►
From YouTube: OSE Development Team Meeting - April 24, 2018
Description
Topics:
1. Critical Path - Immersion Program + HeroX
2. Power Cube - Abe Anderson
3. MicroTrac - Josh Krokowski
Meeting notes - http://opensourceecology.org/wiki/Development_Team_Log
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A
Welcome
everybody
to
x'
day
april
24,
oscy,
meeting
OS
c
dev
team,
2
p.m.
Central
Time,
so
yeah
recording
this
for
anybody
who
misses
this
agenda
for
today.
So
I
just
talked
briefly
about
where
we
are
in
the
project
and
then
I'm
not
seeing
anyone
as
far
as
typically,
what
we
do
is
an
agenda.
We
type
in
what
what
word,
how
much
time
we
need
so
I
need
about
10
or
15
minutes
to
go
over
the
current
state
and
then
go
from
there.
A
A
A
Actually,
if
you
look
at
my
screen,
that's
like
nice,
big
cut
off
by
next,
pretty
much
like
next
Monday
or
so
no
Tuesday
actually
is.
The
first
should
be
coming
out
actually
exactly
next
week
and
with
that
so,
given
that
you
know,
we
announced
that
to
the
public
start,
getting
initial
feedback
people,
people
looking
at
the
program
and
right
after
that
I
think
the
time
is
ripe
to
do
the
hero.
Ask
hero,
X,
open
source,
microfactory
challenge.
A
But
the
main
deal
is:
if
you
look
at
after
September
when
we're
gonna
be
training
our
people,
then
we're
gonna
be
running
a
number
of
3d
printer,
build
workshops
or
CNC
circuit
mill
or
any
other
other
tools
that
we
have,
because
we're
gonna
teach
people
to
go
through
that
in
an
immersion
where,
in
the
program
itself,
I'm
looking
at
right
now,
every
single
week,
we
actually
do
a
3d
printer
workshop.
So
that
means
at
some
University,
maybe
a
local
library
or
somewhere
else,
but
really
get
the
people
decked.
A
In
the
experience
of
what
it
means
to
run
a
workshop
and
actually
do
that
as
a
revenue-generating
opportunity,
where
we're
building
3d
printers
or
some
of
the
other
machines
and
providing
a
deep
immersion
experience
for
people
and
doing
that
as
as
a
source
of
revenue
using
our
3d
printer.
So
to
get
there,
we
we
need
a
little
bit
more
work
on
them
on
a
3d
printer,
we're
developing
the
next
iteration
of
that.
A
Just
to
show
you
where,
where
I'm
at
on
the
on
the
3d
printer
I
started
working
on
I
posted
this
on
the
OSE
workshops,
Facebook
page.
But
there
is
booting
that
up
so
I've
added
the
e3d
volcano.
It's
tight
and
arrow
volcano
Titan
arrow
extruder.
So
this
is
what
it
looks
like,
but
it's
you
can
see
the
comments
on
that
for
some
of
the
assembly,
but
that
basically
fits
right
into
our
D
3d
3d
printer,
just
like
we
hold
extruder
by
the
by
the
motor.
A
Yeah
just
showing
some
of
the
assembly,
but
but
the
idea
of
the
of
the
extruder.
It's
actually
that's
the
way.
It
looks
not
exactly
because
that
one
doesn't
show
that.
Let
me
look
at
some
more
comments
here,
so
actually
putting
it
together
there.
It
is
in
my
hand-
and
it
has
the
big
big
tall
heater
block
here,
which
allows
it
to
have
the
volcano
nozzles,
which
are
up
to
one
point.
Two
millimeters
and
the
cooling
is
on
the
fan.
A
That's
right
like
right
on
the
body
of
the
of
the
extruder
there,
so
that
we
can
get
really
fast,
big
prints,
good
for
filaments
that
are
flexible
as
well
as
regular
filaments,
a
total
module
that
fits
within
the
current
D
3d
3d
printer
mm-hmm,
instead
of
the
old
extruder
that
we
were
using
and
john,
is
working
on.
The
other
version
of
that.
Let's
see,
is
John
on
here.
Mm-Hmm
I,
don't
see
John,
but
he's
he's
working
on
that
on
the
current
3d
printer,
which
has
the
Prusa
i3
mk2
extruder,
so
we're
deploying
both
of
those.
A
At
the
same
time,
you
can
say
it's
good
remote
prototyping,
where
we're
adding
these
other
options
to
the
to
what
we
already
have,
and
this
extruder
is
a
little
more
expensive.
