►
From YouTube: 120 Design Lessons - Day 1
Description
-----------------
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A
Recording
officially
right
now
so
we're
all
all
captured,
but
I
I
still
would
like
to
request
a
backup
remotely
and
actually
a
person
here
so
who
can
do
that
on
site
here,
for
us
have
a
good
does
anyone
have
obs
or
any
screen
capture
set
up
that
they
can
record
as
well.
C
A
Know
do
you
want
to
maybe
just
point
that
to
me
like
maybe
put
it
over
there,
so
we're
gonna
figure
all
this
out
and
part
of
it
is
also.
We
haven't,
set
up
the
towers,
but
we've
got
30
acres
here
and
we
are
gonna
set
up
towers
where
we're
blanketing
the
whole
site
with
internet.
So
we
can
report
from
the
field
as
well
at
any
time.
So
it's
something
we're
actively
developing
as
we
go
on
here,
but
okay,
now,
where's
wes,
west.
A
And
jeff
I
mean
jeff
had
a
long
night
too.
So,
okay!
Well,
let's,
let's
start
with
we've,
got
six
of
us
here
so
hello
to
the
the
team
locally,
hello,
hello.
A
Katrina
and
jeff
catering's
gonna
join
us
later
on
today,
jeff,
I
don't
know
where,
where
he's
at
my
camera
went
out
of
focus,
let's
see
if
we
can
do
that,
get
them
back
into
focus.
Okay,
so
let's
get
going
here.
So
this
is
lesson
number
one
and
what
what
I'll
do
is
we'll
try
to
also
keep
keep
to
the
schedule.
I'm
sorry
we're
late
today
we're
getting
set
up,
but
we'll
go
basically
from
eight
to
nine
every
single
day
on
saturdays,
we
focus
on
global
collaboration.
A
A
If
you
can
leverage
remote
collaboration
or
crowd
collaboration,
you
can
do
really
well
at
the
process
and
that's
something
that
I
don't
think
anyone
has
figured
out
what
we're
gonna
go
for.
So
one
of
the
big
themes,
so
the
main
theme
of
the
six
month,
immersion
on
site
here
and
then
so
right
now,
there's
two
months
that
we're
here
preparing
and
then
there's
the
three
months
of
the
of
the
summer
of
extreme
design
build
which
is
the
intense
build
sessions,
including
the
cdca
home.
A
The
focus
is
the
house
as
a
as
a
productizer,
just
just
for
an
overview
of
where
we're
at
right.
Now
the
house
is
a
a
product
that
we
think
can
really
take
the
project
forward
and
the
way
that
that
came
about
right
before
covid.
We
were
doing
a
lot
with
steam
camps
and
and
and
3d
printers,
but
when
covet
hit,
we
we
kind
of
reevaluated
and
thought
about
okay.
What
are
some
bigger
solutions
and
kind
of
you
know
all
that
reflection
that
came
around
that
time
in
our
ample
spare
time.
A
The
thing
that
came
came
up
to
the
front
was
the
house
which
builds
upon
the
work
of
open
building
institute
the
compressed
earth
block
press
that
we've
done
with
open
building
institute
the
culmination
of
some
of
the
development
techniques
that
we
can
do,
which
is
the
extreme
manufacturing
bit.
The
idea
that
you
modularize
a
build
and
have
a
large
form
of
people
work
on
it
together
to
really
compress
the
build
schedules,
which
therefore
means
a
potential
of
a
robust
business
model.
A
So
we're
focusing
around
the
house
as
the
core
and
then
around
all
the
supporting
technologies
around
that
and-
and
I
think
that
a
huge
one
is
the
3d
printing
and
that's
what
we'll
do
that:
we're
planning
on
a
hundred
thousand
dollar
prize.
So
we've
got
that
in
a
budget
for
this
year,
spawn
us
a
prize
on
hero
x
as
an
incentive
challenge
to
develop
the
full
infrastructure
for
large-scale
printing
from
trash.
A
So
that's
the
problem
statement.
Can
we
do
it
and
nobody's
done
it
in
the
open
source?
There's
plenty
of
large
high-performance
proprietary
printers
as
far
as
plastic
supply
for
houses?
Well,
it's
like
do
you
want
to
live
in
a
plastic
house?
Well,
this
thing
like
plastic
lumber,
but
what
about
solving
plastic
waste
and
housing?
At
the
same
time,
right
now,
lumber
prices
are
super
high.
A
You
can
do
do
plastic
composites
with
with,
for
example,
sawdust
that
look
like
wood
and
smell
like
wood,
but
the
first
question
there
is
actually
do
you
have
enough
plastic
around
and
the
numbers?
I
just
looked
at
this
a
couple
of
days
to
to
get
my
story
straight,
and
the
number
is
300
million
tons
of
plastic
are
produced
per
year,
of
which
about
50
percent
turns
into
trash
every
single
year.
That's
150
million
tons.
A
So
if
that's
about
the
whole
house,
that's
most
of
it
doesn't
include,
say
concrete
for
foundation,
but
if
that
is
most
of
the
house,
including
things
like
okay,
the
flat
roof,
the
epdm
rubber,
roofing
3d
printable,
that's
thermoplastic,
urethane
or
thermoplastic
olefins.
A
A
A
A
A
fused
pellet
fabrication,
like
our
collaborators
from
michigan
tech
university,
are
doing
joshua
pierce
a
close
collaborator
he's
sending
us
100
pounds
of
polycarbonate
to
experiment
with,
but
we're
collaborating
and
and
they've
done
that,
and
we
we
may
do
that,
but
the
the
lower
hanging
fruit
for
us
on
our
side
is
the
filament
where
you
talk
about
with
a
super
volcano,
one
of
the
larger
nozzles
that-
and
we
can
also
we're
going
to
experiment
with
that
here
throughout
the
summer
20
pounds
per
day
per
print
head
for
the
super
volcano
nozzle
with
existing
open
source
technology.
A
So
that's
the
current
state
of
art
now
put
a
few
heads
of
that
on
a
single
printer
four.
That
would
be
easy,
relatively
easy.
You
can
probably
go
up
to
eight
you're
gonna
look
at
have
to
pay
attention
more
to
bed,
leveling
issues,
but
four
piece
of
cake:
80
pounds
a
day,
hey
talking
about
what
is
it
30,
45
days
enough
lumber
for
an
entire
house
you'll,
just
let
that
thing
cook
in
the
background
automation.
A
So
that's
the
whole
thing
here,
like
as
we
go
through
the
cdc
home.
So
right
now
this
current
one
we've
started
about
january,
in
the
middle
of
which
actually
december
december,
we
poured
the
foundation
and
then
going
into
it.
We
were
doing
the
all
the
build
instructionals
and
everything,
and
we
found
that
oh
wow,
we
we
kept
on
innovating
on
it.
We
didn't
freeze
it.
A
We
said:
okay,
let's
do
this
better,
because
we've
already
built
a
bunch
of
these
using
the
modular
build
system
we
kept
on
improving
and
what
comes
out
is
that
at
the
end
of
the
day,
it's
really
going
to
be
optimization
to
the
point
where
you're
automating
a
lot
of
things.
One
immediate
way
you
can
do
it
today
is
through
the
3d
printing
and
that's
why
we're
excited
about
that.
So
there's
the
3d
printer.
But
on
top
of
that
you
can
also
do
what
we're
doing
a
lot
of
this
years.
A
There's
the
heavy
machines
and
cnc
torch
tables
that
gets
you
to
the
heavy
machines
or
the
cnc
torch
table.
That
gets
you
to
cutting
out
parts
for
the
brick
press
for
the
shredder
tractors
and
everything
else.
So
if
we
can
master
3d,
printing
and
cnc
torch,
tabling,
you've
got
the
ability
to
master
plast,
anything
that's
made
of
plastic
and
then,
if
you've
got
the
metal
cutting,
if
you've
got
virgin
stock,
then
you
can
make
any
three-dimensional
objects,
because
what
we
do
here
is
like,
for
example,
for
the
cb
press.
