►
From YouTube: June Agones Community Meeting
Description
No description was provided for this meeting.
If this is YOUR meeting, an easy way to fix this is to add a description to your video, wherever mtngs.io found it (probably YouTube).
A
Is
there
anybody
that's
new,
joining
us
for
the
first
time
that
wants
to
say
hi,
you
don't
have
to
marcus.
I.
B
Am
yes
hi
everyone?
My
name
is
marcos
niels,
I'm
currently
in
base
in
argentina,
buenos
aires
and
I'm
working
for
a
gaming
company
called
wildlife
studios,
formerly
tfg
we
are,
we
are
only
focused
on
mobile
games.
B
We
do
have
some
titles
like
tennis
class
super
sniper,
3d
very
popular
ones,
have
millions
of
users
and
we
have
developed
a
gaming
like
a
server
gaming
platform
in
the
past
called
maestro
which,
which
comes
from
pomelo,
which
was
written
in
ojs,
and
now
we
are
looking
to
port
some
of
the
platform
to
agonist,
because
the
community
is
bigger.
The
project
is
better
in
general,
so
yeah,
that's
it
happy
to
meet
you
all.
C
Yeah,
I
will
my
name
is
danny
harding.
I
am.
I
work
for
a
company
called
infinity
learning
and
we
are
working
on
a
game
for
elementary
schools
and
middle
schools
and
we
had
one
server.
We
had.
We
had
everything
on
kubernetes.
We
had
one
server
that
and
then
we
got
up
to
have
enough
games
at
once.
So
I
was
like
10
10
to
15
and
stuff
was
slowing
down,
so
we
wanted
to
figure
out
how
to
how
to
scale.
C
A
Awesome
well,
thanks
for
being
here,
I'm
sure
with
all
of
our
new,
you
know:
quarantine,
lifestyle,
any
sort
of
educational
game
is
an
interesting
space
to
be
in
these
days.
So.
C
A
D
Cool
nothing
too
exciting,
just
a
reminder
that
release
candidate
is
tuesday
and
1.7.0.
D
I
start
to
put
the
1.1.7.0
rc's
next
tuesday
and
then
stable
the
release
after
which
means
that
you
know
the
next
few
days
will
be
a
rush
as
people
try
and
drop
stuff
in
before
the
rc
hits.
D
So
just
just
a
reminder
that
that's
coming,
if
you
actually,
if
anyone
at
any
point
in
time
is,
has
not
realized
where
the
schedule
is,
let
me
put
a
link
it
if
you
can't
find
it.
If
you
look
at
the
github
repo
under
there's
a
thing
called
release
process,
there
is
a
release
calendar
link
in
there
here.
I'll
put
it.
D
D
Yeah
anyway,
so
in
case
you
weren't
ever
wondering
when
that
is
so
outside
of
dot.
The
only
thing
I
wanted
to
mention
was
upgrading
to
three
in
the
issues,
one
of
which
alex
thanks
for
approving
the
terraform
stuff.
Helm3
is
nice.
I'm
a
fan
home
tube
is
a
pain,
so
I
think
last
remaining
bit
for
that
is,
is
disney's
doing
so
updated.
D
Docs
made
a
note
of
that
we've
updated
terraform,
so
the
only
thing
to
do
for
us
internally
is
to
migrate
our
dev
tooling,
from
an
end-to-end
tooling
to
helm3,
which
I've
done
just
someone
needs
to
look
at
my
pr
make
sure
it's
fine
and
I'm
just
kind
of
hand
holding
that
build
process
at
the
moment,
just
so
that
we
don't
end
up
with
conflict.
D
One
helm,
two
installer
entwine
cluster,
plus
a
helm
three
installed
on
our
internet
cluster,
which
I
don't
know
if
it's
possible,
but
if
it
was
then
we
could
be
weird.
Actually
might
I
don't
even
know
what
it
would
do?
That's
actually
a
really
interesting
question,
but
it
passed
so
it
should
be
fine
but
other
than
that
yeah.
That
should
be
the
last
little
bit
but
yeah
home,
three's,
nice
big
fan.
