►
From YouTube: Release Stage Community Office Hours - September 2022
Description
Recording of office hours
Issue: https://gitlab.com/gitlab-org/gitlab/-/issues/371708
B
C
D
B
Like
is
it
no
one's
joined
yet,
but.
D
F
Also,
it's
like
most
of
the
times,
there's
not
a
specific,
like
we've
been
running
coffee
circles
different
days
different
times
and
there's
we
couldn't
find
a
Golden
Rule.
Let's
say
golden
time
that
we
could
have
a
lot
of
people
on
Tuesdays
most
of
the
times.
We
have
people
when
we
do
it,
and
but
Tuesday
is
like
in
two
hours
from
now.
F
We
do
it
like
I,
don't
know
where
your
time
what's
your
time,
local
time
zone,
but
we
do
it
like
two
hours
from
now,
which
is
a
bit
late
for
Asia,
but
we
get
quite
a
lot
of
people
participating.
That's
for
sure,
asidarth
foreign.
F
F
B
B
Thank
you
for
joining.
This
is
the
release
stage
Community
office
hours
for
September,
we'll
start
with
some
introductions
on
the
gitlab
team
side
and
then
intros
for
the
community
members
in
the
call
and
we'll
dive
into
our
agenda.
Does
that
sound
good
to
everyone
all
right,
so
gilab
team?
So
I'll
start?
My
name
is
Chris
bolani
I'm,
the
product
manager
for
the
release
stage
and
I'm
the
host
for
today
and
then
I'll
call
on
someone.
So
we
keep
going
here.
Will
you
want
to
go
next.
A
Sure
so
my
name
is:
will
zeithiser
I'm
a
senior
ux
researcher
at
git
lab
and
support
the
release
team,
along
with
several
other
teams
as
well?
Next
Andrew.
G
Sure
I'm
the
see
I'm
one
of
the
senior
front-end
engineer
Engineers
here
on
the
release,
team
and
I'll
shoot
it
to
Andre.
H
Hello,
everyone
I
am
another
senior
front-end
engineer
and
the
team
I
recently
joined
still
learning
my
ropes
here
and
getting
around
the
processes
and
the
code
base.
But
yeah
it's
great
to
be
here.
So
then
next
shinya.
I
This
group
here,
who
is
the
next
three
I
joined
light,
so
please
speak
up.
E
J
Hi
I'm
Alan
cook
I'm
a
back-end
engineer
on
the
police
team
located
in
Kentucky
USA
I'll
mention
we'll
go
next.
K
L
Hi
I'm
everyone,
my
name
is
Emily
and
I'm
a
product
designer
on
the
release
team,
normally
based
in
Toronto
Canada
I'm
in
Oslo
right
now
and
yeah
I.
Think
Costas
is
the
only
one
who
is.
F
Hey
Priestess
program
manager
responsible
for
gun
contributors
happy
to
have
you
all
here:
I
am
based
in
Berlin,
but
currently
in
Thessaloniki
Greece,
my
hometown.
Okay,.
M
Hi
everyone
I
am
currently
I,
am
doing
G-Shock
with
gitlabs
area
working
with
weekly
teams.
C
N
Yep
hi
everyone,
I'm
Missy,
I'm,
a
back-end
developer.
This
Community
member
I'm
working
on
a
PR
for
the
release
team,
so
I'm
happy
to
be
here
and
see
everyone
awesome.
B
Well,
thank
you
for
joining
and
those
of
you
also
watching
later.
Thank
you
for
watching
this
session.
So
let's
go
actually
quick
poll
before
before
we
start
who's
been
to
an
office
hours
before.
B
Cool
okay:
we
got
some
experienced
contributors
already,
so
that's
great,
and
so
our
main
topic
today.
So
thank
you
for
coming
back
and
it's
great
great
to
see
great
to
see
you.
Our
main
topic
today
is
contributing
to
front-end
features
and
Emily
Bowman.
Our
product
designer
will
leave
that
test,
so
I'm
going
to
pass
it
over
to
Emily.
