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From YouTube: Updates from Haifa 3D
Description
In this recording, you'll hear from Yair Herbst of Haifa 3D, an e-NABLE chapter in Israel. They're doing some wonderful and innovative work on developing designs that can be more easily customized, with a streamlined production workflow.
https://www.facebook.com/Haifa3d/
A
Okay,
so
is
it,
is
it
yay
or
is
that
am
I
proud.
B
Yeah
yeah
yeah
here
there's
no
really
good
it's
hard
to
pronounce,
though.
A
Yeah
here,
okay!
Well
thanks
for
joining
me,
I
I
saw
the
article
in
the
hub
about
the
work
that
you
and
your
colleagues
are
doing
in
israel
and
dealing
with
automated
production
of
enabled
devices
and
it
sounded
fascinating.
So
I
just
wanted
to
hear
more
about
what
you're
doing
and
be
able
to
share
this
with
with
the
rest
of
the
community.
So
maybe
you
could
just
tell
me
a
little
bit
about
the
work.
That's
going
on
out.
There.
B
Yeah
sure
so
I
think
it
was
maybe
six
or
seven
or
eight
years
ago,
hyper
3d
actually
started
as
an
organization
in
israel
to
promote
the
field
of
3d
printing,
not
necessarily
related
to
enable,
but
then
at
some
point
a
physician
unrelated
to
orthopedic
or
anything
just
saw
just
heard
about
enable
and
approach
johav
and
jakob
who
founded
the
commun,
the
the
organization
and
and
said
this
is
great.
Let's,
let's
do
it
so
they.
A
B
As
as
yeah,
so
they
they
started,
as
you
know,
to
produce
these
in
a
enabled
devices.
I
think
it
was
the
raptor
reloaded
at
that
time,
and
actually
I
started
working
with
them
as
an
undergraduate
student
at
the
technion
we
did
the
I
did
my
bachelor's
project
under
joab's
supervision.
B
We
actually
worked
on
adding
sensing,
so
we
we
added
the
sensors
to
the
hand.
I
think
this
project
was
published.
It
was
at
the
time
it
was.
The
google
plus.
B
A
So
you
added
a
sense
of
touch
ability
to
sense
heat
and
things
like
that
right,
yeah.
B
B
You
know
we
have
volunteers
that
are
engineers
which
I
think
would
it's
not
that
not
all
chapters
have
this,
so
you
know
we
can
do
we
have
volunteers
that
can
do
3d
design
and
modify.
You
know
for
wider
hands
or
stuff
like
that.
As
you
know,
when,
when
we
scale
the
hands,
we
can
do
a
linear
scale
in
all
dimensions.
B
Once
we
want
to
do
something
more
complicated,
the
hinges
you
know
stop
working
again,
so
we
actually
found
that
you
know
this
is
the
main
problem
and
we
had
a
project
for
you
know
from
body-powered
hands.
So
we
have
a
model,
that's
very
similar
to
the
rocket
reloaded,
because
we
started
back
in
the
day.
B
We
actually
are
now
working
on
modifying
it
to
make
it
more
similar
to
the
phoenix
and
the
idea
was
to
make
it
you
know
is
easily
customizable
we
want
to.
We
want
to
be
able
to
change
the
width
of
the
the
the
palm
separately,
the
length
of
the
fingers
that
the
length
of
the
palm
make
everything
you
know
as
customizable
as
possible,
because
we
saw
that
you
know
we
have
the.
I
know
the
common
cases,
but
actually
you
know
they're,
not.
B
I
don't
know
from
what
we
found
they're,
not
that
common
yeah.
We
have
so
many
cases
that
you
know
just
don't
fit.
You
can
fit
a
regular
hand
to
them,
but
it's
going
to
be
very,
very
big,
maybe
or
something
that.
A
B
So
so,
as
I
said,
you
have
madan
and
yakumalinovic
started
it.
You
everything
is
relatively
active
at
at
the
hub,
so
so
yeah
they
started
as
again
as
an
you
know
as
to
promote
the
field
of
3d
printing.
But
now
we're
actually,
you
know
mostly
doing
the
hands,
and
we
also
actually
also
have
a
very
big
project
that
you
know
kind
of
started
because
of
the
ends.
But
it's
it's
not
really
3d
printing.
B
So
you
know
this
is
mainly
what
we
do.
I
can
talk
about
it
a
bit
more
soon.
A
B
If,
if,
if
you
think
that's
interesting,
yeah
so
yeah,
so
actually
this
is
mainly
what
we
do.
We
do
the
the
hands
and
we
do
the
the
it's
called.
The
echo
fits
it's
sort
of
a
glove
that
helps
users
to
open
their
hand,
so
users
or
I'm
I'm
actually,
not
I'm
not
as
involved
in
that
project,
I'm
mostly
dealing
with
the
hand
stuff,
so
I
might
not
be
as
accurate,
so
so
patients
or
users
with
hands
that
they
can
only
close
them.
B
They
can't
really
open
them.
So
there
is
some
sort
of
a
neurological
disorder.
It's
it's
cause.
It
could
be
caused
by
trauma
or
a
stroke,
so
a
simple
glove
that
has
springs
in
it
that
open
the
hand
and
then
you
know
they
can
counteract
these
springs.
So
they
don't
have
a
problem.
You
know
applying
additional
force
against
these
springs
when
they
close
the
hand,
but
they
can't
really
open
it.
