►
From YouTube: Colaborative Literacy
Description
This presentation is seminally important - captures the big overview of true, open collaboration and its potential for breaking unicorn speed records.
See slide presentation at:
http://opensourceecology.org/wiki/Collaborative_Literacy_101:_How_to_Work_Effectively_in_an_Open_Source_Hardware_Movement
Build yourself, help others, and change the world.
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A
Okay,
recording
started
welcome
to
the
twelve
OPI
webinar.
This
is
about
collaborative
literacy.
This
is
obie
I
the
open
building
Institute,
making
affordable
ecological
housing
widely
accessible.
Today,
we're
going
to
talk
about
the
the
collaboration
process
itself.
How
do
you
get
a
lot
of
people
to
collaborate
and
massively
transform
this
project?
Our
focus
is
large,
significant
projects
that
make
an
impact
on
a
world
so
with
that
I'm
going
to
start
on
the
presentation,
I'm
going
to
screen
share,
make
sure
I
start
that
sharing
my
screen
and
going
into
the
presentation
present
mode.
Okay,.
A
So
let's
start
this,
this
presentation
so
free
and
open
source
software
has
catalyzed
the
growth
of
open
hardware
and
currently
open
hardware
is
beginning
to
gain
traction
and
mainstream
economics
such
as
two
good
examples
are
3d,
printing
and
open
scientific
hardware,
and
in
this
in
this
webinar
we
explore
the
ways
how
how
Larry,
then
is
announced
what
we've
learned
over
the
last
decade
or
so
since
OSE
began
like
what
are
the
principles
and
tools
for
effective,
focused
crowd
collaboration?
Who
can
do
it?
What
motivates
volunteers?
A
What
are
the
limits
to
the
potential
effect
of
such
a
van
open
collaborative
process?
Crowdfunder?
Even
what's
how
low
can
its
scale
and
how
can
we
have
widespread
adoption
into
the
current
status
quo
of
proprietary
research
and
development?
So
these
are
the
learnings
over
the
last
decade
and
currently
culminating
a
massively
collaborative
project,
the
open
buildings
to
do
what
you
build
upon
all
Alessi's
work
and
it's
a
perfect
example
of
what
large
collaboration
can
do
in
the
sense
that
a
house
is
a
very
complex
project.
A
It
requires
so
many
moving
parts
and
it
requires
a
large
effort
to
make
it
happen.
So
we
build
upon
OSC
les
filles
machines
and
build
houses
like
this
is
our
last
ego
home.
This
is
2016,
the
CD
go
home
and
the
next
plan
is
to
build
another
second
prototype
in
2017
about
about
October.
Now
in
2016
we
built
the
structure.
A
It
took
five
days
for
the
main
structure,
with
a
team
of
about
50
people
and
took
another
five
days
for
the
greenhouse
with
another
team
of
50
people,
a
lot
of
them,
those
about
half
the
same
people
from
the
last
workshop.
Now
we're
very
ambitious.
So
what
can
we
do
next
time?
I
mean
one
one
thought
on
a
table
is
doing
a
house-
that's
not
as
large
as
this.
This
one
was
1,400
square
feet,
something
maybe
two-thirds
the
floor
space,
but
what?
A
One
way
to
go
about
that
is
to
focus
on
smaller,
cheaper,
better,
faster
based
on
all
the
lessons,
but
that's
how
we
think
we
think
about
always
breaking
the
limits
of
what
we
have.
This
is
aquaponics.
How
can
we
feed
people?
Okay,
so
let's
talk
about
collaborative
literacy,
so
literacy,
so
collaborative
is
self-explanatory,
but
what's
what's
collaborative
literacy,
I
mean
clubbers.
Literacy
is
literally
literally
a
literacy,
just
like
writing,
or
using
a
computer
to
set
up
skills
that
allows
for
true
and
open
cooperation
in
a
digital
age.
A
How
does
this
come
about
Hawaii
this
relevant
today?
Well,
today,
it's
relevant
because
today's
tools
from
communication
to
computers
to
ever-increasing
technology
that
allows
you
to
produce
things
on
a
micro
scale
that
used
to
take
hall
factories
to
do
this,
allows
literally
today
anyone's
ambitions
to
match
execution.
I
mean
that
that
is
possible
today,
like
not
that
everyone's
going
to
do
it,
but
it's
possible.
A
Today
we
do
have
the
tools
available
tools
that
50
years
ago,
you
know
submit
even
30
years
ago,
we're
not
available
and
certainly
not
available
in
the
last
last
century
or
Satan
last
century
of
say
a
hundred
years
ago.
So
so
we
can
be
filled
with
great
optimism,
sac
ace
for
abundance
or
post-scarcity.
We
talk
about
post-scarcity,
of
transcending
the
world's
artificial
scarcity
on
in
terms
of
the
material
base,
meaning
essentially
the
entire
economy,
transcending
that
by
open-source
designed
by
open
products,
lowering
the
barriers
to
entry.
So
how
about?
A
If
we
solve
all
the
world's
problems
that
leave
nobody
behind?
Well,
that's
the
case
that
we
are
trying
to
make.
We
talk
about
post-scarcity
people
like
Peter
Diamandis
and
there
in
his
book
abundance
or
bold
talk
about
their
high-tech
versions
of
that.
We're
focused
much
more
on
the
ecological
integration
and
the
whole.
A
A
Linux
is
a
major
milestone
in
human
history,
as
in
most
of
the
internet
runs
the
backbone.
The
the
backend
software
is
Linux,
Apache
servers
and
other
open
source
programs
that
make
the
internet
run
or
Android.
Let's
open
soft
soft
open
source
software,
we
know
a
lot
of
people
know
that
or
very
well
aware
of
it.
Open
hardware,
in
the
other
hand,
is
1
billion
of
the
existing
economy
too.
Currently
it's
about
a
hundred
million
dollars
of
a
market
compared
to
the
overall
globe,
that's
worldwide
compared
to
global
a
hundred
trillion
for
the
overall
economy.
A
So
to
say
personally,
my
first
introduction
to
such
competitive
waste
was
in
grad
school
when
we
had
some
hot
material
and
when
I
was
back
in
a
PhD
fusion
program.
I
actually
couldn't
talk
openly
to
other
groups,
because
of
fear
that
they
would
take
our
ideas
and
publish
them.
Now,
that's
pretty
crazy,
if
you
think
about
it,
because
even
in
today's
academia
places
are
known
for
supposedly
sharing
knowledge
that
doesn't
happen.
So
thank
you
deeply
about
that.
A
About
a
decade
ago,
over
a
decade
now,
I
came
up
with
open
source
ecology
and
as
an
open
platform
for
true
collaboration
between
stakeholders.
So
the
current
trends
in
open
hardware
are
positives,
though,
because
3d
printing
is
that's
one
example
of
open
hardware,
because
the
3d
printing
world
is
pretty
much
filled
with
open
design.