D
A
Alright,
I
think
that's
alex's
next
step.
F
I
just
want
to
mention
that
just
looking
at
deployment
squad
see
that
they
are
using
calculating
all
available
replica
replicas
for
all
replica
sets.
So
possibly
we
should
treat
already
replicas
and
take
them
into
account,
and
so
you
know
we
can
move
down
to
zero
without
maximum
available.
In
this
bug
I
have
attached.
So
there
are
some
points
when
we
have
multiple
game
server
sets
like
three
or
more.
F
F
So
and
the
second
question
I
have
not
looked
how
it
is
to
release
this
feature,
could
still
roll
out
yeah.
If
this
like,
should
we
add
this
or
it
is
not
needed,
just
a
random
thought
on
this
topic.
F
What
is
what
does
cube
cto
rollout
status
do
yeah
it
should.
It
would
show
the
process
like
we
have
two
out
of
three
replicas
updated.
F
Legacy,
so
if
you
run
this
command
to
fail,
what
that
no
fleece
is
registered
somewhere.
F
F
Yeah
yeah,
I
I
had
a
this
while
I'm
doing
first
testing,
I
sees
this
bug
in
another
open
source
project
and
they
was
able
to
make
it
happen.
Okay,
I
am.
D
D
Yeah
there
is
one,
that's
cool
with
that:
pr,
where
you're
exploring
how
to
do
rolling
updates
based
on
ready
rather
than
total
number.
I
know
it's
in
draft.
Do
you
need
review
on
that.
D
A
All
right
looks
like
dom
you're
next.
H
Yeah,
so
I
just
wanted
to
put
out
there
that
I
have
created
a
new
version
of
the
ue4
plug-in
and
I
have
a
number
of
issues
working
with
the
one
that
is
there
currently
so
the
sdk,
for
that
is
it's
kind
of
out.
It's
not
really
up
to
date
at
the
moment
and
it
doesn't
really
fit
in
with
the
unreal
workflow.
H
H
It's
not
api
compatible,
it's
very
similar,
but
it
uses
delegates,
and
so
it
can
be
used
from
both
blueprints:
the
kind
of
draggy
droppy
node
system
that
unreal
users
and
and
c
plus,
plus,
at
the
same
time
it
refactors
quite
a
bit
of
the
code
that
was
done
earlier,
so
they
rather
than
using
ticks,
used
time
delegates,
which
is
much
more
efficient,
so
yeah.
I
kind
of
want
to
put
out
there
that
I've
got
a
new
version
of
that.
H
J
H
That's
the
only
reason,
so
we
could
create
wrappers
around
what
I've
got
now,
so
it
acts
like
the
old
one,
and
so
anyone
using
the
old
one
could
theoretically
come
over,
but
yeah
it's
more
of
the
interface
between
the
two
isn't
the
same,
and
that's
the
only
reason
why
I
could
see
people
not
enjoying
this
going
into
the
main
branch.
D
D
I've
gotta,
probably
I
can
go
hunting
through
prs
and
stuff
about
like
who
wrote
and
like
who's
using
all
the
unreal
stuff
and,
if
like,
if
we
can
get
some
consensus
around
that
from
all
the
people
who
are
actually
using
unreal
and
they're
like
it's
fine,
we
don't
care,
then
we
can
probably
move
it.
I
don't
know
if
anyone
else
feels
differently,
but
that's
probably
a
good
place
to
like
reach
some
consensus.
H
I
think
one
of
the
major
benefits
of
the
change
is
that
prototyping
in
blueprints
is
quite
quick
and
it
also
makes
it
easy
to
onboard
new
people
onto
ue4
and
the
goners
yep
drop,
something
in
and
then
start
a
discussion
around.
What
people
would
like
to
do,
and
maybe
what
I'll
probably
do
is
do
some
screenshots
once
I've
pulled
it
out
of
like
the
blueprints
and
how
it
might
yeah
doing
that.
K
No
just
ask:
does
that
use
the
the
proto
proto
files,
so
it's
just.
H
It
uses
just
rest,
so
it
wraps
the
rest
api
so
he's
doing
that
instead,
protos
in
u4
isn't
fun.
