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From YouTube: Create:Editor Product/UX Weekly - 2021-06-23
Description
Weekly Editor group sync between Product and Design
A
Hello,
everyone:
this
is
the
product
design,
sync
for
the
editor
group
and
it
is
june
23rd,
so
I'll
jump
right
in
I'm
gonna
move
my
stuff
around
real,
quick
and
talk
about
these
two
things.
First,
on
the
agenda,
so
I
wanted
to
summarize
some
of
the
feedback
that
I've
been
fielding
in
our
feedback.
A
Issues
for
our
big
14-0
releases
very
excited
that
it's
all
out
there
and
I
came
back
to
generally
positive
feedback
and
excitement
which
was
great
to
come
back
from
some
vacation
time
and
see
that
the
content
editor
issue
is
not
as
probably
as
expected
it.
It
doesn't
hit
as
many
people,
but
it's
not
as
active.
The
people
that
are
in
there
are
universally
asking
for
image
insertion
and
table
editing,
which
we
knew
was
going
to
be
our
next
effort.
So
that's
excellent
validation
that
we're
working
on
the
right
things
in
14.1.
A
Overall
people
are
into
the
idea
of
the
content,
editor
and
kind
of
see
where
we're
headed
and
it's
very
validating
the
feedback
in
that
issue.
So
I'm
excited
by
that.
Hopefully,
I
think,
and
I'll
get
to
this
later
on
my
last
agenda
point,
but
I
think
it
also
has
me
feeling
like
we.
A
We
might
want
to
move
sooner
than
later
to
change
the
editing
experience
over
into
a
block
editor
and
more
of
a
full
page
editing
like
your
vision
document,
but
we'll
try
and
figure
out
where
that
fits
in
and
when
to
do
it
in
what
order
you
don't
need
to
do
that
in
a
synchronous
meeting
and
then
in
the
top
left,
nav,
there's
very
little
feedback
on
the
the
left,
nav
in
general
seems
pretty
widely
accepted.
A
It
seems
fairly
universal
to
me
that
people
who
have
large
screens
don't
respond
as
well
to
this
change,
because
they
they
see
that
there's
room,
I'm
still
working
on
my
response
to
the
last
bit
of
feedback,
but
generally,
I
think
making
it
clear
that
this
is
an
iterative
step
towards
a
larger
change
and
adding
more
functionality
in
this
menu
while
like
using
that
space
for
other
things
is
going
to
be
a
change
for
the
better
in
general,
so
nobody's
you
know,
threatening
to
leave
git
lab
over
it.
A
B
A
I
saw
the
work
in
progress
and
it
really
came
together
towards
the
end
and
those
last
mrs
merged
to
polish
everything
up.
It
is
delightful
in
my
opinion,
so
for
the
record.
I.
A
C
C
To
say
that,
like
I
think
this
was
a
really
good
example
of
using
feature
flags
really
so
because
we
had
the
future
flag
up
a
lot
earlier.
We
got
a
lot
of
internal
feedback
so
that
dennis
and
paul
can
make
those
polish
changes
prior
to
like
unleashing
it
to
the
wider
audience.
So
yeah,
I'm
really
good
with
that,
because
yeah
it'll
be
a
total
different
14..
C
If
we
didn't
release
what
the
future
was
like
and
so
happy
with
that
and
yeah
more
polished
to
come
because
yeah
I've
been
looking
at
some
of
some
of
the
other
concerns
from
the
feedback.
So
for
me,
I'm
almost
happy
but
he'll
get
there
for
me
like,
like
you
know,
you
can
see
the
imperfections
with
this
and
that
but
yeah,
I
think
it
was
a
great
team
effort.
C
A
It's
been
a
it's
been
a
great,
it's
been
a
great
team
effort
and
to
watch
them
come
together
and
work
on
these
separate
areas,
but
share
learnings
as
as
we
went
along
was
really
great.
I
think
the
next
point,
oh
so
yeah
amy.
