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From YouTube: NEARVERSE - Day 1 - Nuno Fernandes W/ Exeedme (Gaming)
Description
The power of Defi and NFTs in the gaming space, and the future of gaming!
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A
Hi
there,
my
name
is
nuno
and
I'm
the
ceo
and
co-founder
of
exceedme
and
today
I'll
be
talking
about
how
we
can
bridge
games
to
web
3.0
ecosystems
and
to
give
you
a
bit
of
an
overview
of
what
I'm
going
to
speak
about.
A
A
After
that,
I
will
explain
a
bit
deeper.
How
exceed
me
is
solving
these
problems.
So
what
is
our
approach
while
I'll
give
some
context
about
how
other
players
in
in
the
industry
are?
Are
solving
it,
because
there's
no
one
way
just
one
way
to
to
to
fight
these
problems?
A
First
of
all,
let
me
say
that
I'm
really
excited
to
talk
about
this
topic,
because
my
background
is
in
economics,
and
there
was
one
branch
in
economics
that
I
loved,
which
was
beautiful
game
theory
that
used
to
use
games
to
try
to
understand
how
humans
behave
in
the
real
world,
and
what
we
are
seeing
today
is
that
games
are
not
anymore.
Experiences.
A
Games
are
extensions
of
our
economy.
That's
what
games
are
and
that's
what
wave
3.0
is
turning
games
into
into
new
ecosystems,
new
economies
where
we
expand
our
our
life.
So
everything
that
I
learned
in
the
patch
is
much
more
exciting
now
to
to
see
in
practice
and
to
see
how
people
behave
inside
this
digital
economy
and
that
the
first
thing
that
I
would
like
to
to
talk
to
is
like
just
a
bit
of
a
recap:
what
happened
in
game-
and
this
is
just
trend
so
in
the
90s.
A
That's
when,
like
the
consoles,
really
picked
up,
playstation
sold
in
1994,
if
I'm
not
mistaken,
yeah
100
million
units,
which
was
like
insane.
I
remember
asking
my
mom
about
my
first
mega
drive
around
around
his
ears,
then
with
the
internet.
In
the
end
of
the
90s,
it's
it's
online
play
pickup
and
there
was
like
sims
online.
That
was
world
of
warcraft
that
had
like
10
million
subscribers.
A
Then
there
was
one
thing
that
we
all
have
in
our
pocket,
which
is
a
mobile
phone,
and-
and
this
was
a
breakthrough,
because
mobile
phone
really
is
something
that
you
can
find
across
several
economies,
developed
countries
and
and
and
currencies
in
stealing
development
and
and
it
made
gaming
accessible
to
everyone.
And-
and
this
was
a
big
friend
so
people
that
never
thought
about
themselves
as
gamers
really
turned
into
gamers.
For
example,
my
mom
playing
candy
crush
all
night
and
and
other
games
that
popped
up.
A
So
it
really
democratized
the
the
access
to
gaming
and
we
we
did.
It
searched
the
free-to-play
model
where
the
publishers
try
to
got
the
most
attention
they
could
from
people
and
and
monetize
it
through
ads
or
alternatively,
by
selling
in-game
items
that
particular
good
times
in
the
game.
And
there
was
another
thing
that
really
picked
up
during
the
times,
which
was
esports.
A
Twitch
was
the
main
impulse
for
for
the
rise,
because
a
lot
of
people
watching
their
favorite
content
creators
live
there.
So
it
was
an
authentic
experience,
and
this
made
some
games
like
league
of
legends
achieving
their
best
tournament,
more
than
100
100
million
viewers,
which
really
fights
with
big
sports
that
have
been
in
the
in
in
the
in
the
industry.
A
For
a
long
time
like
the
super
bowl
which,
which
was
the
the
most
viewed
entertainment
event,
2020s
brought
a
pandemic
and
with
a
pandemic.
What
happened
is
that
we
all
felt
close
at
home
and
we
really
needed
to
socialize
find
new
ways
to
to
socialize.
A
So
among
us
is
just
an
example
of
how
people
started
to
go
together
playing
games.
It
was.
It
was
a
fun
time
to
start
engaging
with
with
friends
and
family
again,
but
at
the
same
time
to
know
new
people
to
meet
new
people
to
meet
strangers
and
make
sure
that
we
can
engage
in
in
new
forms,
and
and
for
me
this
is
the
the
the
the
catalyzer
for
what
comes
next.