D
H
I
I
spent
quite
a
while
splunking
through
the
code
base,
trying
to
figure
out
how
to
turn
the
alpha
and
for
player
tracking
on
via
yaml.
I
well
maybe
an
unpopular
opinion,
but
really
don't
like
helm.
H
Customize
and
pure
yaml
over
helm
and
so
yeah,
it's
just
it
took
me
a
while
to
go
and
split
through
how
to
turn
that
on
by
yaml,
rather
than
helm
so
yeah.
I
suppose
I
could,
if
I
could
find
some
time,
I'll,
try
and
drop
something
in,
but
it's
literally
a
certain
environment
variable
somewhere
in
the
ammo.
D
H
Cool,
I
don't
know
I
kind
of
pull
it
down
from
the
I
just
curl
it
down
and
alter
it
by
hand.
H
J
Go
back
to
the
unreal
engine
for
one
real
quick!
So
I'm
looking
at
issue
number
927,
where
we're
tracking,
like
missing
stp
functionality,.
D
J
H
H
J
I
was
gonna
say
that
the
other
parts
there
that
were
we're
missing
are
like
a
simple
example
for
how
to
use
it
and
conformance
tests.
So
certainly
the
first
part
of
those
would
be
really.
The
performance
has
a
little
bit,
I
think,
given
licensing,
but
the
simple
example
of
how
to
use.
It
would
be
really
nice
to
add
as
well.
K
J
I
think
you
know,
having
like
checking
off
a
whole
bunch
of
those
boxes,
makes
it
a
lot
more
desirable
for
us
to
say,
like
sorry,
we're
going
to
break
api
compatibility
much
more.
J
H
Yeah
no
worries
I
will
yeah.
While
there
is
part
of
the
repo,
I
will
add
blocks
that
I
can
so
the
first
pass
of.
How
do
you
get
the
health
timer
running?
How
do
you
get
the
game
server
allocation?
How
do
you
use
delegates
to
do
all
this
and
yeah?
I
can
do
that.
A
K
I
I
don't
know
you
might
be
using
it
correctly,
but
one
of
the
developers
mentioned
there
was
an
issue.
I
think
when
we
allocate
a
bunch
of
game
servers
that
it
seemed
like
new
ones
were
readied
up
one
at
a
time,
instead
of
a
whole
batch
of
them-
and
I
just
thought
about
is
any
overlap
with
alex's
kind
of
stuff
he
was
mentioning,
but
I
guess
we
should
investigate
and
get
a
ticket
in.
K
Maybe
we've
got
some
config
setting
correctly
as
well
and,
of
course,
we're
not
using
the
going
as
allocator
as
well
we're
kind
of
self-allocating.
So
that
might
be
the
reason,
but.
D
It
could
just
be
yeah
write
up
a
ticket,
it
depends
on
yeah.
I
don't
know.
K
D
The
the
fleet,
auto
scaler,
runs
every
30
seconds,
so
it
should
just
do
a
delta
at
that
point
and
create
as
many
as
is
not
there
based
on
buffer
settings
or
whatever.
That
is
so.
K
D
K
Okay,
yeah
we'll
investigate
with
some
nice
graphs
now
like
number
of
ready.
F
D
D
Up
yeah,
I
don't
think
we
do
actually
document
that.
F
D
No
it's
it's
tied
to,
and
it's
is
it
I
think,
there's
some.
There
might
even
be
some
interesting
questions
about
like
whether
so,
basically
the
30
seconds
happens
because
that's
the
default
interval
loop
for
when
we
do
refreshes
of
the
informer,
so
it
just
comes
through
again,
like
the
information
just
comes
through
again
to
actually
change
that
would
be
kind
of
interesting
on,
like
a
per
player
or
scalar
basis.
D
There's
there
might
be
interesting
questions
about
whether
like
we'd
have
like
auto
scaler
strategies
where
it
would
be
like
timed
versus
like
on
every
increase
or
decrease
you
you
recalculate,
I
know
from
from
public
from
public
videos.
