►
From YouTube: Free Housing for Indie Game Developers
Description
Meet Wesley Barlow. He would like to make housing affordable to indie game developers. That is related to solving housing in general - and that's why he's a good candidate for the OSE Apprenticeship. Welcome Wesley to the first cohort of transformers joining the OSE Apprenticeship. We have 11 people from 6 countries so far, limit is 24 for the first cohort. Apply today. https://www.opensourceecology.org/ose-apprenticeship/
Take a minute to subscribe to our email newsletter (updates, workshops, etc): http://bit.ly/1LtcM44
A
Awesome
so,
first
how.
C
Well,
I
I
learned
about
open
source
ecology,
like
I
think,
like
a
couple
months
ago
from
your
website,
and
I
I
think
I
was
searching
up
like
how
to
make
a
3d
printer
or
I
was
searching,
how
to
make
some
tool
and
that's
how
I
found
open
source
ecology.
And
then
I
just
like
periodically
would
check
the
website
and
see
what
you
guys
were
up
to.
B
A
About
collaborative
development
you
mentioned
about
affordable
housing.
D
C
Well,
normally,
what
I
do
is
I
freelance
and
I
use
upwork
right
now
and
that's
mainly
to
give
myself
like
the
financial
room
to
work
on
my
own
projects.
F
C
Before
that
I
worked
in
triple-a
full-time
for
like
10
months.
C
A
C
I
I
I
love
to.
I
love
to
build
houses,
so
I
think,
like
you
know,
independent
game
developers
are
very
creative
people
and
I
think
that
they
could
build
very
like
artistic
communities
and
mostly
like
game
developers,
live
in
cities
and
that's
one
of
the
big
issues
why
housing
is
affordable.
So
it
would
be
nice
to
have
a
way
to
develop
games
near
a
city,
but
not
necessarily
in
the
city.
So
so
yeah.
That
would
be
ideal
for
me
is
to
have
like
a
open
source
village
near
an
existing
city.
C
D
How
would
you
what.
C
I
I
don't
know
if
there's
a
qualification,
but
I
does
hack
the
news
a
lot
and
I
I've
been
reading
like
peter
thiel
and
I
follow
a
lot
of
the
silicon
valley.
Like
thought,
leaders,
yeah.
C
I
I
do
freelance,
I
use
a
like
a
gig
platform
called
upwork.
C
That
and
I
work
in
unreal
engine
helping
whoever
wants
build
either
like
games
or
game
related
projects.
C
A
lot
of
that,
like
the
projects
that
we
work
on,
are
confidential.
C
Tried
to
start
some
like
small
businesses
around
games
like
I've,
worked
on
little
mobile
games
and
published
them,
and
when
I
was
younger,
I
tried
to
make
a
flash
gaming
website,
but
I
had
bad
timing
because
that
was
where
the
splash
game
started,
to
kind
of
be
replaced
by
like
the
steam
marketplace
and
and
so
yeah.
I'm
interested
in
entrepreneurship,
around
games
and
technology.
C
The
engine
is
open
source,
you
can,
you
know,
download
it
modify
the
code,
submit
up
modifications,
but
there
is
like
a
five
percent
royalty
on
any
projects.
Making
more
than
a
million,
and
so
so
like
epic,
is,
is
pretty
lenient,
a
lot
more
than
other
companies.
C
Can't
distribute
tools
made
from
unreal
engine
outside
of
the
marketplace
unreal
engine
and
and
then
they
they
have.
The
royalty
on
yeah.
B
A
C
Right
right,
but
there
are
other
game
engines
that
are
more
open,
like
godot,
for
example.
I
don't
I
don't
know,
I
think
god
has
mit
license.
C
Yeah
I've
I've
made
games
in
goda
and
I've
worked
also
with
like
gt
native,
so
I've
done
like
custom,
sequels
pulse
working
good.
The
problem
is,
I
I
don't
think
like
godot,
can
is
like
competitive
with
unity
or
unreal
engine
currently.
C
C
Examples
of
commercially
successful
games
made
with
godot
compared
to
something
with
you
like
unity,
and
you
know,
unity
has
like
very
prominent
developers
making
very
successful
games.
C
C
Yeah,
I
don't
see
why
not.
The
problem
is
like
the
problems
are
like.
How
long
will
it
take
you?