So.
B
B
It's
it's
definitely
open
source.
I
don't
think
it
was
shared.
This
is
actually
something
that
you
know
we're
trying
to
to
promote
to.
You
know
to
make
it
do
the
regular
regulatory
requirements
to
actually
be
fitted
by
by
ortho
by
physical
therapists
and
and
occupational
therapists.
So
this
is
but
it's
open.
It's
open
we're
not
gonna
patent
or
anything
so
yeah.
A
B
Yeah,
so
the
only
thing
is
that
it
requires
some
knowledge
in
in
textiles
and
and
and
and
sewing,
but
this
is
actually
something
that
we
got
funding
from
a
few
national
bodies
in
in
israel.
So
the
idea
is
to
make
it
you
know
very
simple
and
to
have
it
mass-produced,
it's
it
doesn't
need
to
be
as
custom
customizable
as
the
hands.
So
I
know
maybe
hopefully
at
some
point
someone
could
order
this
glove
from
us
and
and
fitting
the
actual
doing
the
feeding
process.
B
It's
not
gonna,
be
as
complicated,
but
this
is
something
that
maybe
we
need
to
talk
with.
You
have
about
because
he's
definitely
the
leader
of
the
project
and
he
he'll
be.
A
B
A
To
I'd
love,
to
go
back
to
talk
about
the
customization
side
of
things,
so
you
talked
about
being
able
to
customize
devices,
but
do
it
in
a
way
where
we're
not
messing
up
the
screw
holes
and
the
hinges,
and
things
like
that.
So
how?
How
are
you
going
about
achieving
that.
B
Yeah
so
so,
as
I
said,
we
started
with
the
body
power
designs,
but
then
at
some
point,
because
me
and
shounet
is
also
a
volunteer
and
she's,
also
studying
at
the
technion
we're
both
studying
in
a
robotics
lab.
B
We
started
actually
working
on
the
motorized
design,
so
so
the
body
powered
is
kind
of
on
hold,
even
though
I
think
it
it's
gonna,
be
easier
to
make
it
usable
by
volunteers.
But
anyway
we
the
way
we
approach
this
design
modifications.
This
customization
is
a
design
in
solidworks,
it's
a
card
software.
B
So
the
idea
is
to
pick
certain
dimensions
that
are
going
to
be
important
and
then
we
link
it.
We
link
it
across
the
different
parts
of
the
hand.
So
you
know
currently,
let's
say
the
body
power
design
that
we
have
is
currently
you
know
we
can
change
everything.
We
can
change
whatever
we
want,
but
it
will
take
some
time.
B
B
Yeah,
so
this
is
going
to
be
parametric,
modeling
and
and
also
by
the
way
we
saw
that
we
spent
some
time
in,
because
you
know
these
hands
are
even
even
if
they're
changing
in
size
they're,
basically
the
same.
They
have
the
same
parts
and
the
same
everything.
So
we
saw
that
even
the
time
we
spend
on
organizing
these
parts
in
in
how
to
print
them
in
orientation.
B
A
B
Yeah
so
so
the
idea
is
to
have
you
know
we
have
all
these
parts
the
they
are
linked
together,
as
you
said,
is
a
parametric
design.
We
can
change
the
dimensions,
we
want
everything
changes
at
the
same
time
and
then
we
have
assemblies.
B
So
we
have
assemblies
that
are
functional,
so
the
hand
looks
like
a
hand
right.
So
this
is
the
usual.
How
usually
an
assembly
in
in
in
a
cut
software
would
look?
You
have
an
assembly
of
the
device
to
see
how
it
you
know
how
it
looks
right,
but
we
also
have
an
assembly
to
print
so
this
assembly,
you
can
choose
the
the
print
bed
size
and
then,
in
our
case,
we
mostly
use
up
mini
printers.
B
Small
printers,
so
in
this,
in
our
case
it's
120
millimeters
by
120
millimeters
and
everything
gets
ex.
You
know
laid
out
on
this
platform
one
or
two
platforms,
depending
on
the
size
of
the
hand
and
depending
on
the
size
of
the
printer,
but
everything
gets
laid
out
in
the
right
orientation,
and
you
know
it's
just
you
know,
take
this
assembly,
save
it
as
stl
and
put
it
in
the
printer.
A
Yeah,
that's
very
smart.
I
am
as
you
describe
this.
What
I'm
thinking
about
is
you
know?
I
don't?
I
don't
know
if
it's
maybe
because
you
guys
are
linkedin
with
people
that
are
are
engineers
and
professionals.
Maybe
you
have
access
to
solidworks
in
ways
that
others
don't
a
lot
of
us.
You
know,
don't
have
access
to
that
and
we've
started
to
lean
towards
using
autodesk
fusion
360,
because
we
can
get
it
free
of
charge,
but
it
has
similar
features
and
I'll
bet
we
could
do
I.
A
I
know
we
can
do
the
parametric
modeling
infusion
and
I
I
suspect
we
can
do
the
same
thing
that
you're
describing
with
the
assemblies.
I
just
never
thought
about
doing
that.
That
way,
that's
really
really
smart
idea,
and
so
you
are
using
solidworks
then
to
actually
are
you
just
exporting
that
assembly
as
an
stl
or
using
solidworks
to
actually
generate
gcode.
A
B
A
B
A
Yeah,
but
that's
still
it's
a
great
idea
now,
I'm
also
always
interested
in
like.
