
a
contributor
Akihiko
from
Japan
I
believe
yep
starting
to
submit
this,
he
had
there
was
another
one.
B
Was
it
over
here,
nope
that
moved
on
so
they're
there
like
two
or
three
PRS
that
he
submitted
for
Zam,
we'll
see
and
so
I
went
to
Stefan
who's,
our
resident
Sam,
we'll
see,
expert
and
I
said
hey,
you
know,
what's
what's
the
story
with
this
stuff?
Are
these
good
poll
requests
because
again
it's
magic?
It's
just
some
of
the
lower-level
stuff.
You
don't
necessarily
expect
this
to
be
coming
in
from
community
contributors
and
he's
like
oh
yeah.
This
looks
really
good.
So
big
shout
out
here.
Thank
you
for
these
contributions.
That
is
amazing.
B
A
A
B
The
heat
yeah
I
saw
that
he
joined
the
thing
here.
Actually
there
was
I
should
go
to
the
next
one
here,
because
this
one
from
the
other
Andre,
who
is
also
the
author,
just
to
connect
all
the
dots
between
that
hot
reload
solution
that
we
were
looking
at
earlier.
He
has
made
this
proposal
about
doing
fluent
design
layout
in
c-sharp
right.
So
there
are
a
couple
of
examples
here
on
what
this
might
look
like.
If
this
is
something
that's
interesting
to
you,
and
you
would
like
to
see
this
move
forward,
come
comment
on
it.
B
Now
there
are
several
community
supported
libraries
out
there,
but
we
also
know
and
recognize
that
there's
a
huge
difference
within
the
Microsoft
ecosystem,
at
least
between
what
people
are
comfortable
with
a
community
contribution
or
community
supported
library
and
what
is
got
the
Microsoft
label
on
it.
You
know
you
put
that
Microsoft
name
on
something
and
it's
a
whole
other
level
of
credibility.
So
if
this
is
something
that
you
would
want
and
use,
if
it
was
part
of
xamarin
forms,
come
comment
and
participate
on
that.
If.
A
They
call
this
in
in
an
Andhra.
They
call
it
the
Builder,
the
Builder
yeah
system.
So
instead
of
it
like
being
new
button
here,
it
would
be
like
button
dot,
add
but
and
everything
just
returns
the
itself,
so
it
just
returns
the
instance
of
itself.
That's
there.
So
it's
kind
of
like
this
right,
you're
creating
a
button.
Then
it's
like
doc
camp
and
so
it's
kind
of
like
adding
on
top
of
it.
So
the
bind
here
of
label
the
bind
just
returns
itself,
so
you
can
always
just
add
on
to
it.
B
Them
I've
used
them
in
the
past,
I
use
them
I
use.
What
is
it
the
plural,
FL
URL
or
doing
really
quick
HTTP,
and
it
does
some
nice
JSON
parsing,
for
you,
perhaps
not
I
mean
I,
don't
want
to
speak
out
of
my
knowledge.
Well,
actually,
I'll
just
shut
up.
Maybe
it's
maybe
it's
super
performant,
but
anytime,
you
anytime.
You
have
a
package
like
that
that
does
HTTP
and
JSON
work.
B
You
have
to
be
a
little
worried
right
because
if
it's
doing
dynamic
stuff
it
can
really
slow
things
down,
but
but
it's,
but
it
has
a
fluent
syntax
to
it,
was
what
I'm
getting
at
and
I
really
like
I
like
a
couple
others
here,
we've
got
letter
spacing,
and
so
some
of
these
are
folks
that
are
contributing.
That
I
have
at
least
a
recent
memory
not
seen
from
before
so
I
love
seeing
new
contributions,
so
mr.
K
Simon
&
Co
yeah.
B
A
A
No
you're
good
yeah,
the
first
one.
We
had
a
few
actually
they're,
all
from
the
same
individuals,
so
Nicholas,
who
has
been
super
active.
We
mentioned
before
as
three
pull
requests
here,
actually,
which
are
all
being
reviewed.
So
the
first
one
is
what
it's,
however,
do
you
have
it
hovered
over?
The
thing
is
a
recording
audio
so
being
able
to
record
audio.
A
So
if
it
is
recording
recorded,
async
start
recording,
which
is
pretty
cool
from
the
microphone,
so
we're
in
the
process
of
reviewing
that
we're
getting
ready
to
ship
one
one,
oh
and
then
we're
going
to
be
revving
up
to
do
a
little
bit
more
and
handling
files.
So
a
lot
of
things
have
to
go
in
files,
but
the
the
next
one
here
is
one
that
I
believe
I
think
this
one
was
an
issue
that
came
up.
Clipboard
changes.
We
introduced
a
clipboard
EP
on
one
dot.
Oh
and
Saskia
posted
an
issue
and
I
said:
hey.
A
Can
I
get
a
clipboard
changed
event
and
I
said
sure
anyway,
ready
to
implement
go
for
it,
like
someone
will
figure
it
out
and
within,
like
a
day,
Nicholas
put
in
the
changed
event
with
event
arts
coming
through
you
don't
know
it's
hard
to
you.
Can't
you
just
get
that
it
has
changed.
You
don't
get.
What
is
changed
about
it
because
the
things
could
have
been
added
removed.
It
could
be
anything
so
you
got
to
kind
of
check
it,
but
it's
there.