You
know
minecraft
was
originally
made
in
java,
so
I'm
sure
you
could
make
minecraft
in
in
in
godot.
C
Some
of
the
problems
with
godaddy
are
like
they
use
a
custom,
scripting
language
called
gd
script,
which
personally,
I'm
not
a
fan
of,
because
it's
not
a
like
it's,
not
a
programming
language
that
is
independent
from
the
engine
and
some
of
the
types
findings
are
not
like
first-class
citizens
and
it
there's
a
lot
of
friction
when
trying
to
use
them.
So
it
might.
C
More
realistically,
if
you're
going
to
build
like
a
voxel-based
game,
it'd
be
better
to
just
use
c,
plus
plus,
and
an
entity
component
system
like
just
running
frameworks
on
github,
might
get
you
there
faster.
A
C
A
F
A
A
D
A
C
Yeah,
I
I
mean
I
I
thought
like
about
all
sorts
of
different
types
of
solutions,
I'm
very
interested
in
like
sea,
studying
and
like
considering.
That
is
like
an
avenue
to
to
develop
communities
and
then,
like
I've,
looked
at
land
prices
and.
B
C
Think
about
like.
C
I
haven't
done
like
a
big
technical
study
on
it,
so
I'm
not
actually
sure
of
the
feasibility
of
something
like
this
like,
for
example,
like
mainly,
I
think
I
think
the
big
problem
with
with
this
is
that
land,
the
closer
you
get
to
cities,
the
more
expensive
land
gets
and,
and
it's
a
particularly
like
villainous
problem,
because
you
have
a
city
like
austin
texas,
which
is
where
game
developers
want
to
live,
and
you
have
like
you
know
real
estate
prices.
E
C
And
I
think
bootstrapping
is
one
way
to
get.
I
think
I
think,
as
soon
as
you
can
develop
a
successful
game
like
inside
of
like
a
game
village
or
whatever,
then
that
scale.
E
A
B
A
C
I
think
that's
like,
I
think,
that's
kind
of
a
compelling
adventure
for
people
is
is,
and
you
know,
there's
a
whole
thing
with
like
crunches,
where
you
know
you
don't
want
to
be
working
on
a
game
all
hours,
so
in
some
sense,
having
like
the
ability
to
spend
some
time,
farming
or
building.
C
And
like
something
you
can
spend
time
doing,
while
you
think
about
games
or
like
it's,
I
I
think
that
would
be.
E
A
B
A
Becomes
physical
in
some
way
when
you
go
into
the
like
the
housing
2.0
model,
where,
if
you
have
a
full
complete
digital
model,
one
you
can
do
digital
fabrication
on
it,
you
can
do
automation
on
it,
but
the
next.
A
B
A
C
I
mean,
if
you
think
I
think,
like
minecraft,
really
it
was
the
first.
I
guess
like
architecture
breakthrough
right,
because
people
could
build
a
house.
People
can
build
a
house
in
minecraft
in
five
minutes
and
you
know
there's
no
need
to
like
buy
land.
You
just
walk
out
into
nature
and
here's.
Here's
like
chunks
of
terrain
and
resources.
E
B
Yeah,
let
me
show
you
put
some
notes
on
the
wiki
regarding.
A
G
Cut,
let
me
get
this
voice
out
here.
Sorry,
can
you
say
that
again.
A
G
E
A
Yeah,
of
course
you
can
do
it,
but
once
again,
like
you
mentioned
with
a
metaphor
of
the
game,
if
it's
not,
if
it's
not
efficient,
it
doesn't
matter
because
nobody's
going
to
do
it
and
the
cost
is
going
to
be
high.
So
that's
what
we
mean
and
that's
an
important
thing
to
understand
about
the
cdca
home,
which
most
people
don't
understand.
They
just
think
that
oh
yeah,
you
got
to
design.
You
can
build
it.
The
way
we
can
build
our
our
home
at
factors,
less
cost
than.
G
E
A
A
You're
kind
of
doing
you
can
do
collaborative
workflows
by
dividing
the
problem
into
many
parts,
but
what,
if
you're,
actually
in
there
you're
the
guy
within
a
video
game,
environment,
a
virtual
environment
and
you're,
actually
taking
those
real
modules
and
assembling
that
together
with
a
team?
You
know
like
that
that
kind
of
a
thing
that
could
be.
