►
From YouTube: Verify & Release By weekly UX Meeting | 3 June 2020
Description
No description was provided for this meeting.
If this is YOUR meeting, an easy way to fix this is to add a description to your video, wherever mtngs.io found it (probably YouTube).
A
So
welcome
everyone
to
the
very
fine
release,
yaks
team
meeting
and
yeah
I'm
extremely
excited
to
have
this
session,
particularly
today,
because
we
have
fun
UT
member
joining
video.
This
is
our
bi-weekly,
a
meeting
where
we
meet
as
this
team
of
product
designers
in
my
35
degrees,
and
we
have
a
standard
template
here
for
the
meeting
which
we
kind
of
like
go
over
through
so
I
place.
The
effort
fYI
the
read,
only
item
about
the
family
and
friends
day.
Thanks,
hey
enough
for
posting
that
first
and
that's
some
exciting
news.
A
B
Yeah,
so
I
just
wanted
to
share
that
at
the
testing
room
we
just
finished
our
first
category
maturity
score
/,
so
it's
a
based
on
the
old
process,
so
I
wouldn't
say
that
this
is
like
a
good
example.
Moving
forward
at
all,
to
be
honest,
I
mean
there's,
definitely
useful
things.
I
learn
a
lot
of
stuff
about
my
category.
The
category
that
I
was
testing.
I've
learned
a
lot
of
things
about
the
product,
but
yeah
like
the
process.
B
As
we
know,
change
and
it's
gonna
be
use
different
criteria,
but
I
still
feel
that
there
was
like
useful
stuff
and,
like
I,
think
that
we
yeah
we
run
it
in
a
way
that
actually
allowed
us
to
verify
that
what
we
did.
It's
the
right
thing
for
the
customer,
so
I
think
that
that
that
was
a
good
approach,
regardless
of
the
method
and
I.
Think
that
yeah
I'm
happy
that
we
were
able
to
move
that
category
to
viable.
It
was
compliant,
and
now
it's
viable
so
yeah
I'm,
happy
about
that.
B
B
You
know
I
realized
that,
like
the
first
call
that
I
had
was
like
sloppy
but
as
I
move
forward
with
the
calls
like
I
got
like
new
small
strategies
on
how
to
make
sure
that
I
was
getting
what
I
needed
out
of
customers
when,
like
validating
the
the
scenarios.
Just
one
example
is
like
when
you
start
reading
the
scenario
by
people
like
right
away,
start
jumping
doing
things.
You
know
and
I
feel
out
that
at
the
first
goal,
but
then
I
realize
that
that
the
second
person
was
gonna.
B
Do
that
as
well,
so
I
told
them
like
hey,
please
don't
do
anything
until
I
finish
reading
this
scenario,
you
know
and
that's
something
you
don't
know
until
you
go
on
you
tested
right
like
until
you
do
that
exercise.
I
feel
that
I
can
give
tips
on
that.
If
you
are
gonna
run
these
even
if
it's
good
the
new
process
and
yeah
I
just
wanted
to
share
that
proud
that
we
did
that
and
happy
that
we
were
able
to
move
one
category
up
in
the
max
really
scale.
A
Thanks
for
sharing
and
yeah,
it
seems
like
that
went
pretty
well
smooth
interesting.
We
had
some
well
I,
would
say
different
experiences
in
general
and
give
up
a
different
stage
group,
so
it
I'm
happy
that
you've
been
able
to
validate
them,
which
we
wouldn't
even
give
it
a
level
up.
So
thanks
a
lot
for
sure.
Yes,
as
ones
that,
if
anyone
had
would
be
having
any
questions,
feel
free
to
reach
out
I
hand
over
to
your
guests.
C
Just
so
I
have
a
better
overview
of
how
many
items
we
currently
have.
These
are
the
ones
that
I
had
identified
so
far.
They
are
not
like
categorized
by
category
or
anything
like
that.
So
same
thing,
if
you
have
in
your
stage
group
overlap
the
items
that
you
think
are
interesting
to
release
management.
Let
me
know
I've
been
here:
I
have
a
goal
to
work
on
at
least
one
UX
slash
front
and
issue
per
milestone
now,
so
this
is
just
part
of
a
an
exercise
to
see
how.
C
C
D
C
So
there
are
not
you,
my
polish,
because
my
polish
is
just
like
correct
implementation
or
whatever
styles
or
things
that
can
be
improved.
The
new,
except
is
really
good
things
that
were
created
from
technical
depth
and
UX
bug
is
just
above
that
touches
the
user
experience.
