►
From YouTube: Live streaming infra - Crystal Mills, Matt Wisniewski, Pasquale Sorrentino, Shannon Wells
Description
Crystal Mills will moderate a discussion across teams building on streaming technology in web3.
A
Hi
I'm
Matt
I've
been
in
the
gaming
space
for
the
better
part
of
17
years
and
we're
working
on
a
decentralized
chat,
app.
B
Hey
I'm,
Shannon,
Wells
and
work
with
yondan
Foo,
who
is
up
here
at
life
here
live
here,
is
a
decentralized
video
infrastructure
protocol.
We
reduce
the
cost
of
putting
video
on
the
web
by
about
10x,
centralized
web
2
services,
and
we
are
super
excited
to
support
web3
video
applications
across
the
gaming
metaverse
and
ft
social
space.
C
D
Awesome
all
right!
Well,
it's
nice
to
meet
you
three.
Officially
I'm,
just
gonna
ask
a
pretty
generalized
question
and
I'll.
Let
each
of
you
answer
and
then
we'll
get
into
individual
questions
here
so
just
to
kick
it
off
like
what
are
some
of
the
major
challenges
you've
been
experiencing
either
building
or
just
navigating
the
web
3
space.
A
Think
for
me
personally,
I
think
for
my
team
early
on,
it
was
dealing
with
things
like
API
Keys
and
we
really
wanted
to
have
no
custody,
a
custody
of
any
of
the
data
that
we're
dealing
with
or
anything
like
that
and
that
becomes
challenging
when
you
have
to
deal
with
API
keys
that
you
can't
necessarily
give
to
the
users
and
I
think
the
second
biggest
thing
is:
we've
had
a
lot
of
time
to
have
a
lot
of
good
technology,
good
protocols,
but
also
a
lot
of
times.
A
You
have
a
lot
of
scans
and
a
lot
of
people
to
get
burned.
So
in
gaming,
specifically,
it's
a
big
challenge
to
win
over
the
hearts
of
the
gamers
and
show
them
that
it's
not
also
bad.
There
is
a
lot
of
things
that
that
people
may
get
burned
on,
but
a
lot
of
us
are
good
at
heart.
B
Live
to
use
live
period,
you
don't
actually
have
to
build
a
web3
application,
there's
nothing
like
smart
contract,
D
or
blockchainey
about
using
our
apis
to
do
live
streaming
or
video
on
demand.
So
our
early
use
cases
live
here
has
been
around
since
2017..
B
Our
early
use
cases
are
actually
from
web2,
and
a
lot
of
our
largest
users
are
actually
in
web
2
today.
So
I
think
you
know
one
of
the
things
we're
really
excited
about
tackling
is
just
how
do
we
work
with
other
parts
of
the
web3
stack
to
really
like
make
it
easy
for
people
to
build
web3
applications
and
I?
B
Think
we
all
like
you
know,
are-
are
prioritizing
this
in
this
space
is
just
how
do
we
kind
of
abstract
away
some
of
that
complexity,
so
that
you
do
you
know
on
the
back
end,
get
that
composability
and
the
full
stack.
You
know
web3
infrastructure,
but
make
it
really
easy
to
build
front-end
applications.
So
I
think
that's
like
the
number
one
challenge
in
the
space
right
now,
but
we're
really
excited
about
making
that
easy.
Just
for
this
week
we
actually
released
a
really
cool
CID
video
streaming.
B
Playback
feature
in
our
SDK,
which
you
basically
plug
in
a
CID
into
our
player
into
any
front-end
application,
and
it's
like
very
low
to
no
code
solution,
so
I
think
more
tooling,
like
that,
will
be
really
important.
C
Yeah
to
me,
of
course,
I
share
your
challenges,
but
I
also
have
a
another.
One
is
mainly
the
legal
structure
for
an
early
startup
that
wants
to
work
in
the
crypto
space,
because
web3
is
a
big
change
and
many
people
are
afraid
of
big
changes.
Right
and
also
this
applies
for
companies
and
big
entities.
They
they
watch,
they
they
wait
and
they
just
dive
in
when
things
are
more
stable.
C
There
is
more
adoption
and
I
started
a
company
in
the
Netherlands,
and
my
devs
wanted
to
be
paid
in
crypto
because
some
of
them
were
in
Russia,
then
I
moved
some
funds
to
my
Kraken
account
and
I
got
a
call
from
the
bank
and
they
said
look.