I
think
that
way,
if
that
someone
does
that,
then
we
will
have
created
a
collaborative,
a
real
technical
collaborative
development
platform
that
makes
the
design
of
a
new
house
actually
possible.
Because,
right
now
we
have
the
building
blocks.
A
We've
developed
completely
the
or
are
still
working
on
the
complete
details
for
the
the
one
model,
but
then
think
about
all
the
kinds
of
other
variations
that
are
possible
from
the
building
block
approach
right.
So
a
tool
like
this
would
be
an
amazing
value.
Add
to
the
ability
of
a
person
to
build
a
house,
because
what
you.
A
Happen
and
it's
realistic
because
you're
using
realistic
modules,
they're
buildable
as
well
and
engineered
so
you're,
already
passing
engineering
codes
and
stuff
like
that
and
the
workflows
of
people
how
they
build
it
together.
You
can
actually
practice
that.
So
when
you
go
on
into
a
real
swarm
build
with
osce,
you
actually
got
virtual
practice
on
how
to
do
it
if
the
game
actually
embodies
those
elements,
so
I
think.
E
A
A
huge,
huge
potential
of
crowd,
collaborative
design
that
comes
through
the
virtual
environments
that
would
be
it'll,
be
interesting.
Just
to
you
know,
expand
the
index
of
possible
possibilities
of
what's
what's
doable
when
you
start
combining
the
the
physical
world
with
a
game
world.
D
A
A
And
then
again,
because
freecad
is
open
source,
you
can
extend
it
to
to
do
all
these
kinds
of
additional
features
that
blender
has
and
in
the
limit
it's
almost
like,
you
can
have
all
the
functionality
in
one
platform
versus
the
other
like,
for
example,
blender
right
now
is
getting
into
building
information
modeling.
So
it's
getting
into
this
architecture.
Capacity
for
doing
design
like
you
would
typically
do
in
cad,
but
the
thing
missing.
E
A
G
F
D
D
D
A
D
A
A
A
A
And
then
we
can
model
the
site,
we
can
drive
our
tractors,
I'm
on
the
computer.
Here
it's
my
control
room
with
a
few
monitors
and
driving
the
tractor
around.
A
Because
I
want
to
be
here
instead
of
getting
abused
in
the
field
sitting
on
the
tractor
building
a
foundation.
I
want
to
be
sitting
right
here
and
watching
doing
that
from
my
control
room.
It's
completely
doable
and
not
so
hard
if
you've
got
internet
but
there's
some
more.
Like
so
say
like
easy
implementation
of
that,
you've
got
a
camera
on
the
on
a
tractor,
and
I've
got
the
remote
control
interface.
A
But
then,
if
you
could
also
do
more
stuff
like,
if
you
have
a
full
digital
model
of
the
site,
you
can
pre-program
this
tractor
to
do
do
the
task
you
want,
if
you
had
that,
so
I
mean
I
don't
think
this
is
like.
I
think
this
is
going
to
become
obvious.
You
know
it's
pretty
soon.
The
next
few
years
in
the
future
of
computer
capacity.
A
Be
pretty
compelling
to
do
something
like
that
like
right
now
thing
that
we
can
do
immediately
is
just
the
joystick
version
of
the
tractor,
where
we
can
control
it
out
in
a
field
just
with
a
joystick.
Next
step
would
be
okay.
Now
I
can
control
through
my
computer
and
my
computer
interface.
A
D
A
A
D
D
A
There's
the
ethics
I
mean,
of
course,
you'd
have
to
start
with
the
osc
filter.
We
don't
kill,
we
bring
life
and
regeneration
to
the
world
and
start
with
some
basic
ethics,
which
is
what
we
talk
a
bit
a
bit
about
ethics
like
as
in
creating
the
next
ethical
economy,
the
open
source
economy,
one
that
takes
care
of
everybody,
and
you
have
to
filter
it
through
that.
And
then
you
write.
The
rules
by
which
you
operate
are
completely
different.
You're,
it's
not
a
shoot,
em
up
game,
it's
a
create
game
and
all
of.
A
Yeah
and
that's
why
the
programmer
needs
to
expand
their
consciousness
to
to
to
understand
more
than
programming
and
the
fact
that
programming
is
related
to
the
entire
world.
That's
the
whole
problem
with
the
world
right
now
we
learn
one
discipline
and
if
we
do
not
recognize
how
it
connects
to
everything
else,
nature
and
human,
then
we're
just
causing
damage.
