►
From YouTube: Intro to Gaming, Video, the Metaverse - Jonathan Victor
Description
Opening talk to introduce the track and ideas.
A
I'm,
hoping
today
is
going
to
be
an
opportunity
for
us
to
not
talk
only
about
what
has
happened,
but
also,
what
are
the
ways
that
we
can
actually
take
things
way
further
into
the
future
so
yeah?
Hopefully,
everyone
else
is
excited
as
I
am
but
I
wanted
to
start.
This
talk
by
giving
a
little
bit
of
a
recap
of
2021
and
2022.
We've
had
this
sort
of
massive
explosion
in
the
web
3
space
of
people
working
on
gaming,
and
so
it
might
be
useful
to
look
and
see
where
we've
come
from.
A
Unfortunately,
it
is
not
the
prettiest
picture.
I
think
the
theme
of
this
last
bull
cycle
as
people
thought
about
what
does
it
mean
to
bring
web3
into
gaming,
was
largely
focused
on
sort
of
like
the
short
term.
What
we
saw
is
a
bunch
of
things
that
were
more
like
I
guess,
hype
more
than
what
one
might
call
sustainable
and
I
think
it's
worth
asking
the
question:
where
have
we
gone
wrong?
A
I
think,
like
the
first
thing
that
most
people
might
sort
of
agree
on
is
like
the
way.
Many
of
the
way
people
brought
web3
into
gaming
was
primarily
through
this
idea
of
ownership,
and
it
meant
building
economic
models
that
were
oriented
a
little
bit
more
towards
the
short
term,
rather
than
focusing
on
what
are
things
that
maybe
provide
long-term,
sustaining
value
for
users
that
enabled
people
to
be
super
enthusiastic
to
get
very
excited.
A
And
at
least
this
bigger
question
of
like
what
were
we
actually
doing?
And
what
was
this
all
really
for
the
games
that
were
being
built?
You
can
notice
people
who
were
more
from
the
traditional
gaming
side
of
the
world
were
looking
at
the
things
that
were
being
built
and
asking
the
question
of
like
okay,
but
who
wants
all
of
these,
like
micro
transactions
or
rent
seeking,
or
things
like
that,
the
metaverse
I
think
clearly
we're
still
quite
early
in
terms
of
what
that.
A
Actually
means-
and
so
we
could
argue
that
we
got
a
little
bit
over
our
skis
and
we're
heading
a
little
bit
into
the
headlong
slide
into
Oblivion,
and
so
now
it
is
a
bear
Market
again
and
I
think
it's
an
opportunity
for
us
to
start
again
from
first
principles
to
ask
the
questions
where
we
can
actually
drive
value.
A
So
I'd
like
to
point
out
like
what
are
the
pain
points
that
we
have
in
gaming.
So
one
might
be
data
silos,
I,
don't
know
if
folks
were
paying
attention.
Google
had
launched
stadia
as
like
Cloud
claiming
cloud
gaming
platform,
and
now
they're,
shutting
down
and
I
mean
there's
the
first
order
thing
of
like
people
paid
for
a
service.
A
That's
kind
of
annoying
there's
also
the
other
component,
where
people
played
games
and
got
further
into
the
game,
and
now
they
have
to
restart
from
somewhere
else,
because
it's
a
new
platform,
one
could
look
at
user
ownership
is
another
real
problem.
Maybe
this
is
like
earlier
on
in
sort
of
the
cycle,
but
you
look
at
like
Horizon
worlds.
They
were
talking
about
like
a
50
take
rate.
A
Arguably,
this
is
because
of
platform
lock-in
and
sort
of
being
able
to
like
you,
compare
that
to
the
two
percent
take
rate
that
nfts
have,
although
maybe
nfts
are
a
little
bit
more
of
a
polarizing
word,
it's
clear
from
a
percentages
standpoint
at
least
that
one
is
more
user
beneficial
than
the
other.
A
The
third
I'll
point
at
is:
maybe
cost
what
we've
seen
so
duelist
I,
don't
know.
If
folks
were
familiar
with
this
game,
it
was.