A
If
we
are
all
like
playing
games,
if
we
are
all
doing
things
and
games,
this
is
what
can
create
like
micro
economies,
that
develop
from
from
games
and
but
games
is
not
like
everything
good
or
there
are
some
problems,
and
one
of
the
main
problems
is
making.
Many
playing
video
games
is
really
hard
in
first
place.
A
A
Getting
the
right
gear
can
make
it
to
the
top
for
content
creators.
It's
the
same
thing.
You
have
to
spend
a
lot
of
time
like
trying
to
get
to
the
top,
and
when
you
get
there,
you
can
start
really
earning
money.
A
On
the
other
side,
there
is
this
side
of
the
predator
economics
that
came
with
with
the
free
to
play
model
where
publishers
and
like
the
old
industry,
trying
to
capture
your
attention
and
to
monetize
it
through
through
ads
and
and
keeping
the
biggest
stake
of
the
value
of
of
of
the
gaming
economy
and
on
the
last
side,
that
games
are
economies
that
are
closed.
A
So,
when
you
play
a
game,
you
really
try
hard
to
gain
the
most
in-game
currencies
that
you
gain
the
most
in-game
items
that
you
can
that
that
swore,
but
they
get
close
there.
So
once
you
get
tired
of
that
game,
once
you
really
don't
have
the
time
to
keep
playing
that
game,
you
don't
have
a
frictionless
way
to
make
that
items
travel
to
other
games
or
at
least
liquidate
them,
and
get
some
some
some
value
that
you
can
use
else
elsewhere
outside
outside
the
gaming
economy.
A
So
how
can
web
3
fix
these
problems?
That's
the
question
that
that
is
posed
out
there
and
plate
worn,
as
you
can
see
here
with
ax
infinity,
is
the
most
known
phrase
currently
of
the
of
the
plate.
Word
model
and
it
that
allows
to.
Finally
don't
allow
just
pros
to
make
it
so
allow
everyone
that
plays
the
game
to
to
make
some
money
doing
it.
A
That's
that's
the
most
important
part
like
with
gaming,
mechanics
and
on-chain
mechanics
allow
everyone
that
plays
the
game
to
start
earning
some
some
some
assets
to
monetize
the
time
that
is
involved,
the
investment
that
is
made
in
the
game
on
the
second
part
is
the
co-creation
and
co-creation.
Roblox
is
probably
the
first,
the
first
real
catalyzer
again
of
of
this
co-creation
environment,
because
gamers
are
invited
to
program
the
games
while
they
also
play
those
games.
A
A
But
the
next
step
to
this
is
is
co-ownership,
so
is
is
really
allowing
gamers
to
own
a
part
of
that
economy
that
is
being
created.
A
part
of
that
ecosystem
and
a
part
of
that
game
in
essence
and
and
and
and
web3
can
can
can
bring
these
two
to
to
the
field.
So,
in
essence,
having
somebody
having
everyone
that
is
playing
the
game
to
one
part
of
this,
and
this
is
really
important
for
gamers.
A
You
just
have
to
go
through
this
card
to
see
how
vocal
they
are
about
changes
they
want
to
see
in
the
games
what
books
should
be
really
fixed
first.
So,
if
you
think
about
like
how
passionate
there
that
they
are
about
the
games
that
they
like
to
to
play,
this
will
resonate
incredibly
with
with
gamers
and-
and
it's
really
like
the
the
breakthrough
to
solve
some
of
of
this
problem
of
of
the
seal
of
game
gaming
assets
so
making
those
assets
also
available
for
them
and
make
sure
they
are
liquid.
A
They
can
be
transferable
and
they
can
travel
across
different
different
worlds.
So
why
do
we
have
here
triple
a
games?
So
we
are
really
humble
in
a
way
as
other
players
and
many
players
in
the
field,
most
of
them
saying
that
we
don't
know
exactly
how
blockchain
gaming
is
going
to
play,
like
so
most
of
of
of
the
projects
that
we
know
they
are
developing
their
own
blockchain
game
or
they
are
developing
their
they
their
own
metaverse.
A
A
And-
and
we
recognize
this
from
from
an
early
beginning-
that
this
user
experience
and
this
game
players
have
to
be
really
fluid
and
so
gamers
games
and
publishers
studios
would
have
to
develop
a
more.
