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Description
https://www.opensourceecology.org/open-source-microfactory-stem-camp/
-----------------
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A
I'm,
starting
the
recording-
and
let's
do
this
live
so
part
of
this-
is
that
we
get
the
hands-on
practice
on
this.
So
everybody
anybody
who
has
a
computer
take
it
out,
because
we
can
practice
some
of
the
things
that
we're
preaching
right
now
regarding
collaborative
literacy,
because
part
of
that
is
using
common,
accessible
tools
like
wiki's
Google,
Docs
freecad,
to
do
rapid
development.
A
So
if
you
guys
want
to
go
to
the
OSC
machine
design,
guide
page
on
the
wiki,
it's
in
the
chat
box
and
then
hit
on
lesson
1,
which
is
collaborative
literacy,
and
what
I'd
like
to
do
is
that
we
all
take
notes
during
this.
So
if
you
go
to
the
first
lesson,
I'll
see
the
design
manual
collaborative
literacy.
B
A
C
A
So
one
way
you
can
access
that,
if
you
can't
find
out
a
wiki
is
go
on
the
left
hand,
side
and
it's
part
of
wiki
wiki
syntax
go
into
research.
Sorry
recent
week,
wiki
changes
at
the
OSC
wiki,
and
you
can
also
see
that
and
that's
part
of
the
tools
that
we
use,
one
of
the
useful
features
of
the
wiki,
as
you
can
see
who
edited
last
and
that
way
you
can
track
contributions
right
now.
A
Practical
thing
about
that
is
that
we
have
the
élysée
machine
design
guide
as
the
top
thing,
because
I
just
edited
that
a
little
bit
and
you
can
access
that.
So,
if
you
find
that
please
get
into
the
document
itself,
and
the
idea
here
was
that
we
can
collaboratively
create
documents,
real-time
live
with
a
large
team
of
people
which
is
in
theory
scalable
to
any
number
of
people.
The
ideas
then
well.
How
do
you
get
the
audience
to
contribute
to
that?
A
Well,
you
have
to
have
something
compelling
in
a
way
where
we're
doing
that
in
our
experiments
is
incentivizing
that
incentivizing
device
design
contributions
through
the
incentive
challenge
of
next
year,
which
is
gonna,
be
our
big
next
experiment
of
how
many
people
can
work
collaboratively.
So
that's
that's
coming
up
next
year,
building
upon
all
the
different
techniques,
but
since
about
the
90s
and
2000's
wiki's
became
very
common
and
wikipedia
became
the
number
one
website
in
the
world,
almost
one
of
the
very
very
top
websites,
and
that
uses
a
wiki
called
media
wiki.
A
We
use
the
same
tool.
We
use
meat,
meat,
media
wiki
for
the
open
source,
ecology
wiki.
So
it's
the
same
open
source
software,
but
the
concept
with
that
is
that
just
tremendous
amounts
of
people
can
contribute
to
that,
but
Wikipedia.
For
example.
It's
it's
not
easy
to
do
it
cuz.
You
have
to
coordinate
people,
it's
not
just
like
you,
you
let
a
bunch
of
wild
people
around
to
wiki,
there's
a
lot
of
effort
behind
on
the
back
end.
That
makes
it
happen.
A
For
example,
Wikipedia
has
a
30
million
dollar
budget,
just
to
make
sure
you
can
click
Edit
and
edit
their
wiki.
They
have
different
contributors,
different
managers
of
all
the
different
pages,
so
I,
don't
know
the
exact
figure,
but
it's
not
like
Wikipedia
is
written
by
billions
of
people.
It's
primarily
you
know
it
is
a
lot
of
people,
but
it's
primarily
the
core
group
of
developers.
Some
of
the
people
are
paid
to
actually
manage
pages.
A
Others
are
just
plain
volunteer
because
you
can
right
now,
edit
the
wiki
Wikipedia
or
the
OSC
wiki,
and
that
does
work
over
time.
The
value
of
the
contributions
is
enhanced,
but
we
have
those
tools
available
to
anybody.
You
can
set
up
a
wiki
readily
on
a
server.
You
can
use
an
existing
one
and
Wikipedia
to
open
source,
ecology
or
whatever
wiki.
You
want
to
contribute
to
it's
a
great
tool.
A
If
you
want
to
start
a
project
than
you
want
people
to
contribute
in
a
massive
decentralized
way,
that's
a
tool
that
you
can't
really
cannot
go
without
as
shown
by
Wikipedia.
So
that's
you
know
it's
proven
technology
still.
A
lot
of
people
are
not
particularly
familiar
with
it,
or
particularly
familiar
with
the
culture
that
you
can
actually
edit
and
slash
through
people's
contributions,
and
do
that,
that's
that's
exactly
what
we
want
to
do.
A
We
want
to
build,
be
not
shy
about
contributing
to
a
page
starting
content
and
a
lot
of
people
kind
of
question
that
well,
what
does
that
do?
But
the
truth
is,
you
could
start
with
us.
It's
called
a
stub
like
a
sum
just
a
small
page,
but
if,
if
quality
people
look
at
it
and
depends
on
who
looks
at
it,
but
it
can
increase
over
time.
So
just
because
it's
crappy
at
the
beginning,
doesn't
necessarily
mean
it
should
be
deleted
should
be
improved.
That's
that's
the
kind
of
culture
that
there
is.
A
If
you
see
a
problem,
you
have
the
agency
to
to
actually
improve
it
and
make
it
better.
So
so
Wikipedia,
the
wiki,
OSC
wiki
media
wiki,
are
very
powerful
tools.
So
with
that
said,
if
you
click
on
the
recent
wiki
changes
on
them
again,
that's
part
of
the
understanding
of
a
wiki
like
how
do
you
navigate
through
a
wiki?
A
You
can
make
use
use
like
this
blank
slate
of
a
wiki
to
create
beautiful
things
like
our
wiki
is
you
know
we
don't
have
too
much
formatting
too
many
different
templates,
but
if
we
create
professional
templates,
if
you
know
see
HTML
and
CSS,
you
can
completely
make
it
just
outstanding.
Like
take
the
content
that
we
have
right
now
and
make
it
Sparkle
and
just
it's
so
one
side
is
the
content
which
is
the
wiki.
That's
it
it's
only
a
database.
It's
a
basic
database,
a
huge
database.
A
It
can
be
displayed
in
many
ways,
but
on
top
of
that
you
add
the
visualization
and
the
usability
indexing
and
all
of
that-
and
that's
that's
how
it
can
work,
but
through
a
process
like
that,
you
can
take.
You
can
continuously
and
forever
upgrade
the
quality
of
information
to
something
that
that
is
really
really
good.
C
B
A
Excellent,
so
the
first
thing
we
do
in
order
to
to
edit
a
wiki
is
request,
an
account
which
is
on
the
top
right.
This
is
a
good
point,
so,
let's
start
with
that,
and
if
you
have
requested
an
account,
if
you
have
not
requested
one,
if
you
don't
have
one,
please
do
that
right
now
and
see
how
that
looks
so
as
an
administrator
I
have
account
requests
like,
for
example,
I
see
Devin
Amon.
B
A
A
Only
one
person
can
edit
a
page
at
a
time,
otherwise
you've
complex,
so
you
can
run
into
those
complex.