A
Then
you
see
the
next
discipline
is
so
much
faster
to
learn
and
before
you
know
it
you're,
the
renaissance
person
that's
at
least
my
mental
model
of
human
capacity,
and
it's
it's
really
up
to
a
person's
mental
model
for
formation
to
see
whether
they
subscribe
to
that
now.
In
our
program,
our
goal
is
to
cultivate
to
expand
people's
mindset
to
say
well.
First
of
all,
it
is
possible
and
just
think
about
what
happens
right
now
right
now,
we're
spending
all
this
time
just
to
get
into
a
box.
I've
done
that.
A
I
got
a
phd
in
physics
and
I
discovered
I
was
useless
and
then
what
if
you
were
actually
studying
very
explicitly
more
of
the
connections
of
how
everything
is
related
like
I
can
tell
you
from
my
experience.
My
experience
leads
me
to
to
say
that
the
answer
to
your
question
is
absolutely
yes,
because
I.
E
A
That's
the
idea
of
collaborative
creation
of
genius,
like
the
idea
of
we
can
be
much
smarter
than
we
are.
I
believe
the
natural
state
of
the
world
is
there's
a
bunch
of
geniuses
in
the
world.
I
think
the
way
that
education
happens
today
is
we.
We
reduce
and
box
people
to
these
very
narrow,
narrow
areas,
and
now
you
have
ai
and
computer
technology
which
allows
you
to
for
extremely
rapid
learning,
augmented
reality
learning
video
games
that
now
could
serve
to
educate,
not
entertain
or
both.
A
Right
start
with
the
internet:
we've
got
the
the
digital
revolution
since
a
decade
or
two
so
now,
pending
our
ability
to
actually
process
that
info,
we
can
be
doing
way
better
than
any
time
in
history.
That's
that's
my
opinion
on
the
topic,
but
there's
also
abuse
a
lot
of
abuse
of
that
right.
Now
that
a
lot.
F
A
A
A
D
A
Yeah
and
then
futurists
speak,
that's
the
good
ai
versus
bada,
evil.
Ai
I
mean
we
can
create
it's
like
just
like
at
all
times
in
history.
We
can
choose
to
to
allocate
our
energy
to
to
life
or
death.
I
mean
creation,
or
you
know
the
good
old
fight
of
good
versus
evil
and
star
wars,
and
all
of
that,
it's
that
battle
rages.
Today
we
have
tools
to
either
destroy
ourselves
or
to
to
make
us
make
us
sublime.
A
The
problem
is
that
most
people
don't
don't
understand
that
we
have
that
choice.
That's
that's
kind
of
where
in
our
work,
we
talk
a
lot
about
it.
We
have
the
complete
choice
to
do
that
when
people
learn
how
to
build
things
physically,
they
get
super
empowered
to
say
that
wow
I
didn't
know.
I
had
this
power
so.
D
A
A
A
A
Someone
who
thinks
right
now
that
we're
collaborative
and
learning
is
efficient
and
that
innovation
exists
and
is
rapid
and
my
view
is
very
much
mistaken.
We're
in
a
stone
age
of
innovation,
we
don't
collaborate
and
that's
the
whole.
You
know
you're
making
me
say
that
this
is
an
important
point
to
say
this.
E
A
This
is
exactly
what
we're
trying
to
counteract
with
the
open
source
collaborative
economy,
where
it's
collaborative
design
for
a
transparent
and
inclusive
economy
of
abundance.
That's
not
where
we're
at.
We
are
very
far
from
it
in
the
mental
models
of
people.
I
feel
that
the
main
block
to
the
open
source
culture
and
open
source
world
is
where.
G
A
F
F
A
Okay,
immediate
thing
that
comes
to
mind
is
there
would
be
no
patents.
All
information
will
be
shared
openly
so
that
anyone
can
replicate
it
just
like
right
now
with
kovit,
the
vaccine
wasn't
was
already
there,
but
bangladesh
and
other
countries.
They
can't
get
it
because
it's
proprietary
and
they
can't
produce
it.
Is
that
efficient
and
collaborative
that's
a
clear
example
of
that
everything
that's
state
of
art
right
now
is
proprietary.
A
A
Stuff
happening
there,
but
I
don't
think
it's
as
good
as
it
could
be,
and
people
are
certainly
working
on
open
source,
open
source
solutions.
