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A
All
right
there
we
go
now
we're
we're
live
so,
oh
nice,
so
this
is
we're
going
to
be
working
on
a
custom
hand
for
our
friend
bishnu.
That's
the
focus
here
right.
B
A
A
B
C
And
I'm
going
to
be
saving
this
in
our
collaborative
design
team
under
the
same
folder
that
I've
been
putting
all
the
custom
designs
so
far,.
F
A
You're
welcome
to
do
that
on
your
end,
or
I
can
do
it
on
this
end.
If
you
tell
me
what
you'd
like.
A
Yeah
absolutely
so
turn
off
your
screen
sharing
and
then
do
it
again
and
on
the
share
screen
button
where
you,
when
you
click,
share
your
screen,
there's
some
check
boxes
way
at
the
bottom.
That
says,
share
my
audio
and
oh.
C
Okay,
and
then
I
can
just
put,
let
me
know:
oh
yeah,
you
should
be
able
to
hear
the
music
once
I
start
playing.
G
C
So
I
don't
know
how
it
sounds
on
on
your
end,
no
that
sounds.
C
So,
let's
see
I'm
gonna
approach
this
with
the
with
the
form
tool
which
is
going
to
prove
extremely
tricky,
but
technically
from
what
I've
tested
so
far.
There
are
two
ways
to
approach
this.
I
can
either
recreate
the
shape
the
in
a
way
that
looks
as
closely
to
the
original
model
as
possible,
or
I
can
create
a
box
so
for
the
box.
C
This
is
what
I
did
for
mic
with
absolutely
surprising
results
and
it
needs
a
little
bit
of
thermal
forming
on
the
top
and
bottom
and
it
gets
a
really
nice
a
really
nice
fitting
or
I
can
replicate
the
entire
shape.
With
the
same
way
I
did
with
the
kinetic,
which
one
do
you
think
would
would
work
best.
A
D
C
A
Honestly,
I
don't
really
know
alexander
I've
never
worked
with
this
particular
type
of
approach
here
with
the
thermoformed
sort
of
clamshell
box.
So
I
can't
really
say
which
would
be
better.
I
I
leave
it
to
you
to
take
whatever
approach
you
think
is
best.
A
You
know
he's
got
a
well,
you
know
I
mean
it's.
Maybe
we
can
go
back
to
the
to
the
scan
model
again
real,
quick
and
look
at
that,
because
the
challenge
is,
I
think,
mostly
the
thumb
right
that
residual
thumb
stump
is
is
what
makes
his
palm
kind
of
too
large
to
fit
into
most
of
our
standard
designs
right.
D
H
A
Well,
now,
an
alternative
is
going
back
to
early
discussions
that
we
had
alexander.
You
had
initially
talked
about
the
idea
of
almost
independent
fingers
where
you
don't
have
the
palm
fully
enclosed,
but
you
basically
have
fingers
attached
to
just
what
would
be
kind
of
a
top
cover
for
the
palm
and
then
that's
strapped
around
the
palm
is
something
like
that
worth
exploring
here.
Do
you
remember
what
I'm
talking
about.
C
A
No,
that's
what
I'm
saying
it
doesn't
look
like.
I
do,
unfortunately,
that
would
be
really
helpful
to
make
sure
the
device
we're
coming
up
with
is
appropriately
proportioned,
so
I
I
can
certainly
reach
out
and
ask
for
that,
but
I
don't
think
I'm
going
to
get
it
quickly
for
enough
enough
for
us
here
today.
C
That's
perfectly
fine,
I
mean
we
can
roughly
guess
the
the
size
of
the
hand,
since
this
is.
Let
me
see
if
I
measure
like
this.
That's
84
millimeters.
A
A
Centimeters,
you
see
bob
sent
an
email,
I
think
with
the
images
that
he
tried
to
do
the
sizing
on.
Did
you
see
that?
Did
you
see
what
it
looked
like
to
have
that
palm
laid
into
a
phoenix
hand.
A
C
A
C
F
A
C
A
C
A
Exactly
that's
part
of
the
issue
yep,
so
you
know
again
what
do
you
think
about
the
possibility
of
just
a
top
cover
on
the
palm
that
connects
two
fingers
and
a
thumb
that
you
know
instead
of
trying
to
fully
enclose
the
palm?
I
can't
we
had
a
reference.
