►
From YouTube: Incentive Challenge - Session 2
Description
We decided to shift to finishing build, one thing at a time.
----------------
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A
Starting
to
record
okay,
so
we
have
an
exciting
day
of
enterprise
development.
There's
we're
going
to
continue
where
we
lost
left
off
last
time
and
see
what
we
can
do
and
also
I
just
want
to
mention
that
this
is
all
voluntary.
Like
people
don't
feel
like
participating
in
this
can't
force
anybody
to
participate.
We
we
want
to
encourage
everybody
to
participate,
as
in
the
overlap
between
this
work
and
what
we
do
normally
through
the
collaborative
literacy
training
and
the
design
training
on
a
house.
This
should
all
be
related
and
reinforcing.
A
So
that's
the
kind
of
that's
the
nature
of
what
is
intended
to
happen
today.
We
want
to
make
this
quite
relevant
to
what
we're
doing
in
other
days,
and
how
do
we
do
that?
So,
let's
go
to
the
working
doc
and
I'm
going
to
go
into
edit
on
that.
I
will
share
my
screen
so
that
I'm
also
recording
well,
let's
see,
screens
entire
screen
go
live
so
take
a
look
at
my
screen
there
and.
A
Okay,
so
global
club
there,
so
I
do
have
this
whole
agenda
laptop
for
today,
so
I
do
want
to
talk
about
a
lot
of
topics
like
including
the
enterprise
development
and
how
it
relates
to
the
incentive
challenge,
first,
just
to
wrap
up
from
where
we
are
right
now
we're
we're
building
a
lot
of
things
in
the
workshop,
we're
towards
finishing.
A
I
just
wanted
to
show
the
just
for
everybody
since,
since
this
was
hot
on
my
mind,
I
was
actually
working
on
this
today.
The
second
story
door
detail,
that's
all
complete,
but
it
turns
out
in
that
particular
design.
The
design
that
we
have.
A
You
can
look
all
the
details,
but
the
point
is
that
it's
a
very
simple
design,
the
header
and
the
door
fits
such
that
it's
exactly
like
the
lens,
as
if,
as
if
doors
were
designed
exactly
for
the
header,
because
the
if
the
door
is
right
above
the
header
it
it
matches
the
eight
foot
module
exactly
so
we
don't
have
to
like
add
any
spacers
above
the
door.
I
just
found
it
very
interesting.
A
You
can
take
a
look
at
the
full
cad
pictures
product
link.
This
is
for
that
kind
of
an
exterior
doors
that
we're
working
on.
So
you
can
take
a
look
at
that.
Okay,
so,
regarding
incentive
challenge,
what's
to
be
said
around
that,
I
think
that
we
can
frame
around
the
relevance
of
it
for
the
way
I'm
looking
at
it.
Right
now
is
an
absolute
realistic
way
to
lower
the
cost
of
the
building
materials.
I'm
envisioning
a
reduction
from
50k
to
25k,
and
I
think
using
the
technology
that
all
pretty
much
lines
up.
A
How
do
you
I
mean
this
thing
is
going
to
be
heavy
like
we're
talking
about
huge,
build
volume
as
well
as
very
heavy
print
bed
in
our
design.
The
bed
moves
up
and
down.
A
So
it's
actually,
you
have
to
do
counterbalance
counterweights
in
order
to
make
make
the
bed
work
like
this,
but
I
was
thinking
about
how
do
you
scale
the
heads
and
what
kind
of
print
rates
can
you
get,
but
I'm
envisioning?
What
I
see
right
now
as
a
clear
possibility,
is
an
8
or
12
had
a
printer
which,
where
we're
not
printing
like
okay,
that
would
get
into
some
issues
on
control
software.
A
But
let's
do
it
a
very
simple
way
where
the
heads
are
repeating
so
we're
printing,
like
four
panels
at
a
time,
either
four
or
possibly
up
to
eight
or
we're
printing
dimensional
lumber
pieces.
So
question
there
is:
how
feasible
is
that
I
think
it's
highly
feasible?
