►
From YouTube: 120 Design Lessons - Day 13
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A
A
So
we're
kind
of
digging
around
the
foundation
to
put
in
a
foundation
detail.
You
see
the
what's
called
the
fiber
board,
the
cement
board
that
goes
around
the
base
of
the
foundation
to
protect
the
insulation,
there's
insulation
at
the
bottom,
and
we
want
to
protect
it.
So
now
you
see
you've
got
the
layer
of
cement
board
on
this
side
and
all
the
other
sides
which
is
12
inches
tall.
It
protects
the
insulation.
So
that's
awesome.
A
A
little
bit
of
weed
whacking
around
a
little
bit
of
digging,
so
this
cement
like
on
the
front
here,
you
should
see
that
the
cement
board
gets
covers
the
insulation
at
the
end
of
the
day.
Yes,
that
does
cement
board
is
painted
white,
so
this
is
actually
right
now
what
you'll
see
at
the
bottom
of
the
house
with
a
little
bit
of
the
vinyl
flashing,
that
the
water
detail-
and
you
see
the
anchors
like
in
the
corners-
you
see
the
those
anchors
like
right
there,
which
we
wrap
around.
A
B
A
They're
kind
of
strong
like
by
hand,
you
can
hardly
it's
it's
hard,
they're
stiff,
they're,
definitely
anchors
for
tying
things
down.
Okay,
just
a
brief
note
on
that
on
collaborative
cad
flow,
let's
start
looking
at
mastering
the
basics
of
freecats.
Once
again,
just
simple
some
questions.
A
How
do
you
draw?
I
mean
these
are
just
super
basic
questions,
but
I
think
we
need
to
build
on
these
super
basic
questions.
How
do
you
draw
a
sketch
and
sketcher?
Do
you
know
how
to
get
into
the
sketch
or
workbench
yeah?
I
mean
everyone
does
that?
Do
you
know
that
you
can
hit
the
constraint
buttons
for
lengths
vertical
horizontal?
A
B
A
I
do
here
no
I'll
yeah
open
up
freecad
16,
and
then
how
do
you
do
a
sketch?
What
workbench
do
you
guys
start
a
sketch
in
part
design
good?
You
also
have
sketcher
workbench,
but
doesn't
have
the
other
part
design
stuff
in
there.
So
we
do
a
sketch
what
plane
xy.
So,
let's
simulate
a
workflow
where
we're
building
a
panel
because
we're
going
to
start
putting
in
an
electrical
right
now,
just
six
of
us
just
five
of
us
or
matt.
If
you
want
to
join
us,
I'm
gonna
do
it.
B
C
C
A
A
A
A
A
I'm
gonna
do
do
a
panel
and
then
we're
gonna
add
an
electrical
box,
so
I'm
gonna
start
this,
I'm
in
sketcher
and
we'll
see
how
people
navigate
this
done.
I
did
it
okay,
so
this
is
our
sample
electrical
electrical
great.
How
would
I
share
this
with
you?
Guys
can
quickly
go
into
any
place
on
a
wiki
and
a
useful
thing
to
do
so
anywhere
on
a
wiki.
So
I
go
to
my
log,
but
there's
an
upload
file
right
now,
I'm
going
to
do
that
and
then
you
can
go
so
right.
A
D
A
A
Also,
all
I
see
I
see
as
admin.
I
I
see
a
little
different
right:
okay,
but
yeah
it's
in
if
you
click
on
when
you're
upload
log,
so
I
just
uploaded
something,
so
it
shows
it
as
1334
upload
log
says:
marchand
just
did
that,
so
you
click
on
that.
I'm
going
to
log
in
again
because
admin
I
actually
see
the
file
within
the
the
version
within
the
recent
history.
I
see
it.
A
If
you
look
at
my
screen,
I
actually
see
it
right
there
without
clicking
on
upload
log,
okay,
first
person
to
download
it
and
open
it
tell
me
who's
the
first,
including
remote
people,
ken
can
do
it.
Take
the
file
open
it
and
now
extrude
it
to
no
add
dimensions.
Add
dimensions
because
we're
going
to
put
in
an
electric
for
our
first
electrical
box.
A
Go
we're
making
a
real
panel
so
we're
doing
a
48
just
do
a
block
panel
48
by
96
and
then
upload
it
as
quick
as
you
can,
and
the
first
person
to
download
it
raise
your
hand
and
how
do
the
remote
people
raise
their
hand
they
can
speak
up
or
take
over?
Let's
see
is
that
possible.
A
Get
me
get
us
the
5.5
frame
that
we
have
right
now
well,
but
before
you
do
it
now,
just
one
thing
at
a
time
you
just
define
one
one
dimension
like
48
by
nine:
did
you
do
48
by
96?
Yes,
okay,
give
it
to
the
next
person,
save
that
and
give
it
to
the
next
person.
I
want
to
see
share
your
screen.
I
want
to
see
what
you're
doing
and
we
all
want
to
share.
A
A
So
let's
learn
this
so
we're
super
efficient
at
it.
Now
I'm
trying
to
find
my
my
screen
here,
it's
kind
of
hard
to
navigate
on
a
single
monitor,
because
we've
got
a
few.
B
So
right
have
you
seen
my
screen.
B
C
B
B
A
A
A
I'll
right,
click
on
it
and
it
has
right
double,
select,
object
by
double
clicking
on
it
and
then.
A
Appearance,
it's
under
appearance
and
then
just
hit
the
transparency
up
to
70
or
something
yeah.
So
we
just
see
the
the
contour
of
it,
the
basically
the
the
placeholder
now
have
we
fixed
it
to
to
the
origin?