L
Cool
so
hi
everyone,
my
name
is
Emily
and
today
we're
going
to
be
talking
about
contributing
to
gitlab,
ux
and
front
end,
so
I'll
be
talking
about
contributing
to
get
Lobby
X
and
then
Anjo
will
give
a
presentation
on
contributing
to
front-end
features.
L
So
pretty
much
gitlab
you're
able
to
contribute
open
like
ux
features
and
there's
a
few
ways.
You
can
do
that
so
the
ux
department
at
gitlab
uses
figma.
So
if
you're
a
designer,
we
have
our
figma
project
that
is
open.
You
can
kind
of
use
and
see
our
designs.
We
have
a
design
repository
for
documentation
with
details
on
working
with
these
files,
so
I've
dropped
these
into
the
agenda,
but
I
will
also
share
my
screen
and
walk
through
some
of
this.
L
So
just
give
me
one
sec
I
think
it
is
there
we
go
cool,
so
gitlab
uses
the
pajamas
UI
kit,
which
I
will
open
here,
oops
we're
in
the
way
there
we
go
so
the
gitlab
component
Library.
If
you're
interested
in
contributing
any
ux
related
features
or
creating
ux
issues,
you
can
come
into
our
component
Library.
This
is
where
you'll
be
able
to
find
our
design
and
assets,
components
and
styles
for
the
gitlab
design
system.
L
So
yeah
you
can
use
figma
to
create
your
mock-ups
and
but
we'll
gladly
just
accept
if
you
want
to
sketch
them
on
paper,
get
just
very
basic
ideas
done
for
that.
Those
are
cool
too,
and
you
can
find
other
design,
research
resources
and
documentation
in
our
design
system
and
use
it
where
see
where
we
use
common
design
Solutions
and
all
of
that.
So
this
is,
if
you
want
to
contribute
a
completely
new
feature
completely
something
new.
You
have
a
ux
idea.
L
You
want
to
get
out
there
sketch
it
out
on
paper,
use
our
design
system.
Everything
is,
and
designers
from
gitlab
can
help
you
out
with
that
we're
also
open
to
contributing
to
our
design
system.
So
if
you
see
a
component
that
we
do
not
have
yet
or
component,
you
want
to
work
on
and
fix
up.
You
can
also
go
into
pajamas
design
system
and
the
UI
kit
and
just
follow
our
typical
contribution
guidelines
in
our
handbook.
L
So
I've
left
the
pajamas
design
system
link.
Here
you
can
use
this
kind
of
go
through
what
we
have
so
far
figure
out.
If
there's
anything
that
you
have
an
idea
for
components,
you
want
to
work
on
we're
open
to
contributions
to
our
design
system
as
well.
L
L
They
assign
it
to
you
and
then
similar
to
regular
Community
contributions,
create
an
issue
and
upload
your
designs
to
the
design
management
section
and
yeah,
that's
kind
of
how
that
works,
and
if
you
have
any
questions,
we
do
have
a
tag
that
tags
ux
designers
to
review
for
you
and
then
finally,
the
most
exciting
part
of
this
is
we
have
hackathons
coming
up
and
pajamas
migration
day
tomorrow,
which
Andrew
will
be
touching
on
a
little
bit
more,
but
in
this
hackathon
link
down
here
we
have
our
upcoming
hackathons
and
some
open
issues.
L
That
kind
of
you
can
jump
in
and
join.
So
this
is
a
great
area
to
find
kind
of
open,
ux,
open,
front-end
issues
that
you
can
jump
into
and
kind
of
see
so
yeah,
that's
the
basics
of
contributing
to
gitlab
with
ux
before
we
move
on
to
front
end
love
to
open
it
up
to
see.
If
anyone
has
questions.
E
Actually,
I
have
one
thanks,
Emily
for
describing
all
of
this
I
didn't
know
some
of
this
I
actually
I
clicked
on
the
exception.
Ux
contributions
and
I
don't
see
many
issues
there
is
that
something
we
will
fix
or.
L
Yeah,
so
this
is
actually.
This
is
actually
due
to
like
the
ux
movement
right
now.
