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A
B
Hello,
I'm
gonna
screen
share
moment.
Alright,
it's
my
screen,
shine,
alright
cool!
So
a
little
bit
about
my
background
and
motivation,
so
it
feels
like
we're
getting
closer
and
closer
to
living
in
this
reality
of
a
massive,
persistent
digital
reality.
That's
adjacent
to
our
own,
something
like
Snow,
Crash,
Neuromancer,
ready
player
one.
B
However,
the
future
where
the
cyberspace
is
built
in
many
cases,
is
largely
built
in
owned
by
a
single
company,
and
this
is
a
problem
because,
with
a
medium
like
VR
and
AR,
which
Hoover's
up
a
lot
of
data
about
our
surroundings,
actions
reactions,
it's
it's
dangerous
and
so
building
the
open.
Metaverse
is
a
moral
imperative
but
who's
building.
It
we've
got
a
lot
of
companies
here,
but
how
many
of
them
are
actually
building
the
open
Metaverse?
How
many
of
them
are
actually
building
open-source?
B
How
many
are
even
collaborating,
and
so
what
we've
kind
of
been
working
on
is
building
on
the
foundations
like
Neal
Stephenson,
described
it
as
the
successor
to
the
Internet
and
that's
where
we
kind
of
start
off
with
and
what
the
web
is
based
on.
But
the
web
itself
is
getting
more
and
more
centralized.
You
all
know
this
more
than
others,
I
mean,
but
I
mean
from
the
browser
market
share
perspective.
B
Chrome
is
eating
most
of
the
browser
market
share,
and
so
that's
kind
of
worrying
and
also
unity.
Most
of
the
games
and
the
raar
experiences
are
built
with
a
non-free
gaming
engine
and
even
at
one
point,
Facebook
was
mulling.
A
multi-billion
dollar
acquisition
of
unity
and
even
more
troubling
is
social
vr,
so
in
the
future,
I
think
that
VR
and
social
D
are
going
to
be
synonymous
with
each
other,
but
for
all
those
companies
that
are
building
social
vr
platforms.
B
B
What
we
focus
on
really
is:
oh
and
most,
the
funding
for
open
source
social
vr
was
absorbed
by
only
two
companies,
and
so
it's
looking
kind
of
dismal
for
the
open
Metaverse.
Well,
we
work
on
is
emerging.
The
Metaverse
out
of
what
already
exists,
open
standards
and
the
web
itself
and
WebEx
are,
is
a
kind
of
a
movement
that's
happening
with
developers
that
are
building
VR
experiences.
B
B
That
is
something
that
none
of
these
platforms
can
offer
and
what
we've
been
doing
is
we've
been
experimenting
with
ipfs
and
that
for
a
long
number
of
years
now,
I'll
show
you
an
example:
here's
something
from
I
believe
2016,
where
we
can
open
up
a
portal
into
an
IP
FS
hosted
world,
and
this
takes
us
to
another
virtual
war.
So
this
is
kind
of
a
metaphor
for
the
internet
and
which,
instead
of
websites,
you
have
web
spaces
and
portals
representing
links.
B
We
can
take
this
a
step
further
as
well,
in
which
ipfs
assets
such
as
images
models,
whatever
we
can
pull
them
out
and
use
those
ipfs
assets
in
the
game
and
just
decentralize
the
whole
experience
from
what
it's
made
out
of
as
well.
So
right
there,
it
kind
of
went
by
really
quickly
but
I'm
dragging
dropping
an
image
of
the
ipfs
web
UI
into
the
world
and
each
of
these
worlds
you
can
view
the
code
for
it.
B
It's
basically
kind
of
like
a
word
press
for
VR,
and
so
that's
what
the
that
is
called
Janus
XR.
It's
basically
kind
of
like
a
way
that
you
can
browse
or
build
web
X,
our
experiences
with
no
code,
and
we
use
that
to
build
experiences.
But
there's
other
frameworks
too.
There's
like
a
frame
which
Janus
X
R,
also
exports
and
X,
okay,
which
I'll
get
into
pretty
soon,
which
is
kind
of
a
paradigm
shift
and
how
these
things
are
all
interconnected.
B
And
so,
let's
see
here,
that's
work
in
education,
there's
some
other
experiments
that
we
did
in
terms
of
blending,
WebEx,
R
and
ipfs
together.
This
is
not
directly
kind
of
related,
but
an
experiment
in
which
we
could
take
conference,
videos
that
are
2d
and
then
spatialized
them
into
a
3d
world.
This
is
all
on
a
browser.