Okay,
upload,
it
save
upload.
Have
you
fixed
it
to
the
origin?
Yet?
Okay?
So
let's
do
that
as
the
next
step?
That's
a
it's
an
important
one.
How
do
you
so?
How
do
you
make
something
transparent?
A
A
A
Okay,
next
person
prince
you
want
to
download.
B
A
A
Yeah
you
can
you,
can
you
can
by
double
clicking
on
the
sketch
now
so
fix
the
bottom
left
point
to
the
origin.
F
A
A
A
A
It's
the
scroll,
but
how
do
you
make
it
not
fall
out
of
your
window?
Because
if
you
do,
how
do
you
do
that?
A
Oh
the
way
you
do,
it
is,
if
you,
whichever
side
of
what
you're
doing
you're
zooming
on
you,
have
to
go
to
the
other
side.
If
it
starts
going
out
of
view
it
zooms
in
depending
on
the
geometry
it
zooms
in
it
depends
on
where
your
cursor
is
so
prints
demonstrate
that
so
zoom
out,
okay,
go
to
so
tell
you!
A
What
take
your
cursor
go
to
the
bottom
left
of
the
zoom
window
and
see
what
happens
there
start
zooming
see
it
goes
out
of
view
right,
but
if
you
selected
zoom
very
close
to
it,
it
would
zoom
in
on
its
on
it.
So
now,
if
you
zoom
in
like,
for
example,
upper
left,
it
will
go
to
the
bottom
right.
You
see
that
you
see
what's
happening
there.
A
A
A
A
A
A
A
Okay:
infinite
zoom.
What
I'm
gonna
do
so
you
see
the
zoom
right
so
when
I'm
on
this
side
it
goes
that
way.
If
I'm
on
that
side,
it
goes
that
way.
If
I'm
on
this
side
goes
that
way,
so
I
keep
going
around
it
and-
and
I'm
like
infinitely
zoomed
now
like
if
it
goes
that
way
go
go
this
way,
I'm
still
zooming.
A
A
A
I
don't
know.
Is
that
intuitive
or
not?
I
guess
you
you
have
to
get
used
to
it,
but
you
can
zoom
in
infinitely
that
way.
So
now
I
would
look
at
the
sketch
well
we're
actually
seeing
that
that
schedule
appears
to
be
aligned
with
the
origin,
because
I
mean
I'm
zooming
in
pretty
pretty
far
and
I
don't
see
anything
there
so
this
is,
I
think
the
green
tells
us
already
that
it's.
A
B
A
So,
oh,
you
can
move
it
so
now.
I
actually
did
that.
No,
I
can't
can
I
I
can't
move
the
sketch,
so
I
should
see
this
under
constraints
so
we're
looking
at.
How
do
you
observe
what
the
constraints
are?
Well,
there's
four
points
there
and
then
this
one
looks
like
maybe
that's
the
origin
constraint
yeah.
That
was
so
now
I
can
move
it.
A
B
D
B
D
A
A
D
A
A
D
A
D
F
A
At
the
origin
you're
constrained,
this
is
the
location
where
we
want
to
design
modules.
So
it's
simple,
you
know
where
you're
at
when
I
was
working
with
prints.
For
example,
we
were
making
things
happen,
but
they
were
like
padding
out
in
a
different
direction,
or
things
were
moving
around
weird
just
keep
it
to
here.
A
A
Have
that's
you
mean
in
the
basic
like
the
bottom
there
whenever
you
click
on
a
hover
over
a
point
it
gives
you
coordinates
right,
so
the
next
question
would
be
so
that
we
answer
the
question.
How
do
you
know
the
coordinate
of
a
point
and
that
is
hover
over
it
and
look
at
the
bottom
left
of
your
screen?
A
A
Okay,
so
next
keep
moving
here,
so
I'll
constrain
next
person
matt
you
want
to
try
that
upload
and
download
yeah.
D
D
A
So
this
kind
of
workflow
could
be
relevant
like
if
you're
say
you're
talking
to
somebody
on
the
phone.
Even
I
mean
you
could
it
could
be
sketching
out
things
like
if
you,
if
this
is
fluid,
you
can
be
sharing
things
like
that
readily
it's
useful.
So,
let's
move
on
to
the
electrical
box
that
we're
going
to
put
into
this
and
we'll
talk
about
electrical
design
just
a
little
bit
so
we're
gonna
talk
about
concept
and
we're
gonna
put
it
right
into
this.
This
cad.
A
A
A
Yep,
so
let's
take:
let's
discuss
the
elec
electric
parts,
so
we
have
utility
channel
at
the
bottom.
So
why
don't
we
rip
out
a
utility
channel?
Because
this
is
what's
going
to
be
like
physically
speaking,
we'll
have
the
when
we
do
the
panel,
the
entire
interior
is
still
not
on
the
exterior
is,
and
why
is
that?
A
Because
an
electrical
then
electrical
inspection
guy
needs
to
look
at
the
interior.
That's
one
of
the
reasons.
There
are
other
reasons
like
we're,
using
overlapping
on
interior
panels
for
very
clean
edges.
So
we
don't
want
to
put
it
put
the
panels
on
until
the
all
the
frames
are
up
and
also
because
we're
putting
the
framing
in
you
wouldn't
know
where
the
studs
are,
if
the,
if
you're
putting
one
into
interior
wall
panel
against
the
outside
you're,
not
going
to
know
where
the
studs
are
so
it's
another
reason
to
keep
the
interior
paneling
off.