Some
of
the
Young's
links
are
broken,
but
those
are
being
fixed
in
the
next
few
weeks.
So
that's
an
unfortunate
thing.
That's
just
this
week.
Some
of
our
ux
handbook
pages
and
links
are
a
little
broken,
but
we
are
in
the
process
of
fixing
that.
E
Yeah
but
I
was
speaking
about
this.
If
you
just
click
on
this
yeah.
L
Yeah
I
think
this
is
we
there's
recently
been
a
movement
with
ux
and
things
are
currently
moving
around.
So
I
think
the
labels
are
changing,
so
hopefully
we
will
be
fixing
this
up
in
the
future.
There
should
be
things
under
here
but
I'm.
Seeing
now,
there's
there's
nothing,
but
when
there
are
available
ux
issues,
they'll
be
kind
of
in
this
section.
E
L
I
think
there
there
is
something
wrong
with
currently
the
ux
link.
So
hopefully
we
will
get
to
fixing
that
in
the
next
week
or
two.
G
My
goodness
so
much
less
of
a
presentation
and
more
a
handful
of
tips
on
how
to
have
a
nice,
smooth,
front-end
review
process,
especially
as
a
contributor
familiarize
yourself
with
the
front-end
development
guides,
because
oh
screen
sharing
isn't
working.
So
you
get
to
look
at
my
face
instead.
Unfortunately,
the
front-end
development
guides
kind
of
are
the
core
of
our.
How
we
code
with
regards
to
things
like
Style
and
tips
on
a
lot
of
tips
on
testing
and
view
X
and
graphql.
G
The
most
important
one
I
would
say,
is
probably
Vue
X,
but
after
that
testing,
because
later
on,
if
because
we
are
quite
a
test,
happy
company,
especially
on
the
front
end
and
I,
think
most
of
the
time
when
I
see
Community
contributors
or
Community
contributions,
there's
always
at
least
one
or
two
test
snags.
G
G
Think
we
recently
introduced
things
like
view
component,
which
is
some
sort
of
fancy
Ruby
on
Rails
business,
that
I'm
not
super
familiar
with,
and
we
have
some
lovely
gitlab
UI
helpers
in
the
Hamel
land
as
well,
so
you're
not
completely
on
your
own
for
styling
components.
G
The
community
contributions
review
guide
is
quite
helpful
to
know
as
well,
mostly
because
it
gives
you
kind
of
an
overview
of
what's
expected
of
us
when
we're
reviewing
your
code
and
I.
Don't
know
it's
just
good
to
know
when
it
comes
to
actual
when
it
comes
to
the
actual
implementation
side
of
things.
If
you
can
use
gitlab
UI
utility
classes
wherever
possible,
it'll
save
us
all
a
lot
of
pain.
G
The
the
whole
review
process
is
quite
smooth,
however,
if
that's
kind
of
time
consuming
or
or
then
we
can
always
add
it
to
the
utilities.scss
file.
Within
gitlab
I
don't
have
the
full
path
memorized,
but
it's
probably
like
App
application
assets,
Styles
something
utilities.scss
and
we
can
make
a
follow-up
to
add
it
to
gitlab
UI
later,
if
any
feedback
doesn't
make
sense
at
any
time,
feel
free
to
reach
out.
G
G
G
Your
your
pipelines
as
a
as
a
community
contributor
don't
actually
run
all
the
jobs
that
we
need
to
clear
to
get
code
merged.
But
there
is
a
script
called
Static
analysis
within
the
project
that
should
run
everything.
G
The
the
biggest
thing
I
think
I've,
noticed
from
reviewing
Community
contributions
is
that
the
git
commit
message.
Stuff
is
a
little
bit
is
kind
of
the
biggest
hurdle,
especially
when
it
comes
to
changelogs
as
Community
contributors.
You
can
put
a
change
log
on
pretty
much
anything.
We
have
stricter
guidelines
for
ourselves,
but
we
want
to
give
you
all
as
much
credit
as
we
can
for
contributing
to
the
project.