I
think
that's
in
that
post
that
ben
shared
about
partial
hands.
Let
me
see
if
I
can
find
that
for
us
to
look
at.
C
B
C
A
C
Like
the
well.
A
A
With
phoenix
hands,
essentially
just
just
instead
of
trying
to
fully
enclose
because
that's
where
the
problem
is
we're
trying
to
go
all
the
way
around
the
palm
down
the
sides
and
then
enclose
it
across
the
bottom,
and
that's
where
I
think
the
mistake
is
because
those
sides
are
thick.
So
if
we
just
cover
the
top
and
just
cut
away
the
sides
and
the
bottom
off
the
phoenix
you
know
and
use
straps
instead,
that
might
be
enough.
C
A
C
A
E
C
C
B
C
C
That
depends
on
the
enclosing
type
so
with
1.4.
The
wrist
hinges
are
just
fine.
As
for
fitting
the
the
thumb
remains
inside,
it
depends
on
whether
it
has
a
mesh
or
it
has
a
strap.
Okay.
A
So
you
suggested
it
would
have
a
strap
right.
I
think
strapping
is
the
best
way
to
go,
because
that
way
we
don't
have
to
try
to
enclose
the
palm
with
the
3d
printed
component,
but
you're
going
to
have
to
figure
out
how
to
make
that.
I
think
the
shell
needs
to
be
a
lot
thinner
overall,
so
that
we
can
optimize
the
scaling.
You
know,
because
again
we
got
all
out
for
padding.
Maybe
we
use
thinner
padding
than
usual.
Maybe
we
go
to
a
you
know:
16
inch
padding
instead
of
eighth
inch
or
something
like
that.
C
C
C
C
C
C
F
C
A
E
G
C
Let's
I'm
gonna
close
some
of
these
things,
because
these
are
useless.
G
C
A
A
funny
side
story:
you
know
how
my
computer
had
been
having
all
kinds
of
performance
issues
getting
really
slowed
down,
especially
when
I
was
trying
to
run
fusion
and
stuff,
and
I
kept
having
this
problem.
It's
a
macbook
pro
like
really
a
high-end
machine,
and
if
you
run
in
the
activity
monitor
manager,
it
would
always
show
the
kernel
task
was
just
gobbling
up
all
the
cpu
and
the
more
I
looked
into
it
online.
A
It
suggested
that
it's
heat
related
that
when
the
machine
gets
too
hot,
it
somehow
uses
kernel
tasks
to
try
to
cool
things
off,
and
so,
and
so
I
and
one
person
said
that,
if
you
plug
in
the
the
power
on
the
right
side,
instead
of
on
the
left
side,
it
alleviates
the
issue.
So
I
tried
that
and
that
did
in
fact
help
but
then
the
other
day
I
decided
to
go
ahead
and
open
up.
A
A
C
Yeah,
I
I
I've
been
using
laptops
all
my
life
before
this
computer.
So
I'm
very
aware
of
that
issue.
C
A
A
Well,
hold
on
check
your
positioning
because
when
you
scaled,
I
think
the
gaps
scaled
up.
I
think
the
positioning
needs
to
be
tweaked
nope.
Oh
okay,
you're
right!
I
don't
think.
C
I
C
E
D
A
A
A
C
C
C
Yeah
most
of
the
design
in
this
one-
I
don't
know
if
you've
seen
the
video
but
most
of
the
design,
went
into
may
moving
these
parts
backwards
and
making
this
these
thin
walls.
B
E
G
C
Valuable
because
he
does
have
some
extra
extra
things
besides
the
knuckles,
so
we.
G
A
A
C
It's
all
of
these
spaces
with
orange.
C
C
E
C
C
H
E
C
A
A
Okay,
but
you
still,
the
width
dimension
is,
I
think,
our
most
challenging
aspect.
So
I
would
say
to
that
end.
If
you
look
on
your
yellow
area
there,
on
the
left
side,
where
it's
thicker
anything,
you
can
do
to
trim
that
to
make
it
thinner.
You
know
anything
we
can
do
to
gain
width.
I
think,
is
important
in
this
case,
so
that
wall
looks
pretty
thick
to
me.
I
would,
I
would
say,
try
to
gain
us.
You
know
half
of
that
back.
D
A
I
I
do
think
that's
about
twice
what
you
need
there
in
terms
of
physical.