A
A
So
that's
that's
the
reason.
So
this
panel
will
not
have
the
so
say
it's
finished
it
might
have.
We
might
put
an
insulation
exterior
panel
as
well
as
the
house
wrap,
and
so,
let's,
let's
pre-wire,
a
switch,
let's
say
so
matt.
Why
don't
you
draw
us?
So
we've
got
this
thing.
Oh
yeah
now
this
thing
did
not
retain
transparency
or
did
it
no,
it
did.
It
did
retain
it.
So,
let's
draw
a
new
sketch
on
the
xy
plane.
A
We're
gonna
have
an
electrical
box
that
that
we
put
in,
and
it's
like
it
goes
into
the
panel
and
we're
gonna
attach
it
to
a
say,
a
left
stud.
So
it
could
be
a
switch.
What
you
do
is
you
put
in
electrical
boxes
where
then
you
put
in
a
switch,
you
can
put
an
outlet
into
it.
So,
let's
see,
if
let
me
see
if
I
can
actually
share.
A
A
A
So
we
we
know
one
piece
of
information:
that's
going
to
have
to
be
next
to
a
stud
because
those
nails
we
actually
nail
those
nails
in,
like
you
see
there
in
this
case,
these
nails
would
go
into
right
side.
Stud.
If
you
flip
this
box
upside
down,
you
would
nail
him
into
left
side
stud
if
you're
looking
at
it.
A
A
A
A
A
G
A
You
have
to
have
breakers
and
so
the
national
electric
code
nec
for
dummies
kind
of
try
to
extract
the
most
important
things,
but
in
the
simplest
instance,
it's
what
we're
doing
here
like
it
boils
down
to
let's
say
matte
screen
so
matt.
A
A
A
So
you
look
at
our
let's
say:
take
the
first
floor
here.
First
floor
power
outlets
so,
for
example,
wall
module.
This
one,
this
corner
here
has
one
15
amp
outlet
it's
next
to
the
next
to
the
windows
that
is,
module
number
17.,
so
say
we're
working
on.
We,
we
download
module
17,
which
we've
probably
done.
A
A
Well,
let's
look
at
the
utility
channel
design
here
in
the
index,
so
I'm
going
to
go
to
utility
channel.
This
is
what
we
need
to
know.
So
what
do
we
got
in
the
wall?
We
in
that
one?
We
just
have
an
outlet
okay,
so
so
this
is.
This
is
what
we're
looking
at.
This
is
the
generic
concept
of
a
panel
with
electrical
we're
gonna
have
one
junction
box
which
has
a
wire
running
it
from
the
breaker
box.
A
A
A
So
we're
going
to
do
this
matt
we're
not
going
to
have
a
light
there,
we're
just
going
to
have
a
plane,
plane
thing
plain
panel
with
just
an
outlet.
We
want
to
wire
up
this
outlet,
so
you
do
have
this
outlet
at
the
at
the
bottom
forget
about
the
switch
that
would
be
light
switches
and
things
like
that.
So
we're
going
to
do
this,
so
we've
got
the
concealer
panel.
This
is
looking
at
the
inside.
We
have
two
things:
one
is
the
junction
box
and
then
there's
an
outlet.
A
What
we're
going
to
have
is
wires
going
to
the
so
from
your
your
electrical
breaker
panel,
the
main
panel
which
the
fat
pipe
from
the
house
from
the
street
goes
into
you're
gonna
have
one
wire
out
of
one
breaker
going
into
this
junction
box
and
then
so.
This
wire
here
is
not
there,
yet
we're
going
to
put
it
in
later,
but
right
now
we
do
want
to
put
in
this
wire
here
from
this
junction
box,
we're
just
making
a
point
of
connection.
A
So
we'll
we'll
have
this
a
wire
going
to
here
as
an
outlet
plugged
into
this
electrical
box.
So,
let's
take
this
copy
image,
there's
going
to
be
an
electrical
box
there
now,
what's
what's
at
the
outlet
same
thing,
these
boxes
can
hold
whatever
it
could
be.
Just
you
connecting
wires
inside
there
and
put
a
cover
on
it.
You
can
put
a
switch
on
it.
A
You
can
put
a
light
socket.
Even
you
can
put
a
an
outlet
just
a
plain
outlet,
so
this
is
kind
of
boxes.
What
that's
going
to
be
in
the
second
box
here,
that's
also
going
to
be
the
same
thing:
the
outlet
box
they're
both
identical
parts
so
matt.
Let's
have
you
do
design
this
one
in
here,
so
put
it
actually
in
a
realistic
position.
A
So
just
a
quick,
quick
design
exercise
I'm
going
to
stop
sharing.
So
where
are
you
going
to
put
it
next
to
a
stud
you
got
to
attach
it
somewhere,
we're
attaching
to
the
framing
not
like
any
of
the
paneling.
The
way
they're
designed
they're
supposed
to
attach
to
the
side,
like
the
nails,
show.
A
Yeah,
so
let's
just
yeah:
let's
locate
it
actually,
so
so
our
exercises
we're
going
to
do
this
positionally
correct
outlet
box
that
we
know
now
works
for
that
panel.
So
let's
do
an
exercise
of
measuring
how?
How
would
you
locate
it
if
you
know
that
you're
for
like
say
on
a
right
hand,
side
of
the
left
hand
stud
like
the
left,
the
middle
stud,
so
you
have
to
think
about
it.
What's
what
are
the
dimensions
there?
D
A
Well,
you
guys
are
not
seeing
my
screen.
I
share
screen
again
matt.
If
you
want
to
take
a
look
at
that,
so
you
got
this.