A
They
would
have
to
do
a
trade-off
between
decentralization
and
centralization,
so
that
gamers
could
come
out.
So
in
our
approach
alex
sydney.
What
what
we
say
is
basically
that
there
are
so
many
games
out
there
that
are
massively
played
by
millions
of
people
that
we
can
introduce
them
to
the
benefits
of
having
a
blockchain
ecosystem
on
top
of
it
and
creating
an
additional
layer
on
top
of
it,
so
that
cameras
can
be
educated
about
the
advantages
of
the
security,
about
decentralization
about
ownership
and
so
exceed
me
is
a
competitive
lawyer
on
top
of
aaa
games.
A
They
can't
be
a
fully
closed
game,
otherwise
it
it
would
be
really
tough
to
to
integrate
them,
and
it
wouldn't
be
probably
the
right
game
to
integrate
in
a
platform
that
is,
is
looking
for
a
future
that
is
much
more
open
and
much
more
decentralized
and
and
what
we
create
that
exceed
me
is
two
things
we
get
competitions
on
top
of
of
of
of
these
games
and
we
create
play
to
earn
mechanics
so
that
gamers
earn
by
playing
this.
A
This
game,
but
we
don't
want
to
stay
alone,
so,
on
top
of
of
exceeding
what
exists
is
what
we
call
herbs.
So
we
invite
tournament
organizers.
We
invited
professional
teams,
content
creators,
communities,
anyone
that
has
a
huge
group
of
gaming
friends
to
create
and
craft
their
own
tournaments
craft,
their
own
play
to
earn
mechanics
so
that
they
can
build
on
top
of
the
ecosystem.
A
So,
in
the
end,
what
we
are
trying
to
do
is
to
bring
new
earning
opportunities
for
gamers
themselves,
but
also
for
organizers
on
the
other
side,
which
can
be
anyone
really
and
so
at
exceed
me.
We
have
several
player
versus
player,
competitive
notes.
We
have
direct
challenges
where
you
can
one
versus
one.
You
can
do
a
what
like,
for
example,
you
can't
play
against
me
and
you
can
put
a
stake
on
it.
So
in
essence,
you
can
put
10
usdc.
As
you
are
going
to
win
against
me,
you
can't
put
a
stake
on
another
game.
A
A
That
you
can
play
to
earn
prizes
either
in
in
cryptocurrencies
or
with
energies,
and
we
have
leagues
and
we
have
leathers
and
and
this
allows
to
to
have
more
earning
opportunities.
So
in
essence
we
have
the
play
twin
mode,
as
I
explained,
which
is
in
essence
like
if
you,
if
you
stuck
at
such
an
amount
and
if
you
win,
you
are
going
to
win
the
full
stop
better,
but
we
introduced
all
gamers
to
the
play
toward
mechanics
and
what
we
introduced
was
the
game
mining,
so
game.
A
Money
in
essence
means
that
if
you
take
a
certain
amount
of
xc,
currently
400
xc
in
the
platform
for
every
game
that
you
play
in
the
platform
for
all
the
activity,
you'll
be
earning
more
xc.
So
if
you
are
looking
for
passive
view,
you
don't
you
don't
go
here,
because
if
you
don't
play
games,
your
your
exits
are
going
to
be
stuck
there
and
you
are
not
going
to
learn
anything.
A
But
if
you
are
a
gamer
and
you
really
want
to
activate
those
exceeds,
that's
that's
when
you
start
work
and
like
it
doesn't
matter
if
you
win
or
if
you
or
if
you
lose
a
game,
you
will
be
always
earning,
and
this
is
very
important
for
us,
because
if
you
are
creating
a
competitive
player,
we
need
people
to
be
there.
We
we
need
players
to
play
against
another
player.
A
They
can
play
against
the
environment,
they
have
to
play
against
players,
so
players
that
are
there
should
be
rewarded,
probably
there,
and
it
should
be
rewarded
for
that
activity.
Then
we
have
other
methods
like
we
pro
bonos.
If
you
invite
more
friends,
it'll
be
only
more
and
we
have
nfc
drop
that
I'll
come
to
that
in
in
a
second.
But
so
what
is
our
pad
so
far?
Where
are
we
in
may
2021?
