►
From YouTube: Agones Community Meeting February 2020
Description
No description was provided for this meeting.
If this is YOUR meeting, an easy way to fix this is to add a description to your video, wherever mtngs.io found it (probably YouTube).
A
We've
got
a
little
gathering,
we're
doing
Monday
night
for
people
that
are,
you
know,
interested
in
infra
and
UPS
and
game
development
and
oh
and
you
know,
also
open
source.
So
please
join
us
simple
form
to
fill
out.
It's
going
to
be
at
the
Google
launchpad
space,
which
is
just
like
two
blocks
down
from
Moscone,
so
hopefully
you'll
be
able
to
walk
in
our
glorious
weather.
If
that
continues,
it's
either
gonna
be
glorious
still
or
it'll,
be
raining
like
all
of
March
one
of
the
two
which
we
do
need
the
rain.
C
A
C
B
I
have
I
have
literally
told
for
like
teammates.
Oh
sorry,
like
people
I
know
who
were
like
my
company's
not
letting
me
go
to
GDC
and
I'm
like
well.
Technically,
this
isn't
a
GDC
event,
but
if
you're
in
San
Francisco
anyway-
and
you
have
something
you
want
to
do-
a
Monday
night,
I'm
just
saying
so
time-
oh
cool,
my
turn,
yeah.
B
Came
out
yeah.
Finally,
of
course
it's
the
middle
of
our
perf
season
here
at
Google,
so
I
got
delayed
by
a
little
bit
also,
sometimes
it
just
slips
big
things
on
this
on
the
release
candidate
upgrade
to
kubernetes
1.14
whoo.
Finally,
we
got
a
little
held
up
on
the
upgrade,
basically
because
Amazon
still
hasn't
pushed
at
1:15,
although
I
think
they're,
looking
at
116
117
already
so
I,
don't
know,
I,
don't
know
how
that's
working.
So
we
made
an
executive
decision
to
just
make
the
make
the
move.
B
The
game
server
allocation
policy
CRD
is
now
stable.
If
using
the
multi
cluster
stuff,
I,
don't
think
anyone
actually
is.
We
actually
have
an
NPM
package
now
on
actual
NPM,
so
if
you're
using
node
that's
way
nicer
than
it
was
before,
thanks
to
everyone
who
helped
out
on
that
actually
and
provided
guidance
on
the
right
way
to
do
that,
which
is
fun,
we
have
more
stuff
in
the
unreal
SDK,
so
allocate
and
reserves
are
now
there.
B
B
B
We
have
a
feature
request
in
there
for
where,
when
we
can
track
when
people
connect
and
disconnect
from
from
game
servers
as
part
of
the
SDK,
so
you
can
start
to
track
when
people
are
there,
how
many
people
you
have
inside
a
game
server,
if
you
want
like,
are
you
at
capacity
or
not,
which
will
then
start
leading
into
other
other
fun?
Things
like
hey
I
would
like
server.
That
has
room
for
three
people
and
it
doesn't
matter
whether
its
allocated
already
so
we've
started
on
that
work.
C
B
So
it'll
be
interesting,
the
they're
having
a
lot
of
conversations
that
are
premature
about
like
what's
the
appropriate
way
to
do
backfill
operations,
so
I
think
this
will
probably
tie
into
that
too,
as
well
commonly
backfill
is
often
happen
for
the
game.
Server
reaching
out
and
being
like
hey
I
need
a
I
need
a
you
know,
an
extra
person
or
two
people
or
something,
and
then
please
provide
me
one.
Once
we
have
the
player
tracking,
we
actually
don't
need
to
tie
that
to
a
game
server
at
all.
B
We
could
actually
just
look
at
states
inside
game
servers
themselves,
because
we
have
the
numbers
of
players.
It's
we
have
a
really
nice
decoupling,
they're
just
tightly
anymore.
That's
a
good
question
anything
else
that
immediately
stands.
Oh,
oh
and
I.
We!
Yes,
we
have
a
bunch
of
stuff
in
here
for
if
bad
things
happen,
when
you're
gone
is
controller
shuts
down,
and
then
people
play
with
the
other
state-
that's
happening
inside
your
communities,
cluster
and
it
comes
back
up
again.