The
open-source
reprap
project
is
pretty
much
responsible
for
creating
the
entire
consumer
3d
printer
industry,
the
largest
companies
in
the
world,
are
based
on
this
open-source
project,
great
example
of
a
vibrant
project.
That's
pretty
much
popularized,
3d
printing.
A
Everyone
now
can
build
their
own
3d
printer
or
get
a
kid
or
something
very
low
cost
like
three
hundred
dollars
is
compared
to
like
ten
thousand
dollars,
you'll
say
a
decade
ago
when,
prior
to
the
open
source
project.
Another
great
case
is
this
is
just
a
paper
that
came
out
yesterday
by
joshua
peers
from
Michigan
Tech
University
about
emerging
business
model
for
open
business
models
for
open
source
hardware.
He's
mentioned
particularly
the
case
of
open
source
scientific
equipment
where
things
like
various
equipment
can
get
you.
A
So
this
is
a
this
was
published
in
the
Journal
of
open
hardware,
which
is
also
a
new
publication.
So
this
is
definitely
motion
on
the
open
hardware
front,
largely
by
Joshua
appears,
he's
our
hero
and
open
source
movement
and
that's
a
book
he
published
about
open
source
lab
equipment
here
that
you
can
see,
but
let's,
okay.
So
now,
let's
talk
about
the
possibilities,
because
we
talked
about
okay
project
like
ofc,
Obi
I,
any
ambitious
project
that
that's
really
a
be
tagged.
A
A
big
hairy,
audacious
goal
like
I
talked
about
in
the
TED
talk
requires
huge
resources
that
we
don't
have.
So
what
resources
do
you
need
to
have?
Well,
it
turns
out
that
in
today's
world
of
capability,
money
is
not
the
issue.
So
in
our
own
history
we've
applied
crowdfunding
crowd
design.
We
haven't
actually
used
incentive
challenges,
but
you
know
the
first
and
twenty
eleven
we
did.
The
global
village
Construction
Set
Kickstarter
raised
sixty-eight
thousand
dollars
or
sixty
four
thousand
dollars.
A
There's
that's
an
incentive
kind
of
a
platform,
but
crowd
design
you
can
out
crowdsource
things
for
free
or
for
pay
x
prize
is
perhaps
okay,
so
x
prize
is
an
example
of
an
incentive
challenge
where,
where
some
people
raise
money
to
like
millions
on
a
scale
of
millions
now
to
fund
some
big
hairy,
audacious
project
like
100
mile
per
gallon
car
or
the
first
commercial,
spaceflight
or
whatever,
but
that
that
definitely
fosters
the
development
by
by
the
masses.
Now
what
about
when
we're
talking
open
source,
crowdsource
development
project
like
osv?
A
If
you
combine
all
these
three
elements,
you
get
a
method
of
development
that
totally
transcends
the
money
issue
here,
so
combine
crowdfunding,
combine
crowd,
design,
combined
incentive
challenges
into
a
crowdfunded
crowd,
design,
incentive
challenge.
What
is
it
that
means
you
crowdfund?
The
actual
reward
for
a
challenge
that
you
draw
up,
and
then
people
compete
for
that
to
get
a
prize
for
a
well-defined,
serious
and
vicious
goal.
So
you
end
up
having
to
put
in
no
money.
You
crowdfund
it
all.
You
need
is
your
time
and
big
ideas.
A
So
we
have
not
used
hero
x
to
this
point,
but
we
are
actually
planning
on
that.
That
to
me
is
the
perfect
balance
of
your
you've
got
a
big
vision.
You've
got
crowd,
funding,
that's
available
and
the
crowd
incentive
challenge
where
tons
of
people
then
go
after
that
prize.
That
could
be
a
very
effective
model
for
developing
on
low
budget,
but
you
still
need
people.
A
Let's
talk
about
people
well,
I'm,
inspired
on
this
front,
because
people
don't
necessarily
have
to
be
the
issue
so
I
have
a
friend
from
the
TED
Fellows
group
name
is
Jimmy.
He
runs.
He
founded
the
rare
genomics
Institute
and
he
taught
me
that
he
has
160
for
doctors
and
professionals,
volunteering
10
hours
per
week
on
his
project.
Now,
that's
over
40,
full-time,
equivalent
volunteers
and
not
just
any
people
off
the
street,
we're
talking
about
high-level
professionals
and
doctors.
Okay.
So
now
when
I
saw
that
I'm
like
okay
wow,
this
is
amazing.
A
We
can
do
the
same
for
all
x
equals
up
for
oh
I
see
it's
always
been
a
challenge.
Well,
how
do
you
get
consistent,
reliable
developers?
And
this
really
sounds
so
we
got
onto
that
in
a
serious
way.
So,
right
now,
just
basically
in
February
we
started
recruiting
so
we
were
building.
We
went
across
the
building
at
Human,
Resources
team.
You
can
see
our
human
resources
badge
for
people
who
make
it
to
our
human
resources
and
basically
people
who
recruit,
recruit
others
to
the
development
effort
and
we're
starting
to
track
the
hours
right
now.
A
Over
a
month
about
a
month,
we've
risen
from
one
developer,
28
developers
right
now
that
we
want
to
see
this
rise
and
exponentiate.
Our
goal
is
to
have
a
significant,
large-scale
effort,
so
we're
tracking
now
the
team
and
the
hours
the
hours
here
we
are
requiring
10
hours
per
week.
The
hours
should
follow
pretty
much
the
development
numbers.
So
let's
say
for
eight
people
there
should
be
about
80
hours,
so
we're
tracking
that
actually
by
people
logging
their
timesheets
but
yeah.
A
That's
that
the
hours
here
shown
hours
divided
by
10,
so
the
numbers
should
match
up,
but
this
is
actually
I'm
going
to
put
in
a
plug
for
ofe
developers
as
we're
shifting
from
ad
hoc
development
too
much
more
concerted
effort.
We
are
putting
a
significant
effort
on
the
recruiting
function
because
we
know
that
people
want
to
help.
We
know
that
we
need
more
organization,
that's
just
one
of
the
one
of
the
things
we
have
to
do,
but
we
are
finding
people
are
not
the
issue
its
organization.
A
So
let's
continue.
So
if
you
want
to
start
a
big
project
and
do
well
in
the
open
source
world,
if
we
talk
specifically
about
large
ambitious
projects,
the
first
requirement
is
a
massive
transformative
purpose.
The
word
I
borrow
from
Peter
Diamandis,
it's
consistent
with
the
kind
of
exponential
organization
thinking
of
OSE
exponential
means
that
right
now
we're
building
a
foundation.
A
My
recent
learnings
are
that
no
I
guess
it's
been
kind
of
in
her
to
the
way
I
think.
But
but
10x
is
much
more
exciting
than
2x
to
get
something
two
times
as
go.