If
you
want
to
do
crypto,
you
need
a
different
kind
of
license.
Otherwise
we
close
your
bank
account.
Then
we
we
got
no
chance
because
we
were
an
early
startup
and
we
could
not
afford
to
get
a
license
in
the
Netherlands
for
doing
crypto.
C
Then
we
moved
to
Switzerland,
so
I
feel
yeah.
The
legal
structure
and
this
kind
of
things
are
still
a
struggle
for
a
startup
founder
in
Europe
at
least,
and
then,
if
you
want
to
release
a
token
it's
even
you
know,
you
have
maybe
go
to
other
places
like
offshore.
So
it's
it's
a
bit
of
struggle.
Yeah.
D
Spiral
all
right
so
so,
at
least
with
me
being
a
content
creator
when
I
think
of
people
broadcasting
on
platforms,
you
know
you
think
of
twitch.
For
instance,
would
you
introduce
the
value
of
that?
A
lot
of
people
think
streamers
earning
subscribers
getting
donations,
but
now
we're
moving
into
this
different
space
in
web
3,
where
not
only
our
creators
finding
value
here,
but
the
viewers
are
as
well.
So
can
each
of
you
talk
a
little
bit
about
you
know?
C
A
Yeah
I
think
there's
a
lot
of
benefits
for
creators.
You
know
there's
at
least
for
us.
I've
dealt
a
little
bit
with
content
creation
and
streaming
platforms
myself.
A
lot
of
the
web
2
architecture
is
kind
of
a
little
bit
limited
when
it
comes
to
creating
content
on
these
different
platforms.
For
example,
we
use
Discord
early
on
for
having
a
large
group
of
people
in
a
panel.
You
know
some
similar
to
this,
but
when
you
get
everyone
laughing,
you
get.
Everyone
excited
everyone's.
A
You
know
having
a
good
time.
The
audio
that
you
pull
back
down
is
just
a
mess.
It's
one
single
audio
stream.
You
can't
you
know
normalize
audio.
You
can't
get
the
Peaks
out
and
really
you're
releasing
subpar
audio.
Because
of
this.
So
you
know
with
covid
and
everything
being
able
to
talk
to
people
create
this
content.
It's
kind
of
we've
seen
a
dip
in
quality,
so
one
thing
that
we
really
hope
to
do
is
bring
extensibility
bring
options
to
to
the
people.
A
So
if
you
have
a
you
know,
favorite
Kodak,
that
you
just
think
sounds
so
crisp
and
clean.
You
can
drop
it
in
if
you
want
to
record
all
your
audio
to
separate
tracks,
you
can
do
that.
If
you
know
one
benefit
of
doing
peer-to-peer
architecture,
is
there
really
are
no
hard
limits
that
need
to
be
set
on
different
things?
If
you
want
to
stream
at
8K,
if
you
want
to
stream
at
60fps,
do
it
you
should
be
able
to
do
it
if
your
Hardware
can
handle
it.
A
If
your
internet
can
handle
it,
you
know
go
for
it.
So
I
think
there's
a
lot
of
things
like
that
that
we
will
find
to
be
happy
accidents
of
ditching,
these
centralized
services
and
having
lower
overhead
as
a
company
and
instead
passing
off
that
responsibility
to
the
user
to
make
their
decision
how
much
data
they
want
to
use.
How
much
you
know
what
bit
rate
they
want
to
stream
at
give
them
total
options.
So
I
think
we'll
find
a
lot
more
things
like
that.
A
That
are
happy
little
accidents
that
the
users
come
to
come
to
love.
D
C
And
the
same
applies
also
for
YouTube
Tick
Tock
right,
and
if
you
see
these
platforms,
there
are
three
main
components:
the
platform,
the
company
behind
that's
the
main
pillar.
Then
we
have
the
content
creators
and
we
have
the
users.
So
without
the
company
there
is
no
technology,
so
there
is
no
streaming
without
the
content
creators
there
is
no
show,
but
without
the
users
there
is
no
engagement,
so
the
users
are
a
very
important
player
in
this
game.
I
mean
you
cannot
have
a
theater
without
the
audience.
C
C
You
can
have
a
better
acquisition,
but
also
very
very
fast,
and
that
can
help
also,
if
you
want
to
build
a
stronger
community-
and
this
is
what
we
want
to
do-
what
gummies,
because
usually
twitch
or
YouTube,
take
like
50
cut
on
revenues
on
advertisements
subscriptions,
but
if
they
could
just
give
something
back
to
the
communities
they
make
billions,
they
never
give
anything
back
to
the
users.
