►
From YouTube: 120 Design Lessons - Day 10 Part 1
Description
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A
A
For
everybody
who's
here,
what
I'd
like
to
do
is
so
it's
been
our
first
full
long
week,
so
you
know
trying
to
stabilize
some
things
as
far
as
the
workflow.
We
also
sent
out
a
review
form.
If
let
me
put
the
current,
let
me
share
my
screen
here,
so
everyone
can
see
screen.
A
C
I'd
like
to
start
by
gold
clarity.
A
A
Trying
to
get
into
the
enterprise
session
and
the
incentive
challenge
we
decide.
Okay,
the
first
thing:
first,
like
feedback,
was
at
least
from
last
week
that
we
want
to
really
focus
on
one
thing
at
a
time:
that's
easier
for
people
and
go
from
there.
So
the
absolute
highest
priority
is
the
house
right.
So
you
know
if
we
think
about
what
the
goal
of
the
apprenticeship
was
was
to
to
allow
anybody
to
work
with
osc
afterwards
or
anybody
who
takes
the
program
so
that
there's
a
way
to
generate
revenue
and
we're
saying
that.
A
A
A
Start
with
start
with
that
question
like:
are
we
clear
like
what's?
Why
are
we
here
and
I
think
that
the
biggest
thing
is
to
say:
okay,
there's
a
lot
of
different
things
that
everyone's
involved
in
and
we
might
be
doing
all
kinds
of
other
projects.
But
what
is
the
common
core
that
we
come
here?
We
can
collaborate
on
that
and
work
together
to
to
develop
something.
A
That's
solid
in
a
this
kind
of
collaborative
way,
with
with
the
additional
bonus
that
it's
open
to
the
world
and
we're
not
hiding
any
of
our
enterprise
blueprints
that
we're
going
to
develop
it's
it's
a
thing
that
anyone
in
the
entire
world
can
benefit
from.
So
it's
kind
of
a
unique,
unique
thing
and
trump.
You
know
we're
trying
to
figure
out
how
to
make
this
work
and
make
it
effective.
A
Some
feedback
I
got
was
also
that
we
should
you
know
when
I
go
through
this
stuff.
Maybe
we
should
have
more
hands-on
practice,
so
I
kind
of
want
to
design
this
session
in
the
morning
here
just
to
go
through
some
basic
exercises
that
we
can
all
follow
and
make
sure
we're
on
the
same
page,
because,
as
you.
A
It's
the
promise
is,
I
was
kind
of
encouraged
by
initial
signs
of
the
promise,
which
is
okay.
Even
people
from
remote
can
contribute
because
we're
an
open
process,
and
that's
actually
that
is
happening
so.
B
A
A
A
A
Ideally,
if
we
get
this
model
into
place
by
all
of
us,
contribute
to
each
each
of
these
modules,
we
can
have
a
quick
way
to
to
show
the
cut
list,
because
the
digital
model,
one
thing
you
get
out
of
it-
is
readily
acc,
readily
accessible
cut
lists
that
you
can
just
look
at
and
bam
you
can.
You
can
not
only
look
at
it,
but
also
you
can
hide
unhide
parts.
You
can
actually
make
a
little
exploded,
part
animations
that
show
you
how
the
thing
goes
together.
A
Ability
to
collaborate
with
osu
for
a
living
so,
but
maybe
I
don't
know,
should
we
should
we
kind
of
back
up
to
last
week's
discussion
and
say:
okay,
are
we
pretty
clear
like
what's
how
we
go
forward
or
is
that
the
way
to
go
so
just
focus
on
the
house?
We
really
cut
out
basically
cut
out
the
other
sessions
which
we
were
going
to
and
maybe
save
that
for
later.
After
sorry,.
B
A
Is
pretty
much
complete,
so
so
one
thing
at
a
time
the
the
thing
I
would
like
to
add
to
that,
though,
is
so
when
we
talk
about
the
enterprise
aspect
for
me
like
if
I
look
at
the
package.
Okay,
what
do
we
need
to
to
go
into
the
enterprise?
One
thing
would
be.
A
People
working
in
there
you've
got
one
kid
per
week
because,
assuming
about
the
500
hour
per
kid
400
500
hour
per
kit
kind
of
a
build
time,
I
would
say
400
would
be
our
goal.
So
if
you've
got
12
people
working
at
eight
hours
a
day
that
you
got
100
hours
per
day.
So
in
one
week
in
four
days,
you
already
have
those
400
hours,
because
I
could
see
a
way
where
the
kid
well
kids
apply
to
everything.
A
It's
whether
you
want
to
sell
that
we
actually
want
to
build,
build
it
on
somebody's
site
or
whatever.
So
I
think
that's
a
clear
way
to
organize.
There's
a
production
facility
that
actually
does
that
we
can
keep
improving
that
facility
with
digital
fabrication
and
so
forth.
But
I
think
that's
a
clear,
clear
goal
that
can
focus
us
to
say:
okay,
we're
developing
this
product
and
the
production
facility
to
do
it
in
the
lowest
cost
possible
way,
using
all
the
techniques
we
have.
A
We
we
are
getting
the
parts
for
the
brick
press
cut
out
as
we
speak
and,
and
those
will
be
arriving
soon,
so
we
can
actually
use
use
the
bricks
for
the
wall,
so
experiment
with
that
as
a
as
a
way
to
build
low
cost
infrastructures
which
which
the
promise
there
is
free
materials
off
the
site
that,
if
you're,
providing
your
own
labor,
the
total
cost
is
a
couple
of
cents,
a
block
just
for
gasoline.
A
A
Get
on
to
the
actual
plastic
recycling
infrastructure
which
which,
in
my
view,
could
could
reduce
the
the
cost
point
of
the
materials,
probably
by
half
fifty
percent
at
least,
and
then
we
can
continue
doing
that
until
we
just
effectively
developed
the
whole
infrastructure
capacity
to
to
substitute
our
labor,
our
the
value
of
our
time
for
the
things
that
money
would
otherwise
buy.
Just
like
one
one
model
for
building
like
habitat
for
humanity,
there's
sweat,
equity.
Well,
if.