You
can
tweak
something
here
and
there
make
some
linear
improvements,
but
ten
times
thinking
requires
a
totally
new
way
of
thought.
It's
and
it
excites
people.
The
bottom
line
is
that
it
excites
people.
It's
got
energy,
it's
got
the
juice
to
inspire
people,
get
involved
for
all
I
see.
We've
got
several
points
like
that.
A
We're
just
going
to
end
artificial
scarcity
and
and
war.
We're
going
to
do.
Mass
creation
is
Right
Livelihood
we're
going
to
do
a
hundred
time.
Resource
efficiency
increase
how
well
kind
of
times
by
lowering
the
cost
via
open-source
equipment
and
ten
times
by
the
fact
that
its
lifetime
design,
meaning
you'll,
throw
it
away
after
ten
years.
You
maintain
it
because
it's
forever
serviceable
and
maintainable
by
the
users,
so
10
x,
10
and
get
a
hundred
times
resource
efficiency
increase
very
positive
things
to
think
about
very
exciting
to
people.
A
So
then,
our
next
promise
is
the
distributive
Enterprise
idea.
That
means
we
don't
only
publish
the
design
but
also
the
business
models
around
whatever
we
do.
So,
if
we're
developing
a
3d
printer
right
now,
which
is
what
we're
doing
we're
developing
a
workshop
model
where
you
can
build
3d
printers,
for
example,
24
people
come
in
to
build
a
3d
printer
in
a
single
day
using
our
extreme
manufacturing
processes,
we
charge
people
for
the
event.
People
walk
away
with
a
working
3d
printer,
it's
great
for
everybody.
A
Money
crosses
the
table,
people
gain
skills,
everyone
is
happy,
but
we
publish
that.
We
don't
want
to
monopolize
that
market.
We
know
that
we're
working
with
many
billion
dollar
in
larger
markets-
we're
saying
hey
everybody
do
this
to
this
is
great:
let's,
let's,
let's
be
consistent
with
aussies
mission
of
ending
war
on
poverty,
creating
right
livelihoods,
amazing,
ecological
improvement
and
efficiency
improvements.
That's
our
mission!
A
We
don't
care
about
giving
her
stuff
away
because
it's
good
for
the
world,
so
the
requirement
one
for
any
penny
Harry
project
is
a
massive
purpose
and
purpose
is
the
key
just
like
in
self-determination.
Theory.
We
have
that
autonomy.
Mastery
and
purpose
are
the
true
drivers
of
human
motivation.
If
you
can
provide
that
to
people,
people
will
join
you
and
you
will
have
a
team
and
you
will
walk
together
an
army
to
to
to
do
things.
You've,
never
thought
possible,
so
I'm
going
to
go
through
more
requirements.
A
That's
exactly
what
we
have
done
and
I'll
talk
a
little
bit
more
about
that.
If
you
read
the
open
source
product,
sorry,
the
product
development
literature,
because
there
is
no
such
thing
as
open
source
product
development,
literature
really
yet!
But
if
you
look
at
the
industry
standard
product
development,
literature-
and
you
can
see
that
link
on
a
wiki
to
the
presentation,
you
will
see
that
in
the
most
cutting-edge
papers,
people
are
talking
about
modularity
and
absolutely
being
a
key
to
effective
product
development.
You
can
break
things
down
into
interconnected
parts.
You
can
work
in
parallel.
A
You
can
then
enlist
massive
amounts
of
people
to
work
on
bite-sized
chunks
as
long
as
you
know
how
they
fit
together.
So
the
good
news
is
that
open
source
product
development
them
mod
is
the
the
future.
The
literature
seems
to
say
that
they
say
that
modular,
open
source
design
is
the
way
that
companies
are
going
to
migrate
to
in
the
future.
I
hope
you
can
give
me
here.
We've
got
rain
here.
I've
got
a
little
sound
in
the
background
here,
so
I'm
going
to
try
to
speak
very
clearly
so
requirement
to
is
modularity.
A
How
does
it
work
for
us?
We
work
on
50
machines,
we
break
them
down
into
modules
like
a
tractor
has
wheels
and
engine
a
frame
and
other
parts
or
a
backhoe
has
a
bucket
a
boom
hydraulic
cylinders
X.
I
we
think
about
each
each
machine
down
into
12.
We
break
then
each
of
the
12
modules
into
a
large
number.
A
It's
about
40
of
development
elements,
critical
items
like
your
design,
your
concept,
your
3d,
CAD,
your
build
instructions,
everything
else
that
goes
into
the
development
process,
your
calculations,
so
you
end
up
with
a
large
number
of
individual
development
items
for
each
machine
and
for
each
module
now
the
trick
there
is.
How
do
you
organize
a
large
team
to
work
on
that?
What
follows
what
what
is
strategic
to
do
at
what
time?
When
can
you
begin
a
step
and
end
another?
A
The
point
is:
if
we
can
then
match
each
of
these
tasks
to
a
person
that
human
resources
gets
us,
because
there
is
excited
by
the
massively
transformative
purpose,
then
we're
golden
the
possibility
is
huge.
So
the
question
revolves
around
how
effective
is
our
organization
or
our
transition
from
revision
to
execution?
So
we've
learned
over
the
years
that
effectiveness
in
our
case
requires
a
shift
from
ad
hoc
development
to
a
very
focused
process.
A
There
are
good
examples
of
the
ad
hoc
process.
It
has
succeeded
in
rap
rap
the
open
source
3d
printer
project
over
10
years,
they've
been
at
this
point,
have
designed
a
3d
printer,
that's
the
best
in
the
world.
In
fact,
the
number
one
3d
printer
in
the
world
is
an
open-source
printer
to
Prusa
i3
mk2
original.
That
was
on
the
cover
of
make
magazine,
I,
believe
that's
a
leading
best
consumer
3d
printer
out
there
and
that's
an
open
source
model.
A
Then
there's
loes
about
another
great
example,
but
it
took
ten
years
to
get
an
automated
machine
that
includes
automatic
bed
leveling,
so
you
don't
have
to
mess
with
the
3d
printer
actually
being
leveled
to
start
a
print.
That's
the
current
state
of
art,
but
it
took
a
bit
of
time
and
when
you
actually
look
at
that
project
very
carefully,
you'll
see
that
it's
a
bunch
of
ad
hoc
contributions,
a
lot.
You
know
hundreds
of
different
design
paths
and
roads
and
many
dead
ends
and
so
forth.
A
It
works
if
you
have
a
huge
number
of
people
and
small
enough
capital
investment
that
a
lot
of
people
can
get
involved.
But
that
may
not
necessarily
work
for
us
as
we're
seeing
I'll
talk
about
that.
So
wikimedia
foundation
in
linux
foundation
are
well-recognized,
multi-billion
dollar
value
projects,
and
they,
however,
don't
I
mean
they
don't
necessarily
run
on
volunteers.
