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From YouTube: Vibenarium - Jake Hergert
Description
Distinguished interdisciplinary artist and engineer Jessica, “Jake” Hergert joined our November meetup to speak about Vibenarium, a decentralized platform for collaboration.
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A
So
good
morning
my
legal
name
is
jessica,
but
a
lot
of
people
call
me
jake
today,
I'm
telling
y'all
about
the
vipenerium
and
everything
that
we
have
built
for
it
so
far.
The
vibenarium
is
a
collaborative
decentralized
social
network,
I'm
a
2d,
3d,
animator
and
audio
engineer,
and
I
am
amazed
of
all
the
open
source
ecosystems
that
have
been
made
possible
in
a
large
part
by
version
control
systems.
A
Every
day
I
use
the
most
awe-inspiring
open
source
software,
and
some
of
the
best
software
in
the
film
industry
in
general
is
open
source
and
still
productions.
I'm
not
they're
among
the
most
centralized
projects
owned
by
a
room
full
of
people.
I
want
to
change
that
and
with
the
vibenarium
I
want
to
offer
everyone
access
to
the
tools,
project,
planning
and
processing
capabilities
that
make
for
the
foundation
of
every
major
game
and
film
production
studio.
A
platform
can
be
used
for
any
digital
media
creation
related
activity.
A
I
have
a
background
in
educational
software
as
well,
so
I
also
want
to
make
this
a
fun
learning
experience
and
a
playground
for
people
who
are
discovering
the
creation
and
distribution
of
digital
media
together.
I'm
a
peer-to-peer
activist,
some
decided
that
I
want
to
make
this
happen
open
source
and
most
of
all,
free.
A
So
what
do
we
need
to
make
this
happen?
Collaborators
collaborators
are
going
to
want
to
talk
and
have
video
conferences,
so
we
need
a
messenger.
The
projects
are
going
to
be
open
source,
so
we'll
need
moderation
for
that.
We
picked
ipfs
popsup,
it's
reliable
for
small
teams
fast
and
secure.
We
invented
an
encryption
scheme
and
authentication
scheme.
The
channel
name
is
comprised
of
different
public
keys
owned
by
the
creator
or
owner
of
a
channel.
A
In
simple
terms,
the
owner
keeps
a
participant
list
and
removing
people
from
channels
is
as
easy
as
that
the
owner
removes
a
participant
sends
a
message
to
the
participants
using
the
easy
public
key
in
the
channel
name.
The
participants
have
the
ability
to
verify
the
signatures
on
the
updated
participant
list.
If
the
signature
validates
the
participants
update
their
participant
list,
it's
the
same
mechanism
when
joining
a
channel,
we're
using
invite
codes
and
the
channel
owner
verifies
them.
A
Now
it
may
be
possible
that
someone
launches
a
directed
attack
against
a
project.
In
this
case,
the
owner
has
the
ability
to
simply
change
the
keys
and
change
the
channel
name
and
move
everyone.
Eventually,
I
would
like
to
have
this
owner
become
a
virtual
role,
that's
represented
by
results
of
quorum,
queries.
A
But
there
is
no
limitations,
we're
not
syncing
the
history
yet,
and
it's
very
obviously
alpha
software,
so
we
needed
something
else.
We
were
undecided
about
creating
a
farm
architecture
like
reddit
or
discussed
first
or
what
we
were
going
to
do.
Most
of
our
communication
is
on
video
chat,
so
we
decided
to
go
with
a
twitter
clan.
It's
a
simple
little
module.
A
You
can
post
stuff,
you
can
reply
to
posts
everything
you
know
from
twitter,
we're
using
the
ipfs
dac
api
for
this
and
we're
simply
sharing
encrypted
credentials.
For
the
latest
stack
note
on
someone's
timeline.
Every
timeline
on
our
system
is
a
dac
of
posts
and
action
notes,
a
lot
of
like
the
recent
activities
on
github.
A
So?
What
we're
building
next
is
the
foundation
for
our
asset
library,
a
decentralized
package
manager
on
ipfs
and
we're
building
an
ethereum
based
incentive
structure
similar
to
gitcon
items
in
the
library
can
be
shared
and
sold
on
the
network,
and
people
can
offer
premium
and
custom
variations
of
assets
that
they're
hosting
on
ipfs.
A
It's
the
core
of
the
quest
network
since
there's
a
crazy
amount
of
applications
for
the
social
networking
part
of
it
alone
with
since
there's
a
crazy
amount
of
applications
for
the
social
networking
part
of
it
alone,
we're
currently
building
out
a
social
networking
framework
for
this
the
quest
network.
It's
a
generic
social
network
on
ipfs,
on
which
people
can
use
the
chat,
feeds
marketplace
and
gaming,
app
store
to
exchange
services
and
products
of
all
kinds.
A
The
quest
network
is
already
being
used
in
python
on
pi
qd5,
and
we
aim
to
provide
the
underlying
library
and
go
and
wherever
possible,
in
rust
as
well.
Our
example
app
can
be
built
for
every
major
operating
system
and
runs
seamlessly
in
the
browser
directly
from
ipfs,
I'm
the
lead
maintainer
of
a
render
farm.
So
when
we
fork
into
the
vibinarium
oh
yeah,
unfortunately
I
didn't
skip
through
the
slides
fastened,
I'm
the
lead
maintainer
of
a
render
farm.
So
when
we
fork
into
the
vibrarium,
we
also
want
to
offer
decentralized
processing
capabilities.
A
This
allows
teams
to
use
their
processing
power
for
rendering
scenes
and
assets
additional
computing
power
can
be
bought
on
market
and
added
to
a
project
in
two
clicks.
I'm
also
working
on
an
ffmpeg
web
assembly
based
online
video
and
audio
sequencer
and
eventually
we'd
love
to
offer
as
many
useful
tools
as
we
can.
A
A
I'd
like
to
especially
thank
japan,
molinar
and
jennifer
sizer
and
steiner
badari
for
the
contributions
and
their
work
for
the
quest
network
yeah.
That's
it
please
consider
supporting
us,
we're
always
looking
for
help
buy
us
a
coffee,
and
we
love
to
build
a
non-profit
for
this
project.
If
you
know
anything
about
that
and
you
can
help
sure
we're
happy
to
be
helped.