►
From YouTube: 3D Printer Design Workbench for FreeCAD
Description
See http://opensourceecology.org/wiki/D3D_Workbench_in_FreeCAD. With Stephen Kaiser
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A
Starting
here
we're
going
over
the
promised
free
CAD
workbench
on
the
3d
printer,
so
d
3d
workbench,
within
freak
out
to
help
people
design
different
variations
of
the
3d
printer
based
on
a
library
apart.
So
we've
got
a
so
where
we
have
to
start
with.
Is
the
library
of
parts
that
we
already
have,
which
we've
developed
and
we've
been
using,
which
art,
which
is
primarily
the
universal
access,
as
well
as
other
components?
A
So
we've
got
so
on
a
d
3d
page,
there's
modules,
there's
d,
3d
integration,
there's
extruder,
like
all
this
all
the
other
modules,
but
integration
is
where
we,
let's
open
that
up.
That
has
a
clickable
image
with
all
the
different
modules
that
we
have
so
far
where's
my
cursor
here
where's
it
going
my
crashing
here.
A
A
So
that's
why
we
did
file
simplification
and
on
a
page
like
the
d3d
integration,
we
have
the
things
like,
for
example,
D,
3,
D,
left
y-axis,
then
D,
3,
D,
left,
y-axis,
simple,
so
for
the
workbench,
when
we
probably
want
to
do,
is
use
the
the
simple
versions
initially
and
perhaps
as
a
feature
at
the
very
end.
Once
we
have
the
entire
thing
designed,
then
we
can
do
something
where
we
actually
reify
it,
like
click
like
make,
make
perfect
and
it
would
would
actually
put
the
more
detailed
versions.
B
B
B
A
Now
it
might
be
bad
bandwidth,
but
anyway
I'm
recording
this.
So
you
can
review
this
when
we
get
off
the
phone
here,
but
on
D
30
integration,
page
we've
got
all
the
files
and
we
do
know
that
while
we're,
if
you
have
all
the
gory
detail
in
each
file,
it
would
get
too
heavy,
so
we
want
to
do
simplified
files.
A
Is
filled
with
axes
and
a
standard
configuration
is
the
x
YY,
which
means
1,
x,
+,
2
y
axes
and
we're
going
to
go
to
Z
Z,
like
a
lot
of
people,
have
trouble,
keeping
that,
like
the
belt
bad
tends
to
after
sometime
to
tilt.
So
it's
gonna
be
more
robust
if
we
go
to
2
z
axes
as
well.
So
let's
make
it
the
standard,
pretty
much
XY
y
z,
z,
which
can
be
supported
by
ramps
of
the
little
controller,
but
basically
the
key
issue
when
you
design
us.
B
A
Yeah,
so
what
we
want
to
do
is
probably
have
a
thing
where
okay,
you
put
in
the
access-
and
you
give
it
some
parameters
like,
for
example,
make
it
this
long.
So
that
means
you'd,
extend
the
rods
and
extend
the
belt
and
everything
else.
Well,
it's
essentially
just
the
rods
and
the
belt
that
would
extend.
Everything
else
remains
the
same,
so
so
we'd
want
to
do
that.
A
So,
let's
go
through
the
yeah,
so
some
of
the
axis
I
mean
the
axis
is
pretty
much
identical.
In
all
cases,
the
only
variations
you
can
have
is
which
side
the
belt
yeah.
There
are
details
of.
Why
like
how
the
axes
have
to
be
exact,
so
the
variables
in
it
are
okay
belt
length,
rod,
length
and
then
the
orientation
of
the
carriage
like
is
it
is
that
about
the
place
where
you
hope
you
remember,
the
belt
catcher,
the
belt
catcher
has
to
be
either
up
or
down
for
it
to
work
with
the
existing
software
belt.
A
And
then
also
the
motor
has
to
be
on
the
right
side
like
it
could
be
on
the
front
like
on
the.
If
you're
looking
at
the
the
axis,
it
could
be
like
on
the
right
or
left
hand
side,
so
motor
orientation
has
to
be
correct.
That's
pretty
much
it!