B
B
C
Yeah,
it
wasn't
I
mean
mark,
was
already
aware
of
it,
because
I've
been
chatting
on
the
issues,
but
I
just
wanted
to
bring
it
up
again
because,
as
I
mentioned
there
now
as
far
as
I
understand
with
the
Unreal
plug-in,
did
someone
just
contribute
that
and
then
other
contributors
kind
of
maintained
it.
You.
B
C
It's
cuz
like
there
was
some
pretty
huge
bugs
in
it
that
have
been
fixed
in
the
latest,
one
which
is
nice
in
it.
Thank
you,
it
didn't
it
didn't
compile
in
one
three
zero
and
then
it
it
looked
like
it
wasn't:
gonna
compile
in
one
four
zero
and
that's
for
my
build
configuration,
I
kind
of
depending
on
what
said
it
builds
how
the
settings
you
were
using.
C
B
Yeah,
this
becomes
a
fun
issue
as
well.
We
don't
have
a
CI
system
that
works
with
Windows
at
this
point,
so
there's
that
which
is
also
fun,
but
you
know
I
was
chatting
with
April
as
well.
Yesterday
we
were
talking
about
how
we
can
get
some.
We
need
to
get
some
legal
counsel
on
the
licenses
that
are
available
for
unreal
and
how
that
would
work
inside
this
kind.
C
Of
environment,
so
I
mean
literally
like
if
you
could
do
like.
If
you
do
cloud
build
that
can
just
I,
don't
know
how
cloud
build
works
haven't
used
it.
That's
the
CI
system,
right
yeah!
That's
what
we're
using
it's
just
a
little
Linux
based.
You
can
basically
run
any
command-line
tool.
So
if
you
could
have
SSH
on
a
Windows
server
and
then
start
some
process.
C
C
You
know
that's
what
I
do
for
my
buildbot
with
unreal.
Is
it's
just
like
running
a
like
a
command
that
unreal
provides
that
builds
the
world
and
then
it
would
just
tell
you
whether
it
worked
or
not.
You
know,
and
you
could
run
some
tests
if
you
wanted
to,
but
at
least
we
could
start
with
that.
That.
B
B
C
C
C
B
B
B
Cool:
let's
write
that
down
in
there
yeah
we
have
it.
We
have
a
similar
issue
with
unity,
although
they
linux
support
it's
better
like
with
around
licensing
or
legal
issues.
I
mean
they're
an
actual
commercial
product
in
many
ways,
so
we
need
to
work
out
what
we're
going
to
do
there.
Let
me
actually
write
some
automation
test
somewhat.
F
F
I'll,
just
tell
you
a
little
bit
about,
maybe
what
our
UX
researcher
does
I
hope.
I,
don't
talk
down
on
you
if
you've
already
like
experience
working
with
you
know,
X
researcher,
but
basically
I,
do
a
lot
of
interviews
and
surveys
and
usability
studies.
Things
like
that,
basically
trying
to
improve
Google's
products,
I
work
on
Google
cloud
specifically
and
specifically
on
gaming
stuff,
and
so
we
want
to
do
a
bit
of
a
study
on
it
gunas.
F
If
you
folks
on
the
call
and
others
in
the
community
would
be
able
to
fill
out
the
survey,
it's
not
quite
ready,
I
hoped
that
it
would
be
ready
like
today,
but
it'll
be
ready,
unlike
Tuesday,
so
in
about
four
or
five
days,
I'm
gonna
get
probably
muck
to
like.
Send
you
a
link
to
this
survey
and
I
would
really
appreciate
it.
If
you
can
take
some
time
to
fill
it
out.
F
B
A
A
You
I
don't
see,
the
problem
is
Robbie's
not
here.
So
there's
nobody
to
go
through
all
of
the
open
issues
and,
like
you.
A
B
C
B
C
B
C
B
B
They're
all
doing
is
in
the
same
cluster
call
it
so
give
some
context
to
the
people
who
really
think
so.