I
don't
know
if
you
want
to
share
you,
don't
okay!
A
Well,
yes,
the
feature
flag
approach,
helped
a
lot
I
I
would
say
for
for
future
planning
if
anybody's
watching
this
and
attempting
to
ship
two
massive
redesigns
of
our
global
navigation
simultaneously
in
a
major
release
like
bacon
in
one
more
milestone
where
the
feature
flag
is
on
internally,
or
something
like
that
or
like
in
a
control
group
where
we
can
continue
polishing,
you
know,
there's
always
something
you
can
do
with
more
time.
It
can
always
use
more
polish.
A
I
feel
good
about
the
what
we
shipped
in
production,
but
I
feel
like
we
knew
some
of
this
feedback
was
coming
and
we
could
have
had
another
milestone
to
address
it
before
releasing
yeah.
Hindsight,
though,
speaking
of
hindsight
for
future
reference,
I
was
struck
by
my
this
is
a
shortcoming
on
my
my
side
for
not
communicating
this.
A
In
a
more
global
way
or
baking
in
the
time
to
find
a
way
to
communicate
this
in-app,
but
we
moved
a
lot
of
things
around
on
the
left
nav
and
I
kind
of
just
naively
thought
that
there's
a
learning
curve,
we
have
issues
and
epics
that
people
can
follow
along,
but
obviously
not
everybody's,
like
in
our
issues
every
day.
A
So
when
things
like
labels
moved
to
project
information,
we
tested
it,
we
knew
that
it
was
a
better
end
result,
but
we
didn't
communicate
that
clearly
even
internally.
So
I
had
like
the
pm
for
plan
like
asking
me
where
labels
went
and
I
realized
you
know
that
could
have
been
better
communicated.
I
don't
know
if
that's
docs,
because
not
everybody
reads
the
docs.
I
don't
know
if
that's
in-app
notifications,
because
we
had
so
many
changes
that
an
in-app
notification
would
have
been
cluttered
and
and
unclear
anyway.
A
C
Yeah,
I
think
pinging,
the
relevant
pms
we've
been
like
the
right
thing
to
do
here,
kind
of
like
what
we
did
with
that
create
new
project
kind
of
stuff.
Where
to
create
new
group,
where
we
brought
in
that
group
to
say
hey,
we
want
to
change
all
these
things
about
it,
and
then
they
were
like
cool.
We
did
some
like
testing
on
our
side
and
we're
happy
to
make
these
changes
or
whatever.
So
I
think
there
was
awareness
from
that
side.
C
The
stuff
with
like
moving
members
was,
like,
I
think,
a
joint
effort,
as
in
that
cover
agreed
yeah.
I
think
we
just
missed
miss
linking
up
the
labels
one
because
other
than
that
did
you
get
anything
else.
A
A
This
might
be
just
bias
from
the
feedback
coming
from
the
pms
and
and
recency
of
that
feedback,
but
it
does
seem
like
maybe
there
should
have
been
a
more
easily
accessible
and
concise
list
of
like
this
menu
item
is
changing
to
this
location,
and
this
you
know
in
the
past
what
I've
seen
others
do
is
like
leave.
The
notif
leave
the
item
in
two
places
and
say
like
it's
moving
over
here
or
in
the
docs
comment,
but
it
was
so
there
were
so
many
things
changing
that
doesn't
scale
anyway,
again,
there's
nothing.
A
C
Yep,
another
idea
is
just
to
increase
the
future
flag
group,
so,
like
fyi
people
like
you're,
getting
this
feature
flag,
and
this
is
why
you're
getting
it
or.
C
C
You
know
at
the
same
speed
as
what
we're
thinking
about
things,
and
I
think
it's
only
when
the
pixels
hit
the
screen
that
people
like
gave
really
constructive
feedback.
That
was
useful.
So
it's
probably
you
know
that
someone
in
that
group
of
responsible
for
labels
could
have
gotten
the
feature
flag
earlier
and
be
like
hey
what's
going
on
here.