A
A
Also
going
to
add-
and
this
is
now
talking
about
the
universal
axis
system-
the
cnc
motion
systems
that
we
do
have,
which
are
scalable
to
will
work
a
lot
this
year
with
one
inch
sized
rods,
the
3d
printers
that
we
produce
right
now
are
eight
millimeter
rods,
just
pretty
small,
that's
a
standard
industry
standard
for
the
small
desktop
printers,
but
going
to
one
inch
you
get
into
the
meter
scale
of
fabrication.
A
That's
accurate,
so
you're
talking
about
moving
various
tool
heads,
whether
a
printhead
or
anything
else
at
the
resolution
of
10
microns,
using
the
current
system
that
we
have
so
10
microns.
What
is
it
we'll
talk?
A
lot
throughout
the
whole
process?
We'll
talk
a
lot
about
numeracy
in
order
to
design
things
you
have
to
wield
tools
of
cad.
You
have
to
collaborate,
you
have
to
be
numer,
that's
the
calculations!
A
Then
you
have
to
do
bills
of
materials
where
you
relate
the
bill
of
materials
to
the
cad
at
all
times
through
the
process.
What
we
do
is
when
we
design
we
design
for
build
because
we're
built
like
throughout
the
history
of
this
project,
we
we
were
the
ones
building.
It
and
therefore
we
have
the
accountability
to
say.
Okay,
this
is
how
you
you
design
it.
A
So
it's
the
easiest
to
build
and
just
to
point
out,
that's
not
how
the
world
typically
works
like
an
architect,
doesn't
typically
not
build
a
house
there's
a
bunch
of
disconnect
like
the
engineers,
not
the
architect,
the
architect's,
not
the
builder.
The
builder
is
not
the
user.
The
user
is
not
the
repair
man.
A
That
kind
of
a
broken
tool
chain
gets
you
a
lot
of
inefficiency
which
you're
just
leveraging
to
say:
hey
we're
going
to
integrate
all
that
with
digital
housing
2.0
and
we're
going
to
iron
it
out
to
get
cost
performance,
that's
unbeatable,
so
right
now
the
just
the
general
overview
of
the
cost
structure
is
fifty
thousand
materials
and
fifty
thousand
per
product
that
we
can
do
if
we
go
out
into
the
wild
and
and
have
a
client
who
we
built
for
50k,
we
could
charge
and
the
the
question
here
is
to
look
at
under
the
hood
of
those
numbers
and
say:
okay:
does
it
all
work
out
for
the
whole
operation
for
the
cash
flow
for
for
everything
else
about
it?
A
Now,
a
stick
frame,
that's
used
in
places
that
are
typically
not
the
tropics.
That's
light
frame.
Construction
might
apply
to
germany
to
poland
to
here,
but
in
the
tropics
you're
going
to
go
different,
you're
going
to
be
using
cebs
there
because
wood
termites
eat
it.
So
you
can't
do
wood
or
you
don't
have
wood
because
you're
in
a
desert,
so
the
seabees
come
into
here
and
next
year
we're
aiming
to
go
for
with
the
brick
press.
A
For
me,
it's
a
revival
of
the
breakfast
because
you
know
we've
been
sitting
on
it
for
a
long
time.
We
never
productized
it.
We
built
it
here
and
there
on
demand,
but
we
never
really
prioritize
it.
The
the
possibilities
are
there.
I
was
just
looking
at
the
kind
of
what
we
have
right
now
is
a
machine
that
that
performs
equivalent
the
next
next
competitor
is
fifty
two
thousand
dollars.
A
We
can
build
our
machine
right
now.
The
materials
are
about
five
thousand,
we're
selling
them
at
ten
thousand.
So
we
right
now,
we've
got
a
business
model,
that's
five
x
over
industry
standards.
Now
we
might
not
have
a
website
or
as
good
customer
service,
but
those
are
things
to
be
developed
right.
That's
called
business
development.
A
A
16
on
our
machine,
we
have
6
by
12
block,
that's
4
inches
tall,
but
just
looking
at
those
numbers
I
mean
just
think
about
that.
The
machine
we're
gonna
design.
Well,
we
have
designed
our
current
machine.
I
was
actually
going
through
the
new
hydraulics
on
that
last
night
and
getting
parts
we're
gonna,
build
ourselves,
one
that
makes
we
typically
build
ones
that
are
six
blocks
per
minute.
A
This
time
we're
building
one,
that's
nine
block
per
minute
and
it's
readily
scalable
to
12
blocks
per
minute
by
adding
another
power
cube
because
of
the
way
that
the
the
design
is
scalable.
Typically,
you
can't
do
that,
but
if
you
design
it
for
scalability,
it's
just
the
addition
of
another
power
cube
that
makes
it
go
from
nine
to
twelve.
Now
at
12,
that's
three
quarters
of
the
productivity
of
a
hundred
forty
four
thousand
dollar
machine.
A
That's
pretty
good
right!
So
I
mean
we're
talking
about.
We
are
and
we're
gonna
put
that
to
work.
We're
gonna
make
that
work
here,
we're
building
a
workshop
of
those
cds,
we're
going
to
build
ourselves
the
press
and
then
we're
going
to
build
a
workshop.
So
we're
going
to
experiment
with
the
rapid
build
workflows
which
we've
proven
in
belize
and
belize.
We
were
able
to
get
block
laying
with
a
chain
of
people
those
this
was
in
19.,
no
2020
right
before
co
covent
hit.
A
A
So
it's
going
to
be
an
off-grid
solar,
concrete
pad
and
then
we're
going
to
experiment
with
the
rebar
trusses,
as
well
as
the
the
cbs
for
a
very
low
cost,
and
it's
gonna
have
a
pv
roof
on
top
of
that,
so
we
gotta
we
still
actually
gotta
order
that
get
that
shipped
in,
but
we're
gonna
experiment
with
okay.
A
Can
you
actually
do
this
super
efficiently
and
we
think
we
can-
and
I
think
it
took
a
long
time
to
get
here,
but
it's
actually
quite
exciting,
because
we
can
do
it
at
such
a
lower,
lower
price
point
on
our
side.
We
want
to
build
the
cb
homes
next
year.
A
There's
definitely
huge
interest
for
making
that
accessible
to
anybody.
So
that's
on
a
block
press.
So
what
are
some
of
the?
What
I
wanted
to
go
through
today
is
kind
of
the
overall
program.
So
the
overall
program
is
the
focus
on
the
house.
There's
the
brick
press
we're
going
to
give
a
very
serious
attempt
at
getting
the
commercially
viable,
large-scale,
3d
printing
infrastructure
from
trash
with
the
shredder
and
filament
maker
for
the
shredder.
In
order
to
make
that
quite
accessible,
the
torch
table
cuts
out
the
blades.
A
That's
how
it
works
for
the
tractor.
We
we
cut
that
out
of
stocks,
cut
a
lot
of
the
parts
out
of
stock
steel.
So
it's
once
again
the
torch
table
between
3d
printed
plastic
of
any
size.
Oh
yeah!
How
about
some
rubber
tires?
Oh
yeah,
rubber
tracks,
that's
a
reality!
So
I
got
I
got
some
we've
got
a
bunch
of
tpu
we're
gonna
work
on
making
filament
out
of
that.
A
So
that's
going
to
be
pretty
exciting.
What
we're
going
to
do
here
is
build
yeah.
We
we
do
plan
on
building
the
torch
tables,
not
not
this
first
month
but
a
little
later
and
then
using
a
lot
of
the
one-inch
universal
axis
components:
the
cnc
robots
for
that
to
do
other
things,
including
putting
other
heads
such
as
a
mig
welder
head,
which
turns
that
into
wire
arc
additive
manufacturing
so
that
that
could
be
very
exciting.