It
had
a
pretty
large
amount
of
hype
in
like
the
early
2019-2018
era,
they
ended
up
having
to
shatter
their
servers
and
they
have
a
very
dedicated
community
that
wanted
to
play
this
game.
A
But
given
the
architectural
constraints
of
how
a
duelist
was
constructed,
when
the
company
counter
play
games
had
to
shut
down
the
servers,
the
game
had
to
go
offline
as
well,
and
so
there's
a
question
of.
Can
we
build
things
that
are
more
cost
efficient
or
allow
users
to
also
host
their
own
infrastructure
so
that
if
the
costs
are
too
high
for
one
individual
company,
it
still
can
be
supported
by
the
community?
A
Another
one?
That's
maybe
interesting
to
keep
an
eye
on
is
latency,
as
people
are
building
more
and
more
complex
and
interesting
applications
using
VR
AR
data
generation
is
going
up,
and
this
is
an
opportunity
where,
if
storage
and
compute
are
getting
cheaper
on
the
consumer
side,
but
bandwidth
isn't
improving
at
the
same
rate,
latency
is
a
place
where
web3
potentially
can
provide
real
value
and
where
we
do
see
people
trying
to
build
applications
even
from
the
web
2
side
that
are
optimizing
to
still
deliver
good
user
experiences.
A
The
last
pain
point
maybe
I'll
touch
on
is
interoperability
as
there's
been
sort
of
this
Cambrian
explosion
of
people
aiming
to
build
things
for
the
metaverse
question
marks
on
what
people
mean
by
metaverse
I.
Think
that's
something
we
should
talk
about
today
as
well.
We
do
see
this
idea
where
it's
like,
as
we
create
digital
Worlds.
How
do
we
have
objects
that
are
interoperable
and
can
go
across
these
different
Platforms
in
ways
that
actually
make
for
more
composability?
And
this
is
an
area
that's
highly
under
specified
and
I?
A
This
is
an
opportunity
for
us
to
sort
of
lead
the
way,
and
so
maybe
one
thing
that
is
worth
calling
out
here
is,
while
we've
had
this
period
of
exact,
exceptional
enthusiasm
and
now
we're
sort
of
in
the
trial
of
disillusionment,
it's
worth
just
pointing
out
again
that
there
are
some
Trends
in
the
web,
3
favor
and
specifically
for
things
like
ipfs,
where
we
can
lean
into
the
opportunities
that
we
have,
that
other
Technologies
do
not
one
data
generation
is
going
up,
and
so
this
is
something
where
an
over
Reliance
on
just
purely
the
cloud
is
going
to
mean
like
higher
latency
and
cost
over
time.
A
Two.
We
are
building
open
source
tools
and
open
source
compounds,
and
so
really,
if
we
as
a
community,
are
coming
together
and
thinking
three
things,
we
are
creating
foundations
that
other
people
can
stand
on
and
while
we
might
be
at
the
like
the
left
part
of
an
S
curve,
as
that
compounding
builds
over
time,
we
can
build
experiences
that
will
outstrip
over
time,
centralized
incumbents
and
the
last
is
that
we
actually
do
have
killer
features.
While
these
killer
features
may
be
nascent,
they
do
exist,
content
addressability
implies
user
ownership
as
well.
A
A
So
I
wanted
to
highlight
my
imagined
quote
from
John
F
Kennedy
about
what
we
as
developers
when
we
think
about
web3
gaming.
What
we
should
do
in
this
next
era,
not
ask
what
value
we
can
extract
from
our
users,
but
what
value
we
can
return
back
to
them
and
so
yeah
just
to
sort
of
double
down.
A
I
think
what
are
the
values
and
what
are
the
things
that
we
can
uniquely
provide
content
addressing
in
local
first
I
do
think
these
are
going
to
be
the
killer
features,
especially
as
we're
talking
about
that
data
generation.
Piece
I
think
as
we
are
uncoupling
data
from
specific
platforms.
I
think
this
is
also
where
we
can
offer
something
even
to
the
traditional
web
2
developer,
where
this
could
be
interesting
for
them.