So
maybe
that's
something
that
we
should
consider
like.
Yeah
feature
flag
for
our
group
first
and
then
thinking
about
who
should
we
expand
out?
A
I
guess
just
for
the
record
I
did
include,
I
opened
up
the
opportunity,
and
one
of
them
at
least,
was
in
our
initial
feature,
flag,
rollout
and
just
didn't
come
up
as
as
feedback
until
later.
So,
yes,
being
more
explicit
and
and
again
having
a
little
more
time
to
roll
that
out
gradually
internally
would
have
been
ideal.
A
Yeah
no
and
it's
that's
that's
something
where
I
feel
like
the
time
crunch
hit
me
and
and
the
team,
where
a
little
more
time
and
a
little
more
preparation.
We
could
have
done
something
like
that
in
app
and.
A
Yeah,
I
think
initially,
our
our
idea
was
to
use
the
broadcast
message
on
the
top,
but
then
we've
we
discovered
through
the
process
like
while
I
was
out,
michael
and
and
paul
discovered
that,
like
that,
wasn't
necessarily
the
proper
use
of
the
broadcast
message
and
there
are
other
ways
to
handle
that
notification.
A
With
that
learning,
I
think
next
time
we
can
be
a
little
more
intentional
about
building
in
pop-ups
or
tool
tips
or
toast
messages
in
certain
places
or
on
certain
views,
so
yeah
a
little
bit
of
lessons
learned
there,
but
yeah.
Luckily
we're
not
actually
removing
any
functionality.
So
it's
it's
a
little
bit
of
a
learning
curve.
Hopefully
people
will
get
over
it.
A
If
we,
if
we
find
increased
or
continued
confusion,
then
maybe
our
research
was
not
comprehensive
enough
and
and
we
could
review
you
know
we
could
revisit
the
decision,
but
I
think
right
now:
it's
just
something
new
took
people
by
surprise
and
they'll
figure.
It
out.
A
A
A
I
created
an
issue
based
on
the
feedback,
but
we
had
talked
about
this
before,
but
the
the
feedback
on
how
many
clicks
it's
taking
to
get
to
projects
or
navigate
the
top
menu.
One
of
the
ways
we
thought
about
addressing
this
was
using
a
hover
pattern
to
display
the
left
or
the
right
panel,
the
detail
panel.
A
Panel,
the
detail
view
for
each
top
level
thing
was
another
thing
that
I'm
just
not
sure
the
value
is
there
immediately,
because
we
haven't
received
enough
like
input
on
what
would
go
in
those
detail.
Panes
for
all
of
the
items
like
for
us,
snippets
is
pretty
clear.
I
think
you
know,
activity
is
pretty
clear,
and
maybe
milestones
is
is
pretty
obvious,
but
operations
and
security
not
quite
sure
what
would
go
in
there.
A
C
Yeah
no
like
on
the
scale
of
like
things
to
fix
from
there
like
yeah,
we
can
debate
about
that.
I
shared
our
kind
of
idea
with
the
growth
team
as
I,
this
is
potential
screen
real
estate
that
you
could
use
to
do
something
here.
Milestone
snippets
are
kind
of
like,
like
you
said,
there's
something
to
do
there.
The
other
pages
are
kind
of
interesting
because
they're,
essentially
dashboards
and
it's
like
it's
a
dashboard.
C
So
it's
really
hard
to
say:
yes,
we're
going
to
present
something
useful
here,
so
we
could
wait
or
you
know,
maybe
we
just
proceed
with
just
a
hover
thing.
Yeah,
like.
C
C
And
handling
the
feedback
around
the
way
our
tooltips
work
you
know
versus
like
the
pop-up
menu.
I
I
feel
like
there's
some
quick
things
that
we
could
try
out
for
near
release
where
we
just
make
a
small
adjustment
to
our
tooltips
so
that
you
can't
help
click
on
it
or
that
can't
like
move
your
mouse
to
it
like
a
normal
tools
tip
but
yeah.
