►
From YouTube: Digital Experience Team Retro - May 6, 2021
Description
Sprint Retro Doc: https://docs.google.com/document/d/1kMNiUF2UDuSrMDuzLyRi8OEhVxry_MJoYi38RmmWafY/edit?usp=sharing
Digital Experience handbook page: https://about.gitlab.com/handbook/marketing/inbound-marketing/digital-experience/
Inbound Marketing handbook page: https://about.gitlab.com/handbook/marketing/inbound-marketing/
A
Hello
we're
the
digital
experience
team
in
inbound
marketing.
This
is
retro
13
for
the
two-week
sprint
ending
today
may
6.
we're
gonna,
kick
it
off
with
by
talking
about
things
that
went
well.
I
have
the
first
point
on
the
list
here.
I
enjoyed
tag
teaming
the
install
page
with
laura.
We
were
super
quick
and
efficient
with
some
of
the
choices
we've
made
and
just
getting
that
off
the
ground.
It
was
so
seamless.
Despite
some
of
the
noise
around
us,
laura
has
a
little
point.
A
There
feeling
is
mutual
plus
one
I'll
vocalize
for
tyler
I'll
read
off
what
he
wrote.
I
feel
like
this
time
around.
I
really
got
a
handle
on
appropriately
scoping
and
planning
work.
I
only
had
to
push
one
issue
to
the
next
sprint
and
one
of
my
mrs
ran
long
with
the
help
of
barker
and
tina.
We
were
able
to
ship
and
iterate,
and
I
plus
one
that
as
well
jess.
B
I
had
a
pretty
great
sprint
because
it
was
kind
of
low-key.
I
had
a
lot
of
things
out
there,
but
it
was
just
kind
of
like
keeping
tabs
on
like
copy
and
coming
in
as
needed,
and
so
I
got
a
chance
to
actually
catch
up
on
everything
like
catch
up
on
the
research
that
I
did
a
month
or
two
ago
that
I
never
got
to
actually
do
the
readout
for
and
make
some
slippers
changes
that
I've
noticed
for
like
months.
But
I
haven't
had
a
chance
to
like
talk
with
steven
and
get
them
done.
B
C
I
want
to
call
out
the
the
workflow
when
you
have
css
work
when
working
from
slippers
to
www
is
like
super
easy
like
when
I'm
working
on
a
page,
and
I
update
the
package.json,
and
I
literally
like
copy
paste
the
code
snippet
like
it
just
all
works
so
like
good
for
us
to
get
to
that
point
like
we
were
not
there
like
three
months
ago,
so,
like
super
great
work,
this
quarter
in
terms
of
getting
to
that
point.
D
A
All
right
anyone
else,
okay,
we
can
move
on
to
things
to
improve
on.
I
have
the
first
note
so
cross
team
collaboration,
so
our
internal
team
collaboration
is
is
pretty
good
and
during
our
q2
kickoff
we
talked
about
ways
that
we
can
improve,
collaborating
with
each
other,
but
we
haven't
actually
talked
much
about
how
to
collaborate
with
everyone
else
in
the
gitlab
ecosystem.
A
I
have
you
know
no
thoughts
at
the
moment,
but
I'm
definitely
flagging
that
as
something
we
need
to
work
on
moving
forward.
Starting
today,
laura
you
have
a
point.
There.
B
B
Some
of
the
changes
were
put
there
like
they
shouldn't
be
changed
kind
of
thing,
so
just
making
sure
that
we're
kind
of
in
the
loop
I
mentioned
to
on
one
of
these,
mrs
that
came
in
kind
of
externally
three
things
that
people
should
be
doing
if,
if
they're,
making
changes
to
the
marketing
site
is
number
one
link
the
issue
just
so
we
have
some
context.
B
Sometimes
it's
just
an
mr
that
we
get
tagged
in
and
we
don't
really
know
the
context
so
link
the
issue
tag
a
digital
experience,
engineer
like
one
of
the
engineers
to
do
engineering
code
view
and
tag,
one
of
the
designers
to
do
a
design
review.
So
those
three
things
I
don't
know
if
we
want
to
add
to
a
handbook,
I
don't
know
if
that's
like
a
hard
and
fast
rule.
B
I
just
I
think
that
some
pages
are
like
really
high
visibility
and,
if
they're
like
okay,
our
pages
and
stuff
too,
that
we
should
probably
kind
of
let
people
know
like
just
loop
us
in
like
to
give
it
a
little
check.