But
how
do
you
collaborate
truly
seamlessly?
You
have
to
add
the
element
of
real
time
visually
collaborative
and
that
is
Google
Docs.
That's
what
we
use
right
now,
I
haven't
found
yet
the
open
source
alternatives
that
are
better
than
Google
Docs
in
terms
of
being
truly
usable
as
and
you
want
to
be
able
to
to
do
text.
A
Do
images,
do
simple
drawings,
so
Google
presentations
are
something
we
commonly
use
and
embed
in
the
wiki
so
that
we
can
work
with
a
number
of
people
and
edit,
and
you
see
the
Edit
changes
right
on
the
screen.
That's
an
extremely
powerful
thing.
Do
you
have
a
big
team
of
people
save
god
take
OSC
as
a
development
organization?
We've
got,
we've
developed
our
team
to
hundreds
or
thousands
of
people.
We
can
call
forth
for
it.
A
What
we
we
do
sometimes
is
design
sprints
and
you
can
go
through
a
complete,
just
just
create
a
lot
of
content
by
once
again
dividing
content,
say
you're
designing
a
machine,
so
you
once
again,
you
do
the
modular
breakdown.
You
can
break
it
down.
You
can
break
it
down
into
parts.
Different
development
ideas
like
I
was
talking
about
in
the
initial
session
on
day,
one
we're
by
modular
breakdown
using
known
interface
design.
In
other
words,
you
know
how
the
things
fit
together,
you
can
distribute
tasks
to
many
many
people
so
grab.
A
Clarity
is
the
key
to
scalable,
parallel
development
and
a
tool
like
the
wiki
that
allows
you
to
embed,
Docs
and
other
all
kinds
of
content,
and
then
specifically
the
Google
Docs,
which
are
real
time
collaborative.
You
will
see
what
everybody
else
is
doing.
At
the
same
time,
you
can
open
up
50
pages,
probably
like
50
I
would
say.
Typically
I've
seen
like
50
might
be
a
limit,
maybe
a
hundred.
Maybe
it
depends
on
your
your
speed
of
your
connection,
but
you
can
start
a
document
at
a
page.
Each
person
here
can
add
a
page.
A
B
B
B
D
A
Speedtest.Net,
no
and
what
you're
seeing
here,
everybody
you
know,
people
remote
definitely
got
to
have
the
fast
connection.
If
you're
gonna
do
scalable
development-
and
maybe
you
know,
if
we're
having
trouble
right
now-
maybe
turn
off
the
video
here
on
my
side,
maybe
people
turn
off
the
video
if
you've
got
the
video
connection,
so
I'm
recording
this.
So
it's
this
is
being
recorded
for
everybody.
A
B
B
D
C
C
D
D
A
Well,
it's
about
eight
or
so
Meg.
Nine,
ten
improved.
B
A
Yeah,
it
seems
like
we're
having
some
issues:
I'm
approving
people's
accounts,
let's
let's
just
roll
forward
with
the
content
that
I
was
gonna
present
and
maybe
let's
try
to
fix
this
later
so
OSE
design
guide
the
first
lesson,
which
is
literacy.
So
let's
talk
hit
some
of
the
main
topics
on
that,
so
collaborative
literacy,
I'll
paste
into
the.
A
Pasting
into
the
chat
window,
the
direct
link
to
the
editable
document.
Now,
for
that,
you
actually
don't
need
to
be
logged
into
the
wiki
to
edit
documents
that
are
embedded
in
a
wiki.
So
that's
that's
another
around,
but
and
I.
Don't
think
even
need
to
be
logged
into
Google.
Do
you
if,
if
a
document
is
completely
freely,
editable
I
believe
that
anybody,
including
person,
that's
not
signed
into
Google,
can
edit
it.
B
D
A
A
A
Yeah
so
I
do
see
if
you
go
into
the
document
now,
I
see
like
two
four
six
people
in
that
document
and
then
I
can
go
into
the
advanced
settings
on
that
and
change
the
permission
to
on
public
on
the
web.
Anyone
on
an
Internet
can
find
an
access,
no
sign
in
required,
so
absolute
seamless,
collaboration
and
principle,
if
you
can
do
it
so
for
anybody,
that's
editing
or
in
the
document
you
can
create
new
pages
and
software's.
A
So
what
I
will
do
is
start
starting
some
of
the
topics
here
and
just
go
through
the
main
points,
but
ideally
what
we
would
do
is
and
the
remote
people,
if
you
have
good
bandwidth,
please
take
notes
in
it.
So
this
is
a
collaboratively
edited
document
and
glad
would
be
glad
to
add
you
as
an
editor
of
this
document
on
the
front
cover
page.
So,
let's
just
go
through
some
of
the
issues
and
and
main
points
about
collaborating.
There
is
literacy
and.
A
A
D
A
Why
do
we
make
this
big
fuss
about
collaborative
literacy?
It's
because
it's
a
collaborative
project,
that's
the
core
of
our
work,
we're
trying
to
say:
okay,
how
do
you
get
leverage
millions
of
people
have
what
we
all
can
do
with
to
make
a
better
world
with
open
hardware
technology?
That's
my
last
line
and
the
TED
talk,
and
we
mean
that,
but
you
have
to
have
truly
open
tools
that
are
accessible
to
anyone,
and
do
we
have
access
are.
D
A
We
have
talked
about
open
software
dominating
the
marketplace.
There
were
critical
collaborative
tools
there,
like
github
email
lists
that
made
it
possible
initially
and
that's
why
Linux
was
born
in
the
90s
and
then
it
took
over
became
a
big
project.
The
tools
were
there
to
handle
massive
amounts
of
contributions,
so
trying
to
do
the
same
for
hardware,
we're
finding
that
this
collaborative
design
part
is
difficult.
A
You
can
upload
a
file
and
it
tracks
it
in
history,
like
you
can
then
go
upload
a
new
version
of
this
file.
That's
an
amazing
feature.
So
if
you're
doing
work
with
many
many
people
say
you're
working
on
a
cat
project,
we
encourage
to
download
it
and,
if
you're
editing
it
uploaded
as
soon
as
you've
got
some
changes
and
that
can
be
scaled.
A
You
can
revert
back
to
old
versions
of
files
and
and
manage
a
development
project
that
way
without
necessarily
using
github,
and
it
works
all
on
the
wiki,
but
for
the
wiki,
we're
actually
in
preparation
for
many
more
people
contributing
we're
limiting
the
file
size
to
only
one
mag
for
the
design
files.
So
we
encourage
people
to.
D
A
If
you
break
things
down
into
into
small
components
like
we,
we
like
to
we
limit
that
at
the
one
mag,
because
we're
assuming
that
okay,
eventually
we're
gonna,
have
hundreds
and
thousands
of
people
editing
and
then
the
amount
of
memory
it
would
take
to
constantly
be
uploading
and
furiously
one.
You
know
larger
than
one
leg.
Files
would
just
get
really
overtaxed
the
server,
so
we're
actually
limiting
that
to
one
one
magnet,
but
it's
plenty
to
do
pictures
and
other
content
and
huge
wiki
pages
in
order
to
be
able
to
track
that
effectively.