You
know
rigidity
at
that
point,
I
would
say
you
could
take
away
half
of
that
thickness
and
still
have
enough
material
to
hold
up
just
fine,
so
it
might
not
be
much,
but
it
helps
but
yeah.
I
think
we're
going
to
have
to
basically
widen
the
design
overall,
a
bit
to
make
it
work.
C
C
A
C
Yeah,
no,
we
it's
easy
enough
to
to
add
on
the
thumb.
A
Okay,
well
so
there's
two
two
things
here:
first
of
all,
we
can
think
about
the
thumb
possibly
doesn't
have
to
be
directly
modeled
into
the
palm
body.
Maybe
the
palm
is
much
like
it
is
here
and
then
the
thumb.
The
thumb
is
a
separate
sort
of
piece
that
straps
on
much
like
a
nick
finger
or
something
like
that.
That's
just
that's
one
possibility
to
think
about,
but.
A
C
Yeah,
the
issue
being
that
you
could,
he
would
technically
have
enough
of
a
bone
left.
However,
there
is
no
way
to
grab
this
bone
without
hurting
him.
A
No,
no!
No!
I
I
was
thinking
that
the
line
it
would
be
like
a
nick
finger,
just
in
the
sense
that
it's
a
separate
piece
attached
to
his
his
thumb
sump,
but
that
the
line
would
run
all
the
way
back
to
the
tensioner
on
the
cuff,
so
that
it
would
still
be
operated
by
the
wrist.
I
don't
know
if
that
would
work
or
not,
but
it.
A
C
A
C
B
C
C
I
so
like
putting
a
glass
appearance
on
these
devices.
I
do
too,
they
look
so
much
better
and
I
get
so
annoyed
that
I
can't
oh,
I
can
select
selecting
the
insides.
That's
nice.
I
I
A
It
random
can't
you
hear
in
the
in
the
extrude
options
you
can
just
extrude
two.
Instead
of
do
distance
change,
that
to.
A
C
A
Those
vertical
ones
too,
the
ones
going
on
the
two
sides.
C
C
A
A
Yeah
believe
it
or
not,
I
posted
it
in
the
hub,
so
yeah
actually
works.
So
alexander
is
working
on
modeling,
a
custom
design
for
an
individual
that
has
a
a
limb
that
doesn't
fit
well
into
our
standard,
phoenix
hand
or
other
designs
and
so
he's
showing
us
how
to
go
about
making
some
changes
that
within
a
three-hour
period.
A
A
A
Then
the
zoom
link
is
below
that,
so
yeah
people
are
welcome
to
jump
in.
It
looks
like
there's
well
at
this
moment.
There
isn't
anybody
in
there,
but
oh
no
hold
on
looking
at
the
wrong
live
stream.
There
is
somebody
in
there
right
now.
We
have
one
person
watching
so
when
youtube
zoom
on
youtube
on
youtube.
It's
just
you
and
me
on
zoom.
D
D
B
A
G
A
D
C
E
A
C
A
D
C
Not
really
worth
it
right
now,
yeah
by
the
looks
of
it.
I
think
we
need
to
scale
it
vertically
as
well.
H
F
C
D
C
B
F
A
Well,
it
depends
on
how
we
go
with
the
design,
I'm
looking
at
the
position
of
the
the
wrist
hinge
pins
which,
by
the
way,
if
you
scale
this
too
much
those
are
getting
oblong.
We're
gonna
have
to
fix
that.
That's.
A
But
you
might
be
able
to
just
translate
it
up
a
little
bit,
instead
of
doing
it
all
with
scaling.
Those
hinges
can't
go
too
much
higher,
but
maybe
a
touch.
H
C
A
H
C
D
A
Yeah,
that's
this
is
the
challenge
with
the
phoenix
design.
Excuse
me:
it's
got
that
weird
thumb
positioning
that
comes
off
at
that
downward
angle,
which
isn't
a
very
it's,
not
very
natural
anatomically,
but
it
gets
the
grip
they
want.
I
I
wonder
if
there's
some
way
of
maybe
repositioning
that
thumb
hinge
to
make
it
work
better
with
this
anatomy.
C
Well,
imagine
I
can
literally
just
take
a
hot
knife
and
get
a
cut
in
here
and
move
this
entire
thing.
Okay,
and
I
can
try
to
put
it
over
the
thumb
or.