You
know,
just
let
us
know-
and
you
know
it
ties
in
with
the
racy
stuff
that
we've
kind
of
been
talking
about
also,
but
I
think
javi
has
the
next
point.
C
But
I
just
I
think
that,
like
if
we
have
okrs
attached
to
it
like
we
should
have
some
say
I
I
don't
know
that
gets
into
really
tricky
murky
water
when
there's
other
people
that
also
probably
have
okrs
attached
to
it,
but
like
maybe
that's
something
that
we
can
like
iterate
on
further.
I
have
a
very
strong
opinions
on
this
yeah.
C
I
would,
I
would
just
say
that,
like
for
stuff,
that's
like
outside
of
our
own
krs,
I
think
that,
like
having
brendan
in
this
role
of
like
product
technical
product
owner
will
help.
I
think
that,
like
essentially,
the
big
takeaway
for
me
on
this
stuff
is
just
that
like
we
should
not
take
people's
requests
that
come
our
way
as
gospel.
C
I
think
like
as
a
collaborator
as
a
collaborating
party
like
we
should
have
ownership
to
say,
like
this
part
of
this
request,
doesn't
work
for
this
reason
like
we
need
to
scope
down
this,
and
that-
and
you
know
I
wrote
like
reject
requests
but,
like
I,
don't
even
see
it
as
rejecting
a
request,
it's
more
so
like.
How
do
we
make
this
request
fit
within
our
schedule
and
like
at
what
timeline
do
we
need
things
to
get
worked
on?
C
I
have
like
a
little
point
on
like
I
think
that
it
makes
sense
to
have
like
an
established
process
for
requests
like
that,
so
like
having
something
like
kickoffs
is
really
popular
having
something
like
you
know,
other
stuff
that
like
happens
within
that,
I
could
keep
going
on
and
on,
but
just
I
think
we
need
to
be
a
party.
That's
like
consulted
throughout
the
entire
process.
I
think
we
need
to
be
included
in,
like
the
problem
definition
point
of
like
why
something
needs
to
be
built
out.
B
I
just
added
in
a
question
which
is
I'm
wondering
if
some
of
the
issue
around
people
coming
in
and
doing
an
iteration
is
that
it's
so
quickly
following
some
another
iteration
that
just
happened
and
we're
not
getting
the
chance
to
evaluate
the
initial
iteration
on
how
it
like
improved
the
or
didn't
improve
whatever
we
were
trying
to
change.
B
I'm
wondering
like
this
is
totally
hypothetical,
so
I'm
just
putting
it
out
there,
I'm
wondering
if
we
need
like
a
code
freeze
for
like
two
weeks
after
a
big
change,
just
to
say,
like
hey,
we're,
trying
to
evaluate
this
thing
and
if
you're
coming
in
with
another
change,
we
can't
evaluate
the
first
thing
unless
maybe
like
a
a
small
spelling
error
or
something
might
be
okay,
but
like
if
you're
trying
to
like
to
make
a
big
change
on
the
page
that
just
got
a
big
change.
It's
like
too
soon.
D
It
sounds
really
interesting
because
it
gives
it
time
to
bed
in
and
set
or
settle
like,
and
then
we
get
more
data
that
way
like
whatever
we
can
measure.
We
can
manage
better.
So
if
we're
changing
things
too
early,
we
we
don't
know
if
we're
actually
making
correct
changes
or
taking
the
right
approach.
I
like
that,
as
a
concept,
I
think
it's
a,
I
think
it's
very
strong.
B
I'm
I'm
into
it.
I
yeah
I,
whether
it's
two
weeks
or
some
some
amount
of
time
but
like
in
our
example.
We
did
have
a
page
that
was
like
agreed
upon
by
content
and
design
and
engineering
and
everyone,
and
we
all
work
together.
We
built
the
page
todd
signs
off
on
it,
looks
great
and
then
we
ship
it
and
then
the
next
day
we're
getting
mrs
for
changes
that
we
don't
have
any
context
around.
B
You
know
we
had
a
whole
team
that
kind
of
agreed
on
this
and-
and
this
hasn't
yet
hasn't
settled,
so
maybe
a
a
freeze
on
on
that,
but
I
don't
know
if
we
need
a
hard
and
fast
two-week
rule.
If
we,
if
we're
able
to
do
that,
I
don't
know
I
like
it,
but
and
also
I
put
two
weeks
out
there.
Sorry,
just
because,
like
that's
when
you
normally
do
like
an
a
b
test
to
evaluate
it
depends
on
the
traffic
you
get
on
the
page,
but
like
the
average
is
like
a
two
weeks.