A
They
do
some,
but
but
their
core
is
significant
foundations
with
multi-million
dollar
budgets,
like
a
look
at
media
foundation
about
30
million
linux
foundation
is
about
six
million
dollar
budgets,
so
they
have
a
core
team
that
does
it's.
Our
model
could
be
similar
to
that.
However,
both
the
combination
of
rap
rap
and
foundation
model
would
not
work
for
a
civilization
civilization,
starter
kit
project
like
like
open
source
ecology.
A
So
for
the
reprap
side,
I
must
say
that
there
is
a
much
higher
level
of
coordination,
because
we're
not
business
is
developing
just
one
one
machine
like
the
reprap,
the
3d
printer,
because
that's
actually
one
of
our
machines,
but
we
have
50
different
machines
that
all
fit
together.
A
huge
coordinated
effort
is
required
for
that.
It
can
be
done
by
ad
hoc
development,
because
people
would
be
all
over
the
place
and
that's
actually
what
we've
seen.
A
That's
exactly
what
we've
seen
over
the
history
of
the
project,
kind
of
exploded
and
kind
of
went
all
over
the
place
as
we
lost
track
of
documentation
and
now
we're
really
shifting
to
getting
the
whole
thing
done
now.
Why
did
I
say
foundational
model?
Would
not
do
it
as
well.
Well,
foundations
typically
aren't
in
a
position
to
have
the
kind
of
long-term
thinking
or
transformed
of
thinking
that
would
fund
a
big
project
because
for
one
it
takes
too
much
money.
So
so,
right
now,
let's
see
is
going
to
heavyweight
product
management.
A
That's
actually
a
term
that
comes
from
the
the
product,
development,
literature,
but
essentially
strong
strong
managers
that
have
a
good
overview
of
the
working
project
and
then
can
lead
a
large
teams
of
people
under
tight
specifications
and
requirements.
So
it's
not
kind
of
a
free-for-all
setting
it's
a
well-planned,
well-designed
situation
that
can
actually
get
to
the
specific
goals
on
us
on
a
specified
time
line,
because
we
haven't
achieved
that
one
first,
okay,
so
2011
when
I
first
got
onto
the
Ted
world
stage.
A
So
much
interest
came
about
thousand
your
hundreds
or
thousands
of
emails
and
say:
oh
yeah,
we'll
be
done
in
a
second
and
then
I
found
the
difference
between
vision
and
execution.
The
difference
between
what
just
have
an
idea
versus
the
structure,
the
team
and
resources
to
make
something
happen.
These
things
don't
just
happen
by
themselves,
like
wikimedia
foundation,
takes
30
million
dollars
to
write
an
online
organizing
of
and
online
encyclopedia,
and
then
there's
many
many
people
who
contribute
to
the
Encyclopedia
around
the
world.
But
it
takes
some
structure
to
do
that.
A
A
Foundations
cannot
support
it
because
foundations,
typically
a
short,
have
a
short
stakeholder
based
view,
their
systemic
issues,
the
entrenched
money
in
the
system,
is
not
going
to
pay
for
its
own
destruction,
though
some
people
in
foundations
may
may
like
that
may
like
that,
but
we
haven't
found
anybody
that
we
know
of
yet
food
who
would
support
our
work
in
the
long
term
crowd
developed.
So
therefore,
we
migrate
to
crowd
developed,
replicable
enterprise
models
as
the
only
way.
A
So
what
we're
saying
is
that
ok,
we
can
do
10,
let's
see
facility
like
say
we're
here
in
Missouri,
we
can
build
up
a
facility.
If
that's
what
we
wanted
to
do
say
you
know
like
get
up
to
a
million
bucks
or
a
few
million
dollars
and
call
it
a
day.
That
would
be
great,
but
but
our
mission
is
much
broader
than
that
us
to
that
is
to
create
a
large
number
of
education,
training
production
facilities
worldwide.
A
A
So,
in
the
meantime,
we
better
boot
strap
our
own
way,
create
meaningful
replicable
enterprise
as
the
way
to
fund
all
the
all
the
development
facilities
and
that's
how
we
get
people
to
join
us.
We're
saying:
hey
we're
developing
this
model,
but
once
we
have
it,
it's
free
free
to
everybody.
We
can
teach
you
about
it.
We
can
teach
you
the
effective
so
how
to
build
tools,
how
to
organize
how
to
develop
teams
which
is
what
we're,
but
so
we're
providing
all
those
other
support
assets.
A
So,
in
our
process,
what
we've
done
is
I
mean
we've
done
things
like
the
true
fans.
We've
done
a
Kickstarter.
True
fans
are
people
who
donate
ten
dollars
a
month
to
the
project.
That's
still
active
this
graph
here
ends
in
2014
right
now,
we're
only
at
like
I
haven't
paid
much
attention
to
the
true
fans
to
raise
that
too
much
as
we
had
other
funding
that
came
in
pretty
much
around
the
area
of
of
the
2011
TED
talk
right
now,
weird
about
a
hundred,
true
fans.
So
still
a
background.
A
Operational
budget
is
coming
from
the
true
fans,
but
that
is
no
way
to
do.
Do
any
planning
any
expansion
unless
we
get
like
thousands
of
true
fans,
like
thousand
true
fans,
would
be
10,000
a
month,
but
that's
barely
enough
to
hire
like
a
couple
of
people.
Still,
you
know
if
we
wanted
to
hire
people,
so
we
got
to
go
much
too
fun
of
funding
levels,
much
greater
than
simple
crowdfunding
like
that,
can
do,
but
I
do
recommend
it.
A
What
does
it
really
take
to
expand
this
kind
of
an
effort
so
crowdfunding
recommended
the
true
fans
model
recommended
hero
X,
which
is
the
crowd-sourced
the
crowdfunded
crowd,
design
challenge.
We
want
to
do
that.
We
definitely
recommend
that
we're
going
to
see
how
our
experience
with
that
goes
as
we
move
into
the
future
so
bootstrapping.
In
summary,
we
need
to
pave
a
way
for
an
unlimited
number
of
replications
to
happen.
We're
not
going
to
do
that
through
foundations.
A
Crowdfunding
will
will
help,
but
open-source
enterprise
that
provides
the
cash
flow
is
our
current
way.
So
just
to
continue
a
little
bit
about
the
funding
here,
we
have
a
graph
of
the
prototypes
built
and
cost.
This
is
for
a
five-year
period.
Basically,
from
the
time
the
first
machine
was
built,
the
red
line
actually
shows
the
cost
per
machine
like
at
the
very
beginning,
was
like
eighteen
thousand
dollars
per
per
machine
than
it
was
dropping
to
dropping.
Then
it
kind
of
rolls
back
up
again
with
a
number
of
machines
kept
rising.
A
It's
it's
good,
but
no
worries
of
the
viral
adoption
because
we're
relying
on
a
voluntary
effort.