G
So
that's
an
important
step
to
not
miss
out
on,
and
tomorrow
is
pajamas
migration
day
there
are.
There
will
be
lots
of
small
issues
to
pick
up
and
lots
of
fervent
pajamas
migration
reviewers
available
to
get
all
of
these
issues
closed
as
quickly
as
possible.
G
G
D
B
So
hello,
Marco
I,
saw
you
just
joined
a
little
bit
ago.
Welcome
good
to
see
you
again.
L
B
About
our
labels,
our
community
contribution
related
labels.
We
did
go
over
this
last
month
and
I
know
many
of
you
were
here
last
month,
so,
instead,
how
about?
We
hope
we
ask.
If
do
people
have
questions
about
the
labels
that
we
use
today?
I.
D
They
might
be
might
be
some
questions.
F
Sure
no-
and
it's
like
Emily
before
mentioned,
about
the
accepting
ux
contributions
and
generally
we're
not
we're
trying
we're
trying
to
use
the
seeking
Community
contribution
as
as
a
label
for
catered
issues.
So
I
was
thinking
whether
you
would
consider,
maybe
renaming
or
instead
of
like
accepting
new
exported
users
using
the
seeking
Community
contributions
and
the
ux
label.
F
So
it's
going
to
be
easier
for
people
to
figure
them
out
so
yeah,
so
I'm
just
trying
to
maybe
I'm
trying
to
be
more
consistent
in
terms
of
the
labels,
because
we
try
to
communicate
them
to
our
contributors.
So
just.
L
L
So
I
agree
what
that
sentiment
is
if
we're
migrating
labels
anyways,
let's
kind
of
simplify
them
all
and
get
them
into
one
type
of
label.
So
we
have
less
to
remember
too.
B
Thanks,
real-time
iteration
on
our
process
is
what's
happening
right
now.
This
is
this:
is
great
cool
I
have
another
one
yeah.
F
Yeah,
so
sorry,
I'm,
just
taking
this
the
community
challenge
is
this
something
that
we
still
we
still
doing
or
the
everything
else
is
pretty
straight
for
a
lot
hanging
through
the
good
Community
contributors
seeking
Community
contributions.
Certain
requests,
the
community
Talent,
is
something
that
you're
actively
doing
or.
G
F
My
my
question
is
that
whether
the
community
talents,
as
far
as
you
know,
is
still
taking
place
as
a
as
an
initiative.
That's
because,
as
far
as
I
know,
we
don't
we
don't
do
it
anymore.
So
maybe
we
need
to
remove
the
label.
F
We
have
labels
like
saging,
communicate
divisions,
and
there
is
the
community
challenge,
which
is
like
a
really
old
effort
where
every
month,
in
a
way,
people
teams
were
like
using
this
talents
to
motivate
contributors,
and
so
my
question
is
like
whether
you're
doing
it
and
if
not,
we
can
start
deprecating.
It.
D
B
Don't
believe
we
are,
we
can
double
check
and
yeah.
It
looks
like
there's
no
release
ones.
I
do
I'll
pull
the
list
for
just
across
gitlab
and
there's
quite
a
bit
so
I'm
not
sure.
What's
populating
that
label
right
now,
but
we're
not
and
then
I
I
agree
in
general
of
yeah
simplifying
and
pairing
down
all.
F
D
E
Actually,
maybe
we
can
show
what
Andrew
was
talking
about
the
labels
for
pajama
migrations.
B
C
C
B
G
So
the
link
is
to
the
issue
for
the
overall
day
and
it
has
all
the
it
has
all
the
information.
Oh
yeah.
G
And
the
biggest
issue,
or
the
biggest
label
to
know
is
the
pajamas
migration
day
issue.
G
Because
I
think
that
most
of
the
issues
will
be
labeled
with
that
one
if
they're
related-
and
there
are
a
few
epics
but
I-
think
those
are
linked
in
the
how
to
contribute
section.
Yeah.
D
I
see
these
these
main
ethics
as
well,
yeah.
