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From YouTube: UX Showcase - Growth - Continuous Onboarding
Description
Kevin Comoli presents continuous onboarding for new and new-ish users
A
Can
you
can
you'll
see
my
screen,
okay,
cool
and
thank
you,
jackie,
there's,
a
great
intro
by
the
way
so
hi
everyone,
I'm
kevin
product
designer
in
growth
and
as
jackie
mentioned
today,
I'm
going
to
be
talking
about
our
new
user
onboarding
strategy
and
I'm
going
to
be
mainly
focused
on
one
of
the
building
blocks
of
this
strategy.
A
So
the
first
smell
is
more
about
a
one
person
job
and
the
continuous
onboarding
part
is
more
about
multiple
people
coming
together
to
try
out
the
product.
So
the
first
smell
is
heavily
focused
on
exploration
and
discovery,
whereas
continuous
onboarding
is
more
of
a
like
pilot
team
adoption
and
it's
more
going
to
be
about
a
deeper
practice
phase.
A
A
A
That
doesn't
mean
that
we'll
completely
discarding
all
of
the
other
user
personas
that
we
won't
get
into
product
managers
or
product
designers
we
do
like.
We
will
do
that,
they're
important
too,
and
most
likely
in
a
team
structure.
It's
you.
A
You
will
not
always
have
development
team
lead
and
software
develop
where,
like
it's
possible,
that
you
get
a
bit
of
a
mix
right,
but
we
felt
that
these
two
were
the
most
relevant
to
focus
on
right
now,
and
we
also
know
from
our
sign
of
data
that
they're
the
most
represented
role
to
date.
A
So
picking
this
youth
person,
as
I
said
thinking
what
could
be
their
goal
and
a
good
way
to
start
framing,
this
was
to
use
mental
models.
So
what
could
be
those
questions
that
they
would
ask
themselves
during
this
practice
phase,
so
some
of
them
being
like
how
complete
is
gitlab
as
a
devops
platform
to
up
to
how
does
gitlab
deliver
on
its
original
promise?
That
is,
ship
software
faster
and
better.
A
So
once
I
had
that,
I
started
auditing
the
app
to
try
to
find
some
of
the
features
that
would
help
us
solve
those
questions,
and
I
came
up
with
a
somehow
like
kind
of
long
list
of
features,
and
it's
absolutely
not
exhaustive
and
I'm
not
going
to
go
through
all
of
those
dt's,
because
I
don't
want
to
bore
you
out.
A
But
basically,
what
you
have
to
know
is
that
it's
a
mix
of
paid
and
free
features
combined
together
and
this
kind
of
iconography
that
you
have
is
hinting
at
some
of
the
like
good
thing
and
bad
thing
about
those
features.
So,
for
example,
the
warning
sign
is
just
stating
that
this
feature
is
potentially
overwhelming
for
the
users
the
light
bulb.
Is
it's
a
potential
aha
moment?
So
in
this
case
the
first
one
is
merchandise
widgets
that
is
tied
into
how
the
future
interact
with
each
other.
A
I
think
the
merge
quest
widgets
is
a
great
example
to
see
how
everything
ties
in
together
and
then
the
forbidden
sign
is
more
about
some
of
the
feature
that
it's
hard
to
access
or
that
at
least
we
don't
surface
very
well
during
this
first
90
days
period.
Only
like
it
doesn't
mean
that
they're
completely
unable
to
access
it,
but
just
that
we
could
potentially
do
a
better
job
at
surfacing.
A
These
features
during
the
90
days,
the
first
90
days
and
after
that,
that
kind
of
started
hinting
at
what
could
be
our
goal
during
this
practice
phase?
What
could
be
the
goal
of
continuous
onboarding?
A
If
this
sounds
a
lot
like
our
marketing
claim,
it's
because
it's
kind
of
the
same
thing
and
as
you
may
know,
we
are
saying
a
lot
up
front
to
people
that
gitlab
is
about
basically
cutting
down
all
those
tools
that
you
get
and
instead
of
using
five
or
ten
tools
in
your
development
process
and
workflow
use
gitlab,
it's
gonna
be
like
faster.
It's
gonna
basically
solve
a
lot
of
your
problem
by
using
just
one
tool
instead
of
trying
to
maintain
the
full
tool
chain.
A
So
hopefully,
if
we
do
that
well,
what
we
could
observe
is
moving
from
this
pilot
team
adoption
to
a
company-wide
adoption
adoption
but
again
that's
first
case
scenario,
but
I
really
think
that
we
should
think
about
continuous
onboarding
in
this
way
as
a
step
to
something
much
bigger.
A
So
with
that
in
mind,
I
tried
to
kind
of
map
out
where
continuous
onboarding
and
for
smell
would
sit
there
and
ended
up
with
this
idea
that,
if
done
well,
the
first
smell
would
move
people
up
to
the
end
of
stage
one
so
where
they
would
get
a
better
idea
of
what
they
could
do
with
gitlab,
but
also
some
kind
of
like
obscure
idea,
and
they
would
have
to
practice
further
to
refine
their
knowledge.
A
And
this
is
where
continuous
onboarding
would
start
so
from
stage
two
conscious
competence,
moving
people
to
sorry,
conscious
incompetence,
moving
people
to
stage
three
conscious
competence
where
they
would
be
able
to
perform
any
tasks
they
want,
but
with
effort,
I'm
completely
discarding
stage
four,
because
in
a
90
days,
time
frame
making
them
like
unconscious
like
moving
then
up
to
unconscious
confidence
is
very
unlikely,
because
this
is
very
close
to
mastery
and
that
sounded
like
an
impossible
goal
to
attain
for
us
now.