A
And
but
what
I
want
to
get
across
is
the
idea
of
like
okay
there's
these
crazy
technologies,
like
wham
the
wire
arc
additive
manufacturing
for
full
metal
prints
that
are
only
a
couple
of
millimeters,
maybe
two
to
four
millimeters
accurate
they're,
not
super
accurate,
but
for
a
lot
of
parts
like
sprockets
or
tractor
frames,
or
entire
brick
presses,
that's
perfectly
fine,
so
that
is
quite
exciting
and
then
just
to
just
to
kind
of
wrap
up.
A
How
simple?
Can
you
make
a
system
like
that,
where
we're
scaling
exactly
the
same
system
as
the
eight
millimeter
universal
axis?
It's
just
a
stepper
motor.
It's
just
a
pulley
with
a
fatter
belt
that
can
pull
about
each
of
the
belts
on
a
small
printer
may
may
be
able
to
get
like.
I
don't
I
don't
know
what
exact
figure
I
can
never
track
it
down,
but
it's
it's
around
like
10
pounds,
maybe
or
20
pounds
and
correct
me.
A
A
So
that's
kind
of
the
basic
numeracy
there,
but
that
that
can
get
us
too.
Hopefully,
to
things
like
you
can
do
a
simple
lathe
kind
of
thing:
cnc
drill,
we'd
done
a
high
power
drill
here
too
cnc
basic
cnc
axis
system
that
if
you
keep
stacking
the
one
axis
upon
another
you've
got
something
that
looks
like
a
like
a
screw
machine,
which
means
multiple
cnc
axes
are
working
together
with
different
tool
heads.
So
you
can
have
both
rotary
motion
and
linear
motion.
A
A
Can
the
frames
support
it?
So
we've
got
all
those
components.
We
know
how
to
make
frames.
We
know
how
to
make
frames
up
to
bulldozers
from
the
four
inch
we've
done.
Four
inch
tubing
up
to
half
inch
wall,
which
gets
you
a
solid
bulldozer
frame.
Okay,
great
same
tubing,
lighter
gauge,
which
is
quarter
inch
gets
you
a
little
lighter
machines
back
was
all,
but
all
the
heavy
machines
are
doable
with
that.
So
you
got
frames
now.
A
If
you
want
a
big
cnc
machine,
you
can
use
either
kind
of
the
kind
of
tubing
system
or
the
stuff
we
use
with
the
3d
printers,
which
are
which
are
angle
and
corner
brackets
right
now
that
you
can
do
on
a
small
scale,
you
can
actually
scale
up
the
corner
pieces
and
probably
do
things
like
quarter
inch
by
two
inch
angle
for
frames,
probably
with
the
3d
printed
pieces,
probably
at
the
limit
of
about
a
meter.
You
know
like
four
by
four
by
four
feet.
A
A
So
there
you
want
to
start
getting
it.
You
probably
want
to
get
away
from
the
printed
corners.
A
The
very
interesting
thing
about
this
rebar
thing
is
so
say:
you've
got
this.
This
truss
say
that
the
square
truss
made
of
four
trusses
of
rebar,
so
I
hope,
you're
getting
the
picture
of
this,
but
you
can
just
keep
welding
on
additional
trusses
to
the
side
of
that.
So
you
can
comp
it's
it's
very
scalable,
so
you
can
make
that
I
I
didn't
really
go
into
the
details
of
how
much
you
can
do
with
it,
but
we
know
right
now
that
the
fifteen
dollar
one-half
rebar
structure
with
that's.
D
A
That
is
20
feet
long
here,
like
six
meters
or
so
that's
that's
an
equivalent
of
a
2
by
12
by
16,
more
like
2,
by
12
by
20
lumber,
so
think
about
what
happens
when
you
stack
my
videos
cut
out
there
think
about
what
happens
when
you
stack
those
pieces
of
lumber
together,
you
get
way
more
strength.
You
get
like
I-beams
well
with
the
rebar
technique,
just
welding.
Another
trust
to
that
you
can
do
that
even
after
you
put
the
like.
I
was
thinking
about
okay.
How
do
we
build
this
workshop?
A
What
if
it
doesn't
have
enough
structure
because
team
brazil
didn't
come
through
the
finite
element,
analysis
of
the
freecad
to
make
sure
it
does
we're
going
to
get
into
that
kind
of
stuff?
We've
got
a
good
guy.
Who's
gonna
teach
us
how
to
do
that
in
freecad.
You
can
do
structural
analysis
relatively
easily
if
you
understand
the
principles
but
okay,
so
you
got
these
trusses
that
you
can
keep
stacking
on
like
thinking
about.
Okay,
here's,
this
piece
of
2x12
lumber!
A
You
just
keep
stacking
man
that
gets
into
industrial
grade
construction
and
talking
about
more
than
one
story.
Multiple
stories
and
so
forth,
so
yeah
very
powerful,
as
I'm
quite
excited
about
these
things,
because
at
the
limit
there's
a
limit
to
the
universal
axis
with
the
round
tubes
after
so
much
distance
they
sag.
A
The
experience
here
has
been
that
even
the
one
inch
axis
on
the
torch
table
that
we
built
a
couple
of
years
ago
span
that
10
feet
and
it
starts
to
sag
under
its
own
weight.
It's
heavy.
You
got
two.
You
know
it
starts
to
sag.
So
the
question
is:
okay.
What,
if
you
want
a
longer
torch
table,
that's
12
feet
or
a
sawmill.
That's
longer
like
20
feet,
sawmill,
the
rebar
trusses,
I
think,
are
really
useful
there.
A
You
could
use
stock
steel
like
angles
and
things
like
that,
but
in
this
game
here
we
go
into
radical
part
count
reduction.
So
if
you
can
get
this
trust
to
work
on
this
rebar
thing
to
work
on
for
many
different
purposes,
that's
really
good!
So
imagine
getting
the
frames
like
even
for
the
machines
or
the
sawmill
or
the
workshop
structure,
trusses
and
vertical
columns.
A
Well,
the
cool
thing
about
the
rebar
thing
is
so
we
just
did
that.
This
year,
cool
thing
is
very
easy
to
weld.
It's
just
basic.
You
don't
have
to
be
precise,
it's
very
basic,
so
very
cool
so
and
then
just
to
cover
the
the
three
months
of
the
summer
x.
There's
going
to
be
a
lot
of
builds
there,
including
the
the
house,
the
aquaponic
greenhouse.
Then
we
build
the
3d
printer,
the
large
scale,
3d
printer
torch
table
tractor
and
and
a
bunch
of
other
things.
A
What
I
want
to
wrap
up
with
is
we
have
a
half
an
hour
left
here,
but
I
want
to
talk
about
like
understanding
like
what's
the
state
of
art,
how
do
we
understand
what's
really
feasible,
with
easily
accessible
open
source
technology
like?
What
can
we
do
right
now
right
here,
so
that
when
we
go
into
the
these
six
months,
we
can
understand
that
and
kind
of
guide
gauge
ourselves.
What
what
the
real
practicality
is?
A
So,
let's,
let's
go
through
a
little
bit
of
that
now
before
we
go
into
that,
I
do
want
to
back
up
into
the
the
large-scale
collaboration
a
bit,
because
that's
the
big
part
that
I
think
the
world
needs
solving
for
to
solve
issues
faster
than
they're
created,
because,
right
now
humanity
tends
to
cause
a
lot
of
issues,
we're
not
providing
enough
solutions.
A
A
Well,
that's
another
thing.
That's
that's
we're
talking
about
two
things.
There's
one
you
can
do
large-scale
live
events
where
many
people
collaborate.
That's
not
the
incentive
challenge.
There's
there's
two
things.
So
the
distinction
is
there's
hackathons
where
in
history,
human
history
people
have
done
hackathons
with
like
thousands
of
people.
A
A
A
What
we're
trying
to
change
here
is
make
all
these
techniques
accessible,
because
the
thing
from
open
source
software
that
we
learned
regarding
success
of
linux
is
the
modular
breakdown
part.