Can
we
build
on
your
work?
You
know,
so
we
don't
have
to
start
from
scratch,
and
I've
always
had
problems
in
the
past.
Trying
to
you
know
bring
things
from
solidworks
to
fusion.
You
can
get
the
geometry
no
problem,
but
trying
to
export
with
all
the
sketch
layers
and
with
everything
tied
together.
I've
never
found
a
good
way
of
doing
that.
Are
you
aware
of
any
good
options
for
that.
B
There
isn't
a
good
way
of
doing
that.
I
know.
Solidworks
has
a
tool
for
it's
called
feature
works,
so
it's
trying
to
understand
what
features
were
used
in
the
design
of
the
part.
So
you
you
will
import
the
geometry
and
then
it
tries
to
you
know
understand
what
the
features
are.
Maybe
you
have
some
extrudes
some
fillets.
B
Something
like
I
don't
know,
maybe
if
we
think
about
the
phoenix
or
you
take
some
of
the
pins,
I
assume
that
actually,
even
for
that,
I'm
not
sure,
but
maybe
for
the
pin
it
pins.
It's
not
it's
going
to
work,
but
if
you
take
something
like
the
fingers
or
the
palm,
definitely
there's
no
way
that
it's
going
to
be
able
to
rebuild
that
in
future.
That's
very,
very,
very
hard
it's.
So
this
is
not
something
that
it's
not
going
to
work
well.
B
The
idea
for
for
this
specific
design
is
that
you
know
we
kind
of
thought
in
the
paper
we
we
wrote.
So
we
have
the
the
scanner
and
this
setup
with
the
the
the
camera
to
capture
the
user's.
B
Dimensions,
so
the
idea
is
that
you
know
this
could
be
done
remotely.
So
if
we
have
the
license,
you
know
you
pass
us
the
all
the
dimensions
everything
gets
generated
and
then
you
get
back
the
the
files.
So
the
idea
is
that
once
we
finish
working
with
you
know,
once
the
design
is
made
up,
nobody
else
needs
to
open
solidworks.
Only.
You
know
we
need
to
have
one
place
where
the.
B
B
A
Did
my
microphone
just
changed,
I'm
not
sure
what
just
happened.
Okay,
so
do
you
say
you
use
sizing
photos,
do
you
ever
use
like
3d
scans
or
3d
geometry
of
the
limb,
or
do
you
just
stick
with
sizing
photos.
B
So
again,
it
really
depends
the
activity
that
is
now
going
on
at
the
at
haifa
3d,
when
what
we
we
actually
you
know
when
we
meet
mostly
children,
but
also
adults.
You
know
this
is
one
thing
these.
These
models
that
I'm
talking
about
are
not
fully
functional,
we're
not
giving
them
a
ways
yet,
okay,
so
so
yeah.
So
this
this
is
done
in
the
usual.
B
You
know,
methods
that
all
the
community
is
using.
We
started
using.
This
was
actually
published
in
the
hub,
a
while
back
the
the
scanner
with
the
three
cameras
by
guy
medan
or
guy
yeah.
I
think
a
guy
published
it
in
the
in
the
hub
and
it's
it's
available
for
everyone.
The
only
thing
is
that
we
use
an
old
version
of
the
reinstance
cameras,
so
this
might
need
some
work.
You
know
this
is
just
what
we
had
but
they're,
not
for
sale
anymore.
B
B
Has
has
a
working
thumb,
but
it
doesn't
have
much
flex
flexion
at
the
at
the
wrist,
so
we
created-
and
I
and
I
tend
to
share
it.
We
had
a
lot
of
success
with
the
model.
It's
this
model.
It's
not
just.
We
use
it's
not
the
first
time
we
used
it.
We
create
a
model
that
is
body
part,
it's
based
on
the
phoenix,
but
it's
operated
by
the
elbow,
but
it
sits
only
at
on
the
wrist.
B
So
it's
connected
to
the
elbow
with
like
a
bowden,
cable
sort
of
like
what
you
see
in
a
bicycle
on
the
brakes.
So
you
have
a
metal
wire
through
a
tube
and
then
you
still
get
this
rotation
of
the
wrist.
So
basically
it's
elbow-powered,
but
you
still
have
this
movement,
but
it's
you
know
it's
for
user
that
don't
have
the
ability
to
move
the
wrist
and
we
have
we
had
like.
I
don't
know
trying
to
think.
Maybe
it's
the
fourth
one.
B
That's
using
this
model
and
actu
it's
it's
working
working
pretty
well,
but
I
started
talking
about
it
because
he
had
a
thumb
and-
and
in
these
cases
we
saw
that
it
really
helps
to
have
a
3d
representation
of
the
hand
to
make
sure
it
fits
into
the
into
the
palm.
It
doesn't
necessarily
have
to
be
a
thumb.
Any
residual
finger
makes
the
the
change.
You
know
it's
it's
not
it's
not
just
a
matter
of
scaling.
You
need
to
cut
the
stl
file
and
change
it
so
yeah.
B
So
this
is
what
we
did
for
dudu
and
actually
you
can
see
the
I
think
jacob
uploaded
a
video
of
the
of
dudu
with
the
hand
to
the
facebook
page
of
haifa
3d.
But
in
any
case,
because
we
needed
to
cut
the
device
and
and
what
we
did
usually
is
we
take
the
the
like
the
residual
limb.
