►
From YouTube: Universe xyzDAO Project Call #31
Description
Website: https://universe.xyz/
Twitter: https://twitter.com/universe_xyz
Instagram: https://instagram.com/universe.xyz
Discord: https://discord.gg/NFU
Project Management Hub: https://github.com/UniverseXYZ/xyzDAO-PM
Agenda: https://github.com/UniverseXYZ/xyzDAO-PM/issues/50
A
Hey
everyone
welcome
back
to
our
bi-weekly
project.
Calls
we're
going
to
go
with
this
is
project
call
31.
to
everyone.
That's
been
tuning
in
to
our
amas.
We
had
kind
of
switched
from
doing
project
calls
to
almost
like
project
call
amas
in
our
discord.
A
B
All
right,
thanks
mark
hi
everybody,
so
quick
update
for
all
four
from
us
for
the
last
two
weeks
I
think
or
so
so
we
all
know
that
we
had
some
issues
with
ledger
which
we
fixed
and
it
was
deployed.
Last
week
also,
we've
been
developing
a
new
airdrop
page
like
you
requested,
and
that's
also
live
since
early
this
week
and
about
the
hashmasks.
I
think
ryan
can
give
a
bit
more
info
on
that.
So.
C
Yep,
so
we've
been
improving
the
scraper
and
one
of
those
improvements
is
working
on
non-standard
erc
721
support,
so
things
like
hash
masks
which
don't
have
the
the
right
interface
we're
able
to
to
write
custom
tooling
to
go
and
make
sure
it's
supported
on
our
platform
as
well.
So
we
got
that
support
working
for
hash
masks
and
we'll
have
it
for
other
non-standard
collections
coming
soon.
A
Yeah-
and
I
would
just
mention
too
like
if
anyone
watching
this
project
call
like
if
you're,
if
you
have
an
nft
collection,
that's
not
following
that
standard
erc721,
but
it's
pretty
similar
like
a
hash
mask
or
a
crypto
punk.
I
would
just
reach
out
to
ryan,
or
you
know,
to
someone
on
the
team
via
discord
or,
however,
you
need
to
reach
out,
but
we
can
definitely
facilitate
some
of
those
collections.
It
just
takes
a
little
bit
of
time
on
our
end.
B
All
right
and
in
terms
of
what
we're
currently
building
so
basically
we
we've
noted,
I
think,
on
the
amas
that
we're
improving
the
seo,
so
that's
already
been
tested
by
our
teams.
We
are
also
working
on
supporting
erc
1155s.
B
Also,
some
parts
of
the
team
are
working
on
adding
filtering
and
searching
by
trades.
I
know
that
that's
a
request
feature-
and
I
think
also
ryan
mentioned
the
scraper
update.
So
that's
the
current
properties
list
and
we'll
keep
you
posted
on
that.
A
Okay,
nice,
so
thank
you
guys
for
the
development
updates,
we're
going
to
hand
it
off
to
zach
to
give
some
polymorph
updates
and
just
to
give
everyone.
Some,
like
universe
structure,
updates
we're
really
starting
to
segment
out
teams,
because
essentially
we
didn't
really
realize
this.
When
we
dropped
polymorphs
but
essentially
like
polymorphs,
are
their
own
thing
and
their
own
brand,
and
they
we
didn't
realize
really
how
much
resources
it
was
going
to
take
to
continue
to
develop
all
of
that
stuff.
A
So,
essentially,
we
built
out
a
team
just
for
polymors
and
zach
is
going
to
be
in
charge
of
a
lot
of
that
stuff
and
we're
going
to
start
pushing
out
a
lot
of
our
polymorph
updates
that
we
have.
We
have
a
lot
of
things
that
are
about
80
90
done
that
just
need
to
kind
of
get
pushed
to
development
and.
A
You
know
we
built
a
team
around
that
to
do
that
and
I'll
kind
of
let
zach
lead
off
from
there.
But
we
have
a
lot
of
plans.
We
have
resources
now
to
kind
of
push
all
this
stuff
in
unison
with
the
marketplace,
so
these
updates
aren't
going
to
be
taking
away
from
the
marketplace,
we'll
be
able
to
build
in
you
know
in
sequence.
D
Hey
guys
yeah,
so
we've
been
building
a
lot
of
really
cool
stuff
for
the
polymorphs.
For
a
while
I
mean
since
even
before
I
was
on
this
team.