A
So
it's
kind
of
a
nice
thing
that
one
we're
definitely
gonna
pull
into
I.
Think
one
one
oh
or
one
one,
two
whoa,
maybe
and
then
the
last
one
here
also
from
was
all
I
did
a
while
back
under
review.
We
wanted
some
feedback
on
it,
which
is
file
system,
so
understanding
how
much
capacity
and
bytes
are
left
on
your
hard
disk
and
the
type
of
storage
it
is
so
if
you
have
an
SD
card
or
other
ones
you
can
enumerate
through
which
are
super.
Often
people
are
really
interested
in
getting
some
information.
A
So
should
I
save
this
big
image
if
I
only
have
a
hundred
megabytes
of
space
left
on
my
on
my
on
my
machine
or
tell
them
I
use
it.
Okay,
I'm
and
you
know
low
low
usage.
Basically,
because
you
can
always
you
already
use
system
I/o
to
enumerate
through
your
folders,
but
you
know
getting
a
high
level
of
saying,
like
okay,
how
much
storage
is
left
on
disk,
and
so
we
wanted
some
feedback.
A
B
Logo
I
know
that
essentials
is
getting
tons
of
love
and
attention.
People
are
pulling
into
all
their
projects,
it
is
actually
in
Visual,
Studio
2019
and
the
upcoming
Visual
Studio
for
Mac
8
baked
into
our
templates.
So
you
get
essentials
right
out
of
the
box.
You
don't
have
to
go
looking
for
it
because
you're
gonna
need
it.
Yeah.
A
A
C
A
Those
a
little
bit
better
but
yeah
some
good
comments
in
the
chat
room,
so
yeah
beautiful,
feel
free.
We
want
to
kick
it
over
to
Shane
how
we
feel
and
let's
do
it
it's
time.
It's
time,
good,
Shane's,
ready.
Alright,
let's
see
so
if
you're
new,
if
you're
just
joining
the
chat,
cuz
we
got
a
lot
of
people
coming
in
Shane
is
from
the
xamarin
forms.
Team
worked
on
implementing
a
lot
of
the
visual
stuff.
He's
gonna
give
us
a
walkthrough
of
all
the
brand-new
visual
stuff
available
today.
Today,.
C
How's
my
resolution
look
looks
great
yeah,
alright
much
better
than
mine
planning,
alright
yeah,
so
we'll
jump
into
the
visual
discussion
here.
So
one
thing
to
sort
of
clarify:
I
think
the
there
has
been
sort
of
a
mix
of
term
mixing
a
sort
of
visual
and
material
kind
of
become
a
little
too
little
synonymous
when
talking
about
the
visual
parts.
So
I
wanted
to
just
kind
of
show
a
quick
code
sample
here,
just
kind
of
showing
what
visual
itself
is
outside
of
the
material
space.
C
So,
fundamentally,
visual
is
really
just
a
way
to
tell
your
controls
to
tie
your
controls
to
a
certain
visual
concept,
and
so
it's
just
another
way
to
swap
in
custom.
Renderers
basically
renders
that
people
have
written
and
then
it's
a
way
that
they
can
be
swapped
in
on
a
much
more
top-down
approach.
So,
like
the
nice
thing,
so,
for
example,
here
you'll
see
I've
created
a
custom
visual.
So
now
the
idea
here
is
that
this
setting
now
top-down
trickles
through
the
entire
hierarchy
of
controls.
C
So
if
somebody
wrote
a
new
renderer
against
a
custom
visual
force,
a
label
it'll
just
use
that
renderer.
So
it's
a
way
to
allow
people
to
you
know
someone
could
write
an
entire
suite,
a
new
suite
of
controls,
and
then
all
you
really
have
to
do
is
say
visual
at
your
top
level.
This
works
for
shell
and
collectionview
as
well,
and
then
it'll
kind
of
swap
all
of
those
features
in.
C
So
that's
that's
sort
of
the
core
idea
of
it
that
we're
really
hoping
that
that's
also
going
to
create
a
lot
of
opportunity
for
people
to
create
some
very
exciting
renderers.
Visual
renders
themselves
are
sort
of.
You
know
someone
might
create,
say
like
a
cupertino,
visual
or
something
of
that
nature.
That'll
trickle
down,
if
that
makes
sense,
do.
B
C
B
C
C
Here's
our
registration
attribute
that
everyone
I
know
loves
to
create,
and
then
you
just
at
this
point,
you
just
register
what
visual
this
applies
for.
So
you
can
see,
there's
just
a
new
property
on
there,
which
takes
an
array
of
visuals
and
then
at
that
point
now
this
renderer
is
registered.
So
what
it'll
basically
do
when
it's
searching
is
it'll,
say:
okay,
look
here,
there's
a
button
and
then
it'll
say
what
visual
does
this
button
have?
Okay,
it
has
a
custom
visual.
C
Alright,
so
is
there
a
renderer
associated
with
the
button
that
is
associated
with
custom?
Visual?
Yes,
okay,
let's
use
that.
No
all
right
just
fall
back
to
the
default
one
yeah,
so
that's,
basically
how
I
swap
in
and
then
we've
added
kind
of
some
helper,
some
helping
some
some
easy
ways
to
tie
the
whole
thing
together.
