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Description
In this video, Chad Coarsey (Director of Operations, The Bionic Glove Project) and Wen-Yu (Marty) Cheng (Undergraduate Researcher, FAU BioRobotics Lab) demonstrate how to take a 3D scan of a limb and create a custom socket using Meshmixer.
More information and discussion about EnableCon 2019 here: https://hub.e-nable.org/s/e-nablecon-2019/
More information about e-NABLE here: https://enablingthefuture.org
A
B
C
B
B
B
B
C
B
C
B
B
A
Yeah,
this
is
where
you
have
to
kind
of
get
all
on
the
ground,
sometimes
and
I.
Think
Jeremy
had
a
great
suggestion
when
you're
doing
these
scans.
It's
really
simple!
If
you
just
stick
your
arm
vertically
in
the
air,
so
you
don't
have
to
kind
of
get
on
the
ground
and
worry
about.
You
know
losing
you're,
maintaining,
go.
B
A
C
B
B
B
A
B
A
B
E
A
B
A
Now
one
thing
we're
interested
in
is
how
good
is
the
accuracy
on
these
scans,
so
one
idea
that
we
were
thinking
about
doing
it,
an
upcoming
clinical
study.
This
actually
measure
the
moles
in
the
cat
that
we
create
versus
the
actual
physical
measurement
very
similar
to
how
the
FDA
was
doing
simulation,
testing
and
actual
testing.
You
saw
on
the
image
that
the
a
pariah
this
morning,
the
image
of
that
acetabulum
of
the
hill,
where
you
saw
a
traceable
line
of
the
image,
but
also
the
actual
line,
and
it
was
significant
deviation.
B
F
B
I,
guess
not
sorry,
that's
what
I
meant.
Does
anybody
not
know
what
mesh
a
mesh
has
is
basically
a
surface
zero
thickness
surface
and
it
could
be
in
triangle
triangles?
It
could
be
in
rectangles.
So
here
we
have
triangle
meshes
and
the
meshes
need
to
be
bound
together
for
it
to
be
a
full,
solid
body
here
this
is
open.
That
means
this
is
not
a
solid
body.
This
is
a
zero
thickness
show.
Basically,
so
we
need
to
open.
We
need
to
close
this
in
measure.
B
B
B
G
B
Setting
it
to
robust
smooth
so
there's
Barry,
there's
a
lot
options
here.
Are
the
brushes
there's
drag,
there's
a
drag
which
you
can
drag
the
meshes
around.
You
can
pull
outwards
and
pull
it
wherever
you
want,
there's
a
draw
which
just
expands
it
out
in
the
direction
that
you
want,
and
these
two
are
very
similar,
but
probably
don't
have
time
to
go
over
that
much.
But
if.
E
B
A
What
are
your
purpose
you're,
just
creating
a
socket
of
the
upper
arm,
so
in
you
know,
quesa
negligible
as
far
as
the
Intolerable
finish
the
model,
but
if
you
were
considering
doing
something
for
that
distal
anatomy,
that's
missing!
You
may
want
to
consider
rescanning
or
even
trying
to
get
a
more
robust
skin.
G
D
B
C
B
B
So
now
that
it's
a
solid
body
we
can.
This
is
where
your
artistic
skills
come
in.
You
can
literally
just
draw
whatever
you
want.
This
is
how
I
design
that
particular
shape
I
can
draw
like
this,
and
I
can
offset
this
from
the
socket.
So
this
is
very
customized
to
Chad's
particular
arm.
So
you
just
want
a
socket.
You
can't
inverse
elect
it.
B
E
B
G
B
Click
invert,
it's
basically
like
Photoshop.
So
now
it's
inverted
now
it's
the
as
the
selection
that
we
want
whenever
and
the
goal
is
offset
this
right.
If
we
click
offset,
it
will
offset
the
surface
away
from
the
skin
and
I.
Have
it
at
zero
right
now,
let's
say
2.5,
which
is
a
good
number
that
I
usually
use
it.
So.
B
F
B
So
the
the
process
are
the
process
of
doing
this
whole
thing,
because
there's
a
lot
of
things
that
we
need
to
do
before
we
can
do
all
these
steps.
The
steps
are
get
the
scan
fix.
The
scan
offset
this
one,
this
single
surface
away
from
the
scan,
so
we
have
one
surface,
offset
it
again
to
the
thickness
that
you
wanted
to
could
and
then
there's
an
option
when
you
offset
to
connect
the
two
surfaces,
so
it
become
an
actual
thickness
and
then,
when
it's
connected,
do
you
have
technically
the
socket,
but
it
friendly
solution.
A
D
A
Good
for
any
it,
it
depends
on
also
what
grade
of
padding
they're
using
that's
where
the
user
intuitiveness
comes
in,
so
for
myself,
I
like
having
moleskin
at
the
distal
tip.
So
it
allows
me
to
have
less
of
that
pushing
on
my
appendage,
but
I
have
the
comfort
on
the
upper
arm,
where
it's
kind
of
bearing
a
lot
more
of
the
weight
as
it's
being
distributed
up.
My
arm
so
I
feel
like
it's
a
lot
more
couples
having
more
than
one
modality
of
foam.