C
So
those
are
like.
I
recognize
that
we
want
to
move
on
to
some
editor
stuff,
so
yeah,
let's,
let's
discuss
that
and
asian
constantly
about
what
we
feel
is
most
important,
but
I
think
you
and
I
seem
to
be
on
par
with
like
where
we
want
to
take
things.
A
Yeah
and
I
see
the
link
to
the
epic
you've
got
there.
I
agree,
I
mean
two,
the
two
of
them,
I
think,
are
scheduled
for
14-1,
I'm
not
sure
they
have
the
deliverable
milestone
so
they're
not
necessarily
assigned
to
anybody.
A
I
guess
they're
just
coming
out
of
design,
so
if
we
can
get
those
playing
for
fourteen
one
or
fourteen
two,
that
would
be
fantastic
and
then
potentially
the
the
like.
A
The
hover
pattern,
exploring
the
hover
pattern
or
ways
to
reduce
the
clicks.
I
think
the
other
possibility
we
see
in
the
feedback
is
just
like
automatically
focusing
the
search
field,
which
I
know
we've
gone
back
and
forth
and
discussed
in
issues
before,
and
that
has
implications
on
keyboard,
navigation
and
accessibility
for
screen
readers,
yeah.
C
So
that
that,
like
keyboard,
focusing
thing
that
is
like
like
focusing
on
the
search,
we
took
that
away
like
three
four
months
ago.
So
it's
like
some
people
are
realizing
it
now.
But
it's
been
like
that
for
a
while
yeah
yeah
it
does.
It
does
make
sense
so,
but
I
think
that
can
be
handled
like
exclusively
from
this
just
like
how
adding
and
removing
that
happened
exclusively
from
the
navigation
work
so
for
sure.
A
Yeah
cool,
I
think
we're
definitely
on
the
same
page.
The
only
other
thing
I
need
to
talk
to
fran
about
the
refactoring
of
the
group
sidebar.
Since
that
didn't
get
done.
I
don't
want
it
to
get
too
stale,
but
it
has
a
fairly
large
time
investment.
It's
probably
a
full
milestones
worth
of
work,
and
I
don't
necessarily.
A
So
that
said,
moving
on
to
the
content
editor,
the
feedback
has
me
feeling
more
confident
about
the
block,
editing
approach.
So
I
just
wanted
to
check
in
again
now
that
you've
had
that
had
an
opportunity
to
let
that
sit
and
simmer
for
a
while.
A
How
confident
are
you
with
that
overall
direction,
and-
and
when
do
you
think
that
change
should
be
made.
B
C
Whether
you
can
select
them
individually,
one
at
a
time
or
like
collectively
together
that
I
think
this
is
what
comes
down
to
block
editing.
I
think
if
we
force
people
to
not
be
able
to
select
everything
at
once,
that's
going
to
be
painful.
First
is:
if
we
can
solve
that,
then
it
makes
no
difference.
A
The
the
shorthand,
when
I
say
block
editing
what
I
mean
is
moving
away
from
the
toolbar
into
something.
That's
more
of
that
contextual
block
element
menu,
that's
on
each
line.
So
if
I
hit
return,
I
have
a
little
menu
near
my
cursor
that
I
can
insert
a
header
or
a
line,
break
or
a
table
or
something
like
that
and
then
move
towards
the
formatting
type
options
like
bold
and
links
and
stuff
into
a
tool
tip
that
shows
up
when
you
select
text.
A
I
think
that
pattern
is
what
I
mean
when
I
say:
move
towards
block
editing,
because
some
of
the
feedback
is
like
yeah,
the
editing,
window's
real
small
and
the
toolbar
would
be
better
to
be
pinned
on
the
top
so
that,
as
you
scroll,
it
doesn't
move
away,
and
things
like
that,
which
is
all
true,
but
I
I
hesitate
to
invest
too
much
time
into
optimizing
for
the
toolbar,
because
we've
pretty
clearly
determined
that
the
block
style,
contextual,
bubble
menu
thing
is
a
a
familiar
and
you
know
pleasant,
editing
experience.
