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From YouTube: Day 2 - Use Part Library or Design From Scratch?
Description
Design from scratch, use a part library, copy and modify similar files, or just verify files to commit them to a part library.
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A
Okay,
so
actually
let
me
just
make
one
more
comment
here
regarding
since
a
lot
of
the
designs
are,
you've
got
a
lot
in
one
file
and
then
you
just
need
to
maybe
either
verify
or
modify
right.
Those
are
two
structures.
Either
start
from
scratch,
modify
verify
those
are
in
the
order
of
complexity.
If
you
start
from
scratch,
you
got
the
most
work
and
in
between
somewhere
there
is
well
what
if
we
have
a
part
library
of
of
standard
parts
like
here's,
the
pre-cut
stud,
here's,
the
top
plate
and
so
forth.
A
That
would
help
quite
a
bit
now.
Do
we
have
that
anywhere?
There's
a
little
place,
I
didn't
mention
called.
I
should
mention
it.
It's
called
the
architecture,
part
library.
So
if
we
go
to.
A
A
Let
me
share
my
screen
on
it.
There's
another
page:
it's
called
architecture
part.
I
just
started
this
thing.
I
mean
it's
an
obvious
thing
to
do:
architecture,
part
library
and
in
it
you'll
see,
there's
a
few
pieces
of
materials.
There
is
a
two
by
six
short
top
plate.
There's
a
two
by
six
top
plate,
so
go
and
go
to
see.
What's
what
exists
there,
like
the
two
by
four
blocking
with
the
the
two
by
four
split
and
a
half?
A
Studs,
nine
foot,
pre-cut
stud,
so
there's
a
few
parts
and
we
should
obviously
generate
keep
generating
this
part.
So
we
this
part
little
part
library.
So
we
can
pick
okay,
we
know,
we've
got
the
top
play,
we've
got
a
pre-cut,
so
you
don't
just
don't
have
to
draw
them
from
scratch.
That's
that's
obvious,
but
then
you'd
have
to
put
them
together.
So
ideally
you
would
use
both
the
library
and
existing
wall
modules
like
if
you
know
you've
got
something
that
looks
right.
A
Ideally,
you
just
verify
it
if
it's
another
regular
module,
but
you
just
want
to
look
out
that
you're
picking
from
the
right
file
and
the
ultimate
verification
is
yeah.
If
you
understand
it,
okay,
you
know
that's.
A
You
can
actually
verify,
because
you,
you
remember
some
of
the
design
principles
and
and
therefore
it
would
be
very
useful,
probably
to
have
a
design
checklist
like
if
you're
designing
this
kind
of
module
make
sure
you
have
this.
Just
a
checklist
almost
sounds
sounds
like
that's
too
much
like
well,
because
you
have
the
whole
procedure.
Here's
how
you
design
it.
What
does
a
checklist
do?
A
A
So
it
is
very
useful
if
you
have
just
a
checklist,
maybe
a
small
paragraph
or
of
eight
items
that
summarizes
those
five
pages
or
so
so
that
would
be
useful
and
probably
as
we
go
about
teaching
people
or
having
like
a
basically
the
enterprise
manual,
I'm
sure
the
enterprise
manual
should
have
that
kind
of
material.
A
A
For
me,
I
kind
of
forgot
about
that,
because
oh
yeah
we've
got
the
design
guide,
but
no
obviously
there's
so
many
different
different
assets
that
we
can
generate
and
they
should
be,
they
should
be
generated
if
somebody
wants
to
use
them
and
organized
well,
such
as
a
in
an
enterprise
manual.
So
that's
that's
the
summary
of
that.
So
start
with
existing
modules
to
replicate,
modify
existing
ones
or.
A
A
A
If
you
want
to
have
a
wall
designer
here's
the
you
know,
the
house
designer
you
just
drag
and
drop
parts.
That
would
be
the
thing
to
do.
It's
written
in
python,
so
free
cut
is
in
python.
So
if
you,
you
know
python,
you
can
follow
the
instructions
on
the
osc,
freecad
workbenches
page
and
actually
help
us
do
this.
So
we
want
to
do
this.
This
is
like
low
hanging
fruit.
It's
not
too
hard
to
do
and
it
would
get
us
right
into
freecad.
We
are
we're.
We
have
this.
Is
the
osce
house
design
workbench?
A
This?
Is
the
wall
module
subsection,
so
what
we're
doing
right
now?
Oh
man,
someone
should
be
working
on
that
right
now
to
simplify
it
for
the
future
generations,
so
yeah
all
these
assets
are
pretty
important.
I
think
right
now
for
ourselves.
If
we
had
that
right
now,
we
can
definitely
take
advantage
of
it.
You
just
drag
and
drop.
You
don't
have
to
worry.
If
you
drew
the
right
part,
you
know
it's.
The
official
header
yeah.
A
Okay,
header
put
in
the
header
put
in
the
put
in
the
stud
and
so
forth,
so
that
would
definitely
make
it
easier.
So
definitely
a.
B
B
So
so,
when
I'm
done
doing
the
parts,
I
just
upload
right
here
right.
B
A
A
Not
exactly
unique,
I
mean
at
the
end
of
the
day,
once
you
add
all
the
details
like
if
you
have
a
full
house
model
like
if
you
look
at
a
house
like
you're,
probably
not
gonna
find
a
section
of
the
house.
That's
super
identical
to
the
next,
but
at
the
level
of
just
the
framing,
a
lot
of
them
will
be
identical,
which
means.
C
B
A
A
C
B
For
a
moment,
your
youtube
channel
right.
A
B
I
would
like
to
d:
do
you
know
those
time
stamps
you
see
in
other
youtube
channels
like
you,
would
see
a
time
stamp
in
the
description
box
and
you
just
click
on
it
and
it
will
transfer
there
like
as
and
then
and
then
you
just
play
the
video
on
that
time
stamp.
B
B
So
let's
say
you
are
explaining
about
wall
modules
right
and
then
you
have
the
minutes
and
the
seconds
where
it
is
so
just
click
on
that
and
then
it'll
transfer.
B
I
know
how
to
do
it.
I
can
teach
you
actually
or
so
cool.
A
A
Maybe
like
what
you
want,
maybe
you
want
to
upgrade
the
videos
to
that
like.
Maybe
we
could
give
you
that
task.
B
So
I
have
noticed
the
feature
generation
will
be
those
people
who
want
or
who
want
the
videos
to
be
quick
and
fast
right.
Yeah.
A
A
B
Yes,
there,
no,
no,
you
don't
you
don't
need
to
give
them
password,
because
I
have
a
youtube
channel.
Actually
so
there's
a
option
where
you
can
put
me
as
an
editor
okay,
so
I
can
only
edit
but
not
delete
the
videos.
Basically,
okay,
yeah
yeah.
B
I'll
yeah
I'll
show
you
how
to
do
everything
that.
A
C
C
B
I've
noticed
that
it's
very
how
would
you
say
it's
very
interesting
to
watch
as
a
teenage
man,
because
it's
it's.
This
is
all
due
to
me,
as
you
know.
Well,.