B
D
B
B
D
B
Cool
okay,
so
that's
labels
and
oh
yeah
Marco
did
you
have
it's
like
you're
about
to.
O
Ask
a
question:
yeah
I
was
only
taking
a
look
at
the
pajama
immigration
day
issue
and
I
was
looking
at
it
at
the
description
and
I.
We
had
the
pajama
migration
days
like
channel
internal
on
the
gitlab.
It's
like
platform
right.
B
B
Cool
okay:
let's
move
on
to
the
next
topic,
which
really
is
about
feedback
from
you
all,
so
this
is
our
second
release
stage
focused
office
hours
and
at
Christos
and
others
and
the
rest
and
the
other
team
members
hosts
other
office
hours.
But
for
us
we
wanted
to
maybe
get
some
feedback
from
also
from
our
last
session
about
how
how
some
of
you
kind
of
find
issues
and
understand.
B
What's
with
what
what
needs
to
be
done,
and
so
we'll
start
with
how
about
we
talk
about
labels,
but
I'm
curious
to
know
from
you
all
how
how
finding
an
issue
works
for
you?
How
do
you
kind
of
figure
out
and
discover
what
to
work
on?
How
do
you
go
about
doing
that?.
D
O
General
well
since
I
started
talking
well,
I,
usually
I
work
on
something
that
I
need.
For
example,
all
the
time
tracking
related
stuff.
That
I've
done
is
because
I
need
to
work
on
time
tracking
because
we
need
it
at
work,
so
I'm
pushing
that
forward,
but
other
than
that,
apart
from.
B
You,
for
that
that's
great
sounds
like
a
little
bit
of
a
mix
of
everything,
yeah
more
or
less
yeah
yeah,
that's
great,
and
you
said
searching
around
or
filtering
like
how
are
you
doing
that
are
using
sort
of
the
labels
that
we
talked
about
or
something
else.
O
Yeah
yeah
of
well,
it
depends
because,
for
example,
if
I
have
a
problem
or
an
issue,
I
try
to
look
if
there's
already
an
existing
issue
about
that,
so
also
to
don't
open
a
million
of
duplicate
issues,
so
yeah
using
labels
or
maybe
using
if
I
can't
find
anything
using
the
label.
I
try
to
look
using
the
description.
Try
to
use
some
words
that
I
think
that
could
be
there
on
the.
B
Else
want
to
share.
Are
they
going
to
go
about
looking
at
issues
or
if
they,
if
you
have
any
issues,
issues
looking
for
issues
any
anything
that
makes
that
challenging.
B
Okay
cool:
how
about
in
terms
of
understanding,
what's
required
to
be
done?
Any
questions
about
that
or
any
you
know
when
you're
looking
at
issues.
Is
that
part
of
the
decision
to
contribute.
O
Well,
if
I
only
always
speaking
for
myself,
but
if
I
find
an
issue
that
I'm
interested
in
working
on
and
I
try
to
read
the
description
and
the
comments
and
if
there's
something
missing
before
jumping
on
what
everyone
can
do
is
just
ask
if
there
is
something
else
to
if
it's
ready
to
I
mean
if
there's
the
workflow
label,
maybe
ready
for
development
or
something
like
that,
then
everything
should
be
already
laid
out.
O
O
N
N
In
two
words,
so
yeah
I've
only
been
working
on
one
main
issue
for
the
most
part,
but
I
found
the
descriptions
incredibly
helpful
and
very
very
thorough.
So
it's
easy
to
get
started.
That
was
a
huge
blocker
for
me
is
not
knowing
how
to
start
and
and
what
area
of
the
code
to
look
at
and
things
so
having
examples
and
showing
patterns
in
the
code
of
saying
here's
something
that
we've
implemented.
Similarly,
that
will
give
you
a
hint
on
how
to
do
it.
N
That's
always
very
helpful
when
those
are
pointed
out
and
at
work-
it's
not
the
case
for
me.
So
thankfully,
at
kit
lab
issues,
it's
a
lot
more
simple
and
yeah,
straightforward
I
feel
with
getting
started.