We
put
it
on
a
piece
of
paper.
B
We
trace
the
the
hand
the
shape
and
then
we
just
extrude
it
in
a
certain
shape.
So
this
gives
you
kind
of
a
3d
representation
of
the
of
the
residual
limb.
It's
not
very
accurate.
So
for
dodo.
We
used
actually
the
the
the
3d
scanner
setup
that,
as
I
said,
was
published
and,
and
in
this
case
you
know,
we
took
the
scan
and
actually
could
make
sure
that
the
way
we
cut
the
thingy
nick's
hand
around
the
residual
fingers
actually
works.
B
So
this
is
that
this
was
actually
one
of
the
first
time
we
actually
gave
a
device
that
is
really
based
on
on
a
scan
and
it
really
worked.
It
worked
really
really.
Well,
I
mean
the
fitting,
was
you
know
spot
on,
so
it.
A
A
B
Very
exciting
but
but
yeah,
but
but
usually
we
use,
you
know
just
you
just
pictures
and
measurements
if
we
do
elbow-powered
hands,
so
it's
on
either
the
the
quavo
hand
or
the
unlimited
arm,
or
something
like
that.
So
we
use
you
know.
We
simply
measure
that
by
tape
this
is
you
know
it's
kind
of
separate
the
the
r
d
work
and
the
actual
device,
fitting
they're
kind
of
separate
they're,
not
different
devices,
different
procedures.
A
So
if
you
don't
mind
I'd
like
to
see,
if
I
understand
things
correctly
or
just
kind
of
recap
what
I
heard
about
this,
this
production
process,
so
getting
back
to
the
not
the
design
side
of
things
but
just
producing
custom
devices,
it
sounds
like
the
the
the
sizing
methods
that
you're
using
are
pretty
typical
for
what
the
community
is
doing.
A
You
would
get
the
same
kind
of
sizing
photos,
but
you
you
bring
this
into
solidworks
and
your
you
have
the
models
in
there
developed
using
parameters,
so
you
can
specify
a
variable,
for
you
know
the
hole,
diameter
or
the
tolerance.
You
know
amount
and
things
like
that.
You
can
adjust
those
parameters
at
any
point
right
and
then
so
you
can
make
these
parametric
adjustments
to
modify
these
models
as
needed
in
with,
while
maintaining
the
circularity
of
holes
and
all
that
good
stuff.
A
B
Yes,
that
that's
the
concept,
the
other
thing
that
I
think
is
kind
of
or
can
call
it
special
about
this
design-
is
that
this
is
something
we
talk
about
in
the
paper.
We
we
tried
it
to
create
a
concept
that
is
based
on.
We
called
it
a
skeleton
of
this
and
the
skin,
so
we
tried
to
make
it.
You
know
the
idea
is
it's
kind
of
by
bioinspired.
A
B
The
the
structure,
the
the
kinematic
structure
of
the
hand,
so
all
the
joints
and
everything
so
these
are,
you-
know
very
simple
links
that
are
connecting
in
the
pins.
So
this
is
everything
there
is
called
the
skeleton
and
then
you
know
we
wrap
it
up
with
something
that
we
call
a
skin,
so
the
skin
can
be.
You
know
different
things
as
and
as
we
see
in
the
community,
and
we
see
it
a
lot
of
time
in
israel.
You
know
the
kids
that
we
see
usually
want
a
very
colorful
hand.
B
They
love
the
phoenix
design
in
most
cases,
so
the
first
skin
that
we
created
is
is
an
an
ironman
skin
that
you
know,
we
simply
found
an
stl
online
and-
and
you
know
we
put
it
on
top
of
the
the
skeleton
so
and-
and
also
you
know
mostly
when
we
meet
adults
but
not
necessarily,
we
you
know
some
cases,
they
want
something
that
is
more
human-like,
so
we
have
yeah.
So
we
have
again
a
skin
that
we
find
online.
We
didn't
create
it.
B
We
don't
really
have
a
lot
of
designers
in
the
team
on
the
engineers,
so
you
know
we.
We
took
a
skin
that
was
created
by
someone
else
and
then
we
put
the
same.
You
know
we
take
the
same
skeleton,
but
we
put
a
different
skin
on
it
and
maybe
the
idea
is
to
have
you
know
more
skins,
more,
more
ideas
that
we
didn't
think
about,
but.
A
B
Yeah,
so
so
this
is
not
something.
That's
immediate!
It's
not
like
we're
going
to
publish
the
the
skeleton
and
somebody's
going
to
you
know
say
I
want
this
one
and
download
it
and,
and
it's
going
to
work
it
requires
some
fitting.
But
and
again
this
is
not
fully
working
yet,
but
the
idea
is
to
make
it
as
simple
as
possible
to
incorporate
new
skins.
A
B
A
Sort
of
a
modular
approach
where
you'd
be
able
to
use
different-
that's
that's
great,
and
it's
you
know
this
is.
This
would
be
a
little
bit
out
of
scope
for
today's
discussion,
but
I'd
love
to
follow
up
with
you
separately,
because
I'd
like
to
learn
more
about
some
of
the
design
elements
that
you
guys
have
chosen.
