►
From YouTube: Plan Team Planning Objects Design Sync 2021 05 27
Description
No description was provided for this meeting.
If this is YOUR meeting, an easy way to fix this is to add a description to your video, wherever mtngs.io found it (probably YouTube).
A
Here
we
go
okay,
but
yeah.
I
don't
know
if
we
want
to,
for
the
final
haul
towards
14
1
set
up
either
some
smaller
deliverables
like
smaller
chunks
or
things
or
like
how?
How
do
you
think,
and
we
should
also
loop
in
holly
just
how
we
might
structure
this
going
forward
so
that
we
have
something
to
show
engineering.
B
B
I
feel
like
that,
that's
what
I
was
trying
to
do
and
then
we
kind
of
went
big
instead,
but
I
would
like
I'm
totally
down
to
get
like
what
do.
We
need
for
mvc,
like
kind
of
stricter
requirements,
and
that
doesn't
mean
we
can't
keep
thinking
big
but
just
to
scope
it
to
what
we
need
immediately
kind
of
thing.
A
B
C
Yeah
there's
two
there's
two
concerns
like:
I
think
big
stuff
is
sort
of
necessary
for
when
front
end
starts
refactoring
things
to
using
view
apollo,
and
if
there
are
big
structural
changes.
If
not,
then
it's
not
a
big
of
a
deal
and
then
the
like.
What
is
the
mvc
is
important
for
back
end
to
define
the
architecture
that
makes
sense.
A
Yeah-
and
there
was
some
differing
opinion
between-
I
should
have
mark
on
these
meetings
as
well,
but,
like
mark,
wanted
back
end
to
define
it
and
then
design
follow
back
end
and
we're
going
the
other
way
around.
Where
we're
trying
to
have
ux,
define
it
the
relationships
and
what
they
need
to
be,
and
then
they
would
write
the
spec
to
that.
But
there'll
be
some
definite
overlap
between
that
in
terms
of
what's
possible.
B
A
So
why
don't
we
summarize
not
today,
but,
like
summarize,
the
think
big
at
where
it's
at
for
project
planning,
so
they
have
like
those
things
are
sort
of.
We
know
what
to
look
at
once.
We
start
looking
at
the
ems
and
then
do
we
want
to
present
some
of
that.
Maybe
holly
could
share
it
in
the
kickoff.
B
A
A
A
C
B
C
Well,
I
think,
there's
there's
the
the
constraints
on
this
originally
is,
let's
think
big,
but
we're
not
gonna
build
any
new
features
for
the
refactor
so
like
if
we
need
to
basically
like
what
I
was
asking
for
is
like,
let's
think
big,
but
then,
let's
think
about,
if
we
need
to
restructure
the
way
that
the
issue
view
is
laid
out
with
the
existing
things
start
with
that
right
and
that's-
and
so
I
think
part
of
what
holly
is
doing
is
thinking
big
so
that
if
we
do
need
to
restructure
what
we
have
now
without
building
anything
new,
it
makes
sense.
C
A
C
C
It
if
it
makes
sense
since
alexis
is
here
as
well,
if
like
holly,
can
keep
iterating
on
that
and
we
can
like
put
together
validation,
tests
and
experiments
and
stuff
like
that,
and
then
alexis
could
drive
the
relationship
stuff
and
like
because
that's
super
complicated
of
itself
and
then,
like.
I
see
the
two
being
able
to
to
meet
up
pretty
well
by
the
end
of
this.
If
we
want
to
take
that
approach
too,.
A
In
a
parallel
path,
you'd
work
on
relationships
and
like
how
are
those
going
to
look
in
the
new
issued
view
and
she
will
figure
out
and
validate
things
like?
Should
it
be
in
the
sidebar?
Should
it
be
centered
modal?
A
How
should
the
top
title?
Look
like
the
thing
she
was
saying
like
you
could
click
on
it
to
edit.
She
had
some
cool
ideas
about
that.