C
Kinetic
design-
and
I
can
make
a
solid
body
over
this
and
then
place
on
top
of
that
this-
this
mechanics,
because
these
are
technically
just
a
bunch
of
circles
with
a
certain
dimension
in
there.
A
E
C
A
C
C
C
C
C
G
D
A
C
A
A
C
C
E
B
C
C
C
And
that's
not
perfect,
but
it
can
be
so
we
would
just
need
to
move
this
a
little
bit
higher
and
fuse
it
together,
but
before
we're
gonna
do
that,
I'm
gonna
try
first
to
replicate
this
part
so
because
we
don't
like
the
angle
of
the
phoenix
we're
gonna
go
with
the
angle
of
the
kinetic
using
the
phoenix
mechanics,
the
mechanics.
I
can
measure
them
right
here
and
to
get
the
angle
of
the
phoenix
I'm
going
to
insert
the
of
the
angle
of
the
kinetic
sorry.
H
C
That
would
download
the
separate
file.
I
want
to
import
this
without
making
a
lot
of
without
making
a
big
mess
inside
the
file,
because.
B
C
I'm
looking
for
a
solid
but
oh
wait.
I'm
stupid
I'm
supposed
to
reconstruct
this
from
scratch.
Whoops.
A
You
know
the
I
know
the
thumb
and
fingers
themselves
are
not
the
same
size,
I'm
not
sure
about
the
interface
gap.
There.
G
C
Yeah,
so
we
can
yeah,
we
can
take
all
the
measurements
from
from
this
side
and
I've
imported
the
kinetic.
C
A
Well
and
remember,
the
the
thumb
positioning
is
all
about
the
grip
and
so
for
the
thumb
to
work
properly
like,
for
the
kinetic
hand,
if
the
fingers
would
have
to
be
positioned.
Similarly
to
the
kinetic
fingers
and
you'd
have
to
look
at
how
they're
how
that
works
with
the
way
the
phoenix
fingers
currently
are.
That
might
see
that
some
of
those
might
have
to
be
adjusted
too.
A
But
the
problem
is
you
bolt
that
on
to
the
outside
there
and
it's
coming
out
so
far?
It's
just
it's
like
it's,
like
your
thumb,
it's
like
having
your
thumb
like
down
here
and
I'm
just
concerned
how
that's
gonna,
look
and
and
work
for
that
matter,
because
his
residual
thumb
stump
is
right,
where
that
hinge
needs
to
be.
C
A
A
C
E
I
C
E
A
A
All
right,
so
I'm
it
sounds
like
getting
that
virtual
axis
test
point:
is
the
top
priority
I'll
get
that
one
going
first
and
then
I
think
I'll.
Do
your
new
finger
test?
Second,.
E
C
C
A
C
D
A
C
A
A
A
A
A
A
Have
a
lot
of
muscle
this?
This
is
what
it
is.
So
when
you
think
about
that
short
finger
short
thumb,
I
think
he's
going
to
have
a
real
hard
time.
You
know
even
picking
up
a
can
or
a
cup
or
those
common
size
objects.
My
concern
is,
you
know
how
functional
is
this
going
to
be
for
him?
That
palm
is
just
going
to
get
in
the
way
because
of
the
shortness
of
the
fingers.
G
C
We
could
leave
the
fingers
to
be
full
full
length.
I
mean
I've
on
this
design,
it's
already
reduced
by
a
centimeter
and
a
half
just
from
pulling
back
the
fingers,
because
that's
what
happened
over
here.
So
the
proximal
plus
the
distal,
without
the
modifications,
would
be
an
extra
one.
Centimeter
and
a
half.
A
A
A
I
suspect
you're
still
1.4
if
you
try
scaling
that
that
middle
joint
piece
to
1.4
I'll
bet,
you'll
fit
right
in
there.
E
C
So
basically,
these
two
proximals
are
part
of
the
same
component,
because
the
initial
designer,
for
some
reason,
put
them
as
the
same
component.
Instead
of
putting
them
in
a
list.
G
C
Okay,
I'm
gonna
do
something
that's
really
counter
advised.
Can
I
move
it?
Please
tell
me
I
can
no.
I
cannot.
C
A
B
J
J
E
F
C
A
C
So
you
think
we're
better
off
going
with
the
longer
ones.
I
think.