This
flaky
test
cold
test,
Game
Reserve,
which
literally
what
it
does
is,
throws
a
game
server
into
reserve
States
for
about
10
seconds
and
out
full,
but
and
and
from
everything
I
see,
it
looks
like
it
is
actually
working
somehow,
but
the
test
never
passes
sometimes
doesn't.
B
Like
super
rarely
or
not,
maybe
that
rarely
or
rarely
enough
to
just
be
very
annoying
so
yeah.
So
to
answer
your
question:
yes,
other
stuff
goes
on
in
cloud,
build
at
the
same
time
it
that
shouldn't
matter
I,
don't
think
because
we
do
have
some
stuff.
That
does
run
it
like
parallels
for
time,
saving.
B
B
Cluster
and
see
what
happens,
the
one
thing
I
wanted
to
do
is
because
I'm
accessing
an
end
cluster,
which
is
also
nice,
is
actually
review
if
I
catch
another
one
is
review
the
events
that
go
through,
because
if
you
look
at
the
event
stream
for
a
game
server,
you
can
see
what
state
it
goes
to
and
when,
and
you
actually
check
to
see
that
it
actually
goes
to
a
reserved
state
if,
for
some
reason
it's
not,
that
could
actually
just
be
a
bug
in
like
the
the
test
game.
Server,
not
I,
don't
know
yeah
I,.
B
G
B
B
D
G
D
C
B
Yeah
haven't
heard
anyone
back,
I
lost
yeah.
It
was
a
while
ago
and
I
checked
touch
Becker
like
14
days
ago
about
a
few
potential
options
for
configuring,
some
headers
for,
like
really
long-lived,
do
you
ever
see
things
apparently
I
was
doing
some
digging
on
this
and
apparently
like
this,
like
enhancer
comm
thing
is
like
meant
to
be
normal,
sometimes,
but
other
sdk
seem
to
just
take
it
in
stride
and
just
be
like
cool
where
his
node
will
just
be
like.
I.
B
G
D
B
C
C
G
B
B
E
B
B
Oh,
actually,
you
know
what
you
could
do
is
actually
just
have
in
the
thing.
Just
have
an
argument
you
could
pass
through
to
not
like
disconnect
at
the
end
and
then
it
could
just
sit
there
and
like
just
do
stuff,
that's
probably
the
nicer
option,
because
we
do
that
now
with
like
the
UDP
one,
which
have
a
variety
of
args
that
go
through
for
a
variety
of
options
that
we
want
for
various
testing
scenarios.
So.
B
C
E
C
E
B
Ended
up,
yeah
I
had
to
make
it
run
afterwards,
because
I
thought
the
way
go
test.
Work
was
not
the
way
go.
Test
works,
I
thought
if
I
didn't
have
it
set
as
parallel,
and
it
would
happen
before
everything
and
then
it
didn't,
but
go
will
compile
every
individual
test
file
and
then
run
them
in
parallel,
and
so,
like
I
was
having
this
controller
test.
Failure
happening
in
the
middle
of
regular
test
and
it
was
making
all
sorts
of
weird
things
happen
so
so
had
to
completely
spit
it
out.
C
B
E
B
B
E
Is
this
kind
of
exit
and
others
already
yeah
like
mm-hmm,
but
possibly
there
is
an
option
to
have
some
in
some
park
or
subset
of
tests.
We
should
pass
for
everyone
every
image,
I
think
if
I
interrupt
you
for
a
moment,
I
was
thinking
on
5003
issue
and
this
one
about
the
performance
testing
and
for
performance
testing.
There
was
the
options
mentioned:
one
was
by
a
jerk
and
also
ill
cure,
or
some
some
guys
ad.
E
E
H
So
you
see,
if
there's
any
leaks
happening
in
the
awareness,
so
you
don't
expect
any
game
servers
left
behind
and
like
you
also
want
to
check
that
the
allocation
performance
doesn't
degrade
over
time.
So
there
are
a
few
things
to
I.
Think
I
mean
having
a
dashboard
to
kind
of
see
between
the
also
the
versions
of
the
organist
that
doesn't
go
down
or
change
hopefully
improves,
but
it
doesn't
go
down
so
I
think.
