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From YouTube: DXproductstrategy Call [2022-12-02]
Description
00:03 DXgov Guild Budget Presentation.
25:35 Carrot questions.
35:49 DXvoice Presentation.
A
Hey
everyone
welcome
to
the
product
strategy,
call
for
the
2nd
of
December
2022.,
so
I
think
we
have
a
couple
of
things
on
the
agenda.
The
first
one,
as
you
can
see
on
the
screen,
is
the
DX
Club
Guild
budget,
which
is
following
the
restructuring
and
budget
proposals
coming
out.
I
think,
after
that
we
have
a
presentation
from
DX
voice
and
then
a
discussion
going
over
a
couple
of
topics
related
to
carrot
and
swapper.
A
So
just
starting
with
the
Discover
Guild
budget,
this
was
posted
on
the
Forum
on
Wednesday.
So
if
you
want
to
take
a
look
in
detail,
it's
all
there.
This
is
probably
going
over
in
less
detail
if
anything
yeah
just
a
brief
overview
for
anyone
not
aware
I,
think
you're
all
person
aware,
but
that's
fine,
but
these
gov
was
initially
built
for
DXL
and
they
were
now
basically
building
for
multiple
communities
and
the
space
in
general
that
use
the
products.
A
The
flexible
UI
ended
up,
providing
the
best
ux
for
autonomous
on-chain
dials,
and
the
recent
restructuring
is
kind
of
like
highlighted
as
a
key
component
of
enabling
Community
freedom
so
yeah.
So
now
we
have
guilds.
I.
Think
this
is
pretty
standard
through
all
of
the
gills,
but
we're
using
the
soul
bound
guilds
in
Davi
for
this.
So
this
is
just
going
over
our
the
initial
distribution
of
rep
or
non-transferable
Fortune
power
in
that
Guild.
A
The
way
we
did
it
for
days
golf
was
just
time
members
had
been
in
DX
gov
for
so,
for
example,
like
me,
I
goes
to
a
magician
I've
been
there
since
the
very
start,
and
then
just
basically
just
decreasing.
In
months,
people
have
joined
since
September
of
2021
yeah
pretty
standard
stuff.
Here
you
can
earn
above
30,
which
is
just
going
to
be
socially
enforced.
A
Each
month
you
earn
one
percent,
you
need
to
present
to
submit
proposal,
and
the
plan
is
to
do
the
monthly
rate
distributions.
All
in
one
proposal,
probably
they'll,
follow
on
me
or
whoever
is
leading
to
just
do
those
all
in
one,
because
it'll
mean
the
amount
being
calculated
as
equal
throat.
So
there's
not
any
way
of
actually
gaming
it
and
doing
a
proposal
after
everyone
else
to
get
more,
read
and
we'll
be
deploying
to
midnight
and
also's
chain
and
also
strain
for
most
operations
and
mean
that
for
EMS
deployments
of
applications.
A
A
I
think
probably
most
of
you
are
there
for
the
for
the
okrs
that
we
made
at
other
Retreats
or
fairly
familiar
with
it.
But
the
idea
is
that
the
objective
is
kind
of
like
this
higher
level
thing
that
we're
aiming
towards
and
the
key
results
are
actual
things
that
we're
aiming
to
hit
in
this
period.
A
So
the
the
key
results
are
what
we
would
be
evaluating
at
the
very
end
of
it
is
done
or
not,
and
they
tend
to
be
very
binary
questions,
they're
answerable,
so
that
we
have
better
accountability
and
and
the
squad,
so
the
first
one
is
improving
gig
Styles
governance
system.
A
A
The
only
reason
they're
split
up
is
because
they're
kind
of
two
different
processes-
one
I'll,
probably
be
organizing
on
with
Augusto
and
the
others.
Obviously
we
need
developers
working
on
on
that
side
of
things.
That's
fairly
simple.
A
A
So
the
next
one
supporting
multiple
governance
systems
in
Devi,
so
I
highlighted
at
the
start,
with
one
of
the
like
key
important
parts
of
Debbie,
is
being
able
to
support
multiple
governance
systems,
so
the
the
first
one
here
is
having
governance,
1.5
Dao
working
in
W
production.
It
says
more
than
this
is
just
in
case
we
get
to
2.0
and
in
terms
of
from
Debbie's
perspective,
there
isn't
a
huge
difference
between
1.5
and
2.0.
A
I
won't
go
too
much
into
that
here,
but
this
is
just
basically.
This
is
the
second
governance
system
we're
going
to
have
before
we
did
it
in
Debbie,
and
this
would
allow
deaked
out
to
actually
work
on
on
Devi.
Once
we
move
to
those
contracts.
B
A
A
Next,
there's
a
few
serve
coming
up
like
things
like
nfts
or
like
safe
guilds
that
you're
safe,
underneath
that
are
probably
going
to
be
researched
and
then
I
think
it's
pretty
likely
we'll
have
some
of
those
supportings,
but
since
the
research
hasn't
done
on
what
the
demand
would
look
like,
what
the
user
base
for
those
of
like
or
even
how
feasible
they
are,
and
the
key
result
here
is
just
to
to
publish
that
and
show
that
we're
we're
doing
that.
So
obviously
that'll
also
be
done
in
with
Biz
Dev
or
the
experts.
A
Next
up,
we
have
bring
external
communities
into
Debbie.
This
is
obviously
like
a
pretty
large
objective.
I
think
will
probably
stay
with
us
for
a
long
time,
and
this
is
really
just
the
start
of
it
in
ndx
gov
rapidly
to
even
be
able
to
do
this
so
right
now
we
have
a
pretty
small
Target
of
Just
onboarding
One
external
Community
onto
Devi
yeah.
A
Obviously,
zero
to
one
is
I
guess
it
depends
how
you're
looking
at,
but
it
is
so
a
fairly
small
Target
for
being
conservative
here
with,
because
there's
a
lot
of
stuff
that
needs
to
happen
before
we
can
really
go
at
mass
of
trying
to
get
external
communities
in
in
Davi.
A
Other
parts
of
this
is
kind
of
like
supporting
stuff
to
be
able
to
then
in
future
support,
more
communities,
external
communities,
so
we
have
write
and
maintain
non-technical
documentation
right
now.
We
just
don't
have
any
and
we're
already
starting
with
contributor
X
and
we'll
write
out,
obviously
some
documentation
for
ourselves
and
that
will
transition
into
more
General
documentation
for
anyone
using
Devi
or
onboarding
oxidavi,
and
then
the
third
key
result
is
having
a
dial
launcher
in
Devi.
A
Right
now,
there's
the
way
you
launch
dials
is
just
by
running
scripts
is
how
we
do
it,
but
we'll
have
an
actual
UI
for
launching
dials,
and
then
you
want
to
be
able
to
do
that,
but
again,
a
pretty
core
part
of
actually
bringing
on
external
users.
A
A
A
The
we
also
have
integration
with
social
aspects
of
governance.
Currently
that
looks
like
a
forum,
I
think,
probably
by
the
end
of
the
six
months,
it
won't
resemble
a
forum
very
much
it'll
be
a
lot
more
tightly
integrated.
A
But
that's
something
that's
already
underway,
and
the
cures
out
here
is
just
having
a
social
aspect
in
governance
right
now
there
isn't
one
at
all
and
then
the
third
one
I
think
maybe
we'll
try
to
get
some
more
details
on
at
some
point,
because
we
haven't
really
done
this
before,
but
just
trying
to
evaluate
the
user
experience
with
user
service.
I
know
there's
standardized
ways
of
doing
this
with
ux.
A
Maybe
we
can
have
some
of
the
US
guys
help
us
with
us,
but
just
trying
to
answer
some
questions
of
like.
Are
we
actually
providing
good
user
experience
and
Debbie,
because
yeah
that
stuff's
pretty
difficult
to
measure.
A
And
then,
finally,
we
have
supporting
the
date
style
ecosystem.
This
is
kind
of
an
overall
larger
goal,
but
something
that
was
highlighted
is
something
we
want
to
improve
across
all
the
squads
like
cross
Squad
communication.
A
A
The
communicate
part
here
is
really
the
key
part
of
that
key
result
where
we're
able
to
look
at
if
we've
actually
done
that,
hopefully
we'll
be
publishing
the
possibilities
for
those
Integrations
and
the
next
key
result
is
actually
having
one
of
those
Integrations
in
Devi
and
the
key
result
identified
as
an
action
in
the
Davi
proposal.
A
Builder
just
because
it's
the
most
obvious
part
we're
an
integration
could
happen
as
well
as
the
easiest
way
of
integration
stuff
and
then
the
next
one
is
Davi
should
be
used
by
dxto
contributors
almost
daily
as
their
main
governance
interface,
which
is
obviously
targeted
at
replacing.
A
The
export
question
now
that
we're
using
moving
over
to
guilds
should
be
pretty
possible
to
at
least
have
most
of
the
extr
contributors
using
Devi,
and
obviously
the
everyone
using
W
is
very
dependent
on
actual
operations
moving
over
to
Adobe
Guild
Adobe
doll
for
for
DX
down
itself.
So
it's
not
mentioned
there
as
being
the
only
governance
interface
used.
A
That's
everything
for
the
okrs
and
so
the
longer
term
Vision,
as
mentioned
briefly,
there's
quite
a
lot
of
stuff
on
this,
and
it's
not
really
completely
thought
out
yet.