So
if
you
can
break
down
the
problem
into
so
many
parts
and
create
a
collaboration
architecture
of
people
where
each
person
takes
a
manageable
chunk,
there's
just
really
crazy
stuff,
that's
possible,
and
I
don't
think
too
many
people
are
doing
it
because
everybody's
proprietary-
and
that's
that's
the
thing
like
unless
people
are
willing
to
share
radically
their
their
cutting
edge
knowledge.
This
doesn't
happen.
A
That's
that's
the
reason
why
it
doesn't
happen
right
now.
I
mean
nobody
shares
cutting
edge
knowledge
in
college.
You
don't
get
cutting
edge
knowledge
because
companies
that
have
it
they
don't
share
it,
and
then
you
end
up
working
for
them
and
you
keep
it
proprietary,
but
you
don't
I've
seen
it
in
my
education
I
like
for
one.
I
couldn't
talk
openly
about
my
work
and
I
thought
it
was
a
complete
waste
because
we're
not
really
helping
each
other
self
problems,
which
is
what
I
came
to
grad
school
for
badly
disappointed
about
that.
A
So
the
solution
on
that
is
to
yeah.
We've
got
to
change.
Culture
shift
culture
around
and
here
we're
going
to
practice
that
and
one
track
one
very
definite
practice
we
can
go
at.
This
is
the
the
not
the
hackathon,
but
now
the
incentive
challenge
so
we're
funding
a
prize,
we're
saying:
okay,
these
are
the
goals.
So
here's
your
big
3d
printer
high
temperature
chamber,
filament
making
infrastructure
from
trash.
So
we
actually
solve
that
question.
Nobody
solved
it.
A
Nobody
prints
from
trash
right
now
that
I
know
of
or
at
any
significant
scale
anything
that's
got
any
traction.
It's
somewhat
of
a
low
hanging
fruit
and
we'll
take
an
honest
stab
at
it.
Now
I
want
to
mention
one
thing:
about
hero
x,
so
hero
x
is
a
instead
of
challenge
platform,
but
on
it
everyone
there
competes
actually
so
we're
going
to
change
the
rules.
A
There's
a
interesting
point
to
that,
because
when
you
look
at
the
rules
of
that
that
contest
you're
not
allowed
to
collaborate,
I
mean
people
are
competing
for
a
prize.
The
rules
are
typically-
and
you
read
this
like
I
went
through
a
bunch
of
them
and
everywhere,
like
every
single
project,
says
if
you
cheat
you're
disqualified,
what's
cheating
cheating
is
actually
collaborating
with
others
I.e
taking
their
building
upon
their
work,
man
that
is
so
backwards.
If
you
think
about
it,
so
we're
gonna
do
we're
gonna.
Do
the
opposite.
A
We're
gonna,
say
the
rules
of
the
game.
Are
your
force
you're
required
to
share
and
you're
gonna
be
rewarded
like
you're
gonna,
be
scored
based
on
how
much
you
collaborate,
how
much
you
publish
and
how
much
you
use
other
people's
content
right
now.
Can
we
get
different?
So
there's
a
there's,
an
important
point
to
that?
Can
we
actually
do
better
with
that
kind
of
a
process?
So
that'll
be
a
data
point
because
for
one
it's
never
happened
on
earth,
like
name
one
single
challenge
of
any
kind
which
was
collaborative
truly.
A
A
A
thing
called
collaborative
waste,
it's
called
coordination
losses
and
getting
everybody
on
board
and
organized
so
there's
definite
challenges,
but
it's
it's
something
really
worth
worth
solving
for,
and
I
please
show
me
an
example
where
this
exists,
because
I
I
don't
see
it
and
and
not
only
that
I
mean
a
lot
of
the
incentive
challenges
out
there.
A
lot
of
them
make
proprietary
products
too.
A
So
it's
effectively
kind
of
like
getting
a
whole
plantation
of
of
slaves
to
work
for
you
and
you
proprietize
the
product.
Well,
that's
not
what
we're
going
to
do
here,
we're
going
to
make
it
absolutely
open
and
hopefully
get
a
different
result
so
we'll
see
and
in
open
source
hardware
the
thing
we're
solving
for
still
is
people
showing
up.
We
think
that,
with
this
incentive
challenge,
there
might
be
enough
participation
and
you
you
all-
are
actually
welcome
to
participate
on
it.
We
thought.
Okay,
do
the
rules
say?
A
Can
we
participate
in
that
yeah
as
under
the
rule
that
if
we
are
publishing
everything
absolutely
openly,
that
means
we
don't
have
any
advantage?
Yes,
we've
got
the
machines
here.
We
can
build
that,
but
we're
publishing
everything
and
therefore
we're
bringing
up
the
whole
world
to
be
able
to
build
upon
what
we
have.
So.
Therefore,
we
don't
have
a
specific
advantage.
A
Therefore,
we
can
also
compete
be
contestants
in
a
project
without
a
conflict
of
interest,
I
would
say-
and
we
can
make
that
even
a
value
proposition-
we're
saying
hey
we're
here
to
help
you
work
with
us
and
this.
This
is
this
is
how
we're
setting
up
the
rules,
we're
setting
up
the
rules
for
absolute
collaboration,
which
doesn't
happen
normally.
So
that's
that's
an
important
point
and
this
saturday
we're
going
to
start
start
working
on
that.
So
that
means
you
know.
A
We've
got
a
bunch
of
work
on
it
already
on
the
wiki
with
the
osc
incentive
challenge,
but
the
saturdays
are
the
global
collaboration
date.
So
we'll
work
on
that
and
start
to
organize
that
and
post
that
on
the
hero
x,
we'll
you
know,
we'll
talk
to
them
and
see
see
what
talk
to
their
team,
the
hero,
x,
team
and
drop
all
the
assets
guidelines,
judging
criteria
and
and
organize
all
the
information
that
we
already
have
on
that
topic.
A
So
that
the
biggest
value
we
can
provide
is
share
and
make
transparent
all
the
information
that
we
already
know
about
this
and
we're
gonna
set
it
up
so
that
there's
some
admissible
parts
like
key
things
that
already
work.
You
know
like
don't
reinvent
the
wheel.
The
universal
axis
works
like
this.
You
can
do
that
very
easily.
A
If
you
have
a
lower
cost
system,
feel
free
to
use
it,
but
I
don't
think
you
you're
going
to
come
up
with
anything,
lower
cost
and
higher
performance.
Scalable
like
this.
So
yeah,
that's
that's
an
important
point.
So
that's
the
that
will
be
the
incentive
challenge
and
we
here
in
the
group
and
also
the
remote
collaborators.
We
encourage
you
also
to
collaborate
on
that
and
get
it
posted
up
so
so
that
we
can.
A
We
can
get
a
real
product
out
there
to
the
world
and
possibly
solve
the
a
lot
of
issues
around
waste
plastic.
So
in
the
last
so
we've
got
like
20
minutes
left
on
this
session
here.
But
what
I
want
to
do
is
start
wrapping
your
mind
around
okay.
What
are
the
limits
of
feasibility
of
what
we
can
do?
So,
let's
talk
about
forces
sizes,
existing
technologies,
that
kind
of
the
the
survey
of
what's
feasible
today,
so
first
of
all
about
distances
like
on
the
universal
axis,
wrap
your
head
around.
A
What
is
the
accuracy
on
that?
If
you
look
at
the
step
size
of
the
stepper
motor
so
right
now,
technology
exists
where
in
open
source
you
can
control
stepper
motors
accurately
using
open
source
tool
chains.
The
stepper
motors
are
not
open
source
themselves,
particularly,
but
the
the
hardware
that
runs
them.
The
electronic
controllers.
A
There
are
there's
open
design
for
that,
but
for
a
long
time
people
have
had
stepper
stepper
motors
and
stepper
driver
systems
and
that
that
gets
you
10
micron
accuracy,
using
the
very
basic
system,
with
a
kind
of
belting
and
pulleys
on
either
small
or
large
stepper
motors.
So
what's
10
microns,
can
you
picture
that?
That's
like
two
thousand
half
a
thousandth
of
an
inch?
Well,
what
is
that?