If
you
get
it
from
III
D,
it
costs
$120,
it's
a
lot
of
money
if
you
get
it
from
China,
it
cost
like
$60
and
but
otherwise,
if
we
build
our
own
Prusa,
i3
extruder,
that's
probably
more
like
thirty
dollars
in
parts
or
so
so
definitely
price
the
differences.
A
But
this
is
high
performance,
meaning
fast
printing,
as
well
as
designed
well
for
flexible
films,
because
basically,
the
path
from
where
the
drive
gear
is
to
the
to
the
extruder
nozzle
is
as
short
as
possible.
You
can
see
how
it's
rather
short,
so
that
flexible
filaments
are
well
constrained
as
they
get
extruded.
Therefore,
you
can
print
fast
with
with
flexible
filaments,
which
is
for
us,
that's
very
important.
Things
like
rubber
tracks,
o
rings
for
us.
A
It's
like
micro,
track
rubber
track,
cesare
a
definite
possibility,
or
even
like
transmission
belts
like,
for
example,
if
you
I
just
thought
about
actually
the
baler.
You
know
the
baler.
If
you
do
the
big
round
balers
as
agricultural
equipment,
they
have
belts
in
there
that
form
the
round
bale
they're
like
about
10
like
20,
20
or
so
foot
long,
rubber
belts
and
with
a
with
an
extruder
like
this,
you
can
print
rubber
embedded
with
nylon.
A
So
basically,
like
nylon,
belted
rubber
strips
you
can
you
can
do
this
with
if
we
develop
this
on
our
3d
printer.
Even
if
you
have
a
say
like
a
2
by
2
foot
surface,
you
can
print
the
belt
vertically,
so
it
stands
on
edge
and
curl
it
around.
So
you
could
get
like
10
meters
or
so
easily
on,
like
a
2
by
2
foot
print
bed
for
things
like
parts
for
our
baler
for
real
agricultural
equipment.
So
this
is
the
kind
of
things
that
this
extruder
would
allow
you
to
do.
But
that's
that's
good
stuff.
A
A
At
let's
see
if
we
look
at
GBCs
on
the
wiki
presentation,
that's
University
Missouri
in
Columbia
Missouri.
This
is
where
the
word
global
village,
Construction
Set,
was
first
used
in
public
Wednesday,
April
23
23
exactly
10
years
ago,
so
I'm
actually
going
to
write
a
blog
post
about
that.
I
was
trying
to
do
that
yesterday,
I
didn't
get
to
it,
but
summarizing
where
we
are
after
10
years
and
and
promises
made
and
promise
and
hopes
dashed
and
things
exceeded,
and
all
that
just
the
whole
story
and
I
would
say
them.
A
Yeah
I
mean
after
all
these
years.
The
major
learning
is
the
continuity
that
which
continues
to
be
an
issue
and
for
which
reason
the
immersion
program
is
intended
to
address
that
as
people
work
full-time.
So,
basically,
when
we
run
the
workshops,
we
pay
people
and
people
work
essentially
full-time.
The
goal
is
to
get
four
people
I.
A
Think
four
four
is
a
realistic
number
for
people
full-time
and
if
we
did
that,
that
would
be
so
awesome
because
each
person
would
be
like
40
hours
a
week,
adding
to
the
development
time
where,
essentially,
we
fund
the
project
project
through
bootstrapped
and
running
workshops,
which
now
we
do
3d
printer
later
on
just
about
anything.
But
we
use
that
to
fund
such
that
the
project
is
completely
scalable.
A
The
design
rationale
there
is
that
any
person
that
enters
the
project
has
a
way
to
sustain
themselves,
because
we
can
pay
them
because
we're
running
workshops
in
different
locations
around
the
states,
and
on
top
of
that,
when
we
have
the
different
people
around
the
states
and
I'd
like
to
limit
that
to
like
North
America
at
this
time,
like
Canada
u.s.,
because
we're
kind
of
familiar
with
these
regions
here
what
the
possibilities
are,
but
also
also
run
different
design
jams
where
we
can
hold
those.
As
we
have
different
people
in
different
parts
of
the
country.
A
You
can
think
about
like
anything
like
you
could
even
do
insulation
like
3d
printed
insulation,
which
is
just
tight
and
tightly
bound,
spaghetti
or
or
developing
your
filaments,
developing
all
kinds
of
consumer
goods,
like
anything
that
can
be
made
with
a
3d
printer
and
a
CNC
circuit
mill
and
off
shelf
parts
like
your
your
aerial,
drones,
robotic
arms
or
whatever
your
phone,
your
camera
or
whatever,
which
are
taken
to
the
real
products.
