►
From YouTube: Plan retrospective on recent slipped issues
Description
https://docs.google.com/document/d/1-bqakAlRW_7zIWSLlv_EhtkkHx_fwo2i-4foblHksdM/edit
Epic tree view: https://gitlab.com/gitlab-org/gitlab-ee/issues/9367
Manual backlog grooming: https://gitlab.com/gitlab-org/gitlab-ce/issues/62178
A
So
you
know
we
emphasize
velocity
over
predictability,
we're
normally
okay
with
something
missing
a
release,
but
if
something
misses
are
released
twice
that
says
that
we
missed,
we
presumably
like
you
know,
did
some
form
of
like
our
es
tomato
checking
back
in
on,
like
you
know
what
we
thought
the
scope
was,
and
then
that
went
wrong
again.
So
you
know
the
point
of
this
isn't
to
assign
blame
like
and
the
reason
I
kept.
The
number
of
attendees
small
was
just
because
I
think
we
can
have
a
more
focused
conversation
that
way.
A
I
will
record
it
and
I'll
post
it
somewhere
in
the
probably
in
the
plan,
retrospective
issue
and
stuff,
as
well.
Just
to
talk
about
that.
So
the
two
issues
are
the
dragging
and
dropping
issues
in
the
epic
tree
and
the
manual
backlog,
grooming
and
prioritization.
So
I
don't
know
if
anybody
has
one
that
they
wanted
to
talk
about
first
and
so.
Gabe,
obviously
like
you,
you've
joined
recently,
like
you
weren't
here
for
like
when
these
issues
were
started.
So.
B
Yeah
I
spent
some
time
actually
looking
through
these
yesterday
and
I.
Think
there's
a
couple
things
that
I
found
like
interesting
and
I
guess
this
would
just
be
like
you
know,
looking
at
the
the
weights
on
them
is
my
first
thing
that
I
looked
at
of
you
know:
I
think
the
dragging
dropping
is
three
which
I
guess:
I'm
still
figuring
our
wait
tables
and
how
we
do
that.
But
that's
you
know
fairly
straightforward,
pretty
straightforward.
B
You
know
to
implement
there's,
not
a
ton
of
gaps,
you
know
and
the
requirements
but
and
reading
through
some
of
the
issues
and
the
complexities
of
like
having
epics
and
sub
epics
jump
from
one
another
like
that's,
became
a
really
complex
thing,
so
I
just
I
think
it's
interesting
that
we
did
that
didn't
come
up
until
like
it
was
too
late
or
like
right.
When
we
got
to
it
I
guess
but
I,
don't
I,
don't
know
the
whole
history
and
time
lend
of
like
where
things
actually
got
stopped
up,
which
is
so
yeah.
A
Yeah,
actually
it's
interesting
that
you
mentioned
that
three
wait
because
I
just
looked
at
that
and
I
was
like
I'm,
pretty
sure
I
added
that
so
I
did
at
that,
and
then
I
did
add
a
comment.
I'm
said
like
I,
genuinely,
don't
know
how
to
wait
this
issue
because
I
don't
know
what
backends
require
it
from
the
front
end
to
scope.
It
so
I
think
we
just
sort
of
missed
following
up
and
updating
the
way
there,
but
yeah
I.
Think
that's
a
good
point.
Yeah.
B
A
C
A
D
C
A
I
wonder
if
that
should
be
a
workflow
label.
I
know
someone
made
a
comment
about
like
changing
the
existing
with
it.
You
Cape,
who
made
a
comment,
or
somebody
create
an
issue
about
changing
the
workflow
labels
to
like
fed
of
it,
because
we
have
the
the
products
workflow
labels
and
we
have
the
engineering
workflow
labels,
and
should
they
all
just
be
one
set
yeah.
B
I
did
bring
that
up
and
I
think
that's
something
that
that
guy
is
somebody
new
coming
into
the
process.
That
exists
is
really
confusing
for
me
just
because
they
can
everything
needs
proper,
UX
treatment
and
proper
validation.
Everything
needs
proper
engineering
and
it
cut
an
easy
go
through
a
certain
stages
and
there's
like
an
overlap
of
UX
identity,
ring
to
a
certain
degree
and
part
of
that,
but
yeah
like
having
all
these
different
labels
is
confusing.