We
are
currently
wanting
to
redo
the
end
stops
to
a
simpler
system
like
we
had
this
magnetic
attached
and
stuff
that
works
for
very
small
machines.
A
It's
useful
to
save
that
extra
inch
of
space
that
the
end
stop
takes
and
build
the
end
stops
right
into
the
carriages,
build
the
end
stops
into
the
carriage,
and
this
is
something
like
I
think
in
an
official
version
we
can
say
we're
getting
rid
of
the
end,
stop
and
just
attaching
the
and
the
because
the
end
stop
we're
using
is
on
a
little
board.
What
we
can
do
is
just
use
the
end,
stop
itself
without
that
whole
board.
So
it's
actually
simpler
in
terms
of
sourcing
parts.
You
get
just
that
little
micro
switch
part.
A
You
don't
need
anything
else.
All
the
other
stuff
is
just
a
little
light,
so
we
actually
wouldn't
have
that
the
indicator
light
that
shows
the
end
stop
is
on,
but
I
mean
you'll,
see
that
the
end
stuff
is
working
when
it
triggers
the
disadvantage
of
not
having
that
little
circuit
board.
Is
that
you
don't
see
the
light
of
the
end,
stop
triggering.
B
A
A
If
you
use
the
inner
frame,
you
can
do
a
mini
your
d,
3d
mini,
which
has
like
a
5
by
5
inch
bed,
which
is
still
workable,
but
the
only
way
you
can
do
that
is,
if
you
eliminate
the
end,
stop
and
make
it
make
it
save
that
extra
inch
there,
because
at
that
point,
every
inch
of
space
matters,
because
it's
a
tiny
frame.
So
that's.
B
A
A
Now
we're
diving
into
the
details
here
the
but
it's
critical,
because
the
end
stop
is
critical
to
the
to
the
universal
axis.
It's
part
of
it,
so
we
kind
of
have
to
go
through
this
for
smaller
machine.
The
simple
micro
switch
without
all
the
electronics
around.
It
is
fine.
It
still
has
your
end.
Stop
functionality,
but
just
doesn't
have
the
indicator
light.
B
A
B
B
A
Okay,
so
interface,
so
the
way
the
interface
and
free
cut
is
gonna.
Look,
there's
gonna
be
just
buttons
which
give
you
the
different
parts.
So
so,
for
example,
you
click
on
click
on
a
button
for
the
axis
and
it
lets
you
define
an
axis
so
basically,
just
like
all
the
other
workbenches
you
just
drag
and
draw
click
on
icons,
you
would
say
click
on
that
icon
and
it
would
insert
into
the
document
your
axis,
let's
say,
and
we
probably
want
to
yeah.
So
so
click
an
icon
and
it
gets
you
the
part
automatically.
B
A
Like
so
so
what
are
those
parts?
The
one
would
be
the
unit.
So
you
are
you
looking
at
the
second
page,
yeah,
look
at
the
second
page,
so
I'm
saying
that's
the
interface
definition
we'd
have
man
you're
the
guy
to
do
it
here,
the
interface
guy
right
so
user
interface?
That's
exactly
what
we're
doing.
This
is
right
up
your
alley.
So
this
will.
This
will
be
really
good,
I
like
it.
So
what
just?
Basically
the
two
basic
things
are:
universal
axis:
there's
the
frame.
A
A
B
A
What
happens
is
the
part
appears,
and
then
you
can
set
parameters
for
that
part
so
parameters.
So
let's
talk
about
the
universal
axes.
What
are
the
parameters
for
the
the
universal
axes
that
we
were
going
to
want
to
change
so
parameters?
Because,
typically
what
happens
is
in
the
you
know
when
you
click
on
a
part
and
freak
at
it
gets
you
properties
and
in
there
it
shows
you
parameters.
A
So
the
parameters
that
you
want
to
change,
so
it
would
display,
get
you
a
dialogue,
not
dialogue,
but
the
the
properties
box
and
the
parameters
that
you
select
are
there's
gonna,
be
length
of
length
of
axis
meaning
length
of
rods
and
then
that
will
fit
in
the
belt
automatically.
