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From YouTube: The Cost of Producing AR & VR Educational Materials

Description

We are pursuing the capacity of producing augmented and virtual reality instructionals for how to build the Seed Eco-Home.

What exactly does it take?

From this meeting, the answer is: 2 good, full time Unity programmers to generate the basic platform over about 2 months, at a pay scale of $100-150k/year.

The expected output for producing 100 modules in detail for the Seed Eco-home is about 2 weeks per VR module of 25 parts, and 4 weeks per AR module of about 25 parts in the assembly. It appears to be a laborious, manual process.

For 100 modules, that calculates to 200 weeks or 4 years of VR ($300k), and 400 weeks or 8 years ($600k) for AR. Initial work is 6 months ($150k) and the subsequent years could likely be done at $75k/yr. Total budget is on the oder of $1.0M. This would not scale well to all the modules we want to document by 2028 (50 machines x 24 modules roughly), so a scalable, open source process for achieving this must be created.

Because design evolution happens fast, the XR materials/instructionals would never keep up with the current designs, making this process a futile exercise without a significant effort to automate the XR materials production process so that any bill of materials can be converted into detailed build procedures. Significant innovation is needed here. What is the available stae of art to build upon?

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