Even
on
the
microchips.
You
know,
one
of
our
friends
is
working
on
180
nanometer
scale,
integrated
circuits.
F
A
A
If
we
think
that
innovation
is
rapid
today,
no
it's
I
don't
think
so
so
start
with
a
patent
system
where
no
companies
are
all
collaborating
to
make
the
first
best
product
is
their
best.
Product
is
okay.
So
let's
take
the
the
leader
of
the
world.
Let's
say:
like
apple
they're,
considered
a
pretty
good
company
right
are
their.
A
A
A
Like
they
absolutely
can
be
better,
so
why
are
we
collaborating
to
make
that
happen?
Let's,
let's
have
all
the
10
or
100
companies
are
in
the
same
space
work
together.
We
actually
make
make
the
best
product
like,
for
example,
in
a
world
of
mechanics,
you'll
you'll,
hear
all
the
engine
heads
saying
that
there's
no
perfect
diesel
engine
as
an
example,
it's.
A
They
all
have
some
really
crappy
features
about
them
and
that's
why
there's
all
these
camps
like?
Oh,
I
really
love
this
engine
right
or
I
really
love
this
engine.
You
get
all
these
cults
and
why
are
they
not
actually
all
working
together
to
make
one?
That's
actually
good,
but
actually
well
there
you
go
so
so
exactly
so.
A
Let's
learn
that
yeah.
There
are
issues
first
of
all
and
we
have
the
power
to
change
them
right
now
and
we
could
be
doing
it
when
we
don't
think
we
have
to
do
it
alone.
When
we
actually
say:
okay,
now,
here's
the
power
of
the
crowds,
here's
incentives
that
actually
promote
solutions,
then
then
creating
more
problems.
D
A
You
have
to
bootstrap
it
or
earn
it
somehow,
like
you
can
start
by
saying.
Well,
why
is
why
is
land
so
expensive
in
the
first
place?
Well,
it's
once
again
part
of
the
economic
system
of
how
that
works.
There's
a
lot
of
speculation,
but
you
actually
can
there's
in
america
we
actually
are
in
a
pretty
good
position,
because
if
you,
if
you're,
just
not
addicted
to
being
like
in
this
in
a
hot
spot,
you
can
get
land
pretty
cheap
here.
A
A
A
So
there's
that,
but
how
do
you
do
it
yeah
there's
real
real
issues
there.
So
so
we
can
talk
about
a
big
issue
of
improving
land
access
right.
That's
a
world
issue,
that's
a
definitely
a
pressing
world
issue,
there's
definitely
like
with
the
housing.
What
we
ran
into
is
that
we've
observed
that
the
houses
are
quite
expensive,
because
people
want
to
pay
a
lot
but
by
getting
into
debt.
A
A
Part
of
our
solution
is
like
we'll
deliberately
be
selling
our
houses
at
lower
cost
than
anyone
else,
because
one
we're
more
efficient,
so
we
can
drop
the
price
some
by
becoming
more
efficient.
What
we
can
do
is
snap
up
land
parts
like
if
you
talk
about
it,
we
actually
asked
you
what
scale
land.
Are
you
looking
at
my
scale
here
is
a
thousand
acres?
It's
not
that's!
Not
what
we
have
here,
but
I'm
seeing
like.
F
A
Well,
you're
talking
about
a
million
dollars,
that's
what
one
acre
would
cost
them
in
la,
but
you
can
get
a
thousand
acres
for
the
for
the
same
price
elsewhere
and
if
you
have
the
technology
and
know
how
to
regenerate
it,
you
can
make
it
into
a
paradise
anywhere.
Take
a
chunk
of
desert,
which
used
to
be
lush
forest
anyway.
A
F
A
D
A
G
A
That
is
the
limiting
part.
That's
exactly
what
we're
trying
to
address
with
the
the
work
that
we're
teaching
so
yeah.
We
start
out
here,
like
that.
We
found
that
nobody
has
the
skills
to
manage
or
be
a
steward
or
have
the
diverse
skill
set,
because,
as
we
discussed,
education
makes
us
this
narrow
tool
that
fits.
A
A
A
Your
reality
is
different,
so
that's
the
stuff.
I've
been
learning
for
a
couple
of
decades
or
you
know
since
2004,
when
I
got
out
of
school
and
that's
what
I'm
bringing
to
the
world
right
now,
my
hard
learnings,
so
that
you
can
learn
like
I'm
saying
that
in
six
months
you
can
get
to
learn
to
design
and
build
just
about
anything.