I'm
sure
you've
also
got
ideas
on
that
too,
but
we
were
kind
of
like
doing
the
same
thing
for
a
while
there,
both
designers
and
I
know
at
the
start,
you
would
propose
this
kind
of
like
two
diverted,
like
parallel
paths,
that
would
come
together,
but.
B
A
Yeah,
do
you
have
any
that
you've
done
over
this
time
that
you
would
still
like
time
to
validate.
A
B
When
I'm
back,
I
could
go
over
a
few
things.
I
guess
that's
like
the
nature
of
it's
difficult,
like
pairing
on
things
like
this,
but
I
probably
will
just
because
it's
important
to
me
to
validate
some
of
these
ideas
and
then
I
can
focus
more
deeply
on
relationships.
If
that
makes
sense,.
A
Yeah
till
the
fourth,
so
the
seventh
of
june,
okay,
you're
back
so
maybe
we
have
holly
work
through
validating
or
wrapping
up
the
big
think
big
and
coming
up
with
the
plan
of
what
still
needs
to
happen
with
this
think
big
work,
and
so
that
would
give
her
like
a
week
while
you're
off
as
well.
She
can
like
think
about
that
and
really
focus
on
that.
Some
of
her
good
ideas
around
like
editing,
titles
sidebars
tabs.
A
B
B
Very
well,
I
also
had
a
question
about
like
I
guess
you
have
this
all
attached
already
gabe,
like
the
multi-tree
tree,
wanted
to
make
sure
I
understand
what
you're
intending
there.
C
It's
it's
just
like
a
multi-tree
like
the
basic
idea
is
that
michigan
belonged
to
more
than
one
thing
at
the
same
time,
so
a
practical
example,
an
issue
could
be
assigned
to
more
than
one
project
and
it
would
show
up
in
both
projects
or
an
issue
could
be
assigned
to
more
than
one
parent
of
the
same
kind,
and
it
would
show
up
that
way,
because
the
big
challenge
right
now
is
that
our
hierarchies
are
too
siloed
and
it
doesn't
allow
for
cross-pollination
of
information.
So
you
have
to
pick
like
this
happens.
C
All
the
time
with
epics
like
epics,
get
hijacked
by
other
teams
that
want
to
also
like
pull
up
some
issue
or
some
epic
that
relates
to
their
work
as
well
right,
and
you
can't
do
that.
So
it's
that
basic
idea
where
you
could
have
more
than
one
sort
of
parent
that
makes
sense.
C
Network
linked
lists,
linked
notes
or
linked
lists.
C
It's
worth
notice,
noting
that
this
solving
this
problem
is
the
most
important
problem
that
our
largest
customers
that
want
a
dot
plan
was
to
solve
just
in
the
plan
as
a
whole.
So.
B
Yeah,
I
know
that
makes
sense.
I
think
that's
what
I
was
thinking,
but
you
know
how
it
is
I'm
like.
I
think
I
know
what
you're
talking
about,
but
I'll
just
check.
Let
me
see
if
I
can
show
my
screen.
I
really
miss
my
monitor
right
now
right,
let
me
move
the
little
head
cool,
yeah.
B
I
don't
know
what
it
is:
it's
just
a
very
loud
little
bird
but
yeah.
What
am
I
looking
at
here?
Okay,
my
brain
is
like
blipped
out
this
morning,
but
yeah.
I
was
kind
of
thinking
about
like
more
kind
of
real-time
collaboration
on
these
objects.
Poland
checks-
I
don't
know,
oh
and
just
starting
with
like
the
title
and
description
like
we've
been
talking
about,
and
let
me
just
try
to
decipher
my
own
thoughts
here
but
yeah,
even
thinking
about
like
what
is
the
copy.
We
want
to
start
with
here.
B
So
if
it's
like
any
object,
do
we
even
want
to
say
description,
for
example
right
or
is
it
just
like
start
typing
something
like?
Maybe
it's
not
a
description,
so
we
don't
want
to
be
yeah,
so
prescriptive,
prescriptive
yeah
thank.
B
Know
would
be
if
you
do
that,
yeah.
If
you
do
that
so
yeah
you
can
use
the
slash
commands
or
I
think
it's
there's
a
few
other
ones
that
have
like
literal
buttons
too,
or
we
could
do
both
so
yeah.