E
E
Yeah
yeah
copy
and
design
iterations,
I
would
say
like
two
weeks:
definitely
you
know
a
code
regression
might
want
to
do
that
sooner.
A
Next
is
tyler
unless
anyone
else
has
any
more
points
on
this
point,
I'll
read
off
for
tyler,
based
on
q2
the
q2
kickoff
conversations
it
feels
like.
Maybe
we're
not
communicating
completely
to
michael
or
others
about
what
certain
types
of
work
are
and
what
their
impact
is.
I'm
not
sure
what
the
action
item
is
here,
but
it
sounds
like
we
are
missing
context
inside
and
outside
the
team
and
jess
has
the
first
point
related
to
this
comment.
B
Yeah
we're
kind
of
just
talking
about
this,
but
we
didn't
do
something
that
I'm
used
to
doing
in
quarterly
planning,
which
is
like
actually
estimating
the
size
of
the
work
before
we
agree
to
it,
and
I
feel,
like
we
kind
of
forgot
to
do
that-
maybe
this
time
around,
especially
with
that,
I
think
we've
all
talked
about
the
15
page,
one
which
seems
like
very
big,
and
we
all
had
a
different
definition
of
done.
B
So
it's
very
difficult
to
like
accurately
say
like.
Yes,
we
can
get
this
done
or
no.
We
can't
because
we
weren't
really
sure
you
know,
like
we
said,
like
one
page,
isn't
necessarily
equal
to
another
page
like
one
could
be
very
small,
one
could
be
very
large,
and
so
just
saying,
like
15
doesn't
really
mean
15.
It's
like
this
is
a
one.
This
is
a
five
and
like
yeah.
So
it's
hard
to
evaluate-
and
I
feel
like
we
just
missed
the
step
there
yeah.
B
I
just
kind
of
added
in
that,
when
we
did
the
exercise
where
we
held
up
our
hands
and
put
like
a
confidence
level
based
on
our
fingers
that
opened
up
a
big
dialogue
about
like
why
we
were
so
not
confident
a
lot
of
us
weren't,
confident
in
what
we
could
deliver
in
that
time,
and
I
think
that
was
really
helpful
and
we
started
a
conversation
around
it.
B
So
having
some
sort
of
mechanism,
whether
it
is
like
loose
t-shirt,
design
or
t-shirt
sizes,
small,
medium,
large
or
whatever
it
is,
but
something
that's
like
we
have
a
say
in
what
we
think
the
the
work
will
be
and
and
what
counts
is
done,
javi
or
no
jess.
That's
me
yeah,
so
yeah.
I
also
just
want
to
add
on
to
that,
because
something
we
did
at
lululemon
and
I
thought
they
did
a
very
good
job
of
quarterly
planning.
B
There
was
yeah
different
thing
was
that
they
did
both
t-shirt,
t-shirt,
sizing
and
the
fist
of
five,
which
is
the
you
know.
I
think
five
or
four
three
two
and
it
was
like
an
iterative
process.
So
like
first,
you
estimate
with
the
t-shirt
size
and
then,
like
we
all
say:
okay,
one,
two,
three!
B
What's
your
first
to
five
and
like
if
you
come
everyone
for
the
sake
of
three
you're
like
okay,
we
need
to
go
back
again
and
maybe
take
something
off
the
list
or
iterate
it
and
say
we're
only
going
to
do
like
this
version
of
that
and
make
it
a
smaller
estimation.
And
then
you
do
the
fist
of
five
again
and
once
everyone's
like
at
least
out
of
four,
because
it's
very
rare
to
get
five.
Then
you're,
like
okay,
cool,
we're
solid
on
this.
So
both
of.
E
I
had
some
points
strong
agreement.
I
actually
just
added
this
to
my
101
verbatim
with
michael,
but
with
like
the
comparison
pages,
which
is
in
our
okr,
which
is
actually
like
80
pages,
not
just
one.
I
navigation
implementation,
the
events
template
which
is
on
deck
for
like
now.
I
think
it
might
force
us
to
implement
things
the
cheap
and
dirty
way,
and
is
that
okay?
Is
that
not
that's
just
kind
of
where
I'm
like
it's
like?
Okay,
we
could
do.
We
could
do
it
that
way.
E
So
it
feels
like
we're
we're
building
a
house.