A
If
they,
they
have
access
to
a
facility
like
ours,
which
which
can
then
lead
to
a
pretty
clear
business
models
on
on
the
the
sweat
equity
house,
building
model
that
just
breaks
through
some
of
the
barriers
on
on
price
points
for
affordable
housing.
So
I
think
that.
A
A
B
A
Is
we
don't
have
anything
to
show
that
we're
gonna
build
this?
You
know
we
can
advertise,
but
I
think
much
more
compelling
story
comes
from
build
this
right
here.
Here's
how
it
looks-
and
you
know
all
the
time-
lapse,
videos
and
all
the
assets
around
that
would
make
it
very
compelling.
So
so
the
first
three
weeks
is
that
the
two
weeks
is
the
builder
crash
course.
The
week
after
that
is
the
aquaponic
greenhouse.
A
We're
somewhat
reviving
this
greenhouse.
That's
here
we're
going
to
build
another
one,
just
to
show
how
how
the
full
build
goes-
probably
a
little
smaller
scale,
probably
like
either
16
by
16
or
16
by
32,
and
then
after
that,
there's
more
printer,
build
and
then
machines,
like
all
the
cnc
stuff
in
the
second
month
and
then
the
third
month
we
get
back
to
more
of
the
brick
press.
There's
a
brick
press
build
and
a
sole
mixer
build,
but
otherwise
there's
other
supporting
machines
around
that.
So
that's
that's
kind
of
how
the
summer
looks.
A
D
A
Still,
rather,
fuzzy
not
not
super
clear
like
to
what
level
of
mastery
do
you
want
to
take
this
house
like
because
we
can
go
into
okay,
we
bore
down
into
okay,
here's
the
design,
part.
Okay,
one
is
the
build
part,
but
the
second
is:
how
do
you
start
redesigning
these
things?
I
think
that's
the
next
step
and
then
really
understanding
the
economics
of
production
that
allows
us
to
to
manage
production
teams-
and
I
mean
managing
teams
and
workflows-
is
another
whole
area.
A
There's
enough
time
in
that
schedule,
it's
basically
an
eight
to
five
schedule
every
day,
then
there's
also
the
enterprise
session
in
the
evening
for
people
who
explicitly
want
to
get
into
the
cdc
home
production.
So
that
means
really
getting
into
all
the
economics
and
workflows.
So
it's
more
like
the
management,
if
you're
managing
a
build.
What
do
you
need
to
know
so
with
that
said,
maybe
some
feedback
a
little
bit
of
feedback
on
where
we're
going
to
in
terms
of
goal.
A
C
A
Is
people
who
want
to
do
that
can
do
it?
People
who
don't
want
to
do
it
don't?
So
we
just
divide
that
time
like
that.
It's
like
ken,
if
you're
interested-
and
it's
definitely
you
know,
we
can
explore
a
lot
of
things
there
and
just
get
into
the
numbers
and
all
that
and
and
generating
assets
for
what
the
business
would
look
like.
So
getting
into
what
your
marketing
side
looks
like
your
sales
side
and
stuff
like
that,
so
we
can
develop
those
assets.
I
think
they're
generic.
A
That's
that's
what
I
was
kind
of
trying
to
say
before.
A
Certain
assets
that
help
everybody-
you
know
the
business
plan,
here's
the
the
latest.
We
know
about
the
collaboration
architecture
for
the
for
how
you
would
get
this
out
into
affordable
housing
with
cities
like
various
various
models,
but
once
again.
A
The
thing
that's
absolutely
critical
is:
what
exactly
is
that
price
point
that
we're
getting
to
in
terms
of
the
ergonomics
of
production
and
the
cost
the
amount
of
time
it
takes?
Because
it's
effectively,
you
know
we
decide
our
pay
by
how
effective
we
are.
We
look
at
our
videos
right
now.
We
can
extrapolate
from
our
videos.
Maybe
we
do
this
simple
exercise
in
a
minute,
but
you
can
take
a
look
at
our
video.
How
much
time
is
it
taking
to
build
our
our
modules
well
multiply
by
100,
and
you
have
a
rough
you
know.
A
First
order
estimate
of
this
is
how
much
the
house
is
going
to
cost
in
labor.
So
it
took
you
to
say
it
took
you
five
hours,
five
hours,
one
hour,
one
hour
to
build
a
module.
You
can
talk
about
the
entire
house
times
a
hundred.
Well,
it
doesn't
add
up,
though,
there's
too
many,
that's
not
a
good
good
order,
because
if
each
module
took
an
hour,
it's
not
going
to
take
an
hour.
Some
of
the
very
simple
modules
take
an
hour.
B
A
More,
like
70
modules
times
what
it
takes
you
to
do,
one
as
a
first
rough
estimate.
You
know,
so
it's
really.
It's
really
that
the
numbers
numbers
are
critical.
The
final
economic
analysis:
it's
like
okay,
cost
cost
of
production,
your
time,
labor
materials
so
forth,
yeah.
So
we
can
do
it.
I
like
to
do
it,
especially
if
we
can
explore
different
options
like
what
a
comparison
like
we
can
do.
A
Initial
study
like
it's
like
feasibility
study,
okay,
if
you're
doing
c
c
b's
versus
because
your
c
b
is
gonna,
be
relevant
to
you
not
stick
frame
because
you've
got
too
many
termites
and
tropics.
This
doesn't
apply,
there's
termites
and
you
can't
do
wood.
So
basically,
this
is
tempered
zone
climate
material.
So
we
can
explore
okay.
What's
it
look
like
now?
What's
the
cost
of
our
production
of
the
block
and
stuff
like
that
and
go
from
there
things
like
that,
so
lots
lots
to
explore
any
other
comments,
so
other
feedback
on
how
to
focus,
because.
B
A
E
A
Well,
in
our
ample
spare
time-
maybe
we
can
do
we
can
do
that
just
a
little
bit,
but
I
think
the
the
thing
that
reifies
that
makes
it
credible.
Well,
there's
the
the
facility,
the
production
facility,
the
4000
square
foot
workshop,
that
we
want
to
build
rapidly
and
there
we
learn,
welding
and
and
construction
stuff
and
and
about
renewable
energy,
because
that's
going
to
be
off-grid
and
stuff
like
that.