A
We
launch
our
open
beta
with
cs
go
and
at
peak
we
have
3
500
gamers
online,
which
was
incredibly
insane,
and
until
today
we
had
4
000
lobbies
played
on
the
platform,
then,
on
july
2021.
A
That's
when
we
launched
the
game
mining
feature
that
I
just
spoke
about,
and
and
and
this
is
really
about
active
yield,
as
I
was
explaining
and
currently
is
it
is
it
is
available
multi-shame.
So
it
is
available
in
ethereum
minus
my
chain
and
polygon,
and
we
have
this
really
approach
of
being
multi-chain
and
allowing
for
an
interoperable
future
as
well.
A
So
releasing
listening
closely
to
to
that
to
the
community
to
understand
like
what
change
they
are
using
and
and
and
also
allow
allowing
for
interoperability
in
the
sense
of
allowing
allowing
currencies
and
energies
in
the
future
to
flow
from
from
and
from
chain
to
chain.
A
Then,
on
august
2021
we
launched
called
warzone,
and
this
was
a
breakthrough
in
terms
of
expanding
cross-platform.
So,
finally,
you
could
be
playing
on
your
pc,
xbox
or
ps5,
and
while
you
will
be
earning
so
you'll
be
game
mining.
So
it
is
a
pl
play
to
learn
on
any
platform
that
allows
for
you
to
play
code.
So
you
can
be
playing
on
your
playstation
and
still
earning
your
exit
on
chain
and
that's
something
that
that
you're
really
proud
of
about
and
really
brought
a
lot
of
of
users.
A
So
currently
we
have
20
000
users
registered
and,
and
a
lot
of
them
came
because
of
of
gold
and
this
this
freedom
of
playing
a
cross
platform
on
september
2
20
of
2021.
A
We
got
validation
from
traditional
esports
industry
players,
and
so
we
did
a
partnership
with
masali,
which
is
a
tier
one.
Tournament
organizer,
they
organized
the
biggest
tournament
of
cs,
go
in
iberia
and
they
have
access
to
over
one
million
viewers
per
season.
A
So
we
end
up
doing
a
license
deal
for
the
past
seven
seasons
and
where
we
crafted
the
best
place
from
the
the
players
that
played
on
on
under
the
seasons,
we
did
the
first
draw
of
10
000
packs
that
were
sold
in
18
million.
It
was
a
major
success
and
all
the
players
and
teams
that
were
part
of
these
moments
were
involved
to
engage
in
their
community.
They
all
have
their
own
nfps.
Some
solid
others
are
doing
difficulties,
others
are
holding
and
collecting
more
more
moments.
A
So,
but
before
I,
I
keep
speaking
about
these
moments,
which
in
essence
are
like
what
top
shot
is
doing
for
the
nba.
That's
what
we
are
doing
for
for
these
14..
The
best
thing
is
probably
to
show
you
a
presentation,
a
quick
video
of
the
introduction
of
these
moments.
A
So
I
think
this
is
a
quite
good
overview
about
what
what
are
these
moments
and-
and
it's
really
important
like
to
engage
with
with
the
fans
that
are
part
of
these
tournaments
and
they
like
they.
They
spent
hours
watching
the
streams
on
the
on
the
social
networks
trying
to
to
to
to
get
their
their
their
the
pro
players
that
they
followed
to
to
the
next
level,
helping
them.
A
So
this
is
like
a
really
cool
way
of
doing
a
collection
of
of
of
the
moments
of
their
their
favorite
players
and
their
favorite
competitions,
and
so
what's
next
now
that
we've
built
an
infrastructure
for
organizing
all
types
of
of
competitions
at
scale.
Now
that
we
have
built
a
web
3
ecosystem
that
supports
that
supports,
play
to
earn
that
supports
engagement
with
friends,
two
moments:
what
can
we
do
next
and
what
we
will
do
next?
A
So
now
we
are
doing
on
chain
crowdfunded,
the
esports
tournament,
and
this
is
starting
right
now
in
november,
to
solve
also
a
major
problem
that
we
saw
in
this
place.
So
there
are
a
lot
as
esports
has
grown.
There
appear
to
be
a
lot
of
bad
vectors
in
the
space.
A
They
typically
promise
some
big
prizes
but
end
up
not
play
paying
them,
and-
and
this
this
can
be
surprising,
but
it
really
happens
in
in
the
space,
even
with
pro
teams
participating
here
and
at
the
same
time,
even
the
biggest
tournaments
take
a
long
time
to
play
teams
and
players.