A
I
don't
think
it's
that
hard.
You
can
get
quite
good
you
can
get
to
like.
I
could
pretty
much
guarantee
like
if
I
can
design
certain.
A
I'm
a
master
designer
or
builder,
I
feel
I
can
do
I
mean
I
can
take
anything
and
pretty
much
design
it
from
scratch.
A
lot
of
different
things,
a
lot
of
different
areas.
I
feel
a
person
that
goes
through
the
program
if
you
practice
that,
for
the
hundreds
of
hours
that
are
offered
in
the
program,
you'll
probably
be
able.
E
E
A
Teach
it
in
the
right
way.
I
think
it's
doable
like
right
now.
People
that
learn
free
cat
we've
had
a
number
of
people
learn.
It
learn
the
basic
skill
set
in
under
one
hour.
It's
all
about
effective
learning
and
teaching,
and
if
you.
A
A
Well,
for
example,
we
have
a
few
data
points
where
several
people
who've
done.
The
free
cat
exercise
have
done
that
in
one
under
one
hour.
So
it's
a
quantitative
statement
that
says:
okay
ex
people
can,
when
I
went
to
spain
to
do
a
workshop
four
out
of
I
think
10
people
or
so
learn
to
do
that
basic
workflow
in
freecad
in
in
the
one
hour
lesson
that
I
gave
so
there's
some.
A
The
other
data
point
is:
how
long
does
it
typically
take
for
you
to
learn
another
cad
package
or
just
to
learn
cad
in
general?
Typically,
it
might
be
longer,
but
yes
you
I
mean
we
don't
have
a
lot
of
data.
It's
like
no,
that's
a
full-time
study.
That's
you
know,
write
a
paper
on
it
right,
but
you
can
act
and
we'd
like
to
get
as
much
data
as
possible.
The
the
feedback.
A
Aspect
of
our
work:
how
do
we
capture
this.
A
Point
if.
A
000
people
that
did
it
that
makes
a
compelling
story,
we
can
say:
hey,
we
taught
hundreds
and
thousands
of
people
to
do
this
in
a
short
time.
So
can
you
and
here's
the
video
you
watch
and
the
lessons
that
we've
developed
by
understanding?
What's
the
most
critical
things
we
need
to
show
in
order
to
teach
effectively
and
we
iterate
and
continue
to.
A
G
A
Like
the
full
like,
for
example,
we
use
osc,
linux
or
say
sweet
home,
free,
cad
or
cura,
or
that
we
use
for
3d,
printing
or
design
it's
all
in
there.
It's
you
don't
have
to
download
a
bunch
of
stuff
which
could
take
hours.
You
know
it
would
take
many
many
hours,
so
you
create
an
environment
too,
like
you
might
have
golda
the
or
unreal.
C
A
A
A
A
A
Tell
me
more
about
game
development,
so
the
kind
of
work
that
you
do
as
a
freelancer.
Is
that
hard
to
make
a
living
doing
that,
or
are
you
particularly
good
at
it
or
is
that
a
super
competitive
field
or
there's
just
a
lot
of
a
lot
of
revenue
in
that
field?.
D
D
A
F
F
D
A
A
So,
are
you
thinking
it
so
with
this
the
skill
set,
you
would
pick
up
in
a
apprenticeship.
Are
you
interested
a
lot
in
career
shift
or
you're?
Pretty
much
saying?
No,
we're
gonna
just
address
this
game.
Indie
game
community
issue
housing.
That
would
be
thing
you
continue
on
game
development.
How
would
you
see
yourself
contributing
to
osc
later
on?
Is
that
interesting
to
you
or
into
collaborative
product
development.
F
D
A
D
A
A
Questions
about
what
the
program
would
look
like,
there's
collaborative
design,
training,
there's
builds
every
day,
there's
the
friday,
where
we
work
a
lot
on
building
infrastructure.
Saturdays
are
global
collaboration
days
where
we
develop
collaborative
protocols.
We
do
video
production,
rapid
creation
of
rapid
learning
materials
and
ways
that
we
can
see
global
collaboration
through
things
like
incentive
challenges
or
hackathons.
So
we
work
on
that
on
saturday.
Then
evenings
two
two
two
weeks
two
times
per
week
in
the
evenings.