A
We
I
we
actually
have
a
new
team,
that's
working
together
and
we're
meeting
weekly
to
develop
a
new
design
for
the
community,
that's
kind
of
pulling
from
some
of
the
the
best
parts
that
we
we've
found
from
our
different
designs
and
we're
trying
to
make
different
improvements
and
we're
we're
right
now
we're
in
the
phase
of
just
exploring
different
options
for
like
what
is
the
mechanism
that
we
use
for
the
you
know
the
extension
and
of
the
fingers,
and
you
know
to
use
strings
to
use
elastics
to
use.
A
You
know
you
know,
metal
springs,
there's
all
different
kind
of
mechanisms
you
could
look
at
using.
You
know
how
do
you
make
it
quieter?
What
are
the
different
kinds
of
approaches
for
different
materials?
Just
there's
a
lot
of
considerations,
I'd
love
to
hear
what
you
guys
have
done,
because
it
might
give
us
some
ideas
about
how
to
approach
that
stuff.
So
maybe
we
could
have
a
separate
discussion
about
getting
into
some
of
those
design
choices
that
you
guys
made.
A
Yeah
so
then,
what
are
the
plans
for
this?
It
sounds
like
you're
moving
towards
something
you're
moving
towards
the
ability
to
produce
these
more
customizable
devices
in
a
more
efficient
manner
is.
Is
that
so
that
you
can
just
continue
to
do
more
of
the
enable
type
volunteer,
work
and
just
kind
of
increase
the
scale
of
that?
Or
do
you
have
other
plans
as
far
as
where
this
is
heading.
B
Actually,
it's
just
you
know
this
is
for
now.
This
is
just
the
plan
is
to
expand
our
activity.
So
the
idea
is
that
you
know
a
volunteer
doesn't
have
to
sit
so
many
hours
actually
customizing
the
device.
It's
going
to
be
a
few
clicks
away
and
also
the
result
is
going
to
be
better.
You
know
when
I
started
volunteering
and
enable
you
know
I
may
make
my
two
took
me:
two
or
three
tries
before
the
hand
actually
fit
well
like
sometimes
it's
too
big
big.
B
Sometimes
it's
you
know
pressing
at
specific
points,
so
it
hurts
and
now
it
work.
You
know
it's
it's
much
faster
and
this
is
caused,
I
think
mainly
because
of
experience,
not
just
mine.
We
have
other
volunteers,
we
have
you
know
physical
therapists
for,
for
instance,
they're
also
more
experienced
with
these
devices.
So.
A
B
Trying
to
make
it
simply
easier,
you
know,
for
volunteers
to
fit
these
devices
and
again
get
a
better
result.
The
results
we
got
with
the
3d
scanner
and
again,
maybe
it's
not
it's
not
enough
to
do
one
case.
Maybe
it
was
just
slack,
but
you
know
hopefully
not,
but
it's
definitely
something
that
we
need
to
try
more
and
understand
if
it
helps.
B
But
if
you
know
if,
if
because
of
the
scan,
we
got
this,
you
know
excellent
fit,
you
know
first,
try,
then
you
know
this
is
this
is
what
what
we
want
right?
It's
so
we
so
yeah
so
expand
the
enable
activity
in
high
for
use.
The
time
we
spent,
but
also
you
know,
gives
the
ability
to
volunteers
that
are
not
engineers
or
not
have.
A
And
that's
the
key,
I
you
know
you're
doing
something
that
I
think
is
exactly
the
the
right
direction
that
that
we
want
to
be
trying
to
head.
This
is
something
that
we've
struggled
with
for
years,
quite
frankly,
as
a
community
just
getting
access
to
the
solid
body,
you
know
original
cad
files
for
a
lot
of
our
designs.
We
just
haven't
been
able
to
yeah
the
community
works
with.
As
you
know,
we
work
with
stl
files.
We
work
with
measures
and
there's
very
little.
You
can
do
with
that.
A
A
Will
end
up
being
that
we
don't?
We
just
focus
on
making
sure
that
the
new
designs
we're
developing,
get
done
in
a
way
that
we
have
the
solid
bodies
but
moving
forward.
I
I
think
you've
got
it
right.
We
want
to
develop
these
parametrically,
whether
it's
infusion
or
solidworks
development
parametrically,
and
I
love
your
idea
of
using
the
assemblies.
A
I
could
see
us
setting
up,
for
example,
a
template
for
fusion
360,
which
any
of
our
community
members
can
get
for
free
as
a
as
an
individual
and
a
volunteer.
We
could
set
up
templates
that
would
include
perhaps
these
different
assemblies
for
the
most
common
3d,
printers
or
printer
sizes,
and
and
have
you
know,
different
templates
for
each
of
our
different
designs,
assuming
we
can
get
them
in
that
solid
body
form.
So
I
you
know,
the
vision
here
is
really
exciting.
A
It's
going
to
take
us
some
time
to
get
there,
because
we
don't
have
most
of
our
designs
in
this
format,
but
at
least
we
can
urge
our
members
that
you
know
hey
if
you're
designing
something
new,
don't
just
share
the
stl
files
make
sure
you
make
the
cad
files
available
to
communities.
We
can
do
a
lot
with
that,
so
I
do.
I
actually
have
a.
I
have
a
license
of
solidworks.
I
don't
use
it
much,
I'm
not
very
skilled
with
it.
A
B
Yeah,
actually
for
the,
I
think,
for
the
assemblies
for
the
you
know
the
3d
printing
assemblies.
Even
if
you
know,
if
you
it's
much
harder
to
make
it,
you
know
all
the
parts
in
one
platform
but
but
act,
it's
a
lot
easier
to
take.
