Rust Programming Language / Cross Team Collaboration Fun Times

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Rust Programming Language / Cross Team Collaboration Fun Times

These are all the meetings we have in "Cross Team Collabora…" (part of the organization "Rust Programming Lan…"). Click into individual meeting pages to watch the recording and search or read the transcript.

16 May 2022

No description provided.
  • 6 participants
  • 1:04 hours
ctcft
discussion
chat
anybody
rust
protocol
talk
currently
presentation
listening
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18 Apr 2022

No description provided.
  • 4 participants
  • 58 minutes
discussions
ctcft
rust
meetup
conversation
conventions
currently
learningrest
suggestions
chat
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21 Mar 2022

No description provided.
  • 6 participants
  • 55 minutes
conference
ctcft
discussion
talk
plans
concerns
conversation
message
taking
chat
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21 Feb 2022

No description provided.
  • 6 participants
  • 56 minutes
discussions
ctcft
rust
2022
taking
conversations
notice
survey
anybody
generally
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22 Nov 2021

No description provided.
  • 5 participants
  • 55 minutes
rust
discussions
ctcft
linux
project
rusty
hosts
suggest
concern
presentation
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18 Oct 2021

No description provided.
  • 6 participants
  • 57 minutes
discussions
ctcft
hackathon
rust
conference
graphics
tooling
contributors
meetup
taking
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20 Sep 2021

No description provided.
  • 5 participants
  • 55 minutes
rust
discussion
ctcft
cryptography
advisory
conferences
research
announcements
gathering
theory
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19 Jul 2021

No description provided.
  • 8 participants
  • 54 minutes
mentorship
discussions
invited
chat
colleagues
conversation
meet
participating
presenting
suggested
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21 Jun 2021

Agenda:

Welcome

About the social hour -- yaahc

yaahc will present her plans for a social hour that follows the CTCFT (see below).

Turbowish and Tokio console -- pnkfelix and Eliza (hawkw)

Rust programs are known for being performant and correct -- but what about when that's not true? Unfortunately, the state of the art for Rust tooling today can often be a bit difficult. This is particularly true for Async Rust, where users need insights into the state of the async runtime so that they can resolve deadlocks and tune performance. This talk discuss what top-notch debugging and tooling for Rust might look like. One particularly exciting project in this area is tokio-console, which lets users visualize the state of projects build on the tokio library.

Rust Design Principles -- nikomatsakis

As Rust grows, we need to ensure that it retains a coherent design. Establishing a set of "design principles" is one mechanism for doing that. Each principle captures a goal that Rust aims to achieve, such as ensuring correctness, or efficiency. The principles give us a shared vocabulary to use when discussing designs, and they are ordered so as to give guidance in resolving tradeoffs. This talk will walk through a draft set of guiding principles for Rust that nikomatsakis has been working on, along with examples of how they those principles are enacted through Rust's language, library, and tooling.
  • 10 participants
  • 60 minutes
conversation
presentations
chat
discussions
currently
briefly
broadcasting
talk
conversations
smoothly
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17 May 2021

  • 10 participants
  • 58 minutes
chats
rust
discussion
collaboratively
brainstorming
presentations
updates
conversation
meetup
currently
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