A
A
A
A
Because
everyone
focuses
on
just
putting
bread
on
their
table
and
they
can't
they're
completely
compromised.
They
don't
have
the
independence
to
do
what
they
really
need
to
pursue
self-determination
and
their
growth
and
their
true
interests.
So
if
you,
if
you
can
lower
your
barriers
to
to
survival
which,
by
the
way
is
this
still.
E
G
F
A
A
F
A
Is
very
important:
we're
teaching
you
how
to
think
collaboratively
the
real
skills,
real
tools
and
skills
for
collaboration
and
the
bigger
vision
of
kind
of
like
what
I
was
implying
here.
It's
like
we
got
to
expand
our
vision
to
what's
possible
so
that
what
we
end
up
doing
in
life
is
much
more
rich
and
and
constructive
to
everybody
on
the
planet.
A
Bigger
issues
than
just
ourselves
like
trying
to
expand
what
you
do
right
now
to
augment
that
to
to
a
larger
scale,
just
more
inclusive
kind
of
a
perspective.
So
I.
A
A
A
So
there
always
be
an
angle
to
it
that
that
you
you'd
find
some
innovation
in
like.
Maybe
you
want
to
learn
how
to
document
or
like
do
video
from
the
stuff
that
we
do
as
part
of
a
particular
project?
It
might
be
just
oh
yeah.
I
just
want
to
learn
the
build
of
it
or
or
building
a
machine
that
helps
us
automate
stuff.
So
there's
a
ton
of
elements
around
any
project
that
can
be
improved,
so
we
have
the
freedom
to
actually
do
that.
B
A
A
A
Have
plenty
of
part
libraries
with
which
we
can
build
things,
but
a
lot
of
it
is
how
do
you
understand
the
primitive
elements
so
that
you
can
design
and
build
anything?
So
if
you
want
to
design
a
house
you're
going
to
be
capable
of
designing
a
closed-loop
water
system
that
processes
its
waste
or
the
energy
system
that
provides
its
electricity
or
the
aquaponics
that
provides
food
for
that
house,
it's
a
highly
integrated
system
with
many
moving
parts,
so
you
will
not
be.
There
won't
be
a
lot
of
redundancy.
As
far
as
I
can
see,.
D
A
We're
talking
yeah
we're
learning
how
to
design
systems,
so
we
can
transform
the
systems
so
we're
and
the
bigger
picture
of
transforming
the
planet
is
a
direct
connection
to
this.
This
work,
as
I'm
saying,
if
you,
if
you
like
to
consider
okay,
now,
I
can
expand
the
scope
of
my
work
to
actually
work
more
directly
on
pressing
world
issues,
the
very
well
identifiable
pressing
world
issues
that
do
exist.
A
Then
this
is
a
place
for
you
and
you've
identified,
one
which
is
say,
affordable,
housing
for
creatives.
That's
one!
It's
completely
the
same
thing
as
solving
housing.
In
general,
I
mean,
if
you
solve
that,
then
we're
solving
housing,
we're
solving
it
for
everybody
and
we'd
encourage
you.
The
way
it
would
work
is
like
we're
encouraging.
Okay,
so
think
about
that.
You
already
mentioned
the
land
access
issue.
Well,
how
do
we
address
that
issue?
Because
maybe
that's
the
critical
issue
that
you're
really
solving
for?
But
you
didn't
even
know
it.
A
G
A
In
grad
school
you
learn
to,
for
example,
to
typically
you
learn
if
you're
at
the
grad
school
level,
at
least
if
you're,
in
a
program
like
mine,
I've
heard
from
many
people
that
you
learn
a
lot
of
theoretical
stuff
that
might
not
exist
in
the
world.
We
don't
care
a
lot
about
that
in
this
program.
We
care
about
tangible
solutions
to
major
pressing
world
issues
right
now.
That
was
the
major
frustration
I
had
with
my
phd
program
where
I
was
work
like
I
went
to
a
professor
once
asking
about
this
equation.
A
F
A
Hard
to
not
get
trapped
into
that
perspective,
so
one
is
the
hands-on
the
hands-on
mission
of
actually
building
things
very
practical
things.
It's
about
mixing
enterprise
development
into
that,
because
grad
school
is
not
about
enterprise
development.
Other
major
difference
is
that
it's
open
and
collaborative
grad
school
is
not
open
and
collaborative.