B
There's
not
a
given
workflow
that
everybody
follows
which
makes
it
easy
for
things
to
break
right
so
like
before
an
issue
can
go
from
UX
ready
to
end
EV.
It
needs
wait
provided
by
the
people
that
are
gonna,
implement,
usually
or
something
and
that's
why
I,
like
it
yeah
I,
think
improving
the
workflow
would
be
a
huge
first
step.
C
D
A
A
So
so,
like
you
know,
this
comes
after
the
tree.
The
tree
view
is
read
only
this
comes
after
the
tree
view,
bring
it
I,
guess
piracy
with
what
we
have
now,
except
it's
more
than
piracy,
because
you
can
change
the
nesting
of
things
at
the
same
time
as
by
dragging
and
dropping
them
through
the
tree,
but
until
we
have
the
read-only
tree
view,
we
can't
do
this
because
there's
nothing
to
drag
and
drop
within
so
yeah.
So
that's
one
reason,
so
this
was
originally
in.
A
A
You
know
the
other
day
charlie,
like
out
of
the
comment
which
was
very
valuable
but,
like
also
machines,
like
you
know,
a
huge
risk
to
shipping
it
or
like
a
change
of
scope
like
later
on
so
yeah
I
mean
Donald
from
your
perspective,
from
like
the
front-end
side
like.
Is
there
anything
that
sort
of
comes
out
to
you
as,
like?
You
know
something
we
can
improve
here.
C
C
C
A
C
Yeah
so
I
think
there
was
also
some
confusion
as
far
as
so
when
we
turned
on
the
when
we
turned
on
the
read-only
and
we
got
feedback
I
don't
know
if,
on
the
front
end,
we
knew
if
we
should
be
addressing
the
feedback
first
or
if
we
should
be
doing
and
I
know
Kershaw
had
listed.
Oh
maybe
I
was
on
the
other
issue,
the
other
related
issue,
but
just
kind
of
a
list
of
priorities
that
he
should
take
on.
I
think
this.
This
issue
was
linked
to
that.
Let
me
see
if
I
can
find
it.
C
D
Feedback
we're
looking
a
new
issue
for
that.
It
should
be
in
the
epic
I
hope,
where
I
proposed
a
new
layout
that
addressed
the
major
points
that
we
received,
like
the
hit
entry
and
the
word
tree
being
confusing
and
another
thing.
So
hopefully,
those
on
the
front
end
should
be
really
small
fixes.
It's
just
rearranging
things:
I
linked
I
posted
a
new
proposal
before
I
went
on
vacation,
but
I'm
not
actually
sure.
If
it's
all
out
no.
D
I
haven't
checked
on
it.
Actually,
so
I
should
go
back
and
see,
but
hopefully
that
should
be
small,
but
the
current
implementation
or
the
current
blocker
is
that
front-end
related
or
is
it?
Is
it
more
back-end
I.
D
A
A
trade
off
right
because,
like
at
the
moment
we're
saying
we
can
interleave
issues
and
epics,
which
is
complicated
on
the
backend,
because
everything
we
use
for
ordering
is
ordering
items
of
the
same
type,
and
here
we're
not
and
I
think
there
was
some
discussion
earlier
where
Charlie
and
Brett
discussed
there
and
figured
out
a
solution,
but
then
that
didn't
account
for
another
problem.
It's
always
that
the
ordering
works
which
we
didn't
know
about
until
we
got
further
down
that
line.
A
So
my
suggestion
there
was,
can
we
cut
the
scope-
and
you
know
from
this
iteration
not
allow
that
interleaving
so
always
have
ethics
at
the
top,
then
issues
below
if
they're
at
the
same
level.
So
you
can
reorder
issues
within
the
issues,
lists
and
epics
within
the
epics
list,
but
you
can't
put
an
epoch
in
between
two
issues
or
vice-versa,
but
the
problem
is
that
might
increase
the
scope
on
the
front
ends.
So
it's
not
and
I
can
say
it's
an
obvious
win
from
the
back
end.