A
What
are
the
different
key
steps
and
main
problem
that
we
encounter
trying
to
move
people
on
this
knowledge
pyramid?
A
Well,
one
of
the
first
understanding
that
we
want
them
to
get
is
how
feature
interact
with
each
other
to
create
workflows
so
not
promote
features
just
because
we
have
features
but
concretely
show
why
they
make
sense
in
a
broader
workflow
and
some
of
the
small
features
that
are
going
to
help
us
doing.
This
are
the
metropolis
widget
issues,
ci
cd,.
A
Review
like
settings:
basically,
all
that
is
not
making
the
best
job
at
surfacing
all
the
information
to
start
with
those
features.
So
how
can
we
change
that
key
step
is
going
to
be
to
establish
a
learning
pattern?
A
Some
of
the
key
features
is
that
we
don't
know
yet
we
have
absolutely
no
idea,
because
this
is
really
new
and
most
likely
this
will
be
a
combination
of
multiple
things
that
will
help
us
establish
a
learning
pattern
and
some
of
the
main
problem
that
ties
into
that
is
that
feature
setup
in
general
is
inconsistent
through
the
app.
So
there
are
multiple
places
in
the
app
where
you
can
start
setting
up
features
or
get
started
with
any
features
and
they're
not
always
the
same
place.
A
So
how
do
we
kind
of
help
them
understand
this
and
then
the
last
key
step
would
be
to
retrieve
a
tangible
output,
so
they
can
then
convince
other
team
or
buyer
personas
to
adopt
gitlab
and
some
of
the
key
features
that
would
help
us
do.
This
are
value
stream
and
analytics,
and
one
of
the
main
problem
is
that
it
requires
a
sustained
usage
of
the
app.
So
if
you
just
use
gitlab
for
7
days
or
maybe
10
days,
it's
going
to
be
hard
for
you
to
reach
your
tangible
output.
A
A
So
I
started
working
on
the
user
journey,
for
the
team
leads
by
no
means.
This
is
something
that
is
set
in
stone
or
it
is
a
road
map.
The
idea
was
just
to
try
to
come
up
with
some
kind
of
best
case
scenario,
but
also
try
to
ensure
that
all
of
those
like
column,
stickies
that
you
see
would
be
iteration
so
that
obviously
we
will
never
ship
something
like
that
in
one
go.
But
what
we
want
is
try
to
get
our
way
through
all
this
same
thing
with
the
software
developer.
A
A
So
some
of
the
next
steps
on
this
well
for
now
we
want
to
validate
and
refine,
because
this
is
very
conceptual.
So
one
of
the
concrete
steps
that
we
want
to
take
is
to
start
collecting
on-boarding
jobs,
to
be
done.
Information
in
the
first
smell
so
that
we
can
kind
of
estimate
a
ratio
of
people
that
would
fit
this
strategy.
A
And
if
we
kind
of
discover
that
this
is
pretty
slim,
then
that
means
we
need
to
adjust
our
strategy,
because
it's
not
realistic,
then
another
step
that
we're
going
to
do
quickly
after
that
is
to
try
to
experiment
on
those
opportunities
identifying
the
user
journey.
A
So
this
is
one
of
the
research
that
is
tied
in
with
our
ux
department
or
kr,
and
I
absolutely
cannot
remember
the
exact
name
of
the
issue,
but
I
linked
it
there
and
it's
basically
to
start
looking
at
how
we
can
facilitate
crosstalk
adoption
for
users
and
the
last
one
would
be
to
use
other
stages
just
to
be
done
and
first
time
experiences
so
that
we
start
expanding
but
also
use
other
stages,
job
to
be
done
to
nurture
the
thing
we
do
because
they're
completely
connected-
and
this
is
where
we
would
need,
I
think,
to
stop-
collaborating
with
other
stage
groups,
because
I
don't
think
growth
alone
is
going
to
be
able
to
pull
that
off.
B
A
A
Going
to
be
able
to
share
it
properly
here,
but
basically
it
sums
up
all
of
the
job
to
be
done
from
your
stage,
and
I
mean
in
all
these
stages
and
for
me
what
I
was
thinking
is
start
looking
into
this
and
obviously
ask
anyone
if
they're
still
relevant
and
start
ideating
on
that.
So
then,
maybe
maybe
I
don't
know
which
format
this
would
take,
but
basically
create
an
issue
maybe
and
start
a
designer
from
plan
to
see
how
we
can
move
forward
with
that.
B
C
C
Questions
we
have
one
more
minute,
then
we
have
to
move
on
to
the
next
one.
Thank
you
so
much
kevin.
I'm
also
super
super
excited
about
the
onboarding
work
and
even
though
the
growth
team
is
kind
of
focused
on
onboarding,
obviously
everybody
can
work
of
work
on
onboarding
and
need
to
think
about
onboarding
so
reach
out
to
us
anytime.
If
you
have
ideas
and
we
want
to
leverage
the
ux
co-working
channel
a
lot
to
share
outer
concepts
and
research
results,
and
you
know
we're
trying
to
figure
out
what
people
like.
C
So
there
are
a
lot
of
onboarding
tours
out
there
and
sometimes
that's
the
first
thing
you
think
of.
But
our
question
is
well:
will
our
users
actually
use
those
tours
or
are
there
other
models
for
onboarding
that
we
need
to
explore
and
understand
so
any
knowledge
or
information
that
anyone
has
please
share
back
with
us
and
we'll
do
the
same
while
we're
working
on
this.