But
we
think
the
voluntary
effort
is
key
because
you
cannot
buy
a
revolution,
it
would
cost
too
much.
Then
the
higher
purpose
attract
attracts
mission
alignment
and
then
we
just
need
to
select
for
performance
with
our
Human
Resources
team.
So
many
people
have
higher
purpose.
A
lot
of
them
unnecessary
has
the
skill
set.
A
We
want
people
with
both
the
skill
set
and
and
the
mission
alignment
to
make
things
happen,
but
that's
I
don't
believe
we
would
have
the
money
to
do
it.
Let's
just
talk
a
little
bit
about
money
for
what
I've
described
about
a
parallel
design
method.
Fifty
machines,
how
many
hours
of
development
time
does
it
work?
Does
it
take
it's
about
50
million?
A
If
you
pay
people
ten
bucks
per
hour
to
develop
the
global
village,
Construction
Set
50
machines
to
have
12
modules,
each
40
development
steps
times
another
to
because
we
develop
the
enterprise
steps
after
that
three
prototypes
each
40
hours
per
development
item
gets
you
five
point:
eight
million
development
hours,
that's
for
Minimum,
Viable,
Product,
three
prototypes
that
are
almost
ready
for
mainstream
adoption.
We
don't
have
that
money,
so
we
rely
on
volunteers,
so
requirements.
Six.
If
you
want
to
build
a
hairy,
big
hairy
project
need
a
road
map
to
attract
people.
A
We
need
some
planning
so
there's
a
any
good.
Open-Source
development
project
will
have
these
guiding
documents
that
show
their
mission
their
roadmap
for
ourselves.
We
can
click
on
all
these
links.
You
can
view
our
20
or
25
year
old,
25-year
future
roadmap.
You
can
see
our
critical
path.
You
can
see
our
priorities
and
how
we
filter
the
priorities,
because
we
have
to
make
decisions
on
unaware
and
what
do
we
do
next
right
now
and
a
budget?
A
So
if
you
are
running
an
open
source
project
in
order
to
help
your
clients,
your
collaborators
join
and
invite
more
of
them
put
up
these
documents
on
your
website
help
people
see
where
you're
going,
because
if
you
can
tell
people
where
you're
going,
you
can
take
people
on
that
trip.
If
you
do
not
know
where
you're
going
a
person
may
not
sign
up
to
go
to
an
unknown
place
next,
so
this
is
actually
talking
about
budgets
here.
This
is
our
current
state
and
these
are
our
revenue
goals
based
on
the
distributive
enterprise.
A
So,
let's,
let's
explain
this:
this
is
our
budget
plan
for
2017
from
april
till
februari
of
2018
april
2017
februari
2018.
So
this
is
the
budget
requirement.
You
gotta
have
a
budget
to
do
things
now.
If
you
talk
about
expanding
like
we're
talking
about
large
expansion,
to
significant
world
impact,
in
fact,
towards
the
trillion-dollar
economy
within
25
years
and,
of
course
not
by
us,
but
all
the
people
that
we
helped
along,
we
can
we
can
feed
the
effort.
We
can
generate
significant
value,
but
then
the
real
work
is
going
to
be
by
adopters.
A
So,
let's
look
at
this
right
now
we
have
a
true
fans
baseline
of
a
thousand
dollars
per
month.
We're
going
to
we're
actually
putting
up
on
would
like
to
put
up
a
website
for
selling
swag
like
just
little
things
like
stickers
and
and
and
published
books
and
other
things.
So,
if
you'd
like
to
help
with
that,
actually
that's
one
of
the
tasks
for
the
the
enterprise
website
once
again
that
all
these
enterprise
assets,
including
like,
for
example,
the
sticker
like
embed
codes
for
your
website.
Well,
you
can
put
that
on
your
website
too.
A
If
you
want
to
start
off
to
know
it,
you
know
a
no
se
related
project
where
we're
opening
up
absolutely
every
economic
asset
to
the
world,
we're
taking
leadership
on
it.
We
think
that
is
important
because
if
it
works
for
us
we'd
like
it
to
work
for
others,
so,
okay-
but
here
let
me
let
me
go
back
to
this
here.
So
right
now
we're
in
like
april
the
first
3d
printer
workshop.
Our
goal
is
to
attract
12
people
who
pay
each
three
hundred
dollars
per
seat
to
attend
the
workshop.
A
They
walk
out
with
a
working
printer
if
they
pay
you
extra
for
the
materials,
so
we're
selling
an
education
experience.
Our
aim
is
to
show
that
we
do
thirty
six
hundred
dollars
in
that
event,
we've
done
that
before
last
year,
so
we
know
that
that's
doable
and
then
in
june
we
are
aiming
to
run
what
you
see
here,
as
this
distribute
enterprise
baseline
as
a
baseline
of
about
seven
thousand
per
month,
which
comes
from
workshops
where
24
we
attract
24
people.
A
So
that's
that's
our
model
right
now,
and
this
large
bump
of
chunk
of
change
here
is
from
producing
a
few
brick
presses
in
a
brick
press
workshop
and
the
large
large
milestone
here,
we're
actually
looking
at
by
December
2017
running
a
big
workshop.
Now
ambitious
where
you
build
a
hundred
3d
printers
in
a
single
day.
Take
an
auditorium.
Take
perfected,
instructionals
perfected
machines,
they're
extremely
efficient
to
build.
Currently,
we've
just
done
the
unique
part
count
on
our
3d
printer.
The
grand
total
is
40
parts.
A
Look
at
d
3d
on
the
wiki,
that's
a
very
simple
design
of
a
3d
printer
made
with
40
parts.
We
have
absolutely
broken
through
the
complexity
barrier.
I
think
this
is
actually
a
decent
milestone
and
we're
hoping
that
our
3d
printer
actually
goes
viral
because
it's
a
Construction
Set.
It's
not
a
single
3d
printer
to
construction
set,
but
anyway
we
are
aiming
for
revenue,
significant
revenue
demonstration
that
we
can
do
that
that
it
actually
works
to
get
this
major
productive
effort
in
an
extreme
manufacturing
workshop
setting.
A
But
the
baseline
is
24
3d
printers.
We
think
that
that
people
can
replicate
it.
We
think
that
to
run
a
very
effective
well-organized
workshop,
where
you
build
24
3d
printers
in
a
day
that
can
be
a
great
product,
the
demand
for
3d
printers,
who
is
huge.
So
that's
that's
what
we're
doing
those
are
our
revenue
goals
and
then,
once
we
stabilize
this
model,
we
can
actually
recruit
people
to
run
this
in
multiple
locations
and
so
forth,
while
encouraging
anyone
else
to
pick
up
exactly
what
we're
doing
and
replicated
free
of
charge.
A
Okay
requirement,
seven!