A
D
Also
adds
a
little
bit
of
UX
to
because
it's
gonna
be
weird.
If
you
just
can't
drop
something,
it's
gonna
be
a
little
concise.
They're
gonna
want
to
know
why
you
know
I'm
wondering
too,
if
you
expand
an
epoch
and
there
are
sub
epics
and
issues
in
there.
It's
it's
gonna,
be
all
so
weird
that
you
can't
reorder
that
sub.
Like
I,
don't
know
you
we're
going
to
put
like
a
big
X
or
something
over
the
part
where
you
can't
drag
when
you
try
and
drop
it,
not
an
X.
That's
that's
horrible!
A
A
A
Now
it's
not
something.
We
can't
do
it's
just
something
that
does
increase
the
scope
of
issue
and,
given
that
we've
been
working
on
this
issue
for
quite
a
while,
we
probably
should
have
noticed
that
sooner
as
like
a
major
flag,
rather
than
sort
of
a
thing
that
we'll
just
try
and
deal
with
you
know,
I
think
I
think
from
a
back-end
perspective
like
I,
definitely
have
had
a
conversation
with
Charlie,
not
on
the
issue,
I,
don't
think,
but
somewhere
like
either
on
slack
or
and
I
wanted
one
or
somewhere
else.
A
Where
we
mentioned
this
as,
like,
you
know,
I
think
that
we
were
introducing,
but
we
didn't
go
back
to
the
issue
and
say
like
hey
we're
introducing
this.
Should
we
reintroduced
in
this
can
with
like
you
know,
it
will
significantly
cut
scope
for
the
back
end.
If
we,
if
we
don't
do
this
so
yeah
I,
think
that's
definitely
a
thing.
We
can
improve
as
well
as
like
to
make
sure
that
happens
in
the
issue
where
people
are
actually
following
and
can
contribute
yeah.
D
Maybe
next
time
on,
whereas
proposing
these
designs,
like
months
ago
with
the
original
designs,
we
could
have
highlighted
the
huge
changes
a
little
bit
more
or
even
had
it.
Kickoff
call
for
big
features
like
this,
so
that
everyone's
on
the
same
page
and
understands
how
big
the
changes
are,
instead
of
just
you
know
that
point
being
buried
in
an
issue
description
by
the
way
the
ordering
is
changing
drastically
yeah.
A
I
think
even
mentioning
an
issue
description
is
fine
as
well
like
I
do
expect
people
to
like
fully
read
the
issue
description,
if
not
necessarily
the
entire
comment
thread
before
they
start
working
on
something
so
I
think
if
it's
in
the
description
somewhere
like
it,
doesn't
need
to
be
like
the
most
prominent
thing.
I
just
think
it
it
should
be
in
there.
C
And
I'm
wondering
if
some
of
this
will
be
solved
with
the
new
product
workflow
to
like
if
we
would
have
been
able
to
catch
up
catch
some
of
these
things
more
earlier,
especially
I.
Don't
know
if
we
explicitly
call
out
in
the
prod
new
product
workflow
like
when
technical
feasibility,
testing
occurs
or
experimentation
occurs,
but
it
would
be
nice
to
and
Gabe.
C
D
C
Of
the
workflow
I
think
that
Scott
wrote
up
came
from
a
lot
of
the
ideas
in
that
book.
I
think
at
least
it
seems
pretty
pretty
closely
related
to
it.
Yeah.
B
I
think
one
of
the
things
that
I
guess
like
I
just
noticed
too
in
terms
of
looking
at
this
specific
issue
and
like
process
improvements
as
a
whole
is
like
there's
another
issue
about
making
an
epic
tree
on
the
road
map
view.
And
then
we
also
have
the
road
map
tab
in
this,
like
in
the
epic
detail
view,
and
then
we
have.
B
This
drag
drop
interface
and
it's
almost
like
if
we
had
taken
time
to
go
through
some
more
those
like
interactive,
prototyping
and
iterating,
and
getting
customer
feedback
and
doing
some
of
these
like
kind
of
experiments,
which
is
the
forward-looking
process,
has
some
of
that
like
problem
validation,
solution,
validation
and
planning
phase
phases
in
there,
but
keep
it
lightweight.