But
it's
also
not
a
part
of
this
proposal,
but
it's
just
identifying
that
there's
work.
We
need
to
do
in
this
proposal
to
prepare
ourselves
for
the
next
budget,
which
would
be
actually
implementing
these
longer
term
versions.
A
Beyond
governance
2.0
so
enable
Community
freedom
is
kind
of
taking
us
down
a
path
where
it's
particular
Devi
will
have
a
big
role,
and
if
we
continue
doing
that,
then
there's
a
lot
of
work
that
needs
to
be
done
between
PX
Voice,
key
experts
and
DX
gov.
A
A
So
there
was
a
little
bit
mentioned
in
the
proposal
under
responsibilities
that,
if
the
responsibility
of
dxgov
to
work
with
the
other
squads
in
order
to
to
make
sure
we're
in
the
position
after
six
months
too.
So
you
actually
take
us
into
the
long-term
Vision.
A
So
I
think
that's
everything
here.
The
rest
was
just
running
through
the
budget,
but
I
don't
think
it's
I,
don't
know
if
everyone
wants
to
look
for
a
spreadsheet
for
too
long,
so
I
guess
I'll
go
over
it
fairly
briefly,
but
compensation.
The
main
changes
are
to
additional
developers,
one
smart
contract
developer
to
help
deliver
2.0
on
time
and
the
other
front
end
David
is
to
speed
up
I.
Think
we're
at
the
point
where
we
can
officially
efficiently
use
another
developer
resource
on
the
front
end.
A
Those
are
levels:
six
and
five
hundred
percent
Debbie,
Dave,
yeah
and
then
other
costs.
These
are
some
of
the
events,
token,
which
is
pretty
standard,
and
it
was
calculated
to
prepare
the
proposal
which
was
put
up
previously.
A
In
there,
that's
going
off
of
an
estimate
for
a
kind
of
partial
audit
from
Omega,
since
they've
already
been
auditing
the
system
bit
by
bit,
as
well
as
another
audit
by
another
firm
that
it
goes
talking
to
so
yeah
50
000
for
the
Governor's
2.0
order.
We
don't
have
any
other
plans.
Smart
contract,
smart
contracts
to
audit.
In
that
time,
then
a
bunch
of
regular
stuff,
RPC
server
costs,
data
hosting,
which
has
been
out
to
Fathom
we're
going
to
use
Sentry
for
a
QA
environment
a
little
bit
better
debugging.
A
This
is
what
I
explained
a
bit
in
the
proposal
itself
under
notes
of
the
budget,
but
recently
we
used
an
outside
team
Parallax
to
work
on
the
orbis
social
integration
for
the
discussions
component.
This
is
kind
of
just
a
way
of
us
using
that
10
000
is
a
a
fairly
small
amount,
but
it's
more
aimed
at
anywhere.
We
can
more
efficiently
use
that
money,
so
like
Parallax,
basically
we're
very
familiar
with
the
RB
system.
A
We
also
quite
want
to
experiment
with
bounties
here,
there's
a
lot
of
stuff
that
just
won't
be
prioritized,
but
it's
very
cool
and
could
potentially
lead
us
down
to
some
interesting
path
with
the
product
or
just
go
benefits
to
to
Debbie
in
general
and
so
putting
small
branches
on
those
who
was
a
thought
we
might
explore
with
this
budget
conjecture
level.
Absolutely
is
our
contingency
as
well
and
they're,
calculated,
roughly
and
I.
A
Think
after
talking
with
Chris
I,
think
this
is
the
best
way
of
of
describing
contributory
level
UPS
as
a
contingency
cost,
and
so
they
would
still
be
posted
on
the
dial
talk,
Forum
posts
that
talk
Forum,
as
opposed
just
to
get
General
like
comments
and
before
the
money
was
requested.
For
that,
and
then
QA
was
included
in
here,
because
it
was
a
bit
of
cute.
A
A
Oh
I
saw
a
question
from
Banky:
did
the
okrs
have
stretch
calls
or
these
Milestones
they
don't
have
stretch
goals?
The
way
I
was
viewing
the
at
least
the
key
result.
Part
of
it
was
more
like
the
minimum
amount
of
deliverables
will
be
evaluated
against
I
guess
we
could
put
stretch
goals
but
I
guess
that
makes
more
sense.
A
If
we
have
like
a
reward
system
in
place,
I
guess
I
could
list
out
scratch
calls,
but
I,
don't
I
think
pushing
those
making
it
very
clear
that
these
are
like
the
minimum
amounts
and
not
confusing
those
with
stretch.
Calls
is
probably
important
for
me.
D
Yeah
I
think
for
okrs.
Okay
from
from
what
I
know,
when
you
give
key
results,
I
think
they
should
be
like
measurable
and
then
they
should
have
like
a
progress
so
that
you'll
be
able
to
measure
like.
If
it
is
binary,
then
it's
it's
probably
not
a
very
good
key
result,
but
this
is
just
in
terms
of
eclipse
yeah.
D
Let's
I
mean,
if
you,
if
you
can,
can
you
open
now
one
of
the
key
results
that
you
mentioned
yeah
just
go
through
some
and
then
I
can
yeah
like,
for
instance,
contact
user
service.
Just
say
that
yeah
conduct
through
user
service,
then
it
is
measurable.
Then
you
have
put
in
a
goal
where
or
a
key
result
that
says
that
you
are
conducting
three
user
surveys
and
then,
if
you
have
done
one,
then
you
have
achieved
like
33
of
of
of
your
key
result:
yeah.
If
it's
not
measurable,
then
yeah.
D
It's
not
a
very
good
key
result
to
have
but
I'm
happy
that
I
see
okrs,
you
know
so
it
is.
It
is
good
in
that
way.
A
Yeah
I
think
some
of
them
work
as
yeah
I
guess
we
can
add
some
measurable
parts
to
some
of
these
I
think
a
lot
of
them
are
very
near,
and
so
it
makes
it
difficult
to
to
put
measurable
results
on
those
like.
Is
there
a
difference
between
doing
one
user
survey
and
doing
10?
Probably
if
we're
doing
one
we're
doing
10
anyways
but
I'm
sure
we
could
add
them?
The
other
thing
is
like
for
like
deliverables.
There
are
features
I.
A
Think
it's
difficult
to
put
like
this
can
have
a
number
really
this
stuff
as
well,
can
have
numbers.
It
is
binary.
What
I
was
meaning
by
binary
was
less
of
like
is
this
done?
Is
this
oh
yeah
I
guess
like,
even
if
it
has
a
number
on
it,
it's
binary,
because
you
can
answer.
If
that
has
been
done
and
that's
what
should
matter?
A
D
Okay,
like
like,
for
instance,
if
you're
releasing
something
or
if
you're
going
to
and
now
it
goes
into,
okay,
our
discussion
in
general
right
I
mean
it's
not
specific
to
DX,
go
or
Navi,
where,
if
you're,
let's
say,
if
you
mentioned,
release
a
double
launcher,
UI
and
that's
a
milestone,
you
don't
have
to
put
this
as
a
okr.
D
It's
it's
not
a
it's,
not
a
key
result
in
that
aspect,
but
then,
if
you
say
that
okay
release,
dull
launcher,
UI
and
then
onboard
like
five
different
doves
to
use,
then
that's
the
that's.
The
key
result:
yeah
yeah,
but
but
yeah.
Let's,
let's
start
with
this
I
also
feel
that
six
objectives
are
way
too
much.
You
should
only
have
like
a
primary
objective
and
a
secondary
objective.
D
That's
it
that
kind
of
gets
a
squad
or
a
guild
in
focus
to
to
release
this
so
for
for
for
six
months,
and
you
usually
have
like
two
or
three
objectives
over
a
period
of
two
years,
and
then
you
split
that
across
into
different
quarters,
but
then
having
six
objectives
for
six
months,
I
feel
like
it's.
It's
a
lot!
D
D
A
That
makes
sense,
yeah,
I
I,
dare
say
something
we'll
probably
learn
over
time,
because
this
is
the
first
time
so,
the
first
time
I've
done,
okrs
or
even
like
setting
stuff
in
general,
yeah
I'm
sure
we'll
we'll
probably
find
out
the
best
way
of
writing
these
and
have
more
structure
to
them.
Maybe
after
a
couple
of
iterations
yeah.
D
Also
about
stretch
goals
yeah
you
when,
when
you
have
okrs
it
is
to
push
the
products
forward,
so
you
should
not
connect
this
with
any
reward
scheme.
I
mean
rewards,
are
based
upon
milestones
and
what
you
complete.
What
has
been
the
goal
for
tank?
What
has
been
the
goals
for
what
has
been
the
goals
for
this
growth
and
all
those?
But
then,
if
you
set
okrs
it
is,
it
is
supposed
to
constantly
push
the
product
forward,
yeah
like
in
terms
of
adoption
traction.
D
E
Just
a
mindful
time,
because
you
know
we
have
to
switch
to
a
couple
other
things:
Ross
I
noticed
that
this
is
an
increase
in
these
spends
from
dxgov
over
last
year.
I
think
kind
of
most
of
yeah,
most
of
the
things
I
think
are
showing
decreases.
So
maybe
there's
kind
of
like
an
explanation
for
that.