We
have
some
of
the
foundation,
but
it's
not
complete
and
we're
pushing
the
hard
stuff
off
and
it
just
keeps
getting
pushed
off
and
out
and
then
not
to
mention
netlify
cms,
just
totally
breaks
like
on
gitlab
14.4,
unless
we
fix
the
authentication
and
14.4
is
in
like
three
months
it
might
break
next
month
and
like
that
was
just
nowhere
in
q2.
So
I'm
like
okay,
we'll
just
throw
out
all
that
work:
cool
yeah,
that's
where
I'm
at.
B
Can
I
just
add
to
that
too,
because
I
brought
up
another
good
point
of
things
we
maybe
forgot
to
do
was
add
a
list
of
dependencies
for
this
quarter
like
what
are
other
teams
doing.
Are
there
anything
outside
of
our
organization
like
netlify,
is
making
a
big
change
that
might
affect
us.
We
didn't
really
talk
through
that
either.
C
Yeah,
I
did.
I
just
wrote
a
little
note
at
the
end
of
that
point.
Just
like.
I
think
there
should
be
like
another
page
that
we
collaborate
on
the
handbook
on
specifically
because
it's
like,
if
this
keeps
coming
up
like
we
should
have
like
some
some
artifact
that
like
communicates
this
point,
that
I
think
like
should
be
more
publicly
visible
and
I
think,
like
the
handbook,
the
handbook
page
would
be
like
a
good
place
to
start
with
that.
A
D
Yeah,
I
guess
we
kind
of
talked
about
it
before,
but
like
understanding
what
slippers
is
and
what
it
does,
it's
not
this
broad
stroke
solution
to
absolutely
every
problem
that
we
have
and
don't
have
right
now,
it's
a
tool
that
we
can
use
to
enhance
our
workflow.
But
it's
never
really
done
because
we're
always
going
to
add
and
edit
and
enhance
this
thing
as
we
use
it
as
we
do
with
any
experience.
D
Basically-
and
I
mean
it-
needs
continuous
love,
care
and
maintenance,
and
as
we
do
this,
it
advances
us
through
the
the
product
versioning.
D
So
like
we're
at
0.11
right
now,
at
the
end
of
the
next
round,
we
could
be
at
0.12
because
we've
made
an
edit
and
we
can
add
these
things
as
we
go
so
the
more
we
continuously
work
on
it,
the
more
it
brings
it
forward
and
adds
new
features
and
supports
different
teams
and-
and
then
some
sub
points
to
that
which
is
I've
already
had
questions,
and
I
think
michael
has
had
some
questions
as
well
around
like.
When
can
other
teams
use
this
and
I'm
a
bit
scared
about
opening
it
up
to
them?
D
Just
yet,
with
our
lack
of
accessibility
and
lack
of
documentation
and
how
to
use
it,
so
we're
obviously
very
familiar
with
it
because
we
built
it,
so
we
have
the
highest
level
of
that
knowledge
and-
and
as
a
result
of
that,
then
that
puts
us
into
a
kind
of
a
quasi-support
role
because
we're
now
the
design
system
team,
even
though
we
are
the
output
team,
so
once
that
happens,
we're
going
to
get
bombarded
with
questions.
How
do
we
take
them
in?
How
do
we
action
them?
How
do
we
measure
them?
Are
they
important?
D
Are
they
not?
Are
they
questions
on
how
to
use?
Are
they
questions
on
how
they
can
enhance
something?
What
happens
when
we
give
it
to
a
team
and
they
don't
see
what
they
want?
You
know
myself
and
jess
are
familiar
with
these
questions
that
come
in
thick
and
fast,
and
you
end
up
being
like
neo
in
the
matrix,
dodging
all
the
bullets,
and
so
we
have
to
help
teams,
implement
and
use
the
system
and
then
simple
things
like
we
need
to
enhance
it
over
time,
which
is
like
adding
animations
and
interactions.
D
So
it's
not
just
a
bunch
of
static
things
on
the
page,
so
as
the
brand
begins
to
flesh
out
more
of
what
the
brand
vision
is.
That's
when
our
design
system
can
really
kick
into
gear
and
really
add
more
interaction,
which
then
makes
experiences
a
bit
more
palatable
to
users
at
different
stages,
and
it
just
makes
our.com
just
that
much
nicer
that
bit
more
nicer
overall,
so
yeah,
it's
just
a
fear
of
that.
People
think
that
this
is
done.
It's
not!
B
I
mean
technically,
it's
like.
We
haven't
actually
released
version,
one
right.
Typically,
like
version
1.0
is
okay.