And
then
you
can
add,
like
this
is
like
let's
say
a
drop
down
right
to
add
in
something
or
whatever
the
slash
commands
are.
It
could.
B
And
then
you
have
you
know
this
block
moves
down
there
and
then,
if
they
click
out,
then
it
becomes
more
of
like
that
view
mode
versus
edit
mode.
So,
like
the
one
thing
I
I
looked
at
I'll
link
y'all,
I
did
like
a
quick
study
on
inline
editing
and
it's
it's
good
for
our
things,
especially
in
the
sidebar.
B
Well,
our
current
sidebars
right
that
are
immediate
and
have
are
like
binary,
but
if
there's
too
many
hover
states
within
the
actual
content
of
the
page
like
it
gets
kind
of
pinky,
so
I'm
trying
to
figure
that
out
like
do.
We
need
it
explicit,
like
like
view
versus
edit
yeah.
A
A
B
B
So
then
you
just
like
I
said
you
have
to
make
sure
it's
still
usable
and
mobile
right,
which
some
of
that
stuff
is
not
very
usable,
like
you
know,
if
you're
doing
inline
stuff-
and
you
want
to
make
sure
people
aren't
going
to
be
like
accidentally,
editing
or
they're
just
trying
to
view
the
thing
and
like
anytime,
they
have
all
this
stuff
is
happening
which
could
get
annoying.
So
it's
just
a
thing
to
think
about.
I
was
just
playing
around
with
different
ways
to
do
this.
Let
me
think
so.
B
Instead
of
having
just
like
flash
command,
have
like
literal,
like
options
right,
adding
a
widget
same
kind
of
thing
like
either
the
widget
can
be
added
like
it's
inline
experience
here
or
it's
another
drop
down.
B
B
B
A
Who
are
not
as
like
yeah
are
knowledge
workers,
knowledge,
user
persona
would
probably
hit
the
plus
button
more
than
wanting
to
use
a
slash
right.
B
Yep,
so
I
think,
and
it
doesn't
have
to
necessarily
be
a
plus
but
yeah,
and
so
then
yeah
you
could
reorder
right
so
even
like
I
haven't
typed
anything
yet,
but
I
could
still
move
things
around
when
you
when
it's
like
already
added.
Maybe
it's
a
different
menu
right
and
there's
like
alter
it,
move
it
delete
it
whatever.
B
What
was
I
thinking
here?
Oh,
like
just
kind
of
like
a
change
log
right,
so
whenever
you're,
maybe
in
that
view
mode,
you
can
see
the
history
of
changes.
Maybe
this
is
like
a
drawer
like
a
slide
out
or
something
you
see
kind
of
like
google
docs
and
like
just
anything
like
mural
anything.
Maybe
you
can
even
see
like
diffs
and
then
go
into
a
menu
and
revert
back
to.
C
B
Old
version,
something
like
that,
I
was
thinking
about
kind
of
different
ways
to
display
options
as
well.
So,
instead
of
having
like
slash
commands,
maybe
you
can
have
different
little
toolbars,
like
literally
like
figma.
Has
it.
B
So
when
I
am
typing,
I
have
a
kind
of
like
object
or
widgety
toolbar
right,
so
these
are
from
like
our
commenting
area.
That's
what
I
took
it
from
so
these
are
like
structural
versus
when
I'm
actually
typing
or
let's
say
I've,
highlighted
some
text.
B
Then
I
get
the
other
options
that
are
more
like
text,
edity
ones
right
and
then
maybe
we
can
add
things
like
oh
comment
so
like
if
I
click
this
comment
button,
it
pops
up
a
comment
so,
like
literally
like,
if
I
was
looking
at
your
epic
this
morning,
kristen
I
could
highlight
some
text
there
and
be
like.
B
Add
this
to
the
draft
yeah,
just
thinking
about
like
okay,
what
happens
to
the
toolbar
when
I'm
typing
things
like
that
and
then
when
it
applies
thinking
about
what
that
looks
like
right
and
then
is
it
going
to
be
a
suggestion
that
I
can
apply
or
should
it
be
a
comment
like
things
like
that?