I
think,
obviously
maybe
shifting
resources,
but
maybe
where
does
that
difference
between
to
spend
in
2022
on
dxgov
and
the
spend
going
forward.
A
Yeah,
absolutely
so
the
only
major
places
we
increase
spend,
so
this
is
all
just
as
it
was
previously
and
then
routing
the
the
additional
Dev
on
the
smart
contract
side,
which
is
like
very
specifically
for
for
governance,
2.0
to
make
sure
we
can
deliver
that
on
time
and
as
fast
as
possible,
and
then
the
additional
Devi
Dev
I
think
is
is
as
much
as
a
contingency
cost.
So
I
don't
know
if
it's
something
we'll
get
immediately,
but
there's
I
think
is
there's
a
enough
stuff
for
us
to
be
doing
that.
A
We
can
then
deliver
it
faster
with
that
essentially
yeah
I,
guess
like
justifying
additional
spend,
is
difficult
without
some
of
the
other
parts
so
of
like
of
the
Restriction
being
complete,
for
example,
like
a
priorities
board
to
make
it
pretty
clear
if
an
increase
in
spending
is
is
Justified,
I
guess,
like
audit
costs,
for
example,
have
gone
down,
I
guess
they're
difficult
to
quantify.
We
spent
a
lot
on
audits
last
year.
This
is
going
down
slightly.
E
Got
it
and
just
something
I
for
others
to
you
know
when
we
had
calculated
the
expenses
prior
to
this.
You
know
there
was
typically
around
five
percent
of
a
contributor's
time
that
was
allocated
to
governance,
and
so
that's
one
of
the
reasons
why
the
operations
guilt
one
is
is
below,
because
those
expenses
are
no
longer
being
geared
towards
the
government,
Squad
and
so
like
here,
you
can
see
like
Ross
and
everyone
here
at
100
if
they
were
at
like
95.
E
That
would
be
like
I,
don't
know
two
two
or
three
thousand
dollars
like
a
month.
That
would
not
was
not
counted
in
2022
but
would
be
in
2023
just
because
of
how
we're
doing
it
differently
through
guilds.
So
anyway,
that's
just
kind
of
an
accounting
clarification.
A
E
B
I
think
Keenan
needed
a
little
bit
more
time
allocated.
Thank
you,
Ross.
That
was
great
by
the
way.
Keenan
need
a
little
bit
more
time
for
his
presentation.
So,
if
that
you
wanted
to
go
first.
F
Yeah,
maybe
a
little
bit
about
carrot
enter
because
has
been
talking
about
the
trade.
Basically,
where
we
help
each
other
and
bank
is
helping
carrot
with
the
budget.
F
I
think
I
told
Link
at
least
my
opinion
on
it.
I
think
it's
not
wise
to
maybe
help
a
squad
to
do
a
budget
as
and
like
to
just
help
them,
and
then
we
go
back
to
swapper,
doing
swapper
again
and
I
think
it's
maybe
good
for
us
to
have
clear,
clear
people
that
actually
wants
to
take
carrot.
Further
yeah
I
just
want
to
chat
with
you
guys
see
what
what
you
guys
think
and
and
yeah
what
is
the
future
of
carrot
and
who,
who
will
be
leading
it?
D
Yeah
I
mean
yeah
I'm,
just
wondering
I
mean
who
will
if,
if
helico
will
be
available
to
actually
lead
the
squad
and
and
actually
have
time
to
focus
on
carrot,
I
I'm,
not
too
sure
when
I
can
help
I
helped
with
the
budget.
I
also
helped
doing
design
reviews
onboarding,
Diego
and
yeah
I.
Was
there
part
of
a
couple
of
calls
and
then
prioritizing
this
one,
but
but
I
mean
I
just
want
to
know
if,
if
carrot
has
a
future
for
the
external
and
if
so,
who
will
who
will
drive?
D
I,
don't
want
to
be
the
person
that
is
like
where
it's
like
yeah
helping
out
with
carrot
now
and
then,
if
we
decide
to
not
do
any
more
work
on
carrot,
I
don't
want
to
be
the
person
that
was
dead
and
then
you
know
everything
has
fallen
when
I
was
there
it's?
D
How
much
committed
BX
Davies
in
terms
of
carrot?
Are
we
looking
for?
If
Federico
has
gone
down
50?
Are
we
looking
for
other
people
to
actually
take
this
up.
F
I,
don't
think
anyone
has
this
answer
so
I
think
that's
why?
Maybe
it's
good
for
us
to
talk
about
this
before
before
we
move,
but
yeah,
Ford
and
I
think
we
shouldn't
Force
some
people
to
take
like
ownership
if
they
that's
not
their
like
expertise,
I'm
I'm
thinking,
mostly
about
Federico.
F
E
I
guess
I'll
take
a
stab
I
guess
thinking
about
where
we
are
right
now
is
and
I'm
correct
me
if
I'm
wrong
on
all
this,
so
one
there
are
audited
contracts
of
the
V1
carat.
That
audit
was
done
by
Sigma
Prime,
so
I
feel
like.
We
should
be
pretty
confident
in
the
underlying
state
of
those
smart
contracts
and
then
there
is
maybe
like
some
basic
thought
on
a
front
end
for
those
or
maybe
some
initial,
like
wireframes
or
something
on
those
and
then
there's
also
a
like
I.
E
Think
there
is
a
product
history
already
I
mean,
there's
probably
thousands
I'd
say,
probably
thousands
of
users
that
have
already
interacted
with
Karen,
or
maybe
at
least
just
gotten
tokens
from
carrot
there.
So
that's
kind
of
built
up
through
there
and
so
like
I,
think
that
is
a
valuable
Foundation
to
have
for
like
any
product
plus
it
has
a
great
name
in
ens
domain,
so
we
kind
of
have
all
of
those
there.
E
Obviously
Federico
is
a
key
like
has
been
kind
of
everything
in
terms
of
getting
it
to
that
point,
and
I
would
love
to
see
how
we
can
figure
out
how
to
keep
him
I,
don't
know,
say
not
to
say
just
involved
but
like
how
to
keep
his
vision
at
the
Forefront.
If
he's
gonna
kind
of
have
a
lot
of
the
ability
to
execute
on
that
he's
kind
of
got
it.
This
far,
I.
C
E
Really
hard
for,
like
their
different
skill
sets,
and
even
if
you
want
to
be
able
to
drive
something
or
have
maybe
not
control
over
it.
But,
like
you,
have
a
vision
for
a
product
that
doesn't
mean
that
you
want
to
deal
with
everything
else
that
like
kind
of
entails-
and
you
know
we
are
like
working
for
a
Dao.
And
so
if
you
want
funding
or
if
you
want
to
get
paid
for
things
like.
E
E
So
I
understand
the
the
things
that
are
needed
to
be
able
to
like
take
care
of
it.
More
and
I
do
not
want
to
like
push
those
on
on
on
Federico
I
think
that
carrot
is
in
a
spot
where
it's
like
I,
don't
know
80
of
the
way
there
in
terms
of
product
development
costs.
Maybe
that's
like
a
rough
estimate
but
like
having
done
all
of
the
the
existing
product
development
and
even
some
like
brand
development.
I
kind
of
feel
like
carrots
go
to
market
plan
or
go
to
the
cost
of
carrots.
E
Go
to
market
would
be
much
less
than
really
any
other
product
out
there.
Just
because
there's
already
so
much
been
done
that
are.
B
E
There
so
I
definitely
think
it
still
makes
sense
for
Geek
style
to
invest
resources
into
bringing
the
product
to
Market
I,
don't
know
how
that
happens
like.
E
Help
Federico,
who
would
be
like
a
project
manager
or
something
like
that,
but
I
guess
that's
where
I
think
from
from
Geek
Style's
perspective
in
terms
of
like
what
would
be
needed
from
like
I,
think
there
was
a
desire
to
fund
character
development
from
the
extent
I
think
we
should
be
able
to
like
fund
that
in
some
way.
Even
if
that's
not
some
like
fully
fleshed
out
Guild,
that
is
kind
of
operating
independently
on
its.
B
E
Is
the
thing
that
is
that
is
being
funding
that
is
being
funded
there.
E
I'd
be
happy
to
kind
of
figure
out
and
come
up
with
a
dock
that
would
make
sure
the
right
people
got
funding
and
that
we
set
aside
some
of
the
right
potential
budget
for
to
be
able
to
maybe
bring
on
another
person
to
help
with
this,
but
I
think
there's
a
lot
in
terms
of
like
yeah,
I,
guess:
who's
making
decisions
about
the
product
that
I'm
not
sure
who
is
the
best
to
answer
those.
F
D
D
You
need
I
think
at
the
current
state.
Frontenders
would
be
enough,
like
maybe
a
couple
of
frontenders
should
be
enough
for
a
carrot,
but
again
it
leads
a
lot
of
info
from
Federico.
F
F
So
maybe
we'll
we'll
have
a
just:
have
a
call
with
fajiko
check
the
status
see
do
a
temperature
care.
What
does
he
need
to
to
make
this
happen
and
also
from
from
our
perspective,
if
we
see
that
there
is
a
need
of
someone
leading
this
not
just
from
like
the
mission
side,
but
also
like
leading
manage
the
project,
so
so
it
actually
gets
done
and
then
then
we
need
to
yeah.