So
this
whole
open-source
product
development
methodology
with
kind
of
the
open-source
everything
store
like
Amazon
but
open
source.
A
So,
basically
imagine
getting
a
lot
of
people
involved
in
that
kind
of
a
process
where
the
main
difference
is
the
the
the
critical
thing
is
that
we're
doing
distributive
enterprise
development,
the
products
are
absolutely
open-source
and
we
we
give
everyone
the
source
code
for
how
you
produce
that
and
how
you
can
sell
that
you
know
on
a
website
and
so
forth.
Well,
so
that's
the
10-year
history.
A
Well,
what
are
all
the
features
of
society
that
work
or
don't
work?
We
have
to
explore
that
at
depth
and
I'm
going
through
a
lot
of
that
up
to
things
like
war.
You
know
like
is
war
actually
decreasing
or
increasing,
is
open-source
a
way
that
we
can
remove
resource
conflicts
from
happening.
How
do
we
get
to
ending
artificial
scarcity?
A
lot
of
the
issues
are
wrapped
up
in
major
institutions
of
society
from
the
banking
system.
Capitalism.
How
do
you
do
farming?
How
do
you
do
innovation?
A
How
do
you
teach
people
all
the
institutions
so
for
that?
I'm
gonna
cover
a
lot
of
that
in
a
book
as
background
knowledge
for
okay.
What
do
we
do
if
we
actually
want
to
try
to
create
a
global
village
to
reinvent
the
world,
so
so
in
the
book?
I
also
proposed.
Okay,
here's
our
campus
right
now
and
we
don't
have
much.
As
you
know,
those
of
you
have
been
here.
We've
got
a
basic
workshop.
A
We
can
build
around
idea
of
a
university
campus
because
that's
kind
of
like
a
like
a
small
world
on
its
own,
but
the
main
difference
for
us
being
that
we
have
real
economic
productivity
like
agriculture
like
manufacturing
and
things
that
make
up
for
a
real
real
society,
so
that
you
can
actually
talk
about
real
cultural
and
scientific
advancement
on
a
scale
of
a
small
global
village.
So
that's
that's!
A
A
B
B
A
B
B
B
B
A
Yeah
no,
but
maybe
just
briefly
tell
us
so
what
what
attracts
you
to
actually
want
to
contribute
to
this
work,
like
what
anything
in
specific
that
you're
interested
in
or
potential.
A
Okay
yeah.
Thank
you
for
the
input.
That's
great,
so
we'll
continue
we'll
continue.
The
discussion
over
the
internet
then
to
see
what
your
next
steps
are,
but
yeah
it'll
be
great
to
have
you
and
it
we
talked
a
lot
about
it's
like
you
have
to
have
the
right
mindset
to
do
this.
It's
not!
We
don't
necessarily
look
at
skill
set,
but
it's
mindset
where
people
are
willing
to
learn
new
things
and
get
involved.
A
B
A
Excellent,
so
let's
move
on
so
out
of
the
people
Josh
Josh
you're
on
there
do
you
have
any
anything
to
pump
in
today.
A
C
C
A
17:04
yeah,
like
yeah
like
there's
links
for
example,
on
the
naming
and
identification
are.
There
is
a
few
little
things.
I
think
we
at
one
point.
We
tried
to
get
a
three-letter
code
for
every
single
machine,
that's
somewhere
on
the
wiki,
so
I
think
you
can
definitely
build
on
that
or
just
integrate
that
I
see
or
the
paged
you
just
did
all
SC
part
naming
convention.
That's
good!
That's
good
to
get
get
settled
on
it.
Maybe
like
two
or
three
two
or
three
like
yeah.
C
A
Yeah
that
makes
makes
a
lot
of
sense
and
just
to
add
to
that
the
thought
I
had
a
lot
of
times
is
like
because
we
were
based
on
module
based
design,
it's
useful
to
treat
everything
as
a
module.
So
if
it
becomes
convenient
like,
for
example,
you
have
micro
track
sub
assembly,
one
part
one
if
there's
a
well-developed
part
like
sub
assembly
such
as
the
wheel
unit
or
something
maybe
that
gets
its
own
own.
Two
letters
like
the
micro
track,
because
when
you
do
like
micro
track,
that
means
that's
like
this
unit
that
we
understand.