A
That's
called
precision
machining,
so
you
can
not
only
3d
print
like
3d
prints
are
quite
accurate,
not
super
accurate,
but
the
universal
axis
system
in
a
basic
stepper
motor
drive
system
can
get
you
to
about
the
half,
a
thousandth
which
is
engine
material
like
start
making
engines.
If
you
make
a
three-dimensional
mill
with
the
universal
axis,
you
can
make
an
engine
or
a
hydraulic
hydraulic
pump.
A
A
So
10
microns
you're
talking
about
about
a
thousand
factor
better
than
you
can
do
with
your
hand
and
what's
the
ultimate
limit
of
human
technology
beyond
that,
I
would
call
that
microchips
which
are
nanometer
scale.
So
after
micro,
what's
after
micro,
it's
nano
nano
is
10
to
the
negative
9
on
the
meter.
A
A
A
So
if
you
want
super
precision-
and
we
can
experiment
with
this
grinding
so
grinding-
is
the
next
level
of
precision
that,
if
you
have
say
the
universal
axis,
because
the
force
is
on
a
grinder,
a
grinder
is
a
very
fast
spinning
blade
like
a
grit
gritty
blade.
It's
not
like
contact
machining
with
like
metal
bits
that
rub
against
the
metal
like
a
drill
bit
or
a
mill
bit
when
you
get
into
the
the
grinder
part.
The
forces
are
much
less
and
therefore
you
can
get
much
more
precision.
So
that's
just
the
thing
to
think
about.
A
So
if
you
want
to
get
more
accurate
things
like
bores
precision
bores
for
like
air
bearings,
which
are
kind
of
the
level
of
technology
you
need
for
for
some
semiconductor
technology
yeah,
you
can
actually
get
from
the
universal
axis
into
the
more
precise
air
kind
of
bearings
the
limit.
A
So
on
the
wiki
there's
an
article
about
air
bearings,
but
that
technology
somebody
did
publish
how
to
do
an
air
bearing
lathe.
What's
an
air
bearing
so
air
bearings
are
where
the
steel
is
so
smooth
that
you're
not
actually
using
balls,
but
you
have
say
a
rod
inside
a
cylinder
and
just
the
air
friction
between
the
two
gets
you
that
perfect
frictionless
existence.
So
you
can
take
with
a
machine
that
in
a
state
of
heart
of
what
you
can
do,
if
you,
if
you're
pretty
good
at,
we
could
probably
do
this.
A
So
we
need
a
very
precise
motion
system,
but
then
grinding
in
order
to
get
that
kind
of
precision,
because
machining
no
like
there's
too
much
vibration
and
chatter,
the
in
the
bits
which
you
can't
do
it
with,
but
take
the
universal
axis
plus
grinding,
and
you
can
now
get
to
the
next
step
of
technology
which
gets
you
to
the
air
bearing
style
of
technology
and
there's
a
video.
A
Well,
the
basics
there,
like
the
thing
that
we
have
to
understand
things
like
if
you
build
a
tractor
like
if
you're
going
to
be
pushing
dirt
around
whatever
driving,
is
the
frame
going
to
bend
on
you
or
whatever?
How
do
you
know
that
you
can
go
into
freecad
finite
element,
analysis?
You
can
do
back
of
the
envelope
calculations
in
the
back
of
the
envelope.
A
Think
about
the
english
units
here,
psi
pounds
per
square
inch
of
compressive
strength
of
materials,
so
steel
is
going
to
be
about
50,
000
or
up
to
that's
mild
steel,
but
hard
steels
can
be
up
to
150
000
pounds
per
square
inch.
So
what's
that
mean
so,
for
example,
if
you're
a
rod,
compressive
strength
is
typically
when
you
press
it
out
on
tensile
strength
is
when
you
pull
it,
those
values
are
similar,
but
so
what's
that
mean,
if
you've
got
a
one
inch
shaft,
what
can
you
hold
on
it?
A
You
can
50
000
pounds
per
square
inch.
Well,
there's
about
a
square
inch
of
material
there,
so
this
is
just
rough
thinking
about
how
you
analyze
problems,
so
you
have
a
one
inch
shaft.
How
much
can
you
suspend
from
it?
What's
the
answer
to
that,
like
steel,
steel
wire,
that's
one
inch
thick.
How
much
can
it
hold
based
on
the
the
basic
property
of
that
material,
which
is
say
50
thousand
or
hundred
thousand
pounds
per
square
inch
of
strength?
A
A
A
What's
the
psi
of
plastics,
it's
on
a
5
000
pound
scale,
five
to
ten,
maybe
up
to
twenty
twenty
gets
into
the
like
aluminum
like
strong
plastics
are
like
weak
aluminum,
but
that
standard
plastic
we
put
print
on
our
printer,
it's
about
five
thousand,
so
I
print
myself
a
rod
of
five
thousand
from
that
rod.
Ideally
max
I
can
hold
five
thousand
pounds.
I
can
hold
a
car
by
that
one
inch
rod
sounds
amazing.
It'll
probably
fail
before
that.
That'll
be
the
absolute
limit.
A
But
yeah
once
you
get
into
think
about
psi's
and
then
you
can
think
about
back
of
the
envelope
calculations.
So
if
you
have
a
quarter
inch,
you
know
like
you,
have
something:
that's
quarter
inch
and
you're
thinking.
Okay,
how
much
can
it
hold?
Maybe
how
much
can
compress
start
getting
at
okay,
say
quarter
inch
say
it's
one
inch
long,
okay,
take
a
quarter
of
that
50
000
figure,
so
you
can
do
very
quick
calculations
like
that
and
it's
very
helpful
brian.
A
Yeah
it's
additive,
so
so
there's
all
these
kinds
of
properties
like
additivity
is
typically
true.
A
B
With
really
small,
really
large
quantities
right,
that's
when
the
the
precision
comes
into
play
with
a
detail.
A
Well,
if
you
have
a
very
thin
thing
and
you
take
just
a
little
bit
off
of
it,
you
might
break
the
whole
thing
right,
I
mean
so
that
kind
of
thinking
yeah.
You
know
it's
useful
to
engage
in
this
very
basic
thinking.
It's
called
first
principles,
thinking
where,
if
you
understand
the
basics,
physics
quantities,
then
you
can
get
into
a
lot
you
can.
A
So
I
make
a
big
point
about
numeracy
and
and
we'll
have
a
session
dedicated
to
numeracy,
where
you
know
readily
come
out.
Questions
like
okay,
I'm
at
factory
farm
here
I'm
gonna
build
a
pond
and
pump
water
up
to
it.
How
many
kilowatts
of
power
can
I
get
for
solar
for
storage
if
I
pump
with
solar
during
the
day?
Okay,
that's
a
basic
first
principles:
question
there's
weight,
there's
mks
me
m
is
meter.
A
A
So
if
you
understand
what
a
meter
is,
if
you
understand
what
a
kilogram
is,
you
understand
what
a
second
is
and
then
you
have
to
understand
some
derived
units
like
what
is
what's
weight.
What
is
force
force
is
mass
times
acceleration,
for
example,
right.
This
is
basic
physics.
You
might
have
heard
that,
but
the
big
point
being
those
three
quantities.
You
know
they
seem
very
simple,
but
that
plus
a
few
very
basic
formulas-
and
you
can
answer
that
question
how
much
kilowatt
hours
am
I
gonna
have
from
that
thing.
A
I
design
as
a
physical
system
or
a
question
like
if
I
design
this
tractor,
how
much
dirt
can
I
push
around
once
again
mks
basics
of
here's
weight?
You
have
to
get
into
drive
units
like
there's
forces
there's,
for
example.
Pr.
If
you
talk
about
now,
you
want
to
do
compressed
air
storage.
There's
forces
there
like
pressure,
you
have
to
know
what
pressure
is.
Pressure
is
force
per
area
right.
So
there's
all
these
very
basic
principles
that
you're
not
going
to
learn
in
physics,
because
I
I
took
physics,
I
was
a
physics
major.
A
I
didn't
learn
any
of
this.