E
C
A
Now,
what's
on
the
bottom
side
right
now
in
terms
of
the
palm,
is
there
any
did
you
remove
that
entirely?
Like
that's
gone,
okay,
good,
and
so
we
would
put
some
slots
on
the
side,
maybe
just
to
attach
velcro
straps.
G
A
A
C
A
Well,
my
only
concern
with
that
is
is
again
the
the
biggest
thing
that
interferes
with
with
functionality
from
what
I've
heard
is
the
the
thickness
in
here
in
that
in
that
palm
area,
interfering
with
what
you're
trying
to
grip.
So
if
you
move
that
thumb
up,
then
you're
essentially
pushing
out
that
bottom
part
of
the
palm
more
or
it's
making
it
exposed
more
to
interfere
with
the
object.
A
A
G
A
C
C
Grounding
means
that
I
can,
I
believe
I
can't
move
it.
Let's
see
yeah
it
doesn't.
Let
me
move
it
and
also
when
you're
putting
a
joint
in
you
can't
really
select
the
things
that
are
grounded
because
those
are
not
movable.
Let's
see.
C
G
A
There
is,
there
was
a
question
in
the
chat
from
matthew
and
I
didn't
notice
when
it
was
posted.
So
I'm
not
sure
how
long
ago
that
was
from,
but
he
was
is
complaining,
the
the
content
and
asking
about
sort
of
where
this
came
from
and
what
we're
trying
to
do.
And
why-
and
I
was
explaining
that
a
bit.
But
I
wonder
if
you
don't
mind
real
quick
alexander
just
do
you
have
the
that
photo?
A
A
A
It
would
end
up
looking
way
too
big
for
him
and,
as
you
can
see,
even
at
that
scale,
his
palm
would
not
fit
in
there
because
of
the
residual
thumb,
and
so
the
challenge
is:
how
do
you
come
up
with
something
that
will
fit
on
his
hand
where
the
final
design,
the
device,
doesn't
look
too
big
for
his
bodily
proportions?
So
that's
what
alexander
is
working
on
he's
been
challenged
to
do
what
he
can
within
a
three-hour
sprint
here,
which.
C
C
You
would
still
have
a
problem
because
with
the
fingers
as
it
is
right
now,
the
palm
would
be
around
230,
maybe
240
millimeters,
so
a
good
six,
six
centimeters
longer
than
its
natural
hand,
which
is
about
two
inches.
Something
like
that.
It
starts
to
look
pretty
obvious
so
like
it
looks
like
a
hog
hand,
easily
comic-con
style.
A
Trying
to
shave
away
at
any
of
the
extra
spaces
and
thin
the
walls
and
adjust
dimensions,
and
it's
working
on
repositioning
the
thumb
so
that
we
can
kind
of
mount
it
around
that
residual
thumb
anatomy
we're
still
trying
to
maintain
a
good
gripping
kind
of
shape
and
trying
to
maintain
the
overall
kind
of
proportions
of
the
hands.
A
lot.
A
lot.
H
D
Come
in
a
bit
to
the
cylinder
that
way,
that's
how
it
is
shape
of
the
snap
pins
currently.
C
I
need
to
modify
this
or
yeah.
No,
I'm
definitely
going
to
need
to
modify.
C
Oh,
this
happens
because
we've
rotated
rotated
at
30
degrees.
C
So
the
place
where
we,
where
it
intersects.
D
B
A
C
C
C
I
wanna
finish
the
orientation
first.
Okay,
should
we
should
I
try
to
make
this
into
a
pinch
into
a
slight
pinch,
so
rotating
this
rotating.
B
D
B
F
A
I
almost
wonder
if
you're
not
going
to
need
to
shorten
the
thumb
a
little
bit.
The
the
distal
piece
on
the
thumb
is
just
because
we've
positioned
this
sort
of
lower
and
further
out
than
it
normally
would
be,
and
that
thumb
is
coming
down
farther
than
it
normally
would
as
a
result,
and
especially
if
you
kind
of
rotate
it
up
towards
the
index
finger.
Oh.
C
C
We
do
have
a
shorter
version
of
it.
Do
you
okay,
yeah,
because
these
parts
are
identical?
Really,
oh,.
C
Which
yeah
they
are
not
quite
as
fat
as
the
as
the
farm,
but
doesn't
really
matter?
Does
it.