So
we
don't
spend
like
months
doing
it,
but
like
weeks,
I
think
it
would
have
helped
ease
out
a
lot
of
these
issues
ahead
of
time.
B
A
Yeah
I
think
that
makes
sense
and
just
to
be
clear
like
this-
is
the
scope
of
conversation.
I
was
looking
for
I'm,
not
so
much
like
interested
in.
Like
you
know.
What
should
we
do
with
this
issue?
As,
like
you
know,
what
do
we
do
going
forward?
I
think
that's
the
more
I'm
the
more
relevant
thing
here.
So
I
think
these
are
all
great
ideas.
Anybody
else
that's
got
anything
they
want
to
talk
about
on
that
issue.
The
treeview
one.
B
Just
one
other
thing:
antibody
I'm,
not
sure,
if
you've
like
heard
of
the
idea
of
doing
like
sea-doos,
but
I've
used
them
with
my
team
to
really
effectively
and
it's
more
or
less
like
sort
of
like
a
user
flow
diagram.
But
it's
really
lightweight
it's
just
what
user
sees
and
what
they
do,
and
you
kind
of
map
out
the
happy
and
sad
past
and
I
think
like
we've
used
those
at
a
conversational
level,
even
before
you
get
into
interface
design,
just
to
talk
through
like
what
what
is
being
built.
B
What
is
the
what
are
the
expectations
from
a
user,
and
that
is
surface?
Usually
95
percent
of
these
weird
use
cases
where
oh
I
didn't
think
about
this
particular
thing,
because
you
you're
more
or
less
like
looking
at
a
2d
diagram
of
like
things
that
the
user
can
do
and
then
what
happens
after
they
do
those
things
to
take
those
actions,
and
maybe
we
could
look
towards
something
super
loaf.
I
like
that
is
like
a
starting
point.
Do
but
I'll
leave
that
up
to
the
the
UX
designers,
yeah.
D
We
recently
just
got
access
to
mural
to
do
these
sort
of
user
journey.
Mappings
and
we've
been
well.
I
haven't
actually
had
a
chance
to
yet,
but
we
have
been
doing
these
sort
of
these
flows
where
you
know
this
is
what
the
user
is
expected
to
do.
Here's
what
can
happen
if
they
don't
do
a
certain
step
in
the
right
direction
and
that
kind
of
stuff
so
for
for
the
upcoming
issues,
that's
something
we'll
the
homie
be
doing.
A
Cool
move
on
to
the
next
issue.
Actually,
looking
at
this
I'm
gonna,
just
sort
of
Donald
and
Annabel
feel
free
to
jump
in
here,
but
I
think
that
this
one
is
actually
more
straightforward
and
therefore
we
will
learn
less
from
it.
But
it
looks
to
me
like
what
happened
here
was
like
we
worked
in
a
I
think
the
actual
way
we
worked
on
this
was
pretty
good
like
it
was
pretty
decoupled.
Like
you
know,
Brett
backends
Ruggiero
front
end.
A
They
were
mostly
separate,
like
you
know,
they
were
mostly
decoupled
from
each
other
and
able
to
work
on
things
independently,
which
is
what
we
want.
We
don't
want
people
to
be
too
tightly
coupled
we
got
things
behind
a
feature
flag,
which
is
great
so,
like
you
know,
we
can
turn
on
if
it's
ready.
There
is
a
comment
which
I'm
going
to
link
to
where
we
say
it's.
A
Is
not
actually
in
the
issue,
but
what
happened
was
basically.
We
ended
up
like
with
a
lot
of
wasted
time
in
the
process
and
I'm,
not
100%
sure
why
that
was
but
like
we
verified
it
on
staging,
we
turned
on
the
feature
file
stating
River
fighter
there
and
we
realized
that
actually
like
this
sort
doesn't
perform
except
ibly.
A
C
A
C
C
So
we
actually
didn't
start
working
on
this
feature
until
close
to
the
end
on
the
front
end
at
least
I'm
close
to
the
end
of
12.