So
this
is
why
we
will
have
a
better
and
different
kind
of
Revenue
sharing
model.
B
Yeah
and
just
just
to
piggyback
off
of
that
gummies
uses
live
here,
so
this
is
like
a
really
good
example.
To
illustrate
that
you
know
you
just
talked
about
about
twitch
and
and
gaming,
so
live
streaming.
Gaming
is
one
of
the
like
largest
segments
on
Twitch,
and
you
know
what
is
going
to
enable
viewers
of
that
to
yeah
better
unlock
their
own.
You
know
earning
potential.
B
That
is
what
enables
you
know.
Front-End
viewers
and
creators
to
you
know
own
their
content.
B
To
take
that,
you
know
those
assets
across
platforms
like
interoperability
across
platforms,
is
like
a
really
important
principle
when
we
think
about
enabling
you
know
monetization
of
the
Creator
economy
in
web
3
and
also
like
the
the
whole
one
of
the
fundamental
principles
of
decentralized
compute.
Is
that
you
know
not
only
is
it
more
resilient
and
censorship
resistant,
but
it's
also
cheaper.
B
You
know
one
of
the
reasons
why
YouTube
has
such
a
high
take
rate.
They
take
about
55
cents
on
every
dollar
that
a
Creator
makes
on
the
platform
is
because
they're
trying
to
cover
their
infrastructure
costs.
That's
why
YouTube
sold
to
Google
in
2008.
It's
why
you
know
twitch
continues
to
run
at
a
loss
for
Amazon,
so
I
think
you
know
the
business
model
of
you
know
your
your
cost
structure
as
an
application
on
the
web
is
just
fundamentally
different.
B
You
don't
have
to
monetize
user
data
to
be
able
to
cover
those
costs,
and
you
can
also
take
advantage
of
the
principles
of
users
owning
their
own
data.
D
Yeah
speaking
of
data,
let's
talk
a
little
bit
more
about
that,
because
I
feel
like
a
lot
of
people
that
don't
necessarily
understand,
what's
happening
in
the
web3
space,
like
they're,
very
vocal
about
the
fact
that
they
don't
care
about
things
like
privacy,
so
kind
of
like.
Can
you
talk
a
little
bit
about
you
know
what
you're
doing
to
help
people
you
know
from
you
know
everything
from
privacy
issues
to
a
censorship.
Things
like
that.
A
Yeah
I
guess
I
can
start
I
think
something
that
I've
been
thinking
about.
For
a
while
and
and
something
that's
become
apparent
in
this
space
is
we
have
a
lot
of
great
protocols.
We
have
a
lot
of
Great
Tech
but
and
I
mean
no
offense
a
lot
of
things,
kind
of
fall,
short
and
end
up
being
demos
of
these
great
protocols
and
of
these
great
texts.
A
So
you
have
this
underlying
incredibly
powerful
technology,
but
you
really
need
to
be
the
best
outside
of
that
people,
don't
necessarily
care
about
their
privacy
and
a
lot
of
panelists
have
expressed
the
the
same
concerns
and
I
totally
agree.
So
personally,
what
I
think
is
you
just
have
to
be
the
best
at
what
you
want
to
do?
Don't
worry
about
blockchain,
don't
use
blockchain
as
a
marketing
term.
Don't
use
you
know
crypto
or
whatever,
to
sell
your
company
be
the
best
at
what
you
do
and
just
happen
to
be
the
most
private
solution.
A
For
that
happen
to
be
the
most
secure
solution
for
that,
that's
how
we
win
as
a
a
movement
in
web,
3
and
I
hope
that
you
know
all
of
us
and
and
certainly
I
strive
to
do
that,
and
we
continue
to
do
that.
A
I
think
that
will
be
the
the
way
to
to
help
the
users
you
know
give
them
the
best
platform,
give
them
the
easiest
platform
to
use,
and
then
let
things
like
privacy
and
security
be
at
your
core
ethos,
but
not
a
marketing
term,
not
something
that
you
use
to
bolster
the
legitimacy
of
your
company.
B
Yeah
I
think
it
comes
down
to
you,
know:
user
experience
and
the
user
interface
and
how
you
know,
product
Builders
are
designing
experiences
and-
and
you
know,
giving
users
optionality
around-
you
know
how
they
want
to
you
know,
preserve
or
use
you
know
their
their
own
information.