B
So
we
took
this
lid
peer-to-peer
presentation
and
because
he's
standing
right
behind
a
solid
background,
it
can
be
keyed
out
into
an
environment
here
and
then
in
that
environment
we
can
have
extra
tools,
such
as
a
whiteboard
or
a
way
to
take
notes
on
a
laptop,
and
it
can
be
a
multiplayer
experience.
So
you
could
kind
of
build
like
a
virtual
classroom
in
which
we
can
connect
rewatch
presentations.
Take
notes,
discuss
them
at
our
own
pace.
B
We
established
a
working
group
called
m3
which
stands
for
Metaverse
makers.
The
last
M
is
pretty
much
silent
and
we
have
virtual
meetups
in
places
like
right
here,
which
we
had
one
just
a
couple
of
days
ago.
There
is
33
people
here
you
can
see
here
it
has
some
scans
from
etherium
Denver.
This
is
where
I
was
at
the
ipfs
table
and
heard
about
this
community
called
and
in
here
we've
got
a
real
awesome
environment
where
we
could
screen
shared.
We
could
drag
and
drop
content
directly
into
here.
B
Every
kind
of
virtual
world
platform
is
trying
to
do
everything.
Currently
their
training
api's
that
avatars
the
worlds,
the
storage
everything
is
pretty
much
rather
siloed
and
you
have
all
these
platforms
that
do
not
really
have
any
incentives
to
work
together
and
they
design
them
for
platform.
Lock-In
everything's,
getting
it's
really
quiet
Airy,
and
so
how
are
we
doing
things
differently?
Now?
Execute
is
kind
of
a
paradigm
shift
in
which,
instead
of
writing,
everything
like
how
and
ER
check
ER
chats
kinda
like
the
biggest
social
vr
platform.
B
People
can
upload
worlds,
people
can
upload
avatars,
EXO
Kate
is
doing
it
in
which
everything
is
kind
of
can
be
composited
together.
So
you
can
have
an
avatar
layer.
You
can
have
a
world
layer
and
then
these
things
can
then
everything's
kind
of
like
a
hologram
that
can
composite
together
and
maybe
or
is
designed.
This
system
in
which
you
could
log
in
to
you
can
add
this
overlay
onto
you.
B
He
can
then
connect
to
an
avatar
layer
in
which
there's
a
remote
guest
here.
So
this
is
a
hologram
other
people
in
VR
chat
can't
see
it,
but
a
VR
can,
and
this
could
be
someone
from
a
whole
different
reality,
a
different
platform.
So
this
is
kind
of
this
meta
layer
in
which
you
can
talk
to
people
chiming
in
from
the
browser
into
the
VR
world.
Even
if
that
VR
world
isn't
designed
for
without
ever
kind
of
modifying
the
client
and
he's
also
got
some
examples
of
dragon.
Dropping
things
from
an
inventory
system
and.
B
So
are
we
have
web
at
worse?
Yet?
No,
it's
not
a
tech
problem.
We've
got
all
the
tech.
Webex
are
open,
X
are
ipfs
etherium.
All
these
open
standards
that
make
things
work,
but
the
thing
that's
lacking
right
now
is
money
for
open
Metaverse
initiatives.
Closing
the
economic
loop,
which
I
can
show
some
good
examples
of
in
a
bit
and
then
connecting
each
other.
We're
discussing
these
problems
at
our
virtual
meet
ups
inside
of
clubs,
which
is
an
open
source,
it's
kind
of
like
zoom
on
steroids
in
a
way
where
you
can
meet
up
here.
B
B
Believe
that's
coming
this
sometime
this
decade,
they're
gonna
become
lighter
weight,
more
frictionless,
and
it's
interesting
because
every
time
I
log
into
these
virtual
worlds,
things
like
romina
virus.
It's
a
global
conversation
and
there's
a
lot
of
really
great
use
cases
which
it's
not
just
for
gaming.
You
can
be
really
productive.
B
B
B
You
know-
and
so
it
is
kind
of
we're
not
really
connected.
But
in
this
way
we
take
it
one
step
kind
of
like
the
next
level
in
which
we
can
all
be
in
the
same
plane
of
existence
in
this
conference
I'm
in
right
now,
just
this
happened
six
months
ago
and
I'm
able
to
teleport
back
to
it.
That
doesn't
happen
with
visible
conferences
that
lasts
for
a
few
days,
and
then
everything
gets
torn
down,
and
so
it
has,
this
kind
of
advantage
of
you
can
always
go
back
to
it.
B
B
B
It's
not
just
for
experiencing
thing.