C
B
C
That
this
is
a
type
you
used
to
mark
a
to
mark
an
element
visual
so
and
we
have
the
the
way
the
converter
is
set
up
in
everything
it's
able
to
sort
of
us.
So
it's
able
to
associate
everything
for
you.
So
if
you
just
type
the
word
custom
in
here,
what
it
does
the
it
it
automatically
scans
through
the
assemblies
looking
for
sort
of
different
patterns,
so
it'll
look
for
any
visual,
that's
named
either
custom
or
custom
visual
and
then
that's
what
it'll
use
to
swap
in.
C
A
A
It's
not
like
my
custom
but,
like
you,
don't
have
to
put
in
my
custom
button
like
by
doing
this
you're
just
using
button
right
right
and
then
because
you
marked
it
with
visual
or
if
you
just
put
that
on
the
button
itself,
it
will
know
to
look
for
all
of
those
things,
and
here
you
only
done
a
button.
So
it's
not
gonna,
do
any
of
the
label
or
stack
layout
or
anything
like
that.
A
But
if
you
go
down
to
the
button,
you
could
put
it
on
the
button
or
put
it
a
high
level
and
then
boom.
You
basically
can
create
your
own
custom
theme
really,
so
people
can
create
custom
controls
or
they
could
go
and
like
let's
say
your
sink
fusion
or
telluric
like.
Could
you
then
create
material
versions
of
your
controls,
so
everyone
could
like
be
together,
and
this
is
that
a
thing
that
could
happen
yeah.
C
Yeah
so
I
mean
you
could
create
a
scroll
through
a
scroll
view,
renderer
that
renders
the
scroll
view
the
labels,
like
the
entire
thing.
So
that's,
basically
our
plan
for
when
we
were
gonna
do
material.
Shell
is
that
at
the
shell
level,
you'll
just
say
material
and
then
it'll
go
through
the
shell
and
have
its
own
set
of
sort
of
material.
Shell
renderers
that
will
render
shell
as
as
a
material
design
component
from
top
down
Wow.
B
B
I
would
much
rather
just
say
it's
a
button
and
just
give
me
my
button
right
and
I
know
those
other
ways
you
could
do
that,
but
visual
I
mean
I
could
imagine
that
everybody
who
starts
a
brand
new
project
just
immediately
creates
a
visual
and
then
just
uses
this
new.
You
know
API
to
do
your
custom
renderer
and
as
long
as
the
surface
area
of
the
particular
control
is
what
you
want
right.
I
don't
need
extra
properties
on
the
button.
B
What
the
button
provides
is
what
I
want
I
just
want
to
have
a
custom
renderer
for
it,
then
I
can
do
that
and
it's
a
whole
lot
more
efficient
to
manage
all
of
my
custom
renderers
in
this
way.
So
I
think,
where
your
third-party
control
vendors,
such
as
to
lyrics
infusion,
infra,
gistic,
set
cetera,
may
not
need
or
want
to
use
these.
You
know
they
have
highly
customized
controls
with
their
own
properties
and
API,
surface
etc,
and
visual
may
not
really
be
very
useful
for
those
scenarios,
but
for
every
project
that
I
will
do.
A
I
want
to
get
it
corrected
and
because
Shane
Shannon
and
David
you
kind
of
I
want
to
make
sure
I.
Have
this
correct
in
my
mind,
so
I
would
want
to
use
visual
win
or
even
a
visual,
which
is
still
a
custom
renderer,
but
when
I
don't
need
any
special
properties,
I
just
need
everything.
It's
based
and
more
of
a
theming
or
changing
something
inherent.
But
if
I
wanted
to
then
do
a
custom
renderer
and
have
my
oh
my
button.
A
That
would
be
because
I
want,
to
maybe
add
a
bunch
of
additional
properties
or
additional
bindings
to
it.
So
visual
you're
not
only
going
to
be
adding
additional
properties
to
it.
You're
just
more
theming,
compared
to
a
full
custom
renderer
with
a
custom
name,
is
something
that
allows
me
to
add
additional
bindable
properties
to
it.
Is
that
correct,
yeah.
C
I'm
not
actually
segues
into
something
I
was
going
to
bring
up
pretty
well
so
I
mean
you
can
always
still
the
nice
thing
about
sam'l
is,
you
can
still
attribute
things
would
say
like
attach
properties
and
whatnot
to
say,
add
customization
points
so
right
now,
that's
the
one
I'd
say:
that's
kind
of
the
biggest
thing
lacking
from
the
our
material
implementation
is
that
we
haven't
quite
added
the
materials
styling
parts
of
it.
Yet
so
I
have
a
PR.
C
I
have
a
spec
with
some
thoughts
here
as
far
as
different
ways
that
we
could
do
this
so
now
with
say
the
new,
the
new
ability
to
put
attach
put
properties
inside
like
the
same
namespace.
You
know
you
could
pretty
easily.
If
you
add
a
third-party
library,
it
would
present
say
you
know
something
of
this
nature,
which
would.
A
C
You
do
attach
properties
to
it,
so,
instead
of
being
directly
on
controls
now
you
can
do
it
through
attached
properties
to
them
style.
So
that's
our
plan
with
material
is
via
attached
properties,
tap
into
more
aspects
of
material
design,
so
like,
for
example,
with
material
design.
