►
From YouTube: Universe xyzDAO Project Call #35
Description
Website: https://universe.xyz/
Project Management Hub: https://github.com/UniverseXYZ/xyzDAO-PM
Agenda: https://github.com/UniverseXYZ/xyzDAO-PM/issues/59
Notes:
Twitter: https://twitter.com/universe_xyz
Discord: https://discord.gg/NFU
A
B
Okay
guys,
so
you
received
the
usual
update
in
discord.
You
either
have
received
it
by
the
time
you
you're
looking
at
this
video
or
I'll
post
it
in
a
few
minutes
afterwards,
so
we
finalized
sprint.
Eight,
we
were
able
to
hit
a
lot
of
the
milestones
which
we
set
as
goals.
We
still
had
a
lot
of
work.
We
have
a
lot
of
work
to
do,
but
I'll
do
the
in-depth
info
in
just
a
bit.
B
In
a
high
level,
we
managed
to
spin
up
about
70
percent
of
the
infrastructure
and
we
are
aiming
to
finalize
this
in
sprint
time
and
by
infrastructure
I
mean
both
the
dev
environment,
which
we
use
to
start
testing
everything
which
we've
built
for
the
past
few
months
and
also
we
will
start
laying
out
the
production
environment
and
check
it
out
how
it
performs.
B
Basically,
this
will
include
the
scalability
and
performance
improvements.
Looking
at
sprint,
eight,
we
needed
to
reconfigure
the
micro
services
to
support
the
new
db
in
the
new
infrastructure
setup.
But
since
it's
almost
done,
we
haven't
started
it
because
we
need
it
to
be
fully
done.
So
we'll
do
this
this
print.
B
Also,
we
we
were
discussing
the
filter
by
trades.
Microservices
support,
that's
done
and
ready
for
testing
with
the
new
environments.
Erc
1155
support
is
also
already
integrated
and
waiting
to
be
tested.
B
Also,
we
did
some
improvements
to
the
user
profile,
page
and
mine
empty
pages.
That's
also
ready
for
testing
and
done.
Let
me
check
all
right
also
about
the
nexus
introduction.
In
the
options
front
end,
our
aim
was
to
have
the
components
done
for
the
front
end.
We
kind
of
tuned
it
a
bit
because
we
revisited
the
designs,
so
the
components
are
almost
there
and
we
already
started
building
the
front
end
itself
with
the
components.
So
that's
done
also
for
supporting
the
bundles
in
the
front
end.
B
We
already
started
working
on
this
and
we
aim
to
be
ready
for
testing
in
sprint.
Then
also
stan
is
back
so
he's
working
on
the
automated
tests,
which
I've
mentioned
quite
a
bit.
We
already,
he
already
did
the
minting
functionality
and
it's
wrapped
in
tests,
and
we
are
continuing
with
that
on
sprint.
B
Nine
one
of
the
optimistic
goals
which
we
have
was
to
start
english
in
dutch
auctions
development,
but
we
need
to
do
a
little
bit
more
research
in
terms
of
how
it
will
work
like
in
general,
so
that
that's
a
bit
on
pause
but
I'll
keep
you
updated
on
that
in
the
next
few
sprints,
and
also
we
needed
to
do
to
do
a
little
tweak
for
the
tiered
auction
smart
contracts,
it's
awaiting
a
code
review
and
that's
all
about
sprint,
eight
for
sprint
nine.
B
Also,
the
improvements
which
I
just
mentioned,
which
were
done
in
sprint
and
we'll
continue
work
on
the
bundle,
support
the
tiered
auctions
front,
end
and
back
end,
and
that's
for
sprint.
Nine
and
yeah
back
to
your
mark.
A
C
Gm,
what's
going
on,
so
we
still
got
burned,
emit
going
on
definitely
urged
people
to
go
and
grab
some
v2
polymorphs,
because
I
like
them,
I
think
people
I
think
people
have
been
enjoying
seeing
their
3d
versions.
We've
been
working
with
bianca
and
lime
chain
on
getting
the
polymorphs
polymorphic
faces
ready
to
go.
