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From YouTube: YUI Open RoundTable 2/7/2013
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A
Everybody
welcome
to
our
weekly
with
Yui
open
round
table
for
SC.
This
is
februari
7
2013.
We
have
a
couple
of
demos
up
and
we'll
probably
go
over
the
pull
request
and
some
bugs.
We
have
a
light
itinerary
today,
so
we'll
get
started.
While
I
am
sending
this
off
to
twitter
tila,
do
you
want
to
be
anchor
to
show
the
deer
demo
sure.
B
B
B
So,
to
give
a
bit
of
background
to
people
who
ought
not
be
not
don't
know
what
you've
been
doing,
Jeff
Eric
and
I
have
been
working
on
some
CSS
modules,
some
of
them,
which
have
some
JavaScript
dependency,
most
of
them
that
don't
to
make
it
easy
for
people
to
rapidly
prototype
a
UI
components,
I'll
generally
so
I'm
gonna,
step
to
step
through
a
few
of
them.
I'll
start
with
so
actually
I'll
start
with
forms,
because
I
just
made
a
little
update
to
it.
B
I
just
made
form
CSS
look
a
little
nicer
just
in
terms
of
the
colors
and
the
borders
that
are
used
and
also
different
types
of
buttons
that
we've
been
working
on.
So
you
should
I
I,
it's
not
on
gallery
yet,
but
I
submitted
to
see
you
and
request.
So
it
should
be
on
gallery
soon.
B
B
It's
not
really
a
widget,
it's
a
subclass
of
view,
but
essentially
it's
a
it's
a
menu
view
that
allows
you
to
be
JavaScript
menus
and
I've
been
working
on
taking
some
of
the
CSS
from
that
pulling
it
out
into
a
CSS,
only
module
called
CSS
list
and
then
having
menu
depend
on
CSS
list.
So
what
this
allows
you
to
do
is
to
make
men
HTML
list
elements,
behave
and
look
like
menus,
both
in
just
normal
HTML
and
also,
if
you
need
dropdowns
in
in
JavaScript,
so
I'll
just
go
through
this
page
isn't
completely
done.
B
D
B
D
Idea
so
so,
basically,
there's
you
know
styling
that
people
want
out
of
the
box,
which
is
totally
reasonable.
Like
we
have
these
various
elements
on
the
page,
there's
forms
there's
buttons.
We
already
have
like
a
CSS,
only
button
thing.
We
have
grids,
we
have
a
reset
which
we're
talking
about
normalized
but
then
like
there's.
This
idea
of
forms
lists
menus
and
you
start
to
get
to
like
more
abstract
components
like
moving
away
from
the
elements
that
are
built
into
HTML
by
default
into
these
higher
level
concepts
that
we
generally
create
widgets
around
and
stuff.
D
D
You
know
similar
to
what
bootstrap
has
and
provide
that
as
a
as
much
non
javascript
dependencies
as
we
can
so
essentially
like
all
the
elements
stuff
like
these
forms
that
tilos
showing
on
his
screen,
unless
I'm
being
shown
talking,
have
have
like
a
nice
layout
and
and
have
this
concept
of
group
layouts
with
placeholders
and-
and
we
just
want
to
provide
some
basic
styling
around
these.
But
it's
not
going
to
be
things
that
require
the
Yui
JavaScript
to
run,
which
is
really
nice.
D
B
B
That
makes
it
easy
for
you
to
style,
list
elements
and
has
us,
and
if
you
need
to,
if
you
need
javascript
for
dropdowns
or
something
like
that,
then
we
even
ryan
has
been
working
on
this
a
wideout
menu
view
which,
which
provides
that's
all
go
through
it.
So
if
you
just
add,
if
you
just
have
a
I'll,
just
kind
of
or
just
going
to
go
through
this,
if
you
just
have
a
go.
B
That
is
that
better,
that's
cool
okay,
so
this
is
just
a
standard
UL
with
the
with
a
Yui
menu
with
a
while
a
menu
class,
and
also
why
do
I
menu,
active
class
and
I'm
gonna
be
trying
to
see
if
I
can
get
rid
of
the
Yui
menu
active
so
that
you
just
need
the
Yui
3
menu.
But
if
you
do
that
and
you
pull
down
the
CSS
list
module,
you
get
a
menu
that
looks
like
this,
and
it
also
has
a
Yui
3
menu,
horizontal
class
which
which
specifies
that
it's
horizontal
menu.
B
If
you
don't
have
that,
then
you
get
a
regular
vertical
menu.
That
looks
like
this.