That
will
adjust
basically
the
whole
axis
to
be
appropriate
with,
like
you
know,
if
it's
12
inches,
it
will
have
show
twelve
inches
with
a
belt
and
everything
yeah
yeah,
and
so
that
means
you're.
A
A
A
A
A
In
there,
but
you
got
you
know:
you're
gonna
have
the
files
of
the
of
all
these
parts,
but
then,
for
example
like
so
it's
made
of
the
left
piece,
the
carriage
piece
and
idler
piece
and
then
for
the
length
like
you
basically
make
these
rods
parametric's.
So
you
stretch
them
out.
Like
you
know
here
say
there
are
10
inches,
then
in
another
configuration
you
make
them
20,
but
then
you
automatically
adjust
the
position
of
this
piece
to
be
all
the
way
out
there.
So
you
move
the
XYZ
position
of
that
piece
there
right.
A
So
you
know
it
makes
sense
right.
You
have
the
file
for
this
entire
thing,
but
you
would
just
they
be
parametric
in
terms
of
all
these
pieces
are
individual
objects
and
you
just
move
their
position
accordingly
after
you
have
sweat
and
changed
the
length
of
the
rod
and
then
for
the
belt,
you
might
say:
okay
well
the
belt.
Now,
instead
of
being
so
long,
it's
it's
longer
and
we
could
do
like
a
you
know.
The
belt
could
be
represented
just
like
as
a
black
plane
thing
without
the
bumps
on
it.
A
A
So
the
question
is
how
much
detail
goes
into
the
into
all
of
these,
and
we've
been
through
that
actually
before
quite
a
bit
in
some
of
our
older
meetings
like
I'm
gonna
go
to
the
development
log
where
we
talked
about
the
axis
simplification,
let
me
just
pull
that
some
of
that
up.
Let's
see
because
we
went
through
exactly
like
what
are
the
details
that
need
to
be
shown
versus
not
on
the
axis
itself,
and
we've
generated
the
simplified
and
more
complex
files.
Let's
find
that
meeting.
So
we
were
well
oriented
yeah.
A
A
A
A
Think
you
know
we
can
you
know
we
can
go
into
the
details
of
those
later.
But
yes,
they
are
definite
details.
There's
the
spool
holder
I
mean
the
machine.
If
you
don't
have
a
spool
holder,
the
wire
will
always
get
the
the
filament
would
always
get
tangled,
but
tangled
up,
so
you
definitely
need
to
add
a
spool
holder.
B
A
Yeah
there's
a
few
pieces,
I
mean
end
stops.
We
actually
include
it
as
a
as
a
separate
unit,
so
there's
n
stop
and
of
course,
for
the
universal
access
like
when
we
do
the
do
the
axis.
It
would
actually
be
convenient
if
we
differentiated
XY
and
Z.
So
so
so
you
can
click
on
x,
axis
y
axis
z
axis
or
you
can
do
that
as
just
select
the
axis
and
then
you,
you
arrange
it
later,
but
it's
probably
easier
to
have
like
three
buttons,
XY
and
z
buttons
right
there.
So
you
don't
have
to
mess.
B
B
B
A
I
mean
the
less
messing
around
the
better,
like
literally,
that
you
can
design,
have
a
pool
and
not
a
design
but
a
real
design,
one
that
actually
has
all
the
geometries
work
it
out
in,
like
in
like
an
hour
where
you
can
see
everything
about
it.
Now,
the
very
last
test,
like
I,
don't
know.
If
you
can
do
this,
this
will
be
like
an
advanced
feature,
but
the
advanced
feature
would
be
after
you
design,
the
explicit
geometry.
A
A
So
the
final
cuz.
The
final
thing
you
want
to
know
is
at
the
end
of
the
day.
Well,
how
big
is
your
build
bed
gonna,
be,
if
you
say,
you're,
making
a
large
print
or
whatever
printer,
how
much?
How
much
space
exactly
you
have,
so
you
can
design
a
proper,
proper
size
of
a
build
bed,
and
then
you
size
everything
accordingly.