A
So
the
culture
is
important
and
we
emphasize
the
that
as
a
literacy
just
like
you
can
read
and
write
those
are
the
basic
literacies
or
mathematical,
like
you
can
count
things,
you're,
literate
and
say
science
or
whatever
collaboration,
is
just
another
major
topic
that
you
kind
of
need,
a
an
awareness
and
an
understanding
of
that
for
you
to
be
collaborative
and
for
for
the
open
hardware
world.
We're
saying
that
there's
really
huge
societal
impact
to
that,
because
we're
talking
about
if
you're,
sharing
information,
that's
related
to
real
products,
real
design.
A
That
means
that
information
is
economically
significant.
It
it
means
that
you
can
generate
livelihoods
for
it,
and
for
that
reason
most
people
are
like.
Oh
no
I
can't
share
it
and
that's
why
you've
got
the
whole
patent
system.
Companies
as
the
norm
hide
everything
and
keep
others
from
taking
that.
So
so
there
are
just
huge
blocks
in
terms
of
human
culture,
why
collaboration
doesn't
happen
because
it
goes
down
to
the
reptilian
brain
like
we
talked
about
yesterday,
where
you
actually
get
afraid
like.
A
Okay,
if
I
share
this
information,
how
am
I
going
to
be
able
to
make
a
living
if
I
get
copied
and
so
forth?
So
it
requires
a
change
in
psychology.
That's
why
I
talk
about
as
one
of
the
first
things.
It's
like
you
have
to
have
that
courage.
It's
like
the
courage
to
share
the
courage
to
be
vulnerable
because
you're,
theoretically
endangering
your
own
survival.
If
you
have
a
scarcity
mindset,
I
mean
because
it
doesn't
work
like
that,
it's
the
more
you
share.
A
B
I'm
not
exactly
comment
that
it
seems
like
also
be
a
factor
of
people
are
more
likely
to
buy
a
thing
that
makes
sense
to
them
like,
rather
than
gambling
on
some
service
they've
never
heard
of
it's
principle
of
operation
before
so
like
sharing
these
principles
and
making
them
a
little
bit
more
well-known
people
considering
buying
their
stuff,
you
may
be
more
like
well
I've
heard
that
it
works
in
other
places.
Maybe
it's
a
good
option
and
they
buy
your
stuff,
so
maybe
it
can
be
beneficial,
Yeah
right.
It.
A
Absolutely
is
more
beneficial
to
share
because
sharing
is
kind
of
like
our
revenue
model.
Our
business
model
is
to
share
because
we're
empowered
we're
developing
things.
We
can
ourselves
sell
stuff,
but
the
more
people
know
about
it.
The
simple
thing
is:
it's
Shang
is
marketing
right,
that's
the
most
powerful
marketing
you
can
do
because
it
also
creates
goodwill.
So
it's
that
shift
of
psychology.
You
know
a
lot
of
people
ask
well
how
do
I
make
money
doing
open-source
stuff?
That's
a
long
discussion,
but
the
idea
is
that
nothing
prevents
you
from
selling
things.
A
A
So,
when
I
talk
about
the
issues
of
collaboration
psychology,
the
first
thing
I
go
to
is
like
okay,
this
is
our
evolution
of
the
reptilian
brain
where,
through
history,
we
were
struggling
like
right.
Now
we
have
it
so
good
about
in
about
the
50s
production
has
way
outstripped
consumption,
or
maybe
you
can
even
make
a
case
for
the
1920s.
When
advertising
really
started
to
come
in,
we
have
very
clearly
outstripped
our
ability
to
consume
things.
We
are
extremely
productive
and
successful,
but
our
brains.
C
A
A
A
A
Real
scarcity
used
to
exist.
It
does
not
today
as
a
main
point
about
that,
and
if
we
recognize
that,
then
we're
in
a
better
position
to
collaborate
with
people
to
use
the
abundant
resources
are
out
there.
So
and
then,
of
course,
you've
got
many
institutions
that
enforce
the
proprietary
or
the
concentration
of
wealth
or.
A
A
No
there's
structures,
there's
infrastructures
and
institutions
that
exist
basically
colonialism
or
neo
colonialism
or
or
today's
institutions,
such
as
the
corporation
of
education
system,
I,
look
a
lot
into
the
like,
for
example,
the
corporate
charter,
as
a
like,
that's
I,
think
that's
a
huge
issue
in
a
sense
that,
like
corporate
charters
and
patents,
are
two
very,
very
visible
scarcity
enforcing
mechanisms,
because
the
corporation
Charter
says
you
gotta,
like
you
required
by
law.
You
know
in
essence
by
law,
you're
required
to
make
money
for
investors.
A
So
so
your
governance
document
is
actually
telling
you
you've
got
a
plunder.
You
got
to
do
some
things
that
are
not
nice,
it's
legally
written
in
there.
It's
like
you
cannot
not
do
that
or
you
actually
be
legal
legally
liable
for
respecting
nature
and
people.
It's
crazy.
It's
it's!
A
totally
insane
institution
that
came
about
I,
guess
with
the
first
trading.
Come
is
probably
like
in
the
1600s.
That's
where
the
corporation
was
born.
If
my
history
is
right
or
so,
but
it's
a
it's
a
very
pernicious
thing-
you
can
read
about
it.
A
Some
good
books,
I
mean
I
read
when
corporations
ruled
the
world,
that's
a
good
one.
The
corporation
is
a
good
book
on
the
topic.
I
got
that
book
from
Scott
there,
and
he
knows
that
yeah,
it's
a
like
the
corporation,
existed
the
idea
that
you
know
it's
great.
You
can
raise
tons
of
money
for
a
project,
but
the
one
of
the
issues
with
with
this
investment
model.
As
we
know
it
is
that
you're
totally
divorcing
the
meaning
or
the
ability
of
something
from
its
inherent
worth
in
one
way.
A
So
the
ideas
in
the
corporate
financial
structures
of
today
you
are
saying:
okay,
we
are
creating
institutions
that
allow
us
to
raise
loads
of
money
and
therefore,
in
some
way
you
are
divorcing
yourself
from
the
responsibility
of
okay.
You
started
a
project.
It's
successful,
you
got
a
ton
of
funding
for
it.
Well,
where
is
the
check
and
balance
that
says?
That's
actually
worth
doing
you
know.
So
a
lot
of
the
world
that
exists
today
is
based
on
this
kind
of
model,
where
there
is
no
second
balance.
A
As
far
as
that
and
that's
part
of
the
structures
and
argue
that's
great-
you
can
argue
that
it's
not
good
I,
don't
think
it's
good
personally
I
like
the
idea
that
we
have
to
prove
ourselves
that
actually
our
stuff
works
and
people
want
it
as
opposed
to
we
through
but
loads
of
money
on
it
and
lots
of
advertising
on
it
and
people
want,
because
that
you
know
they're
brainwashed
into
thinking.
That's
all
there
is
so
we
got
to
look
start
by
looking
at
the
institutions
and
enforce
various
means
of
scarcity.
The
the
patent
issues
defin.
A
A
Well,
and
patents
can
happen
for,
like
anything
and
then
hole
loads,
whole
realms
of
endeavor,
pretty
much
like
cut
off
like
he
just
can't
do
it,
because
you're
violating
pads,
you're
gonna
get
sued
and
stuff
like
that,
and
then
some
people
make
a
living
of
it.
Just
trawling,
you
know,
there's
patents
and
they
will
sue
people
and
doesn't
even
have
to
be
their
patent.