I'm
super
excited
about
projects
like
like
you
can
that
are
developing
like
really
interesting
abstracted,
you
know,
did
solutions
that
you
know
allow
front-end
users
to
delegate
you
know
signing
Authority,
yeah,
I
I
do
think
that
we,
we
can't
just
push
decentralization
on
people.
B
They
have
to
see
that
you
know
it
adds
value
for
them.
I
I
think
we,
you
know,
need
more
just
examples
for
folks
of
how
how
that
can
really
work
for
them.
You
know
what
the
more
markets
we
can
create
for
you
know.
Monetization
of
user
assets
of
Creator
assets,
I
think
that
will
that
will
go
a
long
way.
B
You
you
know
for
us
at
live
peer
again
we're
kind
of
like
back-end
infrastructure,
but
you
know
we
really
do
think
that
you
know
along
the
video
compute
layer,
which
is
what
we
do.
You
know
we
decentralize
video,
transcoding
and
transcoding
is
the
most
important
thing
you
need
to
do
to
be
able
to
put
video
on
the
internet
because
recorded
video
comes
in
many
files.
Most
of
those
aren't
compatible
with
end
browsers,
so
the
playback
experience
there
becomes
really
important
and
then
making
sure
you
have
the
playback
experience
alongside
decentralized
infrastructure.
B
Like
again,
the
end
user
doesn't
need
to
know
about
that,
but
if
we
want
to
build
fully
web3
applications,
you
know
we
do
need
to
all
be
talking
to
each
other
and
supporting
developers
in
doing
that,
and
the
other
point
about
live
peer
and
just
kind
of
the
end
user
experience
the
the
video
compute
Pipeline,
and
once
you
transcode
a
piece
of
video
content,
you
know
you
can
do
a
lot
to
transform
that
to
make
it
more
beautiful
to
have
other
people
kind
of
remix
and
collaborate
on
it.
You
know
rendering
AI.
B
You
know
this
is
all
stuff
that's
coming
down
the
pipeline
for
for
live
peer.
That
again,
we
just
want
to
offer
it's
tooling
for
people
who
are
building
these
products
so
that
we
can
like
really
move
away
from.
You
know
pseudo
web
web
3
applications
that
are
really
just
minting
nfts
and
putting
everything
on
web
2
infrastructure
to
a
world
where
you
know,
users
are
really
able
to
benefit
from
a
full
web.
3
stack,
build
application.
D
Awesome,
yeah
and
just
to
kind
of
I'm
a
little
hesitant
just
coming
from
the
gaming
space,
but
obviously
with
normal
Gamers
that
are
still
kind
of
you
know
in
the
web
2
area.
They
don't
really
want
to
pay
attention
to
anything.
That's
going
on.
There's
a
lot
of
I
would
say
hostility
toward
anything.
That's
web
related.
Can
any
of
you
talk
about
kind
of
like
what
kind
of
conversations
you're
having
with
different
Gamers
the
community
in
itself?
How
is
that
going
and.
C
We
speak
to
gamers
quite
often
because
they
test
our
application.
We
just
released
our
Alpha
and
our
partners
are
playing
around,
but
their
main
issue
on
this
big
platform
is
also
the
censorship.
C
But
I
can
also
tell
you
very
quickly
a
story
because
I'm
also
the
anonymous
founder
of
a
meme
coin
and
it
did
great
last
year
and
of
course,
for
meme
coins.
You
have
to
invest
a
lot
in
marketing
working,
close
to
content
creators
and
we
paid
5K
for
just
a
tick
tock
video
we
paid
the
guy
who
uploaded
the
video
on
Tick
Tock
and
after
a
couple
of
hours,
it
was
banned.
C
So
we
lost
the
money
he
lost
to
the
account
and
then
we
realized-
and
we
were
looking
into
the
issues
of
the
of
the
industry
and
and
again,
this
kind
of
things
are
a
struggle
for
many
gamers,
but
also
content
creators,
because
sometimes
they
got
like
suspended
or
banned
for
still
be.
The
reasons
and
I
feel
this
is
one
of
the
main
issues
and
again
the
also
the.
When
we
talk
about
money.
C
Twitch
is
very
slow,
they
pay
once
per
month
and
they
do
it
in
Fiat.
So
on
our
application,
if
you
get
the
subscription
it's
on
the
blockchain,
you
get
it
in
three
seconds.