Or
could
it
be
both
right?
Maybe
you
add
a
suggestion
or
a
comment
and
then
maybe
adding
in
different
options
here
like
okay,
maybe
I
can
select
the
text
and
then
assign
someone
to
this
thing.
B
Right
like
this
is
a
task
that
I've
written
and
either
the
task
inherently
has
the
option
to
assign
or
due
dates
or
stuff
like
that
or
I
can
access
it
from
this
toolbar
and
say:
okay,
I'm
assigning
this
to
alexis
here's
the
comment:
here's
the
due
date.
I
don't
know
why
this
is
on
everything,
go
away
line
and
then
it's
a
sign
and
then
who
knows?
Maybe
it
just
has
like
the
little
due
date
thing.
B
What
was
I
doing
here?
I
don't
know
and
then
thinking
through
that
a
little
further.
This
is
just
different
ways
to
kind
of
display
it.
Like
what
would
onboarding
look
like
you
know,
maybe
we
even
have
like
little
templates
here
and
then
think
about
the
idea
of
like
I
don't
know
what
we
call
these
like
metadata,
basically
but
like
applying
metadata
to
the
entire
object
right.
So
this
is,
you
know.
B
I
like
that
idea
yeah,
so
these,
like
this
right,
is
related
to
planning
epic
a
but
then,
and
then
when
I
like
click
this
like
again,
this
is
like
lofa.
I
don't
know
what
exactly
looks
like
right,
but
maybe
there's
a
another
thing
of
options
right
and
it's
like.
Okay,
I
want
to
add
the
label
metadata
blocker,
an
assignee
or
a
due
date
or
sound
box
like
all
those
little
things,
and
then
it
adds
that
and
then
you
assign
whatever
I
mean
we
go
through
that
experience
of
course
right.
A
Then
editing
but
better
in
a
modal
or
something
right.
B
One
click
and
then
I
was
thinking
further
about
that,
like
okay,
so
all
these
weird
ideas,
but
anyway
I'm
like
okay,
maybe
we
also
have
an
edit
mode,
so
that
was
like
thinking
through
that
again
I
went
on
when
edit
mode
is
on.
I
could
like
edit
any
block,
so
let's
say
I'm
like
either
hovering
or
I've
clicked
or
whatever.
The
interaction
is
I'm
accessing
this
table.
B
Maybe
there's
like
another
kind
of
like
toolbar
option
there,
just
edit
like
style
this
table,
or
maybe
we
take
it
even
further
and
again
this
is
going
to
look
janky,
but
like
this,
when
I'm
editing
one
block,
let's
say
right,
I
get
its
own
little
toolbar
area
and
from
here
maybe
like,
I
can
add
metadata
to
this
entire
work
item
and
then
I
could
also
add
metadata
to
this
block.
So
let's
say
I
select
the
table.
B
I
get
this
toolbar
and
like
maybe
this
is
let's
say
this
is,
like
the
add,
add
metadata
and
again,
let's
name
that
something
else
section.
I
click
that
and
then
I
can
add,
like
a
label,
I
can
add
assignees
to
just
this
block
whatever
it
is
right.
So
in
that
way
I
could
almost
like
exactly
what
you
said
kristen
so
like.
Maybe
this
is
an
epic
and
then
like
I'm,
adding
this,
and
this
is
actually
an
issue
almost
does
that
make
sense.
B
A
Too,
if
we
could
give,
this
is
probably
out
of
scope
for
it,
but
like
some
kind
of
indicator
that
you're
not
consistent
like
three
of
your
20
issues
in
this
topic
having
consistent
labels
or
like
some
kind
of
like
analytics
on
top
of
it.
That
just
gives
you
a
little
pointer
to
bring
it
back
into
check.
A
Maybe
you
intended
that,
but
like
it,
it
could
just
highlight
discrepancies
or
something
a
summary
view
like
you've
got
20
issues
19
or
in
one
project.
