►
From YouTube: Magento PWA Studio Community Meeting Sept. 20, 2019
Description
No description was provided for this meeting.
If this is YOUR meeting, an easy way to fix this is to add a description to your video, wherever mtngs.io found it (probably YouTube).
A
C
A
Especially
for
those
will
be
recording
or
watching
the
recording
version
this
so
good
afternoon,
welcome
to
the
PD
weekly
call
so
I'm,
covering
for
from
Andrew
and
James
James's
James
is
on
routes
to
contribution
day
in
Munich,
but
we've
got
as
usual.
Action-Packed
agenda,
including
some
sub
updates
for
Peregrine's
I've
got
some
updates
from
you
went
from
UX,
as
well
as
the
police
toad
sperm
from
four
zero
zero.
So
we're
doing.
E
A
D
B
B
That's
it's
got
a
purchase
history
button
in
the
sign
up
button
and
I
thought
well,
it'd
be
kind
of
cool
if
we
had
a
button
that
showed
the
carp
state
as
well,
you
know
like
a
cart
with
a
number
of
items
on
it,
so
right
now,
obviously
the
carts
empty,
but
we
go
ahead
and
let's
see
this
is
my
account
components
on
the
figure
out
which
component
this
is.
Is
the
my
account
component.
B
B
So
now
we
have
our
cart
icon
to
the
or
it's
a
button,
and
it
doesn't
really
do
anything.
So
what
want
it
on
want
to
add
a
click
handler
here
and
dole
will
open
the
car
when
we
do
that
so
call
this
little
cards
and
one
thing
that
we
want
to
be
able
to
do
is
interact
with
the
action
that
opens
the
card
here,
and
so
we
know
we
know
I
know
because
I've
been
working
on
this,
that
that
is
hanging
off
the
the
app
context.
B
But
if
you
wanted
to
look
and
find
out
where
that
is
or
what
context
or
what
axes
are
available
to
you,
you
can
look
in
Peregrine's
and
async
actions
and
we
can
go
to
the
app
basic
actions
and
we
know
that
there's
a
toggle
drawer
here
and
it
takes
the
name
of
the
door.
You
want
to
open.
So
I'll
call
this
drawer
and
we
want
to
open
the
cart
and
it
automatically
imported
for
me.
B
The
context
doing
those
will
probably
be
exported
from
Magento
Peregrine
rather
than
having
to
import
directly
and
now
we
have
appe
P
I
and
we'll
just
throw
it
on
here
into
the
callback
and,
let's
see
what
happens
so
now,
I've
pulled
off
the
app
API,
which
is
this.
This
export,
along
with
the
other
actions,
and
it
should
give
me
the
ability
to
toggle
the
drawer.
It
usually
so
go
back
over
here
to
the
view
and
you
can
see
when
I
click
the
cart.
B
It
immediately
open
the
shopping,
cart
so
right
away
like
in
the
last
five
minutes,
I've
been
able
to
to
to
hook
up
a
UI
component
to
an
async
action.
That's
exported
from
Peregrine
that
doesn't
thing
on
the
UI,
but
I
wanted
to
take
that
one
step
further
and
I
wanted
to
get
some
cart
information.
So,
let's
add,
let's
just
add
an
item
to
our
car
right
now.
So
we
add
an
item
to
the
cart
and
it
automatically
opens
that
shopping
cart.
With
the
with
the
item
inside
you
come
back
over
here.
B
The
cart
still
doesn't
have
anything.
So
maybe
we
want
this
to
be
cart
with
like
the
number
of
items.
So
let's
see
what
would
that
be?
We
know.
Another
thing
you
can
do
is
look
at
the
card
state
from
the
reducers,
so
we
know
that
the
details
contain
the
card
items
right
now.
Oh
state
I,
don't
think
I
need
the
card
even
guys,
I'll
pull
it
off
anyways,
so
just
like
I
did
with
the
app
context.
B
We're
gonna
do
the
same
thing
here,
but
with
the
cart-
and
this
is
all
okay,
this
is
all
new
stuff,
but
it's
been
merged
into
develop.
So
you
can
start
working
with
this
code
right
now.
So
now
we
have
access
to
the
card.
State
and
I
want
to
get
our
stage
details.
I
think
I
have
to
do
this
check
just
to
be
safe.
B
B
Equals
will
do
parts
and
items
and
then
we'll
replace
this
here
with
text.
So
hopefully,
if
I've
done
this
right,
this
should
now
show
cart
with
one
item
there.
Oh
and
if
I
add
another
item,
let's
just
add
another
one
of
these
earrings
here.
This
cart
will
update
you'll,
see
now
we
have
two
items
and
if
I'm,
somewhere
else
and
I
didn't
update
all
right
well,
it
wouldn't
be
at
that
moment,
didn't
work
properly
for
some
reason,.
B
B
Obviously,
later
yeah
so
later,
we
could
go
update
the
code
to
actually
reflect
the
same
as
the
icon
desk
and
there
you
go
so
now.
You
have
a
shopping,
cart
toggle
inside
the
my
account
view,
but
you
can
also
open
it
from
the
other,
normal
Yunho
and
all
that
was
just
done
with,
like
a
few.
You
see
on
the
left,
the
green
and
the
blues
that
the
new
lines
of
code
I
added
and
it
was
pretty
straightforward.
B
I
can
go
one
step
further
and
demo
another
thing.
So
the
next
thing
that
you're
going
to
see
us
do
is
pulling
a
lot
of
this
logic
out
into
Paragon
functionality
hooks
where
so,
we've
already
got
these
hooks
for
the
app
state
and
the
from
sliced
states
and
comment
and
api's.