You
don't
need
to
wait
the
payout
every
month,
so
I
think
this
is
also
one
topic
that
will
push
the
adoption
further.
A
Yeah
and
I'm,
not
quite
sure
I-
can
share
some
of
the
the
things
that
I've
heard
from
content.
Creators
I
might
be
a
little
bit
too
obscene
when,
when
crypto
enters
the
the
conversation
with
them,
but
there's
been
a
lot
of
negativity
when
we
do
cold
emails
and
stuff
for
brand
deals,
but
we
also
work
with
a
lot
of
larger
creators
in
the
twitch
space.
A
You
know
in
otk
and
things
like
that
and
some
larger
creators
on
YouTube
and
what
it
comes
down
to
is
a
a
lot
of
a
lot
of
things
that
are
our
fault.
You
know
I've
been
in
crypto
long
enough
to
also
own
some
of
that
responsibility.
A
A
Crowdsourced
fundraising
can
be
great,
but
in
2017
we
saw
you
know.
Icos
perhaps
also
cannot
be
great.
Nfts
can
be
great,
but
they
can
also
not
be
great
and
not
be
useful.
So
you
know
we've
with
people
who
take
the
time
to
sit
down
and
listen
and
understand
that
we're
not
trying
to
raise
a
bunch
of
money,
get
rich
and
and
and
sort
of
leave
the
country
or
whatever
we're
trying
to
do
something
that
actually
is
meant
for
them
and
meant
to
help
them.
A
People
start
to
warm
up
and
understand
so
I
think
it's
just
a
matter
of
winning
over
their
hearts
and
kind
of
going
back
and
owning
up
to
the
mistakes
that
we've
made
as
a
community
in
the
past
and
fixing
that,
and
it
starts
with
the
creators,
the
creators
of
the
voice
for
gamers
anything
the
creators
Echo.
Some
of
these
creators
have
very
close,
almost
family
connections
to
their
Their
audience,
so
we
need
to
win
them
over.
A
First,
we
need
to
to
under
you
know,
make
them
understand
that
we're
not
just
another
company
throwing
them
a
large
paycheck
for
a
brand
deal
that
you
know
might
burn
their
users
we're
gen
genuinely
trying
to
build
better
products
in
this
space.
So
hopefully,
the
conversations
with
creators
and
with
with
Gamers
themselves
will
get
better
in
the
future.
A
I
think
it's
just
going
to
take
an
equal,
if
not
greater
amount
of
time
of
us
building
really
great
products
and
not
worrying
so
much
about
how
much
money
can
we
make
up
front.
B
B
So
it
really
comes
down
to
the
experience
and
you
know
at
live
here
again
where
video
infrastructure
protocol,
you
know
offering
tools
for
people
building
live
streaming,
video
on
demand
applications,
we're
really
excited
to
talk
to
game
developers
and
game
designers
who
want
to
reimagine
what
it's
like
to
watch
gaming
right
like
designing
a
game
to
be
viewed.
What
is
it
like,
as
a
viewer
of
a
game,
to
experience
that
in
a
richer,
you
know
more
Dynamic
way?
B
Those
are
the
you
know,
types
of
projects
that
we're
really
excited
to
talk
to.
You
know
everything
from
like
you
know:
Arena
Style
game,
watching
where
you
have
like
very
individualized,
like
position,
specific
angles
and
perspectives
on
a
game
to
like
being
able
from
those
perspectives
to
men.
You
know
moments
within
a
game.
B
You
know
that's
the
stuff,
we're
really
excited
about
enriching
the
experience
of
of
playing
a
game
of
of
watching
a
game
of
you
know
being
in
the
metaverse
watching
something
in
the
metaverse,
and
you
know
the
the
tokenization
of
that
like
I
I.
Think
like
we
just
need
to
make
it
not.
You
know
we
need
to
focus
on
the
on
those
you
know
and
and
applications
and
end
experiences.
Like
you
just
said,.
D
Perfect,
so,
let's
jump
into
a
little
bit
of
advice
because
I
feel,
like
you
know,
just
in
case
there's
anyone
here
in
the
room
or
anyone
that
might
be
watching
this
later
on.
You
know:
there's
a
few
barriers
for
people
coming
from
web
2
to
web
3.
They
don't
necessarily
know
like
where
do
I
begin?
How
do
I
start
whether
it's
they're
wanting
to
build
some
sort
of
a
platform
or
they're
just
wanting
to
be
a
content
creator?