I
know
multiplayer
will
do
it
with
like
on
every
increase
or
decrease.
They
will
recalculate
every
time.
I
know
a
lot
of
people
do
it
on
a
time
basis.
D
So
though,
that
being
said,
like
not,
many
people
have
really
asked
us
for
anything
different.
So
it
seems
like
it's
been
fine.
D
I
guess,
if
we're
doing
it
on
time
basis,
people
can
be
like
okay
well
like.
If
I
know
what
my
time
base
is
in
then
then,
which
one
call
it
then
I
can
just
adjust
my
buffer
accordingly
and
then
it
seems
to
be
fine.
Oh
yeah,
there's
good
things
that
we
can
be
doing
extra
there.
L
There
was,
there
was
an
issue
with
the
terraform
example
where
you
weren't
able
to
create
a
cluster
in
a
private
bbc,
primarily
because
it
wasn't
accepting
a
sub
network
flag.
So
I
found
an
issue
and
I
thought
the
pr
should
be
resolved
mark.
I
saw
you
upgraded
to
home
three,
so
I
had
to
upgrade
my
pr
this
morning,
but
should
be
all
good
now.
A
A
K
D
B
I
have
done
something
related
to
a
private
conversation
that
I
have
with
a
mark
on
on
slack
regarding
we
have
a
use
case
where
we
need
to
use
kubernetes
117
in
our
organization.
B
You
know
what
I'm
talking
about
yeah
and,
of
course
we
we
don't
have
tasks
against
that
version
and
we
don't
know
if
it's
even
we
even
should
think
about
supporting
it,
but
anyways.
B
My
main,
the
first
thing
that
I
try
to
do
is
I
try
to
clone
the
repo
and
then
run
e3
tests
on
kind
and
mini
cube
and
those
don't
work
because
kind
of
mini
q
do
not
use
a
low
balancer
by
default,
and
the
e2e
tests
try
to
fetch
some
metadata
information
of
the
load
balancer
when
they
run
so
the
question
is,
I
was
working
on
fixing
the
e2e
tests
using
kind
locally
with
a
metal
lb.
I
don't
know
if
anyone
knows
it,
but
the
question
is:
does
it
make
sense?
B
J
J
B
D
That
probably
or
would
fail,
I
mean
I
actually
like.
Is
there
enough
resource
room
on
a
mini
cube
cluster
like
our
underwear
and
cluster
tests,
have
got
really
big?
I
almost
wonder
if,
like
you
can
fit
them
all
on
a
single
node,
I
suppose
you
could,
after
eventually
or
they
time
out,
or
does
that.
That's
that's
my.
That
would
be
my
other
concern
because,
like
we're
very
used
to
running
on
like
a
four
node
cluster,
each
with
like
four
cpus
or
like
six,
actually,
I
think
it
might
even
be
six
node.
B
D
So
we
don't
do
load
testing
one
thing
I
do
do
so
when
I'm
when
I'm
testing
like
myself
when
I'm
developing
stuff
foreign,
since
it's
go
test,
you
can
run
individual
tests,
you
don't
have
to
run
the
full
suite
okay.
So
if
you
want
to
like
us
like
a
like,
I
find
a
good
smoke
test
for
some
stuff
is
like
the
game.
Server
allocation
tests,
because
usually
those
will
spin
up
a
fleet
and
then
like,
do
an
allocation
and
like,
like
that's
a
pretty
critical
path,
so
I
usually
like.
D
If
I
do
a
release,
I
do
a
little
smoke
test
based
on
like
one
or
two
of
those
tests
and-
and
I
actually
run
those
in
my
ide
and
they
they
work
fine
and
because
you're
not
hitting
an
allocation
endpoint
at
that
point
like
it's,
it
should
be
fine.
Those
are
usually
those
are
usually
the
big
the
quick
tests
that
I'll
run
really
quick
to
see
if
anything
works.
D
B
I
I
I'm
happy
to
do
that.
The
question
here
is:
does
it
make
sense
for
me
to
work
on
fixing
the
kind
testing
for
like
to
try
the
the
real
kubernetes
version
locally
or
you
think
it's?