So
talking
more
about
the
requirements
for
transformative
project,
you've
got
to
have
a
baseline
of
critical
tools
and
practices
that
everyone
subscribes
to,
and
this
is
the
literacy
for
the
collaborative
literacy
understanding
how
the
hall
open
source
product
development
process
works.
So
so
some
of
the
critical
tools
and
open
source
product
development
and
practices
Pratt
you
got
to
have
a
platform.
We
can
upload
all
your
designs
for
immediate
access
by
anyone
in
the
world,
and
that
is
our
wiki
right
now:
open
source,
ecology,
org,
slash
wiki.
A
There
has
to
be
good
organization
on
the
platform,
and
we
do
that
by
organizing
everything
by
modules
and
the
development
template.
The
development
template
is
the
item.
That's
got
like
40
items
on
it,
look
at
look
at
that
on
them
on
the
wiki,
but
we
break
down
everything
into
those
I
believe
that
50
projects
x,
12
modules,
that's
like
600
ton
x
about
a
hundred
steps
each
and
then
multiple.
It's
like
a
hundred,
it's
more
than
a
hundred
thousand
items
that
were
tracking
just
like
that
on
the
wiki.
How
do
you
do
that?
A
A
So
if
you
know
these
basic
principles
of
orientation,
if
you
study
that
may
be,
for
you
know
an
hour
study
that
you'll
be
able
to
find
any
one
of
hundreds
of
thousands
of
development
assets
on
the
wiki
and
that's
the
literacy
part,
a
person
has
to
sit
down
and
understand
that
there's
a
logic
to
the
process
and
to
the
project,
but
that
kind
of
logic
and
rules
of
the
game
can
be
established
for
any
project,
whether
it's
ose
or
somebody
else
to
to
run
projects.
Amazing,
large-scale
projects
that
do
amazing
work.
A
Okay,
more
on
the
requirements
on
the
critical
tools.
We
all
keep
work
along
that
show
our
current
work
product
with
a
hyperlink.
We
log
our
time
on
the
timesheet,
so
we
can
track
how
much
time
we're
spending
and
what
we're
producing.
If
you
cannot
measure
it,
you
cannot
improve
it,
hence
the
timesheet
and
work
logs.
A
Naturally,
you
want
to
use
open
tools,
things
like
free
cab,
the
open
source,
3d,
CAD
or
kayden
line
video
editing.
You
download
that
for
free
as
open
source
projects,
no
barrier
to
participation,
say
some
person
without
any
resources,
but
with
an
internet
connection
wants
to
collaborate,
they
can
because
the
tools
are
free.
A
The
other
part
of
rapid
cloud,
parallel
collaboration
is
in
real
time.
Tools
such
as
me,
you've
got
hangouts,
naturally,
video
conferencing
or
open
source
versions
of
that
live
crowd.
Editable
docs,
that's
a
huge
one.
Basically,
documents
like
Google,
slides
or
open
source
versions
of
that
which
are
just
coming
out
as
really
really
workable,
competitive
alternatives
to
the
Google
Docs,
and
we
want
to
transition
to
that
as
soon
as
we
can.
A
But
so
far
we've
been
using
Google
Docs,
but
documents
which
a
number
of
people
can
can
join
online
in
different
parts
of
the
world
and
they
can
edit
that
all
of
them
all
of
the
people
like
state
ten,
twenty
thirty
hundred
people
edit
a
single
document
in
real
time.
So
if
you
have
good
organization
within
that
document,
you
can
have
many
people
make
meaningful
collaborations
so
that
a
task
that
would
otherwise
be
linear
linearly
done
by
a
hundred
steps
and
series
can
now
be
done
with
a
hundred
people
working
in
parallel
at
the
same
time.
A
So
if
you've
got
this
down,
you
got
a
one-hour
meeting,
a
hundred
collaboratively
literate
people
and
they
do
the
work
of
a
hundred
hours
in
the
single
hour.
That's
the
potential!
We
haven't
done
that
yet
we're
not
that
good.
Yet,
but
we've
done
that,
certainly
with
a
few
people
and
we're
trying
to
build
those
numbers
up.
A
So
we
can
literally
do
what
I
just
said:
a
hundred
people
working
on
a
on
a
on
a
development
project
and
after
an
hour,
so
you've
got
the
complete
design
of
something
complete,
so
just
just
paralleling,
using
open
source
cloud
based
collaborative
editing
and
design
so
requirements
current
another
requirement
that
I
also
mentioned
the
module
breakdown
so
yeah.
The
module
breakdown
is
critical
to
the
bike,
bite-size
chunks
of
information
to
dissolvable,
bite-size
chunks
and
then
another
practice.
That's
really
critical
for
us
is
extreme
manufacturing
model.
A
What
we
do
is
spend
a
lot
of
time
on
design
and
then
do
build
very
rapidly
so
which
which
then,
for
an
open
hardware
project,
allows
many
people
to
work
on
that
project,
because
the
you
have
to
recognize
that
the
bulk
of
the
work
is
actually
designed.
If
you
have
an
absolute
complete
design,
absolute,
complete
instructionals
and
bills
of
materials
and
sourcing
information,
the
build,
especially
when
you
use
digital
fabrication
between
3d,
printing
cnc,
torch
table,
cutting
and
other
digital
fabrication
tools.
A
You
can
then
build
extremely
rapid
thing
and
that's
that's
what
we're
basing
our
extreme
manufacturing
are.
We
build
things,
build
heavy
machines
in
a
single
day
and
the
houses
in
five
days.
So
that's
critical
that
enables
the
remote
collaboration,
because
a
lot
of
people
think
all
those
I'm
not
on
site.
A
If
you're
working
with
heavy
machines,
part
of
the
the
prototyping
work
is
danger,
heavy
things
that
can
follow
you
and
kill
you
well,
so,
actually
by
doing
the
crowd,
collaborative
design,
you're
minimizing
the
time,
you're
spending
in
a
workshop
and
therefore
making
the
safety
aspect
much
much
better
and
that's
part
of
the
design.
The
safety
issues
are
part
of
the
design
of
the
extreme
manufacturing
model.
Okay,
going
forward
with
the
the
requirements
on
so
I
talked
about
the
basic,
critical
tools
and
practices.
A
A
So
let
me
give
you
an
another
example
of
why
free
and
open
source
or
accessible
tools
are
important,
like,
for
example,
in
an
HR
and
recruiting
right
now,
there's
various
person
like
work
style
profiles
that
cost
money
and
just
to
give
a
very
specific
example,
the
Colby
index
KO
lbe,
that's
like
a
really
advanced
index
for
determining
how
people
work
their
works
about
what
they
gravitate
to,
whether
their
starters
or
or
detailed
oriented,
researchers
or
whatever.
But
anyway
it
costs
a
it
costs.
Thirty
bucks
for
us
to
do
that.
A
Well,
if
we're
recruiting
large
number
really
through
large
numbers
of
volunteers,
that
may
be
recruited
for
even
small
tasks,
it's
just
it
kind
of
breaks
the
budget.