In
that
case,.
B
B
A
B
G
F
D
B
D
A
F
F
B
A
A
We
go
obj
file
and,
what's
converting
it
to
from
a
triangular
mesh
to
a
quat
much
so
the
quad
man
should
get
90
degree
angles
and
lines
that
are
parallel
to
one
another.
And
then
you
do
these
T
splines,
where
you
pull
it
over
and
you're,
actually
creating
the
object
inside
work
as
a
solid
piece.
So
that's
how
you
would
go
from
this
into
SolidWorks.
F
B
This
isn't
exactly
surfaces
is
more
mesh
for
services.
It's
a
little
different,
the
surfaces
in
SolidWorks
for
you
to
make
it
a
shape
like
this,
you
have
to
use
a
bunch
of
splines,
you
have
to
do
a
bunch
of
3d
sketches
and
I've
tried
it,
and
you
know
what
let
me.
Let
me
let
me
redo
this.
Let
me
just
do
opposite.
Basically,
a
offset
of
your
risk
portion
how's
that
I
did
sorry
I'm
working
in
the
background,
I'm
42
I'm
a.
D
B
A
A
D
C
B
G
B
A
B
B
B
B
E
B
A
B
Okay,
let's
say
it
off
set
it
correctly.
This
will
be
the
correct
offset
right
this
purple.
Shell
is
the
opposite.
Let's
say
it
did
it
correctly
opposite
now
you
need
to
offset
it
again,
select
all
which
would
be
control
a
or
double
click
on
the
purple
surface.
Then
you
need
to
offset
again
to
create
that
thickness,
but
I
don't
know
how?
Oh
it
didn't
really
well,
this
time.
B
E
B
Will
see
sometimes
you'll
see
these
weird
jagged
edges
right,
these
weird
jagged
edges:
they
are
there.
There
are
spaces
to
fix
them.
So
for
this
second
offset,
you
want
to
make
sure
that
you
click
connected
now
connect
these
two
surfaces
together
when
you
offset
so
you
click
upset,
except
now
you
have
a
closed
surface
now
you
clear
selection,
so
it's
not
select
anymore.
You
have
this
socket
here
now
you
can
hide.
Your
original
scan
should
not
see
you
anymore.
Now
you
have
this
the
socket.
B
Now
there
is
a
lot
of
different
options
of
fixing
and
making
a
look
but
I'm,
slowly,
I'm
selecting
this
this
surface
right
here
any
difference
in
color.
You
see
you
can
double
click
to
select
it.
So
if
you
want
say
you
want
to
select
just
this
edge
right
here,
this
green
edge,
you
don't
have
to
go
around
and
select
it.
You
can
just
double
click
on
it.
B
You
can
double
click
mash,
make
sure
it
doesn't
like
me.
Double
click
and
I'll
select
this
green
section,
press,
ctrl
and
scroll
on
your
wheel,
and
it
will
expand
that
selection
a
little
bit
and
let's
say
we
want
to
smooth
it
out.
So
there's
no
jagged
edges,
you
can
go
to
this
form,
go
to
smooth
and
it'll,
smooth
it
out
and
you'll,
see,
there's
still
a
little
bit.
That's
ok!
So.
B
So,
let's
say
even
with
that,
there's
still
things
here
and
go
your
sculpt
tool
and
there's
a
lot
of
brushes
here,
there's
mobile
smooth,
which
means
if
it's
something
that
is
like
just
look
at
the
picture
here,
something
that
is
a
little
further
down.
You
can
smooth
it.
So
it's
bubbles
out
and
that's
something
that's
pretty
out.
You
can
bubble,
though
you
can
smooth
it,
so
it
stays
flat
and
there's
a
request
which
just
combined
sort
of
both
so
we're
gonna
use
this
the
shrink
smooth
and.
A
G
A
B
B
G
B
But
I
don't
have
time
for
that.
So
if
you
see
there's
the
blue,
there's
the
blue
boundary
right,
we're
trying
to
connect,
let's
say
we're
trying
to
connect
these
two
things.
We
need
one
boundary
and
another
boundary
to
connect
those
two.
So
in
order
to
create
a
boundary
on
this
side
here
we
need
to
select
when
you
select
a
relatively
same
sized
hole.
B
And
then
we're
gonna
delete
it,
so
it
will
create
a
boundary
for
it
to
not
look
weird,
we
need
to
smooth
that
boundary
out
just
a
little
bit
delete
this
see
how
there's
a
boundary
now
so
now,
right
now,
these
are
two
separate
entities
there.
You
have
two
separate
objects.
We
need
to
combine
them
into
one
object
right
now:
click
combined.
So
what
is?
It
was
I
clicked.
This
shift
click
this.
It
gave
me
that
option
to
combine
those
two.
Now
it's
in
one
single
object
right.
B
A
D
B
This
is
how
you
can
build
this
I
can
build
your
own
socket
and
your
own
hand,
and
you
can
print
this
with
flexible
material
and
with
time
and
care
you
can
create
something
like
just
like
this.
There
you
go
and
you
can
create
this
anything
you
want
to
attach.
You
can
create
an
Saltworks
import
it
as
STL,
and
then
this
you
can
connect
everything
together.