I.
Think
that's
I!
Think
trawling.
Is
you
just.
A
Suing
people
because
you
look
yeah
it's
it's
some
crazy
things
that
go
out
there,
but
we
have
to
kind
of
examine
all
these
institutions
that
are
out
there
that
that
enforce
the
way
we
live
today
and
we're
because
we're
in
that
system
or
we're
kind
of
thinking
that,
oh
that's,
you
know,
that's
how
it
is
and
that's
the
rules,
but
it's
it's
very
much
as
the
theme
goes
here,
it's
negotiable.
We
are.
We
have
the
agency
to
change
all
these
kinds
of
things,
but
first
it
starts
by
understanding
that
that's
possible.
A
So
it's
once
again
the
mental
expansion,
that's
required
to
say
that
yes,
first
of
all,
these
things
do
exist
is
the
worst
thing
that
happened
to
us.
You
know
this
stuff
that
we're.
We
don't
know
that
we
don't
know,
and
we
don't
question
it
right-
that
that
thing
is
very
dangerous
for
society.
So
so
we
also
know
that
open
source
is
succeeded
in
software,
Linux
has
succeeded.
A
One
is
one
person
owns
all
the
wealth
in
the
world,
we're
at
about
0.7.
It's
not
visibly
going
down
right
now.
So
if
open-source
software
to
took
to
its
full
conclusion,
we
would
have
that
drop
significantly.
If
knowledge
is
power
and
if
power,
if
that
knowledge
is
distributed
right.
So
theoretically,
you
can
say
oh
well.
The
natural
tendency
of
that
is
that
knowledge,
which
is
power
when
you
come
down
to
it
or
economic
power.
That
would
tend
to
distribute
a
question.
A
So
that's
not
happening,
and
then
we
got
a
look
at.
Why
is
that
not
happening?
And
what
can
we
do
differently
in
hardware
to
to
make
it
happen?
And
what
are
we
working
against
them
in
the
late?
You
know
the
thing
that
we
think
about
in
terms
of
what's
stopping
that
kind
of
collaboration
is
one
is
that
fear,
but
fear
of
people
and
the
reptilian
brain
part
called
how
your
people
are
cultured
level
of
self
esteem
in
people,
because
in
order
to
be
able
to
collaborate
openly,
you
have
to
be
vulnerable.
A
So
you
have
to
have
good
esteem
in
order
for
you
to
be
able
to
put
yourself
out
there.
Otherwise
you
just
thought
I
can't
do
that.
I'm
gonna
get
wracked
by
people
if
so
they
kind
of
have
to
have
to
be
resilient
or
anti
fragile,
meaning
that
if
you
get
hit,
you
learn
from
it.
It's
kind
of
the
growth
mindset,
idea,
I
think
I
would
say
that
open
source
is
not
easy
because
it
does
have
these
psychological
demands
from
you,
because
you
have
to
be
able
to
somewhat
defend
you
to
defend
your
viewpoint.
A
B
A
Of
that
I
engage,
yeah,
engage
more
and
I
mentioned
that
were
how
do
you,
incentivize
people
we've
had
in
the
overall
history
of
the
project?
We've
had
people
come
and
go
constantly.
It's
not
easy
to
to
raise
a
big
community
of
people,
but
some
of
the
learnings
are.
We
did
a
Kickstarter
on
the
open
building
Institute.
A
We
got
like
a
hundred
K
for
that
to
do
the
CD
go
home,
but
one
of
the
comments
that
came
out
of
that
one
of
the
learnings
was
someone
who
suggested
that
we
should
do
if
we
haven't
found
out
about
it.
Pick
up
the
book
called
bold
by
Peter,
Diamandis,
Diamandis
and
read
about
that
cuz.
He
talks
about
collaborative
development
like
crowd
development
incentive
challenges,
it's
a
pretty
good
book.
A
I,
do
recommend
it
and
reading
that
you
know
the
obvious
conclusions
from
that
are
that
incentive
challenges
do
work
where
things
like
the
XPrize
and
now
it's
an
offshoot
of
the
XPrize
called
hero
X,
which
is
the
platform
we're
planning
to
use
you
throw
out
a
crowd
development
prize
and
people
end
up
spending.
Much
more
effort
than
the
prize
itself,
like
tens,
are
a
hundred
times
more,
like
one
team
might
spend
five
million
on
a
million-dollar
prize,
and
many
people
do
that.
Like
many
teams,
do
that
how.
A
Yeah,
exactly
ok,
so
that's
that's
where
we
can
negotiate
the
rules
and-
and
the
rules
are
exactly
like
that
they're
competing
there's
a
bunch
of
teams
that
are
working
towards
a
prize
but
they're
each
working
themselves.
That's
not
what
we're
gonna
do
we're
gonna
incentivize
that
that
you
get
rewarded
for
first
publishing.
A
So
that's
how
you
share
and
then
reusing
other
people's,
and
you
get
credit
if
someone
somebody
reuses
it
and
you're
encouraged
to
do
that
and
we're
gonna
do
collaborative
design
events
where
your
participation
counts
as
a
plus,
for
that
so
rewrite
the
rules,
absolutely
that
instead,
people
and
all
the
people
come
competing.
They're
actually
collaborating
so
I
think
that
in
itself
will
be
such
a
mind
shift
for
a
lot
of
the
the
community.
That's
viewing
that!
A
So
we
should
do
a
good
video
on
that
by
all
means
to
point
out
that
difference,
because
we're
not
talking
about
a
hundred
teams
competing
we're
talking
about
a
hundred
teams
collaborating
theoretically,
you
would
get
hundred
times
the
the
quality
you
know.
If
you
do
it,
if
you
can
really
leverage
that,
so
that's
that's
how
we
will
do
that
and
what
else
is
is
worthwhile
sharing
about
that
the
incentive
challenge.
We
will
rewrite
the
rules
on
that
very
big
point
about
it.
So,
throughout
all
of
this
we
talked
about
bootstrapping
right.
A
A
Well,
there's
different
ways
to
do
that,
for
us
we're
going
to
go
to
the
business
community
and
all
that
through
some
of
the
context
we
have.
My
mentor
will
also
help
set
leave
help
out
on
that.
But
the
beauty
about
the
platform
of
heroics
is
that
you
can
crowdsource
the
crowd
challenge
prize
too.
So
there's
no
limit
to
what
you
can
do,
so
it
really
begins
with
ok.
What
is
your
idea?
What
do
you
want
to
do?
A
A
When
we
talk
about
collaborative
literacy,
the
idea
changing
the
world,
the
kind
of
stuff
you
know
we're
talking
about
about
availing
technology
to
everybody
and
changing
the
world
I
mean
it's
a
good
idea,
an
idea
where
you're
simply
saying
everybody
wins.
Everybody
collaborates
that
can
take
on
many
many
forms.
A
It
could
be
applied
to
any
kind
of
product
development,
but
I
think
the
the
important
thing
about
what
you
choose
for
a
topic
of
such
a
challenge
would
be
that,
and
it
has
to
be
important,
is
to
have
impact
so,
but
if
you
can
think
of
something
like
that,
anyone
could
do
it.
It's
it's
just
beautiful
the
way
it
works
right
now,
it's
feasible
completely
feasible
to
do
that.