You
know
so
it's
important
not
to
put
a
price
on
any
tool
that
we
use,
because
they
will
just
present
others
from
using
it
like
if
it's
a
piece
of
intellectual
property
like
to
like
software
tools
or
just
information,
knowledge
wants
to
be
free
so
that
we
can
benefit
more
people.
That's
just
that.
How
we
roll
here
and,
of
course,
is
controversy.
Well,
how
do
you
make
money?
A
Well,
there's
many
different
ways
to
make
money,
but
the
business
model
has
to
reflect
the
open-source
nature
of
the
product.
So
example,
three
of
low
cost
low
cost
tools
like,
for
example,
three
printer.
You
can
build
yourself
for
three
hundred
dollars
in
parts
and
then
you
can
prototype
complex
objects
so
that
technology
used
to
be
10,000.
Now
it's
300,
so
actually
a
lot
of
people
can.
Even
if
there
are
not
on
our
team,
they
don't
have
too
much
money.
A
Well,
maybe
they
can
save
up
300
bucks
to
get
a
3d
printer,
but
but
it
will
be
much
harder.
You
can
naturally
see
if
that
3d
printer
was
ten
thousand
dollars.
So
in
the
best
case
scenario,
tools
for
called
cooperation
are
free.
Just
to
remove
that
barrier
completely
so
that
anyone
no
matter
of
their
financial
position
can
collaborate
and
requirement
number
nine.
That's
a
part
of
our
platform
here.
A
So
we're
talking
about
Allah,
see
Linux
a
a
distribution
of
Linux,
which
is
preloaded
with
all
the
common
tools
that
we
use,
such
as
freaking
blenders,
Sketchup,
Libra,
CAD,
kdenlive,
many
others,
but
because
all
these
tools
and
the
libraries
like
part,
libraries,
that
we
want
people
to
use
I
say
we
design
our
3d
printer.
We
have
all
these
files
for
3d
printer
Construction
Set.
A
Well,
we
want
people
to
down
to
basically
download
our
whole
distribution
of
linux,
so
you
don't
have
to
download
all
the
different
programs
from
all
the
different
different
sites
and
there
might
be
some
software
conflicts
so
to
eliminate
that
from
the
get-go,
because
we
know
that
software
issues
are
going
to
be
there.
But
with
this
route
of
doing
what
you
do
here,
is
you
download
a
whole
independent
distribution
of
linux
and
open
source
operating
system?
A
You
put
it
onto
your
USB
drive
and
you
run
off
that
it
does
not
change
your
computer.
Everyone
has
the
absolute
identical
system
running.
Therefore,
no
software
conflicts
no
download
issues.
None
of
that.
So
that's
a
critical
part.
If
you,
if
you
want
a
large
number
of
people
to
collaborate
with
you,
seamlessly
eliminate
the
software
related
issues,
we're
doing
that
with
the
ofc
linux
live
USB
and
we're
working
on
that
right
now
requirement
number
10.
A
So
if
you
are
going
to
prototype
somewhere,
so
this
is
for
open
hardware
somewhere,
there
has
to
be
a
build
step
and
that's
the
open-source
microfactory
just
ignore
the
freak
out
there.
But
basically
somehow
you
have
to
do
here
with
3d
printing.
We
can
you
know
a
lot
of
people
can
see
how
accessible
physical
prototyping
is.
A
Somehow
you
have
to
make
it
easy
for
people
to
prototype,
so
3d
printing
is
one
way
to
do
it.
Here's
another
microfactory,
that's
in
Nicaragua
that
has
two
of
our
brick
presses
in
four
of
our
power
tubes,
or
at
least
they
definitely
look
like
they.
They
they
don't.
They
aren't
exactly
our
model,
but
they
seem
to
be
very
much
like
it
and
I,
and
those
units
here
appear
to
be
power,
cubes
running
the
machines,
but
this
is
another
microfactory,
so
maybe
collaboratively
put
into
to
a
facility
where
you
can
prototype
and
collaborate.
A
Now,
if
you
don't
have
a
physical
facility,
there
are
many
online
services
that
can
do
prototyping
for
you.
So
right
now,
services
such
as
pinocho
or
shapeways
or
other
places
you
can
send
digital
fabrication
files
and
you
can
simply
outsource
the
physical
manufacturing.
So,
for
example,
in
our
3d
printer
example,
we
use
a
metal
frame,
we
get
it
cut
by
laser
cutting
or
plasma
cutting.
We
just
send
a
file
to
a
manufacturer,
and
then
we
can
get
a
set
of
frames,
actually
a
very
competitive
cost.
A
Currently,
it's
we're
paying
when
we
outsource
for
the
3d
printer
frames
right
now
we're
paying
fifty
dollars
per
frame,
though
we're
looking
actually
getting
that
down
to
about
half
of
that,
potentially
by
wiser
design
for
details.
But
yeah
you
can
do
various
things
quite
affordably
through
the
internet
by
sending
digital
fabrication
files
to
producers.
A
Okay
requirement
number
11,
an
open
hardware,
product
development
is
what
I
alluded
to
before,
and
that
is
ninety.
Nine
percent
of
the
effort
is
related
to
design
and
one
percent
is
the
build,
in
other
words,
focus
on
a
design
perfects
your
instructionals
and
procedures
and
simplify
the
design,
really
put
a
lot
of
effort
on
your
design.
Don't
just
do
crap
design
and
then
spend
all
the
time
building
it,
because
you
don't
have
complete
documentation.
A
You
don't
have
specific
parts
specified
or
you're
relying
on
hard
to
source
parts
such
as
going
to
the
junk
yard
for
parts
for
like
one
of
pieces
of
some
now
design
it
to
be
universally
manufacturable
off
from
off-the-shelf
parts
or
locally
fabricated
parts,
so
that
you
spend
a
very
small
portion
of
your
time
in
the
physical
prototyping,
because
the
physical
prototyping
part
is
the
part
that
requires
the
most
effort.
It's
I
mean
effort,
as
in
like
you
need
a
physical
facility.
You
need
materials,
their
safety
issues,
there's
capital
for
machines
and
for
materials.
A
So
that's
not
the
zero
entry
level.
That's
there's
significant
barriers
to
that.
So
you
want
to
make
everything
as
easy
for
the
fabrication
step
as
possible
because
most
of
the
costs
in
terms
of
like
a
real
material
costs,
are
coming
in
at
the
fabrication
step.
So
and
the
good
part
is
when
you
design
it
as
such.
That's
where
naturally,
the
extreme
manufacturing
model
arose
from
that.
So
because
we
make
the
build
process
so
efficient.
A
So
just
remember
most
of
it
is
designed
and
then
just
a
little
bit
of
build,
which
turns
a
project
from
something
that
you
have
to
do
at
a
certain
location
to
a
globally
distributed
wide
collaboration
process.