A
A
C
So
my
two
cents
on
this
is
yeah.
We
moved
to
block
editing
and
we
keep
the
current
editing
area
as
is
right.
Now
it's
like
you,
haven't
really,
it's
still
painful,
so
the
other
piece
that
we
kind
of
explored
very
briefly
was
like
the
page
redesign
kind
of
kind
of
like
breaking
the
page
like
relaying
the
page,
to
use
the
space
more.
C
So
that
could
happen
at
the
same
time
as
for
me,
the
toolbar
is
almost
like
a
safe
playground
to
start,
because
what
we're
also
doing
at
the
same
time,
is
converting
a
functional
or
like
introducing
functionality
to
the
content
editor.
So
that
has
to
be
like
usable,
whether
it's
in
the
toolbar
or
floating
the
thing.
So
to
me
they
can
happen
mutually
exclusive
of
whether.
B
C
C
Menu
or
not
or
like
block
style,
editing
experience.
So
that's
to
me:
fine.
If
we
go
full
block
editing,
we
just
need
to
yeah.
I
I
think
it's
worth
experimenting
with
in
the
wiki
world,
because
that's
a
scoped
world,
and
that
has
a
lot
of
users
and
then
we
can
use
that
to
inform
whether
we
should
do
it
elsewhere.
No,
no
concerns
with
that.
The
framework
that
we're
using
it
is
designed
to
do
easier,
so
it
makes
no
there's
no
real
concerns.
C
C
Is
when
you
can't
access
something
that
was
in
the
toolbar?
That's
no
longer
here.
So
in
that
solution,
validation,
I
was
trying
to
be
clever
to
say,
like
I'm,
only
showing
you
formatting
tips
here
versus
adding
new
content,
so
first
nbc's,
potentially
just
including
everything
but
and
that
will
give
us
feedback
on
their
experiences
there.
So
we
can
experiment
with
different
things
like
rolling
out
to
10,
or
I
don't
know
if
that's
even
possible,
but
it's
something
to
think
about
yeah.
However,.
C
A
Yeah,
I
think,
in
this
initial
period,
before
it's
the
default
editor
for
wiki
markdown
content.
We
have
a
little
more
freedom
to
tweak
that
experience.
So
if
we're
going
to
make
that
kind
of
change
now's
the
time
to
do
it
for
sure
I
will
chat
with
enrique
and
himachu
about
the
effort
there.
A
A
I
think
images
and
tables
are
more
important,
so
we're
working
on
the
right
thing
right
now,
but
I
think
pretty
soon
we'll
want
to
invest
in
that
experience
in
general
yeah
cool
as
we
get
closer,
and
we
can
do
this
all
async
and
issues
and
epics,
but
it
could
help
them
and
and
just
because
there's
so
much
terminology
to
have
some
clear,
some
clear
guides
for
providing
estimates
and
understanding
like
what
structure
we
mean
it
doesn't
have
to
be
comprehensive,
but
a
couple
of
views,
even
maybe
from
your
solution-
validation
that
already
exists,
making
surfacing
those
up
and
making
sure
that
we're
all
talking
about
the
same
thing
would
be.
C
A
C
C
So
yeah
still
from
a
to-do
standpoint
like
we
talked
about
the
commit
flow
like
holding
a
think
big
session
from
it,
we
don't
have
too
many
like
existing
issues
been
linked
up.
So
I
yeah.
C
This
is
where,
like
I'm
kind
of
what
I
kind
of
the
feedback
that
I
need
is
like
what
are
we
trying
like
high
level
ideas
so
that
we
can
start
like
thinking
about
a
the
problem
that
we're
trying
to
resolve
with
the
existing
commit
flows
and
then
ideas
on
how
we
might
improve
that
those
if
yeah,
if
I
had
to
break
it
down
to
that,
that's
what
we
should
really
need
to
do.