A
So
so
the
feedback
like
the
the
main
thing
that
you
want
to
get
out
of
this
design
is
how
big
is
your
build
volume,
because
sometimes
you
can
design
a
3d
printer
and
you
find
out
it's
got
like.
Oh
this.
The
only
thing
only
gets
me
like
three
by
three
inches
cuz.
You
know
like
in
one
of
the
smaller
frames,
especially
if
people
are
doing
small
frames
and
then
they
find
out
that,
with
everything
included,
you
can't
really
get
much
build
volume.
A
The
other
thing
that's
in
that
we
also
need
so
there's
the
I
didn't
mentioned
extruder,
but
extruder
is
a
big
one,
extruder
with
the
with
its
height
probe,
so
there's
frame
three
axes:
extruder
heat,
bad
cable
chain,
spool,
holder
controller
and
unstopped,
that's
kind
of
what
I
have
like
those.
So
that's
two
four
six,
eight
ten
buttons,
and
that
would
be
cool
like
that.
If
that
workbench
has
about
that
many
ten
to
twelve
or
something,
then
that's
pretty
good.
B
B
B
A
A
That'll
be
yeah,
that's
extremely
useful,
so
you
actually
got
a
you
know:
real
design
generated
build
volume
down
the
road
like
with
the
bill
of
materials,
one
of
the
tasks,
maybe
actually
you
can
look
at
it,
maybe
like
if
you,
if
you
get
this
thing,
done,
look
at
the
actual
aspect
of
exactly
that:
the
the
bill
of
materials.
How
do
you
do
a
bill
of
materials
now
B
I
know
that
freecad
right
now
has
the
ability
to
do
a.
A
If
you
arrange
the
things
properly
in
an
apart
design
tree
in
the
tree
view,
then
you
can
generate
a
nice
bill
of
materials
right
there
and
like
cool
stuff
there.
The
thing
that
would
help
us
the
most
is
if
within
free
CAD,
we
actually
put
in
the
links
to
the
actual
parts
so
that
when
it
generates
the
bill
of
materials,
it
replaces
the
current
thing
that
we
do
on
Google.
Docs,
it
will
get
you
a
hyperlinked
bill
of
materials,
that's
formatted!
A
That
would
be
super
cool
because,
right
now
we
basically
have
to
do
that
work
twice.
We
do
the
design
and
then
in
a
complete
different
document.
We
just
do
all
the
parts
and
they're
sourcing,
and
that
takes
a
lot
of
time.
So
if
we
could
build
in
that
functionality
into
free
CAD
that
we
that
we
simply
put
in
the
actual
hyperlinks
as
a
text,
property
and
free
CAD,
and
that
we
just
spit
out
the
entire
bill
of
materials
that
would
totally
revolutionize
our
workflow,
because
right
now
we're
doing
it
manually.
A
A
B
A
A
B
A
A
Down
the
road
I
mean
we
can
say,
we
could
even
add
like
order
parts,
and
they
could
order
it
from
us
or
for
whoever.
So
we
can
start
playing
those
games
like
that.
Cuz
definitely
I
mean
one
of
the
things
here
is
I
want
to
set
up.
I
still
haven't
really
set
up
the
print
cluster,
where
it
would
be
just
turnkey
printing,
with
like
a
web
interface
to
do
that
for
the
print
cluster
which
would
require
is
simply
a
web
interface,
where
you're
actually
ordering
parts
online
I'd
like
to
do
that.
We
haven't
done
that.
A
Yeah
that
could
be.
That
could
be
one
way.
The
the
thing
that
I
was
thinking
for
how
we
want
to
do
the
prints
is
that
a
lot
of
times
you
have
to
experiment
with
principle
we
wanted
to
have
is
more
shopping
list
you're,
not
just
printing,
your
parts
but
you're,
selecting
from
a
list
of
proven
parts,
so
that
in
that
case,
we're
limiting
ourselves
to
what
we're
doing.
But
we
know
we
can
print
those
parts
out
really
well,
we
don't
have
to
do
any
experimentation.
This
is
more
like
just
for
the
customer
support.
A
Is
it
because
for
any
new
part
that
we
haven't
printed,
there
will
be
a
lot
of
questions
like
person
might
upload
a
part
and
it's
like
really
crappy
to
print
or
we
don't
get
good
results.