A
C
Okay,
I'm
gonna
replace
this
one,
or
are
you
with
this
one?
So
it's
gonna,
be
I'm
gonna
call
it
a
short
thumb.
C
C
C
A
A
A
A
C
C
A
I
definitely
think
that
looks
better.
It
looks
like
we're
gonna
get
more
of
the
grip
now.
Can
we
swap
out
that
index
finger
with
a
normal
size
one,
so
I
can
see
kind
of
get
a
better
sense
of
what
that
pinch
is
going
to
look
like.
A
Okay,
but
the
other
fingers
will
essentially
be
similar.
Do
we?
What
do
we
have?
We
have
like
in
the
normal
version,
we
have
two
different
size,
fingers
there's
a
longer
and
a
shorter
one
right
yeah,
so
we
would
use
the
shorter
one
as
the
index
and
then
the
longer
for
the
middle
two
and
the
shorter.
A
A
C
Making
sure
that
there
are
no
weird
intersections
between
bodies
and
making
combining
this,
so
we
need
to
decide
on
a
final
angle
on
this
one.
C
A
C
I
A
No
on
the
thumb
itself,
the
the
thumb,
the
the
prosthetic
thumb
pieces
there
you
go
so
now
from
that
angle,
I
think
what
we
want
to
do
is
rotate
it
clockwise
about
what
15
degrees,
maybe
so
that
it's
just
angled
up
a
little
bit
more
towards
that
index.
Finger.
A
I
wouldn't
worry
too
much
about
that.
Just
you'll
clean
up
the
connection
points
and
smooth
that
all
out,
but
the
grip
shape,
looks
pretty
good
to
me.
I
think
you're
on
the
right
track
here.
C
We
do
have
to
consider
that
I've
only
I've
only
used
the
bottom
joints.
I
haven't
really
used
these
joints.
A
A
Now,
if
we're
using
velcro
to
wrap
the
palm
basically
connecting
the
slots
on
the
on
the
3d
printed
piece,
you're
going
to
be
left
essentially
with
the
surface,
that's
covering
the
palm
is
going
to
be
made
of
the
underside
of
the
velcro,
which
is
kind
of
a
slick,
nylony
kind
of
a
surface.
We
got
to
think
about
how
to
make
that
grippy
for
him
on
the
palm.
C
C
A
A
bridge
right
here,
if
you,
if
you
bridge
it,
I
think
that
that
helps
to
have
that
rigid
structure
in
there
it'll
make
it
easier
to
operate.
I
just
wonder:
we'll
have
to
see
how
it
looks,
because
that's
the
piece
that
the
piece
that
we're
talking
about
that's
what's
going
to
be
interfering
with
the
objects
he's
trying
to
pick
up.
That's
the
piece
that's
going
to
stick
out
the
farthest.
I
think
so
we
just.
A
B
E
E
C
A
A
A
Just
the
left
side,
so
if
you
grab
just
the
anchor
at
the
far
left
end
and
pull
that
down
there,
you
go,
and
maybe
you
have
to
do
the
middle
one
too,
but
yeah
I'm
thinking
of
just
kind
of
widening
it.
On
that
left
side
a
bit.
C
Oh
right
for
for
extra
grip,
exactly.
A
E
F
B
A
F
B
C
Yeah,
it's
because
of
the
constraints,
one
of
the
constraints
is
really
stupid.
There.
E
A
The
at
least
in
the
in
the
assembly
materials
kits
that
we
offer
that
a
lot
of
our
volunteers
are
using.
We
include
velcro
buckle
straps
that
are
one
inch
wide
12
inches
long.
So
how.
C
A
good
yeah.
C
C
E
E
F
F
B
C
C
A
C
C
A
C
Yeah
using
a
dremel
using
plastic
paste.
C
To
fill
up
some
of
this
issues,
those
are
all
gonna,
be
gonna,
be
needed.
C
A
C
F
A
C
Nice,
how
do
you
reckon
I
should
combine
it
in
here?
I
obviously
need
to
remove
this
wall
completely,
but
should
I
leave
these
holes
or
should
I
try
to
make
something
that's
more
decent
in
there?
I.
A
A
So
what
happens?
If
is
there
some
way?
Can
you
cut
away
the
upper
portion
of
that
part
that
you're
pointing
at
now
and
then
do
a
loft
between
the
inner
surface
from
your
cut
and
the
inner
surface
of
the
other
part
of
the
hand?