This
is
ready
for
public
consumption
right
and
so
the
fact
that
we're
still
on
zero
point,
whatever
is,
is
our
way
of
saying
like
this
is
still
a
beta
thing.
You
know,
and
so
yeah
I
do
think
like
it
needs
a
bit
more
a
bit
more
time
before
it's
there.
But
yes,
design
systems
are
ongoing
for
years.
You
know
so
give.
D
D
We
have
storybook
and
we
have
tailwind
and
there's
more
refined
processes,
and
people
have
more
experience
on
how
to
do
these
things,
but
that's
an
idea,
and
that
was
a
dedicated
team
with
an
agency
so
like
it
was
far
bigger
than
anything
that
we've
had
it's
probably
about
four
times
the
size
with
a
budget
of
about
25
million.
So
it
gives
you
an
idea
of
just
like
the
sheer
scale
of
it,
but,
of
course
a
telco
that
is
publicly
traded
will
have
more
dependencies
on
it.
D
C
I
mean
like
I
just
wanted
to
speak
very
briefly
on
like
emotion
and
whatnot,
like
it's
hard
to
priorit
like
this
is
like
gonna
sound
bad,
but
it's
like
the
truth.
C
It's
like
it's
hard
for
us
to
prioritize
things
like
accessibility
and
motion
when,
like
we
can't
even
get
this
system
on
pages,
if
that
makes
sense
like,
if
that's
a
struggle
like
it's
hard
to
get
everything
else
in,
you
know
like
there's
work
that
still
needs
to
be
done
in
terms
of
like
figuring
out
how
to
integrate
this
nicely
with
about
gitlab
when
the
technical
debt
for
that
has
been.
You
know,
I
mean
you,
I
can
go
back
eight
years
and
see
the
first
commit
you
know,
and
there
was
no.
C
E
I
that
resonates
with
me,
you
know
I
had
to
take
a
lot
of
medicine
on
tuesday
I
was
like
we're
not
actually
gonna
separate
the
handbook
which
is
get
cool.
I
understand
why,
like,
is
that
really
gonna?
What
pushes
get
lab
stock
price
through
the
roof?
I
don't
know,
maybe
not
like,
and
that's
what
we
got
to
be
focusing
on
so
maybe
reducing
like
the
emotional
response.
I
have
to
the
work
that
I'm
doing
is
something
I'm
personally
going
to
be
working
on.
A
Let's
review
the
other
action
items,
then,
if
we're,
if
we're
done
here
so
just
to
kind
of
wrap
up
this
retro,
we
don't
have
a
whole
lot
here,
but
javi
you
have
the
first
one.
C
Yeah-
and
I
think
this
just
goes
with,
like
you
know,
being
handbook-
first,
writing,
mrs
for
the
digital
experience
handbook
page
on
cross
team
collaboration
and
quarterly
planning
stuff.
Like
definition
of
done,
comes
to
mind,
I
think
those
are
like
quick,
easy
wins,
get
people
to
get
the
ball
rolling
on
that.
It
also
makes
it
easier
for
like
say
for
onboarding
someone
new
for
them
to
have
an
artifact
of
like
these
discussions
that
have
happened
beforehand.
So
yeah
tina.
A
Yeah,
I
wrote
two
here
but
they're
from
jess
explore
code
freezes
just
kind
of
take
a
look
at
that
idea,
see
if
that
could
work
for
us.
A
As
lauren
pointed
out,
we
really
want
to
do
code
phrases
mostly
on
design
and
and
copy,
not
on
code
regression
and
the
other
one
is
we
need
to
talk
about
adding
a
list
of
dependencies
to
our
q2
okrs.
I
think
that's
a
great
idea.
B
I
have
a
question
around
the
first
one
you
mentioned
about
the
code
freeze
for
that
install
page.
That
was
had
a
quick
request
iteration
after
that,
did
you
guys
have
like
a
feedback
issue
for
the
install
page
when
it
launched.
A
The
issue
was
the
issue,
but
the
feedback
change
came
didn't
come
in
in
a
natural
way.
It
came
in
as
changed
code
in
an
mr
from
a
slightly
outside
party
yeah.
It
was
kind.
A
B
Yeah
I
was
just
gonna
say
it
was
something
that
originally
todd
had
opened
up
an
issue
saying:
let's,
let's
fix
this
header
page
and
that
led
to
two
or
three
different
kind
of
iterations
and
then
we
we
all
agreed
and
then
it
got
kind
of
re-changed
again.
A
B
B
B
I
know
becky
often
like
when
we're
launching
something
we'll
create
a
separate
issue,
like
literally
just
for
feedback,
be
like
okay,
we're
launching
this
thing.