If
it's
you
or
if
it's
someone
else,
we
need
to
make
sure
that
it
is
not
just
like
a
short-term
thing.
F
It's
actually
like
six
months
forward,
okay,
cool
I,
guess
we
don't
need
to
take
more
time
and
that
that
Keenan
do
his
next
thing.
Are
you
ready,
Keenan.
C
Okay,
excellent
yeah,
so
hey
this
is
Keenan
from
DX
voice,
of
course,
for
those
of
you
on
the
recording
I
want
to
take
this
opportunity
to
do.
You
know
it's
an
opportune
time
to
have
a
bit
more
of
a
casual
chat
to
kind
of
run
through
things
that
we
have
and
haven't
done
from
the
DX
voice
side
juxtaposed
against
the
current
restructuring
and
kind
of
how
that
fits
in
what
we
want
to
see
change
to
kind
of
operate
going
forward.
C
So
it's
a
bit
of
a
juggling
act
between
a
little
bit
more
serious
and
a
little
bit
more
casual.
So
we'll
kind
of
go
serious,
casual,
serious
about
to
kick
us
off
with
the
agenda
kind
of
what
is
the
X
Voice
or
anyone
not
familiar?
Why
has
been
difficult
to
operate?
We'll
have
an
unshipped
exhibit
it'll,
be
a
bit
more
fun
kind
of
highlighting
the
stuff
that
we
have
made
and
why
it
wasn't
delivered,
namely
like
what
step
of
the
process
has
resulted
in
it
not
existing.
C
Today,
current
and
upcoming
initiatives,
a
lot
of
what
we
do
is
communicated
solely
with
the
team
that
we
operate
within.
So
we
felt
opportunity
to
kind
of
share
what
is
going
on
what
we
have
running
currently,
of
course,
this
will
all
be
much
better
highlighted
in
the
budget
next
week
for
DX
voice,
so
keep
an
eye
open
for
that,
and
then
should
the
Xbox
exist
and
What
needs
to
change
to
see
that
happen
so
hopping
right
into
it
with
what
is
DX
voice,
the
express
originated
as
DXL
marketing.
C
It
was
kind
of
a
blanket
term
that
didn't
really
have
up
here
kind
of
Direction,
but
we've
slowly
been
evolving
towards
the
non-technical
service
kind
of
bucket.
That
includes
content,
social
media
design,
Community
retention,
moderation,
copy
text,
kind
of
irking
into
QA
business
Etc.
C
So
we
provide
our
services
on
a
running
basis.
Basically,
there
isn't
a
and
I'll
get
into
this
next
slide.
There
isn't
a
very
peer
delegation
of
what
DX
voice
follows,
it's
kind
of
which
Squad
comes
to
us.
We
respect
that
as
they
are
being
paid
by
the
Dow
Ergo.
It's
a
little
bit
messy
and
I'll
get
into
that
in
a
minute
priority,
often
determined
individually
has
had
very
little
forward-looking
interconnectivity
and
is
often
approached
after
a
feature.
C
Is
ready
to
ship
which
again
I'll
get
a
bit
more
into
here
in
this
slide,
which
is
why
it's
been
difficult
to
operate
a
large
communication
gap
and
Squad
communication,
often
missing,
as
I
mentioned
in
the
last
slide.
Often,
and
this
this
isn't
a
finger
pointing
game.
I
think
it's
very
much
so
on
us
as
much
as
the
squads,
but
there
is
little
interconnectivity
when
there
is
a
feature
to
be
made,
and
instead
it
happens
after
the
feature
is
made
that
kind
of
goes
into
anyone.
C
C
So
it's
difficult
to
understand
what
DX
voice
can
do,
what
we're
taking
on
and
to
an
extent
which
Focus
we
have
to
respect,
because,
of
course
we
have
a
capacity
as
well
unclear
ownership,
delegation,
expectations
and
high
veto
rate
kind
of
same
thing
as
the
last
point,
but
the
high
beta
rate
specifically
was
mainly
that
when
we
operated
mostly
in
the
open,
it
was
a
high
veto
rate
where
anything
that
we
did
was
well.
C
It's
a
no
for
me
kind
of
deal
and
things
really
got
hitched
up
and
very
inefficient
in
that
kind
of
design,
so
interconnectivity,
starting
at
the
beginning,
all
steps
of
non-technical
influence
are
missing
in
a
lot
of
situations,
of
course,
from
product
ideation
all
the
way
to
go
to
market
strategy.
C
These
are
missing.
You
know,
start
to
finish
basically
and
dxl's.
Unclear
priority
has
resulted
in
the
high
unused
content
rate,
so
that'll
be
the
the
more
kind
of
fun
casual
walkthrough
here
of
the
unshipped,
exhibit
all
of
the
things
that
we've
kind
of
ran
through
in
the
last
year.
That
has
not
come
out
yet
as
a
result
of
misplaced,
Focus
or
some
other
form
of
hitch
in
kind
of
the
production
process
where
it's
like.
C
Okay,
this
is
good
to
start,
and
then
it
reaches
a
time
where
it's
time
to
ship
it
and
it's
something
that
the
extent
doesn't
want
to
prioritize.
So
this
will
be
a
bit
more
more
fun.
I
have
a
little
bit
of
a
a
sheet
here,
but
I'll
start
with
one
that
I
think
a
lot
of
you
have
probably
already
seen
if
you've
been
around
for
a
while
this
guy
right
here,
I'll
have
to
hop
in
between
different
screens.
Here.
C
Hopefully
we
can
see
this
here
if
you'll
see
tab.
This
is
the
omen
marketing
video
to
be
used
as
a
header
of
the
updated
Owen
branding
and
landing
page
and,
of
course,
social
media.
This
is
made
actually
I
believe
a
little
further
than
a
year
ago
by
the
DX,
Squad
and
I'll.
Let
it
speak
for
itself
here,
it's
just
over
a
minute
everything.
C
C
Hold
on
surely
there's
a
way
to
get
sound
here
we
go,
this
should
do
it.
This
actually
might
share
you
guys.
A
Let's
try
this.
Hopefully
this
works.
H
They
say
the
future
belongs
to
those
who
can
see
it.
So
what?
If
you
could
cut
through
all
the
noise
and
see
tomorrow
for
your
decisions
today
with
prediction
markets,
you
can
put
your
knowledge
to
the
test
and
tap
into
a
resource
that
never
goes
bust,
human
Collective
wisdom
and
with
Omen.
You
can
take
that
wisdom
and
turn
it
into
accurate
predictions
for
tangible
Rewards.
H
Omen
is
the
most
secure
and
flexible
prediction.
Market
platform
out
there,
enabling
completely
open
and
transparent
access,
its
decentralized
peer-to-peer
structure,
makes
it
easy
for
anyone
to
create
and
or
participate
in
prediction
markets
on
any
topic,
curious
about
who
is
likely
to
win
the
presidential
election
or
what
team
will
win?
The
World
Cup
got
theories
about
the
next
big
Tech
breakthrough.
Any
question
can
be
a
market.
You
get
to
put
your
money
where
your
mouth
is
and
stake,
your
crypto
on
the
outcomes
by
simply
participating
in
this
Universal
quest.
H
C
So
there
we
have
it,
we
actually
shared
this
in
Lisbon,
I,
think
initially
lovely
colors,
yeah
I
love
the
the
theme
Here.
Maybe
sharing
my
screen
will
work
a
little
better,
but
that
kind
of
goes
naturally
into
the
rest
of
the
omen.
Branding
yeah
Dave
chose
the
colors
that
was
kind
of
piggybacking
off
of
this
a
video,
so
we
have,
of
course,
a
landing
page
as
well
prepared.
C
This
includes
kind
of
this
portion
as
you
scroll
down
the
arrow
that
you
saw
at
the
beginning
of
the
video
kind
of
naturally
moves
its
way
down.
A
dynamic
kind
of
scroll
moves
through
this
kind
of
process
here
and
I'll,
just
let
it
speak
for
itself.
I
want
you
to
necessarily
go
through
every
aspect
to
justify
it,
but
quite
love
the
colors
quite
love
the
what
it's
trying
to
say,
even
with
a
lot
of
Laura,
mipsum,
developer,
Focus,
open
and
transparent,
etc,
etc.
C
So
of
course,
The
Branding
side
of
omen,
actually
looking
very
concrete
from
our
end.
Of
course,
this
is
a
lot
of
our
Focus,
maybe
even
up
to
five
six
months
of
DX
voice
Focus.
C
That,
unfortunately,
was
pushed
back
due
to
Omen
not
becoming
a
focus
under
DX
down
anymore
and
losing
some
development
talent,
but
this
is
a
good
example
of
an
unclear
delegation
with
the
omen
team
came
to
DX
voice,
despite
not
having
a
clear
resource
delegation
from
the
global
dxda,
which
resulted
in
Omen
becoming
depreciated
and
then
a
large
I,
don't
think
waste
of
resources,
as
I
I
said
in
the
retreat
this
year,
I
think
there's
definitely
room
for
Omen,
with
minimal
I
put
in
air
quotes
capacity
to
kind
of
to
have
this
new
launch
of
omen,
I
think
that
would
actually
be
a
very
interesting
and
relatively
small
thing
to
develop,
but
there
is
a
lot
of
content
and
branding
all
completely
ready
for
Omen
from
RN.