I
think
this
is
also
related
to
the
conversation
we
had
about
King
the
Xbox
labor
rights
that
we
had
a
couple
of
weeks
ago.
Yeah.
D
So
I,
like
I've,
got
a
little
bit
lost
on
that
conversation.
I
think
we
had
it
somewhere,
but
it
is
not
fully
clear
to
me
when
you
would
assign
UX
depth
like
a
bug
is
wrongly
implemented
because
of
like
like
there's
like
technical
back
there
or
like
a
bug,
is
like
it's
programmatically,
not
correct,
thus
creating
some
problem
right.
The
new
exdeath
would
not
like
that
would
be
a
separate,
separate
bucket
right.
Okay,.
C
D
C
I
also
see
this
is
that
these
are
front
end.
Bugs
that
touch
the
you.
Are
they
wax
that's
how
I'm
also
going
over
them
and
I.
Think
it's
also
too
hard.
This
question,
you
know
just
go
over
those
issues
and
decide
if
they
are
you
I
polish.
She
likes
that
bug
whatever,
but
these
are
just
what
we're
calling
wax
bugs,
because
it's
just
a
bunch
of
UX
issues
and
some
of
them
include
bucks,
and
we
also
have
a
different
tactic
for
UX
feature
requests,
so
everything
the
only
environment
doesn't
have
legacy.
D
C
It
said
to
me
when
you
erase
the
you
left
a
comment
to
one
of
the
issues
right
may
be
asking:
what's
the
difference
and
I
was
a
bit
like,
should
I
go
ahead
and
add
this
to
eat
it
into
the
handbook
right
now
because
anyone's
in
a
book
with
handbook,
we
just
have
like
a
mullet
fullest
list
of
labels
and
what
did
what
they
mean?
We
don't
have
like.
You
know
anything
like
like
a
place,
a
placeholder
for
you,
except,
for
example,
it's
everywhere
in
the
end
book.
C
B
You
asked
that
should
be
analogous
to
detect
that,
in
the
sense
that
it's
usually
that
it's
created
in
a
sloppy
way,
and
then
we
look
back
at
it.
You
are
like
oh
I
mean
just
tell
me
what
it's
supposed
to
do,
but
it's
not
right.
You
know,
but
still
it's
serving
the
purpose
I
did
that.
That's
how
I
will
define
them
like
separate,
like
anything
that
it's
a
actual
UX
mark
or
like
an
actual
yeah.
It
will
be
something
that,
like
it's,
broken
and
I,
think
everything
else
that
feels
like
wrong.
D
Explanation
so
yeah,
like
I,
think
you
have
like
a
salad
point.
On
the
other
hand,
I
would
say,
like
you,
except
I,
would
often
thought
of
myself
like
hey
if
this
creates
user
confusion.
If
this
has
like
usability
problems,
those
kind
of
things,
though,
like
easily
fall,
or
at
least
leaning
towards
the
bucket
of
UX,
that,
if
that
you
know
like
is
it
is
doable
like
if
that
is
filterable
related
to
your
definition
of
you,
accept
versus
you
like
that
bug,
that
is
to
be
like
I
think
it
it
can,
but
maybe
not
like.
B
I
think
what
I
was
pointing
at
like
tactically
right
now
is
that,
since
my
beginning,
at
gitlab,
I
have
never
attacked
anything
as
you
explore
like
I.
Don't
know
how
reason
is
that
label
I
always
do
inner
bark
or
you
accept,
or
both
right
yeah
like
for
me,
a
bug
is
about
regardless,
if
it's
a
technical,
front-end
or
like
if
it's
born
you're
experiencing
that
bug
in
the
front
end
right,
like
it's
impossible,
not
to
like
seeing
the
impact
of
your
experience.
So
for
me
any
bark
is
a
UX
bargain.
B
C
Also,
when
we
think
about,
for
example,
white
college
right,
we
need
to
remind
ourselves
that
it's
really
related
to
pajamas
as
well.
It's
like
all
those
stylists
and
all
this,
the
nitty-gritty
of
the
UI
that
should
be
implemented
or
styled
in
a
way.
But
it's
not
and
I
completely
understand
the
combination.
B
That's
a
great
point
because,
like
sometimes
I
see
things
I
don't
even
know
if
I
want
tell
the
pajamas
people
like
hey
this
component
is
wrong
or,
like
I
mean,
let's
start
by
saying
that
not
everything
uses
gitlab
UI
right
like
so
there's
things
like
these
are
no
using
good
love.