I
learned
a
bunch
of
formulas
that
didn't
make
a
lot
of
sense,
but
you
have
to
go
at
it
after
that.
You
kind
of
have
to
think
about
it,
really
understanding
like.
What's
the
significance
of
those
things
that
you
heard
about
or
maybe
didn't
pay
attention
in
school,
my
history
has
been
like
even
with
the
advanced
physics
stuff
at
the
phd
level.
There's
a
lot
of
merit
to
it,
but
the
thing
that's
missing
typically
is
like.
If
you
don't
have
a
purpose
to
why
you're
learning
it
it's
like.
A
So
what
so,
for
example,
like
I
studied
wavelets,
you
know
like
wave
propagation
and
my
physics
about
turbulence
and
tokamax.
Well,
interestingly,
wavelets
came
up
like
later
on
when
it
came
to
image,
processing,
same
kind
of
stuff.
You
know
about
how
yeah,
so
if
you
have
basically,
my
point
is:
if
you
see
a
purpose
like
for
rapid
learning,
you
want
to
learn
something
rapidly.
A
What
you
can
do
it
is,
if
you
have
a
very
clear
purpose
to
why
you're
doing
it,
and
typically,
if
you
have
an
application,
so
here
it's
all
about
we're,
learning,
we're
designing
we're
building,
so
we're
reinforcing
that
learning
from
many
different
points,
and
that
way
we
can
engage
in
rapid
learning,
because
I
do
believe
that
the
encouraging
thing
is
that
I
do
do
like
to
say
a
lot
that,
like
geniuses
learned,
it's
like
it
only
takes
10
000
hours
to
become
a
genius
at
something
just
study
some
for
ten
thousand
hours.
A
You
become
a
genius
at
it
and
that's
why
kids
as
young
as
teenagers
are
some
of
them
are
geniuses.
This
is
not
to
intimidate
you
but
to
say
that
oh
yeah,
they
just
focused
absolutely
autistically
on
something
for
10
000
hours,
which
is
only
like
three
years
of
your
time.
At
10
hours
per
day,
that's
3
000
hours
per
year
takes
three
years
to
become
a
genius,
so
become
a
genius
at
something.
A
Now,
we've
got
a
lot
of
distractions
that
keep
us
from
it
like
making
a
living,
and
that's
the
biggest
sin
in
society.
That's
that's
like
that's,
preventing
an
entire
society
from
becoming
a
bunch
of
geniuses,
because
we're
still
stuck
at
the
level
of
survival
man,
so
in
the
kind
of
work
that
we
do
we're
trying
to
say.
Okay,
let's,
let's
address
some
of
this,
let's
practice
making
survival
super
easy
because
the
technology
is
clearly
there.
A
If
you
understand
meters
kilograms
in
seconds.
If
you
understand
how
to
build
things,
basic
physics
principles,
you
can
get
through
survival,
very
easy.
It's
like
trust
me.
I've
gone
through
this.
It's
very.
G
A
A
Gonna
come
up
alive,
so
what
I'm
gonna
do
here
is
out
of
these
gates.
My
perhaps
my
mouth
will
be
a
flood
of
fire
hose
of
information
and
we
can
actually
put
it
to
use
or
survive
or
create
a
business
out
of
that
when
we
all
work
together.
So
one
thing
I
would
like
to
see
if
we
can
really
master
through
the
the
next
six
months
for
all
of
us
that
are
here,
is
the
collaborative
editing
of
docs
and
why?
A
A
Well,
right
now,
there's
a
lot
of
proprietary
info,
so
you
can't
ever
recreate
what
the
world
knows
today
like.
If
the
world
died,
it's
not
going
to
die.
A
H
A
But
it's
not
not
overwhelmingly
a
lot
like
if,
in
other
words,
what
I'm
trying
to
say
here
is
that
if
you
open
source
that
information-
if
you
do
that
once
it
only
takes
a
certain
amount
of
effort-
and
I
would
say
that
amount
of
effort
is
very
minuscule
to
the
entire
effort
or
energy
that
exists
in
the
world,
like
all
the
people's
energy,
all
that
it's
it's
tiny
to
open
source,
the
entire
essence
of
civilization,
I
mean
there's
technology,
then
we
can
talk
about
human
evolution,
but
you
know
take
technology
first
to
solve
material
security
issues
as
a
basis
before
we
go
on
to
human
evolution.
A
But
what
is
that
effort?
What
is
that
effort?
And-
and
the
point
is
that
we
can
document
and
open
source
that
relatively
easily
it
would
like?
I
don't
know,
can
you
attach
a
number
to
it?
I
mean
it's
going
to
be
less
than
a
billion
bucks.
Probably
it
might
be
like
around
a
billion
bucks
or
something
it's
not
a
lot.
That's
like
100th
of
a
big
company
today,
right.
A
So
why
doesn't
it
happen
like?
Why?
Don't
we
just
all
open
source,
all
civilization
and
everyone
can
benefit
well,
there's
various
reasons
for
that.
But
the
point
is
that
it's
it's
a
manageable
thing.
It
can
happen.
A
That's
what
we're
trying
to
do
here
so
we're
trying
to
get
enough
effort
just
to
put
in
simple
terms
enough
effort
behind
that
kind
of
a
process
that,
if
you
do
it
once
and
document
it,
then
it
can
live
forever.
It
can
be
immortal,
so
open
source
work
is
immoral
because
once
you
publish
it
and
make
it
open,
like
people
can
build
on
it
forever,
it's
good.
A
If
you
know
how
to
document
it
well,
so
that
it's
easy
to
access,
but
one
of
those
things
is
so
the
very
important
concept-
and
this
is
general
from
general
semantics-
is
called
time
binding
the
ability,
the
unique
human
ability
animals
don't
do
this
animals
don't
learn
from
past
generations.
They
kind
of
live
humans,
learn
from
past
generations.
We
have
the
capacity
to
do
that.
A
It's
a
general
semantics
term
called
time
binding
and,
and
then
I
I
extend
that
I
came,
came
up
with
a
concept
called
economic
time,
binding
economic
time
binding
being
how
do
we
actually
record
knowledge
that
the
next
person's
life
is
easier
because
that
actually
doesn't
happen
today,
like
economic
time,
binding,
doesn't
really
happen,
like
everybody
has
to
suffer
to
make
a
living?
A
It
comes
to
the
earth
today
than
we
use.
So
that's
the
first
principle.
So
if
you
assume
that
abundance
we
can,
we
can
survive
very
well,
but
there's
so
much
effort
being
like
the
entire
world
is
about
reinventing
the
wheel.
It's
it's
completely
so
and
a
lot
of
people.
I
don't
think
realize
that
it's
in
the
essence
of
how
companies
work
their
proprietary,
that
patents
and
trade
secrets
are
the
rule
and
we're
trying
to
say.
Okay,
let's
create
a
different
operating
system
called
the
open
source
economy.
How
would
that
work?
A
But
the
point
is
that
if
we
can
come
up
with
effective
ways
to
document
and
teach
people
how
to
do
that,
this
is
feasible.
It's
it's
doable,
like
you
know
enough.
People
put
enough
eyeballs
on
a
problem.
It's
it's
solvable
right,
so
one
important
tool
that
we
can
do
is
is
editable
docs
that
many
people
can
do
in
parallel.
So
why
is
that
important?
It's
it's
because
then
we
can
actually
put
our
brains
together
if
we
know
how
to
use
that
basic
tool,
it's
it's
like
combining
our
intelligence.
A
Instead
of
okay,
here's,
my
notebook
number
27
right,
that's
mine,
like
I
might
take
some
pictures
of
it,
but
that's
like
you
can't
access
it,
because
it's
physical
and
so
forth
right.
But
if
you
put
on
internet
use
cloud
editable
docs,
we
can
all
build
on
that
knowledge
together.
What
does
that
mean?
The
power
of
that
is
immense,
like
if
people
knew
how
to
use
that
that
tool
we
can
sit
down.
