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From YouTube: Digital Experience Retro - Jan 12, 2023
Description
Digital Experience Handbook page: https://about.gitlab.com/handbook/marketing/digital-experience/
A
Hi,
everyone
welcome
to
digital
experiences,
seller
iteration
retro
meeting
we'll
go
over
some
of
the
things
that
went
well
and
things
to
improve
on
for
the
last
two
week
period
today
is
Thursday,
January,
12th
and
first
up
for
things
that
went
well.
Megan.
B
Yeah
I
just
wanted
to
say
thank
you
to
Miguel
who
worked
on
the
textbook
issue
for
adding
markdown
like
being
able
to
use
markdown
in
our
storybook
project,
with
our
components,
just
the
thoroughness
of
it,
and
he
took
action
to
create
like
future
issues,
to
actually
complement
it.
It
was
just
really
well
done
and
easy
to
read.
So
thanks
again,
anyone
else
before
we
move
on
all
right,
Nathan.
C
Thanks
yeah,
just
one
thing,
I
noticed
like
I,
said:
I
originally
wrote
this
data
file
for
some
of
the
comparison
pages
and
I
added
in
like
a
bunch
of
programming
stuff
like
I,
had
Google
analytics
tags
and,
like
all
the
static
stuff,
and
then
I
realized
that
there
was
kind
of
this
push
that,
like
that
team
wanted
to
edit
those
files
frequently
and
I,
realized
that
it
was
daunting
because
there
was
like
hundreds
of
sometimes
thousands
of
lines
of
crap
in
there,
and
it's
not
fair
for
them
to
have
to
go
through
it.
C
So
I
kind
of
realized
that
maybe
we're
targeting
the
wrong
people
and
a
lot
of
our
yaml
files
like
it's,
not
us
it's
kind
of
focusing
on
the
contributor
and
so
that
everybody
can
contribute,
because
it'd
be
amazing.
If,
if
we
didn't
have
to
kind
of
click,
accept
on
like
every
single
content
change-
and
that
was
just
easy
and
we'd
have
to
worry
about
critical
things
breaking.
C
If
somebody
were
edit
content,
so
I
just
did
a
bit
of
a
rewrite
for
some
of
the
the
comparison
page
stuff,
but
I'm
wondering
if
we
should
do
it
for
like
pricing
page
or
some
of
these
other
pages
that
are
like
super
high
traffic
and
also
maybe
adding
some
sort
of
data,
validation
or
yaml
testing
to
be
like,
hey,
like,
for
example,
the
coverages
In.
C
The
comparison
can
only
be
like
0,
25,
50,
75
or
100,
and
so
even
small
tests
like
enforcing
that
it's
one
of
those
values
could
save
us
a
lot
of
time
and
headache.
So,
just
like
a
thought
that
I've
been
going
through
I,
don't
know
how
to
enforce
this.
It
doesn't
seem
like
the
best
way,
obviously
like
a
I,
don't
know
CMS
or
like
a
database
or
an
API
display.
C
D
D
What's
code
like
some
of
the
things
or
yaml
files
are
great
for
us,
but
they're,
not
good
for
someone
for
any
other
user,
and
if
we
were
to
strip
this
out
and
put
this
into
a
CMS,
the
CMS
doesn't
need
to
have
all
of
the
like
code,
customizations
built
into
the
CMS,
because
that
should
be
the
content
person's
job,
just
update
content
and
we're
updating
the
code
like
they
didn't
really
have
a
good
point
and
something
we
could
think
about.
D
E
Oh
yeah,
something
that
Tyler
did
a
while
back
for
one
of
the
pages
was
using
interfaces
to
validate
types.
So
essentially,
if
it's
like,
you
define
a
data
thing
like
a
data
schema
so
that,
like
you,
have
the
different
properties
within
it
and
if
it's
not
of
that
certain
type
it'll
just
fail.
The
build
of
the
site.
E
I
thought
that
was
something
that
was
kind
of
cool.
It's
it
shouldn't
well,
what
I
like
about
it
is
just
that
it's
simple
to
do
and
it's
like
if
something's
like
wrong,
it'll,
just
build
the
air,
the
the
site
build,
will
air
out,
and
so
that's
kind
of
like
easy
to
find.
If,
like
someone
does
something
they're
not
supposed
to
it,
doesn't
push
out
anything.
That's
like
say:
a
Content
writer
does
something
like
for
some
reason,
breaks
the
site.
E
C
Kind
of
like
that
in,
like
the
next
content
module
like
throwing
in
an
interface
there
when
you
make
that
request,
so
you
kind
of
clean
that
data
or
review
that
data
there
I
don't
like
that
better
than
writing
like
separate
tests,
because
they're
gonna
fail
regardless
so
interesting,
dang
it
Tyler
why'd.
You
have
to
leave
us
hope,
you're
watching
this.
Oh
it's
so
good!
Wait!