So
how.
A
A
Two
weeks:
okay,
two
weeks
to
do
that,
including
the
cbs
with
the
cbs.
That
means
unprecedented
efficiency
of
cv
production
using
eight
block
per
minute,
using
the
machine
that
we're
going
to
build
in
a
day.
So
that
kind
of
a
thing.
So
we
got
a
probably
the
best
workflow.
There
is
to
learn
how
to
weld
on
trusses,
because
those
are
super
easy
to
do,
and
then
we
have
a
basically
set
that
up
get
everybody.
A
Well,
then,
we've
got
six
welders,
they're
production
welders,
and
we
can
just
crank
those
out
and
learn
how
to
weld,
and
then
we
can
actually
do
the
build.
Like
maybe
do
like
a
day
of
that.
By
that
time
I
mean
you'll
be
like
you'll,
probably
be
be
confident,
then
welding
other
stuff,
the
brick
press
that
we
can
do
rather
rapidly.
No.
A
I
mean
that's
that
skill
applies
to
everything
that
we
build,
because
welding
is
the
cheapest
way.
You
can
get
large
structures,
I
mean
you
can
use
aluminum.
You
can
use
like
the
extruded
tubing,
that's
very
expensive.
It's
like
3
5x.
The
cost
of
anything
you
can
do
in
steel.
Steel
is
just
the
cheapest
for
for
the
strength
to
performance
ratio.
That's
why
that's
one
of
the
most
common
common
materials
that
are
in
use
there's
a
lot
of
aluminum
too.
That's
lighter
weight,
higher
performance,
but
for
heavy
machines.
A
It
doesn't
really
work
that
well,
it
doesn't
is
not
as
pliable
as
steel
and
it's
more
expensive
and
then
some
heavy
machines.
You
want
the
weight,
so
an
abrasion
resistance
of
hard
steels
like
hard
hats
and
stuff
like
that
yeah,
so
so
think
about
two
weeks.
Two
weeks
on
the
house
two
weeks
on
the
workshop,
that's
kind
of
like
I'd
like
to
see
that
that
does
mean
good
focus
on
this
like
so
I
wanted
to
go
through
some
exercises
that
make
sure
we've
got
some
of
the
basic
skills
with
a
set
of
basic
skills.
A
We
can
really
crank
out
on
these
finishing
up
these
modules.
Okay,
but
other
comments,
other
comments
on
focus
and
motion
forward
and
I
did
see
whoever
didn't
fill
out.
The
feedback
form
look
on
the
first
page
of
the
doc.
There's
the
feedback
form.
There's
four
people
filled
it
out.
We
can
I'd
like
to
go
through
that
just
a
little
bit,
but
before
the
clarity,
discussion.
A
No,
no
build
other
stuff
continue.
Building
stuff.
The
the
thing
we
were
going
to
focus
on
that
time
is
the
3d
printer
that
can
get
us
to
half
cost
reduction
here.
So
that's,
that's
the
big
part:
okay,
3d,
printer
infrastructure,
shredder
filament
maker
printers
small
printers,
for
you
guys
big
printers
for
the
world,
we're
all
going
to
build
a
printer.
That's
going
to
it's
a
quick
one.
I
got
pretty
much.
I
got
12
sets
of
parts
already
printed
on.
I
used
one
of
the
universals
to
print
all
the
parts.
So
it's
like.
A
A
The
whole
thing
is
about.
We
need
to
develop
products
that
can
be
taken
to
that
level
where
you're
just
cranking
out
and
selling
stuff.
So
that's
that's
the
whole
thing
of
the
open
source
everything
store
and
what
we
do
here.
The
collaborative
development
gets
us
to
that
that
it's
not
just
this
printer,
but
next
cordless
drill,
whatever
everything
this
whole
thing,
a
whole
range
of
appliances,
small
power
tools,
all
that
it's
all
game
within
this.
F
I
just
I
just
want
to
say
that
it
sounds
good
to
me
and
my
my
goal
is
definitely
to
focus
on
the
house
and
so
that
that
works
and
my
biggest
concern
right
now
is
just
feeling
confident
and
competent.
When
it
comes
to
building
the
house.
I
feel
like
in
some
ways
the
the
sales
and
the
marketing
piece.
It
would
be
nice
to
be
working
on
that
collab
really
and
stuff,
but
that's
less
of
a
concern
for
me
than
just
feeling
like.
F
I
can
actually
do
this
yeah
so
and
related
to
that.
I
think
the
other
piece
that
is
related
is
training
and
instructional
materials,
and,
and
so
as
we're
learning
this,
if
we
can
be
developing
kind
of
more,
you
know
just
as
concise
and
quick
as
possible
that
could
serve
us
well
for
the
for
when
people
come
in
september
like
we
could
try
to
be
developing
that
stuff
now
and
then
kind
of
try
it
out,
and
you
know,
try
the
training
stuff
out
as
people
come
and
to
to
see.
F
If
it
really
does
do
the
trick.
A
B
A
Definitely
lends
itself
to
a
larger
collaborative
process
with
with
everybody
else,
who's
who
can
be
viewing
this
yeah.
Then
that
would
help
us.
Then
we
have
materials
for
everybody.
It's
like
you're,
going
to
run
your
if
you
run
your
training
programs
in
the
future.
Well,
it's
already
written
down,
it's
all,
well,
organized
and
so
forth.
So
that's
why
we
want
to
do
this.
B
D
B
A
Just
you
know,
as
I'm
talking
here,
we
can
people
can
be
writing
and
stuff
like
that.
If
we
have
more
audiences,
maybe
like
when
there's
a
little
more
audience
here
during
the
summer
x,
maybe
we
can.
A
B
A
A
So
obviously
this
doesn't
happen
because
everyone
will
be
doing
it
and
there's
some
barriers
to
to
why
it
doesn't
happen
that
we're
exploring
how
to
make
it
easier,
the
tools
and
infrastructure
to
make
it
happen.
So
we're
prototyping
all
that
I'm
hoping
that
the
cdca
home
as
built
really
soon.