We
want
to
work
with
files
that
we
understand.
Well,
so
I
was
gonna
limit
it
not
to
just
print
anything
but
print
from
our
library
of
proven
prints.
That's
kind
of
how
I
was
thinking
about
like,
for
example,
these
parts.
A
We
would
know
exactly
how
to
print
them
and
we'd
have
printers
already
set
up
to
do
that,
including
like
the
robotic
harvesting,
just
a
simple
system
where
you're
knocking
these
parts
off
the
print
bed
and
actually
putting
them
in
a
box
so
basically
like
a
little
automated
print
cluster.
So
but
that's
that's
kind
of
beyond
the
scope
of
what
we're
talking
right
now,
but
that's
just
something
that
is
very
interesting
because
I
mean
that's.
It's
just
gonna
happen
more
in
a
future
that
more
people
are
producers,
that's
that's
inevitable,
so
yeah.
A
We
definitely
want
to
play
a
role
in
that.
But
let's
talk
about
the
required
features
of
the
axis
and
let
me
see
if
I
can
go
back.
No,
no
I
can't
find
it.
Oh
I'll
pull
up
that
one
meeting
where
we
had
oh
I,
actually
think
it's
called
file.
Simplification,
let's
see
on
the
wiki,
well
simplification,
because
we.
A
B
A
Okay,
okay,
right
yeah,
so
that
document
has
all
the
critical
links
to
the
more
complex
and
the
simplified
files
like
we
had
a
whole
bunch
of
sessions
where
we
took
the
existing
files
and
for
the
purpose
of
modeling.
We
just
reduced
their
complexity.
So,
for
example,
this
part
spreadsheet
that
I'm
showing
right
here
shows
all
the
files
there's
the
CAD
file
link
and
then
at
the
end,
there's
the
simplification
in
this
other
column.
A
So
we
can
click
on
those
and
see,
but
actually
what
we
did
was
you
know,
take
the
motor
printed
piece:
okay,
3d
like
say
the
axis
pieces.
What
we
did
was
we
uploaded
the
original
file
and
over
that
we
uploaded
the
tiny
version.
So
if
you're
not
seeing
my
screen,
you'll
see
the
recording,
but
what
happened?
For
example,
is
you
take
a
file,
the
universal
axis
motor
side?
We
uploaded
the
first
version.
It
went
up
to
200
kilobytes
for
the
that
individual
part
and
then,
with
the
grant
simplification,
it
went
down
to
like
nine
kilobytes.
A
A
B
B
A
Yeah
and
yeah,
so
you
take
that
part,
and
you
know,
say
the
the
axis
axis
motor
piece
like
I'm,
showing
on
this
yeah.
That's
a
super
simplified
yeah.
We
don't
want
to
use
like
the
oversimplified
version.
We're
gonna
do
like
an
intermediate
version,
because
some
of
those
files
you'll
see
are
like
so
simple:
they
heart
they
would
just
look
like
a
box
almost
so
so
we
don't
want
to
do
that
too
simple.
A
A
So
if
you're,
looking
at
the
document
page
three
there's
going
to
be
a
motor
and
there's
gonna-
be
a
plug
on
that
motor,
that
the
orientation
of
that
plug
is
important
like
wherever
that
plug
is
plug
orientation,
also
matters,
because
it
can't
be
gone,
for
example,
into
the
frame
and
so
depending
on.
So
actually
maybe
we
want
to
select
plug
orientation.
A
B
B
B
A
B
A
B
A
A
Entire
construction
set
within
freecad
will
be
really
cool,
is
to
do
like
the
full
documentation
like
the
language,
agnostic,
instructionals,
part
explosions.
So
we
would
want
to
have
all
those
details
they're
necessary
in
this,
in
these
files,
without
making
them
too
heavy,
because
we
don't
want
to
put
all
the
details
in
so
what
we
probably
want
to
do.
A
The
strategy
would
be
keep
all
the
features
except
so,
let's
list
some
of
the
simplifications-
and
we
kind
of
talked
about
this
a
bit,
but
we
never
really
finalized
the
exact
state,
and
we
should
really
settle
on
that.