Oh,
so
that
that's
one
reason
and
we've
adjusted
it
a
little
bit
where
we
do
a
little
bit
more
front
loading
of
the
planning
of
features
to
make
sure
at
least
there
are
eyes
on
these
features
from
the
beginning
of
a
release.
I'm
sorry
I
think
that
that's
one
reason
why
it
why
it
got
a
move
like
that
pushed
from
1202
twelve
one
I
can't
find
this
performance.
A
Issue
I
mention
it
briefly
in
the
second
comment:
I
linked
to,
but
I
didn't
actually
follow
up
and
say,
like
Oh.
This
didn't
get
like
you
know,
merge.
So
maybe
I
mentioned
it
like
in
the
mr
or
somewhere
else
like
where
I
ping
Derek
but
like
I,
can't
find
it
in
the
issue
itself,
which
I
think
is
a
is
it
as
another
improvement
like
not
maybe
a
major
improvement.
Sorry
later
in
12.0?
That
was
what
you
said.
A
Very
very
uncertain
on
my
you
know
what
we
can
learn
from
that
one,
except
that
we
ended
up
wasting
not
wasting.
But,
like
you
know,
if
we
had
have
tested
that
sooner,
we
would
have
been
able
to
find
the
performance
issue
sooner,
but
also,
if
we've
been
able
to
get
the
database,
we
you
know
we'd
have
been
able
to
get
it
in
sooner
as
well.
So
yeah
sorry
I
picked
that
one
but
I
think
it's
less
interesting.
Gabe
I,
don't
know,
she's,
disagree
better
or.
A
C
A
B
It's
it's
it
will.
It
will
be
like
I've
gone
through
this
with
several
team
before
and
we
we've
implemented
something
like
this.
It
breaks
everything
briefly
because
everybody's,
like
I'm
super
I,
can't
work
on
this
and
blocked.
You
know,
which
is,
is
the
right
thing
to
have
happen
because
we're
enforcing
a
constraint
on
a
system
to
like
isolate
where
the
weak
link
in
the
process
is
so
we
can
go
fix
it
and
then
there's
gonna
be
another
weak
link
somewhere
and
another
weak
link
somewhere.
B
But
then,
eventually,
when
you
go
through
the
process
of
fixing
each
of
those
things,
you
end
up
being
able
to
go
a
lot
faster
in
the
long
run.
And
then
you
end
up
increasing
your
throughput
dramatically
Oh
for,
like
the
course
of
time
doing
these,
like
micro,
retrospectives,
there's
a
whole
idea
to
of
like
stopping
the
line,
which
is
what
Toyota
introduced
were
like
anybody
in
the
and
the
plant
can
Cole
on
a
chain.
Stop
the
entire
assembly
line.
A
D
A
Sorry
gone,
no,
no,
no
go
on
so.
Shane
mentioned
this
in
another
issue,
which
I'm
really
having
a
hard
time,
remembering
which
issue
was
maybe
Gabe
or
remember
so
Shane
mentioned
something
about
how
get
lab
doesn't
actually
use
the
term
backlog
anywhere
or
like
grooming.
It
doesn't
use
agile
terminology
within
itself
and,
like
we
have
a
blog
post
describing
this,
but
we
don't
have
like
you,
use
a
story.
Documentation
like
in
our
Docs
about
how
to
use
get
life.
Agile,
like
you
know
how
this
could
be
like
there
could
be
a
bite
backlog.
A
This
would
be
like
a
separate
view
at
some
point
where,
like
this
could
be
like
you
know,
your
backlog
grooming
view
like
in
JIRA,
where
you
have
your
yeah
I
think
it
might
just
be
called
the
grooming
view.
It's
been
so
long
since
I
used
here
for
this
stuff.
I
can't
remember,
but
you
know
where
you
order
stuff
I,
don't
know
if
you've
used
it
more
recently
Gabe.
It's.
B
So
yeah
I
think
there's
a
lot
that
we
can
do
there
and
I
it's
just
hard
to
to
look
at
like
what
is
the
most
common
primitive.
We
can
do
that
is
applicable
to
the
most
amount
of
people,
but
there
is
like
a
pretty
big
divide
between
people
who
do
scrum,
which
is
the
backlog
approach
and
the
people
who
do
Kanban,
which
is
like
the
board
type
approach
and
I,
think
we
need
to
continue
to
improve
and
look
at
how
we
can
like
satisfy
those
two
groups.