Where
we're
saying,
as
you
build
your
applications
in
your
games,
your
data
distribution
doesn't
have
to
just
go
through
Steam.
A
This
is
something
where
you
can
just
use
the
internet
as
a
way
of
serving
whatever
updates
the
binaries
even
the
assets
themselves.
You
can
reduce
the
footprint
and
we'll
hear
from
some
folks
who
are
building
up
or
Tooling
in
that
vein,
but
we
can
actually
build
experiences
that
are
better
for
users,
regardless
of
whether
you
were
putting
it
in
the
bucket
of
or
the
qualifier
of
web3
or
not
open,
source
and
open,
Services
I
think
are
both
other
killer
features.
A
I
don't
know
if
folks
have
gone
to
some
of
the
other
talks
that
have
happened
earlier
in
this
week
from
the
other
parts
of
lab
week,
but
things
like
retrieval
markets
and
open
Services
give
us
sort
of
this
like
natural,
like
Market,
behind
the
scenes
as
we're
building
things
with
content.
Addressing
today,
it's
not
just
saying
like
what
are
the
cloud
services
that
exist,
but
it
also
opens
up
compatibility
as
other
tools
in
the
web3
ecosystem
come
online
that
can
bring
costs
down,
and
then
the
last
I'll
say
is
like
Open
Standards.
A
Here,
as
we
have
more
interoperable,
tooling
and
shared
resources,
it
means
that
we
can
all
grow
together
rather
than
everyone
individually,
trying
to
figure
it
all
out
by
themselves.
A
I'll
also
call
out
web3
is
still
nascent,
although,
like
all
of
us,
have
been
working
on
this
stuff
for
quite
a
while
we're
still
very
early.
This
is
Civ
six.
If
people
haven't
played
it
but
like
we're
still
very
early
in
the
tech
tree,
and
the
most
important
part
here
is
recognizing
that
that
is
true,
and
so
it
doesn't
mean
that
we
have
to
like
over.
Imagine
what
we
can
do
today,
but
it's
important
to
realize
like
as
we
identify
what
are
the
unlocks.
A
So
one
thing
I'll
also
La
land
here
is
this-
is
an
opportunity
today
for
us
to
all
talk
and
share
what
we've
learned
if
we
can
identify
like
what
are
the
things
that
we
have
been
running
into,
we
also
can
identify
what
are
the
places
where
maybe
there's
opportunities
for
us
to
solve
problems
that
cut
across
everyone
in
this
room.
A
I
think
once
we
identify
what
these
gaps
are,
I
mean.
There's
groups
like
protocol
Labs.
A
We
are
happy
to
help
fund
and
make
sure
that
there's
open
source
options
for
these
toolings,
but
to
make
sure
that
we
can
move
together
as
a
community
faster
and
further
I
think
it
also
highlights
like
how
do
we
think
about
sort
of
like
what
are
the
properties
that
we
want
the
web
to
have
when
we
think
about
services
using
things
like
ucans
can
be
really
powerful
to
enable
like
portability
for
users
and
actually
lean
into
the
properties
that
we
care
about
so
yeah.
A
The
one
other
thing
I'll
say
just
as
one
last
note
here
is
when
we
think
about
how
we
win
and
how
do
we
actually
make
all
this
stuff
happen?
I,
don't
think
we
need
to
over
index
on
like
we
need
to
solve
all
the
problems
before
we
can
do
something
valuable
I
think
we
should
think
about
things
as
like.
A
I
would
highly
encourage
us
to
think
about
like
what
are
the
things
that
can
deliver
value
to
users
today,
using
things
like
web
2.5,
like
lean
into
content,
addressing
to
give
yourself
and
your
users
powerful
options
for
having
like
performant
things
today,
but
then,
as
we
can
improve
the
technology
behind
the
scenes,
we
can
swap
it
out
to
all
the
pieces
that
we
we
want
in
the
future
and
so
yeah
for
the
rest
of
the
today
we
have
a
bunch
of
different
folks
who
are
going
to
speak.
A
This
is
not
everybody
who
will
be
talking,
but
a
bunch
of
really
cool
teams.
I'm
really
excited
for
all
the
talks
that
we
have.