A
Sometimes
six
months
since
the
the
tournament
has
has
been
closed.
So
we
saw
some
space
to
do
something
that
is
really
engaging
and
it
involves
the
players,
involves
the
teams
and
involves
the
fans
all
together
in
the
same
place.
So
we
are,
we
are
giving
a
base
price
pool
ourselves
exceeding
putting
a
base
price
pool
that
a
lot
allows
everyone
to
to
to
to
have
confidence
that
is
going
to
occur,
and
then
we
are
crowdfunding
it
to
fans.
A
So,
basically,
you
can
buy
texts
that
involve
team
collectibles
that
involve
involve
the
players,
collectibles
players
cards,
and
then
it
involves
the
the
the
future
moments
of
the
best
plays
that
are
going
to
happen
on
that
tournament
and
all
the
sales
of
of
these
collectibles
go
to
increase
the
prize
pool
and
some
go
directly
to
the
teams
and
and
to
the
players,
and
you
can
see
all
these
on
chain.
So
it's
fair
and
transparent.
A
Every
player
is
going
to
have
a
wall
that
every
team
is
going
to
be
a
wallet
and
everybody
can
see
how
money
is
being
handled
on
china,
so
that
we
are
super
excited
about
this
teams
and
players
are
super
excited
about
being
part
of
this.
So
I
I
ask
you
to
to
to
pay
attention
to
where
it's
coming.
The
first
one
is
for
cs
go,
but
that
is
the
concept
that
we
want
to
spread
out
to
multiple
games.
A
A
We
are
going
to
introduce
the
to
introduce
them
to
energies
that
can
be
used
inside
the
game,
and
this
could
be
an
excellent
opportunity
for
indie
game
developers
to
access
the
gamers,
those
gamers
that
I
just
mentioned.
So
it's
a
it's
a
perfect
match
and
that's
how
we
want
to
support
the
blockchain
gaming
world
and
after
that
we'll
be
launching
blockchain
gaming
competition.
So,
after
the
centralized
games
we
will
be
also
integrating
some
blockchain
games
and
launching
some
competitions.
This
game
that
you
see
here
is
is
not
by.
A
It
doesn't
happen
to
be
here
by
near
chance.
This
is
a
game
that
we
have
on
the
platform.
It's
a
casual
game.
We
call
it
crypto
and
it
has
been
you
you
don't
earn
anything
it's
just
like
for
people
to
have
fun
and
like
more
than
6
000
people
have
already
played.
So,
let's
see
what
we
can
do
with
it.
A
So
just
a
quick,
quick
recap
about
everything,
about
our
strategy
and
about
what
what
we
see
being
made
in
the
space.
So
we
started
with
triple
a
games.
We
we
we
got
all
that
massive
audience.
We
introduced
them
to
platoon,
mechanics
and
nfts
on
top
of
competitions
that
happened
during
during
this
these
tournaments.
A
Now
we
are
evolving
to
create
transparent,
untrade,
unchained,
crowdfunding
tournaments
that
involve
the
fans,
the
amateurs,
the
pro
players,
the
teams,
everyone
together
to
have
a
stake
in
in
in
in
the
competitions,
then
we'll
be
evolving
to
the
nfts.
A
That's
turned
into
in-game
items
and
in
the
end,
we'll
be
not
in
the
end,
because
this
never
ends
honestly,
but
we
will
be
integrating
blockchain
gaming
competitions,
also
something
that
we
are
really
really
that
we
really
care
about
is
in
in
this
last
part
is
how
everything
gets
to
be
interoperable,
so
that
games
that
you
play
on
chain
and
games
that
that
you
play
offshine
then
creates
the
ownership
of
either
cryptocurrencies
or
or
nfds.
That
can
be
used
across
different
chains
and
across
different
games.
A
So
creating
like
a
platform
that
has
that
firstly
in
mind,
so
that
we
avoid
having
any
silhouette
assets
for
for
you
to
play
and
the
last,
but
not
least,
if,
if
you
want
to
join
our
community,
just
go
to
our
twitter,
our
discord
is
very
active
or
either
our
our
telegram.
We
want
you
to
be
part
of
the
exid
new
revolution.
Thank
you.
A
lot
for
your
time.