We
can.
C
We
don't
need
the
thing
big
session
if
we
get
everyone
just
to
insert
the
two
cents
about
it
within
the
group,
and
then
we
can
use
that
to
frame
like
the
problem
statements
of
why
we're
doing
this
like.
Why
are
we
changing
the
commit
flow?
C
But
right
now
the
like
one
case,
for
it
is
like
consistency
like
every
time
you
go
to
a
new
editing
experience
of
gitlab
there's
a
vulnerability
step.
So
you
know
this.
This
one's
different,
this
one's.
C
This
one's
different
so
there's
a
there's,
a
motivation
from
that
standpoint.
But
is
there
something
else
and
that's
what
that's
the
question
I
have
because
you.
B
C
So
that's
why
I
was
hoping
with
the
linking
to
old
issues
and
stuff
like
that,
so
that
we
could
get
a
sense
of
where
people
were
coming
from,
but
yeah.
That
was
the
goal
just
think
big.
But
I
really
think
if
we
asked
the
right
questions,
we
could
do
this
async.
A
It'll
probably
be
for
next
week
anyway,
just
to
give
us
time
to
prepare
when,
when
more
people
are
around
and
then
and
then
we
can
use
that
as
a
we
can
record,
it
use
it
as
an
artifact
to
spur
the
conversation
and
and
get
other
people
to
contribute
async.
I
I'd
like
to
think
about
it.
Yeah
I'd
like
to
think
about
it
more
and
get
some
ideas
in
an
issue.
A
I
I'm
glad
you
you
set
up
this
issue
to
to
gather
you
know
sort
of
previous
research
or
previous
issues
on
on
the
topic.
I
think
it's
it's
going
to
be
a
tricky
one,
because
there
are
so
many
places
where
you
can
commit
to
a
repository
from
the
gitlab
ui.
A
It's
hard
to
build
one
thing
that
serves
everybody's
needs,
but
if
we
can,
if
we
can
find
some
common
ground
and
ideally
optimize
some
kind
of
do
some
back-end
work
to
optimize
the
the
flow
there
too,
that
people
can
use
to
influence
whether
or
not
they
use
our
shared
component
or
not
it.
Maybe
it's.
Maybe
it's
irrelevant.
A
C
C
I
can
think
of
different
ways
to
like
assess
that
out,
as
in
like
we
can
do
some
problem
validation
sessions
to
go
through
and
get
some
feedback,
but
a
lot
of
the
stuff
hasn't
changed
in
a
few
years.
So
I'm
sure
this
existing
documentation,
nadia,
like
highlighted
some
points
around
the
pipeline,
edited
a
team
like
with
they
kind
of
went
with
the
mvc
approach
and
just
like
emulated
the
same
thing
as
the
single
file
editor
and
yet
there's
some
stuff
that
they
wish
to
improve
upon
that.
C
That
could
be
shared
across
other
things.
C
There's
ideas
that
I
have
in
my
head
around
like
progressive,
like
enhancements
between
like
the
different
context,
like
you
know,
a
wiki.
What
do
you
need
to
create
a
snippet
from
there
or
like.
B
B
C
Iphone
would
you
just
like
rotate
in,
like
oh
scientific
mode,
just
yeah,
so
there's
tons
of
ideas
where
I'm
missing
is
like
a
problem
statements
to
hook
them
to.
A
Yeah,
I'm
I'm
revisiting
nadia's
comment
in
there
and
I
think
that
that
it's
a
really
helpful
summary
of
the
challenges
and
highlights
probably
the
pattern
that
that
we
would
need
to
address,
which
is
that
there's
not
really
been
a
chance
recently,
where
somebody
just
took
a
step
back
and
looked
at
the
process
of
committing
changes
in
gitlab.
It's
like
a
single
file.
Editor
had
this
view,
so
we
just
copied
it
and
now
it's
in
two
places,
but
it
still
has
the
same
drawback.