Would
that
work
like
doing
a
cut
to
give
yourself
a
flat
inner,
contour
and
then
loft
from
that
to
the
other
side
of
the
hand.
C
Also,
just
using
the
these.
A
Yeah,
that's
I
hadn't
thought
of
it
that
way,
but
yeah
that
would
do
it,
and
then
that
creates
the
a
similar
surface
on
the
thumb
component.
Then
you
can
connect
them
or
lost
between
them
if
needed.
Try
that.
G
A
C
E
E
F
C
C
C
A
A
E
A
C
B
C
Yeah,
it's
because
of
yeah,
I
get
it
so
it's
because
of
how
deep
I
went
with
this
cut.
If
I
go
higher
up,
this
will
probably
work.
B
C
F
A
C
Because
now
it's
too
long,
it's
pretty
good.
That's
nice
question
is:
how
do
I
cross
select
the
things.
E
C
It
might
be
possible,
I
just
don't
know.
How
can
I
oh.
A
D
C
Work
with
with
solid
bodies
right.
G
C
E
B
C
A
E
A
E
A
A
You
know
it's,
it's
really
a
valuable
recording.
I
think,
though,
because
look
there
are
multiple
forces
to
modeling
and
what
we're
doing
right
now
is
a
sniping
need
modeling
attempt
to
come
up
with
an
initial
problem.
We
come
up
with
something
valuable
here,
that's
actually
worth
something:
you'll
go
back
and
you'll
do
a
proper
model
from
scratch
right
but
yeah.
This
is
very
it's
a
very
smart
way
to
do
initial
prototyping.
What
you're
doing.
C
J
C
C
C
That
piece
it
it's
the
the
thumb
stump
like
the
thumb
holder.
I
want
it
to
connect
over
here.
A
C
A
Oh,
it's
gonna
need
supports,
that's
for
sure
I
just
might
just
splurge
and
do
the
water
soluble
sports
for
this
one.
C
C
G
A
A
All
right,
23
minutes
here,
what's
our
best
option
to
get
a
channel
quick
and
dirty
through
this
that'll
work
for
a
test.
C
C
C
E
A
How
are
you
you're
using
a
line?
Wouldn't
you
want
to
use
us
like
one
of
the
splines
so
that
you
can
actually
set
up
a
curved
channel.
B
A
H
E
H
F
A
What
am
I
looking
at
here?
The
channel.
B
B
A
A
C
A
A
C
A
A
A
Look
at
that
hand,
oh
now
scroll
up
a
bit
rotate
up
a
bit.
I
mean
rotate
up
a
bit,
no
other
way.
Sorry
down.
I
guess
it
would
be
there.
You
go!
What's
that,
oh
now
to
the
left.
There
you
go.
What's
that
point
just
on
the
thumb
see
on
the
upper
portion
of
the
thumb.
What's
that
point
that
I'm
seeing
a
sharp
point?
A
What
is
that
this
one
nope
up
just
on
the
upper
side
nope
over
to
the
move,
to
the
right
to
the
right
down
down
to
the
right
to
the
right
there
that
point
right
there?
What
is
that?
Can
we.
C
A
B
C
C
I
did
not
expect
this
thing
to
become
quite
such
an
quite
such
an
issue.
Oh
no,
I'm
still
in
bloody
3d
sketch.
C
A
C
C
C
A
So
everything
but
everything
you
stuck
to
1.4
on
scaling
right,
yeah
got
it
all
right.
I
should
be
able
to
take
it
from
there,
then
and
again,
your
your
five
minutes
short
of
your
time,
and
if
you
don't
mind,
I'm
going
to
take
that
back.
So
I
get
ready
for
my
next
meeting
so
go
ahead
and
bring
this
to
our
app
very
nicely
done.
This
is
great.
A
A
A
So
I
think
that's
it.
This
will
be
I'll
get
this
post
up.
I
gotta
get
into
another
meeting
now,
but
I'll
post
this
up
again
in
the
in
the
hub
later,
so
we'll
get
it
somewhere
other
than
just
the
the
stream
get
somewhere
where
people
can
find
it.
I
think
this
will
go
into
the
probably
the
cad.
I
think
we
got
a
cad
space
or
something
like
that.
I'll
put
it
in
there.