Yeah.
A
Yeah
I
think
I'm
I'm
gonna,
try
and
find
that
comment
and
I'll
send
it
to
you
on
slack
or
something
Annabelle
where
Shane
mentioned.
Oh,
it's
in
the
board
list
capacity
line
issue
there
you
go.
So
if
you
look
at
that,
one
which
I
think
Alexis
has
been
mostly
working
on
I
think
you
mentioned
about
like
how
we
don't
have
agile
concepts
like
native
India
lab,
and
this
could
be
a
good
candidate
for
one
of
those.
It's.
B
A
Right
yeah
I
mean
like
as
someone
who
works
on
this
area,
I'd
be
hard-pressed
to
say
like
what
the
feature
itself
backlog
is
so
more
micromanagement
like
necessarily
like,
because
we
have
a
lot
of
primitives
that
you
can
do
that
with.
But
I
don't
know
if
we
have
one
feature
that
I
would
say
is
that
clock
management
necessarily
well.
D
A
So
we're
over
time,
I've
got
time
after,
but
I
don't
want
to,
like
you
know,
go
go
too
long.
I
assume
everyone
else
has
got
time
after
because
nobody's
left
I,
don't
actually
think,
there's
anything
that
we
need
to
do
from
this.
That
isn't
already
encapsulated
in
you
know
stuff
we
are
already
talking
about
or
stuff
has
already
engaged,
merge
requests
that
he's
created
about
the
so
Gabe's
created
a
merge
request,
Annabelle
for
so
like.
We
have
sorry
that
sentence
at
about
three
start,
so
we're
just
gonna
start
again.
A
We
have
like
the
back
end
plan
team
page
and
we
have
the
front
end
plan
team
page
and
those
describe
how
you
work
in
those
teams,
but
we
don't
have
like
a
group
y
plan,
page
anywhere,
so
Gabe's,
adding
a
page
for
that
that
describes
sort
of
like
stuff.
That
applies
to
the
group
and
obviously,
when
we
split
into
three
stages,
which
will
be
soon
team
planning,
portfolio
management
and
certify.
A
Most
of
these
things
will
be
common,
but
we
might
vary
them
a
bit
so
Gabe's
doing
that
and
putting
together
that,
mr,
you
know:
mapping
it
to
the
new
product
development
flow
that
Scott
created
all
that
stuff,
so
I
think
a
lot
of
these
things,
sort
of
fit
with
that
or
with
future
iterations
of
that
I
don't
know
if
anybody
feels
like
there's
something
we
should
take
out
of
this
beyond
that.
Maybe
we
should
make
a
note
about
rewriting
issues
whenever
they
slip.
A
Anyway,
well,
I
think
we
should
I
think
we
should
re
way
up.
I,
don't
I,
don't
really
like
re-weighting
down
like
if
an
issue,
that's
three
slips
slightly
and
it
turns
into
a
one
I.
Don't
really
care
about
that
I'm!
More
care
about
like
this
issue
that
we
thought
was
a
three
has
turned
into
a
five
and
we
need
to
reevaluate
it.
B
Thing
that
I
think
is
is
like
could
be
a
process.
Improvement
is
that
you
know
you
regularly
go
through
and
and
like
estimate
something
you
know
early
to
kind
of
rough
size
it
and
then
the
person
who
picks
it
up
might
have
a
different
take
on
it
and
so
I've.
Also
in
the
past,
the
teams
that
I've
worked
on
we'll
go
through
and
we'll
do
that
kind
of
rough
estimating
and
then
whoever
is
about
to
start.
B
It
will
look
through
it
and
then
update
the
weight,
because
there
are
the
ones
who
are
going
to
be
doing
the
work
and
they
might
have
a
slightly
different
interpretation
experience
that
background
tool
set.
Then
you
know
the
person
who
originally
gave
the
weight,
so
that
could
just
be
one
thing
as
like,
as
as
you
pick
a
new
issue
up
to
implement
it
just
update
the
weight
and
make
sure,
like
you
agree
with
it.