One
is
in
another
and
like
baby,
that's
right,
but
like
you're
you're,
just
kind
of
realizing
just
from
some
high
level
metadata
you're,
seeing
some
kind
of
a
summary.
You
could
open
to
see
consistency.
B
Yeah,
it
makes
sense
I
put
a
time
stamp,
so
I
can
look
back
at
that,
but
yeah
and
then,
like
so
here's
the
overall
toolbar
that
toolbar.
Where
again
I
could
maybe
instead
of
having
this
like
this
would
actually
should
be
gone
like
instead
of
having
this
up
here.
It's
just
like
add
metadata
to
the
entire
thing.
B
Add
metadata
to
one
thing
add
a
collaborator
like
this
is
basically
the
sidebar
right
and
I
can
turn
edit
mode
off
and
then
I
get
like
view
mode
whatever
that
looks
like
right
so
like
then,
I
see
all
the
data.
I
see
collaborators
notifications,
all
that
whatever
so
I'm
playing
around
with
this
just
thinking
about
like
what
this
could
look
like,
but.
A
B
A
crazy
idea
whatever
or
you
know,
you're
just
adding
a
bunch
of
text
blocks
and
then
you
know
like
it's
just
like
its
own
little
contained
thing
and
then
assigning
that
thing.
So
just
the
idea
of
like
these
blocks,
I
guess
basically
and
then
having
those
almost
be
the
issue
and
then
like
the
the
object,
is
just
like
a
grouping
of
things
and
it
could
be
an
issue
in
itself
right
or
it
can
be
like
a
collection
of
things.
B
However,
you
want
to
do
it,
so
that's
like
the
basic
idea
of
that
and
then
what
else
is
going
on
here,
like
crazy
thoughts
everywhere
playing
around
oh
with
breadcrumbs
and
stuff.
I
don't
get
into
that
too
much.
I
was
thinking
about
like
the
epic
tree
and
how
how
that's
kind
of
difficult
to
navigate
and
thinking
about
like
if
there's
different
ways
to
visualize
it
and
sigma,
made
everything
stack
weird
here
but
like
thinking
about
doing
a
column
view
instead.
Basically,
so
you
know,
I
select
epic
two.
It
opens
up
this
column
right.
B
A
B
A
C
There's
a
second
there's,
a
comment
on
that:
extensible,
the
the
relationships
issue
they're
linked.
That
has
an
interesting
idea
too,
for
showing
like
the
hierarchy
but
making
it
all
visual.
So
you
don't
have
to
expand
and
collapse.
Everything
you
can
just
like
in
one
snapshot,
see
the
status
of
like
everything
through
your.
B
B
Let's
take
a
look
yeah,
because
this
one
is
good,
but
I'm
just
trying
to
think
I'm
like
do
I
have
it
in
here.
The
idea
of
moving
things
around
is
a
little.
A
B
Harder
in
in
a
column
right
because,
let's
say
I'm
in
epic
two
right
now
and
I'm
seeing
epic
two's
entire
context,
basically
right
right
now
and
if
I
wanted
to
let's
say
you
know,
I'm
looking
at
the
details
for
issue
a
right
now.
If
I
wanted
to
move
issue
a
into
epic
four
and
then
like
further
down
into
epic
four,
it's
a
little
harder.
So
the.
B
So
I'm
thinking,
like
maybe
it'd,
be
like
you,
click
issue
a
and
instead
of
drag
and
drop,
it's
like
clicking
like
I
click
it.
I
select
it
and
then
I
click
and
I
can
like
click
around
and
then
there's
some
kind
of
like
you
know,
yeah
call
to
action
there
and
then
maybe
there's
you
know
saying
like
okay
confirm
to
move
something.
B
A
B
This
is
like
the
one
I'm
picking
up
right.
This
is
again
I'm
trying
to
decipher
my
own
thoughts
but
yeah
having
some
indication
and
then,
like.
You,
obviously
can't
drop
it
on
an
issue
so
like
indicating,
like
things
that
are
not
valid,
to
drop
on
stuff
like
that
and
then
so.