A
Yeah
I
think
the
the
biggest
thing
for
me
and
the
easiest
I
think
is
just
don't
worry
about.
Web3
worry
about
become
a
content.
Creator
worry
about
becoming
a
developer
use
web3
as
a
technology.
It's
not
intimidating
to
jump
into
the
mongodb
field.
It's
not
intimidating
to
jump
into
launching
I
mean
Perhaps.
It
is
for
someone
new
to
launch
a
you
know,
Apache
server
or
something,
but
really
web3
is
about
changing
how
we
deploy
our
Tech
and
how
we
deploy
our
applications
and
how
we
handle
data.
A
So
I
think
there's
a
multitude
of
great
resources
online
that
people
can
look
into,
but
it
kind
of
starts
with
just
understanding
that
web3
and
blockchain-
and
all
these
things
are
ideas.
They
are
standards.
A
You
don't
need
to
worry
about.
How
am
I
going
to
make
a
token.
How
am
I
going
to
do
this?
It
just
just
get
out
there
and
you
know
if
you're
a
content
creator
be
yourself.
People
watch
content
creators
because
we're
all
shut
in
nowadays.
You
know
we're
working
from
home,
we're
under
lockdown
restrictions.
They
want
someone
to
connect
to.
They
want
someone
to
engage
with
and
live
vicariously
through,
so
just
be
yourself
and
I.
A
Think
that's
the
best
way
don't
put
on
you
know:
hey
guys,
Welcome
to
My
Stream
blah
blah,
just
just
be
yourself,
have
fun
and
if
you're
a
developer,
just
build
like
you're
used
to
but
use
the
protocols
and
tools
that
all
the
wonderful
people
of
this
conference
and
anyone
watching
and
all
over
the
world
have
built.
There's
a
ton
of
them
out
there.
A
You've
got
plenty
to
choose
from,
and
you
know
know
luckily
they're
all
at
least
in
my
experience
very
well
documented,
so
just
get
out
there
and
do
it
and
don't
worry
so
much
about
buzzwords
and
and
different.
You
know
things
like
that.
B
B
You
know
find
your
tribe
like
find
a
group
of
people
that
are
working
on
stuff
similar
to
you.
You
know
get
involved
in
those
discussions.
You
know
figure
out
what
you
can
add
a
value
to
that
Community,
but
I
I
would
say
like
don't
do
it
alone.
Yeah,
that's
like
how
we
all
win
in
this
space
is,
is
finding
our
communities.
D
A
Yeah,
you
can
find
me
and
my
wonderful
team
at
satellite.im
online
we're
working
on
building
a
a
totally
decentralized
chat
application
to
rival
the
the
other
ones
that
you
may
know
in
the
gaming
space,
and
the
most
important
thing
I'd
like
to
shout
out
just
for
my
own
sanity
is,
if
you're
a
rust
developer.
Please
please,
please
email
Kevin
at
satellite.im,
send
your
application.
I
will
be
over
the
Moon.
It
doesn't
matter.
A
If
you're
new,
I'll
teach
you
and
yeah
I
would
say
just
check
out
the
rest
of
the
the
videos
online.
There's
been
a
lot
of
great
talks
here.
B
Check
out
live,
Pierre,
l-I-v-e-p-e-e-r,
dot
org
at
livepierre
on
Twitter
livepier.studio
is
our
developer
toolkit.
If
you
are
interested
in
building
a
video
application
again,
whether
that's
live
streaming,
video
on
demand,
we
also
have
really
cool
two
tools
for
video
nft
minting.
We
have
a
JavaScript
SDK
that
we
launched
a
couple
months
ago.
That
now,
as
I
mentioned,
has
that
CID
video
playback
feature,
so
you
can
really
easily
call
decentralized
Storage
from
a
front-end
application
load
like
one-click
solution
in
your
front
end
check
that
out.
C
For
me,
you
can
join
our
community
if
you
want,
the
website
is
gummies.io
g-u-m-m-y-s
dot.
I
o
and
I'm
Pasquale
Sorrentino.
You
can
add
me
on
LinkedIn
or
if
you
go
on
the
website,
you
can
also
get
the
link
of
my
Twitter.
We
launch
next.
We
launch
next
year
we're
now
collecting
the
Early
Access
for
Content
creators
and
users,
and
we
already
have
important
Partners
in
the
space
we.
We
are
also
using
live
peer
for
the
streaming
and
we
store
every
video
on
ipfs.