So
some
of
the
updates
are
gonna,
be
we're.
Gonna
have
the
burn
to
mint
set
up,
so
you
can
transfer
your
polymorph
onto
basically
a
new
and
upgraded
and
better
contract
scrambling
will,
after
that
happens,
scrambling
will
get
turned
back
on
it'll.
D
The
new
contract
will
allow
like
support
for
other
games
and
ecosystems
with
those
with
those
polymorphs
and
that's
more
like
long
term,
and
it
the
new
contract
also
supports
like
bridging
to
polygon,
so
that
we
can
have
scrambling,
not
cause
so
much
gas,
so
you
guys
can
have
fun
scrambling
your
traits
and
all
that,
and
then
there's
also
some
other,
like
extra
incentives
that
we're
building
around
burning
to
mint
that
I'm
not
going
to
go
into
detail
too
much
on
this
call,
but
possibly
on
the
next
ama.
D
We
can
start
talking
about
what
that
looks
like.
D
But
that's
all
really
for
polymorphs
at
the
moment,
rain
isn't
on
this
call.
I
also
wanted
to.
I
guess
I
guess
we'll
let
rain
talk
outside
of
the
ama,
but.
A
A
Let
me
I'm
going
to
send
him
the
invite
link
because
he
may
have
gotten,
because
our
calendars
are
all
screwed
up,
so
he
may
have.
D
Yeah
polymorphs
are
getting
some
really
cool
updates.
I'm
excited
for
everything.
We've
been
working
on.
A
And
also
next
week,
we're
actually
gonna
add
more
people
to
this
call
I
kind
of
screwed
up
and
didn't
add
like
algae
and
nick,
because
they're,
usually
not
on
our
morning
dev
sinks,.
A
There's
actually
a
lot
of
people
on
the
team
who
are
not
on
those
calls.
So
we
need
to.
I
need
to
add
everyone,
but
I
don't
know
where
rain
is
right.
This
second,
but
we'll
we'll.
Let
him
give
the
community
center
updates
on
the
next
ama
and
there's
a
lot
too.
A
He's
done
a
lot
of
reorganizing
of
the
discord
and
we're
trying
to
condense
and
make
everything
nice
and
tidy,
because
our
discord
did
get
a
little
overwhelming
at
one
point,
because
we
had
so
many
channels
and
we
do
have
plans
to
try
and
move
a
lot
of
the
work
to
the
discord,
but
I'm
not
sure
about
when
exactly
we're
going
to
do
that.
But
rain
wanted
to
give
some
updates
on
that,
because
he's
the
one
who's
actually
helping
us
move
a
lot
of
this
stuff
over.
A
But
okay,
I
don't
really
have
any
other
updates,
so
I
think
we
can
go
ahead
and
end
this.
E
Yeah,
I
think,
there's
a
good
intro
back
into
doing
these.
We're
definitely
gonna
have
a
lot
of
big
dev
updates,
probably
coming
up
later
on,
so
again,
look
out
for
that,
but
yeah
just
wanted
to
let
everyone
know.
This
is
still
going
on.
E
Yeah
we're
coming
back
to
these
project
calls
because
they
are
definitely
actually.
Where
are
we?
Where
are
we
with
the
one
thing
I
want
to
know,
and
I
think
the
community
should
know
is
like:
where
are
we
with
the
scraper
being
fully
synced.
C
So
there's
improvements
being
moved
in
that
speeded
up
this
week.
It's
still
tricky
to
give
an
exact
progress
number
and
I've
I've
touched
on
this
before,
but
any
any
number
I
could
pull
out
of
the
scraper
would
kind
of
not
not
be
reflective
of
its
its
progress
because
of
the
way
that
it
that
it
works
so
I'll
continue
thinking
about
ways
that
we
can
better
communicate.
How
far
along
the
scraper
is,
and
then
I'm
hoping
once
a
few
of
these,
these
improvements
are
pushed
in.
C
We
may
be
able
to
to
focus
on
that,
but,
as
of
now
it
you
know
any
number
that
I
could
pull
down
from
from
any
of
the
data
we
have
is
not
not
going
to
meaningfully
convey
how
far
along
the
scraper
is.
C
E
A
D
Thank
you.
I
dropped
some
alpha
on
the
universe,
twitter
last
night,
but
you
have
to
go
find
it
by
the
way.
So,
let's
go
thanks.