Even
though
people
might
think
that.
A
How
is
this
all
different
than
grad
school
you're?
I
would
say
the
number
one
thing
is
you
you're
doing
everything
applied
and
collaborative
towards.
A
A
You're,
just
teaching
about
the
same
old
problems
and
not
really
the
solutions
to
get
beyond
them
because
you're
too
much
in
the
system,
that's
the
main
difference
we're
out
of
the
box.
That's
so
I'll.
Take
my
answer
back
the
out
of
the
box
thing
is
that
we're
actually
talking
about
because
we're
structuring
ourselves
to
be
independent,
independently,
funded
out
of
the
system,
we
can
actually
work
on
real
solutions,
not
promulgating
the
systems
that
exist.
That's
what
you
get
out
of
grad
school.
A
D
E
A
A
D
E
A
A
Well,
I
would.
A
A
It's
the
thousands
of
people
that
we're
gonna,
train
and-
and
I
don't
have
to
carry
the
cross
of
jesus
and
do
it
myself.
That's
the
thing
I
learned
in
my
collaborative
history.
I
used
to
think
that
oh
yeah
I've
got
this
big
burden
on
me,
not
anymore.
Since
about
a
few
years
I
had
a
mentor
who
actually
taught
me
this,
but
I
don't
have
to
the
whole
point.
Is
I'm
not
doing
this
myself.
A
D
A
Well,
you
said
it,
but
that's
right,
open
source,
and
then
we
say
also
on
top
of
that,
since
we
noticed
that
opens
a
lot
of
open
source
is
not
highly
collaborative
because
a
lot
of
the
open
source
processes
where
people
go
off
in
the
corner
and
then
they
publish
and
then
it's
open.
But
we
also
like
to
add
the
open
source.
Slash
collaborative
because.
A
A
A
E
A
A
F
A
Doesn't
matter,
but
I
was
referring
specifically
to
the
the
conflicts
between
groups
of
people
where
oh
they're,
evil
we
gotta
kill
them.
You
know
that
kind
of
deal.
It's
it's
a
persistent
problem.
Humanity
hasn't
transcended,
yet
it's
like
it's
us
and
them
we're
gonna,
fight
them
and
create
boundaries
and
so
forth,
or
the
very
clear
thing
about
the
political
schism
within
this
country.
Right
now,
the
polarization
us
versus
them
no.
A
A
No
we're
all
in
it
together.
We're
we've
got
similar
ideas
of
being
happy,
peaceful
and
prosperous,
and
working
on
self-determination
as
what
makes
us
human,
the
drivers
of
humanity,
self-determination,
theory,
autonomy,
mastery
purpose,
we
all
have
that.
Why
are
we
making
all
these
divisions?
Why
are
we
continuing
to
believe
in
artificial
scarcity
that
things
are
scarce
when
from
first
principles?
That
is
not
true,
there's
way
more
solar
energy
that
comes
to
this
planet
than
we
can
use,
so
that
means
we
can
transform
natural
materials
into
an
abundance
of
material
well-being.
G
That
that's
just
ridiculous!
It's
it's
unconscionable.
A
People
show
up
to
the
plate.
A
I
you're
also
you're
expressing
some
of
these
these
questions
and
you
are
interested
in
collaborative
development.
I'm
hearing
your
video
of
interest
showed
me
that
you're
kind
of
thinking
about
making
it
better
making
the
life
better
for
other.
A
It's
helping
out
everybody
and
not
not
getting
trapped
into
scarcity.
Thinking
because
that's
it's
learned,
it's
all
learned.
We
still
as
our
psychology
we're
like
kind
of
like
a
hundred
thousand
years
in
our
psychology,
where
we're
we're
kind
of
need
to
update
our
mental
model,
to
to
say
that
no
we've
got
technology
that
could
that
could
provide
amply
for
our
needs.
We
don't
have
to
be
afraid.
A
When
we
didn't
have
tractors
and
computers,
I
don't
know,
but
at
that
time
there
were
so
few
people
that
shouldn't
have
been
valid
anyway,
but
they
were
like
your
tigers
that
would
eat
you
and
you
kind
of
had
to
fend
for
yourself
in
the
cave.
But
that's
certainly
not
the
case.
Today.
We've
got
plenty
of
abundance
and
capacity
to
survive
and
thrive,
but
that's.