That's
going
to
be
my
my
broadcasting
centers.
It's
part
of
that
infrastructure
well
organized
to
do
video
to
do
product
shoots,
to
do
interviews
to
podcasts
to
have
a
good
monitor,
set
up
to
to
provide
feeds
from
all
over
the
campus.
A
It's
like
your
control
center
and
possibly
a
remote
control
center,
like
you
know,
explore
the
idea
of
remote
control
machines
that
you're,
basically
monitoring
like
eventually
you're
monitoring
the
digital
farm.
Like
your,
your
solar
gps
tractor,
that's
going
through
your
orchard
with
dragging
chicken
tractors
to
keep
them
safe,
and
you
know
various.
A
Things
like
you
know,
foundation
digging
that
you
can
do
just
from
your
computer
remotely
because
we've
mastered
the
technology
for
how
you
do
remote
control.
It's
like
literally
a
video
game
in
real
life.
That's
kind
of
what
I
see
here.
It
might
sound
far
out
to
some
people
to
some
people.
It
might
sound.
Oh
yeah,
of
course,
but
I
think
that's
it.
That's
kind
of
what
what's
happening
is
I
mean
things
are
getting
automated
and
stuff
like
that.
A
B
A
Other
comments
on
forward
direction:
okay,.
B
G
Abstraction
yeah.
G
To
building
things,
I
would
actually
be
interested
in
helping
with
the
things
that
you're
doing
to
prep
for
us
right
now
like
generating
the
cutlass
or
printing
the
3d
parts.
Like
you
know
I
about
to
do
3d,
printer
stuff,
like
in
the
evenings
or
even
on
saturday,
but
the
stuff
that
we
would
have
the
time
we
spent
on
hero.
B
G
Sort
of
large
numbers
of
parallel
builds
if
we're
building
stuff
and
I'm
learning,
then
I
get
really
engaged-
and
I
was
like
I'd
love
to
spend
more
time
with
that.
But
if
it's
abstract
creation
discussion,
that's
kind
of
draining
to
me
and
that's
necessary,
but
I
usually
do
that
separately
on
my
own
time
and
then
I
would
love
to
have
a
feedback
line
up.
Some
of
us
have
interests
or
independent
projects
that
we
could
present.
What
we're
doing.
G
You
know
each
other's
laws,
that's
kind
of
a
solitary
process
as
well,
so
some
of
the
group
discussion
could
be
us
presenting
the
work
that
we've
done.
So
I
know
like
a
little
bit
of
you
know:
west
is
working
his
game
and
joshua
is
working
on
setting
up.
You
know,
project
server
and
you
know
we're
interested
in
the
reviving
the
greenhouse.
Maybe
so,
if
there
was
like
a
small
amount
of
time.
C
B
A
Yeah-
and
maybe
we
can
let's
well
since
we're
on
this
topic-
I
mean:
let's:
let's
kill
this-
let's,
let's
do
a
little
bit
of
it,
because
just
some
priorities
here
like
for
the
aquaponic.
A
From
jeff
that
you
guys
are
dipping
into
the
greenhouse
and
actually
fixing
it
up
there,
well
that
greenhouse
can
look
as
good.
D
A
In
the
pictures
like
in
a
month
time,
because
it's
a
it's
month
month,
cycles
for
growth
of
plants,
so
there's
perlite
and
that
you
seed
little
things
in
pots,
and
then
you
put
them
into
the
towers
thing
that
about
an
aquaponic
greenhouse
the
thing
that
that's
like
the
most
amazing
thing.
I've
seen
the
greenhouse
right
there.
We
kept
it
and
then
gave
up
on
it
because
of
maintenance
and
what.
A
What
it
turned
out
was
that
after
some
time
you
get
the
fish
growing
and
all
kinds
of
stuff
floating
in
there.
It's
it's
very
probiotic
the
what
what
happened
at
the
end
of
the
day,
all
the
time
was,
I
would
have
to
spend
like
15
minutes
every
day,
unclogging
the
clogged
nozzles
at
the
top
and
after
some
time
I
would
just
get
no.
This
is
okay.
Let's
call
it
a
day.
Here,
that's
not
going
to
be
a
commercial
operation.
If
you
have
to
do
that,
so
we
have
to
redesign
the
watering
system
right
now.
A
That's
the
problem
statement,
so
we
were
using
just
simple
aquarium
pumps.
Without
with
about
10
foot
head
they're
like
these
submersible
pumps,
they
don't.
G
A
Things
get
stuck
in
the
nozzle
that
that
it
pushes
the
dirt
through.
So
we
just
need
to
rework
that,
and
at
that
point
it's
like
yeah,
you
go
in
there.
You
pick
in
a
bunch
of
stuff
there's
some
things
that
pretty
much
perennialize
like
that
are
always
like
mint
will
take
over
kale
will
take
over
like
bok
choy.
Does
amazing
there's
some
props
that
are
just
crazy,
productive
and
all
of
that
you'll
have
pest
issues
too
that
you
got
to
address,
but
it's.
A
Like
you
go
in
there
and
you
get
your
get
your
salad,
it's
like
the
coolest
thing
in
the
world
to
do
that,
and
that's
that's
the
reality,
but
then,
once
once
the
maintenance
came
in
and
and
having
to
do,
of
course,
the
other
things
in
my
ample
spare
time.
I
said:
no,
I
ain't.
I
ain't
doing
this
anymore.
This
is
we're.
Gonna
need
to
get
to
the
next
version,
so
we
basically
shut
it
down.
A
We
harvested
about
200
pounds
of
fish,
all
the
tilapia,
we
put
them
in
a
freezer
and
we
called
it
a
day
and
we
can
get
that.
I
think
it'll
be
nice
and
very
nice
like
the
potential
that
is
really
high
to
do
that
without
too
much
time.
It's
not
too
much,
except
for
the
one
pond
that
collapsed
because
we
drained
the
water
out.
A
We
had,
of
course,
a
few
accidents
where
you
leave
the
pump
on,
and
you
forget
it
was
on
and
the
whole
pond
drained
and
stuff
like
that
and
that's
when
the
sides
would
collapse
on,
because
those
are
deep
ponds.