You
know
we,
we
develop
part
libraries
of
interchangeable
parts
for
the
things
we
design.
H
A
That's
the,
why
of
it
like
if
a
large
team
of
people
could
learn
how
to
do
do
that
effectively
real
time
with
communication
channels,
video
and
basic
infrastructures,
wikis
repositories,
then
we
could
have
just
unprecedented
collaboration
happen
right,
so
it's
very
important
very
important
to
do
it.
So,
let's
practice
that
here
and
what
I
want
to
do,
the
challenge
first
is
I'll,
be
talking
talking
about
in
these
one
hours
and
then
we
actually
get
into
practicing
some
things.
A
So
we
will
practice
some
stuff
today,
but
can
we
try
the
experiment
of
of
for
every
lecture
we
open
up
a
google
doc?
That's
one
one
cloud
collaborative
platform:
that's
accessible,
there's
others,
there's
ones
that
are
like
non-linear,
but
google
docs
is
one
effective
one
and
just
the
ability
to
work
together
on
it
and
so
collaborative
note-taking.
A
Can
we
do
it?
I
think
we
can
do
it
because,
like
okay,
see
I'll
be
talking
here
and
the
time
binding
concept
means
that
we
can
continuously
evolve
the
quality
of
that
knowledge
just
keep
bringing
it
up
all
the
time
we
go
back
to
it.
A
That's
the
power
of
the
collaborative
docs,
and
I
think
and
that's
why,
like
I
say
that
most
of
the
world
is
about
reinventing
the
wheel
like
think
about
in
our
life,
like,
first
of
all,
our
memories
are
we
forget
things
right,
so
we
tend
to
redo
things
many
times.
So
if
we
now
add
the
digital
medium
to
it,
and
many
people
to
it,
there's
a
chance
that
we
can
accelerate
the
learning
process
and
create
collaborative
creation
of
genius
like
exposing
the
cutting
edge
knowledge
to
everybody.
A
So
there's
some
potential
there.
It
doesn't
happen
today.
As
I
mentioned,
the
cutting
edge,
all
the
cutting
edge
is
pretty
much
secret,
so
we
can't
learn
a
lot
of
it,
but
imagine
what
would
happen
if
everybody
operated
that
way
they
did
share
that
stuff.
I
mean
things
could
be
much
more
easy
like
say:
we're
we're
trying
to
work
out
a
business
model
for
the
cdc
home,
how
to
do
that
all
the
details.
Well,
how
many
thousands
millions
billions
of
people
have
built
houses
and
have
a
relevant
experience.
A
So
that's
that's
the
practice
of
time
binding
like
how
do
you
create
mechanisms
where
that
knowledge
is
meaningfully
upgraded
continuously
forever
right?
So
we
have,
I
think,
there's
a
lot
to
be
learned
in
that
process
and
we
can
practice
just
make
the
world
by
walking
by
doing
that.
So
tomorrow,
tomorrow's
session,
which
is
friday-
let's
do
that.
We
didn't
do
that
today.
I
meant
to
do
it
today,
but
I
want
to
get
the
like.
Maybe
we
can
talk
about
that
for
a
little
bit.
How
could
we
do
that?
A
The
simple
idea
is
you've
got
a
doc
that
everyone
edits
so
technically
it's
to
do
it
very
effectively.
You
have
to
practice
in
it's
like
you
get
super
fast
and
it's
really
efficient
but
say
the
technical
is
is
solved.
I
think
we
have
to
start
with.
Why
is
that
important?
Like
do
people
here,
believe
that
we
can,
for
example,
like
the
motivation
I
I
could
see
is
if
we
do
these
design
lessons
and
we
keep
upgrading
this
content
forever
so
say
we
took
really
good
notes.
A
A
A
So
maybe
we'll
leave
it
at
that
like
what
are
you
guys,
thoughts
on
that
on
the
idea
of
how
we
can
leverage
the
google
docs,
because
I
mean
this
kind
of
stuff
here?
The
promise
I'm
trying
to
make
is
I'd
like
to
teach
you
all
that
I
know
in
six
months
what
I
learned
in
practice
over
like
say
a
decade
of
just
physical
experience,
building
stuff.
A
I
think
that's
completely
possible
if
I
didn't
bumble
around
you
know
like
today,
I'm
bumbling
around
all
these
topics
right.
What
if
we
could
take
that
and
next
year,
if
I
presented
we've,
already
got
this
well
organized,
and
you
know
we've
got
key
examples
and
everything
like
this
knowledge
could
be
be
upgraded
forever.
A
I
think
what
I
have
to
share
is
very
important
is
is
hugely
valuable
because
it,
I
think
it
pulls
more
than
anything
like
across
more
technical
disciplines
than
I
than
I
know
of
anywhere
right,
and
the
different
thing
here
is
that
it's
based
on
practice
the
thing
that
we're
designing
and
building
all
the
time
and
using
the
stuff.
So
there's
this
level
level
of
accountability
that
does
not
exist
in
most
other
places.
A
I
think
it's
very
valuable.
So
with
that
said,
how
do
we
make
this
process
work
thoughts?
Well,
some
of
that
bubbling
is
useful.
B
B
Duplicates
is
something
that
we
can
do
and
also,
like
you
said,
roll
like
the
different
roles
that
people
can
play.
Maybe
some
type
of
you
know
project
management
system
yeah
I
mean
you're,
not
managing
a
project,
you're
keeping
track
of
okay.
Well
wes.
Does
the
game
design
he's
working
on
that?
Maybe
he
needs
help
with
something
that
somebody
can
assist
him
with
or
there's
some
other
thing
going
on
that
someone
else
is
working
on
that
someone
could
be
pulled
in
for
when.
H
A
A
Okay,
so
what's
an
action
point
out
of
that?
What
can
we
do
so?
Okay,
first
of
all,
action
point
give
me
an
action
point
on
that.
So
so
what
can
we
do
tomorrow?.
G
Yeah,
what's
your
name,
joshua
yeah,
building
on
what
joshua
said
all
just
take
notes
on
different
things,
so
just
dump
it
into
a
single
google
doc
which
will
be
unstructured.
That
would
be
easy
right.
You
don't
have
to
think
about.
What's
a
heading
or
what's
block
related
ideas,
just
dump
everything
from
each
person
and
then
maybe
a
second
round.
If
someone
goes
through
it
says
like
okay.
Well,
there's
people
get
like
three
people
didn't
know
those
on
this.
This
must
be
important
or
you
know
these
things
belong
together.
A
Everyone's
dumping
to
it.
B
A
D
A
C
A
Yeah,
if
people
took
notes
on
that
one
someone
can
edit
it
and
say:
okay,
this
is
important
people.
Oh
people
took
notes
on
that.
So
yeah
you
capture
everything
and
then
you
can
start
winnowing
through
it.
That's
what
okay,
how
about
now?
That
needs
a
lot
of
editing
there,
because
people
are
so
any
ideas
about
that,
because
I
I
have
questions
about
that,
because
my
my
first
thing
about
it
is
okay.
Let's
do
that.
One
page
we're
taking
notes
like
we're
talking.
A
There
might
be
multiple
pages
that
but
people
like
multiple
people
pump
into
that
like
not
maybe
not
one
person
per
one
page
per
person.
That's
that's
getting
a
little
too
ridiculous,
because
if
you
have
100
people
unscalable,
so
always
we
ask
for
scalable
modular,
open,
collaborative,
transparent,
okay,
so
starting
with
the
mission
osc
mission
right
here,
collaborative
design
for
a
transparent
and
inclusive
economy
of
abundance.
A
Okay,
so
what
we
said,
I
think,
fails
the
abundance,
because,
once
you
have
a
thousand
people,
you're
not
gonna,
go
through
a
thousand
people's
notes
unless
you
have
ai,
so
maybe
that
that
is
inclusive.
Once
you
put
in
ai
or
whatever
but
transparent
like
how
transparent
is
a
you
know,
you
got
a
hundred
people
with
10
pages
each.
How
transparent
is
a
thousand
pages
to
one
person.