B
O
Another
thing
that
if
you
would
like,
if
you
find
an
issue
that
you
would
like
to
work
on,
and
you
don't
have
the
I,
don't
want
to
say
the
knowledge,
but
you
don't
know
where
to
start.
You
can
always
ask
the
people
that
comment
commented
on
that
issue
to
get
some
help
and
maybe
have
some
advice
on
where
to
look
for
on
how
you
could
try
to
work
on
that.
B
B
How
about
we
kind
of
touched
upon
this
already
and
the
next
one
was
communicating
with
us
just
like
how?
How
has
that
been
for
everyone?
Has
that
been
easy?
Do
you
know
who
to
reach
out
to
I,
think
I
think
one
of
the
benefits
of
these
office
hours
is
that
you
all
know
now
kind
of
both
ways,
but
you
all
know
now
our
faces
and
names,
and
you
should
feel
free
to
to
Ping
us
on
issues
to
get
more
support,
but
just
curious
how
that
process
has
been
pretty
well.
N
I've
found
communication
very
easy
and
straightforward
every
time.
I
get
stuck
and
I'm
debating.
Do
I,
ask
a
question
or
do
I
just
keep
trying.
I
should
just
ask
the
question,
because
every
time
it's
incredibly
helpful
and
I
get
a
ton
of
information
back.
That
helps
me
move
forward,
but
the
only
question
I
would
have
is:
what
are
the
expectations
on
the
community
side
for
timeline
of
responding
to
things?
I
notice,
skit
lab
members
tend
to
respond
within
24
to
48
hours,
but
I
don't
want
to
ping
someone
with
an
a
stupid.
N
B
E
I
would
say
for
Community
contributors
if
you
post
something
within
a
week,
that
would
be
great.
Two
weeks
is
okay
and
basically
we
will
ping
you
once
we,
for
example,
want
to
take
and
finish
the
issue
ourselves
just
to
check
if
you're
still
working
on
it
but
other
than
that's
like
when
you
have
time
answer.
If
you
have
other
commitments,
don't
feel
pressure
to
do.
G
As
Vlad
kind
of
touched
on
like
as
long
as
we're
not
actively
trying
to
schedule
the
issue
response,
time
is
less
of
a
problem.
Because,
if
we're,
if
we're
interested
in
scheduling
it
for
like
next
month
or
something,
then
we
want
to
make
sure
that
you're
not
halfway
through
it
or
almost
done
it
or
anything,
and
we
should
we
can
schedule
something
else.
Then
right,
yeah.
B
Yeah,
the
other
related
thing
yeah,
thanks
for
the
question
received,
that's
a
that's
a
good
one,
I
think
the
other
related
one
that
I've
seen
is
I,
think
sort
of
what
Andrew
was
touching
upon
like
if
we're.
If,
if,
if
an
issue
or
a
feature,
has
been
working
on,
but
then
we
don't
hear
back
from
the
contributor
and
we
were
interested
in
working
on
it
like
that,
that's
a
little
challenging
because
we
want
to.
B
We
want
to
make
sure
that
Community
contribution
like
can
is
completed,
but
we
might
also
need
to
finish
that
feature
so
I
think
even
responds,
saying
like
oh,
we
don't
have
time
to
work
on
this
anymore
or
we
change
priorities
or
whatever.
It
is
I
think
that's!
That's
really
what
matters
too
yeah.
B
Cool
any
other
questions
or
comments
about
communication
with
us.
B
B
Review
you
know,
that's
I,
know,
there's
that's.
Definitely
one
one
point
where
there's
there's
a
lot
of
compound
communication
back
and
forth
with
us
any
questions
or
comments
about
that.
B
E
I
have
a
couple:
I
would
start
with
the
second
one.
I
know
that
you
will
four
I
guess
already
worked
on
summer
Mash.
So
if
you
would
change
a
single
thing
in
like
the
whole
process
of
finding
an
issue
getting
through
review,
what
would
you
change
like
a
single
most
important
thing
for
you.
D
N
I,
don't
I,
don't
know
if
I
have
enough
experience
yet
to
know.