This
is
also
like
for
building
experiences
as
well,
but
the
arch
at
which
is
the
one
I'm
in
right
here.
It
has
the
most
amount
of
users
virtual
market.
In
their
past
events,
they've
had
hundreds
of
thousands
of
visitors
in
a
over
a
course
of
like
five
days,
so
the
this
community
can
work
in
completely
remotely
to
build
these
virtual
experiences.
They've
been
able
to
get
then
one
year
ago
they
had
one
hundred
twenty-five
thousand
visitors,
which
is
more
than
our
castle.
A
A
I
really
like
the
virtual
presentation
like
pulling
putting
Jacob
out
of
this
out
of
his
video
into
into
a
virtual
bus,
was
really
cool.
Yeah
and
I've
been
go
ahead.
I
saw
I
had
a
question
about
with
WebEx
I
like
I'm
I'm,
shamefully,
not
well-versed
in
this
state
VR
space
at
all,
but
like
what
is
WebEx
our
support
like
it
browsers
right
now,.
B
B
A
B
A
meadow
layer
in
which,
with
XO
kit
in
any
kind
of
VR
world,
imagine
you
have
a
are
glasses
on
at
the
same
time
and
that
connects
you
to
a
web
Metaverse
and
you
can
composite
different
apps
together,
so
like
right
now,
I'm
in
this
world.
Only
and
if
I
wanted
to
go
to
any
other
world
completely
separate
experience,
and
that's
just
the
way
that
VR
has
been
designed
from
since
forever
and
any
any
video
game
in
general.
B
What
XO
kits
doing
is
its
treating
everything
kind
of
like
as
a
virtual
holographic
layer
that
can
always
start
to
composite
together.
It's
like
the
UNIX
philosophy
applied
to
virtual
worlds
in
which
yeah
you
can
basically
bring
in
assets
from
other
worlds,
into
other
places,
put
one
game
into
another
game,
and
so
it's
like
a
it's
a
paradigm
shift
in
design
thinking
and
how
these
virtual
worlds
are
created
and
shared
across
places
and
in
a
completely
permissionless
fashion.
So
like.
B
If
you
see
this
gun
that
you
just
withdrew
from
the
inventory,
imagine
that
could
be
an
asset
that
could
be
like
hosted
on
ipfs
E&S,
maybe
something
that
he
picked
up
from
virtual
markets
and
it
wants
to
try
it
out
and
show
it
off
to
a
friend
in
another
game.
B
A
This
is
kind
of
like
augmented
reality
but
augmented
virtual
reality.
Yes,
yeah
yeah,
interesting,
that's
cool
okay,
so
we
have
a
question
in
the
chat
for
money.
She
says
left
the
conference,
beer
style,
ecosystem
diagram.
I
did
any
interest
in
actually
helping
much.
The
conference
will
meet
up
for
the
community.
B
Last
year
we
did
17
virtual
meetups
and
a
few
research
trips
as
well,
and
we
have
a
research
trip
coming
up
for
traveling
through
these
watching
virtual
world
projects
like
crypto,
voxels
and
decentraland
and
somnium
space
and
we're
gonna
just
be
discussing
them,
but
I'd
be
really
interested
in
just
you
know,
taking
it
to
the
next
level,
but
in
baby
steps
you
know.
First,
we
can
meet
up
in
this
browser-based
world
and
discuss
how
to
keep
up.
B
B
Yeah
I
think
you
know
in
terms
of
all
those
different
companies
in
the
ecosystem
if
they
need
help
to
design
a
booth.
For
instance,
like
we're
gonna
come
up
with
some
templates
and
then
we
can
offer
services
for
designing
custom
booths
as
well,
so
that
they
can
have
presence
and
then
they'll
have
the
asset
forever.
And
so,
if
we
ever
want
to
host
another
virtual
meetup
or
change
the
location,
they
can
easily
port
that
asset
into
the
next
experience.
A
Cool
okay,
all
right,
we
were
kind
of
out
of
time
or
nearly
out
of
time.
Thank
you
so
much
for
coming
and
presenting
to
us
it's
been.
It's
been
awesome.
If
people
want
to
but
talk
to
you
or
chat
with
you,
what's
the
best
way
to
get
in
contact.
B
A
All
right
cool
thanks
again
for
coming.
Thank
you,
everyone
else
for
for
being
here
as
well.
Thank
you
will
for
taking
the
notes
and-
and
we
will
see
you
next
week
and
who
have
another
exciting
presentation.
It's
gonna
have
to
live
up
to
this
one
though
yeah
all
right,
bye-bye,
everyone
thanks,
again
see
ya.