A
A
But
but
the
summary
of
that
is
is
if
we
treat
everything
as
a
module
that
we
can,
then
we
can
possibly
use
the
letters
up
front
so
that,
like
the
code,
doesn't
become
too
too
tricky
like
too
many
numbers
in
the
code
that
a
person,
a
rational
person
cannot
like
interpret
that
easily.
You
know
so
so
I
would
out
encourage
to
if
we,
if
we
want
to
make
other
modules
that
are
already
modules
in
micro
track
as
their
own
kind
of
development
projects.
A
A
What
we
do
know
is
that
you
know
we've
got
50
50
machines,
there's
sub
modules
of
those
machines,
so
the
thing
that
we
definitely
want
to
do
for,
like
the
duration
of
the
project,
is
to
okay,
first
of
all,
we're
clear
on
a
50
machines
and
then
break
down
those
machines
into
the
modules
so
that
there's
no
ambiguity
on
when
a
person
works
on
something.
What
is
the
naming
convention?
A
Well,
we've
already
done
that
quite
a
bit
in
the
past,
I
can
tell
you
like
there's
a
I
think
there's
a
page
that
is
called
module
list
right.
So
this
this
it's
called
GBCs
modules
or
modules
lists.
Where
for
every
single
machine,
we've
already
done
some
work
to
say:
okay,
these
are
the
modules
that's
made
of
so
that
you
definitely
want
to
add
the
GBCs
modules
list.
A
Call
it
module
list
to
the
OSC
part.
Naming
convention
I'll,
put
that
in
a
link
right
now.
I'll
just
put
that
as
one
that's.
Definitely
something
we've
thought
about
before
and
there
might
be
some
changes
based
on
what
we
know
right
now,
as
just
a
little
refinements
here
and
there.
But
you
know,
for
example,
for
the
CV
press.
You
know
that
you've
got
the
hopper,
you've
got
the
arms,
you've
got
the
press,
foot
etc.
So
a
lot
of
that
work
has
already
been
defined
in
the
modules
list
and
just
for
your
reference,
yep.
A
Yep
yep
yeah
and
a
question
I
had
this
one
question
like,
for
example:
okay,
so
I'm
looking
at
micro
track,
CAD
and
parts
what
happens
when?
Okay,
we
click
on
one
of
the
parts.
It
goes
you
know
say
I'm
in
one
part.
What
happens
when
somebody
downloads
that
one
part
can
they
do
that
or
do
they
have
to
download
the
whole
repo
like
to
make
a
request.
C
A
C
C
A
A
D
C
A
E
A
Okay,
yeah,
yeah
and
Lex.
Do
you
think
that.
A
E
A
E
A
E
A
Are
you
are
you,
do
you
have
any
time
to
return
back
to
the
OSE
dev
workbench
there
are,
were
you
prioritizing.
E
A
A
Yes,
so
yes,
so
so
the
idea
here
is
that,
fortunately,
we
have
some
people
on
a
team
that
are
actually
starting
to
write
like
like
ruslan
writing,
workbenches,
which
actually
steven
has
started
the
first
one
on
addy
3d
printer.
But
the
idea
is
that
for
every
project
that
we
do,
we
have
our
design
workbench
within
freecad,
as
kind
of
like
the
standard
product
that
OSC
puts
out
there.
So
we
have
our
part
libraries
within
free,
CAD
and
dedicated
work
benches,
which
simply
facilitate
the
design.
A
That
means
we
make
it
faster,
easier,
more
automated
to
do
a
design
like
say
you
want
to
do
a
modification
of
the
3d
printer
or
the
CB
press
or
the
tractor.
You
can
click
buttons
and
parts
will
appear
and
you
can
arrange
them.
You
can
scale
them.
So
the
idea
of
being
able
to
create
new
work
benches
on-demand
is
gonna,
be
more
important
as
we
go
forward
because
we'd
like
to
have
that
for
just
about
every
every
project
that
we
do
to
facilitate
design.
A
So
I
asked
Ruslan
to
to
document
the
process
of
how
do
you
actually
go
into
three
CAD
to
start
programming?
A
workbench
and
precut,
and
that
builds
on
a
small
video
that
that
steven
has
already
done
and
he's
taking
that
further
so
that
we
can
actually
teach
people
like
if
anybody
who's
got
any
programming
skill
on
a
team,
we
can
teach
them
rapidly
how
to
work
on
new
workbenches
or
continue
former
work
so
Ruslan.
Would
that
said
what
is
new
to
that?
What
do
you
have
to
add
to
that.