That's.
A
Interesting
so
for
me
like
in
previously
I've
said,
I.
Don't
care
about
that,
because
I
know
that,
like
somebody,
who's
worked
on
this
specific
area
before
might
find
this
or
and
someone
else
might
find
it
three
say
but
like
I,
don't
I
don't
care
about
that.
So
much
because
I
do
want
people
to
be
able
to
take
issues
that
are
harder
for
them
than
they
would
be
for
other
people,
because
otherwise
you
just
have
the
same
people
working
on
like
certain
areas,
but
that
doesn't
mean
I.
Don't
think
we
should
do
it.
A
B
I,
don't
think
we
should.
We
should
ever
assign
I,
don't
like
the
idea
of
assigning
work
to
any
person.
I
like
you
know,
first-in
first-out
pull
off
the
top,
but
it's
just
also
like
a
good.
It's
been
a
good
sanity
check,
especially
if
something's
been
sitting
for
a
while
and
situation
has
changed
to
get
like
a
I
mean
just
an
updated
estimate,
but
we
don't
have
to
just.
We
found
that
it's
worked
well
in
the
past
so
and
I
did.
C
Yeah
I
think,
though,
I
like
that,
because
it
explicitly
puts
in
kind
of
a
check
before
we
actually
work
on
it
to
update
weights.
So
even
if
we
don't
have
it
be
the
engineer
that
or
the
person
that
takes
it
on
reweighed
sit,
we
should
explicitly
call
out
that
hey
before
we
actually
commit
to
something
in
a
release
or
while
we're
evaluating.
C
I
already
assume
that
it's
right
and
then
we
just
go
off
of
that
weight
as
we
as
we
build
it,
which
is
not
good
but
I,
think
if
we
can
figure
out
a
way
to
explicitly
ensure
that
we
are
always
checking
a
weight
before
we
get
it
into
it
before
it
really
starts.
However,
we
decide
to
do
that.
We
should
definitely
do
something.
A
So
for
me,
when
you
pick
up
implementation
like
again
I'm
not
saying
we
shouldn't,
do
that,
I,
just
care
less
about
the
weight
and
more
about
the
understanding
of
the
scope
in
general.
So,
like
someone
picking
this
up
might
say:
oh
hey,
you
know,
I
see
this
was
wasted
too,
but
like
do.
We
also
need
to
consider
this.
Like?
Is
this
part
of
the
scope?
Or
is
this
not
like
me
at
me?
Oh,
maybe
that's
not
clear.
A
Like
you
know,
this
is
this
is
a
three
but,
like
you
know,
we're
adding
this
thing,
which
in
itself
might
be
a
three
or
bigger,
no,
even
ignoring
the
other
part
of
this
so
yeah.
For
me,
the
the
conversation
is
more
valuable,
but
obviously
the
conversation
is
qualitative
and
you
can't
measure
it.
So
that's
the
problem
with
that
Anabella
see
you
added
a
couple
of
things
to
the
doc.
Do
you
want
to
speak
about
any
of
those
I.
D
Was
just
responding,
some
of
the
things
I
forgot
to
write
down
I
was
also
going
to
mention
Gabe.
You
mentioned
roadmaps
at
some
point
and
I
just
commented,
I
was
trying
to
find
my
comment.
One
of
the
issues
for
12.3
was
going
to
be
seeing
child
epics
or
child
issues
on
the
road
map
view,
and
we've
got
dozens
of
open
road
map
issues,
and
we
probably
you
me
and
maybe
Alexis
oh
yeah
I-
definitely
like
this
should
probably
just
go
through
it.
D
Maybe
we'll
need
a
meeting
and
go
through
the
ones
that
we
actually
want
to
continue
doing
and
figure
out
what
we
want
road
maps
to
be
in
in
the
future,
because
there
are
so
many
little
things
that
we
have
open,
that
are
I,
think
already
scheduled
and
they
might
not
all
play
well
with
each
other.
We
might
not
need
them
all.