If
there's
something
I
would
change,
I
feel
like
I'm
still
getting
used
to
how
things
work,
but
so
far,
everything's
been
rather
smooth.
So
I
have
nothing
to
complain
about
really.
F
Well,
if,
if
actually
cannot
unmute,
you
feel
free,
you
can
use
the
chart
option
here
and
there
some
people.
Sometimes
people
are
traveling.
So
it's
not
easy
to
unmute,
so
yeah
feel
free
to
chat
to
send
a
message.
We
will
verbalize.
Okay.
E
Okay,
okay,
yeah.
E
Yeah
but
still
kinda,
I,
know
and
I
would
say,
okay,
and
my
second
question
was
how
you,
each
of
you
kind
of
started,
to
contribute
to
gitlab.
Why
gitlab?
Why
is
this
like?
What
was
your
first
issue.
E
So
it's
basically
another
I,
guess
least
a
member
of
the
community
Core
group
right
yeah
exactly
so.
It
kind
of
another
Community
contributor
kind
of
paired
with
you
and
you
started
working
and
stuff.
O
Yeah
because
I
I
didn't
know
where
to
start
because
I
before
opening
the
issues,
I
tried
to
have
a
look
at
the
code
and
understand
how
I
could
do
what
I
needed,
but
jumping
straight
into
the
gitlab
code
base
without
Ruby
knowledge,
view
knowledge
or
anything
like
that,
it's
impossible
so
yeah.
He
walked
through
me
on
that
and
then
I
started
contributing
all
around,
not
only
on
those
issues
that
I
needed
about
I
kept
contributing
because
I
liked
the.
O
How
could
I
say
it,
the
not
the
environment
but
the
collaborating
with
the
people
all
around
the
world
and
seeing
the
results
getting
out
every
month.
That's
really.
E
Interesting
I
wonder
if
we
can
I,
don't
know,
not
streamline
this
approach,
but
I
don't
know
make
it
more
common.
Let
me
see
what
about
you.
How
did
you
find
this
graphql
issue?
Why
gitlab.
N
So
I
was
interested
in
git
lab
I
first
heard
of
it
from
a
friend
who
worked
at
gitlab.
He
since
moved
to
a
different
company,
but
he
always
had
amazing
things
to
say
about
gitlab
and
the
community,
and
once
I
switched
into
software
engineering.
I
wanted
to
learn
more
about
Open,
Source
contribution
and
gitlab.
Does
that
so
well,
you're
an
emblem
of
an
icon
for
open
source
and
remote
work,
so
I
wanted
to
get
involved
somehow
and
see
how
it's
done
properly.
N
So
I
started
coming
to
these
office
hours
and
Christos
actually
helped
me
find
the
graphql
issues.
So
it's
taking
me
a
while,
but
I
will
get
it
merged.
It
will
get
there
slowly,
but
surely.
E
Thanks
thanks
for
doing
this
with
us
and
sweetheart.
M
So
I,
don't
I,
really
don't
remember
my
customer.
It
was
like
I
started,
contributing
in
gitlab
like
it's
been
like
one
year,
so
I
first
know
got
to
know
about
got
to
know
about
gitlabs
from
Hacker
News.
Some
of
my
friends
told
me
it's
like
there's
an
open
source
comma.
M
B
Great
200
Mrs.
E
F
B
B
About
gitlab
and
why
you
want
to
contribute
great
question,
but,
okay,
any
other
comments
or
feedback
from
you
all
I
know:
we've
been
at
this
officers
and
we've
been
asking
a
lot
of
questions,
but
I
want
to
make
sure
you
all
get
a
chance
about
release
stage
about
ux
front
end
about
any
back
end
about
anything
else
since,
since
we're
all
here
today,.