There
are
some
other
things
that
you
can
do,
such
as
have
headings
and
have
active
States,
but
generally
is
pretty
pretty
straightforward
if
you
want
to
add
drop
downs
to
menus,
which
is
something
that
you
want
to
do
pretty.
B
If
that's
pretty
common,
like
I,
said,
drop
up,
yeah.
Well,
okay,
so
Ryan
has
this
fancy
drop
down
that
figures
out
how
much
screen
screen
real
estate?
You
have
and
goes
in
the
other
direction
so
yeah
it
makes
it
so
that
never
goes
off
screen
which
is
really
cool.
So
this
this
is
using
javascript,
obviously,
but
the
CSS
is
still
the
same.
The
JavaScript
module
is
pulling
in
the
CSS
module
and
adding
that
bad
functionality
in
there
so
and
it
and
we
do
it-
does
have
progressive
enhancement.
B
So
you
can
just
write
your
HTML
and
it'll
just
go
in
and
do
what
you
want.
So
it
looks
really.
It's
done
really
I
really
like
how
it's
coming
along
right
now.
So
that's
the
same.
Those
are
the
same
class
names
on
that
on
that
horizontal
menu
there's
also
a
fixed
menu,
so
you
can
have
a
fixed
mini
to
the
top
of
the
screen
like
that.
Just
by
adding
Yui
3
menu
fixed
to
the
to
the
menu
wrapper,
so
yeah,
that's
and
then
these
these
many.
B
So
we
tried
to
make
it
so
that
again,
as
Eric
was
saying
to
have
as
a
millon
as
minimal
as
styles
as
possible,
because
every
web
page
is
different.
So
as
a
result,
these
monies
are.
They
look
very
generic
on
purpose
and
that's
so
that
you
can
kind
of
customize
as
soon
as
you
need
to,
but
at
the
same
time
there
are
some
defaults
that
were
rabbit
a
big
chip
with
this.
B
B
That's
okay,
that's
not
that's
my
question!
Yes,
I,
just
redo!
There's
III
actually
should
have
put
a
disabled
State
on
one
of
these,
but
yeah.
There's,
there's
disabled
states
on
them
and
active
States,
and
then
so
there's
a
light
one
here
and
then
there's
a
dark
one
which
works
for
darker
backgrounds,
nice,
so
yeah
it
looks.
It
looks
really
nice
and
something
that
it's
not
out.
It's,
not
our
you
because
there
is
a
little
bit
of
dependency
with
CSS
with
the
y
dot
menu
stuff
that
Ryan's
been
working
on.
B
But
hopefully
you
should
we're
also
working
on
making
it
responsive.
So
that's
another
thing:
that's
that's
been
worked
on
right
now,
so
anyways,
that's
list
and
I
guess:
I'll
show
what
Jeff's
been
working
out
with
something
really
cool.
I
have.
B
A
B
A
C
Some
of
us
it
will
code
things
for
wrapping
in
line
sections
of
code
like
this
or
lock
like
this.
By
just
putting
a
minute
a
code
tag
or
a
pre
tag
got
some
badges
that
need
to
be
small
single
character
around
ones
or
why,
just
depending
on
the
amount
of
content
you
put
in
them
by
just
adding
Yui
3
badge
or
one
of
these
other
times.
Success
warning
importance,
and
we
have
some
notifications
that
the
colors
are
taken
directly
out
of
the
design.
B
Sure
yeah
I
well
yeah
I'll.
Let
you
screen
share.
This
is
like
a
UI
pattern
that
is
kind
of
all
over
the
place
now
so
make
sense
to
kind
of
bring
it
in.
Essentially
it's
a
popover
with
which-
and
you
can,
if
you
want
to
scroll
down
a
little
bit,
I
have
some
expedia
moulder.
A
B
And
you
can
specify
through
the
class
name
which
direction
you
want,
the
the
arrow
to
point
top
left
bottom
right
and
yeah
I
mean
this
is
right
now
in
just
cifs
form.
But
again
this
might
be
something
that
has
a
little
bit
of
JavaScript
dependency.
That
allows
you
to
hook
it
up
to
an
element
so
that
when
you
have
some
interaction
of
that
element,
you
get
a
contextual
modal
popping
up
or
something
with.
B
It's
similar,
the
only
difference
is
tooltips
are
generally
more
lightweight
like
in
terms
of
their
Dom
they're.
Probably
lightweight
and
they're
also
usually
triggered
off
title
attributes
so
based
on
kind
of
and
the
tooltips
generally
don't
have
rich
content.