C
So
that's
a
fun
thing
that
we
went
through
The,
Omen,
video
I
think
there's
more
here
quickly,
while
I'm
on
this
page.
We
have
the
omen
mascot,
which
is
another
Omen,
related
initiative.
I
think
actually
originally
started
by
Kaden
some
time
ago.
C
This
kind
of
goes
through
everything.
Here
we
had
a
whole
bunch
of
different
education
rounds,
I
kept
the
the
best
of
them,
the
ones
that
were
loved
the
most.
We
think
the
next
step
for
the
mascot
will
likely
be
if
there's
any
room
for
Davi
to
use
it.
That
might
be
a
fun
situation.
There's
lots
of
very
you
know,
similarities
between
David
cut
yeah,
everyone
loved
the
bat
cat.
Apparently,
so
we
did
some
testing
what
it
would
look
like
in
in
the
landing
page
and
whatnot.
C
C
Another
thing
I
wanted
to
run
through
I'm,
not
going
to
run
through
all
of
these
actually
I'm
just
going
to
run
through
this
here,
but
DX
that
I
went
through
a
branding
process
with
I
think
kind
of
spearheaded
by
Zed
and
myself
with
anchor
Casa.
We
went
through
a
whole
bunch
of
ideation
rounds
on
what
DX
does
branding
could
look
like
and
could
be
evolved
to.
C
This
is
going
to
be
a
rougher
look
here:
I'm
not
going
to
go
through
every
presentation,
because
it
would
take
a
lot
of
time
here,
but
some
of
the
kind
of
color
palettes
and
schemes
that
we
went
through
yeah
pdsd.
C
This
one
was
actually
quite
interesting
to
me.
I
think
this
is
the
very
first
one.
We
kind
of
ideated.
This
idea
of,
like
a
group
hugging,
while
also
having
like
a
nomenclature
between
forks,
was
interesting.
Forking
was
effectively
decided.
That
was
not
necessarily
the
look
that
we
wanted
to
have
at
the
time.
C
Post-Design
stress,
yeah,
circle,
jerk
was
was
another
ideation,
but
there
was
kind
of
some
drafty
landing
pages
and
what
this
kind
of
looked
like
in
practice
for
each
of
these
logos
and
brand
faces,
which
was
interesting,
they
actually
are
animations,
but
I
won't
be
able
to
run
them
without
going
through
the
whole
thing.
This
was
an
interesting
one
as
well
I
kind
of
ran
through.
C
Is
it
like,
like
late
80s,
early
90s
style,
techno,
look
which
I
thought
was
cool,
but
definitely
not
a
good
brand
for
dxdo
in
my
eyes,
and
this
was
kind
of
an
ideation
of
the
forks
or
the
circle
jerk.
As
that
has
said,
and
then
this
is
another
kind
of
look
at
the
old
style.
C
Technological
feel
I,
actually
quite
like
this
one
having
the
X
I
think
makes
it
so
that
was
the
first
round
and
then
we
went
through
five
rounds
mainly
and
I
won't
talk
too
deeply
about
the
processes
here,
but
the
way
that
this
was
handled
basically
allowed.
This
is
the
veto
process
that
I
was
talking
about
where
dxf
should
be
trusting.
It's.
C
C
Instead,
it
was
like
okay,
these
are
all
the
options
and
then
it's
muddied
by
everyone
saying
I
like
this
I,
don't
like
this
and
then
vetoing
certain
choices,
which
of
course,
is
maybe
good
in
a
doubt,
but
definitely
need
to
be
presented
differently
to
actually
see
execution
in
my
eyes.
So
this
is
another
interesting
one
on
keeping
like
a
social
element
of
daos
as
kind
of
the
focus
logo.
C
So
actually
this
is
like
d
backwards,
a
o
if
you
actually
really
analyze
it,
but
it
kind
of
looks
like
chat
bubbly
like
conversation
again,
I,
actually
quite
like
this
one
I,
don't
know
if
it's
a
fit
for
dxto,
but
it
is
very
interesting
branding,
maybe
even
for
like
a
product
or
something
we
could
reuse
this
later
Spartan
helmet
yeah,
and
then
we
had
a
kind
of
evolution
of
the
current
logo,
which
I
do
think
is
a
is
a
large
upgrade
in
my
eyes,
the
main
thing
and
concerned
at
the
time.
C
The
reason
we
didn't
go
with
it
was
actually
because
the
dark
highlights
that
really
make
this
logo.
They
don't
necessarily
stand
out
when
the
the
logo
is
minimized.
So
like
this
is
a
good
example.
If
you
look
at
this,
it
becomes
a
bit
muddied
a
bit
difficult
to
tell,
especially
on
a
darker
background.
C
You
can
see
it
does
look
a
little
bit
different
kind
of
outward
facing,
so
we
we
ended
up
not
choosing
this
one
either,
which
leads
us
to
V3.
This
is
kind
of
a
more
of
a
exploration
of
a
couple
of
different
facets.
This
is
the
the
kind
of
Dow
thing
made
the
d
a
little
bit
more
clear
again,
quite
like
this
one.
We
have
a
different
interpretation
of
the
the
kind
of
Dao
social
logo.
C
The
main
problem
with
this
is
that
it
was
very
close
to
Dow
house
very
yeah,
very,
very
close
to
that
house,
which
was
a
specially
more
problematic
at
the
time,
as
we
had
a
relationship
with
them,
not
that
we
don't
now,
but
we
were
actively
communicating,
so
we
kind
of
played
with
that
a
bit,
and
then
there
was
this
X1,
which
I
think
was
a
miss
which
exists
around
four
kind
of
going
through
some
more
interesting
and
Davi
yeah
yeah.
We
could
definitely
use
it
as
like.
C
A
logo
somewhere
I
think
there's
a
lot
of
good
stuff
here,
even
if
it
doesn't
necessarily
a
good
fit
for
the
Dow.
C
So
you
have
this
kind
of
wavy
abstracty
logo
very,
pretty
I,
don't
think
it
fits
the
Dow
necessarily
I
do
like
looking
at
it
from
like
a
top-down
view.
It
almost
feels
like
you
could
pattern
it
in
fact,
I'm
sure
you
can
pattern
it
if
you
maybe
not
quite,
but
you
know
it's
a
very
good
look
I
quite
like
this
one
as
well,
just
not
a
good
fit
for
the
Dow.
C
This
one
screamed
like
medium
to
me.
I
don't
think
this
was
this
was
kind
of
a
Miss.
For
me,
this
one
was
the
closest
to
a
win.
We
quite
liked
this
in
practice
and
there's,
of
course,
I've
been
missing
these
landing
pages,
but
the
idea
of
this
kind
of
like
Star
this,
this
Grand
Beacon
of
like
what
we're
trying
to
accomplish
juxtapose
against
a
d
that
was
super
interesting
yeah
until
the
dirty
minds
ruin.
It
I
think
the
reason
that
why
didn't
we
do
this?
C
Basically
there
was
the
professor
process
was
so
open.
There
was
a
lot
of
vetoing
and
the
strong
options
that
were
identified
that
we
wanted
to
move
forward
with
had
vocal
dissupport,
especially
from
higher
rep
holders,
too
many
cooks
for
sure
and
the
higher
rep
holders,
particularly
indicating
that
they
would
not
support
such
a
proposal
definitely
made
it.
So
we
couldn't
execute
the
process.
I
would
say
we
did
a
little
bit
more
explosion
on
exploration
on
this
which
I'll
show
next.
C
This
is
kind
of
like
a
card.
Look
I
thought
it
was
interesting.
I,
quite
like
the
font,
yeah
I
do
think
they
all
look
like
amazing,
and
what
I'm
trying
to
get
out
of
this
is
that
DX
voice
wants
to
take
another
stab
at
The
xtab
Branding,
especially
now
that
we're
going
through
this
whole
restructuring
refocus
changing
the
our
actual
Vision,
which
we
didn't
have
before,
which
should
make
it
a
lot
more
clear
to
focus
on
this.
C
This
will
not
be
in
the
next
six
months,
though
this
will
be
the
preceding
six
months
and
or
kind
of
a
song.
That's
explored
in
the
latter
half
but
I'll
get
into
that
in
the
budget
discussion
next
week
and
then
there's
this
one,
which
I
thought
was
kind
of
cute,
but
it's
very
similar
to
Psy.
C
If
you
are
familiar
with
Psy
and
then
one
last
one
was
just
another
Explorer,
the
kind
of
Dow
house-esque
logo,
unfortunately
still
very
downhousely,
even
one
flips,
sideways
and
I
think
it's
it's
a
little
bit
too
smooth.
Maybe
something
about
this
is
off
to
me,
which
leads
us
to
the
last
round,
which
was
a
deep
exploration
of
this
kind
of
Beacon
star
logo.
We
quite
like
the
font.
We
call
it
like
the
logo,
as
that
said
eventually
it
was.
C
It
was
ruined
air
quote,
because
someone
had
identified
that
this
looks
like
an
anus.
If
you
will
from
the
back.
I
do
not
necessarily
agree
with
this
still
today,
but
it
was
enough
to
push
the
process
back
after
the
last
round.
C
Unfortunately,
but
this
is
kind
of
what
the
look
was
like
I
was
very
excited
for
this
look.
I
think
this
look
is
is
quite
fantastic.