A
A
If
we
look
at
that
as
a
use
case
separate
from
wiki
and
separate
from
web
ide
and
find
commonality
between
those
three,
where
can
we
improve
the
experience
across
all
three
and
then,
where
can
it
be
enhanced
or
extended
to
be
more
useful
in
each
context?
I
think
that's
a
that's
a
great
start.
A
C
Cool
sounds
good.
Let's
do
that
yeah
and
the
other
thing
embed,
embedded
snippets.
I
know
that
you
wanted
to
aim
to
have
this
ready
so
that
you
can
work
with
an
intern
pm
due
date
like,
like.
I
haven't
had
time
to
look
at
it,
so
I
I
need
a
foursome
function
here,
like
if
you
say
next
friday.
Am
I
cool
done
because
yeah
what
you
were
asking
for?
It's
not.
A
Yeah,
that
sounds
good.
I
think,
thinking
through
the
cycle
of
how
I'd
like
to
work
with
that
internship.
I
think
a
couple
more
high-level
conversations
before
we
dive
into
breaking
down
the
mvc
sounds
perfectly
acceptable
so,
like
let's
say
july,
2nd
yeah.
A
C
C
How
might
we
like
inform
users
that
this
these
features
are
available?
So
one
potential
area
here
is
just
the
ux
team.
Has
this
other
initiative
of
doing
a
few
analysis
of
like
kind
of
setting
the
benchmark
of
how
other
products
do
certain
patterns
like
different
jobs,
to
be
done?
So
we
could
do
something
similar
for
like
editing
platforms,
but
there's
a
lot
in
our
current.
Like
comments,
editors,
you
know
like
the
backslash
for
the
quick
actions,
that's
like
once
we
get
into
that
world,
inserting
content
like
images
and
things
like
that.
C
You
know
what's
possible,
what's
not
possible
trying
to
marry
the
world
of
documentation
meets
product.
I
think
there's,
it's
a
so.
I
shared
a
video
in
the
art
group
chat
about
like
tutorials
for
complex
games.
It's
really
interesting,
video,
where
I
see
a
lot
of
the
content
and
editor
stuff
is
like
some
of
the
stuff
in
zelda,
where
you
learn
to
fish.
You
know
it's
like
do
this
action
and
then
you'll
you'll
get
some
fish.
C
I
think
there's
the
content
editor
to
me
is
almost
like
a
mini
game
that
teaches
you
like
skills
to
like
level
up
in
the
whole
game.
It's
not
like
a
whole
campaign.
It's
not
like
wow!
You,
like
conquered
content,
editor.
It's
like
here's,
here's
another
tool,
here's
here's
another
feature
of
it
and
yeah,
something
to
think
about.
As
as
we
like
build
the
content
editor
because
going
into
block
editor
mode,
the
default
view
is
almost
like
a
blank
page.
So
it's
like
yeah,
which
is
very
different
from.
B
A
Yeah,
absolutely
that
I'm
glad
you're
thinking
about
that
and
it's
I
think
the
empty
state
of
a
new
page
in
the
content.
Editor
is
something
that
we
should
definitely
explore,
and
even
I'm
thinking
like,
I
think
I'm
trying
to
open
up
notion
at
the
moment-
and
I
was
locked
out
but
like
like
even
when
you're
on
a
new
line.
It
reminds
you
that
you
can
type
slash
and
get
commands
and
then
there's
a
menu
that
describes
each
one.
I
think
possibly
medium
does
the
same
thing
to
remind
you
about
slash
commands.
A
I
think
we
can
take
a
lot
of
inspiration
there
to
guide
people
through
and
maybe
even
like,
be
clever
about
when
we
get
to
issue
descriptions
and
and
epic
descriptions
like
maybe
after
you
type
some
content,
we
change
that
tip
to
like,
say,
add
some
labels
or
something
like
that
or
you
know
we
need
to
be
careful
because
not
everybody
uses
labels
and
milestones
the
same
way.