I'm
gonna
close
this
one
down
close
this
one.
A
C
A
A
A
A
A
A
A
A
You
could
do
that
yeah
constrain
between
the
point
zero
and
that
bottom
left
corner
say
of
your
your
electrical
box
sketch.
So
there's
some
details.
There,
there's
you're
going
double
click
on
the
sketch.
You
put
a
constraint
between
the
bottom
left
corner
of
your
outlet
box
and
the
origin,
and
then
you
measure
just
the
horizontal
distance.
A
C
A
A
Okay,
so
let's,
let's
do
so
matt
you
drew
this
dimension
arrow.
How
about
we?
We
you
can
do
that.
We
already
constrained
this
thing
to
the:
let's.
Do
you
got
it
just
take
that
take
that
line
and
measure
your
box
location
by
measuring
against
against
that
line?
That's
one
way
to
do
it
and
we're
trying
to
find
a
better
way
to
do
it.
So
do
that
move
that
line
so
that
you
can
then
place
the
outlet
where
you
need
it.
A
A
A
You're
making
dimensions
happen,
click
on
well,
first
of
all,
select
that
to
be
4.
We
said
17.
so
do
17.
A
You
got
to
click
on
the
number
okay.
So
how
do
you
edit
an
existing
dimension
of
a
feature?
You
can
only
do
that
by
double
clicking
on
that
number.
You
cannot
start
adding
another
dimension
because
then
it
gives
you
a
conflict.
You
cannot
put
two
dimensions
onto
the
same
thing,
so
double
click
on
the
one
point,
four
one.
A
A
A
Click
on
it
and
drag
it
or
do
you
have
to
click
on
the
point?
Oh,
what's
happening
there
all
right,
so
you
drew
a
box,
so
you
actually,
but
that
still
works
just
do
it
yeah
and
yes,
so,
but
in
order
to
be
any
accurate,
you
want
to
zoom
in
on
a
point
which
was
the
point
we
just
discussed
before.
How
do
you
zoom
in
infinitely
to
to
get
an
accurate
location,
so
you
can
zoom
in,
but
this
is
just
about
right.
A
Yeah
edit
it
sketch
and
just
drag
it.
So
one
question
is:
how
do
you
move
a
sketch
in
sketcher.
A
And
drag
so
now,
you're
going
to
double
click,
and
this
this
is
where
labels
would
be
helpful.
Like
your
electrical
box,
you
want
to
label
it
as
electrical
box,
but
go
to
the
one.
That's
the
pad!
It's
going
to
be
not
the
sketches.
It's
going
to
be
one
of
the
pads
it's
going
to
be
pad
pad
or
pad
0-0.
That's
it
now,
click
on
that
arrow
and
it
will
expand
to
its
sketch,
so
double
click
on
its
sketch.
A
A
A
Okay,
okay,
so
we've
located
it
on
a
stud,
so
we
know
it's
actually
going
to
be
somewhere
in
a
stud
location.
Okay,
so
last
person
we're
going
to
locate
it
in
the
proper
location
up
and
down
within
the
utility
channel.
So
you
have
to
consider
things:
okay,
how
big
is
the
utility
channel
and
things
like
that?
Okay,
save
and
upload,
and
next
person
is
going
to
locate
it
properly
up
up
and
down.
A
A
A
C
A
B
A
A
A
So
it's
going
to
be
page
19
of
the
current
day,
13
working
doc.
So
we
know
we
have
a
cavity
there.
That's
8.5-
and
you
should
remember
that
number.
So,
where
do
we
put
that
outlet
box.
A
A
I
don't
know.
Does
it
matter,
I
don't
think
there's
any
special
consideration
outside
it
has
to.
It
should
be
off
the
floor,
but
no
that
doesn't
that's
not
even
true,
because
you're
actually
allowed
to
make
in-floor
outlets
as
well,
but
to
make
it
convenient,
I
don't
know
just
put
it
halfway
in
the
cavity
wherever
and
therefore
what
would
it
be
well.
A
B
A
Well,
here's
you
looking
at
slide
19.
D
A
It's
8.5
for
the
cavity
that
we
have,
but
it's
1.5
off
the
bottom
right,
so
it's
10.,
but
okay
so
say
we're
building
it.
Let's,
let's
eliminate
the
measurement.
Let's
just
put
it
right
against
the
blocking.
We
already
have
the
blocking
there
just
put
it
there,
so
you
have
to
know
that
the
blocking
is
8.5
up.
A
A
E
A
A
A
A
A
A
Yeah,
so
what
we're
doing
with
electrical
boxes?
These
are
the
junction
boxes.
We're
gonna
run
those
wires
from
the
breaker
box
to
that,
but
everything
after
the
junction
box,
so
the
wire
from
the
electrical
box,
the
breaker
box,
is
not
included,
but
in
the
module
we
are
gonna
wire
like
we
have
that
outlet.
So
this
is
the
junction
box
which
is
going
to
have
a
wire
going
to
the
outlet.
C
A
Yeah
are
people
hearing
math,
okay,
matt
asked:
are
we
pre-wiring
the
panel
itself,
but
are
we
leaving
the
wire
to
that
panel
off
and
that's
exactly
what
we're
doing
we're
pre-wiring
the
panels
themselves,
because,
typically,
that's
just
another
long
process.
If
you
had
to
wire
the
whole
house
that's
a
day
or
a
few
days
there,
whereas
we
have
that
already
built
upon
module
install,
which
means
that
to
run
the
wires
is
just
a
very
small
step
at
the
after.