C
A
The
value
of
open
blueprints,
so
some
people
like
Joshua
Pierce,
is
a
professor
at
Michigan
Tech,
University
I've,
actually
written
a
paper
on
the
value,
the
valuation
of
an
open
blueprint.
Well,
how
do
you
about
evaluate
what
what
an
openly
published
design
is?
Well,
very
simply,
it's
like
one
formula
could
be
okay,
you
you
say:
okay,
here's
a
plan
for
something
it's
worth:
X
dollars,
X
people
downloaded,
let's
see
it
so
one
way
you
can
count
is
okay,
so
many
people
are
projected
to
download
it
over
time.
A
In
other
words,
we
can
I
think
it's
becoming
more
visible.
So
as
we
go
into
the
next
economy
of
abundance,
we
can
say:
okay,
if
there's
ample
open
source
design
wow,
we
can
translate
to
physical
realities,
because
the
the
productive
infrastructure
is
necessary
to
turn
it
into
reality
as
are
becoming
more
and
more
accessible.
If
they're
open
source
low-cost,
then
the
value
of
something
is
huge.
But
what
do
you
need
for
something
for
you
to
convert
an
idea
and
like
the
blueprint
into
practice,
it
gets
kind
of
solid.
We
were
talking
about
how?
A
What
exactly
is
all
the
information
required
to
for
you
to
to
be
able
to
do
that?
So
we
talked
about
there's
the
tooling
builds
of
materials,
production,
engineering,
quality
control
materials
like
sourcing
all
those
business
things
that
you
have
to
consider
to
bring
something
from
a
blueprint
to
a
real
design.
A
Now
the
point
about
that
for
me
that
that's
worth
noting
is
if
that
design
is
available,
one
you
can.
Okay,
you
can
convert
that
to
physical
reality
pending
having
the
tools.
Not
everybody
has
the
tools.
You
can
also
modify
that.
So
if
you
have
access
to
the
source
file,
so
that's
the
nature
of
open
source
and
source
refers
to
the
source
code
for
physical
objects.
That's
CAD!
If
you
have
those
files,
you
can
modify
them.
So
the
value
of
a
particular
design
becomes
even
more
huge
because
you
can
customize
it
and.
A
That's
why
we
emphasize
where
we're
like
or
when,
when
we
vet
people
to
collaborate
with
okay.
The
first
question
is:
okay:
are
using
open
source
software.
Is
your
license
open
in
Sulphur,
because
if
have
an
open
design,
but
it's
in
an
accessible
format
that
limits
limits
it?
So
so
you
have
the
the
design
itself
and
a
modification
I
would
make
the
claim
that
the
ability
to
modify
that
is
much
more
powerful,
especially
with
the
way
we
design
it,
which
is
in
a
modular
way
and
scalable
kind
of
design
method.
A
The
value
of
the
modify
ability
is
much
greater
to
take
10
X,
let's
say
10
times,
just
just
to
say
that
it's
like
10
times
more
valuable
than
that.
So
that's
why,
when
you
look
at
a
project,
the
first
thing
you
got
to
say:
okay,
what
does
can
I
modify
their
stuff?
Do
they
have
enough
information
to
do
that,
so
you
have
to
be
able
to
pick
allocate
first,
do
you
have
like
open
source,
free,
CAD
files,
or
if
it's
circuits,
do
you
have
that
in
kicad,
which
is
open
source
circuit
design
software?
A
That's
it's
a
very
important
question.
When
you
examine
okay,
can
we
collaborate
with
someone?
You've
got
to
have
the
open
tools,
the
the
open
design,
the
design
tools
have
to
be
open
for
that,
the
value
of
that
to
be
really
really
high.
But
if
that's
there
then,
and
the
access
to
all
those
tools
is
free
or
widespread
that
lends
itself
to
mass
collaboration.
A
So
you
know
companies
like,
for
example,
Autodesk
that
have
expensive
software
I
mean
they
cannot
make
an
honest
claim
to
say
we
can
do
a
truly
collaborative
process,
because
only
so
many
people
can
afford
their
software
or
people
in
universities
can
only
access
that
and
you're
leaving
out
99%
of
the
world.
So
it's
critical
use
the
open
tools
and
so
forth.
So
we
we
really
pay
attention
to
that,
because
the
value
of
something
when
it's
open
of
the
four
freedoms
you
can
look
at
it,
you
can
modify
it.
You
can
produce
it.
A
You
can
sell
it
when
those
four
things
are
available.
Each
one
of
those
gives
huge
economic
potential
impact
to
the
value
of
that
open
or
design,
and
if
we
truly
understand
that
that
should
be
enough
motivation
for
many
people
to
take
average,
you
know
like
a
lot
of
the
things
in
the
current
economy
and
taking
them
and
open-sourcing
them,
and
each
one
of
those
could
become.
A
You
know,
like
there's
corporations
making
these
things
today.
There's
centralized
production,
huge
distribution
of
production
can
happen
and
is
likely
to
happen.
If
people
absorb
this
mindset
that
Wow,
like
the
value,
is
huge
and
it's
and
it
can
be
when
it's
open
source
I
mentioned
one
of
the
biggest
values
of
that
is
the
closed
loop
material
cycles.
When
it's
open
source
you
can
modify
it,
you
can
change
it,
you
can
fix
it.
It's
a
huge
economic
impact
for
the
circular
economy.
A
C
A
Called
OSC
specifications
and
we've
got
about
you,
know,
there's
like
50,
or
how
many
we've
got
right
now,
there's
a
list
of
60
items
that
are
the
critical
design
features
of
everything
that
we
do
towards
that
that
effort
of
being
open
source,
accessible,
collaborative
low
barriers
to
entry,
all
those
those
good
things.
So
we
can
go
through
those
in
detail
arm
I,
don't
go,
maybe
too
much
in
it,
but
just
go
through
some
of
them
like
how.
A
How
do
you
generate
huge
potential
change,
so
open
source?
Obviously
distributive
economics?
We
talked
about
that.
The
idea
that
you
can
publish
the
designs,
but
it's
even
more
worthwhile
if
you
publish
how
you
can
make
a
living
out
of
that
through
some
kind
of
an
open
enterprise
model
that
people
can
replicate.
That
is
our
core
goal,
because
we
do
not
stop
at
the
design.
We
want
to
distribute
that,
and
that
is
economic,
economically
significant
production,
because
one
of
the
core
things
we
need
to
remember
is
as
we
go
forward
as
a
society.
A
Is
that
that
intensely
productive
system
that
we
have
today?
We
need
to
retain
the
productivity,
eliminate
the
waste
internalize
the
ecology
part
and
internalize
the
human
rights
issues,
but
those
those
things
can
happen,
but
we
need
to
retain
a
good
level
of
productivity
that
allows
us
to
have
a
life
where
we
spend
only
a
small
fraction
of
the
time
taking
care
of
the
needs
of
life
and
the
rest
is
for
our
self-determination.
A
So
we
talk
a
lot
about
being
super
co-operators,
not
superstars
I'm.
Trying
to
do
that
here.
We're
trying
to
get
people
to
ok,
first
person
that
finishes:
let's
help
everybody
get
to
the
same
point
so
that
we
can
all
finish
as
opposed
to
being
having
a
few
laggards
who
do
not
get
the
satisfaction
of
finishing
so
by
teaching.