Interview
feedback
put
it
here,
I'm
wondering
if
something
like
that
also
could
have
helped
this
situation.
Unless
maybe
you
did
have
that
and
I
just
misunderstood
but
like
you
could
be
like.
Oh
hey,
great
idea,
let's
put
it
in
this
feedback
issue
and
we
can
like
get
it
into
our
process
or
something
it
is.
B
A
B
Definitely
different
than
that
yeah
because
we
have
mentioned
a
few
times
like
this
page
is
also
one
of
those
15.
Okay,
our
pages
that
we're
kind
of
looking
at
so
we
have
mentioned
like.
Oh,
this
is
going
to
get
updates
like
go
over
here
and
post
post
your
thoughts
in
our
okr.
You
know
so
there
wasn't
necessarily
a
feedback
issue,
but
there
there
is
like
a
okr
issue
that
you
know
we
did.
Let
everyone
know
that
that
this
will
be
like
iterated
on,
but
yeah
like
in
general.
B
A
D
I
think
that
that
would
probably
help
us
yeah
as
just
as
a
definition
of
done,
and
that
would
help
us
like
communicate
more
to
people
about
how,
when
they
can
start
to
begin
to
see
their
usage
of
the
system
and
how
we
can
contribute
and
there's
more
to
1.0
than
just
more
blocks
more
components
and
more
elements.
D
There
needs
to
be
documentation,
there
needs
to
be
accessibility,
standards
and
needs
to
be
code
standards.
So
there's
still
like
a
lot
of
work
to
do,
however,
we
can
still
use
the
system
as
it
is
for
our
use
like
it's.
Not
it's
not
like.
It's
so
far
away
from
being
used
properly
that
it
basically
uses
our
concept.
It's
still
something
that
we
can
use
ourselves,
but
then,
outside
of
that,
it's
a
bit
sketchy
about
really
giving
it
to
other
teams,
because
we
need
to
have
support
models
set
up.
D
So
I
it
would
be
good
to
do.
Maybe
something
like
how
do
we?
How
do
we
get
to
1.0
based
on
where
we
are
so
we
know
what
the
journey
is,
and
it
would
be
great
to
somehow
define
different
steps
that
we
can
have
throughout
the
next
sprints
and
what
people
are
doing
if
they
can
contribute
small
bits
and
sort
of
like
divide
and
conquer.
E
I
get
the
next
one,
I'm
gonna
start
with.
Like
I
love
git
lab,
I
love
working
here.
I
think
it's
like
the
best
thing
ever,
but
something
I'm
personally
going
to
work
on.
Possibly
a
team
is
to
reduce
emotional
investment
in
projects.
E
There's
certain
projects
that
I
start
doing
and
I'm
like
wow,
like
you
know,
I'm
going
to
bed
thinking
about
it,
waking
up
thinking
about
it
and
I'm.
I
just
think
it's
the
best
thing
in
the
world
and
that's
great,
but
sometimes
I
think
it
silos
me
into
just
really
being
all
about
that
project,
and
this
is
I
mean
it's
a.
This
is
a
job.
You
know
this
isn't
like
real
life.
E
It
is
real
life,
but
not
you
know
what
I
mean
like
so
yeah,
so
reducing
the
emotional
investment
in
that
and
then
also
reducing
the
response
that
I
have
the
emotional
response.
If
their
decision
comes
that,
I
don't
agree
with
and
not
being
just
really
sad
about
it
just
being
like.
Okay,
there's
a
decision
made,
that's
the
decision.
Now
you
got
to
go
forward
with
that
and
that's
something
that
I'm
going
to
work
on.
A
B
I
added
in
the
disagreeing
commit
in
there
link,
I
think
it's
something
amazon
originally
came
up
with,
but
it
is
helpful
to
just
like
say
your
piece
fight
for
what
you
want,
but
then,
when
the
time
comes
and
it's
like
not
up
to
you
you're
like
okay,
I
totally
disagree,
but
I'm
committed
and
I'm
going
forward
with
it,
and
it
doesn't
necessarily
help
with
the
emotional
aspect
of
it,
but
maybe
a
little
bit
I
mean.
B
Sometimes
it
is
hard
to
get
separated
from
something
you
really
believe
strongly
in,
but
it
is
a
path
forward.
A
I
guess
that
wraps
it
up
wraps
up
our
retro
last
retro
of
the
quarter.
I
guess
see
you
in
two
weeks.