C
So
we've
been
doing
a
bunch
of
smart
contract
testing
testing
the
front
end,
making
sure
that
everything
is
sound
there
and
then
kind
of
in
the
background,
we're
working
on
some
gaming
elements
to
come
after
the
polygon
bridge
comes
out.
So
it's
all
pretty
exciting.
C
We
got
to
get
these
polymorphic
faces
out
the
polygon
bridge
and
then
holders
and
polymorphs
will
have
some
some
interactive
gaming
stuff
to
to
play
around
with
bianca.
Do
you
have
anything
else
to
add.
A
I'll
just
add
kind
of
reiterate
what
the
last
thing
you
said
was
is
zach
like
mentions
kind
of
at
the
end
of
what
he
said
was
you
know,
you'll
get
a
lot
more
like
games
and
access
to
things.
A
If
you
burn
the
polymorphs
to
the
v2
contract,
the
v2s
are
going
to
be
able
to
you
know
you
can
scramble
your
polymorphs
again
you're
going
to
be
able
to
battle
your
polymorphs
you'll,
be
able
to
bridge
them
over
to
polygon
and
scramble
them
over
there
and
play
games
over
there,
and
we
are
going
to
continue
to
build
out
more
gaming
types
of
things,
even
with
like
unreal
engine
to
build
like
more
interactive
games
where
you
can
even
control
your
polymorphs
and
really
bring
them
to
life
and
bring
them.
C
We
can
leak
it
on
here
we're
building
a
we're
building
a
zombie
corn
gun
shooter
game
for
the
polymorphs
right
now
that
you'll
need
a
you'll
need
a
v2
polymorph
for
also
oh,
I
one
thing
I
did
forget
to
mention
is
like
one
one,
and
I
think
I've
said
it
a
couple
of
times,
but
I
just
want
to
reiterate
one
of
the
main
like
reasons
we're
doing
this
polygon
bridge
outside
of.
C
Obviously
we
need
it
for
the
gaming
aspect,
but
also
like
scrambling
is
really
fun
and
with
like
the
price
of
like
eth
being
pretty
low,
it's
like
a
lot
more
affordable
now
than
it
was
sorry.
I
have
to
get
this
cat
off
of
me
she's
distracting,
but
if
we,
when
we
get
the
polymorphs
over
to
polygon,
it'll,
be
like
virtually
gas-free
scrambling
and
then
for
the
polymorphic
faces.
C
Those
are
also
like
built
to
scramble
and
like
kind
of
create,
the
the
type
of
face
that
you
want
and
we're
actually
gonna
lower
the
like
point
of
entry
for
scrambling
on
those
down.
I
think
I
dig
down
from
0.01
to
0.001
for
the
single
scramble
and
then
0.05
for
the
full
scramble.
C
So
that's
exciting
for
me,
because
once
you,
because
pi
faces
will
be
able
to
go
to
polygon
as
well
and
then
it'll
be
like
really
affordable.
To
kind
of
you
know,
manipulate
your
nfcs
and
it'll
be
fun.
A
Yeah
and
just
to
reiterate
that
faces
claim
is
gonna,
be
free
and
if
you
burn
your
polymorph
you'll
be
able
to
claim
that
and
we
are
leaving
the
polymer
more
of
burn
to
mint
open.
Until
you
know
the
dow
or
the
community
decides
whether
they
want
to
turn
that
off
or
not
so
really
no
rush
to
no
rush
to
burn,
but
definitely
a
lot
of
fun
and
cool
reasons
to
burn
so,
and
there
will
be
a
lot
more
reasons
to
burn
in
the
future.
A
Okay,
I
think
there
was
one
other
thing
I
was
gonna
say,
but
I
think
it
slipped
my
mind.
A
Well,
he
said
two
things
he
said
it's
gonna
be
cheaper
to
scramble
on
polygon,
but
he
also
mentioned
that
like
right
now
it
is
pretty
cheap
to
scramble
your
current
polymorphs
on
mainnet
a
few
nights
ago
I
was
scrambling
and,
like
I
think,
was
like
20
to
30
gray
and
I
ended
up
scrambling
a
full
set.