A
Yes,
so
yeah,
we
started
with
a
simple
abstract:
defining
okay,
here's,
but
just
basically
starting
to
that
process
of
documenting
how
you,
how
you
create
work
benches,
so
we're
starting
to
work
on
it
and
it's
something
we'd
like
to
teach
to
to
our
people.
I
mean
I,
definitely
like
to
learn
more
about
that
myself
and
sure
some
of
you
may
also
want
to
learn
more
about
that.
D
D
D
D
A
A
A
Yeah
on
writing.
Well
I've
heard
of
that
book.
That's
it
that's
I'm
hearing
it
again,
so
it
must
be
a
decent
book
but
yeah.
Definitely
it's
useful
to
be
able
to
just
follow
basic
procedures
and
rules
of
how
to
write.
D
A
Yeah
I
agree
with
that.
It's
writing
is
also
I
mean.
There's
definitely
rules
for
how
to
do
that,
like
for
many
things,
so
I
definitely
agree
with
that
that
many
many
things
can
be
taught.
It's
not
I
mean
I.
Really
am
a
fan
of
saying
that
it's
it's
not
nature
versus
nurture
like
nurture,
is
very
important.
Just
like
we
say
that
mindset
is
more
important
than
a
skillset,
because
the
mindset
allows
you
to
learn,
so
you
can
learn
a
lot
of
different
things
that
people
typically
like
to
kind
of
missed.
A
It
I
see
a
lot
of
this
mystification
like
when
someone's
good
at
something
they
a
lot
of
times,
don't
tell
theirs
how
they
do
that,
so
that
they
can
maintain
their
their
military
superiority,
but
in
the
culture
of
open
source
we
definitely
want
to
expose
how
things
are
done
and
I.
Think
learning
to
write
is
a
great
case
point
of
just
like
everything
that
we
do
I
think
many
many
things
can
be
taught.
C
A
A
Right
right,
yeah,
I,
think
yeah.
We
should
make
it
very
clear
to
our
our
people
that
just
the
importance
of
documentation
and
caring
for
the
reader
yeah,
it's
definitely
something
that
we
want
to
communicate
and
do
and
also
help
our
people
understand
how
important
that
is,
because
I
do
see
that
a
lot
of
people
don't
appreciate
it
enough.
Definitely.
A
A
A
Please
do
right,
like
before
the
meeting
write
down
like
what,
how
many
minutes
just
just
put
yourself
on
an
agenda
in
the
amount
of
minutes
you'd
like
to
speaking
about
what
topic,
so
we
can
gauge
the
meeting
for
what
we
can
fit
and
if
we
have
like,
for
example,
in
the
future,
if
we
have
too
many
people,
we
just
have
to
limit
people
to
a
certain
amount
of
time,
and
that's
it's
a
way
to
help
organize
the
the
meeting
as
we
get
more
contributions.
So
we
got
to
think
about
scaling
that
okay.
A
To
spank
you
know
that
was
to
everybody,
because
that's
that's
a
good
lead-in
to,
because
I
noticed
not.
Nobody
really
did
that
for
this
meeting
so
for
future
meetings.
Just
please
remember
that's
to
everyone
that
you
want
to
put
your
what
you
have
to
work
you're
on
a
schedule
and
the
meeting
is
just
better
organized.
So
the
first
item
number
one
agenda
page,
one
of
each
development
meeting
agenda
document
yeah,
but
okay.
A
F
A
F
F
A
A
So
you
will
you
connect
the
straight
pipe
to
the
elbow,
and
then
you
you
thread
in
the
pipe,
and
you
don't
have
to
worry
about
perfect
tightening
here,
because
that's
inside
the
hydraulic
reservoir,
you
don't
care.
If
you
have,
we
got
just
a
little
dribble.
You
are
you're
under
fluid,
but
on
outside,
as
soon
as
you
put
it
in
you
weld
it
in
and
that
that
fit
there
has
to
be
leak
tight
and
we
can
fix
it
up
with
like
jb
weld
if
there's
a
little
leak
but
yeah
the
outside
has
to
be
welded.
Well,.
F
F
F
A
Well,
I
mean,
according
to
what
you're
saying
we
should
have
a
free,
CAD
workbench
for
power
cubes,
where
you
just
drag
and
drop
the
standard
parts
you
can
change.
Perhaps
some
of
those
sizes,
like
you
say
you
need
a
half
inch
nipple
versus
three
quarter,
inch,
nipple
or
whatever,
but
absolutely
that
would
facilitate
the
whole
design
process,
because
you
don't
really
have
to
think
about
what
parts
you're
gonna
use
you
we,
we
have
a
design
guide
that
says:
okay,
use
these
these
specific
parts
yeah.