Even
like
you
get
for
the
phoenix
right,
the
phoenix
you
have.
I
don't
know,
maybe
the
tips,
the
phalanges
right,
the
palm
the
gauntlet
and
then
all
the
other
small
parts.
So.
B
Files,
so
it
saves
most
of
the
work
and
solidworks,
usually
when
you
export,
I
think
also
for
fusion.
I
assume,
if
you
make
some
changes
and
then
you
re-export
the
stls
every
every
different
part
is,
you
know,
is
saved
individually
and
also,
if
you
do
it
from
the
assembly,
it's
it's
being
saved
in
the
in
the
orientation.
It's
it's
in
the
assembly.
So
maybe,
if
your
fingers
in
the
assembly
looks
like
that
they're
a
bit,
you
know
flexed,
that's
the
way,
they're
going
to
be
saved
and
that's
a
nightmare
for
3d
printers.
A
We
oriented
all
of
our
models
that
way
just
like.
If
you
look
at
our
cad
file
for
the
phoenix
hand
that
we
have
in
fusion
they're,
all
you
know
lying
the
way
they
would
be
printed.
We
have
them
all
oriented
with
the
flat
side
down
and
all
that.
But
that's
that's
all
you
get.
Then
you
have
to
export
them.
You
know
individually
or
what
have
you
so
I
like
the
ability
to
group
them
and
export
those
grouped
stls,
so
I'll.
Look
into
that
further
you've.
Given
me,
some
really
good
ideas,
but
ultimately
it's
you
know.
A
B
Yeah,
I
agree,
but
but
also,
if
you
making
this
parametric
and
also
I
let's
call
it
smart
parametric
designs,
because
you
just
you
don't
even
you're
you
don't
just
want
to
you
know,
have
everything
it's
going
to
be
there
right.
You
have
the
ability
to
change
every
single
dimension
there,
but
some
of
the
dimensions
are
simply
not
interesting.
Maybe
you
do
some
kind
of
fill
it.
B
B
So
so
these
designs
need
to
be
need
to
be
parametric,
but
they
are
also.
You
know
they
need
to
be
customizable
in
a
way
that
if
you
change
them
and
again
because
it's
you
know
when
you
do
this
simple
scaling
of
stls,
they
work
great
right.
You
just
bump
everything
by
a
certain
number
and
that's
it,
but.
A
B
So
it's
it's
definitely
something
to
think
about
creating
this
it's
this
is.
This
requires.
B
Because
you
know
when
again,
when
you
scale
in
scl,
it's
going
to
work
every
time.
But
when
you.
A
B
You
change
the
dimension
in
in
a
parametric
model.
It's
you
know.
In
some
cases
it's
going
to
simply
break.
Let's
call
it
solidworks
sometimes
have
errors,
it
doesn't
it's
not
able
to
rebuild,
or
you
know
again
it
some
some
dimension
might
be
bigger
and
a
specific
edge
disappears.
And
then
you
know
once
it's
not
there,
the
software,
so
we
had
some.
You
know
we
learned
a
few
things
like
fillets
are,
are
usually
problematic.
It's
a
kind
of
vulnerable
feature
because
it's
related
to
edges,
it's
not
like.
B
When
you
have
a
sketch
and
you
extrude
it.
You
know
the
sketch
is
there?
It's
not.
I
think
it's
going
to
disappear,
but
if
you
do
feel
it's
for
example,
fillets
might
you
might
lose
an
edge?
So
it's
a
problematic
feature.
For
example,
you
have
anyway
without
getting
into
details.
You
know
it's
not
just
creating
the
parametric
designs,
but
it's
also
thinking
about
how
to
create
them
and
sometimes.
A
B
B
B
But
ideally
I
mean
you
know
once
we
we
have
it
working
properly
for
the
motorized
version.
We
hope
this
was
the
intention
that
it's
gonna
be
relatively
easy
to
make
it
suitable
for
for
body
power
device,
because
you
basically
take
the
palm
and
then
take
all
the
motors
out,
and
there
should
be
enough
room
for
the
residual
limb
maybe
make
some
changes
there,
and
then
you
have
the
gauntlet
and
the
gauntlet
is
relatively
easy
to
design,
because
it's
usually
you
know
the
the
flat
version
with
the
term
form.
B
A
Yeah
good:
well,
it's
exciting
work.
I
and
I
I'm
glad
I
learned
more
about
what
you're
doing,
because
it
helps
with
what
I'm
working
on
and
some
others
are
working
on
it
you've.
Given
me
some
great
ideas,
I
I
would
I
really
look
forward
to
seeing
I
know
you're
still
working
on
some
of
these
designs,
but
you
know
both
the
powered
and
the
the
body-powered
versions.
I'd
love
to
get
these
into
our
enable
device
catalog
when
they're
ready.
So
please
keep
that
in
mind.
A
You
know
once
you're
at
a
point
that
you
feel
comfortable
sharing
them.
Let's
get
them
up
there
onto
the
hub
and
including
the
powered
one.
You
know
we
have
so
many.
You
know,
for
example,
classrooms.
You
know,
students,
groups
that
are
involved
and
now
and
enable
and
those
those
power
designs
would
give
them
some
great
learning
opportunities
because
it
gets
into
the
electronics
and
wiring
and
all
kinds
of
interesting
stuff.
Maybe
a
raspberry
pi.