Maybe
the
logo
isn't
there
yet,
and
maybe
that's
because
of
the
anus
or
because
of
the
fact
that
the
design
isn't
necessarily
it's
not
an
open
for
everyone
yeah.
C
That
was.
That
was
the
big
funny
bit
at
the
time,
but
yeah
I
quite
like
this
look
I,
like
the
kind
of
Beacon
shining
star,
feel
but
I
think
that
might
be
affected
slightly
by
the
new
kind
of
vision
ideation
today
that
we're
working
through
and
if
that's
going
to
be,
you
know
enabling
Community
Freedom
or
like
what
can
D
extow
kind
of
indicate
and
communicate
directly
through
its
branding.
C
So
we
played
around
with
this
a
bit
I
quite
like
these
kind
of
like
about
us
logos,
types
Styles
everything
looks
super
nice
to
me
kind
of
an
indication
of
what
it
would
look
like
in
branding
Etc
yeah,
just
playing
around
around
here
different
typefaces,
different
ways
of
Trying
to
minimize
the
the
look
but
I
think
that
in
the
end
it
was
kind
of
pushed
back
against
and
you
can
see
a
about
a
million
different
Renditions
of
what
this
kind
of
page
could
look
like
different
colors,
different
fonts
borders,
colors
even
but
I,
think
the
main
problem
kind
of
resided
with
the
the
logo
and
the
process
that
got
us
here.
C
Yeah.
We
did
play
around
a
little
bit
with
these
two
yeah.
So
that's
that
process
and
just
to
reiterate
branding,
is
something
that
we
are
very
passionate
about
and
want
to
focus
on
in
this
coming
year,
sometime
within
2023
we'd
like
to
have
a
delivered
brand
scope
that
is
updated,
that
everyone
can
agree
on
is
kind
of
our
our
goal
for
the
year.
I.
Don't
think
that
necessarily
fits
into
the
first
half,
but
we'll
chat
more
about
that
next
week
on
our
own
budget.
C
Also,
we
have
here
Aqua,
of
course,
Aqua
going
through
a
little
bit
of
a
branding
process,
but
aqua's
eventually
took
a
back
seat
to
some
other
initiatives
and
had
some
of
its
own
problems
in
the
form.
Specifically,
so
there
does
exist
some
branding
a
larger
brand
palette
as
well.
I
think
Boris
went
through
a
lot
of
this,
but
unfortunately
this
is
a
back
seat.
Currently
I
think
there
is
still
room
for
aqua
as
a
brand
and
or
the
idea
of
this
token
launch
platform.
C
Mascot
there's
also
the
jolt
branding,
which
we
are
mostly
familiar
with
Jolt
now
I'd
say,
but
it
has
taken
again
a
little
bit
of
a
back
seat,
particularly
to
carrot,
if
I
understand,
which
of
course,
carrot
is
up
next,
hopefully
we'll
get
a
little
bit
excited
about
that,
but
we
did
a
little
bit
of
a
jolt
pass
through
as
well,
so
some
funky
interesting
designs,
of
course
the
gradient
catches,
my
eye.
C
C
Cool
I
also
want
to
quickly
highlight
poabs.
This
is
mostly
just
saying
the
the
situation
with
the
the
Copenhagen
flame
support
that
resulted
in
a
negative
connotation
with
the
excel
at
poapp
had
resulted
in
some,
perhaps
not
being
delivered.
The
fun
ones
I
wanted
to
actually
highlight
is
the
the
animated
Denver
ones.
We
actually
never
got
to
hand
out
because
they
were
being
very
sparing
with
their
communication.
C
It
was
not
a
very
great
situation
and
actually
quite
embarrassing,
but
I
won't
get
too
deep
into
that.
But
I
wanted
to
highlight
that
this
does
exist.
I
quite
like
this
poet.
Maybe
we
need
to
do
a
retroactive
mint
of
it
or
something
to
contributors
that
were
there
or
people
that
we
know
were
attending
because
I
do
quite
love
the
animation
here
yeah
and
that
also
kind
of
went
downstream
to
the
three
years
in
governance.
C
We
actually
couldn't
deploy
that
pull
up
and
they
were
not
responsive
to
us
in
messages
and
that's,
of
course,
the
Copenhagen
flames
and
then
one
last
kind
of
look
at
a
couple
different
things
here
there
was
some
some
product
marketing
videos
kind
of
put
through
by
the
initiative
now
I
believe
mainly
put
through
by
Nathan
I.
C
Think
the
main
problem
with
that
initiative
was
that,
although
it's
initiative
doubt
it
wasn't
necessarily
closely
communicated
with
the
swapper
squad
in
this
particular
case
and
or
the
DX
voice
squad
for
kind
of
guiding.
C
What
that
content
should
look
like
I
do
think
the
the
videos
have
legs
in
some
capacity
but
they're,
not
necessarily
the
kind
of
running
that
we
want
to
have
I'm
just
going
to
mute
it
and
kind
of
go
through
kind
of
what
it
looks
like
I
do
quite
enjoy
the
the
style,
just
not
necessarily
as
a
formalized
released
by
swapper
was
the
oh
sorry,
I
thought
the
I
read
the
zets
last
comment
here.
In
the
end,
something
else
was
the
but
I
thought
that
was
related
to
this.
C
This
video
yeah,
so
mostly
information
based
approach
to
kind
of
explaining
what
swapper
is
what
it
does
why
it's
important,
which
this
is.
C
This
is
kind
of
like
an
important
initiative
right
like
this
song,
that
we
want
to
do
for
some
time
and
the
main
problem
and
the
reason
it
had
a
hitch
was
because
it
wasn't
quite
to
the
standard
of
the
soccer
team
didn't
hit
all
the
pieces
that
the
swapper
wanted
it
to
hit
and
in
the
end,
was
determined
that
it
particularly
shouldn't
come
from
the
swapper
voice,
but
it
does
look
professional
enough
that
it
shouldn't
come
from
the
community,
otherwise
it
will
just
be
coming
from
the
swapper
voice.
So
this
still
exists.
C
We
still
have
access
to
this.
It's
still
very
relevant.
It
uses
a
lot
of
the
assets
that
we
currently
have,
so
maybe
an
Avenue
with
the
swapper
team
for
having
some
information,
I
think
he's
got
to
bounce,
but
maybe
we
can
have
this
live
somewhere
or
run
through
it
and
see
if
we
can
make
any
changes
or
anything,
and
that
also
exists
for
the
DX
gov
side
of
things
good
morning.
Very,
very
informational,
again
has
some
quite
interesting
visualization,
but
goes
through
have
to
drop
well.
C
We
do
have
a
recording,
so
you
can
catch
up
if
you
want
to
great
Nostalgia
yeah
and
this
kind
of
goes
through
everything.
The
way
DXL
governance
operated
the
way
it
does
operate.
What
DX
vote
is
doing.
This
is
kind
of
a
bit
further
back
in
the
last
year
and
yeah,
just
another
representation
of
content
that
was
created
and
didn't
have
the
chance
to
go
out.
I
think.
Actually,
this
was
hitched.
I
didn't
see
this
until
much
later.
C
It
was
definitely
a
surprise,
but
I
think
this
hitched
solely
from
a
focus
change
and
because
the
swapper
initiative
wasn't
necessarily
one
that
went
through
properly.
Yeah
I
think
it
is
an
interesting
look.
I
just
think.
Maybe
it
doesn't
necessarily
make
sense,
but
it
is
also
something
that
we
have
in
our
repertoire
there.
C
C
You
know
I
I
figure
if
we
do
a
branding
passive,
there's
a
lot
of
interesting
ideas
in
here
that
we
can
utilize
to
kind
of
create
something
that
everyone
will
be
happy
with
and
vice
versa.
If
we
want
to
relaunch
Omen,
you
know
we
have
a
lot
of
content
and
everything
basically
prepared
to
you
know
if
the
omen,
like
development
side
of
thing
was
ready
next
week,
I
think
we
can
reasonably
work
within
the
time
frame
from
the
content
side.
C
So
there's
a
lot
of
like
very
good
and
and
useful
content
here,
which
kind
of
brings
me
back
to
what
we're
working
on
now.
I'll
kind
of
keep
this
brief.
But
this
is
a
nice
interesting
look
into
what
we're
doing
right
now,
particularly
on
the
kind
of
branding
content
side,
so
carrot
branding
Landing.
C
This
is
the
arguably
most
exciting
one
I
hear
the
carrot
discussions
this
morning
as
well,
but
this
is
a
fully
functional
wireframe
of
the
carrot
landing
page
everything
works
as
expected
has
interesting,
animations
everything
I
mean
it
really
just
speaks
for
itself
to
be
honest,
a
little
bit
of
lorem
ipsum
and
placeholder
images,
but
everything
is
functional
and
ready
to
deploy.
Basically
once
carrot,
V1
is
ready,
so
we'll
probably
need
a
passer.
C
This
has
been
a
little
bit
in
a
little
bit
of
time
in
the
oven,
and
carrot
is
obviously
seeing
some
Focus
changes,
but
this
exists
now
and
is
basically
ready
to
function.
C
Excuse
me
yeah
so
trusted
we
have.
Actually
we
have
a
Luigi
quote
here
as
the
the
first
quote
for
the
social
proof
section,
of
course,
some
placeholders,
but
everything
is
operable
and
I
think
looks
fantastic,
and
this,
of
course
leads
into
the
carrot.