You
have
I
think
what
is
like
four
or
five
different
buttons
like
there's
a
filled
outline
text
image,
so
we
I
want
to
surface
the
ability
for
them
to
say
hey.
A
Love
that
that's
so
cool
I
mean
that's
almost
how
I
was
doing
a
lot
on,
like
I
always
had
my
image
circle
right,
which
has
been
this
circle
of
everything
right
and
then
then
yeah,
it's
like
I
always
have
to
do
that.
I
only
have
a
few
additional
properties,
there's
only
a
few
properties
like
fill
color,
but
it's
like,
because
if
I
could
just
be
like
image
circle
dot
like
my
style
is
circle
like
and
then
I
could
have
an
entire
series
of
circles,
like
everyone
needs
circles
of
everything,
circle
button
sort,
a
circle
visual.
C
C
So
we'd
like
to
bring
a
lot
of
that
too,
to
like
your
button,
for
example,
so
this
would
be
sort
of
an
example
of
say,
styling
a
button
using
material.
You
know
you
could
say
you
could
have
the
button.
You
could
indicate
it's
a
material
visual
and
then
this
would
then
specify
some
attach
properties.
C
This
would
specify
now
some
attach
properties
that
you
could
use
to
further
style
that
are
just
going
to
chat
that
are
going
to
communicate
information
to
the
material
component,
gotcha
cool
yeah,
so
we're
gonna
build
this
stuff
in
the
material.
This
some
of
the
stuff
on
the
background
is
built
right
now
we're
just
drinking
out
the
API.
So
here's
issue
five
zero,
zero.
Five.
C
If
anybody
kind
of
wants
to
comment
on
what
would
be
what
they
feel
the
best
way
is
to
surface
these
properties,
there's
kind
of
advantages
to
all
as
far
as
using
sort
of
a
general
namespace
or
whatnot,
so
yeah,
nice
yeah,
so
that's
kind
of
our
plan,
it's
sort
of
like
it's
yeah
I
mean
it's
kind
of
a
you're,
still
able
to
do
the
same
things.
If
you
have
like
you
know,
Shane
button,
except
now
it's
using
extended
property.
So
you
get
the
same
amount
of
extendibility.
If
you
need
it,
gotcha,
okay,.
A
C
Because
it
is
just
a
rigger
to
a
renderer,
there
is
there.
Matt
was
talking
about
this,
for
a
little
bit
was,
if
about
maybe
adding
a
feature
where
we
can,
people
can
customize
the
fallback
mechanism
a
bit
more.
So
you
know
if
somebody
custody,
somebody
writes
a
visual
on
top
of
material
like
Dave's
material.
It
would
be
nice
if
he
could,
just
if
you,
if
you
annotate
the
top
element
with
Dave's
material
and
dave,
has
written
a
button.
It'll
just
fall
back
to
our
material
component,
opposed
to
falling
back
to
like
the
default
line.
C
C
A
Because
well,
I!
Guess
that
one
thing:
can
you
go
to
your
code
and
kind
of
show
how
you
could
apply
that
right,
because
I
think
the
most
powerful
thing
is
I
like
that,
you
can
add
it
to
the
top
there.
But
to
me
what's
powerful
is
adding
it
to
the
individual
control
right
because
then
you
can
have
custom,
be
at
your
top
and
you
might
have
Dave's
custom
WYSIWYG
on
that
stack
layout
or
on
his
label,
and
then
that
applies
to
the
label.
Correct,
right,
yeah,
yeah,.
C
So
that's!
Those
are
the
ideas
of
visual
and
then
just
to
sort
of
demonstrate.
Are
the
this
started
out
with
you
know
we
want
to
try
to
bring
something
to
the
platform
that
allows
people
to
have
a
more
cohesive
style
between
the
platforms
and
like,
what's
the
best
way
to
do
this,
so
you
know
one
way
would
have
been
to
just
completely
write
our
own
renders
from
the
base
up,
but
we
felt
that
that
was
a
little
bit.
C
That
would
have
taken
way
too
much
time.
So
we
went
with
material
which
is
a
pretty
popular
design,
pattern
and
yeah,
and
so
we
pulled
this
into
iOS
and
Android.
Currently
iOS
is
using
the
iOS
material
components,
library
straight
from
Google,
and
then
material
on
Android
is
using
the
material
components
that
are
part
of
support
28
and
then,
as
when
Android
X
rolls
out.
Those
are
going
to
be
an
individual
components
that
are
updated
as
like
a
an
external
nougat,
so
yeah.
C
So
the
individual
teams
that
are
working
on
those
things
are
also
updating
those
as
they
go
as
well,
so
yeah
material
will
definitely
get
consistent
updates,
which
is
nice,
it's
not
just
like
part
of,
say,
iOS,
12,
updates
or
part
of
like
support,
library
updates,
yeah,
which
will
be
nice
so
yeah.
So
this
is
kind
of
the
breadth
of
controls
that
we've
we've
put
together
at
this
point-
and
this
is
part
of
David's
little
things,
playground,
okay,
yeah
the
little
things
I
couldn't
order
of
the
words
little
play
things,
okay
play.
A
C
Yeah,
so
you
can
see-
and
there
was
also
a
lot
of
just
kind
of
needs-
control
improvements.
Unfortunately,
I'll
have
a
screen
shot.
Maybe
Dave
can
pull
it
up.