We
learn
ourselves,
it's
like
if
you
want
to
learn
something
teach
it
and
that's
why
I'm
doing
so,
I'm
learning
to
do
the
open
source
micro
factory
by
teaching
about
the
open
source
micro
factory.
A
It's
it's
like
such
an
experience,
where
I
really
have
to
first
question
all
the
things
that
I
thought,
I
knew
or
whatever
and
get
deeper
into
them,
be
able
to
explain
and
be
able
to
apply
them
in
a
better
way,
so
cooperate,
don't
be
a
superstar,
because
the
superstar
thing
you
know
like
they
talking
about
some
business,
all
young.
Only
eight
players
I'd
rather
focus
on
the
B
players
and
bring
them
up
because
there's
way
more
of
them,
you
can
only
have
so
many
superstars
and
the
crowd
can
like
with
Wikipedia.
A
You
know
one
superstar
can't
write
Wikipedia,
it's
a
combination,
Deford
of
many
it's
definitely
you
can
get
more
done
with
super
cooperation
than
then
superstardom,
because
skills
can
be
acquired,
but
the
mindset-
that's
that's
the
critical
part,
but
I
also
say
that
mindset
can
be
acquired,
it's
probably
harder
to
acquire
mindset
than
a
skillset,
but
the
mind
when
we
talk
about
super
superstar
super
cooperator.
It's
talking
a
lot
about
mindset,
which
is
a
hard
thing
to
transition.
You
have
to
pay
attention
to
getting
that
skill.
A
It's
pretty
relatively
cheap,
like
rocks,
you
can
dig
up
if
you
have
a
piece
of
land
or
you
can
buy,
rocks
for,
like
a
you
know,
$10
a
ton,
but
all
that
wealth
comes
from
there.
The
point
of
low
cost
is
that
if
we
have
access
to
information
that
can
transform
those
raw
materials,
we
can
really
have
breakthrough
performance
on
and
how
we
can
start
up
new
things
or
or
create
new
realities
from
the
wealth.
That's
abundant.
All
around
us.
A
Ok,
modular
modularity
is
a
key
aspect
in
terms
of
break
down
up
for
collaborative
development,
so
the
the
large-scale
paralleling
happens
through
modular
design,
breakdown,
machines
into
modules,
break
modules,
into
parts,
break
parts
into
many
different
development
steps,
and
you
can
go
into
sub
parts.
We
can
go
down
to
atoms,
but
in
principle
you
can
you
can
do
modularity
break
things
down
as
much
as
you
like
to
get
a
massive
order.
A
A
page
called
OSE
specifications,
so
on
number
five
simplicity
is
number
six.
Simplicity
is
good,
but
you
can't
sacrifice
performance.
So
we
we
try
to
do
that,
because
actually,
the
most
advanced
design
becomes
simple.
It
doesn't
become
complex.
It's
when
it's
elegant,
it's
gonna
be
simple.
It
should
be
like
I,
think
Einstein
says
it
should
be
as
simple
as
it
can
be,
but
not
simpler.
A
User-Friendliness
take
care
of
the
user,
like
I
got
upset
with
the
tractor
a
long
time
ago
when
it
broke
and
it
broke
me,
it
wasn't
designed
for
disassembly,
which
is
one
of
the
user-friendly
features.
If
you,
if
you
have
design
for
disassembly
you're,
not
spending
one
day,
just
cracking
the
tractor
open,
it's
literally
takes
like
four
to
eight
hours
to
to
break
the
tractor
apart,
to
get
to
particular
thing
that
was
wrong
with
it
in
the
transmission,
so
it's
pretty
crazy.
A
User
friendliness
also
includes
the
simplicity,
the
transparency
open
documentation
ergonomics.
All
those
things
have
to
be
there,
that
you
can
modify
them.
That's
friendly
to
the
user.
Home
DIY
is
means
that
something
can
be
maintained
more
by
the
individual
than
by
a
centralized
production
facility.
So
DIY
does
not
mean
it's,
it's
necessarily
gutter
Punk,
but
it
can
be
decently.
D
A
A
So
a
DIY,
definitely
the
the
user.
Simply
that
means
the
user
has
more
control,
but
doesn't
doesn't
necessarily
have
to
do
with.
Oh,
it's
gonna
be
ugly
and
unfinished
or
whatever
it
just
means
that
you
can
do
it
yourself
too,
and
if
you
have
powerful
tools
and
access.
That
means
what
you
can
do
is
incredibly
powerful.
You
know
like
building
a
car
in
the
local
micro
factory.
If
the
tools
are
there
that
if
the
designs
are
there,
then
you
can
completely
do
that.
There's
no
magic
that
GM
has
or
Honda
has
to
do
that.
A
It's
it's
tools
and
and
knowledge.
It's
primarily
knowledge
and
the
more
digital
things
go,
the
more
automated
the
production,
the
easier
it
is
to
replicate.
If
you
have
access
to
open
source,
automation
machines
and
that's
the
core
of
major
theme
throughout
the
universal
access
and
the
ability
to
make
scaleable
machines
closed-loop
materials
cycles,
that's
a
very
collaborative
thing,
because
you're
collaborating
with
nature
on
that.
There
should
never
be
such
a
thing
as
waste.
A
It
should
be
food
for
the
next
process
feedstock
for
another
process
like
up
to,
and
we
have
steel,
cars
or
steel
objects
that
we
can
recycle
for
an
induction,
furnace
and
roll
our
own
steel,
which,
which
means
that,
cradle
to
cradle
manufacturing
and
drastically
reduced
cost
of
that
that
is
doable
on
a
local
scale
and
could
be
doable
from
renewable
energy.
Now.
A
That's
the
theoretical
promise
we
have
to
meet
our
exceed
the
industrial
performance
of
common
common
industrial
processes,
but
but
in
a
sense
of
integrated
efficiency.
You
can't
do
like.
Oh,
this
is
just
efficient
on
on.
Oh,
it's
like
99%
fuel-efficient,
maybe,
but
it's
like
super
polluting
or
something
you
have
to
take
the
integrated
set
of
properties
like.
Is
it
good
on
many
accounts
for
the
people
for
the
planet?
It
can
be
performance
on
one
look.
A
If
we
talk
about
product
Ecology's,
one
might
say:
oh
well,
the
hydraulics
that's
evil,
because
it's
only
85
percent
efficient,
regular
transmission
is
95%
efficient.
Well,
integrated
efficiency
to
me
says
that,
well,
if
we
can
use
that
hydraulic
motor
in
ten
or
a
hundred
different
things,
then
it
does
kind
of
make
sense,
especially
if
we
grew
the
fuel
for
that
from
rejected
lead.
You
know
regenerative
lee
from
nut
crop
that
we
harvest
for
biomass.
You
know
like
hazelnuts,
chestnuts,
you
can
copies
them.
You
can
get
biofuel
in
addition
to
nuts
and
sulfur
tiller.
A
You
know,
I
mean
if
you
design
a
process
to
be
integrated.
He
asked
if
it's
85%
efficient
compared
to
ninety
five,
but
you
got
that
85%
efficiency
through
a
wholly
rejected
process
say
you
feel
that
on
biochar
that
she
also
feed
into
the
sauce
or
increasing
the
fertility
of
the
soil
at
the
same
time,
that's
way
improved
integrated
efficiency.