You
I,
I
think
we're
responsible
to
go
on,
say
like
hey.
We
gotta
fix
these
and
the
option
in
those
cases
is
either
using
the
TWI
component
or
fixing
it
it
matches.
Whatever.
C
Ui
or
pajamas,
but,
for
example,
if
it
says
styles
from
the
page
layout
right
those
days
and
evening
then
the
evening
in
the
code
base
itself.
So,
for
example,
let
me
just
let
me
share
my
screen.
I
think
that's
makes
it
clear,
I
added
here
to
the
description
I
caught
her
don't
have
too
many
tabs
open
and
it's
the
description,
an
example
of
UX
tent
that
we
generated
now
in
release
management.
Can
you
folks
see
thanks?
C
Alright,
the
document
yeah,
so
this
was
the
original
merge
request,
was
to
add
the
type
drop-down
to
the
release
to
edit
release
page
and
then,
during
this
merge
request.
You
see
here
that
these
settings
are
what
this
is
nothing
right
if
this
would
just
follow
up,
not
follow,
but
this
would
not
be
raised
as
an
issue
right
now.
It
is
merge.
Request
would
be.
C
Future
but
because
while
I
was
reviewing
the
Saito
Nathan,
this
is
this
is
wrong.
This
needs
to
be
fixed,
so
we
generated
another
issue,
a
follow-up
for
UX
debt.
So
it
is
a
UI
polish.
It's
like
a
new
wax
bug
right,
but
because
we
identified
in
a
merger
quest
face
during
the
development
phase,
it
generates
dissent
and
then
we
fix
it
during
the
milestone.
So
I
think
it
really
depends
on
the
context
and
how
we
want
to
label
and
treat
those
things.
But
to
me,
as
long
as
they
are
attracting
the
fix,
you
know,
I.
B
E
A
C
A
D
Is
that
I'll
take
the
next
point
for
PD
and
C
is
a
progressive
delivery
and
continuous
integration
I
have
introduced
riding
for
both
you
exactly
UI
polish,
as
it
like.
A
similar
kind
of
like
way
as
well.
Yeah
I'll
describe
is
like
different
process,
but
the
idea
is
that,
with
triage
tracking
reports,
the
product
manager
and
the
UX
er
are
being
reminded
to
triage
the
issues
and
assign
basically
a
milestone
and
assign
a
severity
and
priority
label
to
all
issues
and
like
initially
it
was
just
bugs.
D
Then
you,
except
was
introduced,
like
I,
was
not
directly
involved
with
that
and
what
I've
added,
at
least
for
CI
and
the
product
deliver.
A
progressive
delivery
group
is
adding
a
you,
ik,
UI
polish,
but
specifically
adding
in
heat
maps,
which
makes
it
possible
to
see
like
hey
how
many
issues
are
currently
without
a
milestone.
How
many
issues
are
currently
without
any
severity
labels,
and
if
so,
how?
D
Many
issues
are,
for
example,
within
the
severity
two
and
priority
two
like
well
part
of
the
heat
map,
and
that
way
you
can
get
an
overview
of
how
well
you're
doing
in
your
stage
group
I've.
Yet,
to
make
some
improvements
there,
but
for
progressive
delivery.
This
going
very
well
and
for
see
I
am
starting
to
start
it
up,
so
I'll
be
working
with
you.
Vide
vide
got
to
get
that
going
and
apart
from
that,
there's
the
standard
process
of
suggesting
at
least
one
UX
that
and
UI
polish
issue
towards
p.m.
D
A
B
F
D
F
B
B
B
D
Currently
it
is
that
way.
I
would
say
that
there
is
like
an
improvement
to
be
made
there
with
like
some
kind
of
like
a
priority,
matrix
meeting
or
whiteboarding
meeting,
and
then
you
know
a
sign
those
severity
and
and
priority
labels
I
think
that's
good,
getting
somehow
a
little
bit
closer
to
what
Vienna
is
doing
with,
including
them
into
a
context
and
then
looking
at
them,
potentially
together,
I,
don't
know
if
you're
doing
that
right
Anna,
but
in
the
end
it
kind
of
serves
the
same
goal
of
getting
things
scheduled
right,
one
way
or
another.
D
C
C
D
I
think
I
think
it's
important
to
look
at
those
try
to
report.