We
have
a
visual
gallery
in
our
control
gallery,
which
is
really
cool,
to
compare
it's,
basically,
all
the
visual
and
material
controls
and
then
all
the
default
ones
just
laid
next
to
each
other,
with
no
modifications,
and
you
can
see
how
much
better
the
material
ones
look
so,
for
example,
most
of
the
stuff
in
the
little
playgrounds
it
hasn't
really
been
styled
at
all.
C
So
a
lot
of
this
is
very
defaults.
What
you're
gonna
get,
which
is
nice
so
like,
for
example,
the
eye
Pavel,
did
a
lot
of
great
work
on
this.
The
activity
indicator
here
you
can
see.
Now
you
can
set
the
background
of
the
circle,
whereas
in
like
the
default,
you
can't
it
just
sets
the
background
of
the
control
itself.
B
C
C
C
Was
a
piece
of
cake?
Well,
it
was
really
funny
because
the
the
non-material
progress
bar
in
android,
you
can
change
the
height,
but
the
material
progress
bar
in
android.
You
can't
so
we
had
to
kind
of
create
our
own
custom.
Bishop
custom
drawables
for
it.
So
it
was
just
kind
of
funny,
because
when
we
went
to
material
the
problem
switched
so
the
iOS
implementation
was
able
to
change
the
height
by
default,
but
Android
no
longer
could
so.
It
was
just
like
come
on
this.
C
I
know
I
was
so
happy,
but
yeah
like
the
UI.
The
material
progress
bar
on
iOS
is
totally
a
totally
rewritten
control,
so
a
lot
of
the
material
components
are
based
on
the
original
native,
like
material
button
inherits
from
UI
button
or
app
compat.
Where
is
on
iOS,
the
progress
bar
is
a
totally
different
control.
It
doesn't
inherit
from
UI
progress
bar
so
yeah,
so
the
height
just
works
out
of
the
box,
which
is
really
cool.
A
lot
of
the
ripple
effects
for
the
buttons
themselves.
A
C
The
Samsung
issue-
I
I,
have
an
s9
here
that
I've
tested
on
and
it
works
great
for
those.
So
that's
kind
of
speaking
to
what
James
said
with
really
cool
switching
things
out
is
that
even
if
you're,
not
wanting
to
use
material
like
the
material
buttons
themselves
are
really
nice,
you
get
consistent
layout.
The
iconography
icon
aspect
is
really
nice
because,
like
right
now
with
the
default
buttons
on
Android,
you
get
the
icons
like
way
over
here
on
the
left.
So
you
get
really
nice
icon.
C
A
C
And
she's
a
really
good
one
I,
that's
it
needs
its.
It
needs
a
little
more
customization,
so
we
can.
This
is
another
one.
We
want
to
bring
things
like
outline
because
I
know
outline
entries
are
really
popular
for
things
like
logins
yeah,
so
we
have
the
mechanisms
for
that
built
into
the
native.
Now
we're
just
kind
of
figuring
out
how
to
surface
that
cross-platform,
but
yeah
you
can.
We
want
to
be
able
to
let
people
customize
they
like
the
underlying
but
yeah.
So
like
you
can
see
the
entries
really
neat.
A
C
C
So,
like
you
can
set
a
description
under
the
bottom
left,
you
can
set
an
error
a
lot
of
those
things,
so
we
really
want
to
surface
all
of
the
different
labeling
mechanisms
and
styles
that
you
can
do
yeah
and
be
able
to
increase
that
so
editor's
is
essentially
the
same
base
control
as
entry
except
it's
multi-line,
yeah
the
concept
material
itself
yeah.
So
you
can
see
it
grows.
C
C
We
its
renders
kind
of
interestingly
on
this
computer,
you
just
and
minuses
but
yeah.
Basically,
it's
this
is
kind
of
cool
where
you're,
seeing
that
what
the
different
styles
can
achieve.
So
what
this
is
using
here
is
that's
using
the
outline
style
of
material
of
a
material
button
and
then,
since
we'd
already
done
all
the
work
to
make
the
buttons
the
same
on
both
platforms.
C
We
just
reuse
that
behavior
to
make
to
outline
buttons,
so
the
step
or
implementation
on
iOS,
for
example,
no
longer
it
just
uses
UI
stepper,
it
just
uses
our
own
custom,
one
that
uses
outline
buttons.
That
way,
the
two
can
look
the
same
and
you
get
like
these
cool
ripple
effects
effects
when
you
click
on
it
yeah.
It's
really
neat
so,
and
we
replace
the
icons
for
the
plus
and
minus
so
they're
they're,
they're,
bolder
and
more
exciting
yeah.
C
You
can
check
those
out,
so
there
are
actually
some
specifically
different
type
of
Unicode
plus
and
minus
they're,
not
the
same
one
as
the
plus
and
minus
on
your
keyboard,
which
was
which
was
fun
so
yeah.
Even
if
you
go
in
the
code,
matt
has
a
fun
common
and
they're
saying
I.
These
look
like
plus
and
minuses,
but
they
aren't
so
do
not
replace
them
because
they're
very
special
characters
so
yeah.
C
But
you
think
the
slightly
we
have
the
sliders
here,
which
you
can
you
can
customize
the
colors
which
look
really
nice
and
then
the
the
Pickers,
since
our
picker
controls
are
essentially
just
reusing,
they're,
just
reusing
entries.