A
Can
fix
that
by
reducing
the
depth
to
about
two
feet,
which
is
still
perfectly
fine,
we
were
doing
a
four
feet
because
we
wanted
to
say:
okay.
How
can
we
max
this
out
for
amazing
productivity
because
that
that
operation
right
there
would
produce?
I
think
the
number
there
was
like
once
fully
operational,
like
three
pounds
of
fish
per
day,
insane
like
insane
productivity
and.
A
The
volume
you
gotta
make
sure
your
filtering
is
good,
but
I
mean
man
that
kind
of
a
greenhouse
in
the
limit
is
marginally
enough.
If
you
had
it
optimized
to
feed
one
like
one
or
two
people
like.
If
you
look
at
the
actual
numbers
of
of
energy
conversion
from
the
available
space
and
the
the
part
that's
really
good
about,
it
is
21
plants
per
tower.
Usually
you
have
one
plant
per
one
square
foot
here
you
go
going
vertical.
You've
got
21,
plus
the
fish
underneath
and
so
forth.
So
it's
a
great.
B
A
Revived
so
that
people
can
see
it
when
they
come
here
for
the
workshop,
so
they
can
see
a
functional
version
because
what
we
build
in
a
workshop-
that's
not
you
know
you
need
a
month
for
things
to
grow
out
so
but
people
can
get
an
experience
of
the
full
build
and
how
the
systems
work.
So
that's
that's
one
thing,
maybe,
on
a
feedback,
just
just
a
little
bit
more
to
kill
that
issue
off
on
the
feedback
form.
So
we
talked
about.
A
I
think
we're
talking
about
focus
pair
programming
for
learning.
You
mentioned
paul
yeah.
We
could
probably
try
something
like
that.
So
maybe
let's
do
what
we're
doing
today
and
maybe
maybe
you
can
help
like.
Maybe
we
can
pair
it
up,
because
I
do
like
that
there's
pair
programming-
that's
that's
scrum,
stuff,
agile,
stuff,
that's
cool
stuff!
Maybe
we
can
do
that,
but
let's
let's
try
what
we're
doing
today.
Just
I
was
thinking
about.
A
A
A
Things
that
we
want
to
like
improve
like
improvement
points,
what's
there
to.
A
Which
kind
of
happened
today
I'd
like
to
continue
that
nailing
the
communications
platform
is
the
is
the
discord
way
to
go?
Is
that
acceptable
for
people?
Let's
do
that?
So
what.
A
Implement
now
to
make
things
better,
there's
like
people
wanted
to
do
stuff
around
the
facility
like
the
greenhouse
or
some
of
the
hab
lab,
making
it
more
comfortable
some
specifics,
any
any
things
that
come
up
just
general
generally
improvement
points
that
we
can
activate
right
now
like
what
about,
for
example,
the
central
mic.
Is
that
the
thing
we
want
to
do
like.
A
B
A
A
G
A
A
So
as
long
as
people
are
clear
on
what
to
do,
then
you
know
we
can
keep
like
a
discord,
chat,
open
or
whatever,
but
we
should
yeah
I'd
like
to
break
out.
F
F
To
be
more
intentional
about
creating
smart
goals,
specific
measurable,
achievable,
relevant
time
sensitive
so.
F
Aspects
of
the
build,
and
so
you
know
clarifying
what
are
our
long-term
goals
and
working
backwards
to
identify
like
what
needs
to
get
done
by
when
who's
working
on
them,
and
so
that
people
have
some
clarity
around
what
they're
doing
and
and
there's
just
from
a
psychological
perspective.
It's
really
important
to
have
those
clear.
B
F
Getting
all
those
like
those
the
cad
files
that
are,
you
know
all
in
red
for
the
parts
like
when
do.
B
D
F
F
Project,
I'm
not
familiar
with
that
in
particular,
but
it
sounds
cool
like
I
think
something
that
could
help
just
to
visualize
kind
of
what
are
what
are
our
goals:
who's
working
on?
What?
What?
Where
are
the
deadlines,
and
so
that
that
might
be
useful.
E
Up
apprenticeship
over
the
weekend-
and
it
doesn't
have
the
boards
without
enterprise
available,
but
it
does
have
like
the
general
scrum
agile
features.
You
can
do.
Tasks
milestones
different
phases,
paul's
account's
configured,
my
accounts
can
figure
out
configure
accounts
for
whoever
wants
access.
E
E
C
A
B
B
A
Yeah,
we
just
need
to
get
those
house
modules
organized
and
catted
up,
so
we
have
a
full
digital
model.
That's
like
okay,
that's
the
central
goal
right
now
right.
We
need
that
for
everything.
F
F
E
F
A
A
A
H
A
A
A
Good
at
this
we're
really
effective
communication
across
spewing
forth
across
the
net
anything
else
for
specific
suggestions.
We
can
act
and
so
odundo.
Maybe
can
you
take
a
look
at
that
and
report
to
us
tomorrow
so
tomorrow's
morning
meeting
we'll
look
into
that.
I
mean
this
is
all
part
of
the
collaboration
architecture,
so
yeah.
Let's
do
that.
A
I
would
actually
like
to
ask
so
for
the
enterprise
session
wednesday,
wednesday
thursday,
so
that
brian
could
participate
on
wednesday.
He
has
class
on
tuesday.
He
teaches
social
enterprise,
so
enterprise
seminar,
where.
A
Stuff
the
standard
business
development
procedures
yeah
I
mean
we
can
documenting
that
making
that
accessible.
That's
part
of
the
game,
too:
okay,
anyone
else
on
things
that
we
can
report,
so
I
mean.
D
A
Also
we'll
add
that
to
tomorrow's
agenda
so
we're
basically
taking
taking
each
document
the
day
forward.
We'll
just
use
this
as
part
of
the
agenda.
G
A
A
F
Google
had
thing
I
started
creating
based
on
what
I
started
trying
to
do
is
taking
like
your
video
on
like
rotating
and
moving
objects
and
like
kind
of
highlighting
the
key
points
and
slides
with
with
some
strength,
shots
and
sometimes
where
you
can
see
that
yeah
right
right
there.