Branding
I'm,
not
sure
I'm
gonna
need
to
pull
it
up,
but
this
is
kind
of
the
social
element
of
The,
Branding
I'm,
not
sure
Dirk.
C
Maybe
if
you
want
to
pull
up
the
other
section,
I
might
have
access
to
it
actually,
but
basically
this
is
a
look
into
the
kind
of
carrot
branding
from
a
social
standpoint,
how
we
would
communicate
it
through
like
banners
how
we
communicate
it
through
other
forms
of
social
media.
Of
course,
right
here
we
have
like
what
Twitter
could
look
like
from
mobile
from
desktop
Etc
The
Branding
is
largely
revolving
around
this
kind
of
strong
statement.
C
Carrot
focusing
on
kind
of
pushing
forward
need
to
check
one
sec
I'm,
also,
not
sure
if
you
want
to
kind
of
speak
to
anything
on
The
Branding
side
of
things,
Mr
Dirk
as
you've
been
a
strong
spearhead
for
this
process.
G
Yeah
I
mean
I,
think
carrot
branding
is
the
what's
my
first
job
on
while
I'm,
when
I
was
joining
geek
style
and
yeah
still
working
on
it.
I'm
still
working
on
a
video,
for
example,
still
working
on
content
yeah.
It
was
a
while
ago
that
I
I
think
the
the
interesting
thing
is
the
character.
Branding
was
done
very
kind
of
fast
I.
Think
I
wanted
to
have
like
a
different
approach
than
most
tech.
G
Stuff
I
wanted
to
be
it
more
graphical,
have
somewhat
I,
don't
know
energy
and
yeah
I
think
these?
What
you're,
just
showing
are
some
Explorations
yeah
from
from
Boris
yeah.
So
some
just
testing
out
some
stuff
I
think
the
most
close
thing
that
resembles
division
of
carried
is
the
landing
page.
So
far
we
did
a
lot
of
Explorations
for
for
other
stuff,
even
for
swag,
some,
some
random
I,
don't
know
carrot,
sliders
and
so
on.
So
on
yeah.
C
That's
a
quick
decide:
I
am
following
your
mouse
on
the
on
the
screen
right
now,
beautiful.
G
G
It's
sort
of
aggressive
I
think
it
makes
sense
for
some
product
that
is
new
to
the
market,
that's
fairly
aggressive
and
needs
to
find
its
place,
and
it's
a
little
bit
louder
and
different
than
everything
else
same
goes
for
the
video,
that's
kind
of
a
text:
logo,
that's
kind
of
a
image
mark
That's
that
can
be
associated
with
it
yeah.
What
else?
G
A
lot
of
stuff
we've
done:
yeah
some
nice
colors
in
addition
to
the
base,
colors,
graphics,.
G
I
think,
one
day
we
need
to
have
these
carrot.
Sliders.
G
Yeah
I,
don't
know
like
I.
Just
just
came
to
my
mind.
You
know:
I
woke
up
one
morning
and
I
thought
like
orange
would
be
a
good
color
for
carrot.
G
G
G
Yeah
yeah
one
day,
one
day,
one
day,
we'll
have
a
yeah
and
what
I'm
working
on
now
in
in
terms
of
characters,
the
character
code,
video,
maybe
as
the
next
piece
to
show
it's
in
a
very,
very
rough
State.
It's
a
3D
animation
that
is
has
an
again
interesting.
Aesthetic
is.
G
Just
to
just
to
quickly
mention
like
the
again
like
to
give
some
context
on
the
state.
It's
it's
very
rough.
It's!
This
is
kind
of
a
first
animation
rundown.
We
got
from
the
animation
agency.
The
voice
you
just
hit
here
is
the
animator
itself
speaking
we
are
working
for
the
with
a
professional
voice.
Actor
to
to
you
know
give
that
100
professional
touch
the
videos
in
black
and
white
just
to
have
a
feeling
for
the
animation.
It
will
be
super
trippy,
techie
and
colorful.
G
Of
course,
it
is
an.
It
should
be
a
kind
of
an
emotional
video
that
explains
a
little
bit
of
carrots,
how
it
works,
what
are
kind
of
the
unique
business
propositions
and
should
also
spark
interest
and
not
go
into
too
many
details
and
should
be
not
a
kind
of
explanatory
or
be
a
tutorial
yeah
again.
What
you
see
is
still
very,
very
rough
and
just
gives
you
a
hint
of
what
we
get
in
at
the
end
of
the
day.
G
It
will
be,
it
will
be
living
in
the
in
the
carrot
start
page
every
on
the
top.
It
can
be
used
for
social
media
or
maybe
since,
hence
the
aesthetic
also
used
for
nfts
we
might
give
out
or
something
the
again
like
the
aesthetic
is
fairly
fairly
aggressive,
fairly
experimental.
Everything
is
done
in
3D
and
will
be
you
know,
trippy
and
interesting,
and
not
your
typical
boring
tech,
product
video
yeah.
C
Yeah
and
I've
taken
the
liberty
of
muting
it,
namely
for
the
placeholder
sounds
right
now,
but
that's
a
super
early,
look
very
exciting
stuff
from
the
carrots
side.
A
lot
moving
along,
really
well
I'd,
say.
C
I
thought
your
chair
was
a
the
standing
ovation.
Foreign
yeah
there's
also
the
page
here
feel
free
to
take
a
peek.
Now
this
is
the
tester
page.
So
if
you
notice
anything
wrong
out
of
place,
feel
free
to,
let
us
know
carrot
sweater,
yeah,
anything
carrot
branded,
looks
quite
beautiful
to
me.
C
Something
you've
seen
earlier
in
this
call
actually
is
a
little
bit
on
the
the
Davi
branding
and
kind
of
the
process
that
we
used
to
get
here.
Dirk
I
will
kind
of
sift
through
some
of
the
these
things,
just
because
I
don't
want
you
to
have
to
to
talk
through
every
decision-making
process
but
kind
of
working
through
this
kind
of
futurist.
Yet
traditional
Style
Elements
for
the
doubt,
you
know
like
emotional.
What
does
a
dow
look
like
I
swirled
a
little
bit
too
far
left
here
we
go.
C
This
is
kind
of
the
first
mock-up
of
what
Davi
could
look
like,
of
course,
a
lot
of
placeholder
imagery,
but
this
idea
of
these
kind
of
these,
like
modal
switches,
that
kind
of
go
down
to
what
they're
saying
very
interesting
look
here:
This
falls
down
into
like
social
media.
This
is
a
very
early,
the
more
updated
ones
coming
over
here,
which
are
a
little
bit
more
streamlined.
C
Thank
you,
sync
Dirk
in
the
chat,
a
lot
of
lower
me
up
some
if
we
have
yeah
the
microsite
that
we
put
out
for
Devcon,
this
exists
now,
which
is,
of
course
using
some
interesting
black
box
and
color
shapes.
C
C
C
Yeah,
so
this
is
kind
of
some
intermediate
stage
branding
for
Davi
running
through
everything.
Microsite
Etc
interesting
moves
over
here.
Of
course,
as
you
can
see,
the
gradient
didn't
win,
even
though
I
fought
for
it
do
quite
love.
This
design,
especially
the
existing
microsite.
C
Another
quick
thing
and
understanding
that
we've
gone
a
little
bit
far
here
so
gonna
sift
through
the
last
little
bit
and
then
finish
the
last
bit
of
the
presentation,
but
swapper
Expeditions
is
a
new
initiative
that
has
been
coming
out.
That
is
the
first
kind
of
collaboration
directly
in
product
with
DX
voice
and
product,
of
course,
swapper
in
this
case,
so
basically
having
these
modals
for
doing
tasks
within
swapper
to
collect
a
balance.
C
These
were
initially
called
fragments,
they're,
probably
going
to
change
the
front
end
going
forward
as
we
change
the
way
that
receiving
them
works.
But
basically
you
collect
these
fragments
and
they
act
as
a
kind
of
Achievement
System.
It
allows
you
to
receive
certain
nfts,
some
of
which
have
actual
changes
to
the
UI
of
swapper,
which
is
interesting
so
kind
of
having
this
is
a
bit
of
a
spoiler,
but
I
think
everyone
here
is
welcome
to
see
these
spoilers.
C
Anyone
that
is
deep
enough
into
product
strategy
call
an
hour
and
50
minutes
in
can
probably
take
a
look
basically
having
these
story
element
nfts
on
the
left.
These
are
primarily
just
visual
design
and
used
to
tell
a
story
and,
following
after
each
story
is
a
vision.
These
Visions
are
designed
in
such
a
way
that
they
have
striking
kind
of
abstract
visuals.
So,
of
course,
this
one
being
visions
of
scourge
has
a
little
bit
of
a
description
and
it
would
actually
allow
you
to
affect
your
profile
Banner
directly
in
swapper.
C
This
isn't
final.
This
is
a
placeholder,
but
it
allows
you
to
kind
of
have
actual
customization
of
your
UI
for
participating
in
the
event.
Eventually,
this
will
go
to
the
swap
box
as
well.
At
least.
Is
our
interest
having
Custom
Designs
animations
surrounding
your
swap
box,
depending
on,
if
you
participate
in
events,
definitely
interesting
so
for
a
story
and
then
a
vision
will
have
some
nice
Greenery
themes
and
kind
of
Life
themes
for
this
one
story,
and
then
Vision
I
have
some
nice
aquaticy,
life-esque
themes
here
as
well.