Similarly,
as
you
have,
for
example,
the
stand
stand
up
but
like
it
is
a
tool
for
us
to
communicate,
and
you
know
do
some
backlog
management
while
we
like
are
not
needing
to
always
think
of
it
ourselves,
but
it
is
not
necessary
to
do
it
like
it
is
a
tool
it's
there
to
help
us
not
for
us
to
help
them
right,
like
that's
the
way,
I
look
at
it
at
least.
A
Interesting
learnings
here,
yeah
I'm
curious
to
hear
how
this
gonna
be
a
IBM's
gonna
behave
further
with
this
try
out
reports
and
how
like
they're
gonna,
be
prioritizing.
Do
you
maybe
like
if
you
can
even
show
us
like
a
little
yeah
a
little
demo
if
you,
if
you
will
find
that
that
works
for
the
PM's,
but
yeah
I
understand
it
in
some
stage
she
looks
is
probably
not
needed.
Like
penny
you're
saying
if
check
is
following
up
with
everything,
that's
just
perfect.
A
Okay,
all
right
so
I
see
our
process.
Part
is
empty.
Just
like
quick
call
out.
Anyone
wants
to
share
any
interesting
process
that
folks
tried
or
anything
something
interesting
that
works
in
a
stage
group
doesn't
seem
like
that.
Alright,
then,
to
cross
stage-
and
the
first
item
is
mine.
However,
like
I,
see
much
more
important
items,
so
I
won't
spend
time
on
this.
A
This
is
this
was
a
follow
up
from
our
previous
team
call
from
the
retro
point
that
one
mentioned
about
putting
in
one
place
all
of
the
meetings
that
we
are
having
as
a
team
vehicle
is
going
to
be
extremely
helpful
for
you,
so
I'm
gonna
make
sure
that
I
merge
that
virtual
quest
soon
and
I'm
also
making
the
board
where
I
would
collect
all
of
this
type
of
issues.
You
know
where
I
asked
a
team
for
input,
so
then
you
can
go
there
and
see.
B
A
Just
to
make
sure
that
we
move
on
with
some
of
the
things
faster
that
needs
input
and,
of
course,
like
pull
around
the
red
on
this
so
but
keep
you
posted
I
want
to
put
something
visual
behind
this
word.
So
what's
not
supported,
spend
too
much
time
and
a
quick
note
from
myself:
hey
I've
watched
all
of
the
uxk
Cox
video
I
really
really
enjoyed
them.
A
few
like
I
learned
so
much
yeah,
because
some
of
the
things
I
feel
like
it's
really
easy
to
keep
when
you're,
not
on
stage
group.
A
So
it
was
very
useful.
I
know
that
their
team
are
there.
You
are
also
doing
that.
I
haven't
watched
theirs
though,
but
I
know,
I
should
and
I'm
curious
in
the
team
like
to
you.
Do
you
watch
other
product
designers,
video?
Maybe
somebody
watch
the
ones
from
deaf.
Like
you
know,
do
you
think
this
is
gonna
be
helpful
for
us
in
the
first
place?
Of
course,
this
is
a
topic
for
retro,
but
just
wanted
to
quickly
ask
you
I
I.
B
Did
watch
them
all
and
I
felt
a
little
bit
bad
later,
because
I
didn't
mind
where
I
mean
like
Dimitri's
are
like
super
like
with
the
slides
and
stuff
Hana's
ones
were
like
very
I.
Don't
know
like
like
presenting
to
an
audience
and
mine
were
like
oh
yeah,
here's
what
I'm
working
on
you
know.
Oh
I,
see
you
later.
G
G
A
Cool
all
right.
Well,
it
sounds
good.
That's
great
I'm,
happy
that
at
least
you
know
that
we
are
coming
and
watching
those
as
I
said
after
we
run
the
ones
with
PMS.
Let's
run
a
quick,
read,
travel
create
an
issue,
so
we
can
compare
the
two
ways
to
do
that
and
see
that's
useful,
because
I
can
imagine
that
that
takes
time,
that's
like
additional
activity,
so
I
don't
want
to
ask
to
spend
time
on
something
that
won't
be
valuable.
However,
I
feel
like
that's
going
to
be
really
interesting.
C
Just
one
thing
is
I
I
really
like
that
we
did
the
videos,
but
I
personally
still
see
the
ballerinas
just
talking
about
it.
Sometimes
you
know
just
say:
yeah
here's
a
list
of
the
three
issues
that
I'm
working
on
and
having
them
in
the
agenda
or
something
so
that
we
can
not
wait.
You
don't
have
to
wait
for
the
video,
but
you
can
have
access
or
have
a
way
to
find
it.