F
A
Hey
but
okay,
what
do
you
think
about
the
idea
of
so
say?
We
create
some
templates
on
the
wiki
where
they're
formatted
well
and
you
can
pull
down
all
the
parts
from
there.
I
mean.
What
do
you
think
is
the
limit
of
simple
wiki
templates
cuz.
You
can
program
a
nice
very
nice
template
I
mean
the
the
wiki
allows
HTML
and
CSS.
You
can
format
like
really
nice
interfaces
within
the
wiki.
If
someone
actually
took
the
effort
to
do
that,.
A
No
there's
more
there's
more.
We
can
treat
it
one
at
a
time
and
we
can
separate
them.
I
would
I
mean.
I
would
actually
suggest
that
we
just
do
a
template
within
the
wiki
and
then
you
can
parse
within
the
wiki.
So
we
don't
even
have
to
go
to
go
to
Google
Docs,
because
they're
just
I
mean
for
the
long
term,
they're.
Definitely
a
vulnerability.
You
don't
know
like
in
ten
years
those
things
will
be
available.
F
A
A
That's
true,
there's
one
danger
to
that,
which
is
that
if
we
encode
spend
a
lot
of
time
coding,
something
and
then
the
methods
change
which
is
like
we're
still
developing
both
the
methods
and
everything
else
like
if
the
methods
changed
and
you're
kind
of
stuck
with
an
outdated
development
protocol
kind
of
deal.
So
yeah.
F
A
Yeah,
it's
we
need
more
people,
but
I
want
to
draw
your
attention
to
there's
a
page
on
the
wiki.
If
you
look
at
my
screen,
it's
called
flash
exm,
but
that
page
there
that
just
shows
you
an
example
of
what
you
can
do.
That's
that's
HTML
CSS,
so
you
can
do
pretty
much.
You
can
format
the
wiki
and
embed
anything
in
there
like
right
on
that
page.
We've
got
videos.
We've
got
a
map
of
contributors,
supposedly
at
a
presentation,
spreadsheets
the
scrummy
and
a
bunch
of
stuff.
A
F
E
A
I
think
I
mean
I've
always
been
of
the
opinion
like
we
know
that
the
largest
most
successful
collaborative
project
in
the
world
uses
a
wiki,
that's
Wikipedia
I
mean
we
gotta
just
do
that.
We
do
that
with
various
types
of
templates.
You
can
add
semantic
media
wiki.
On
top
of
that,
I
think
there's
a
lot
of
power
just
to
the
very
basic
tools:
HTML
CSS
wiki.
We
don't
necessarily
even
have
to
go
to
the
collaborative
Google
Docs,
we're
kind
of
waiting
for
an
open-source
version
of
the
collaborative
to
get
really
good.
F
A
Okay,
but
as
far
as
ID
as
the
power
cube
and
ABI,
oh
I'm
material,
there
do
you
want
to
try
to
just
strip
your
file,
like
maybe
have
like
a
be
om,
dedicated
file.
So
you
strip
all
the
constraints,
maybe
and
just
organize
a
nice
tree
view.
You
think
that
would
work
for
as
an
experiment
for
generating
a
B.
Oh
I'm,
right
out
of
freecad.
F
F
A
And
the
key
to
that
would
be,
though,
that
it's
really
about
a
lot
of
work
within
the
treeview
itself.
That
means
carefully
labeling
every
single
part
they're
the
most
transparent
way
possible,
like,
for
example,
you've
got
all
these
nips,
so
you
could
call
it
return,
nip
1
or
left
return,
nip
middle,
etc
and
so
forth,
and
then
you
can
just
export
all
of
that
and
of
course,
that
would
be
very
useful
to
have
like
a
be
OM.
A
Workbench
I,
don't
know
how
far
free
cat
is
on
any
be
om
workbench,
but
that
would
certainly
be
I
think
the
closest
to
that
is,
of
course,
the
spreadsheet
the.
What
is
that
called
the
spreadsheet
workbench
spreadsheet,
yeah
right
there,
spreadsheet
workbench
yep,
but
yeah
I.
Definitely,
like
you,
said
some
programming,
we
need
some
programmers.
I
mean
that
would
be
the
thing
to
do.
Just
get
somebody
to
program
that
and
make
it
work.
A
F
F
A
F
F
A
F
A
A
Ok,
so
just
a
couple
more
counts.