What
we
have
right
now
so,
for
example,
the
belt
I
would
say,
make
it
without
its
bumps,
don't
make
the
detailed
belt
make
it
without
its
bumps.
It
will
be
just
a
straight
line
as
far
as
the
belt
catcher
on
the
carriage
belt
catcher,
where
the
belt
actually
is
caught.
A
But
would
be
nice
at
the
end?
Actually,
so
so
it's
important
that
you
design
and
you
can
move
things
around
quickly,
but
at
the
end,
maybe,
if
we
go
back
to
slide
2,
we
should
probably
have
a
button
that
says
generate
detailed,
detailed
version,
which
means
that
once
we
created
this
heavy
file,
which
would
be
good
for
just
a
just
like
viewing
and
stuff,
but
not
doing
much
with
it,
yeah
yeah
like
render
quality
yeah,
render
quality
image
so
generate
detailed.
A
A
And
that's
I
mean
I
would
actually
put
it
secondary
like
yeah.
Well,
we'll
do
that
later,
but
say
we
want
to
do
a
detailed
instructional.
We
should
have
like
this
yet
to
generate
the
detailed
version
yeah.
We
should
have
that
capacity
within
this
workbench
so
that
this
workbench
is
comprehensive
for
meeting
all
our
documentation
needs
as
opposed
to
having
to
go
to
all
these
separate
files.
So
somewhere
we
should
have
like
a
like
a
library
yeah
like
in
this
workbench.
We
should
have
all
the
files
in
there
so
just
somewhere
in
a
directory
structure.
A
Just
have
all
our
detail
files,
which
means
that
this
would
serve
the
purpose
of
organizing
our
files
to
the
final
version.
So
I
would
say
that
once
we
have
the
the
basic
version
of
our
d3d
workbench,
then
we
should
work
on
the
final
versions
within
this
workbench,
as
opposed
to
now
again
going
into
just
other
documents.
A
We
want
to
kind
of
like
centralize
the
d3d
design
effort
around
this
workbench,
so
do
a
good
minimum
viable
product
that
is
robust
enough,
that
everyone
can
use
it,
and
probably
such
that
I
mean
naturally
you'd
want
to
be
able
to
leave
it
such
that.
If
you
design
the
whole
thing,
it's
still
a
free
CAD
object
and
still
you
can
erase
and
modify
things
just
using
normal
freaking
functionality.
So
say
you
really
want
to
modify
something.
A
What
we
should
have
here
is
like
the
basic
kernel
with
all
the
basic
features,
and
if
people
want
to
go
nuts
and
making
variations,
they
still
can
because
the
free
cat
allows
that
naturally,
so
that's
that's
kind
of
how
we
should
treat
it.
We
should
have
like
a
basic,
really
good
model
with,
at
the
end,
just
getting
to
a
final
render
quality
thing
and,
in
the
meantime,
just
identifying
all
the
details
that
are
important
so
nuts.
So
let's
go
back
to
this
on
this
on
this
motor
mount
piece.
A
There's
also
has
to
be
an
end,
stop
holder
or
an
stop
mechanism
built
into
that,
because
that's
typically
where
we
put
the
end,
stop
on
the
motor
piece,
since
that's
it's
much
more
convenient
for
wiring,
so
somewhere
on
this
motor
piece,
the
end
stop
has
to
be
put
on
and
the
simplest
way
to
do
the
end.
Stop
is
just
a
glue
it
with
Krazy
Glue.
That
would
actually
work
work
reasonably.
Well,
it's
one
way
to
do
it.
A
Those
magnets
are
quite
strong
so
that
so
that
stop
piece
would
would
certainly
stay
on
no
problem,
but
maybe
just
put
on
the
magnet
and
put
in
one
of
the
magnet
holes,
and
then
it
doesn't
take
up
that
extra
inch
of
space,
so
so
I
mean
just
to
show
that
somewhere
there
will
be
like
a
little
end,
stop
holder,
like
probably
in
the
corner
somewhere,
like
maybe
you
know
wherever
like
wherever
we
put,
then
stop
so
end.