You
mentioned
above
like
having
the
board
or
having
something
like
that.
C
C
C
This
one
right
yeah,
so
just
a
quick
question
if
you
guessed
this
before,
but
is
anyone
working
on
analytics,
analytics
components,
data
visualization
anytime
soon
or
you
know,
you
have
items
in
your
backlog
and
I'm
asking
this
because
I
have
this
test
to
identify
the
gitlab,
UI
components
or
at
least
some
UI
components
to
use
in
the
director
dashboard
or
the
group
level.
Ci,
CD,
dashboard
and
I
just
want
to
know
because
I
feel
like
I
asked
this
before,
but
I.
Don't
really
remember
if
anyone's
working
with
analytics.
A
C
C
He
stops
and
it's
like
90
percent,
similar
to
what
we
trying
to
do
on
release
management.
The
difference
is
that
they
want
to
have
like
a
widget
kind
of
a
widget
dashboard
when
the
users
and
people
can
just
stay
on
the
slide
file
which
data
points
they
want
to
render
in
the
dashboard
view
and
but
like
for
all
data
right,
any
any
data
points
and
for
us
it's
really
like
related
to
environments
and
employment,
etc.
C
D
D
Thanks
thanks
for
that,
you
know
this
is
an
issue
that
recently
got.
You
know,
split
off
in
terms
of
UX
scope,
so
the
engineering
is
going
to
work
on
improving
when
the
detached
label
is
shown
at
all.
So
I
think
that
is
that
will
improve
the
situation
at
least:
buy
buy,
buy
some
and
we'll
kind
of
delay.
The
UX
conversation
a
bit
to
a
separate
new
focus
focus
issue.
I
saw
that
you
left
a
lot
of
a
lot
of
information
there.
Thank
you
for
that
in
terms
of
like
UX
availability,
this.
D
This
is
all
bit
like
additional
work.
I
want
to
get
to,
but
there's
more,
you
know
more
priority
work
for
me.
First,
that
needs
to
be
done
so
I'm
thankful
this
as
being
scoped
off
to
it
a
separate
issue,
but
I've
made
a
comment
inside
that
new
issue
that
there's
a
lot
of
content
to
go
through
in
the
old
one.
So
your
content
will
not
be
forgotten
and
will
be
reviewed
in
that
nation.
C
D
The
meet
actually
also
everything
yeah
I,
don't
want
to
make
don't
wanna,
let
that
work
go
to
waste
and
I
know.
There
was
some
research
on
this,
and
thanks
for
putting
in
some
details
in
there,
there
surely
is
important
because
will
be
so
nice
to
just
be
able
to.
You
know
finish
that
confusion,
because
even
though
I
was
involved
in
implementing
it
even
even
to
me,
it
still
confuses
it.
Looking
back
at
it
like
attach
detach,
they
are
like
it's
such
a
weird
terminology
being
used
there
yeah.
C
And
then
from
my
science
I
did
the
whole.
We
we
did
the
whole
investigation
and
document
documented
everything,
but
then
there
were
no
proposals
and
no
prototypes
and
no
follow-up
from
all
those
issues.
So
I
think
it's
also
a
good
exercise
and
then
I
can
definitely
help
you
there,
because
it's
better.
If
we
have
a
discussion
than
if
you
have
to
watch
six
hours
of
user
interviews,
because
I
think
that's
the
amount
of
people
interviewing
so
yeah.
Let
me
know.
A
G
Got
nothing
other
than
we're
using
dovetail
now
for
our
tool,
so
everybody
should
have
gotten
an
invite
if
I
learned
today,
if
you
don't
like
hit
the
button
to
activate
your
invite
it
flips
over
to
just
a
view,
only
account
you've
got
like
two
weeks
to
do
that.
So,
if
you
didn't
activate
it
go
and
do
that,
if
it
still
is
like
a
viewer,
account,
I
can
change
it.
If
that
admin
rights
and
we
think
you've
got,
you
should
have
gotten
an
invite
I
hope
at
some
point.
G
If
you
don't
get
one
in
the
next
week,
let
me
know,
and
I
can
send
you
one
from
the
system
and
if
you've
never
used
up
tail
before
welcome
I
haven't
either
it's
what
we're
using
to
capture
note
capture
I,
get
either
video
to
notes
and
our
insights
and
our
findings.
So
we
don't
write
reports
here.
Instead
we're
very
much
more
agile
in
how
we
present
what
we
learn.