A
Okay,
so
matt,
that's
why
I
was
giving
you
that
warning
you
you
missed
saved,
you
saved
the
or
whatever
you
did
doesn't
seem
like
you
uploaded
the
right
thing.
So
pre-cat
was
actually
right,
not
freak.
Had
the
wiki
was
actually
right.
You
did
upload
the
same
file.
A
F
A
C
C
C
D
A
Yeah
and
it's
actually
that's
yeah-
we
actually
could
have
picked
that
up
by
saying.
Okay,
if
that
was
5k,
you
added
a
feature
and
it's
still
5k
yeah.
That
was
actually
a.
We
should
have
picked
that
up
in
our
quality
control
right
there,
even
though,
like
it
didn't
increase
from
the
former
once
okay
anyway
go
ahead.
A
Yeah,
so
that'll
be
a
good
thing.
We
know
that
now
I'll
ask
what's
a
convenient
which
corner
can
you
measure
against?
That's
a
known
so
say
we
want
to
install
this.
We
don't
want
to
measure
anything
well,
we've
got
the
blocking
there,
let's
put
it
against
the
blocking,
so
you
can
measure
that
distance.
So
what
is
that
distance
to
the
blocking.
D
A
A
We
start
with
a
nine
and
a
quarter
that
does
work.
A
Oh
yeah
yeah,
but
then
the
locations
of
the
electrical
boxes,
if
we
use
that
may
be
different.
If
we
don't
have
consistency
on
that,
okay,
so
maybe
in
a
final
run
through
we
had
the
nine
and
a
quarter
and
we
continued
that
throughout.
We
never
went
to
10.125,
okay.
A
So
we
can
check
that
and
if
they're
off,
then
we
can
just
move
that,
because
now
it
turns
out
okay,
if
we
use
the
blocking
as
a
locating
point
for
the
outlets.
That
means
some
of
the
outlets
will
be
at
different
heights
just
a
little
bit,
but
we
should
probably
make
them
equal,
well,
nine
and
a
quarter
compared
to
ten
point.
One
two
five
like
about
this
much
hardly
notice
it,
but
we
should
probably
make
it
make
it
consistent.
We
can
do
that
through
the
final
quality
control
thing.
A
A
E
A
A
B
A
A
E
A
A
You
can
use
the
sketcher
to
simulate
range
of
motion
because
you
can
fix
one
point
and
rotate
another
point
so
that
simulates
like
say
the
articulation
of
a
backhoe
and
things
like
that:
yeah:
okay,
good,
that's
it
save
it
and
upload
it.
I
want
to
do
just
one
thing
I
want
to
see
if
we
can
do
this
same
what
we
did
without
measuring
measuring
lines
by
just
looking
at
the
coordinate
points,
so
I'll,
download
it
and
I'll
see.
A
A
A
A
So
I
I
keep
my
thing
clean
here.
So
the
first
pad
was
our
was
our
location,
I'm
gonna
check
if
we're
at
zero
yeah
we're
still
at
zero.
There,
that's
good,
so
I
don't
know
like
when
you
mention
negative
something
I
shouldn't
be
so
if
I
click
on
that
line
there,
I'm
seeing
y
and
z
are
zero
zero.
So
I'm
looking
at
the
coordinate
points
so
say
I
I
select
the
box
so
well.
First
of
all,
let's
hide
this
one.
Let's
select
the
box,
let's
remove
the
sket.
The
locating
sketches.
A
A
A
So
I'm
trying
to
say:
okay,
I'm
clicking
on
that
point,
I'm
looking
at
the
coordinates,
I'm
getting
some
weird
values
like
486
and
171.
So
I
give
up.
Why
is
this
not
working
like?
Can
I
I
was
expecting
that
if
I
click
on
that
sketch
I'm
looking
at
the
bottom
coordinates
and
it's
giving
me
weird
numbers.
A
While
the
coordinates
are
in
inches,
the
the
dimensions
aren't
inches,
but
what
it
appears
is
that
is
that,
let's
see
like,
if
I'm
there
yeah
yeah
yeah,
it's
giving
me
millimeters
for
some
reason,
so
maybe
there's
some
setting
yeah.
I
see
it
because
if
I
click
on
this
point
now,
I'm
getting
y
equals
about
a
hundred
which
is
four
inches
so
for
some
reason,
I'm
getting
that
in.
A
No,
it's
still
for
some
reason.
It's
giving
me
millimeters
and
I
don't
know,
maybe
that's
a
bug.
E
A
Will
I
see
the
sketch
appear
in
correct
dimensions?
No
I'm
still
getting
millimeters
and
stuff.
So,
okay,
so
leave
it
at
that.
But
ideally
you
would
click
on
a
point
and
you
can
locate
it
like
if
you're
working
from
the
origin,
it's
clear
to
identify
like
we
said:
okay,
well,
that
corner
is
going
to
be
10
inches
up,
so
I
just
move
it
wherever
it
then
ends
up
being
10
inches.
A
However,
those
coordinates
I'm
seeing
not
updating
in
real
time
only
when
you
release,
so
it's
a
little
difficult,
I
would
say,
but
we
have
the
sketch
markers,
I
don't
know
any
other
way.
Well,
we
can
locate.
If
we
had
the
blocking
in
there,
then
it
would
be
just
like
in
the
real
build
you
move
it
right
up
against
it,
but
short
of
that.
A
I
don't
know
of
a
good
way
to
align
things
outside
of
just
doing
position
sketches.
So
that's
the
current
workflow
that
we
do
know,
but
if
these
coordinates
do
work,
yeah,
then
we're
good
on
those
too.