I.
B
D
F
F
A
A
A
Typically,
the
guys
that
don't
know
cad
do
better
because
they
don't
have
prejudice
from
other
software
packages,
but
the
onboarding
like.
If
you
want
to
scale
this
process,
you've
got
to
be
able
to
do
it,
teach
a
person.
It
has
to
be
simple,
like
I'm
suggesting
docs,
because
I
think
a
person
can
do
docs.
Quick,
like
you
can
start
editing,
you
might
not
get
the
advanced
functionality
of
it,
but
I.
D
A
A
You
can
put
pictures
in
there
short
of
the
automatic
update
on
a
cad
copy
and
paste
the
picture
human.
It
can
get.
You
embedded
spreadsheets
links.
I
mean
hyperlinks
real
time
collaborative
it's
there.
You
can
do
pictures
and
text
and
there's
almost,
I
think,
there's
like
a
pretty
good
open
source
software.
That
does
that
these
days
too,
pretty
much.
B
Eventually,
I
don't
know
if
there's
anything
like
data
scientists,
but
I
mean
you
could
read
through
the
documents
like
natural
language
processing
as
well,
but
that's
that's
kind
of
something
else.
That's
out
there.
C
Yeah,
that's
what
I
was
thinking
just
the
same
way
if
you're
using
apple,
the
voicemail
will
tell
you
we'll
give
you
a
transcript
of
what
somebody's
saying.
If
we
could
do
something
like
that
and
just
make
comments
on
the
oh.
A
D
E
A
F
H
F
A
model
from
your
own
voice
using
something
like
mozilla's
common
common
voice.
F
F
E
I
don't
think
that
always
like
having
a
big
document
of
information
is
going
to
be
that
valuable
in
the
sense
of
what
I
would
like
to
see
is
like
there's
a
refinement
of.
Let's
say
one
page.
That
represents
the
most
important
elements.
That's
maybe
like
a
hyperlink
to
you
know
deeper
explanations
and
I've
been
in
the
google
doc
with
let's
say,
a
handful
of
people
before
and
you're,
not
stepping
on
each
other's
toes
as
much
as
you
would
think.
E
A
A
On
the
wiki
there's
from
last
year's
they're
seated
design
guides
on
a
lot
of
topics,
so
what
we
can
do
is
pull
and
start
a
relevant
dock
before
right
before
that,
possibly
like
seat
all
those
templates.
There
is
a
bunch
of
design
design
guides
like
we
have
a
house
design,
guide,
3d
printer
design,
guide,
tractor
design
guide
like
a
bunch
of
stuff
and
they're.
You
know
maybe
just
started
or
are
pretty
pretty
evolved,
but
that's
the
idea
that
ideally
we
this
is
about
design
we're
creating
design
guides.
A
A
A
I
think
when
there's
so,
some
people
might
be
intimidated
because
there's
already
a
bunch
of
stuff
written
there,
it
might
be
neat,
some
might
be
afraid
like.
Oh,
I
don't
want
to
mess
it
up
so,
but
I
think
the
google
docs,
let
you
do
that
because
you
you
can
okay,
so
you've
got
this.
Some
parts
are
refined,
just
open
up
a
new
page,
go
to
a
different
page,
go
to
your
your
own
corner.
If
you're
shy,
but.
A
The
culture
of
how
it
works,
I
think
that's
the
most
important
part
I
think
for
all
of
us
here,
yeah
yeah,
just
I
think,
getting
really
good
at
just
the
execution
of
it,
because
one
person,
so
that's
paul
who's,
participating,
remotely
and
part
of
this,
but
he
didn't
show
up
today,
but
he
he's
like
he
knows
how
to
do
the
google
doc
thing
he
said,
you're,
forgetting
how
much
like
the
technical
skill
required
just
to
be
really
fluent
in
it
like
he
said
it's
like
we're,
forgetting
how
hard
it
is
for
somebody.
That's.
H
A
That's
a
thing
to
consider,
but
I
I
think
when
you
once
you
start
doing
it,
you
can
only
get
better
at
it
by
practice.
So
the
only
thing
we
can
do
is
invite
people
and
and
if
someone's
completely
unskilled
just
I
mean.
G
D
D
A
Yeah
but
for
tomorrow,
I'd
say:
if
I,
if
I
get
a
chance,
hopefully
I'm
trying
to
get
up
in
terms
of
my
skin,
I'm
trying
to
get
up
a
few
hours
before
this
to
prepare
for
that
today
I
didn't
get
much
sleep,
but
I
was
ordering
parts
and
you
guys
were
up
staying
up
all
late,
come
from
the
airport
pretty
late,
but
see
the
document.
We
can
start
with
that
and
don't
be
afraid
about
trashing
it.
I
think
the
culture
here
is
like
published
early
and
often
don't
worry
about
trashing.
A
A
F
A
I'm
not
sure
we
necessarily
expect
to
because
you
can
restore
the
revisions
immediately.
So
why
would
somebody
want.
A
Opposite
of
our
mission,
yeah,
okay,
so
let's
I
don't
know
I
need.
We've
got
a
minute
on
this
topic.
A
We
don't
no,
but
that's
what
I
would
encourage
like.
Let's
have
everybody
be
a
note
taker
unless
we
think
somebody
should
be
dedicated,
but
I
think
everybody
has
something
to
contribute,
like
one
person
might
say,
there's
a
like
a
graphics
guy,
that's
participating
and
he's
in
the
background,
actually
drawing
up
a
design
and
blasts
that
into
the
docs.
E
A
I
think
like
there
could
be
all
kinds
of.
I
think
we
should
open
it
up
to
everybody's
genius
filtering
through
it.
However
people
I
don't
see
in
this
necessity
of
dedicated
notetakers,
if
there
is
a
dedicated
notetaker
yeah,
I
mean
that
would
probably
like
someone
who's
just
like
really
good
at
that
yeah.
That
would,
of
course,
help
a
lot.
We
don't
have
that
person
on
a
team
right
now.
I
can't
do
it.
Certainly.
A
You
know
make
an
invitation
to
others.
Hey
join
us
on
this.
If
someone
can
dedicate
themselves
to
any
thoughts
from
the
remote
people
on
how
we
do
this
effectively.
A
Yeah,
I
know
it's
like
I'm
gonna
always
answer
it's
on
the
wiki,
but
what
that
means
is
just
go:
go
search
it
within
the
wiki
there's
a
search
box,
and
so,
for
example,
if
you
go
to
wiki,
there's
a
search
box
and
I'm
going
to
say,
discord,
search
box
yeah.
It
took
me
to
the
oc,
discord
channel
so
sure
it's
all
there.
A
Yep
yeah,
but
in
this
kind
of
collaboration,
let's.
A
Maybe
a
few
minute
break
bathroom
break
and
then
go
back
what
I
want
to
get
into
right
now,
right
after
this
is
so
we
want
to
do
some
hands-on
design.
So
what
we
can
do,
there's
concepts
like
the
work
logs
version
histories
on
the
wiki
like
just
getting
into
the
wiki
and
the
google
docs
in
there
and
stuff.
Let's
just
start
doing
it,
and
also
crack
crack
open
a
copy
of
freak
ad
who
in
here
has
got
the
badge
free
cut
badge
we're
like
I.
H
E
A
So
most
of
us
here
do
now,
so
so,
let's
get
into
right
into
this
collaborative
right
after
the
little
break.
Let's
take
like
five
or
ten
minutes
right
after
the
break
get
get
right
into
we're.
Gonna
start
building
some
house
modules
today.
Does
that
sound
great.
A
A
A
thing
we
talked
about
here
is,
which
really
came
out
recently,
is
jigs,
let's
design
some
jigs
to
make
the
build
more
effective,
so
we
can
do
that,
let's
crank
out
freecad
and
let's
all
work
on
the
logs.
So
when
we
get
back
we'll
start
the
collaborative
process
on
the
dock,
and
we
can
involve,
of
course
you
guys
at
remote
and
us
here
so
cool.