So
we're
going
to
use
that
platform
now
moving
forward
to
present
all
of
that
information.
There's
a
ten
minute
video
somewhere
to
watch.
G
A
All
righty
and
well
as
a
final
final
point,
I
actually
just
really
wanted
to
share
this
I'm,
not
sure
Laura.
Maybe
this
is
already
being
included
into
the
job
stupid
Arnold
that
huge
work
that
you
are
doing
right
now,
but
by
your
recommendation.
I'm
reading
this
book,
that's
by
the
way,
actually
so
easy
to
read
and
so
down
to
earth.
Explanation
of
my
jobs
to
be
done,
recommend
it
to
everyone.
Have
it
like
on
my
iPad
I,
don't
know
it's
just
like
a
cheese
go
very
fast
and
I
didn't
go
too
far.
A
Yet,
but
what
I
really
liked
and
what
makes
me
a
lot
of
sense
and
like
I,
inserted
this
graphic
of
I,
don't
I,
don't
remember
how
they
call
it,
but
I
think
it's
a
jobs
to
be
done.
Grouping
or
something
like
that,
and
this
is
a
nice
visualization
of
how
you
visa
visualize
the
whole,
like
user
journey,
with
the
jobs
to
be
done
from
the
beginning,
to
middle
to
an
end
and
I
thought.
G
It's
mapping
the
job,
so
I
actually
talked
to
Holly
about
this
yesterday
and
her
p.m.
and
Mike
as
well,
because
they
had
some
questions
about
their
jobs
or
their
jobs
too
granular.
Are
they
too
high
level
and
I
suggested
that
maybe
they
map
them
out,
because,
if
you're
not
sure,
if
you're
at
the
right
level
to
start
with,
try
mapping
it
out
at
that
level?
G
And
if
you
find
yourself
missing
some
steps
or
missing
some
tools
or
missing
some
parts
of
that
job,
then
you
either
need
to
go
probably
down
in
granularity
to
get
closer
to
more
detail.
If
you
find
yourself,
Matthew
Under,
the
Sun,
you
might
go
one
level
in
job
detail,
so
my
hopefully
we'll
meet
on
Friday
I
Monday
was
a
holiday
in
Europe,
so
that
was
on
me.
I
scheduled
a
follow-up
on
Monday,
so
it's
scheduled
for
Friday.
G
I,
really
hope
that
the
next
hour
will
allow
the
group
to
get
aligned
on
how
we
want
to
communicate
granularity
and
altitude
of
jobs
to
be
done,
I'm
so
glad
you're
enjoying
the
book
Nadya.
It
really
is
one
of
the
best
books
that
I
have
read
on
jobs.
To
be
done,
as
it
relates
specifically
to
design
in
research,
not
just
this
86
step
process
that
this
other
guy
came
up
with.
G
That's
ridiculous
and
no
one's
ever
gonna
follow
it's
very
consumable,
very
user
friendly
to
read
most
of
my
stuff
that
some
that
jobs
to
be
done,
merge
request
came
from
the
book,
so
I'm
gonna
need
to
really
put
his
byline
under
there
somewhere
and
I
I.
Think
I
might
suggest
it
to
the
book
club
as
well
as
their
next
book
to
leave,
because
it
really
is
effortless
to
read
and
very
very
simple,
and
you
can
actually
look
at
it
and
go.
Oh
that's
something.
I
can
do
with
my
p.m.
G
or
with
my
other
designers
and
I
keep
mapping
jobs
out.
We're
gonna
talk
about
that
on
Friday,
because
I
think
that's
going
to
be
something
that
will
help
help
people
to
visualize
what
they're
trying
to
capture
in
a
statement
as
well
as
being
able
to
pickup
the
user
story,
piece
and
task
piece
as
well
so
yeah,
because
you
kind
of
map
out
tasks
like
you
know.
You
map
out
processes,
but
you
don't
think
of
it
from
a
higher
level.
You
point:
okay,
nice.
A
All
right,
I,
don't
want
to
make
sure
I
want
to
make
sure
that
I
don't
keep
anyone
over
at
the
time.
I
know
thanks
a
lot.
Everyone
for
joining
me
today
again
welcome
super
nice
to
have
you
on
the
team
thanks
a
lot
for
being
so
open
to
go
through
my
torture
of
five
activities.
No,
no
I
know
everyone
really
like
that
from
time
to
time,
but
yeah
thanks
a
lot
and
yeah
I
have
a
good
evening
or
day
or
whatever
is
the
time
they're
you
Jetson.