We
should
aim
to
like
people
to
deploy
gke
or
eks
or
whatever
official
qrs
version
on
the
under
clusters
and
then
try
the
e2e
test.
There.
D
J
G
J
D
You
can't
I
mean
we
use
that
we
use
that
target,
for,
are
you
talking
about
the
end-to-end
kind
and
the
end-to-end
mini
cube
things
yeah?
So
you
know
what
we
could
do,
which
might
be
nice
is
make
it
so
that,
with
the
end-to-end
test,
you
can
pass
in
like
a
test
flag.
So
if
you
want
to
run
like
an
individual
tests
or
an
individual
file
test,
that
would
actually
be
really
handy.
I
think
so
that
you
don't
have
to
run
the
full
suite
and
then
you.
D
B
D
That,
actually
that's
awesome.
The
other
thing
I
want
to
do
like
just
in
that
vein,
and
I
think
I've
actually
got
it
sitting
in
a
queue
of
stuff
I
need
to
push
up
is
like
on
the
development
page.
For
example,
I
want
to
change
it
to,
like
it
says,
run
make
test
which
run,
which
would
probably
run
for
like
at
least
an
hour
or
two
building
a
bunch
of
stuff
yeah,
which
is
not
really
tenable.
D
So
I
want
to
change
that
to
like
just
run
like
test
go
so
which
runs
the
test,
the
go
test,
which
is
like
much
much
better
as
like
a
way
to
get
started
and
like
if
you
just
want
to
build
rather
than
build,
everything
which
includes
building
like
the
c
plus
plus
sdk,
which
most
people
won't
need,
like
just
building
images
like,
and
so
we
we
haven't
touched
that
so
I've
got
that
in
a
keyword
stuff.
I
was
going
to
push
up
either
today
or
tomorrow.
D
I
can
get
the
other
thing.
If
you
want
the
entrance
yeah
that
would
be
that'd
be
sweet.
I
think
that
makes
a
lot
of
sense.
Perfect,
love.
It
love
it.
D
A
Virtual,
so
it's
not
really
just
north
america,
so
you
know
in
our
in
our
new
world
of
virtual
events,
but
at
the
google
booth,
I'm
just
going
to
put
everything
in
quotes
now
on
monday,
from
1
30
to
2,
30
pacific
we'll
have
like
open
source
and
gaming
office
hours,
and
you
know
for
the
group
here,
probably
not
something
you
really
want
to
necessarily
attend,
because
you
already
are
asking
any
question
you
have
right
now
on
thursday.
A
Probably
won't
have
much
more
on
monday,
but
if
you
do
we'll
be
there
and
feel
free
to
share
with
anyone
else,
I
think
it's
free.
A
I
feel
like
it
changed
quite
a
bit
as
far
as
what
registration
would
have
been
for
ossna,
but
that
is
happening,
and
then
it
sounds
like
the
kubecon
eu
is
also
virtual,
and
then
I
mean
I
don't
even
know
with
north
america.
They
haven't
officially
decided
yet,
but
I
it's
not
looking
good
over
here
these
days,
so
we
will
of
course
keep
everybody
posted,
but
hopefully
we
can
do.
You
know
something
around
that,
whether
it's
a
talk
or
just
having
kind
of
an
office
hours
kind
of
thing.
A
D
Looking
at
the
current
state
of
versions
in
gke,
aks
eks,
it
looks
like
we'll
probably
be
on
track
to
move
to
1.16
and
1.8.0.
I
think
117
will
be
ga.
Apparently
an
aks
week
of
july.
1St
117
is
currently
at
the
rapid
channel
for
gke
eks
is
lagging
behind
as
per
usual.
D
So,
according
to
our
new
rules,
we
could
yeah,
I
think,
not
in
obviously
not
in
this
release,
but
the
next
release
looks
like
every
second
release.
Doing
an
upgrade
looks
like
we'll
be
on
track
for
that.
Just
throwing
that
out
there
that
stuff's
coming.
D
M
D
I'm
waiting
for
the
api
extension
stuff.