So
we
haven't,
we
haven't
materialized,
say
the
popups.
Yet
we
have
a
PR
that
Matt
worked
on
for
alert
dialogues
that
will
probably
surface
as
more
of
a
material
pop-up
that
we
can
reuse
but
yeah.
C
So
these
are
just
giving
a
consistent
look
to
our
the
entry
fields,
yeah
and
unfortunately,
I
have
a
new
monitor
that
was
supposed
to
get
here
yesterday.
But
all
I
have.
Is
this
monitor,
which
doesn't
render
color
super?
Well
so
I'm
already
here,
Oh?
Does
it
okay,
good,
alright,
I
wasn't
sure
cuz
on
my
screen
is
just
completely
white.
A
A
A
I
don't
know
yeah.
C
A
A
C
I,
don't
quite
remember
how
the
heights
and
those
update,
yeah
so
I,
think
I
updated
through
to
all
of
these
there's
a
basic
card
which
just
uses
the
material
card
so
like
yeah.
It
just
uses
a
material
card
view
to
get,
and
this
is
another.
The
card
view
is
another
one
where
we
really
want
to
expose
properties
like
elevation
and
shadow
and
more
of
your
corner
attributes,
because
they
they're
there's
a
lot
of
really
good
shaping
mechanisms
in
material
yeah.
A
C
Yeah
yeah
yeah,
and
then
we
really
really
excited
for
the
next
permutation
of
surfacing
all
the
material
properties
themselves,
so
that
you
know
there's
even
less
need
for
any
sort
of
custom
renderers,
but
yeah
I
mean
on
the
subject
of
custom.
Render
is
like
you
can.
If
you
want
to
and
extend
the
material
renderers
you
can
so
you
know
kind
of
based
on
this
sample
here.
C
If
you
just
go,
oh,
and
if
you
just
create
you,
can
all
the
material
renders,
as
you
can,
let's
see
if
it's
it's
in
here,
yeah
it's
in
here
somewhere,
but
there's
the
material
renderers
are
all
part
of
the
public
space
so
see.
Fine,
oh,
wait
cool!
That
is
the
name
yeah.
So
if
you
wanted
to
kind
of
pull
in
your
own,
see
frightening,
but
all
of
these
names.
C
A
C
C
That's
wrapped
in
a
view
group
by
that
in
Stepford
is
separate,
is
just
a
composite
control
but
yeah
like
the
activity
indicators,
the
progress
indicators,
the
card
view,
the
button,
those
are
all
the
slider
they're,
all
fast
renderers,
so
I
know
right
now,
fast
runners
is
under
experimental,
but
you
know
these
are
all
using
the
fast
render
concept
so
yeah
same
followed.
Take.
A
C
Okay,
so
the
idea
with
the
fast
renderer
was
eliminating
a
level
of
nesting
and
Android.
So
originally,
when
a
lot
of
the
Android
renderers
were
put
together,
there
was
a
base
class
which
implemented
view
group.
So
essentially,
there
was
a
there
was
an
added
layer
of
view
hierarchy
for
every
single
control
in
android
which
which
affects
performance,
because
now
you
know
you're
having
sort
of
two
layers
of
layouts
occurring
and,
and
everything
like
that,
so
the
fast
renders
eliminated
that
middle
hierarchy
so
that
it's
it's
minimizing
the
number
of
views
that
are
on
your
screen.
C
C
Let's
see
so
the
fast
renders
are
part
of
experimental,
so
that
goes
back
to
the
flags
that
we're
I.
Don't
know.
If
does
this
when
I
have
Flags
yeah
I've
been
removed
him
yet
on
here,
but
it's
the
fast
renderers
are
it's
the
same
thing
as
this
set
Flags
a
strip
attribute
and
if
I
remember
I,
don't
quite
remember
with
the
text,
for
it
I
think
that.
B
So,
to
just
be
very
clear:
it's
not
all
controls,
so
there's
the
three
primary
ones:
label,
image
and
button
I
believe
are
the
ones
that
are
fast
and
the
other
controls
have
not
yet
been
ported
over
to
fast
renderers,
except
for
the
ones
that
you've
just
mentioned.
That
are
part
of
material
visual
that
those
do
implement
fast.
Now,.
C
C
Those
are
the
kind
of
two
of
the
next
ones
in
the
in
the
in
the
works
so
that
we
can
one
make
them
fast
renderers
and
then
two
we
can
just
ensure,
because
the
big
thing
about
material
is
that
it's
very
opinionated
so
a
lot
of
times
with
the
default
controls
with
a
lot
of
the
default
controls.
We
don't
really
take
an
opinion
on
the
way
it's
going
to
look
at
first.
C
It
just
looks
very
it
looks
how
it
looks
natively
when
you
just
put
it
there
and
then
it's
kind
of
up
to
you
to
style,
whereas
with
material
material
has
a
lot
of
theming,
and
things
like
that.
So
we
basically
just
said:
okay,
we're
gonna
default
everything
to
a
dark
material
theme
and
that's
the
default
color
everything's
gonna
get
so
that
way
when
you,
when
you
render
say
a
button
or
an
entry
or
anything
like
that,
your
default
is
always
going
to
be
the
same
colors.
C
It's
not
gonna,
it's
it.