But,
like
I
scrambled
like
four
or
five
times,
I
think
I
only
spent
maybe
a
hundred
dollars
in
gas,
probably
if
two
hundred
dollars
in
east,
but
now
I
have
a
full
tom
brady.
A
So
I
was
really
excited
that
the
scrambling
was
back
on
because,
like
I
had
some
polymorphs
that
were
close,
and
just
this
might
change
or
make
be
interesting
to
some.
People
too,
is
like
if
you
have
a
polymorph,
that
you
were
scrambling
on
mainnet
previously.
A
If
you
do
burn
it,
it
does
reset
your
your
scramble
price.
So
essentially,
if
you
do
burn
your
polymorph,
you
kind
of
are
like
restarting
your
scramble,
so
you
kind
of
have
like
a
easier
chance
to
maybe
go
get
a
better
one.
So
when
I
noticed
that
the
scramble
price
had
reset,
I
was
like.
Oh,
I'm
gonna
go
do
this
one,
so
if
you
have
any
polymorphs
that
are
close,
it
might
be
good
to
go
like
revisit
them
and
try
to
scramble
them
again.
E
C
Yeah,
I
want
to
see
more
of
the
badges
pop
up.
The
the
full
sets
are
really
really
hard
to
get
to,
but
when
you
got
that
badge,
it's
cool
and
well
I'll,
just
say
the
cool
thing
about
them
being
iframe
nfgs
is
typically
like
the
new
content
will
render
without
having
to
like
refresh
the
token
which
I
don't
know
is
cool.
In
my
opinion,.
A
Exactly
this
is
a
little
bit
of
a
side
comment,
but
did
we
talk
to
nick
in
the
polymorph
team
about
the
full
or
the
full
set
trade.
C
I'm
I'm
talking
to
nick
about
changing
some
things.
There's
also
one
more
thing
that
we
need
to
change.
I
did
a
twitter
poll
asking
like
if
you
have
two
lightsabers
but
they're
because
they're,
you
know,
there's
two
different
types
of
life
services,
the
double
and
the
single.
C
B
A
Single
and
a
red
double
you
should
still
get
the
akimbo
and
that's
not
gonna
change
rarity
score
at
all,
and
we
just
want
to
specify
like
we
are
going
to
like
just
change
a
few
things
on
the
badges,
but
it
is
not
going
to
change
anybody's
rarity.
A
It's
only
going
to
change
how
the
current
like
full,
trait
or
like
full
set
badges
show
up
because
currently,
some
of
them
you
have
to
have
two.
I
mean
it's
not
going
to
weight
it
any
differently,
but
eventually
we
yeah.
C
The
rarity
won't
change,
but,
like
the,
I
think
that
I
think
we
we
all
like
the
badges
and
it's
just
like
it's
really
hard
to
get
like
two
footballs
and
a
football
jersey
and
a
football
helmet.
You
know
what
I
mean,
so
if
we
can
make
it
so
you
only
need
one
football
and
you
can
have
like
a
beer.
C
In
the
other
hand,
like
you,
still
got
the
full
set
you're
good,
at
least
on
the
badge-
I
I
didn't
say
anything
about
polymorphic
therapy,
but
we
do
have
another
episode
getting
finished
up
right
now.
We
went
through
like
we
had
probably
two
drafts
of
it
so
far,
but
I
really
want
to
make
this
one
special
for
reasons
that
you'll
see
in
the
future
when
you
see
the
actual
episode
but
yeah,
so
there
is
more
polymorphic
therapy
coming.
A
I
wanted
to
add
pats,
but
I
think
they
they
ended
up
doing
that
for
the
deviants
yeah,
okay,
everyone.
We
appreciate
you
all
hit
like
subscribe.
All
the
stuff,
we'll
talk
to
you
all
soon
ama
next
week
and
we'll
be
posting
a
project
call
in
two
weeks.
So
thank
you.
Everyone
and
we'll
talk
soon,
see
you
guys
cheers.