The
interaction
is
a
little
different,
but
could
work
and
then
thinking
about
other
views.
So
you
know
having
breadcrumbs
at
the
top
and
then
having
like
almost.
A
B
B
However,
yeah
and
the
breadcrumb
so
and
then
networking
view
so
I
was
thinking
like
literally
like
these
are
just
almost
like
female
right
like
I'm
like
okay,
I
can,
you
know,
draw
dependencies
between
them.
Okay,
here's
this
epic
and
you
know
you.
So
it's
like
a
canvas
view.
You
can
just.
A
B
And
I
don't
know
how
far
you
would
zoom
out.
That
would
probably
be
a
performance
nightmare,
but
it
might
be
kind
of
interesting
and
then
like
having
like
options
right
like
okay
out
of
epic
either.
It
would
be
like
something
like
this
like
add
item
at
the
at
the
end
of
each
area
or
you're,
explicitly
saying,
like
okay,
add
a
link
or
add
related
to
your
ad
work
item.
B
You
know
that
kind
of
thing
or
add
epic,
but
having
some
view
kind
of
more
like
that,
and
then
you
can
see
kind
of,
I
guess
to
your
point
gabe.
Maybe
if
there's
some
items
with
a
million
little
things
originating
out
of
out
of
them
like
branches
and
you're
like
okay,
this
this
thing
needs
to
be
done
like
now.
Maybe
they
even
get
bigger
or
a
different
color
or
something
I
don't
know.
A
B
Just
have
a
doom
to
it
constantly
and
then
I
a
stuff-
I
don't
know
this
is
old.
Where
is
it
just
thinking
about
the
with
our
existing
data?
Where
could
things
be
located
like
the
structure
of
it,
but
I
think
we
want
to
move
away
from
this
anyway.
So
that's!
Okay,
anyway,.
B
Boom-
I
don't
know,
but
I'll
keep
playing
around
with
these.
I
was
looking
at
the
hierarchy
stuff,
the
other
day,
which
I
think
would
be
interesting
to
have
different
views
within
one
item
even
and
then
like
that's,
where
those
tabs
are
right
kind
of
like
our
road
map,
epic
tree
tab,
like
a
better
version
of
that,
I
guess.
A
B
C
B
C
For
a
second,
I
don't
I
didn't
design
anything,
but
in
terms
of
like
the
widgets
and
then
like
tabs
or
whatever
on
an
issue.
I
was
sort
of
kind
of
thinking
about
this
because
they're
going
to
get
more
complex,
like
you
have
the
design
manager
where
you
can
kind
of
see,
you
can
see
that
there's
something
there
to
interact
with
and
then,
when
you
click
on
it,
it
takes
you
to
like
more
immersive
experience,
but
some
small
examples.
C
That's
sort
of
one
of
the
things
I
was
thinking
and
then
the
other
I
was
just
going
to
show
real
quick
is
this:
is
the
2.0
beta
of
tip
tap
and
it
sort
of
lets
you
all
sort,
all
sorts
of
different
things
like
you
can
have
nodes
that
in
each
node
can
be
whatever
you
want
to
be.
So
this
is
like
a
drawing
node
right
within
a
disk
within
a
thing,
and
you
can
also
like
type
it
underneath
it
or
you
could
have
no
formatting
bar.
You
can
completely
customize
them
whatever
or.
C
However
you
want,
and
then
you
can
also
do
see.
Where
is.
C
Yeah,
so
this
is
just
like
this:
is
the
text
editor
that
you
can
type
in
right?
But
then
it
also
has
like
this
view
component,
which
means
like,
if
you
want
to
have
widgets
that
were
interactive.
You
can
put
interactive
with
build
interactive
like
interactivity
directly
into
the
editor
view
and
have
it
be
completely
customized.
A
C
Yeah
and
then
you
can
also
like,
drag
and
drop
stuff
around,
like
images
moving
images
around,
and
you
can
think
about
doing
this
like
with
any
little
widget
or
component
or
thing
that
is
inside
of
the
editor
as
well,
so
it
kind
of
like
intermixes
typing.