It's
like
it's
right,
there
yeah
right
there,
okay,
so
I
don't
know
if
this
design
people.
H
F
To
that
stuff
is
managed
that
I'm
just
not
aware
of
but
like
how
do
we
make
it
as
successful
as
possible
like
where,
should
this
live
on
the
wiki,
where
others
can
find
it?
I'm
not
sure
if
that
structure
is
already
clear
and
exists,
reminder.
A
Where
you
can
find
recent
stuff
is
the
understanding
there
is
recent
wiki
changes.
If
somebody
knows
that,
if
they
don't
what
we
should
have
something
probably
under
under
osu
apprenticeship,.
F
But
I'm
thinking
almost
like
something
that's
more
like,
like
you
know,
we
should
have
different
routes
to
get
there
but
like
if
there
were
like
a
like
an
outline
form
like
a
tree,
that's
powerful
and
logical,
so
that
people,
you
know
at
any
point
in
the
future,
could
come
back
and
say.
I
want
to
know
where
you
know
you
know
the
tutorial
on
this
is,
and
so
we
could
just
have
like
a
free
cap
thing
and
that's
all
the
freak
out
relevant
things.
A
Yeah,
I
don't
know,
declare
something
so
the
one
page
that
exists
right
now
is
design
lessons
120
design,
lessons
and
that
indexes
we're
gonna
have
120
of
these
things
at
the
end
of
the
day.
A
So
that's
where
we
got
right
now,
we're
just
in
mixing
here,
so
the
videos,
I
think
on
youtube
they're,
like
the
clearest
paper
trail
of
because
here
you
can
go
through
from
day
one
so
like
here.
It's
you
know
day
one
120
design
lessons
day
one.
So
when
you
go
up
in
this
history,
you
go
through
every
day,
so
it's
chronologically
oriented,
because
we
do
everything
you
know
every
day
something
gets
uploaded
there.
That's
one
one,
organizing
piece:
if
you
people
know
about
that.
F
Yeah
I
I
spent
it's
been
like
three
hours
a
day
going
through
like
old
videos
and
the
things
that
I
haven't
been
a
part
of,
and
I
my
only
fear
that
is
once
you
really
have
120
days
worth
of
stuff
should
be
hard
to
wait
through.
So
like,
I
feel
like
having
this
plus
like
an
outline
that
orders
you
know,
organizes
this
in
terms
of
like
the
you
know
morning,
sessions
versus
build
time
lapse
versus
you
know
like
it
would
just
be
useful
to
have
them
through
anything.
That's
creating
playlists.
A
B
A
If
you
want
like
value
added,
maybe
even
have
to
pay
for
it
or
whatever,
and
we
can
have
various
levels
of
that,
especially
if
somebody
were
to
create
courses
based
on
this,
but
I
mean
yeah
we're
just
dumping
everything
here,
with
the
possibility
of
future
future
upgrade
and
that's
that's.
It
happens,
naturally,
that
that
happens
all
the
time.
A
People
will
draw
from
this
and
look
back
at
this
and
and
so
forth,
so
so
that
process
kind
of
automatically
starts
happening
once
you
have
the
assets
so
right
now
we
have
the
assets,
but
but
not
the
organization
and
an
idea
that
would
be.
That
would
happen
in
the
future.
There's
more
resources
of
dedicated
people
who
are
actually
organizing.
D
D
So
so
I
like
I,
like
the
digital
housing
model
that
we're
building.
It
gives
a
lot
of
clarity,
but
like
what
about?
What
about
like
when
the
modules
change?
That's
something
I'm
worried
about.
It's
like
right,
like
if
you
change
one
module
well
now
you
have
to
update
every
single
other
module
and
also
like
if
people
want
to
build
like
an
aquaponic
greenhouse
onto
their
house,.
D
A
Capacity
is
there,
like
it's,
not
blown
up
that
you
can't
do
that
right
now
you
can
go
back
and
edit
one
module
say
it's
changed,
and
then
you
can
merge
it
back
to
the
final
dock
so
that
doc's
gonna
have
like
a
hundred
hundred
modules.
You
can
take
any
one
of
them.
There's
a
change
in
one
now,
if
you
gotta
make
a
comprehensive
change
throughout.
This
is
where
parametric
and
designers
come
in,
like
the
freecad
designer
or
scripts
that
do
this
like
once.
A
This
is
even
more
digital
right
now
we're
just
at
that
first
phase,
where
we're
just
getting
that
whole
digital
model.
So
once
we
have
that
completed,
then
we
can
think
about
okay,
now
here's
how
we're
going
to
parametrize
and
make
it
even
more
digital,
more
information
upon
it
to
make
it
into
a
complete
designer
set
once
we've
once
we
stabilized
the
modules
they're
going
to
be
like
there
may
be
like
a
stable
version
and
then
continually
evolving
things,
but
part
of
the
evolution
is
the
designers,
the
and
parameterization
that
that
can
happen.
D
A
A
A
D
A
I
look
at
it
as
the
inclusive
part
like
freecat.
19
is
a
little
harder
to
learn,
so
I
I
was
thinking
we
we
do
stick
to
16,
because
it's
easier,
it
doesn't
doesn't,
have
all
the
things
in
the
pocket
which
then
you.
If
you
want
to
manage
things
in
this
simple
workflows,
then
you
have
to
manage
more
parts
in
the
part
tree
now.
Power
users
can
use
it,
but
yeah.
B
B
A
Like
to
see
it
is
that
more
people
have
opportunity
to
learn
it
faster.
I
think
you
can.
You
can
learn
freak
at
16
faster.
Just
my
experience
like
when
I
start
getting
into
freecad
19,
there's
just
a
few
more
pieces
of
information
that
you
have
to
know
on
for
an
already
complicated
process.
So
that's
the
reason
for
going
to
sticking
with
16,
because
it's
sufficient,
unless
there
are
specific
features
that
we
need
in
other
one
in
like
19,
then
we
can
use
the
other
and
there
are
features
that
are
insufficient
in
16..