D
Customers
might
not
even
want
some
of
them,
but
we
want
to
make
sure
that
the
road
maps
and
the
epics
page
are
coherent
and
related
in
some
way
and
right
now,
they're,
not
really
so
that
issue
that's
planned
for
12.3
I'm,
not
sure
it's
going
to
be
UX
only
and
I
think
that
UX
is
going
to
be
figuring
out
what
what
the
next
step
is
with
road
maps
in
general,
rather
than
just
implementing
this
feature.
Yeah.
B
I
think
that's
smart,
I've,
gotten
I've
been
on
a
couple
customer
calls,
and
this
weekend
heard
some
read
some
emails
from
customers
and
there's
a
lot
there.
That
I
think
is
worth
unpacking
just
so
we
have
a
go
here,
vision
that
we
can
communicate
externally
about
what
we're
going
so
I
fully
support
that.
A
Cool
so
I
think
that
the
kickoff
Sanibel,
in
fact,
I
think
for
basically
everything
we've
talked
about
here
like
I'm,
okay,
with
trying
this
but
I,
don't
think
we
necessarily
need
to
make
a
handbook
change
in
order
to
do
it
like
we
can
just
say
like
okay,
like
you
know,
if
we
want
to
suggest
to
people,
they
consider
re-weighting
issues
when
they
pick
them
up.
We
can
sort
of
do
that
like
because
we
have
to
do
it
everywhere
to
like
get
value
from
it.
A
If
we
want
to
do
kickoffs
or
some
issues,
we
can
do
that,
but
I'll
leave
it
up
to
the
people
who
are
working
on
that
issue
like
Annabelle.
If
you
were
Alexis,
feel
like
kicking
off
valuable
and
don't
feel
like
a
kick
off
would
be
valuable
on
an
issue.
Then
please
push
for
that
ball,
so
I'll.
Let
the
back-end
team
know
that
they
can
suggest
that
as
well.
Yeah.
D
I,
don't
think
it's
necessary.
It's
just
that
I've
worked
with
something
like
almost
always
has
a
call
with
me
before
we
started
on
an
issue
and
I
loved
it.
He
has
all
these
questions
and
we
answer
them
and
then
he'll
show
me
its
progress
throughout
the
they're
out
the
way
and
then
I
just
think
it
can
be
pretty
valuable.
Cuz
I
can
spot
things
quickly
and
we
used
to
do
this
on
the
plan
team
meetings
too.
D
If
Alexis
and
I
it's
been
a
while,
but
if
we
continue
to
present
our
designs-
and
you
know,
we've
got
a
good
mix
of
back
and
in
front
of
developers
on
the
call
too,
it's
a
it's
a
good
time
to
spot.
You
know
technical
things
that
might
come
up
or
UX
issues
that
might
come
up,
then
we're
people
that
see
it.
You
know
the
better
yeah.
A
The
other
thing
is
we
have
this
slightly
related.
We
have
this
convention
of
like
channels
that
begin
with
F
on
the
school,
which
are
four
specific
features,
and
they
don't
feel
like
we've
created
many
of
those
lately
like
we've
used
existing
ones.
We
haven't
created
those,
but
maybe
we
should
feel
like
things
like
epic,
trees
and
stuff,
where
we
know
it's
going
to
spam.
A
I
think
if
we're
working
on
anything,
that's
an
epic,
we
should
probably
consider
creating
a
channel
to
match
that
right,
because
we
know
it's
going
to
span
a
few
releases
and
we
might
might
want
to
have
a
place
where
we
can
discuss
from
that
separate
from
the
main
plan
channel,
which
has
like
100
people
in
it,
I
think
127,
yeah,
so
gets
gets
quite
noisy,
but
again,
I.
Don't
think
we
need
to
like
necessarily
make
a
documentation
change.
It's
just
a
thing
we
can
think
about
in
general,
so
yeah
I,
guess
I'll.
A
Just
add
these
to
the
next
plan
weekly
meeting.
It's
like
things
that
we
can
consider
doing
like
kickoff
calls
wasting
issues
feature
channels.
Was
there
something
else
I
feel
like
I'm
missing
something
else?
Well,
if
I
am
at
its
that
I'm
related
meetings,
agenda
and
I'll
put
it
on
we'll
talk
about
it
on
Wednesday
but
yeah
anything
anything
else
for
anybody.