A
A
D
A
D
A
A
So
what
I
can
do
is,
I
can
do
this
and
go
to
okay,
that's
a
cool
trick,
so
go
to
go
to
part
design
and
then
constrain
the
origin
and
stuff
do
this,
and
now
I
should
be
good.
So
now,
I'm
at
the
origin
right,
that's
the
origin,
and
you
see
a
little
bit
of
the
red
line
there.
That's
the
x
and
okay,
so
now
I
should
be
able
to
do.
X
was
17.
A
B
A
A
A
A
If
you
are
well
oriented
but
a
lot
of
times,
you
may
not
know
where
you
need
to
put
it
well
in
the
cases
where
you
do
know
where,
to
put
it
yeah
you
can,
you
can
without
sketches,
so
just
use
the
dimensions.
A
So
that
would
be
a
shortcut.
So
the
question
for
the
just
document
that
so.
A
A
A
A
Okay
yeah
so
details.
This
is
gets
into
more
all
the
works
workflows
that
require
careful
positioning
and
that's
the
difference
between
just
getting
drawing
some
random
things
and
and
actually
accurate
things.
Okay,
but
now
we
know
how
to
put
in
basic
electrical
box
located
in
the
panels.
We
can
do
something
like
that.
A
A
little
bit
of
electrical
design,
we
practice
that
yeah
yeah,
that's
that's
it
so
so
regarding
the
progress
we're
moving
far
along
on
the
actual
house
master
file
and
and
to
see
the
latest
status,
we've
got
looks
like
a
bunch
of
interior
ones
that
are
also
being
done
so
just
to
check
where
we're
at
on
that,
because
we
just
want
to
finish
those
up
and
since
it
rained
today,
we
it's
gonna,
be
quite
muddy
out
there.
We
can't
really
we
could.
A
We
could
go
out
there
to
the
foundation
site
again,
but
let's
look
at
where
the
house
assembly
master,
how
that
is
looking.
A
Does
that
look
like
the
latest
one
yeah,
that's
pretty
good,
but
it's
not
the
latest.
I
know
I
think,
there's
6869
right
here.
Do
we
have
those?
I.
A
A
And
change
it:
okay,
it
depends
you're
talking
about
one
of
the
module
files
within
the
house.
A
Well,
it
depends
at
where
you
got
it
from
because
in
this
model
these
are
not
editable
anymore,
because
we
strip
down
the
detail.
We
strip
the
sketches
before
uploading
to
keep
memory
low.
So
does
that
answer
your
question?
Then
you
have
to
go
back
in
a
version
history
of
the
source
module
which
will
have
the
sketches
and
there
you
can
edit
you
can
edit
and
then
you
need
to
reposition
it.
A
C
A
Your
screen,
so
the
problem
statement
right
now
is
to
fill
in
the
windows,
fill
in
the
remaining
modules
and
try
to
complete
this
as
much
as
we
can.
We
can
also
start
working
on
a
on
a
roof.
I
can
start
putting
that
in
it's.
It's
a
box,
that's
similar
to
the
floor.
The
second
story
floor,
but
matt
share
your
screen.
C
A
Well,
if
you
want
to
edit
it,
you
don't
go
to
the
final
assembly,
you
go
to
the
source
files
that
you
pulled
into
it,
but
you
have
to
go
to
the
old
versions
of
the
source
files
which
have
the
sketches,
because
the
latest
sketch
latest
module
files
will
be
simplified
and
stripped
of
all
info
of
all
excess
info
outside
of
the
dumb
object.
That's
easy
to
manage
in
terms
of
final
assembly
because
of
file
size,
that's
what's
going
on
here.
A
Okay,
that
does
not
have
any
underlying
sketches.
Those
are
okay,
so
this
brings
up
to
a
freecad
101
question:
how
do
you
know
if
a
file
has
underlying
sketches?
You
can't
expand
anything
right.
That's
the
answer!
When
you
see
those
blocks
without
the
arrow,
that
means
there's
nothing
underneath
it.
C
A
The
notes
on
that
file
in
the
version,
history
or
notes
above
that
should
tell
you
which
one
has
the
sketches
or
not,
because
that's
just
basic
we
should
we
should
be
annotating
like
say
we
strip
the
sketches.
We
say:
okay,
we
remove
the
sketches.
Make
that
a
note
either
when
you
upload
or
after
you
upload,
by
putting
in
a
note
on
that
page.
A
A
A
That's
that's
very
useful,
but
sorry
say
it
again:
pros
and
cons
onto
the
two
methods.
The
pros
and
cons.
A
A
I
don't
know
about
pros
and
cons
as
much
as
they're
completely
different
methods.
The
pros
of
existing
sketches
is
that
it's
very
easy
to
do
to
change
complex
shapes
that
way.
You
can
really
drag
if
it's
say
it's
some
polygon
of
of
a
shape,
it's
very
easy
to
drag
things
around
and
change
their
dimensions.
A
That's
what
I
would
say,
but
as
far
as
if
you
want
to
pocket
things
to
cut
off
a
piece
like
say,
you've
got
a
2x8
that
you
need
like
a
pre-cut
stud,
but
you
have
a
full
stud,
which
is
eight
feet.
You
need
to
cut
three-eighths
inches
it'll
be
quicker
to
do
it
within
the
sketch.
If
you
have
the
sketch,
because
then
to
do
the
workflow
of
cutting
it
off,
you
have
to
first
draw
another
sketch
and
then
pocket
it.
A
It's
the
last
resort,
but
in
some
places
it's
it's
very
convenient
to
pocket
things
like.