Where
is
this
can
have
pretty
much
any
content
you
want
so
yeah,
but
some
but
I
can
imagine
the
tooltip
code
in
this
code.
If
we
have
tool,
tips
can
share
the
alignment
of
the
arrow
stuff.
That's
going
on
so
yeah.
D
B
B
B
A
B
I
think
we're
both
still
working
on
getting
like
testing
it
across
the
a
grade.
I
think
for
luckily
like,
since
most
of
it
is
CSS
we're
trying
to
make
it
so
that
it
degrades
nicely
on
the
older
browsers
for
something
such
as
actually
for
the
for
the
contextual
modal's,
for
example.
They'll,
actually
look
alright
in
ie6,
given
that
we're
not
using
before
or
after
selectors
or
anything
we're
just
using
a
div
in
there,
so
I
think
we're
going
to
try
to
make
it
I
think
what
would
be
said
all
along.
B
C
C
B
B
Him,
I
don't
know,
I
don't
know
if
that's
been
brought
up
before,
but
is
there
any
issue
ever?
I
Henry
was
talking
about
this,
but
it
was
just
the
fact
that
all
the
widgets
right
right
now
in
their
CSS
use
Yui
3.
So
it's
a
matter
of
having
this
discrepancy
where
the
CSS
of
using.
Why,
with
the
widgets
using
Yui,
3.
D
B
A
Another
question
on
RC
is
other
any
plans
of
sporting.
The
no
free,
no
prefix
with
builder.
B
Oh
okay,
I,
don't
know
if
this
is
are
you
are
you
talking
about
the
fact
that
I'd
like,
for
example,
the
grid
builder?
You
can
customize
the
prefix,
but
in
the
skin
builder
you
can't
and
you
want
to
be
able
to
customize
that
aside,
the
question
asked
in
builder
you.
F
F
D
H
B
Yeah,
we
have
to
also
be
careful
of
not
overloading
CSS
extra
with
a
whole
bunch
of
stuff,
because
that
kind
of
that's
not
like
that
that
ruins
the
purpose
of
having
the
different
modules
in
the
first
place,
I
think
we
already
have
like
too
much
stuff
in
CSS
extras.
It
kind
of
does
everything.
So
I
was
thinking
of
even
breaking
out
some
of
the
modal
stuff
into
its
own
module.
B
If
the
paginator
czar
list
base,
then
maybe
they
go
into
CSS
list
or
something,
and
then
there's
also
the
so
that
the
long
term
or
not
really
long
term,
but
the
goal
over
the
next
month,
or
so
is
to
have
not
only
have
these
in
the
gallery,
but
then
have
some
sort
of
sight
that
that
showcases
this
and
some
type
of
some
sort
of
sight
that
dog
foods
this
to
say
that
this
is
how
this
site
was
built
using
this.
B
This
is
how
you
can
build
one
too
and
we're
gonna
showcase,
both
stuff,
that's
in
stuff,
like
forms
and
tables
which
are
like
native
HTML
elements
and
also
stuff
like
modal's,
and
stop
that
other
people,
like
other
people,
contribute
to
the
gallery
app.
If
you're
contributing
CSS
only
modules
to
the
gallery-
and
you
kind
of
if
you
have
some
module
that
that
we
haven't
thought
of
or
that
you
need,
then
we
can.
We
can
definitely
like
try
to
showcase
those
in
some
way,
but
that's
something
that
we
were
also
working
towards.
B
I
B
Also,
there
is
a
bit
like
the
with
the
JavaScript
widgets,
depending
on
the
CSS
stuff,
and
that
which
is
something
everyone
are
run
into
it
when
I
was
doing
this
with
little
with
wite-out
menu
and
that's
and
that's
in
general,
for
example,
you
take
data
table
generally.
When
you
have
the
CSS
for
data
table.
Is
all
class
named
driven?
So
it's
something
like.
Why
are
three
data
table?
B
Why
are
three
data
table
cell
or
something
which
what
what
the
CSS
the
CSS
only
data
table
just
goes
off
of
the
HTML
elements
directly
so
stuff
like
td's,
th's,
etc?
So
it's
either
a
case
of
really
what
what
what
needs
to
happen
is
the
data
table
widget
CSS
also
needs
to
Google
off
of
those
generic
highfield
has
to
go
of
those
generic
HTML
elements
instead
of
the
class
names.
B
A
B
But
see
like
the
problem,
the
other
issue
is
that
you
don't
want
to
have
bad
stuff
in
the
CSS
only
layer,
because
then
the
HTML
in
rewriting
is
going
to
be
very
verbose,
you're
going
to
be
loved.