It
even
sort
of
applies
itself
over,
say
styles,
that
you
would
have
in
your
in
your
Android
style
sheets,
even
just
so
it
can
because
we
want
it
to
be.
We
don't
want
people
to
have
to
muck
around
with
things
inside
the
native
platforms,
much
so
yeah,
so
it
takes
a
super
opinionated
perspective
on
the
way
things
are
gonna,
color
and
whatnot.
C
C
So
we
need
to
do
a
little
bit
of
work
on
the
switch.
They
don't
actually
provide
any
material
switch
for
iOS.
There
was
some
work
being
done
on
it
at
one
point
and
then
I
think
they
gave
up.
And
if
you
look
at
the
material
design
spec
like
material
design,
dot
IO,
they
even
said
they
like
the
iOS
ones,
good
enough.
We're
not
gonna
make
anyone
yeah
jazzing
yeah,
it's
interesting
so
because.
A
Enough,
it's
interesting
because
I
I
wonder
if
someone
at
Google
is
like
man,
I
kind
of
like,
if
they're
switches
a
little
bit
like
the
like
at
the
iOS,
which
seems
to
be
like
the
de-facto
that
you
see
I
like
the
Android
switch
personally
I.
Think
it's
nice
I
think
it's
simple,
but
the
touch
the
touch
area
of
the
iOS,
which
is
larger,
I.
Think
then
the
material
switch
that
they
have
an
app
compat
itself,
because
it
really
was
a
toggle
right.
A
If
you
go
back
on
Android,
there
were
switches
and
toggles
and
you
had
the
on/off
and
then
a
switch
no
text,
and
it
has
a
very
long
lineage
if
you
go
back
seven
years,
like
I,
do
ten
years
of
Android
development,
of
the
controversy
of
switches
and
toggles
and
checkboxes
and
material
and
all
in
holo
and
all
the
things
right.
So
that's
funny.
I'm.
C
So
the
switch
one's
an
interesting
one
at
a
first
implementation
will
probably
just
make
sure
it
colors
and
that
the
layout
area
is
the
same
just
so
it's
not
taking
up
more
space
but
yeah.
If
we
want
to
get
it
to
look
like
Android,
we'll
have
to
basically
do
what
you've
done,
protect
box,
something
of
that
nature.
Yeah.
A
C
A
B
A
C
C
C
When
we
first
put
this
together,
we
just
had
it
as
part
of
Zaman
dorms,
but
then,
in
order
for
it
to
work,
it
was
by
default
installing
the
iOS
materials
components,
library-
and
we
didn't
want
to
kind
of
put
the
put
that
on
as
a
default
package
coming
down
for
people
installing
say
like
new
three,
six
and
whatnot
so
for
special
people
who
don't
care
about
material
they'd
be
like.
Why
is
there
this
material
components,
thing
yeah
we
get
linked
out
and
everything,
but
either
way
yeah,
so
the
the
basics
of
it.
C
Are
you
install
the
forms,
made
visual
material
package,
and
then
you
set
the
this?
Was
me
testing
some
stuff
but
yeah?
And
then
you
admit
it
here,
which
all
that
the
main
thing
that
the
Annette
call
does
is
it's
just
it's
a
way.
It
makes
sure
that
the
material
dll
doesn't
get
linked
out
because
yeah
since
renders
and
everything
are
done
through
reflection.
C
C
C
No,
let's
see
just
just
some
other
notes
about
it:
the
it
only
works
at
API
28,
so
you
have
to
make
sure
your
target
framework
is
28,
because
all
the
material
components
for
Android
are
only
built
into
the
support,
28
libraries,
but
there's
a
handy
little
targets,
file
that
comes
along
with
salmon
forms
that
visual
material.
That
will
fail
your
build
if
your
target
flame
work
is
too
low.
Oh
my.
A
Goodness,
that's
amazing,
that's
great
yeah!
Now
I
want
to
remind
people
that
this
is
the
compile
target.
This
is
not
your
min/max
version.
People
get
confused
by
those.
We
have
great
docs
on
that
people
get
confused
all
the
time
that
is
in
your
manifest.
This
is
just
compiling
and
what
version
of
the
new
gets
to
use
and
the
Android
manifest.
That
is
where
the
min
and
Max
are.
So.
You
are
still
going
down
to
21.
You're
gonna
get
back
compat
there,
but
you
know
don't
be
confused
by
by
that
yeah.
C
Yeah,
so
it's
just
the
compiled
using
yeah,
and
then
you
get
the
best
results
with
material
for
API,
21
and
up.
So
that
is
where
you're
sort
of
now
talking
about
men
devices.
That's
the
main
support
level
that
they've
talked
about
for
material,
so
it's
still
I've
tested
it
on
API
19
and
from
my
tests.
Most
things
work
pretty
well,
there's
a
currently
an
issue
out
with
the
activity
indicators
that
needs
to
be
resolved
with
API
19.
So
your
mileage
might
vary
on
API
19,
officially
supported
for
materials,
API,
21
and
up
devices.
A
That's
not
bad
I'm,
looking
at
the
Android
dashboard
right
now
and
that's
about
90%
of
all
Android
devices
that
are
reaching
Google
Play
worldwide
worldwide,
so
for
21,
plus
by
the
way,
if
you
do
do,
19
plus
that's
gonna,
be
98
98
point,
4
percent
of
all
devices,
I
think
90
yeah,
that's
a
lot
of
devices!