If
you
want
to
put
a
hole
in
the
side
like
if
you're,
adding
additional
features,
then
you
you
absolutely
need
the
the
pocket
thing
like
in
a
in
a
feature
on
feature
exercise,
because
the
sketch
only
allows
you
to
extrude
one
dimension.
A
A
A
All
right
so
yeah
can
we
continue
so
yeah
as
in
select
the
modules
that
are
outstanding
and
I
guess
the
index
should
be.
What's
the
completion
spreadsheet
look
like
right
now.
B
A
A
A
A
C
C
Is
is
there
a
general
target
times
like
length
of
time
for
like
these
morning
sessions
like
for
those
who
are
remote.
A
Yeah,
I
mean
we
kind
of
as
soon
as
we
go
over
through
the
stuff,
which
we
we're
kind
of
done
right
now,
we're
at
the
phase
of
just
working
on
the
modules
where
the
target
is
ideal
will
be
like
one
hour
of
presentation
and
then
we're
working
through
things,
but
if
we
get
get
into
these
longer
exercises
kind
of
going
at
it,
just
we
got
to
get
the
basics
down
right
right.
G
Yeah
hi
everyone.
I
guess
my
mate
should
work
hi,
hi
martin.
I
don't
know
if
that's
a
good
time
to
interrupt.
It
looks
like
it's
almost
end
of
meeting
or
low
busy
time.
I
don't
know.
G
Eh
so
yeah
just
context
quickly,
so
I'm
from
the
you
know
me
from
the
velocar
project.
G
See
a
lot,
but
we
can
catch
up
later.
I
guess
because
I'm
just
yeah
out
of
the
blue,
I
just
know
you
started
two
hours
ago:
yeah.
B
G
Next
year,
this
year
is
very
likely
software
95
percent
of
the
time
and
mechanics
electronics
next
year.
But
I
guess
you,
I
see
you
very
busy
and
doing
a
lot
of
cad,
and
so
it's
just
a
reinstall
freecad,
and
I
saw
your
argument
about
going
for
I
mean
your
argument.
Let's
say
a
few
portions
of
it
of
just
going
for
wiki
to
do
version,
management
and
freecad
without
the
assembly
workbench
and
yeah
this.
G
G
For
me,
I'm
simple
engineer:
I
need
a
version,
so
it
did
0.19
or
0.16,
because
0.16
honestly
for
me
to
deaden
without
assembly,
I
wouldn't
do
cad
and
also
without
versioning
system.
That's
why
I
I
just
need
to
know
how
useful
it
is
for
you
right
now.
At
some
point.
I
know
it
will
be
useful,
but
maybe
it's
not
the.
G
So
for
me
I
use
I
I
used
and
I
will
keep
using
git
for
versioning
as
a
versioning
server.
G
The
git
service
could
be
github
gitlab,
that's
a
two
main
or
even
big
bucket
for
that
matter,
because
what
you
need
out
of
git
is
not
that
advanced
and
you
need
the
maintenance
lead.
That
is
responsible
for
the
master,
a
protected
branch
and
you
everybody
is
working
on
on
other
branch
and
the
lead.
So
you
do
the
integration
and
it's
already
what's
happening
right
now
from
what
I
understand
you
do
the
integration
or
somebody
else
does
it,
who
is
responsible
for
the
file
called
house
example
up.
G
G
A
Yeah,
look
at
the
version
history
of
that
one
look
at
the
master,
there's
everyone's
doing
it
and
then
there's
quality
control.
That's
performed
on
top
of
that.
But
the
thing
is
that
merges
can
happen
if
there's
mistakes
which
it's
not
mistakes,
it's
that
iterative
versions
are
put
up
with
more
detail.
So
we're
constantly
upgrading
that
and
it's
because
it's
modular,
it's
it's
and
it's
defined.
The
interface
is
defined,
so
anyone
can
actually
participate.
A
So
as
long
so,
basically
the
idea
the
contract
first
design
is:
when
you
define
interfaces
and
modularize,
then
you
don't
need
to
reconcile
until
very
late,
just
like
with
the
second
toyota
paradox
thing:
have
you
heard
about
that?
One?
It's
so
it's
it's
excessive
prototyping!
According
to
the
to
the
second
toyota
paradox,
that's
that's
the
pattern
we're
following
here.
G
So
you're
going
to
have
products
on
the
wiki,
okay,
yeah,
so,
okay,
you
could
have
multiple.
I
would
recommend
to
have
a
protected
master
and
only
people
yeah.
Okay,
that's
everything
is
possible
in
the
end
just
to
give
a
feedback,
it's
not
to
say
how
to
do
it,
it's
just
so.
If
you
have
somebody
responsible
for
the
assembly
yeah
I
mean,
then
it's
already
a
long
discussion.
G
A
G
B
G
That's
wrong
and
I
can
see
that
you
will
make
it
work
for
this
project,
but
that's
not
mechanical
engineering
and
my
okay.
I
should
give
you
also
my
bias.
My
analysis
is:
there
is
like
order
of
magnitude,
better
house
to
design
to
be
done
by
doing
it.
The
mechanical
engineer
way
not
the
current,
which
is
architect,
don't
have
a
clue
about
manufacturing
and
like
what
end
workers
and
workers
being
given
very
poor
instruction.
G
The
way
you
design
car
today
is,
if
I
mean
so
modules
they
yeah
they
fit
on
an
interface,
and
you
have
an
ir
assembly
or
higher
structure.