Looking
at
your
your
cat
here,
there's
a
few
details
like
like
all
the
bolts
that
should
end
up
being
in
there,
so
that
you
can
get
the
complete,
accurate
part
list
off
your
CAD
like,
for
example,
the
both
of
the
bolts
for
the
engine
mount
where's
that
disappeared
on
me.
Someone.
F
A
Engine
pump,
module,
yeah,
yeah,
bolts,
the
fittings
on
a
pump
and
like
the
bolts
for
the
bottom
bottom
here,
yeah
and,
like
you
know,
even
things
like,
for
example,
that
the
pipes
that
the
two
being
that
gets
a
hose
clamp
or
one
of
those
yeah
one
of
those
hose
clamps.
So
that
should
be
also
represented.
You
can
do
a
simple
thing
for
that.
A
Yeah,
so
one
more
I
got
another
comment
here,
so
we
have
the
air
intake
and
you
have
the
cooler
in
front
of
it,
but
the
cooler
is
more
towards
the
bottom.
It
should
be
right
in
the
center
of
the
of
that
hexagonal
part,
so
move
it
up
by
like
three
inches
or
so
so
it
gets
better
flow
and
actually
Tom
Griffin.
A
He
made
another
comment:
if
we
have
the
grate
here
as
such,
why
don't
we
just
have
that
cut
out
of
the
CNC,
so
we
don't
have
to
use
a
separate
grate,
which
is
another
piece
plus
four
bolts
to
hold
it.
So
we'll
avoid
five
parts.
If
we
cut
the
frame
the
cut
the
grate
right
out
of
the
this
one
single
frame,
material,
yeah.
F
A
F
A
F
A
D
A
A
Right,
that's
harder
to
access.
What's
behind
it,
the
the
constraints
there
are
that
we
have
to
be
able
to
take
the
engine
out
which
we
can
from
the
side
and
the
other
constraints
we
have.
We
can
take
out
our
actual
cooler
which,
if
we
unmount
the
cooler,
we
can
just
slip
it
like
straight
out.
The
top
I
think
I
think
we
have
access,
as
is
I,
don't
think
the
it's
a
good
question.
I,
don't
think
we
will
have
issues
with
well
or,
let's
make
sure
we
don't
so
the
way
I
look
at
it
right
now.
F
A
F
A
It's
yeah
there's
oil
in
the
engine
which
and
gasoline
in
the
engine,
but
yeah,
that's
the
kind
of
stuff
like
I
I
do
want
all
of
us
to
get
the
capacity
where
we
all
have
3d
printers
and
little
laser
cutters.
We
can
actually
prototype
this
as
a
small
scale
model
and
we
can
test
all
those
things
without
guessing,
but
and
that's
where
that
photogrammetry
comes
in.
We
want
to
make
sure
that
our
engine
is
accurate
enough
that
we're
not
missing
like
little
corners
that
are
going
to
be
in
a
way
or
something.
A
A
Yeah.
That's
that's
available.
There's
a
look
on
the
photogrammetry
on
the
wiki,
but
that
would
be
something
like
if
we
could
have
all
of
us
be
able
to
do
that
now.
The
thing
is
that,
of
course,
someone
would
have
to
what
I
think
further
than
engine
like
that.
You
can't
have
shiny
parts
because
shiny
parts
don't
work
well,
so
you
probably
have
to
spray
paint
this
thing
black
and
then
take
a
bunch
of
pictures
with
diffuse
light,
and
then
you
get
pretty
nice.
You
can
get
like
really
nice
CAD
models.
A
Okay,
yeah
I
mean
there's
really
no
mystery
to
this
is
the
page
on
the
wiki
called
open-source
photogrammetry
there's
a
program
called
call
map,
and
you
can
see
Joseph
Cruz's
video
on
that
how
he
goes
through
that
process.
It's
just
that.
Somebody
has
to
do
it
and
go
through
the
process,
so
first
taking
the
pictures
and
then
doing
the
processing
and
fix
it,
because
because
you
can
get
the
images
readily,
but
you
need
a
little
bit
of
post-processing
like
with
meshlab
or
something
if
there's
any
holes
left
in
an
actual
object.
F
F
A
Sure,
but
that's
the
thing:
it's
yeah:
we
want
to
develop
that
a
well
refined
tool
chain
that
we
can
use
that
we
know
it
works
and
we
get
the
insights
of
how
to
make
it
work.