But
the
next
thing
to
do
is
going
to
be
to
pull
all
of
this
stuff
out
into
a
Peregrine
hook
and
expose
it
in
a
very
simple
way
that
allows
you
to
just
worry.
D
B
B
Basically,
all
of
this
code
and
I
moved
it
into
a
hook,
and
so
what
that
looks
like
is
a
hook
called
use,
my
account
where
it
takes
the
props,
and
if
you
look
it's
very,
it's
almost
identical
to
what
I
have
in
the
component
and
the
B'nai
UI
component
and
it
exports
an
object
here.
Jimmy
and
I
haven't
really
talked
about
what
API
we
want
to
use
here.
If
we
want
to
expose
an
object
or
memorized
value,
its
we're
still
gonna
we're
still
gonna
work
on
that
and
we
haven't
started.
B
Actually
writing
these,
as
you
can
see,
there's
a
mixin
smoldered
pair
good,
but
it's
brand
new
and
it
only
contains
a
readme
file.
But
the
idea
is
that
you
know
you
can
you'll
be
able
to
you'll
be
able
to
see
this
in
action
pretty
soon
so
I'll
just
copy
over
this
stuff
that
I
had
pre-written
to
show
you
so.
B
B
B
All
right:
well,
it's
I'm
sure
I
did
it
will
work,
it
would
work.
I
just
had
to
figure
out
airports,
but
I
don't
want
to
take
up
any
more
time.
So
only
have
15
minutes
left
and
I
know
we
have
two
more
demos
to
get
to,
but
this
will
be
what
you'll
start
seeing
soon,
and
this
is
the
last
stretch
of
work
that
Jimmy
and
I
have
to
do
in
completing
Peregrine's.
So
it's
great
yeah
thanks
for.
Let
me
show
this
okay,
any.
A
F
E
Be
showing
any
visuals
because
they're
not
we're
still
collecting
feedback
on
them
internally,
but
I
can
provide
an
update.
So
for
the
past
few
months,
the
UX
team
has
been
pretty
involved
with
doing
a
lot
of
discovery,
research
on
shopper
experience,
and
we
realized
that
this,
the
original
venya
store,
was
just
designed
to
be
an
example
in
a
way
of
learning
tool
for
us,
but
in
order
for
it
to
become
a
full,
robust
storefront
that
people
can
use
to
customize,
it
needs
improvement
in
existing
areas
and
also
along
with
future
editions
as
everybody's
away.
E
So
what
we're
doing
is
we're
tackling
the
design
of
many
aversion
to
feature
by
feature,
and
you
will
see
see
us
sharing
that
work
with
you.
You
know
on
going
once
we
have
some
internal
consensus
and
the
hope
is
to
have
a
good
amount
of
feedback
from
the
community
as
well,
because
you
guys
the
community
bills
sites
for
merchants
every
day.
E
So
we
would
benefit
greatly
from
from
the
feedback
that
you
would
provide
and
currently
we're
tackling
cart
and
checkout,
since
those
are
the
two
more
most
critical
areas,
and
probably
some
of
the
largest
features
that
we
would
have
in
the
store
front
and
then
will
based
on
our
priority.
Backlog
will
start
to
add
feature
designs
as
time
goes
on
and
share
them
with
all
of
you
pretty
important.
A
G
Now,
and
if
you
don't
know
where
did
access
it,
you
switch
to
the
release
or
not
o
branch
and
click
on
the
change
log,
and
you
will
see
their
release
port
auto
items
that
is
gonna
go
in
with
this
release.
You'll
see
a
summary,
you
know,
changes
what's
happening,
breaking
changes
that
will
you'll,
probably
and
just
fade,
and
then
here
we
have
all
our
pull
requests
that
have
been
merged
in
this
release
between.
A
Let's
know
what
you
think
great
all
good
stuff,
yeah
I
know
that
we've
got
a
couple
stores
that
are
actively
in
development
roughly
about
half
a
dozen
or
so
that
are
expected
to
have
some
some
launch
here
in
the
next
few
months
and
so
I
know
they've
been
following
the
4.00
who's
really
carefully.
I
think
between
some
of
these
three
factors
and
also
some
of
the
extensibility
stories
that
James
is
working
on
to
kind
of
get
things
up
and
running,
which
is
great.
So
any
questions
from
the
rumor
from
the
bone
on
on.
A
All
right,
oh,
very
good.
Well,
thank
you!
So
much
for
everybody
who
presented
thing
for
attending.
As
always-
and
you
know
if
you
have
any
questions
whatsoever,
let
us
know
we've
got
a
busy
couple
months
ahead
of
us
since
our
article,
if
the
4.0,
that's
your
releases,
any
indication,
you
know,
we've
got
a
lot
of
progress
ahead
with
with
Peregrine
venya
the
studio
itself
and
you'll
start
to
see
more
of
us
at
some
of
the
upcoming
events,
and
so
Zeppelin
is
going
to
be
at
at
the
unit
contribution
days
this
weekend.
A
So
they
give
you
a
lot
of
things
to
start
taking
a
look
on
and
they'll
only
use,
some
of
some
of
those
will
be
in
Amsterdam
for
the
magento
behind
Europe
events
of
the
big
contribution
day.
Talks
labs
things
of
that
nature.
So
now
we
continue
to
want
to
have
to
shave
the
product
and
get
your
feedback
and
help
now
really
help
Bob
Mayo
make
this.
You
know
the
newsstand
in
front
of
developments
and
the
new
store
experiences
so
keep.
A
But
just
know
anything
else,
other
ones
having
a
great
week.
Thank
you.
So
much
there's
like
a
subscribe
button.