Well,
we're
not
getting
ninety
five
percent
transmission
efficiency
on
the
hydraulics,
but
okay,
we've
got
all
these
other
properties
that
we're
taking
out.
So
you
gotta
have
to
look
at
the
bigger
picture
of
the
high
perform.
A
A
If
we
do
our
power
cubes,
for
example
from
that
for
the
tractor-
and
we
decide
to
build
a
different
tractor,
while
we
can
reuse
the
power
cubes,
let's
say
we
can
modify
them.
We
can
reuse
their
components.
So
modularity
gets
you
a
lot
of
result.
Resilience
in
terms
of
adaptability
system
is
designed.
That's
a
big
one
in
terms
of
designing
for
a
whole
system
like
for
us.
A
The
biggest
thing
about
system
design
is
that
the
the
very
concept
of
product
ecology
that
every
single
thing
in
a
set,
the
global
village
construction
set
fits
into
another
in
some
way
to
make
an
integrated
system,
and
you
might
say
well
why
the
generate
the
technological
basis
of
civilization.
To
this
small
thing
it's
useful.
The
use
of
that
is
that
what
is
it?
Was
there
any
used
to
it?
If
you
have
multi-purpose
things,
then
you
need,
you
simply
need
less
less
material
inputs.
A
A
Where,
if
you
can
repair
something
reuse
parts,
because
the
source
code
is
open,
you
know
how
to
do
it.
That's
a
critical
thing
like
for
the
cordless
drills
that
we
have
here,
there's
really
not
a
big
difference
between
something
you
could
3d
print,
using
off-the-shelf
components
like
say
motors
or
batteries
and
chucks.
The
the
real
key
is
lifetime
design,
where,
if
one
of
our
drills
in
the
shop
breaks,
we
kind
of
have
to
throw
it
out,
because
we
don't
know
how
what
to
do
about
it.
A
We
don't
have
a
design
file
to
maybe
reprint
the
part.
Maybe
they
don't
sell
the
motor
because
you
don't
know
where
to
get
the
motor
the
battery
little
piece
of
plastic
breaks
off
the
battery
pack
and
you
can't
use
the
battery
pack
anymore
because
it
won't
hold
on,
and
you
know
how
to
even
open
that
thing
up
and
fixity.
You
really
can't
it
would
help.
A
The
idea
that,
for
anything
that
you
do
as
far
as
technologically
with
to
meet
certain
needs,
you
can
do
do
something
in
many
different
ways.
For
example,
we
can
take
a
rubber
from
rubber
trees
or
we
can
grow
dandelions
for
a
resin
from
the
roots
and
that's
also
been
shown
a
commercially
feasible
process,
but
we
can
do
that
here,
instead
of
being
in
Malaysia
growing
plantations
of
rubber
trees.
So
that's
the
idea
of
substitutability
for
everything
you
can
have
another
option
like
for
oxy-acetylene
fuel,
for
your
torch
table.
A
Well,
you
can
split
water
and
get
oxy-hydrogen
which
is
actually
way
better
in
terms
of
its
performance.
So
that's
that's.
The
idea
of
substitutability
robustness,
multi-purpose
flexible,
we're
kind
of
running
out
of
time.
I
think
we
do
want
to
go
back
into
the
shop,
but
so
let
me
kind
of
go
through
some
of
the
rest.
Multi-Purpose
flexibility,
best
practices,
so
the
key
to
open
source
is
that
we
end
up
picking
up
best
practices
because
we're
we're
having
many
people
contribute
so
you're
really
cross
fertilizing
ideas
which
need,
in
better
practice
a
complete
economy.
A
So
we
do
talk
about
a
lot
about
a
complete
set
completes
sufficient
set
freedom
for
material
constraints,
that's
another
property
by
making
things
accessible
from
accessible
materials,
also
in
inaccessible
facilities
like
the
micro
factories.
That's
that's
freedom
from
material
constraints,
division
of
labour.
A
We
do
some
of
that.
We
like
to
we
focus
a
lot
on
multi-purpose
generalists,
but
of
course
you
can
have
certain
people
specialize
in
doing
some
things,
so
we
like
to
focus
on
people
having
multiple
skill
sets,
because
then
people
can
substitute
it
for
one
another,
that's
a
good
design
principle
and
in
large-scale
collaboration
as
well,
because
you
don't
have
so
it's
kind
of
like
a
reasonable
division
of
labour.
That
should
really
be.
A
If
you
have
a
bunch
of
specialists
and
when
the
task
is
done,
they
can't
do
anything
else,
whereas
a
generalist
when
a
task
is
done,
you
can
still
have
them.
Do
in
a
large
team,
contribute
many
other
things.
So
that's
that
no
works
yeah.
So
there's
a
you,
can
read
through
the
remaining
other
nurse
like
20,
more
there
or
30
more,
but
but
those
are
all
the
values
we
try
to
put
into
that's.
So
whenever
you
see
one
of
our
machines,
it's
like
we
can
go
through
this
and
say:
okay.
A
Well,
how
does
it
rate
on
these
properties?
So
we
actually
defined
a
little
metric
score.
You
can
count
up
so
all
se
metrics
score.
That's
another
page
on
the
wiki.
You
can
count
up
by
points.
Okay.
How
are
you
meeting
one
point
two
points,
all
se
metrics
score.
You
can
actually
score
this
and
get
a
number
to
say.
Oh
the
commercially
produced
car
scores
like
20,
or
maybe
the
open-source
car
scores
like
60
by
this
metric.
You
know
something
like
that.
So
we
can
have
a
like
a
quantifiable
comparison
for
when
you're
doing
something
are.
A
A
A
Yes,
so
if
you
do
an
open
source
project-
and
you
want
to
get
a
lot
of
people
to
collaborate,
one
of
the
critical
things
I
always
look
for
is,
if
there's
a
good
project,
do
they
have
a
road
map
like?
Are
they
just
floating
by
or
hey
they've
got
a
plan?
It's
like
they
are
after
something
very
concrete.
A
A
Because
unless
you
define
what
you're
doing
you'll
get
mismatched
people
and
people
won't
really
know
where
to
go,
and
that
is
really
why
I
I
decided
to
write
the
book,
because
there's
a
lot
of
content
here
that
I
would
like
people
to
coordinate
around
I
think
we
can
do
a
huge
deal
by
writing
this
down
an
easily
accessible
format
that
people
can
pick
up
on
really
quickly,
as
opposed
to
reading
the
wiki,
which
is
I've,
got
thousands
of
pages.
So
that's
but
that's
Road
mapping
and
setting
direction
it's
important.
A
If
you
want
people
to
move
along
because
you
can
have
all
the
tools
in
the
world,
but
you
need
collaborators
people
to
participate,
so
they
need
to
see
where
you're
going
and
that
needs
to
be
clear
road
maps.
Critical
paths
are
good
things
to
have.
If
you
want
to
involve
a
lot
of
people,
you
can
look
at
OSE
road
map
on
the
wiki
see
at
least,
but
all
of
this,
like
of
course,
you
know,
we
can
add
much
more
detail
to
all
these.
A
All
these
things
here,
yeah,
so
yeah
I
mean
there's
a
lot
to
cover
here
and
yeah
I.