That's.
C
A
C
A
C
C
So
it's
a
nice
little
air.
Otherwise
you
just
get
a
bunch
of
a
node
like
confusing
theme.
Resource
not
found
errors,
which
are
confusing,
sounds
very
yeah,
so
this
is
nice,
and
that
was
out.
This
target
is
actually
something
we've
built
into
the
forms
library
itself
as
well.
Some
right
now
so
forms
three
six
requires
you
to
target
8.1
or
above
for
your
compiled
using
so
with
salmon
forms
three
six.
If
you
have
this
set
to
anything
lower
than
8.1
you'll
get
an
error
that
salmon
forms
requires
8.1
and
up
yeah.
A
That's
good
and
also
at
the
same
time,
it
also
helps
with
the
support,
libraries
and
apply
of
a
blog
post
going
up,
but
Google
is
about
to
change
all
of
their
requirements
for
the
target
framework
to
in
the
next
few
months,
just
like
they
did
last
year.
So
you
want
to
be
on
this
latest
building
against
the
latest
and
targeting
the
latest
anyways
if
you're
in
the
App
Store.
So
always.
C
Yeah,
there's
been
a
pretty
big
push
to
fix
a
lot
of
the
error
messages
so
especially
depth.
16
has
a
lot
of
really
helpful
error
messages.
Anybody
who's
ran
into
say,
like
multi
tax
issues,
if
you
hit
multi
tax
issues
in
dev,
16
and
now
actually
tells
you
instead
of
just
saying
like
Java
2
error,
yeah.
A
C
C
I
mean
David
unless
there's
anything
you
think
I
missed
I,
guess
I'd,
say
people
go
to
the
visual
Channel
play
around
with
that
yeah
and
just
really
curious
to
hear
how
I
want
to
know
all
your
failures
with
visual
and
where
it's
falling
short
and
what
you
really
like
about
it
so
yeah.
Just
let
me
know
perfect.
Yes,
that's
great
yeah.
A
A
Just
that,
well,
you
know:
I
came
into
a
few
hundred
monkeys
and
a
few
hundred
xamarin
t-shirts,
and
we
just
ordered
a
few
thousand
stickers.
So
I'm
pretty
excited
about
those
landing
at
my
house
any
day
hate
to
add
on
to
my
collection,
but
anyways
thanks
Shane
for
coming
on.
This
was
amazing,
deep
dive,
awesome,
yeah.
C
A
I
didn't
even
know
about
in
general,
we
need
to
put
together
a
PowerPoint
deck
on
this
craziness,
and
then
we
do
have
a
blog
post.
Gonna
I
will
link
to
this
video
because
you
can
find
this
video
on
YouTube
as
well.
I
want
to
really
quickly
point
out.
I'll
go
to
my
machine
really
quick
over
here:
I'll
pip,
it
there
we
go
and
when
you
just
live,
let's
close
that
when
you
go
to
either
the.net
foundation
youtube
or
you
come
over
here
to
the
twitch
page
of
visual.
A
So
you
can
go
to
events
and
you
can
see
all
of
the
upcoming
events,
including
the
Visual
Studio
2019,
launch
on
April,
2nd
now
next
week.
I
believe
we're
going
to
be
moving
this
one
around
the
language
and
runtime,
because
there's
gonna
be
in
all
day
building
apps
with
dotnet
marathon.
It's
gonna
be
like
a
25
hour
marathon
or
something
crazy
that
Fritz
and
a
bunch
of
people
are
doing
on
there.
A
So
you'll
see
that
on
here,
I
think
this
might
move
to
the
Tuesday,
but
you
can
actually
come
in
and
if
you
tap
on
one
of
these
events,
it's
in
this
series
we
got
brand
new
logos
and
things
like
that
too,
that
we
have
some
designers
work
on
some
new
things,
some
new
and
artwork,
which
is
cool.
If
you
come
in
here
to
the
specific
one
you
set
a
reminder.
This
will
set
it
for
everything
in
the
series.
A
So
you
get
notifications
on
twitch
there
and
if
you
go
to
the
dotnet
Foundation
YouTube,
that
is
going
to
there's
us
doing
stuff
right
now.
But
if
you
come
down
over
here,
you'll
see
the
upcoming
streams
on
the
dotnet
foundation,
so
make
sure
you
subscribe
to
the
visual
studio
twitch
or
to
the
done
a
foundation.
Youtube
and
you'll
get
notifications
of
when
all
of
this
stuff
is
coming
live
and
then
you
can
see
all
the
past
dotnet
community
stand-ups
right
here,
but
I
think
that's
all
that
I
have
in
general
anything
else
from
you
guys.
B
B
We
love
hearing
from
you
about
these
things
and
as
soon
as
we
can
share
something
and
shout
about
it,
we
absolutely
will
because
I
used
live
zamel
myself,
I
use
guerrilla
player.
These
things
are
awesome,
productivity
tools
and
there's
there's
a
whole
whole
breadth
and
depth
of
things.
That
can
be
done
in
that
space
if
you've
ever
used,
fabulous
and
f-sharp.
You
know
it's
baked
into
that
that
product,
so
yeah
I
think
I'll
stop
talking
now,
but
I.
Don't.