I
wrote
by
hand
to
somehow
break
in
some
version
somewhere
there's.
I
think,
there's
also
there's
some
crd
changes
that
are
coming
at
some
point.
Where,
like
you
need
to
define
all
the
fields
that
you
use,
rather
than
just
being
open
to
everything
which
we
can
turn
off,
but
I
know
that's
coming
as
well
at
some
point.
M
D
D
Oh
for
us
internally,
something
I
really
want
to
do
is
once
I
have
the
helm3
stuff
in.
I
want
to
get
rid
of
deployment
manager
in
our
build
scripts,
our
dev
scripts
and
replace
terraform
tools.
I'll
have
a
look
at
that
and
come
up
with
some
ideas
on
how
we
can
do
that.
I
just
want
to
see
us
use
the
terraform
stuff,
at
least
somewhat
at
least
on
kubernetes
upgrades
or
like
setting
up
entering
clusters
and
stuff
just
so
that
it's
in
our
hands
as
developers.
D
More
often
like
bad
stuff,
doesn't
necessarily
happen,
or
at
least
we're
trying
it
a
bit
more.
I
think
it's
it
tends
to
be
a
bit
ad
hoc
at
this
point.
D
A
J
Because
it
might
enable
us
to
support
grades
and
downgrades
and
so
forth
in
the
future,
but
there's
there's
going
to
be
some
other
stuff
that
changes
as
we
do
that,
and
it
says
you
know
I
think
marcos
was
saying
1.17.
This
is
a
case
where,
if
he
was
trying
to
run
1.19
like
our
stuff,
just
plain
wouldn't
work
because
we're
running
and
against
an
api
version
that
won't
be
in
1.19
right.
J
So
if
your
version
2
gets
too
big
from
where
you're
trying
to
run
like
this,
like
this
will
start
to
break,
I
think
you
know
1.17,
the
the
beta
ones
are
still
all
turned
on,
so
that
wouldn't
be
a
problem,
but
this
is.
This
is
a
case
where,
if,
if
the
skew
gets
larger,
then
this
is
the
sort
of
thing
that's
gonna
break.
J
D
That's
a
good
one
to
to
identify.
J
J
No,
I
don't
think
so,
but
it
does
mean
that
older
versions
will
stop
working
right
because
older
versions
that
don't
have
crds
at
v1
and
only
have
beta
it
will
stop
working
right,
so
we'll
implicitly
be
cutting
off
support
for
some
older
versions
of
kubernetes.
At
that
point,
which
is
probably
okay
because
most
of
the
cloud
providers
don't
support
too
many
versions
behind
where
we're
at
anyway.
J
D
Every
so
often
the
kubernetes
system,
like
changes,
our
documentation
and
our
builds
fail
so
because
four
things,
four
or
four
to
go
and
fix
it.
Just
fine
means
their
stuff
is
working.
A
F
Yeah
I
was
heading
to
slack.
Some
message
about
like
we
have
in
is
the
key
in
go
decay
like
30
seconds,
came
out
to
connect
to
site
car.
Probably
it
should
be
configurable
at
some
very
busy
grants
cluster
in
the
bug
I
also
attached
it.
It
could
be
lead
to
tomorrow
so
and
failed.
I.
F
Yeah
in
this
bug,
where
I
wait
for
two
hours,
I
think
it's
great
lots
of
events
and
some
overloaded
current
cpi.
I
think
in
this
case-
or
I
I'm
not
sure.
F
D
D
G
D
G
D
Don't
know
if
that
I
don't
think
personally
I
mean,
can
we
can
bring
it
to
get
up
for
it
but
like
well,
if
you
set
it
to
a
minute
like
if
the
sidecar
is
taking
a
minute
to
spin
up
for
two
minutes,
like
that's,
that's
kind
of
untenable
for
for
us
to
scale
up
on.
I
think
at
least
that's
that's
one
of
my
initial
thoughts
at.
K
D
B
A
Yeah
I
had
a
meeting
yesterday
when
the
avengers
demo
was
happening
and
my
son
worked
on
the
game
and
he
does
audio.
So
I
was
like
I
I
have
to
watch.