A
You
can't
the
the
part
animations
explode
part
animations
always
crash,
so
I
download
19
app
image
for
that,
but
I
always
work
in
freecad
16,
because
my
priority
is
inclusive.
It's
about
including
more
people.
It's
the
the
barriers,
the
lower
the
barriers
you
set
for
entry,
the
more
people
are
going
to
be
potentially
collaborating
here,
like
I.
D
B
E
The
video
like
the
instructional,
like
that
you
have
you
know
you
basi.
You
basically
go
through
what
we
have
to
do
to
get
the
badge
like
you
go
and
do
the
sketcher
go
to
the
part
design
you
extrude
it
out.
I
did
that
in
19
and
I
mean
like
you
said
there
is
more
information.
It
took
me
a
little
bit
to
figure
out
the
body.
You
know
in
one
plane
or
another
once
you
figure
that
out
then
it's
you
know,
then
you
kind
of
have
it,
but.
E
E
A
A
Use,
and
is
it
sufficient
for
what
we
want
to
do
for
the
simple
workflows
that
we're
devising
it's
sufficient?
So
the
logic
is
we
don't
want
to
go
any
further.
Now
it's
not
the
latest
and-
and
you
can't
do
like
animate
exploded,
part
animations,
but
those
are,
I
think,
a
little
more
advanced
than
average
users.
I
mean.
B
A
It
if
people
have
you
know,
I'm
open
to
doing
it,
but
I
mean
I
don't
see
it
meeting
the
goal
of
inclusivity
like
how
is
that
inclusive
if
it
takes.
G
G
Well,
I
would
like
to
voice
support
for
19,
and
I'm
also
interested
in
like
exactly
what's
harder
to
use.
If
there's
a
way,
we
can
just
hide
those
or
disable
them,
or
just
tell
people
like
not
to
use
them
in
19,
because
you
know
I
was
trying
to
help
dinner
get
started,
and
the
fact
that
you
have
to
downgrade
from
the
latest
version
is
a
hurdle
to
begin
with,
and
that's
kind
of
discouraging
that
you
downloaded
the
wrong
version.
Oh
the
community
is
using
it.
G
I
see
it
on
the
website,
but
now
we
have
to
use
this
other
version
and
I
have
to
remember
which
version
I'm
using.
When
I
talk
to
someone
in
the
future-
and
I
said
freak
out,
I
would
say.
B
A
A
A
Edition
which
we
use
is
optimized
for
linux
and
it's
optimized
for
a
simple
user
interface,
because
we're
doing
cad
we're
doing
3d,
printing
we're
doing
torch
table
we're
doing
all
these
things,
so
you
better
redo.
So
if
you
did
just
freak
out
yeah,
we
could
do
that.
But
I'd
like
to
see
an
ecology
of
everybody
sprouting
up
one
of
these
things
that
are
super
capable
operations.
A
Here
that
it
aligns
with
the
idea
that,
right
now,
if
we
use
what
we
have
in
technology,
we
don't
need
any
more
technology.
If
we
use
all
the
technology
we
have
today
wisely,
we
can
survive
10
times
over
like
it's,
not
it's,
not
an
issue.
So
there's
a
there's,
a
particular
logic
about
appropriate
tech
like
you,
don't
need
to
go
up,
go
up
to
it.
A
If
you
can
use
the
existing
tech
wisely
or
it's
more
important,
to
use
an
integrated
set
of
tools
than
a
few
tools
better
like
that's
how
we
get
the
siloed
world
like
each
specialist
just
knows
one
thing:
they
have
no
idea
how
it
connects
to
anything
else
and
that's
how
we
mess
up
this
world.
So
it's
connected
to
this
much
deeper
philosophy
of
let's
see,
let's
be
more
generalist,
use
simpler
tools
and
have
broader
capacity
for
that
kind
of
creativity.
A
A
A
A
Make
the
barriers
to
all
those
like
as
low
as
possible
to
make
it
just
like
our
you
know,
like
our
3d
printers,
we're
just
reducing
that
that
degeneracy
concept
we're
reducing
to
a
small
set,
because
the
number
of
things
you
can
do
is
infinite.
Like
the
number
of
kinds
of
wheels
you
can
get
for
a
car,
there's
like
thousands
or
possibly
millions,
of
different
kinds
of
wheels
whatever
but
use
the
smallest
set.
So
it's
manageable
and
that's
that's
the
kind
of
philosophy
behind
it.
A
Does
that
make
any
sense
or
we're
managing
a
more
robust
set,
smaller
generative
set
of
parts
that
can
do
more.
It's
like
the
80
20,
where
you
can
do
like
80
of
the
things
with
this
small
subset
of
things.
That's
that's
the
generic
philosophy.
How
even
I
would
dream
of
these
holistic
infrastructures
for
communities
in
the
future,
where
I
think
the
problem
we're
trying
to
address.
One
of
the
issues
in
in
terms
of
societal
design
is
the
disintegration
and
it
manifests.
A
H
Yeah
I
mean
I
understand
the
philosophy
behind
it,
but
as
somebody
who's
downloaded
osc
linux,
I've
actually
gone
back
to
using
ubuntu,
because
I
mean
I'm
already,
you
know
logged
in
everything
on
ubuntu,
I'm
just
looking
for
the
convenient
solution
and
as
looking
at
it
from
the
perspective
of
somebody
who's
just
getting
started.
You're
gonna
have
to
you,
can't
just
go
on
ubuntu
software
and
download
freecad
16.
like
it's.
It's
just
less
convenient
to
install,
and
so
that's
all
there's
also
a
balancing
act
there
and
then.
A
A
We
were
on
ubuntu
1604
on
so
on
linux,
one
and
now
we
went
to
mint
because
the
next
guy
liked
mint.
E
B
E
B
B
F
A
Well,
I
think
that
the
solution
in
in
the
open
source
game
is
always,
and
so
we.
A
E
G
G
Well,
so
I
appreciate
the
argument
that
you
presented
as
well,
because
we
don't
want
to
spend
like
so
much
time
talking
about
tools
and
there
are
people,
I'm
sure,
on
this
discussion
who
are
not
software
keys,
who,
like
so
yeah,
we
don't.