Think
maybe
you
want
to
go
into
the
shop,
but
but
collaboration
when
you
get
down
to
actually
working
together
and
maybe
we'll
finish
off
with
this
you're
designing
a
process
to
involve
a
lot
of
people.
We
invoke
the
concept
of
what
we
call
collaborative
architecture,
so
when
you
break
down
a
task
into
modules,
there's
the
actual
physical
technical
things
of
an
object,
but
beyond
that
is
well.
How
do
you
design
a
social
infrastructure
around
it?
The
development
infrastructure?
A
What
people
do?
What
are
the
different
roles
that
people
take
on?
If
you
can
map
that
out
and
be
very
clear
about
that,
they
can
say.
Oh
yeah
person
task
person
actually
can
match
many
people
to
many
many
tasks,
but
it
starts
with
identifying
all
those
different
tasks
and
ways
to
get
involved.
So
if
we
can
map
out
a
collaborative
architecture
for
a
process
like,
obviously
you
would
have
things
like.
Ok,
there's,
technical
developers.
A
What
about
other
people
like
like
media,
producing
media,
totally
distributable
tasks
producing
documentation,
business
development,
everything
like
take
every
activity
that
goes
into
society,
to
create
a
product
in
standard
product
development,
look
at
those
elements
and
and
create
those
roles
with
within
an
open-source
context.
So
you
have
to
start
with
the
concept.
What
are
the
concepts
of
product
development?
That's
a
well-defined
field!
There's
many
steps,
there's
many
roles
and
that's
well
pretty
well
defined
on
the
wiki.
A
You
can
go
to
a
page
that
recommend
is
called
open
source
product
development,
so
there's
some
critical
literature
from
this
industry
standards,
which
is
there
that
says.
Ok.
This
is
the
standard
product
development
process
and
we're
saying:
okay,
how
do
you
open
it
up?
How
do
you
make
these
processes
accessible?
There's
a
lot
of
them
won't
be
telling
you
about
upload
frequent
files
still
wiki
they'll.
Do
it
differently
in
the
proprietary
fashion,
but
we
basically
take
the
existing
steps
that
need
to
be
taken
and
and
define
well.
A
A
It
says
that
modular
open-source
design
is
the
way
of
the
future,
so
the
leading
theorists
in
the
field
of
product
development
proper
are
saying
that,
yes,
modular
precisely
for
the
reasons
we're
saying
you
can
break
things
down
and
collaborate
massively
an
open-source,
because
that's
how
you're
going
to
build
on
the
shoulders
of
giants.
Everything
is
built
on
the
shoulders
of
giants.
Those
people
that
claim
their
own
I
don't
think,
are
very
accurate.
A
That's
not
an
accurate
description,
you're,
always
adding
a
slight
tidbit
on
a
vast
pool
of
knowledge,
for
which
reason
the
guys
from
product
development
recognized
and
they
say,
yeah
open-source
development.
That
is
the
way
to
to
get
improved
results.
So
I
mentioned
that
the
future
is
here:
it's
not
evenly
distributed
well
in
theory
that
it's
known
that
open
source
collaborative
distributed
or
modular,
it
works.
A
What
happened
yeah,
so,
let's
do
it
so
the
out
I
mean
that's.
Why
I
say
that
open
source
product
development
is
the
absolute
clear
future.
There's
no
question
about
it.
It's
like!
When
are
we
going
to
get
there?
It
does
require
people
changing
their
mind,
mindset
about
what
resource
abundance
is
and
starting
with
understanding
the
ten
thousand
number
de
mentioned
about
solar
energy,
the
fact
that
we
are
in
a
civilization
that
has
ample
energy
we're
not
on
some
some
like
evil
planet
which
has
no
resources.
D
D
A
According
to
Kardashev
scale,
we
are
using
a
tiny
fraction
of
the
available
energy,
so
when
you
kind
of
expand
your
viewpoint
because
eventually
it's
like
using
all
the
energy
of
the
galaxy
using
all
the
energy
of
the
universe,
I
don't
know
if
humans
are
like
I
donno.
If
we're
going
there,
you
can
make
a
claim
for
yes
or
no,
but
at
this
point
we're
using
a
tiny
bit
of
fraction
of
what
we
have
available
here.
A
The
implication
of
that
is,
if
you
look
at
the
big
picture,
it's
like
wow.
We
can
do
so
much
more
so
point
being
in
the
very
wasteful
Society
of
today,
where
you
know
we're
wasting
tons
of
energy,
polluting
the
environment,
killing
you
know,
killing
old
nature
and
all
of
that
we're
still
doing
that
at
a
just
by
using
a
fraction
of
the
energy
that's
available
to
us.
Well,
what's
that
mean?
That
means
two
sides
on
one
side
we
can
destroy
things
a
fat
10,000
times
worse
or
we
can
improve
things
ten
thousand
times
better.
So.
A
A
C
A
A
B
A
Yeah
questions
for
interviews
those
we
just
got
informed
here
that
Adrienne's
put
up
a
page
where
we're
talking
about
interviews,
interviews,
people
and
kind
of
getting
feedback
on
how
the
workshop
is
going.
So
there's
a
page
on
the
wiki
and
you
can
catch
it.
Probably
if,
if
I
did,
if
you
didn't
tell
me
where
it
was,
what
would
I
do
for
collaborative
literacy?
A
A
What
are
the
changes?
People
are
making
and
that
way
it's
like,
and
that
has
to
be
where
conflicts
are
resolved,
like
conflicts
as
in
like
uploading
conflicts
at
encompasses
all
has
to
be
resolved
through
version
histories
and
people.
First
of
all,
the
breakdown
where
people
are
working
on
many
different
things
and
the
understanding
of
what
the
big
goal
is
by
peeping
the
people
being
aligned
around
something
bigger
than
themselves.
So
that's!
A
C
A
A
Of
course
it's
gonna,
be
it's
gonna,
be
worth
I'll,
make
a
call
for
that.
We're
I'm
like
getting
just
getting
started
on
it.
I
mean
I've,
got
a
bunch
of
wiki
pages,
they're
already
up
on
it
and
category
book,
but
yeah
yeah,
definitely
I
mean
it's
the
way
it's
gonna
work
is
for
every
topic.
It's
like
well,
I
got
it.
A
You
know
if
I'm
trying
to
I'm
trying
to
make
a
claim
that
okay
I'm
trying
to
summarize
what
we
know
and
how
we
can
go
forward
from
here
as
the
civilization
people,
but
just
open
source
it.
So
it's
an
absolute
collaborative
thing,
so
we're
gonna
get
huge
input
from
many
people.
So
the
book
I'm
planning
on
to
be
pretty
live
like
you
have
the
version
one
and
then
it
could
probably
keep
going
as
a
live
version
of
maybe
comes
out
every
year
or
so
with
an
update.
Something
like.
A
Be
cool
because
then
people
feedback
on
it
they're,
saying
hey!
You
got
this
wrong
and
of
course,
I
mean
sure.
Let's
make
it
all
better,
because
you
know
there's
plenty
of
authors
that
write
stuff
if
they
kind
of
like,
if
they
all
pulled
it
together,
questions
do
we
have
the
tools
to
do
that,
I
think
so
it's
like
you
publish
a
book.
You
use
a
wiki
and
get
feedback,
and
you.