It's
like.
You
know
something
my
kid
did,
but
yet
I
have
a
meeting.
So
I
had
him
both
split
screen.
A
All
right
well,
if
nobody's,
got
anything
else
they
want
to
share
talk
about.
We
can
have
15
minutes
back
if
you
do
happen
to
be
at
the
or
say
at,
but
if
you
happen
to
be
logging
into
the
open
source
summit
next
week,
we'll
potentially
see
you
there.
A
Otherwise,
you
know:
we've
got
the
slacks
and
and
everything
else
and
we'll
see
everybody
next
month
for
the
next
meeting.
I.
J
A
Yeah
it's
it's
kind
of
like
you
know:
we've
done
that
physically
when
we
had
events
where
it
was
like
just
come
and
meet,
and
this
is
the
first
one
that
the
linux
foundation
has
done
virtual
with
this
platform.
So
I'm
not
100
sure
what
to
expect,
but
hopefully,
hopefully
it'll
be.
At
the
very
least.
You
can
ask
questions
of
us
and
when
I
say
us,
that's
really
anybody
that
wants
to
join
and
then
I'm
hoping
folks
will
be
able
to,
like
you
know,
interact
with
others,
but
I
I
just.
A
But
yeah
and
then
I
whatever
this
platform,
is
I'm
sure
it'll
be
the
same.
I
think
it's
the
same
one
they're
gonna
use
for
kubecon
eu,
so
you
know
it's
kind
of
like
a
testing
bed
to
get
a
sense
for
what
eu
is
gonna
happen,
cool
and
if
anybody
didn't
see
the
schedule
for
kubecon
eu
just
got
updated
and
came
out
earlier
today.
A
So
I
think
it's
over
four
days
now
and
time
zones
are
more
eu-friendly
obviously,
but
they
just
did
an
updated
schedule
today.
So
there
should
be
some
good
kubernetes
stuff
in
there.
J
A
Yeah
yeah
and
that's
one
good
thing
about
the
virtual
events-
is
like
it's
really
exciting
for
a
lot
of
folks
that
normally
would
have
had
to
fight
with
visa
issues,
and
all
that
other,
you
know,
mess
that
now
it's
a
lot
easier
to
go
to
conferences.
So
that's
that's
a
cool
aspect
of
our
new
virtual
reality.
F
H
F
Was
into
for
a
conference
which
is
also
virtual,
but
in
my
home
city,
so
it
was
really
like
a
wonderful
a
miracle.
I
should
say.
A
Yeah
yeah
we'll
see
what
the
virtual
stuff
we're
looking
at
doing.
Some
other
kind
of
you
know
interesting
things
around
virtual.
You
know
stuff
with
gaming
topics
and,
like
mark
has
done
his.
What
is
it
game?
Development
drawn
badly
or
game
servers
drawn
badly?
One
of
them.
A
But
that
is
you
know
we
do
have
you
know
plenty
of
avenues
to
share
out
content.
So
if
anybody
you
know,
has
a
cool
demo
or
anything
that
they
record
and
want
to
share
out.
We
can
certainly
do
that.
So
you
know
we're
flexible
with
all
of
our
new
ways
of
sharing
stuff.
So.
F
And
it
could
be
related
to
a
gunness
development
like
mark
t
or
yeah
only
his
like
copyright.
A
A
F
F
A
A
So
I
can
send
you
the
link
if
you're
interested
but
like
they
have
a
slack
group
and
that's
a
lot
of
it
is
they're
just
chatting
about.
You
know
different
tools
and
different
things
that
people
are
setting
up.
So
I
know
I
myself
just
decided
that
I
would
download
obs,
so
I'm
sure
I'll
be
in
there
asking
questions
soon
or
I'll,
just
ping
mark,
because
he
has
nothing
else
to
do.
A
A
Always
always
interesting
cool.
Well,
thanks
everybody
for
joining.
I
will
get
this
recorded.
I'm
recording
put
up
on
youtube,
so
if
anybody
missed
you
can
share
with
them
and
then
we
will
see
everyone
very
soon.
Okay,.