We
don't
really
care,
they
just
want
the
one
simple
thing
to
use.
You
know
I
belong
in
a
major
space
and
we
use
coreldraw
called
a
pirated
version,
windows
95
to
drive
the
laser
cutter
and
they
were
fine
like
they
would.
G
They
didn't
really
see
a
reason
to
change
it
because
it
worked,
and
the
difference
is
that
you
know
coreldraw
is
not
open
source,
and
so
the
apology
is
not
just
our
ecology.
It's
like
the
whole
world
of
open
source
software,
so
freecad
is
a
community.
I
think
they're
really
proud,
that
osce
uses
them,
and
you
know
if
we
ever
talked
to
them
or
interacting
more,
and
it
turned
out
that
we
were
using
this
old
version.
We
never
told
them.
We
never
gave
them
the
feedback
like.
Oh,
we
actually
find
19
hard
to
use.
G
G
A
E
E
A
If
we
let
people
download
all
the
software,
that's
thousands
of
hours
collectively
wasted
like
you
need
cura,
you
need
the
arduino
environment
with
particular
things
like
you
need
plugins
for
freecad,
because
we
already
created
several
workbenches
in
freecad
for
osc,
so
you
gotta
download
this
whole
slew.
That's
gonna
be
like
ours.
A
So
that's
why
we
created
linux,
oc
linux.
It's
got
the
whole
dev
environment,
otherwise
it's
intractable.
So
the
assumption
has
to
be
that
you're
using
osce
linux.
If
you're
going
to
be
developing
in
a
core
way,
if
you're
serious
about
developing
here,
then
you
otherwise
you're
just
wasting
a
bunch
of
hours
getting
the
right
getting
the
right
software
so
that
that's
there.
So
the
assumption
can
be
that
we
are
gonna
use,
ose,
linux,
otherwise
we're
wasting
huge
amounts
of
time
and
that's.
A
B
C
A
Come
here,
it's
like
you're,
just
spending
all
your
time,
downloading
software
instead
of
learning.
That
was
the
practice.
So
that's
why
we
went
to
ose
linux,
so
you
have
to
have
it.
If
you're
going
to
run
workshops,
you
can't
do
without
like
a
some
kind
of
a
pre-installed
system.
If
you're
going
to
do
the
education
model
for
computer.
A
E
D
E
E
E
G
E
A
D
G
G
A
G
Well,
I'm
getting
a
sense
of
there
are
like
three
hardcore
linux
geeks
here
that
really
love
installing
software
and
would
do
it
for
fun
people
who
don't
really
have
that
desire.
So
I
am
happy
sort
of
cataloging
what
is
hard
to
use
about
freecad
19
and
then
the
separation
thread
on
their
own
time
kind
of
like
working
with
the
prefab
community
long
term
to
improve
it
such
that
it's
something
that
osu
could
recommend
wholeheartedly
as
being
inclusive
and
yeah.
B
G
C
A
E
D
A
Yeah
and
the
idea
there.
B
A
A
generic
question:
it's
a
specific,
it's
a
use
case,
specific
question.
This
is
what
we
do
at
osc
in
our
workflow.
So
how
does
that
tool
match
that?
That's
that's
the
real
question
because
you
can't
just
say,
oh
in
general,
freecad
19
is
better
which
it
is,
but
that's
so
maybe
that's
not
what
we're
doing
here,
because.
A
Things
here
it's
what
we're
doing
is
much
different
than
standard
workflows
and
that's
what
we're
proposing
as
the
value
proposition
we're
saying,
we
can
actually
get
unprecedented
collaboration
using
this,
this
kind
of
method-
and
we
haven't
done
that
yet
I
mean
we
don't
have
thousands
of
people
doing
that
yet,
but
I
know
it
would
be
harder
with.
I
think
it
would
be
harder.
Definitely
from
my
experience
using
the
more
advanced
tools.
A
Across
the
board
here
like
like
we're
not
using
like
a
five
thousand
dollar
ten
thousand
dollar
hydraulic
motor,
like
you
know
a
bobcat,
no
like
a
like
some
kind
of
a
tractor.
We
use
we're
just
saying:
oh
we're,
just
gonna
use
this
188
dollar
motor
that
we
can
get
and
we
have
the
skills
of
how
to
scale
it
by
different
means.
A
A
Second
industrial
divide
and
small,
is
beautiful,
are
kind
of
the
main
books
that
discuss
this.
This
distributed
production
kind
of
a
thing
smaller
scale
like
how
things
can
break
down
at
scale,
but
the
argument
is
that
from
the
second
industrial
divide,
is
that
a
bunch
of
more
generic
multi-purpose
tools
can
and
does
compete
with
centralized
production.
B
A
B
A
Well,
we're
saying
those
are
not
the
most
specialized
high
power
tools,
they're
more
generic,
lower
brow,
not
as
complex
but
because
those
features
they're
easier
to
maintain
they're
easier
to
use.
They
provide
a
better
experience
or
whatever,
while
retaining
the
productivity.
We
cannot
lose
the
productivity
if,
if
we're
going
to
start
losing
productivity
freak
out,
16
I'll
be
the
first
one
to
to
switch,
but
for
what
we
need
to
do,
I
think
it's
the
most
productive
we
can
be
so
we
always
talk
about
productivity,
industrial
productivity
and
small
scale.
F
F
B
A
A
Cad
just
to
do
make
sure
that
we're
all
on
the
same
page,
because
because
the
idea
here
is
that
the
house
master
file
should
be
something
that,
in
principle
like
we
should
be
able
to
get
within
more
rapidly
than
now.
I
mean
I
think.
A
lot
of
people
are
confused
on
just
the
process
and
how
it
works.
But
there's.
A
That
are
bite-sized
and
understandable.
I
was
thinking
we
could
go
through
some
of
the
steps
to
get
there.
Do
we
want
to
take
like
a
little
break
and
come
back
to
it,
because,
basically,
I
want
to
do
like
30
minutes
of
getting
through
these
various
features
or
processes
within
freecad
that
we
can
explore
and
actually
practice
real
time.
E
A
A
little
take
a
five
minute
break
and
come
back
to
this.