C
Some
nice
dark
blue
tones
story
and
then
Vision
and
I
think
this
one
might
change.
Actually,
we
have
a
alternative
to
this
one
and
then
for
the
vision,
of
course,
is
stronger,
aggressive
kind
of
red,
evil
style
that
will
surround
your
profile
and
then
a
kind
of
final
stretch
tears
here,
because
it's
the
most
difficult
to
reach
I
will
have
a
nice
gold
bordering
around
your
profile
and
a
story
nft
as
well.
So
that's
the
beta
launch.
C
This
is
a
five-week
process
that
will
launch
around
the
Odyssey,
as
this
will
launch
in
Tandem
and
we'll
have
in
the
UI,
like
complete
the
Odyssey
event
to
collect
your
nft
directly
from
the
arbitrim
team
and
also
our
own
kind
of
expeditions
and
yeah
kind
of
the
first
marketing-esque
collaboration
directive.
Product.
Definitely
super
super
excited
for
this.
C
And
then
I'll
quickly
talk
about
these
three
discs
because
we're
running
out
of
time
here
these
are
three
things
that
we're
kind
of
working
on.
In
the
background,
permanent
swag
is
an
idea.
Basically,
the
idea
of
having
swag
for
conferences
instead
of
created
per
conference
have
a
global
kind
of
Swag
and
Tattoos
as
well.
C
If
you'd
like
you,
have
a
global
kind
of
Swag
initiative
where
you
have
swag
printed
seasonally,
so
that's
either
three
months
six
months
and
that
has
a
certain
amount
allocated
directly
to
the
events
so
say:
there's
only
going
to
be
200
editions
of
the
shirt
within
the
first
half
of
2023
and
half
of
that
is
allocated
to
events.
C
So
half
of
those
you
could
find
directly
from
interacting
with
us,
the
other
half
that
you
could
get
minted
directly
to
your
wallets
kind
of
more
globally
and
digitally
and
getting
more
access
to
our
swag.
That
seems
to
be
loved
so
much
as
of
recently,
so
that's
that
plan
we
have
the
flagship
wireframes.
This
is
for
the
flagship
products
that
has
been
discussed
and
kind
of
passed
on
chain
wanting
to
explore
the
idea
and
make
sure
it
makes
sense
is
operable.
C
You
know,
can
be
pitched
even
to
ourselves
before
we
decide
to
commit
to.
It
was
the
idea
that
was
discussed
at
The
Retreat
this
year.
C
So
that's
something
that
will
be
in
this
budget
going
forward
as
an
initial
Focus,
and
then
this
was
just
focusing
on
kind
of
the
socials
opportunistician
branding
different
kind
of
Explorations
on
swag
I
just
wanted
to
highlight
quickly
kind
of
stuff
moving
through
on
that
end,
so
yeah,
sorry
for
for
taking
up
a
lot
of
time,
only
have
a
couple
slides
left
here,
but
just
for
for
agency's
sake
here
says
unclear.
Global,
deep
stuff
priority
has
resulted
in
confusing
focus
of
attention.
C
C
So
deep
still
having
a
baseline
of
non-technical
talent
is
incredibly
important
to
both
the
org
itself
and
its
product
focuses
in
our
eyes,
and
the
reason
to
exist
is
supplementing
non-technical
services,
but
we've
not
been
able
to
accomplish
this
through
our
standards.
So
what
needs
to
change
is
the
restructuring
implicated
distinction
between
product
and
operations,
we're
suggesting
a
third
bucket
Services?
The
name
is
not
standard.
We
don't
think
Services
is
a
good
name
for
that
bucket,
but
just
for
the
the
idea
of
kind
of
explaining
this
Services
is
what
we
use.
C
We
provided
by
DX
voice,
so
operations
and
shares
everything
runs
smoothly.
Product
exists
on
an
individual
basis
and
services
would
exist
solely
to
facilitate
priorities
established
by
the
accept
evidence.
So
this
means
the
Xbox
no
longer
answers
the
call
of
individual
products,
but
instead
of
here's,
the
priority
board
voted
in
by
the
Excel
governance.
C
So
this
is
kind
of
a
quick
visualization
of
how
that
would
look.
Yeah.
A
C
This
is
a
bit
rough,
but
the
idea
is
instead
of
having
operations.
Encompass
Services
operations
provide
services
with
budget
governance,
contributor
X
that
kind
of
style
as
it
would
any
other
bucket
and
services
provides
directly
to
the
products,
and
this
error
should
be
the
other
way
as
dictated
by
dxdo.
C
So
this
kind
of
pipeline
goes
from
DX
style
through
to
operations
Services
products
which
results
in
you
know
fees,
Equity,
Etc,
directly
to
the
products
that
we
are
incubating,
so
that
he
has
to
separate
that
into
its
own
bucket
that
respects
the
excel's
priorities.
C
I
have
a
little
representation
of
that
here
as
well,
just
what
that
would
look
like
in
the
buckets
currently
and
just
examples
of
each
product,
of
course,
but
this
distinction
has
one
kind
of
key
important
factor,
and
it's
that,
having
its
own
bucket
that
respects
solely
the
priority
of
the
doubt,
allows
it
to
live
separate
from
products
and
execute
upon
D
access
priorities.
C
So,
instead
of
the
current
structure,
which
is
basically
anyone
can
come
and
indicate
that
something
needs
to
be
done,
which
is
kind
of
the
informal
delegation
that
we
were
talking
about
earlier
in
this
way,
it's
like
okay,
there's,
a
very
clear
representation
of
what
DXL
is
focusing
on
and
prioritizing.
How
can
the
exploits
execute
upon
it?
C
So,
structurally?
It's
not
a
you
know
a
massive
change
in
fact
that
this
could
still
exist
as
a
separate
entity
inside
operations,
but
adhering
strictly
to
that
priority
board
is
the
main
thing,
so
the
expert
seems
to
have
the
ability
to
influence
product.
This
includes
operating
with
inconsistent
deadlines
as
a
side,
so
no
more,
no
override
initiatives,
no
more
being
handed
content
pulled
to
run
influence
should
exists
from
the
start
to
the
end
of
product
development.
C
You
know
this
includes
Financial
viability,
marketable
features,
targets,
Etc
and
if
DX
voice
does
not
have
the
capacity
for
all
of
those
priorities,
particularly
the
ones
that
DX
DX
Dow
has
indicated,
are
a
priority.
It
either
needs
to
grow
its
internal
DXL
Squad,
which
would
be
the
dxy
squad
or
have
DX
boys
facilitate
the
onboarding
of
talent.
For
the
most
mature
products,
so
say,
for
example,
swapper
is
delegated
to
pushing
say
whatever
it
is.
Liquidity.Eth
is
as
a
separation
from
from
swapper.
C
If
there
requires
additional,
you
know,
marketing
and
or
business
of
talents,
either
the
V
grow,
the
DX
voice
Squad
internally,
or
we
help
swapper
as
the
most
mature
product
on
board
its
own
talent.
That
would
work
directly
under
software
as
an
example
so
quickly.
In
conclusion,
we're
looking
to
rectify
operational
inefficiencies
focused
closely
on
global
DXL
prioritization,
rather
than
individual
basis,
a
better
integration
with
products
throughout
their
life
cycle,
including
from
the
start
all
the
way
to
the
finish.
Tighter
communication,
Loop
and
Squad
collaboratory
structure.
C
Of
course,
working
closer
with
the
squads
and
having
a
tighter
Loop
of
communication
outside
of
those
squads
is
very
important
and
something
that
we
need
to
do
better
and
establish
those
previously
misplaced
expectations
through
this
kind
of
prioritization
effort,
and
so
we're
interested
in
facilitating
the
unification
of
DXL
services
and,
of
course,
I'm,
not
necessarily
happy
with
the
name.
But
it's
good
for
visualization,
I,
think
and
looking
to
create.
C
This
is
kind
of
inside
at
the
end
here
and
we'll
be
talking
a
bit
more
about
next
week,
but
we're
looking
to
create
a
wireframe
for
the
recently
passed,
Flagship
kind
of
product
idea.
We
want
to
include
Financial
viability,
operational,
technical
visualization
and
functioning
figma,
so
anyone
can
play
through
it.
Of
course
it
might
be
pretty,
but
it
will
be
functional
and
that's
kind
of
the
key
idea
and
making
sure
this
is
a
good
idea
and
something
that
we'll
run
through
over
the
next
few
years.
C
So
yeah,
that's
my
bit
sorry
for
going
well
over
time.
I
figured
it
would
be
a
little
bit
more,
but
it
was
also
fun.
Hopefully,
lots
of
fun
shatter
in
the
chat
here
so
yeah
much
appreciated
and
look
forward
to
DX
voice
budget
early
next
week.
C
C
But
yeah
I
think
that
that
about
wraps
it
up,
I,
don't
think
there's
any
other
topics
and
we're
a
bit
over
I'm,
not
sure
it's
kind
of
like
an
informal
host
of
this
call
was
kind
of
Chris
kind
of
Ross
kind
of
Melanie.
So
maybe
I'll
finish
it
up
with
a
big.
Thank
you
for
attending
and
we'll
see
you
next
week.