Stop
we'd,
be
there.
A
A
Don't
know
four
I
think
I
think
we
can
keep
that
as
one
option
and
then
well
at
least
for
now.
We
might
want
to
go
to
version
no,
the
next
version
of
this
workbench.
We
just
take
that
out
all
together
if
we
find
a
really
good
way
to
do
that
and
stop
in
a
simpler
way,
we'll
have
to
test
how
this
one
works.
Is
that
how
you
know
how
important
is
it
that
you
have
that
you
know
that
little
light
that
indicator
light?
B
A
A
I
would
agree
with
that.
It's
it's
just
that
extra!
That's
ya,
know
I
mean
as
long
as
the
machine
stops.
You
know
it
works.
The
light
is
just
just
kind
of
I
think
just
cute,
but
I
don't
know
it
doesn't
really
do
much
for
you
on
other
than
knowing
that
the
thing
actually
has
power
so
that
in
that
sense
it
is
useful.
A
A
B
B
A
Yeah
we're
actually
generating
some
WebGL
3d
images
of
the
full
controller.
Michelle
is
working
on
that.
That's
pretty
good,
so
we'll
have
that
yeah
I
mean
the
wiring
I
know.
If
we
ever
I,
don't
carefully.
That's
that's
later
phase
we
don't
are
gonna,
get
hung
up
on
that
right
now,
but
okay,
so
those
are
the
features.
A
A
C
C
C
A
C
C
A
Okay
got
here
so
yeah,
let's,
let's
continue
here,
sorry,
both
orientation
and
location.
So,
last
time
around,
we
we
had
the
last
workshop
people
just
didn't
like
the
magnets,
and
we
want
to
get
rid
of
them
and
do
the
the
ones
that
we
can
bolt
to
the
frame.
That's
good
I
do
want
to
keep
the
magnets
on
the
carriage
because
they're
actually
a
good
design
feature.
A
For
example,
if
the
carriage
goes
Rams
into
the
bed,
the
extruder
will
eventually
come
off
instead
of
destroying
your
print
bed,
because
it's
gonna
happen
if
the
extruder
just
rams
into
the
print
bed,
it'll
just
eat
it
up,
and
that's
happened
on
my
lulzbot
already
twice
the
lows
about
mini,
so
we
want
to
have
it
detachable.
So
if
there's
a
failure
of
height
measurement,
then
you're
not
eating
your
bed
so
keep
the
magnets
on
the
definitely
on
them.
A
A
A
A
Mean
I
would
say
you
know,
the
thing
is
once
you
do
this
and
you
put
the
placeholders
for
the
files.
It's
probably
gonna
be
very
trivial
to
substitute
one
file
for
another
like
like
the
way
you
should
work
and
the
way
we
work
on
free
CAD
is
we
have
different
versions
of
that
file,
so
you
can
put
in
like
you
could
we
can
have
a
repository
of
all
the
different
complexity
level
files
and
you
can
substitute
one
readily.
A
So
at
this
point
we
can
say:
okay,
let's
just
make
this
thing
simple
and
then
work
out
everything
as
far
as
the
free
CAD
workbench
is
concerned,
and
then
we
can
substitute
like
if
we
find
okay.
Well,
maybe
we
need
more
details.
We
can
always
change
that.
So
at
this
point
it's
more
about
getting
the
thing
up
there
with
a
basic
level
of
detail
that
we
can
agree
on.
Does
that
make
sense
yeah
so.
A
A
A
A
B
B
A
A
Definitely
look
at
the
file,
simplification,
doc
to
see
where
there's
a
big
spreadsheet
there
and
it's
got
all
the
different
files
in
there
so
should
go
through
them
to
see
what
exactly
we
have
at
the
current
point
and
the
you
have
the
parts
spreadsheet
there's
a
page
called
d3d
part
library,
that's
a
big
one!
That's
that's
kind
of
like
where
we're
keeping
most
of
our
parts.
In
a
thirty
part
library.
A
A
A
Now
the
cool
thing
is,
we
can
then
like
once
we
were
done
with
this.