I
don't
know
what's
going
in
there,
but
it
gets
into
a
lot
of
interesting
areas.
B
Actually,
for
that
we
had
a
project
that
started
way
back.
We
have
a
super.
Talented
engineer
is
maybe
85
86
now,
so
he
created
a.
B
A
B
Bachelor
project
on
this
design,
and
they
actually
you
know,
we
have
a
design
there.
That
is
working
really
really
well,
and
then
this
is
published
in
the
github
of
fifa
3d.
This
is
just
you
know
very
recently,
so
this
is
why
maybe
she
didn't
publish
it
in
the
hub,
but
it's
it's
there
and
this
design
work
is
working
really
really
well,
but
it's
using
gears.
So
it's
not
really
customizable
it's
sort
of
a
one
size,
but
for
the
the
you
know
it's
it
fits
adults
pretty.
B
Well
again,
we
haven't
experimented
it
with
it
with
users,
but
you
know
as
a
design.
It's
fully
open
for
everyone.
The
mechanical
designs,
work,
design,
works
well
and
also
the
electronic
design.
There
is,
you
know
we
try
to
make
it
as
accessible
as
possible,
also
for
the
other
model
that
I
talked
about
it
before.
But
the
idea
is
that
we
have
a
printed
board
and
you
know
this
day
is
printing
a
board.
B
You
just
order
it
online.
It's
it's
five
bucks
for
it's
a
very
simple
board.
It's
just
two
layers
and
all
the
the
soldering
is
through
holes.
So
there
are
no
there's,
no
complicated
soldering
and
it's
just
it's
sort
of.
We
call
it
legos,
because
it's
we
just
take.
You
know
these
break
up
boards
from
polulu
and
different
companies,
and
we
take
the
esp
and
everything
gets
mounted
on
this
board.
B
That
created
you
know
easy
soldering,
very
cheap
production
and
and
pretty
much
accessible
to
everyone,
and
because
it's
we
use
esp,
so
it
can,
it
has
bluetooth
and
there
is
actually
a
an
android
app
that
you
can
download
and
control
this
hand,
and
this
is
working.
So
this
is
something
that's
already
available
on
the
github
and
I
think
for
students.
It's
a
it's
a
great
platform.
A
Sounds
wonderful,
I
would.
I
would
really
like
to
work
on
getting
some
of
these
into
the
enable
hub
if
we
can,
because
we
have
a
device
catalog
there
and
I'd
like
to
have
them
represented
there.
We
can
just
you
know
we
can
link
to
your
your
github
page
for
the
files
or
what
have
you,
but
if
we
can
get
the
information
into
the
hub
it'll
make
it
much
more
accessible
and
easier
to
find,
because
you
guys
are
doing
so
much
great
innovation
out
there.
A
I
really,
I
didn't
know
some
of
this
and
I'd
like
to
make
it
more
visible
to
the
community
and
and
these
days
the
the
enable
hub
is
the
place
to
do
that.
I
can
help
you
to
get
it
in
there.
If
you
can
share
the
details
with
me
and
actually
have
a
form
set
up
where
you
can
just
kind
of
fill
out
the
details
for
a
design
and
share
the
links
and
all
that
and
and
that'll
send
me
everything.
I
need
to
build
out
a
page
in
the
device
catalog.
So
I
can.
B
A
B
Yeah,
it's
it's.
We
we're
kind
of
trying
to
implement
the
insights
from
this.
You
know
this
model.
You
know
it
doesn't
have
a
lot
of
the
features
that
we
want.
You
know
the
customizability
the
skin.
You
know
it
looks
well,
but
it's
suspicious.
You
know
it
you
have
it
has
just
you
know
the
one
look
and
that's
it.
So
we
want
this
the
ability
to
change
the
appearance.
We
want
the
ability
to
change
the
size
we
want
the
ability
to
to
so
you
know
it's
not.
B
You
know
what
we
want,
but
it's
definitely
a
step
in
the
process
and
we
try
to
incorporate
the
things
we
learned
from
that
in
our
design.
But,
for
instance,
you
know
this.
The
gears
they're
3d
printed.
It's
not
really
a
problem,
but
once
you
start
changing
the
dimensions,
it's
not
working.
Well,
you
know
tolerances
and-
and
you
start
to
have
problems
so.
A
Knowing
knowing
what
you're
trying
to
do
here,
it
seems
like
you've
developed
a
pretty
good
sense
of
what
your
goals
are,
and
you
know
that
the
design
that
you
have
isn't
quite
there
yet
you're
working
on
it.
Do
you
see
a
point
in
the
future
where
you
might
start
like,
okay
time
to
start
from
scratch
and
basically
just
build?
You
know
new,
a
new
design
to
build
in
these
sort
of
concepts
and
capabilities,
sort
of
with
with
fresh
models
and
all
that
is
that
a
path
you
might
go
down.
B
So
the
the
you
know
the
skill
in
the
skeleton
concept
is
it
started?
You
know
it's
pretty
much
started
from
scratch.
Yeah.
B
B
A
B
It
can
take
hours
and
hours
right
every
time
you
customize.
So
it's
a
problem,
so
you
know
when
the
printer
is
working.
If
if
the
design
is
made
well
for
printing
right,
usually
you
have
a
good
printer
and
you
have
a
good
design.
When
the
printer
is
working.
You
don't
need
to
do
anything
right.