Writing
li
class
equals
y
way
3
menu
item
instead
of
just
writing
a
lie
so
which
is
which
also
is
in
the
point.
So
it's
tricky.
C
D
B
G
Well,
we
could
also
know
once
these
things
are
put
into
the
templates
for
the
skin
builder.
We
can
actually
have
data
tables
CSS
inherit
from
that
other
one,
so
that
the
styles
are
only
in
one
place
is
just
that
the
the
selectors
and
things
have
changed
with
the
new
template
as
its
moved
in,
but
all
the
rules
still
are
the
same.
B
G
D
D
That
are
higher
level
elements
or
components
like
a
modal,
popover
thing
or
popover
thing,
and
they
know
what
else
was
in
there
like
some
of
the
image
ones.
That
seems
fine
to
have
class
names,
because
you
don't
even
you
can't
even
actually
represent
it.
With
elements
like
you
can't
represent
a
popover
with
a
popover
element.
So
it's
interesting.
B
Well,
there
might
be
something
I,
don't
know,
I'm
still
thinking
through
this,
but,
for
example,
if
you
have
a
CSS
table,
you
could
tag
it
as
Yui
3
table
I,
don't
know
I,
don't
actually
nevermind
I,
don't
know
where
I'm
going
with
this
you're
all.
G
D
I,
I
think
that
the
things
that
are
our
native
HTML
elements,
I
feel
I,
don't
know
I'm
feeling
like
we
should
let
them
be
styled
as
native
elements,
because,
if
you're,
including
these
styles
on
your
page,
then
like,
but
you
know
you're
going
to
want
them
all
to
look
the
same
you're
not
going
to
want
to
like
have
some
default
styling
applied
to
this
form.
But
not
this
other
one.
You
know,
and
hopefully
the
default
styling
stays
light
enough,
where
it's
not
like
a
big
pain
to
override
it.
A
G
F
C
F
C
It's
too
detailed,
but
when
we
have
a
choice
of
adding
to
class
names
or
one
class
name
like
in
the
case
of
badges,
I
could
have
done
it
so
that
each
one
had
a
badge
class
name,
and
then
there
was
another
class
name
on
the
same
object
like
success
or
error.
Those
things
I
combine
them
together,
which
made
you
know
multiple
selectors
for
a
single
CSS
rule.
Is
that
okay,
or
is
it
better
tab
them
separated?
C
I
I
D
If
the
only
reason
is
to
do
the
color
scheme,
we
have
the
color
thing
for
that,
because
I
think
that
that
approach
that
you
just
said,
Tony
well
sometimes
tend
towards
creating
classes
that
are
not
semantically
meaningful.
Like
you
know,
bold
I
want
you
know.
These
wants
to
be
bold
and
so
I'm
going
to
apply
the
bold
class
as
well
I.
The.
C
Reason,
I
combined
them
in
things
like
badges,
actually
in
all
of
them,
was
I
sent
that
the
person
using
these
lightweight
CSS
modules
would
want
to
just
enter
a
single
class
name
and
if
they
really
understood
enough
about
multiple
class
names
and
inheritance
kind
of
stuff
than
they
may
not
even
be
using.
This
is
that.
D
True
yeah,
yeah,
I
think
I
I,
don't
know,
I
think
I
like
what
you
did
for
the
badges,
the
single
class
name,
because
I
just
worry
about,
then
the
class
names
not
being
semantically
meaningful
just
so
that
we
can
get
some
style
inheritance
when
well,
when
I
think
like
Tony's
point
is,
is
is
true,
but
which
we
have
a
scanner
tool,
then
it
doesn't
become
a
problem.
Yes,
like
I,
probably
avoided
also.
B
C
B
The
reason
I
did
it
that
way
is
because
I
feel
okay.
For
so
far,
the
modal's
I
have
Yui
3
pop
over,
which
has
a
bunch
of
class
which
has
a
bunch
of
rules
that
are
applied
to
all
of
them
and
then
I
have,
if
you
have
a
YY
three
powerful
pop
over
top.
This
is
what
the
error
looks
like.
If
you
have
Y
way
through
pop
over
left
is
what
the
error
looks
like
so
in
just
in
terms
of
K.
Wait
I
feel
that's
easier
than
just
adding
cama
cama
cama
cama
cama.
B
D
Yeah
but
the
direction
wants
to
are
tricky
or
you
want
to
be
careful
because
of
by
die
things
too.
Oh
right,
yeah!