The
future
work
would
be.
We
already
built
a
circuit
mill
that
works
with
the
same
axes
and
we
put
a
little
router
on
it.
So
that's
in
progress
right
now,
so
we
can
definitely
extend
it
to
that
later.
We're
gonna
have
to
worry
about
that
right
now,
but
yeah.
A
This
workbench
can
definitely
have
a
life
of
its
own
like
later
on
we're
gonna
do
have
the
other
parts
like
the
larger
axes
like
the
one-inch,
so
we
can
design
our
CNC
torch
tables
and
then
we're
gonna
have
go
super
heavy-duty
with
axes
that
have
two
inch
rods,
so
basically
much
more
3d
printed
plastic
and
it's
bound
together
with
metal
plates.
So
it's
super
strong
and
we
go
into
the
full
heavy
duty.
Machining
design
work,
so
this
I
mean
this
could
really.
A
This
would
be
a
great
case
for
how
we
how
we
do
this,
and
then
we
can
extend
this
to
the
other
one.
So
we
can
have
this
Universal
axis
construction
set
workbench
altogether,
with
all
the
different
sizes
you'll
get
more
complex
later,
but
for
now
this
is
step
number
one,
but
definitely
I
mean
there's
a
lot
of
good
work
to
be
done
later.
Some
of
the
main
things
we
would
be
able
to
get
out
of
this
is
is
one
like
really
rapid
design.
A
We
could
get
all
the
documentation
out
of
this,
because
now
we
haven't
like
the
full
complete
details.
We
can.
We
can
readily
generate
documentation
for
different
versions,
so
this
would
definitely
help
our
workflows
if
we
have
that
bill
of
material
generation
with
the
hyperlinks
I
mean
that's
for
future
work.
A
B
B
D
B
A
Steven
log
yeah
so
read
through
that,
so
we're
we're
now
logging
through
that
time
sheet.
If
I'm,
looking
at
your
log
here,
Steven
log
and
yeah,
there's
a
time
sheet,
there
try
to
fill
it
up
with
from
the
welcome
email.
You've
got
a
bunch
of
instructions
of
what
to
put
up
there
like
put
a
link
to
other
peoples
pages
and
to
the
critical
like
a
working
team
page.
So
there's
a
few
instructions
just
set
up
your
work
log,
so
it's
really
effective
the
way
we
do
it
is
we
look
at
everybody
like
each.
A
Each
of
us
looks
at
each
other's
logs,
so
we
know
where
to
find
like
there's,
never
a
question
like
say
you
did
something
as
long
as
it's
on
your
log
there's,
never
a
question
like.
Oh,
where
do
I
find
it?
So
that's
that's
really
important,
because
otherwise
it
becomes
a
mess
trying
to
find
people's
stuff.
So
as
soon
as
you
have
anything
like,
for
example,
you
started
the
github
repo
for
this
code.
A
Put
that
on
your
log
immediately,
you
know,
don't
don't
wait,
so
publish,
definitely
publish
early
enough,
then
publish
on
finish
stuff,
so
I
mean
just
the
practicality
of
just
losing
stuff.
If
you
disappear
or
whatever
it's
there
and
it
cannot
be
taken
away
so
anytime,
you
have
something
even
an
initial
version.
We
like
we
like
it
to
be
public
so
that
we
can
give
feedback
and
others
can
continue
and
collaborate
on
it.
B
B
B
A
B
A
A
B
A
A
D
B
A
A
B
A
Sounds
good
yeah
yeah.
So
if
you
got
any
questions,
just
let
me
know:
let's:
let's
do
this
it'll
be
really
good.
Yes,
would
be
really
it'll
help
a
lot
in
terms
of
getting
more
people
involved
in
this
and
definitely
like
doing
workshops.
People
can
just
go
right
at
it.
They
can
literally
like
design
the
whole
thing
themselves
as
a
real,
real
way
to
learn
the
machine
itself.
You
know
so,
if
you've
got
all
the
parts
there,
it
becomes
a
good
teaching
tool
mm-hmm
for
sure,
yeah.
Okay.
Well,
thanks
a
lot
Steven.