The
printer
is
working,
not
you.
That's.
A
B
A
B
Yeah
so,
but
the
the
design
that's
currently
on
github
has
more
compromises,
but
it
works
really
really
well
for
what
it
is.
A
It
really
sounds
excellent,
so
I
definitely
would
like
to
you
know,
share
we'll
share
this
video
in
the
hub,
but
let's,
let's
share
those
files
and
let's
get
this
added
into
the
device
catalog.
Even
if
it's
still
a
work
in
progress,
it's
perfectly
okay,
let's
just
get
it
out
there
and
and
start
getting
input
from
others.
Maybe
and
people
can
start
testing
it
and
give
you
feedback,
but
I
you
know
just
kind
of
thinking
as
a
sort
of
a
just
in
a
very
visionary
future,
far
off
kind
of
a
way
for
a
moment
d.
A
You
know
the
the
latest
model
iphones,
for
example,
have
like
a
basic
later,
a
lidar
capability
built
into
them,
and
you
can
do
some.
You
know
3d
scanning
with
the
phones
now
and
that's
going
to
continue
to
improve.
Do
you
see
a
day
where
we'd
be
able
to
take
a
smartphone
and
3d
scan
a
limb
and
use
an
app
on
the
phone
to
analyze
that
scan
and
automatically
generate
the
files
for
a
custom
hand,
and
that's.
A
B
A
Yeah-
and
I
mean
I
think
the
scanning
is
actually
pretty
close-
the
hard
part
is
the
software
of
analyzing
that
geometry
and
figuring
out
in
an
automated
manner.
How
do
you
take
a
hand,
design
and
modify
the
parts
to
fit
that
geometry
and
then
export
custom
stls,
if
you,
if
we
could
figure
out
how
to
automate
that
customizing
process?
That
would
be
amazingly
powerful,
but
I
do
feel
like
that's
still
a
ways
off.
A
B
B
Yeah
to
to
to
actually
you
know,
place
them
properly
in
the
design,
because,
for
example,
for
the
the
the
case
that
I
talked
about
previously,
you
know
I
can
see
by
eye
where
approximately
this
is
a
amputation
by
trauma.
So
you
can
relatively
see
where
the
wrist
was,
because
there
is
a
thumb
you
can.
You
know
understand
what
is
what
relatively
and
where
to
place
it,
but
that
you
know
we
don't
like
things
like
right.
That's.
A
B
So
so
definitely
you
know
maybe
incorporating
some
markers
it
could
be.
Even
you
know
if
you
use
if
you're
talking
about
smartphones
and
stuff
like
that,
if
you
have
also
the
rgb
camera,
it
could
even
be
you
know,
stickers
or
something
like
that.
A
B
A
Right
yeah,
I
never
thought
about
the
markers
on
a
scan.
That's
a
really
good
idea.
You
know
you
see
that
when
you
like
there,
there
are
apps
where
they'll
like
scanning
your
face
to
get
you
fit
for
glasses,
or
things
like
that
and
they'll
they'll
do
the
same
thing:
they'll.
Have
you
mark
the
corner
of
your
eye
or
mark
a
certain
things
like
that?
And
it
helps
them
to
locate
those
features,
and
I
never
thought
about
applying
that
here.
That's
a
really
good
idea
to
to
help
help
identify
the
position
of
each.
B
So
yeah
as
you,
I
think
that
your
concept
is
gonna.
Definitely
it's
feasible.
It's
just
a
matter
of
you
know
how
many
people
were
we're
gonna.
You
know
it's
gonna
work
work
on
it,
but
I
think
the
technology
is
not
it's
possible
too
far
off
yeah,
yeah
yeah,
it's
just
a
matter
of
you
know
really
working
on
that.
It's
kind
of
with
face
recognition
right.
It's
that's.
B
A
very
important
problem:
you
know
a
lot
of
people
worked
on
it
and
now
you
have,
you
know
the
3d
scan
of
faces.
They
work
a
lot
better
than
you
know,
maybe
3d
scanning,
I
don't
know
sv
or
something
that
is
simpler.
Just
because
you
know
these
cameras
know
how
to
identify
the
different
features
in
our
face
really
really
well
right.
A
Yeah
yeah,
that's
that's
a
great
point.
Well,
you
guys
are
doing
some
very
exciting
work
out
there
I'll
share
this
video
on
the
hub,
so
people
kind
of
see
and
hear
more
about
what
you're
up
to
and
they'll
they'll,
hopefully
share
comments
and
ask
questions
there
and
as
soon
as
you
have
a
chance
I'll
get
you
that
link
for
the
forum
that
I
mentioned.
So
we
can
get
some
of
this
work
into
our
device
catalog
on
the
hub.
I'd
love
to
share
it
there
so.
B
B
One,
but
it's
not
it's
not
working
well
enough,
so
it's.
A
It's
entirely
up
to
you
whenever
you're
comfortable,
sharing
things,
that's
it's
up
to
you
guys,
but
when
you're
ready
I'd
love
to
get
them
out
there,
so
yeah.
Thank
you
so
much
for
talking
to
me
today,
though,
this
is
really
great
to
learn
about
you've.
Given
me
a
lot
of
great
ideas,
things
to
think
about,
so
thank
you
for
that.
B
Yeah,
I'm
happy
for
that
and
yeah
we'll
be
happy
to
you
know
be
involved
in
whatever
the
community
is
working
on.