D
B
G
G
B
But
I
feel
a
bar
south
east
west
applies
when
you
do
when
you
have
like
four
light
for
like
that
in
a
row
like,
then
you
have
those
thing
of
a
circle,
but
if
you're
happy,
if
I'm
starting
position
its
position
relative
top,
this
ball
left
this
right
so
which
is
kind
of
what
it's
here,
it's
just
like
which
direction
do
you
want
it?
It's
not
really.
It's
not
like
margins
or
paddings
I.
Wonder.
A
G
Well,
I
could
also
see
those
models
actually
having
a
top
right,
top-left
bottom-left
bottom
right
too,
because
you
might
want
to
hang
it
off
of
something
is
you're
just
implying
with
those
that
you
just
want
that
thing
to
be
directionally
right
in
the
center.
But
you
might
want
that
thing
in
the
bottom.
Left-Hand
corner
in
the
arrow
floated
more
toward
the
top,
because
it's
coming
off
the
bottom
of
it
yeah.
J
A
A
G
Yeah
I
have
a
prototype
of
the
seed
that
I've
been
working
on
for
the
last
couple
of
days
and
it's
passing
294
of
the
300
tests
in
core.
So
it's
working
and
it's
it's
really
light
and
I
think
it's
designed
really
well
and
that's
what
I
want
to
bring
up
with
the
in
the
hangout
tomorrow
and
then
try
to
iron
out
a
few
other
things.
But
it's
it's
pretty
cool
and
hopefully
it's
a
lot
faster
and
it
will
also
make
us
a
little
more
future
proof.
That's
what
I'm
hoping
yeah.
G
B
F
B
A
A
Right
now,
if
you
look
at
the
query
from
the
wiki
page,
it
takes
you
to
the
github
page
and
shows
all
the
open
pull
requests
and
then
they
list
them
reverse
order
for
updated.
A
lot
of
these
are
sort
of
YY
team
members,
heavy
stuff,
they're
working
on
so
I'm
not
going
to
touch
those,
but
there
is
one
that
is
get
the
window
open.
A
A
A
D
A
A
A
A
H
H
It's
not
high
on
my
priority
list.
I
just
have
a
bunch
of
other
stuff
that
I'm
working
on
now
I'm
related
to
scroll
view.
So
yeah
I
don't
know
so
the
the
gist
of
it
is
that
the
fix,
that's
in
the
pull
request,
isn't
actually
a
fix
for
the
root
cause
of
the
issue.
So
this
pull
request,
as
it
is.
H
Definitely
will
I
be
pulled
in
and
I
explained
that
down
in
the
dynamos
comment,
so
I
left
it
open
for
tracking
purposes
as
well
as,
if
somebody
actually
or
if
either
Julian
or
myself,
didn't
want
to
submit
virtual
correct
fix
for
it,
but
so
I
don't
know
it's
kind
of
up
there
and
whether
this
one
will
stay
open
or
will
be
closed,
but
the
ticket
number
loose
is
down
to
at
the
bottom,
so
over
it
up
over
the
next
week,
figure
out
what
the
blood
to
actually
do
with
this
ticket.
So
cool
yeah.
D
H
It's
a
little
tricky
I'm,
trying
yeah.
Let
me
think
here,
yeah,
that's
just
some
logic
stuff
on
the
on
the
renderer
that
the
render
flow
on
the
page
of
when
the
scrollview.
Let
me
think
here
it's
been
a
couple
with
spent
at
least
10
days
since
I've
put
the
crystal
lost
yeah.
H
It's
something
about
so
what's
happening.
Is
the
there's
a
flick
that
the
there's
a
flash
mouth
flick,
the
flash
of
white
when
you
interact
with
the
scrollview
for
the
first
time
that
and
that
flash
represents
when
that
flash
represents
when
the
widget
goes
into
three
accelerated
mode,
so
that
flash
it
actually
occur
at
render
at
render
time
is
opposed
to
an
initial
interaction
time?
So
the
problem
is
it's
occurring
at
render
time,
then
the
3d
acceleration
is
disabled.
H
A
H
A
H
A
Okay,
after
that,
the
rest
of
them
are
they've,
been
updated
really
recently,
so
there's
nothing
that
really
pops
up
in
terms
of
unassigned
bugs
there's
no
new
one
since
last
week,
but
we
do
I
want
to
mention
that
there
are
60
bucks,
a
sign
to
unassigned
intra
and
track.
So
if
anybody
out
there
who
is
interested
in
trying
to
sort
of
check
out
some
code,
that
is
not
being
a
take
a
look
at
right
now.
This
is
fixing
some
of
these
bugs.