But
finding
ways
to
like
promote
discovery
of
these
advanced
functions
is.
Is
that
that's
a
huge
opportunity?
A
So
I
I
like
that
you're
thinking
about
it
already
yeah,
let's,
let's
keep
that
in
mind
and
maybe
that's
part
of
the
early
bits
of
that
as
part
of
our
our
switch
to
a
block
editor.
A
Even
if
it's
not
slash
commands
at
first,
because
I
don't
know
if
that's
gonna-
that's
probably
not
gonna
come
for
free.
That
might
take
a
little
longer
on
the
iteration
timeline,
but
say
you
create
a
new
line
and
there's
like
a
little
bubble
menu
on
the
left
in
the
gutter,
like
maybe
that
placeholder
text
explains
like
what
you're
looking
at,
and
I
think
that
could
go
a
long
way.
A
Confluence
does
some
stuff
about
like
empty
page
templates.
When
you
create
a
new
one
and
I'm
pretty
sure
notion,
does
it
too,
when
you
first
create
a
an
account
in
a
project
there's,
like
maybe
pages
that
are
pre-filled
out?
I
don't
know
if
the
wiki
is
that
appropriate
for
it,
but
we
could
do
that
for
like
issue
templates.
C
Because
if
you
do
that,
if
you
get
it
into
an
issue,
then
you
can
get
it
into
onboarding.
So
when
the
users
creates
a
new
gitlab
account
they're
taking
to
like
a
board.
C
Lab
board,
with
a
bunch
of
like
to-do's
and
all
this
stuff
part
of
that
one
could
be.
You
know
edit.
Your
first
sort
of
like
fix
your
first
issue
and
then
in
that
it's
just
a
bunch
of
actions,
and
then
you
just
like
highlighted
this
and
then
you
click
done.
B
C
Like
a
step
in
the
onboarding
process
of
like
how
to
write
in
getlab,
so
I
think
yeah
that
that
requires
some
work
with
getting
our
content
editor
up
to
the
par,
so
that
you
can
do
everything
the
issues
think
and
but
yeah
borrowing
that
I
think
that's
a
good
goal
to
reach
to.
A
Cool
yeah:
let's,
let's
keep
that
in
mind,
I
think
moving
to
a
block,
editor
kind
of
flow
is
a
great
time
to
introduce
some
of
that
education
and
and
then,
when
we
get
to
issues
that
onboarding
board.
I
know
I
have
an
issue
out
there
somewhere
to
explore
like
how
we
can
bring
the
web
ide
in
there,
and
we
can
create
another
issue
for
how
we
can
reinforce
like
editing
in
the
content
editor
as
well.
Yeah.
C
The
other
way
to
do
onboarding
is
just
like
when
users
use
the
action,
so
you
know
using
the
wiki
world.
You
know
if
you
entered
like
bold
with
the
toolbar,
it
suggests
like.
Oh,
you
can
do
this
by
keyboard
as
well,
and
therefore
we
actually
decouple
ourselves
from
the
main
onboarding
and
then
we're
kind
of
like
the
forever
onboarding
flow.
So
whatever
you
deal
with,
whenever
you
use
bold
inside
a
content
editor,
we
just
pop
that
thing
and
then
the
code
that
that
step
is
done.
C
Yeah
many
things
to
do
something
to
think
about,
while
we're
going
through
this
world
but
yeah.
I
just
wanted
to
put
that
intercept
that
idea
in
your
head
now
before
we
jump
deeper
into
content,
editing.
A
Well,
we're
well
over,
but
I
yeah
we
haven't
had
this
in
a
couple
weeks,
so
it's
great
that
we
could
sync
up
I'll.
Let
you
get
some
sleep.
I
know
it's
late
for
you
and
thanks
again
for
covering
for
me
and
for
managing
everything.
While
I
was
out.
A
All
right
take
care
I'll
talk
to
you
soon.