Well,
we
got
to
teach
ourselves
that
and
spread
that
through
our
developer
community,
but
yeah,
that's
one
of
the
things
on
our
on
our
plate.
A
A
Yeah
yeah
I
mean
for
that.
You
like,
yes,
the
video
we
have
it,
but
I
mean
we're.
Definitely
missing,
like
you
know,
say
from
the
bottom
or
like
you're,
really
gonna
have
to
make
sure
you
just
have
simply
all
the
pictures
from
all
the
different
angles
which
typically
in
a
video
you
don't
because
you
just
maybe
like
go
around
it
like
laterally.
You
know
things
like
that,
but
yeah
I
mean
it's
not
not
anything
majorly
difficult
that
just
someone
has
to
take
the
time
to
do
that.
Yeah.
A
A
So,
let's,
let's
kind
of
wrap
up
so
just
in
closing
I
just
want
to
want
to
bring
up
like
the
main
main
thing
is:
I
want
to
give
that
program
announcement
out
next
week
and
then
spawn
the
hero,
X
open
source,
microfactory
challenge,
which
is
a
way
to
publicize
their
stuff.
So
the
idea
there
was
I
was
gonna.
Go
ask
a
number
of
open
source
projects
for
to
fund
that,
like,
for
example,
Jeff
mo
from
lulzbot.
He
said
he
would
support
it
like
chip
into
the
actual
reward
money.
A
So
do
that
first
and
then
define
the
project
and
and
really
focus
on
getting
the
clarity
that
says:
okay,
we're
competing
for
an
industrial-grade,
open
source,
cordless
drill,
that's
3d
printed!
So
not
just
like
some
random
flyby
project,
but
a
high-quality
drill
that
we
can
actually
use,
and
it's
actually
a
marketable
product
that
I
mean.
What's
the
relevance
of
that,
I
mean
I.
Think
the
relevance
is
some
in
the
sense
that
can
we
show
that
3d
printing
is
not
producing
just
trinkets,
but
something
that's
very,
very
tangible
and
very
high-quality.
A
You
know
it
will
take
a
lot
of
time.
That's
why
I
want
to
do
like
a
dedicated
hero
X,
but
that
would
push
forward
advertising
ourselves
for,
like
the
development
team,
for
the
immersion
program
and
so
forth.
So
I
think
it's
it's
quite
connected
and
if
we
can
demonstrate
that
we
can
build
a
high
quality
product
like
just
just
really
turn
some
heads
with
the
quality
of
that
I
think
that
would
be
very
important
because
I
just
don't
see
not
sure
I
know
of
any
like
3d
printed
product.
A
That's
like
really
good
and
really
high
demand
like
I
I,
do
believe
that
cordless
drill
fits
that,
because
there's
the
numbers
are
there's
a
billion
dollars
that
the
cordless
drill
market
in
the
United
States
is
a
billion
dollars.
United
States
alone
I
mean
it's
huge,
so
it's
a
definite,
very
important
economic
product.
A
If
so-
and
it
sits
perfectly
lends
itself
for
three
printing
using
some
off-the-shelf
parts
and
a
CNC
milling
of
a
little
circuit
or
something
possibly
getting
off-the-shelf
motors
of
the
shelf
chocks,
possibly
in
later
iterations,
that
you
know
they're
they're
also
made
by
DIY
methods
like
the
3d
printed
motor
that
this
one
company
has
done
a
3d
printed.
One.
That's
got
like
magnetic
PLA
for
the
core
and
they
made
a
pretty
nice
nice
motor,
which
is
not
open
source,
but
yeah
I
think
this.
A
This
project
would
be
quite
quite
important
to
get
get
out
there
just
just
to
show
the
collaborative
development,
because
the
reward
would
be
based
on
how
people
collaborate
to
make
that
happen.
So
you'd
have
to
structure
it
where
you
get
rewarded
for
the
fact
that
you're
publishing
and
working
openly
with
others
to
make
it
happen,
but
I
think
that's,
that's
that's
pretty
important
other
than
that.
Continuing
on
there's
background
work
on
the
3d
printers
and
then
Josh
with
the
tractor
and
the
power
cubes,
that's
still
alive.
A
In
the
background
aiming
for
the
big
deal
on
the
immersion
program,
so
we
can
run
regular
workshops
and
give
people
full
time
full
time,
involvement
in
the
project
so
yeah
with
that
I'd
like
to
wrap
it
up
here.
I
think
that's
done
for
quite
a
bit
today.
So
thanks
again
everybody
and
we'll
talk
again
next
Tuesday
2:00
p.m.