F
I
have
maybe
a
question
something
that
came
up
from
the
previous
calls
and
I'm
always
asking
get
lucky
members,
so
I
I've
been
getting
a
lot
of
questions
from
core
contributors
about
if
it
would
be
possible
to
so
to
to
show
how
we
are
approaching,
how
we're
solving
specific
things
I
mean
from
from
the
thinking
perspective,
how
you
approach
a
solution,
how
you're
solving
the
problem
up
to
you
know
maybe
the
actual
code,
sometimes
we've
been
trying
to
do
some
live
coding
session
in
the
past,
with
with
some
other
virus
gitlab
team
members,
but
it
always
like
interesting
to
see
you
know,
okay,
what
that
feature
that
your
team,
for
example,
developed
last
release.
F
B
Yeah
anyone's
quick
show
of
hands
or
Emoji
reactions
would
that
be
interesting
for
the
folks
in
the
call
yeah
Marco,
let's
see
cool
yeah.
Let's
do
it.
That's
that's
a
great
idea.
I,
like
the
idea
of
just
I
like.
B
You
know,
as
you
said,
the
path
like
a
recent
feature,
because
there's
a
lot
of
I
mean,
as
everyone
knows,
we're
in
software
there's
a
lot
of
decisions
and
trade-offs
and
design
things
that
we've
considered
and
probably
many
options
that
we
considered
and
then
so
yeah.
B
L
No
worries,
I
I
was
also
going
to
say.
I
know
we
do
a
brainstorm
session
in
release
too
and
I'd
be
curious
if,
like
just
that,
processor
opening
up
like
a
brainstorm
session
during
one
of
the
office
hours
could
be
interesting
for
people
as
well
to
bring
ideas
and
then
just
chat
through
kind
of
how
we
land
on
certain
ideas
we
land
on.
N
B
Yeah,
it's
a
great
question,
so
I've
been
here
for
a
year
just
over
a
year
and
since
I've
been
here,
it's
been
this
way,
but
I
know
and
others
Junior
Vlad
others
have
been
around
longer
actually
and
so.
They've
probably
seen
the
evolution
of
the
you
know
of
the
group
in
general,
we're
organized
by
like
devops
stage
or
like
we're
right
now
we're
the
one
group
that
yes,
Story
Time
sure.
Maybe
the
next
topic
next
next
meeting.
So
right
now
we're
the
one
engineering
team.
B
We
call
them
groups
that
build
features
for
the
release
stage.
Prior
to
this
organization.
The
release
stage
was
composed
of
two
different
groups
focused
on
the
different
categories
that
we
have
so
yeah
I
think
it's
evolved
over
time
right
now,
yeah!
This
is
sort
of
like
this
is
where
we're
at
today,
but
anything
like
any
company
teams.
Change
teams
grow
so
on
yeah.
D
I
Yeah,
the
brief
history
is
that
when
I
joined,
gilab
I
don't
know
like
five
or
six
years
ago,
she
was
only
cicd
group
kind
of
which
took
care
of
all
of
the
CSD
features
and
then
yeah
I
joined
this
group.
I
It
was
growing
that
we
shipped
tons
of
Futures
yeah
by
the
way,
I
also
used
to
be
a
community
contributor
before
I
joined
gilaf,
and
they
also
have
a
blog
post
about
this,
like
if
you're
curious.
Please
read
that
about
that,
but.
I
Group
and
then
we
split
up
because
the
you
know
future
categories
greet
so
much
and
then
spread
into
verify
group
and
release
group
in
which
we
are
now
today.
The
verified
group
has
a
more
subgroups
today.
E
B
Okay,
any
last
questions
or
comments
or
write
a
time
here
and
it
looks
it
sounds
like
we
already
have
a
few
really
interesting
ideas
for
future
topics.
B
Again,
we
want
to
continue
to
do
this
monthly
as
long
as
it's
useful
for
everyone
and
as
long
as
everyone's
interested
and
as
long
as
we
have
topics
so
please
feel
free
to
suggest
more
topics
in
the
issue
that
we
had
for
today's
office
hours,
if
you
think
of
anything
else
and
or
if
you
have
any
other
feedback
and
then,
as
always,
we'll
continue
to
post
on
Meetup,
and
we
have.
We
have
planning
issues
for
each
of
these,
so
look
out
for
those
for
future
sessions
and
with
that,
thank
you
for.