If
you
want
that
guarantee
that
the
place
are
following
the
constraint
of
assembly,
that's
why
you
need
the
assembly
and
you
cannot
substitute
the
assembly
by
placing
manually
parts,
because
when
you
do
a
mistake,
if
you
want
there
is
no
way
to
check
for
the
mistake,
you
can
manually
go
over
it,
but
you
are
not
how.
G
G
G
No,
no,
the
control
you
you
mean
the
fact
that
everybody
can
commit
and
everybody
can
do
a
copy.
Have
their
fork
propose
a
modification.
The
git
workflow
is
decentralized.
Everybody
has
the
working
copy,
I'm
not
saying
lock,
files
and
stuff.
I
I
disagree
with
this
completely.
I
I
told
you
git
and
also
next
point
is
git.
Why
git
and
not
wiki,
for
version
control,
because
git
is
guaranteeing
the
integrity,
so
it's
co.
It's
versioning
the
complete
folder
and
subfolder
structure
and
every
file
and
every
relation
between
each
file.
G
The
fact
that
you
have
files
splitted
over
your
wiki
page,
for
instance,
you
have
to
I
mean
you,
don't
feel
it
because
you
already
deeply
embedded
into
this
project,
but
for
me
to
have
access
to
a
working
copy
of
your
design.
I
need
to
go
through
every
page
download
every
file
and
I
will
have
to
manually
maintain
the
version
of
the
file.
No.
A
G
G
B
B
G
G
A
G
But
in
the
end,
so
what
you
care
is
about
horizontal
coordination
across
functions,
so
individual
teams
doing
individual
separate
function
and
then
you
reconcile
these
modules.
G
A
A
A
B
B
A
The
ultimate
yeah,
the
ultimate
integrator,
is
the
builder
because
it
will
always
change
and
therefore,
if
you
freeze
it
at
any
time
or
have
a
master
of
any
type,
you
always
be
locked
at
that
ultimate
arbiter
for
a
version
that
works
is
the
person
that
builds
it,
because
every
hardware
build
is
a
fork.
G
Okay,
okay,
but
I
think
then
here
we
disagree,
but
first
is
so.
The
git
workflow
is
not
locking
the
every
br,
so
it's
not
locking
everything.
It's
only
locking
the
master
and
where
I
think
we
disagree
is
for
me,
you
need
a
reference
unit
version
that
you
put
into
production.
You
can
have
as
much
version
of
you
want
as
prototype
radiation.
Whatever
this
doesn't
matter,
but
in
the
end
you
will
be
responsible
for
product
yeah.
G
When
I
talk
about
the
master,
I
talk
about
the
product,
I
need
branch,
so
every
developer
can
have
a
branch
first
or
you
do
fit
your
branch
or
developer
branch
it
you
can
do
both
it
doesn't
limit
anything.
You
can
do
exactly
what
you
are
doing
right
now,
but
having
so
two
advantage.
First
is
for
each
developer:
they
can
pull
from
other
branch,
they
can
version
the
whole
repository,
so
folder
subfolder
and
files
together
and
progressively
you
will
have
pull
requests
of
people
saying.
Okay,
I
commit
this
file
to
the
master.
G
Somebody
qualified
it
don't
view
it
as
the
one
controlling,
but
you
will
have
people
qualify
to
judge
the
quality
of
the
module
and
say:
okay,
that's
good.
We
can
integrate
because
in
the
end
you
will
be
responsible
for
the
master
and
at
the
point
of
maturity
the
master
will
go
to
a
prototype,
build
then
a
refinement
bill.
I
don't
know
until
you
have
a
release,
that's
the
main
advantage
of
git,
so
git
very
different
from
what
people
do
in
the
industry
in
the
industry
they
have.
G
G
So
you
could
have
the
same
freedom,
it's
not
forcing
you
into
locking
anything,
but
in
the
end
I
recommend
locking
the
master
because
of
the
qualification
and
because
of
responsibility.
You
need
to
make
sure
that,
and
especially
when
the
product
will
exist,
the
the
refinement
of
the
product
when
it
exists.
You
have
to
understand
that
each
time
you
release
the
product,
you
have
to
be
responsible
for
maintaining
money,
making
maintaining
it
selling
spare
parts.
If
things
break.
G
That's
why
it's
for
me:
it's
not
incompatible.
I
don't
see
the
the
problem.
A
F
I
sorry
guys,
I
think
the
the
approaches
are
complementary,
like
you
can
do
both
and
they
can
be
integrated.
There's
there's
no
reason
why
we
need
to
have
this
conversation
in
a
sense,
because
both
approaches
result
in
the
same
artifacts
that
can
be
compared.
We
can
think
of
wikipedia,
but
the
wiki
versions
as
one
of
the
branches
and
integrate
whatever
happens
in
the
git
universe
back
into
wikipedia
on
an
automatic
basis,
who's
speaking.
F
There
was
yeah
so
jen.
There
were
some
other
conversations
in
this
board.
I
don't
know
if
you're
following
that
those
threads,
the
idea
is
for
us,
the
people
who
believe
in
git
and
the
merge
branch
workflow
to
generate
to
demonstrate
a
workflow.
So
if
you're
interested
in
in
highlighting
how
it
could
work,
I'm
I'm
interested
in
in
trying
to
demonstrate
this.
G
G
D
A
Because
you're
cutting
away-
and
you
kind
of
cut
away
everything,
it's
probably
because
you're
trying
to
cut
off
these
yeah,
I
see,
do
you
still
have
a
sketch
underneath
it?
No,
this.
B
A
B
D
A
A
It's
I'm
not
sure,
what's
happening
here.
I
think.