Okay
next,
so
the
next
requirement
is
the
distributed
enterprise,
and
that
is
the
idea
that
we're
creating
enterprises
we're
developing
not
only
products
but
enterprises
around
those
products.
A
We
care
about
global
information
flows
and
global
sourcing
only
if
we
cannot
provide
locally,
but
the
point
is
just
about
anything
can
be
provided
locally.
If
you
have
rocks
sunlight
plants,
soil
and
water
rocks
are
turned
into
into
steel
plants
are
turned
into
plastics
rubber.
You
know:
there's
everything
is
rather
just
just
to
spend
your
effort
on
developing
the
open
source
enabling
technology
so
that
you
don't
have
to
rely
on
huge,
global
and
irresponsible
supply
chains
that
are
prone
to
corruption,
in
the
sense
that,
if
you
have
read
Schumacher's
small
is
beautiful.
A
You
will
know
that
human
organization
breaks
down
after
it
reaches
a
certain
size.
That's
just
the
truism,
that's
how
things
work.
So
we
can
either
work
to
decrease
the
size
of
human
organization
or
to
make
the
huge
scale
huge
scale
operations
better.
Well,
it
seems
easier
to
do
the
the
former
it's
easier
to
just
reduce
the
scale
so
that
it's
everything
is
more
visible,
more
transparent
and
more
direct
bye-bye
open
source.
That
seems
to
be
the
winner
not
like
going
larger,
and
you
know
more
complex,
so
that
and
still
remain
extremely
efficient.
A
If
you
go
through
the
numbers,
you
can
see
that
the
local
production
is
very
efficient
and
we're
going
to
see
some
some
breakthrough
numbers
like,
for
example,
comparing
tractor
production
amount
of
hours
and
time
and
effort.
It
takes
us
to
build
a
tractor
versions,
say
mahindra,
&
mahindra,
the
largest
tractor
manufacturer
in
the
world,
we're
competing
with
it
and
we
do
better
than
them.
So
that
would
be
another
publication
later
on.
We
don't
have
that
data
specific
yet
because
our
tractors
are
not
in
the
production
phase,
yet
so,
okay,
but
the
the
distributor
price
aspect.
A
Some
way
to
generate
value,
that's
real
and
tangible,
so
livelihood
is
a
huge
incentive.
That's
why
the
freedom
to
make
money
is
one
of
the
essential
freedoms
of
open
source,
and
that's
that's
so
for
collaborative
literacy.
You
have
to
understand
that
there's
a
lot
of
projects
out
there
that
so-called
call
themselves
open
source
and
I
won't
name
any
names.
It's
not
just
people
off,
but
a
lot
of
people
use
the
word
open
source,
even
when
their
license
does
not
allow
the
use
of
their
stuff
for
livelihood
or
commercial
needs
like
you
can't
sell
their
stuff.
A
Well,
that's
not
open
source,
so
they
call
it
open
source
they're
lying
the
because
open
source
is,
is
not
just
a
fuzzy
word.
It's
a
well
defined
term
defined
by
the
Open
Source
Initiative
and
carry
down
into
the
open
source
hardware
by
the
open
source,
hardware,
Association
and
that's
a
technical
term
that
that
means
that
the
open
source
has
four
freedoms
want
to
copy,
to
build
upon,
to
make
to
examine
and
to
sell
something
or
making
a
livelihood.
Out
of
that
is
important
because
it's
an
incentive,
if
you
can
make
a
living
out
of
it.
A
Why
wouldn't
you
get
involved,
especially
if
it's
right
livelihood
and
if
it's
good
for
the
world
and
it's
collaborative
and
it's
fun
and
productive?
That's
the
way
to
go
so
watch
out
for
the
the
projects
that
call
themselves
open
source,
but
are
not
commercial,
don't
allow
commercial
use
for
us
we're
very
clear.
Our
social
contract
is
based
around
open
source
distributor
prize,
we're
promising
to
the
world
that
we're
producing
not
only
open
source
design
but
also
open
source
Enterprise
documentation.
A
Ok,
I'm
going
to
talk
about
as
we
wrap
up
here
about
the
psychology
of
open
source
and
that's
an
important
one
because
for
collaborative
literacy,
you
have
to
be
aware
that
there
are
certain
properties
of
people
that
make
people
willing
to
do
the
open
and
and
I
think
what
I
think
about
is.
This
actually
requires
a
large
amount
of
maturity
and
a
part
of
the
developer.
Because
to
me,
these
three
are
critical
to
effective,
open
source
collaboration
and
that's
esteem
vulnerability
and
a
growth
mindset.
A
Take
a
look
at
that,
if
you
haven't
seen
and
Google
that,
but
vulnerability
is
that
critical
aspect
of
us
that
allows
us
to
publish
early
and
often
we
expose
ourselves,
we
expose
our
work,
we
expose
stuff
that
is
not
complete
because
we
want
others
to
build
upon
it.
That's
a
whole
cultural
mindset.
It's
vulnerable
ax
t,
which
means
that
you
have
to
be
a
strong
person,
because
only
strong
people
can
can
have
the
courage
to
be
vulnerable.
It's
about
courage
and
then
the
last
requirements
for
open
source.
A
So
this
is
not
for
the
ones
that
want
to
get
grow
old
and
get
comfortable.
This
is
for
people
who
are
constant
learners
with
a
growth
mindset
who
are
so
good
and
believe
that
they're
going
to
be
good
in
the
future
and
therefore
they
don't
have
to
revert
to
protectionism
to
make
their
business
succeed.
They
succeed
on
the
mere
power
and
effectiveness
and
quality
of
their
work,
and
it
improves
constantly,
by
opening
up
themselves,
to
others
and
for
feedback.
They
can
grow
faster,
better
stronger
together.
A
In
my
view,
there
is
absolutely
no
comparison
between
what
the
growth
mindset
and
an
open
source
product
development
pipeline
can
achieve
compared
to
proprietary
development.
No
question
about
it.
As
the
problems
grow
more
and
more
complex,
you
need
the
growth
minds
that
you
need
to
work
with
people,
you
need
more
feedback.
So
to
me,
open
source
is
the
next
economy,
the
next
trillion-dollar
economy
and
join
it
be
a
part
of
it.
Join
us
as
long
a
development
team,
ose
developers
I'll
put
a
link
below
the
video.
A
A
Well,
if
I
loved
anybody,
okay,
I
apology,
apologies
but
yeah,
the
recording
is
there,
so
so
this
this
video.
Essentially,
this
webinar
is
a
brief
overview
of
the
various
requirements
that
we
found
out
that
work
for
us
at
osc,
including
the
psychological
and
so
forth,
but
yeah.
If
you
have
any
questions,
please
write
them
below
the
video.
Thank
you
for
listening
and
we'll
take
it
to
the
the
next
webinar
in
the
future.