H
E
Yeah,
so
this
for
a
lot
longer
in
tests
and
they
the
way
to
analyze,
was
good,
Ravana,
yeah
and
the
matrix
to,
and
in
there
are
some
performance
like
how
many
allocations
we
have
yeah.
Okay,
we
need
just
to
document.
This
option
have
some
job
or
some
were
skip
to.
We
saw
some
ideally
a
way
to
run
against
a
committee
or
something
like
that
and.
H
H
On
yes,
and
also,
we
should
try
to
not
to
keep
on
refreshing.
The
organist
versions
like
daily
or
hourly,
like
maybe
keep
it
in
a
some
stable
version
tested
for
a
week,
looks
good,
then
move
on
to
the
next
version
latest
version.
So
because,
if
we
keep
refreshing
are
going
to
say,
if
issues
may
not
come
up,
because
if
something
is
leaking,
it
will
not
serve.
If
you
just
keep
on
installing
a
new
version
of
our
goodness
from
the
head
would.
B
H
I
think
that
might
be
can
be
both
I,
don't
even
get
I
mean
you
can
have
one
that
runs
week
daily,
that
you
can
see.
If
something
really
changed
dramatically
and
like
it's
Kanaka,
you
can
stop
the
problem
here.
The
last
bit
we
just
picked
up
seems
to
be
degrading,
pretty
bad
lease
or
maybe
have
to
kind
of
a
figure
out
before
we
just
keep
on
adding
more
features
on
it,
but
also
we
can
have
one
one
that
we'd
only
install
the
weekly
version,
so
you
can
an
affair.
H
H
G
C
A
B
B
B
A
B
B
B
A
But
yeah
I'll
have
to
get
it
set
up.
So
if
you
have
any
strong
PC
game
recommendations,
other
than
stardew
valley,
which
is
pretty
much
where
it's
at
that
and
destiny
to
or
the
only
two
that
I
really
have,
but
destiny
has
been
on
stadia,
but
I
have
people
who
play
on
PC,
so
I'll
be
be
able
to
play
with
them.
If
you're
interested
there's
a
person,
a
good
group
of
kubernetes
people
that
are
playing
destiny
together
and
well,
we'll
try
to
get
something
going.
A
C
B
C
A
A
Yeah
right
right,
yeah,
it's
us
I
started
playing
it
when
we
moved
and
we're
getting
new
furniture,
and
so
now
my
husband,
the
other
day
wanted
like
a
new
nightstand.
He
was
like.
Can
you
just
find
something
in
your
game?
Just
like
you
realize
it's
not
real
life
right,
like
I,
can't
just
pull
something
out
of
the
game.
It.
B
F
A
B
F
A
F
A
And
now,
like
I,
guess,
I,
don't
I'm,
not
super
into
Animal
Crossing
but
of
course
I'm
intrigued
now,
because
it's
cute
animals
but
I
guess
the
main
character.
Isabelle
has
gone
AWOL
and
so
doom
has
been
tweeting
me
well
crossing
account
like
what
did
you
do
with
Isabelle
and
it's
just
really
funny.
I
love
that
kind
of
interaction,
I
think
it's
great
apparently.
B
A
A
A
Yeah,
we've
gotten
to
the
point
at
my
TV
were
like
I'm
out
of
HDMI
ports
between
the
PlayStation
stadia
and
Nintendo,
so
it's
like
there
I'm
having
to
unplug
Nintendo
to
plug
stadia
back
end
so
like
we
need
a
TV
now
that
has
like
10
HDMI
ports.
If
that
is,
if
that
does
not
exist
yet
I
am
sure
it
will
soon
it'll
be
at
e3
next
year
or
something
if.
A
G
C
C
Usually
it's
fine,
but
then
what
something
goes
wrong
you're
always
in
the
back
your
mind.
Yeah
I
also
tried
to
switch
it
to
the
e2
high
CPU,
and
since
this
to
save
a
few
bucks
ran
out
of
memory.
So
the
test
failed,
so
I
had
to
go
back
to
the
standard
instances.