Every
single
head
can
can
do
20
pounds
per
day.
A
So
if
you've
got
a
number
of
heads
that
are
only
a
multiple
of
our
simple
extruder,
which
is
very
low
cost
most
expensive
part
in
it
is
the
stepper
motor
which
is
eight
dollars
and
the
rest
is
like
the
part,
build
materials
for
one
of
our
extruders.
Is
it's
under
fifty
dollars
it's
around
around
there?
I
don't
know
exactly,
but
it's
definitely
scalable
for
making
a
lot
of
them
and
using
ramps.
Super
simple,
the
ram
system
which
we
use
on
a
printer.
A
Today
you
can
use
external
stepper
drivers
and
you
can
do
off
out
of
the
box
using
the
kinds
of
stepper
motors
step,
actually
the
larger
stepper
motors,
nema
23
and
the
stepper
drivers
that
are
larger
external
ones,
that
we
connect
the
ramps.
You
can
readily
run
four
four.
We
do
already
with
the
existing
ramps.
A
We
can
do
eight
with
the
larger,
and
these
are
actually
larger
motors
still,
but
we
use
a
larger
stepper
driver,
so
kind
of
getting
technical
in
here,
but
eight
or
12
are
completely
feasible
at
a
cost
of
eight
dollars
per
channel.
I
mean
this:
is
it's
ridiculously
low,
so
it's
talking
about
the
electronics
are
completely
affordable.
So
the
ramps
is,
you
know
it's
like
25
bucks
for
that
board,
the
overall
controller.
A
A
Wires
are
like
a
couple
of
bucks
each,
but
so
then
the
the
stepper
motors
they
cost
like
40,
the
large
ones
that
we
want
to
use.
So
so
we're
talking
about
a
huge
machine
now,
either
four
by
four
by
eight
or
like
four
by
two
by
eight,
we
can
get
away
with
four
two
by
four
by
eight.
A
You
can
print
four
panels
at
a
time.
I'm
thinking,
if
you
print
the
panels,
you
can
be
going
if
we
design
the
panels
in
it
like
say
just
start
with
the
frames.
Okay,
if
we
do
the
frames
or
even
frames
with
the
sheeting
cheating
on
the
front,
you
can
approach
it
as
you've
got
four
heads
in
a
line
and
you're
printing
a
quarter
like
each
head
prints
a
quarter,
so
you've
got
each
head
printing
a
quarter
and
with
12
heads
you're,
actually
doing
one
panel
in
quarters
and
two
more
panels
in
quarters.
A
So
it's
like,
oh
man,
that
gets
very
interesting.
If
you
have
12
heads
like
that,
with
existing
technology
of
20
pounds
a
day,
you're
talking
about
12
times,
20
200
40
pounds
per
day.
What
we
want
to
do
is
probably
load
up
in
in
the
morning.
So
it's
like
okay
operations
load
up,
10
spools
of
20
pounds
like
spools
we're
gonna
have
to
make
a
big
filament
if
we're
using
filament,
so
big
spools,
it's
going
to
get
to
the
size
of
welder
wire,
spools,
but
half
the
way.
I'm
thinking
a
lot
of
small
spools.
A
A
A
Let
me
actually
turn
on
my
I've
got
the
video
here
on
this
camera.
Let
me
let
me
actually
close
this
up.
Can
I
close
this
a
little
closer,
so
the
angle
is
better.
A
So
I
want
to
just
like
describe
the
I
want
to
get
you
all
excited
about
the
technical
feasibility
of
this,
because
I
was
looking
at
it
today
again,
so
I
actually
got
up
really
early
today.
I
was
thinking
about
it
quite
a
bit
trying
to
come
up
with
what
would
make
sense,
given
the
constraints
and
opportunities
we
have,
but,
technically
speaking,
not
inventing
anything
you
like
all
existing
technology.
We
know
we
can
do
the
frames.
A
Last
week
we
actually
went
through
a
simple
design
of
a
frame.
That's
based
on
rebar
trusses
and
the
price
point
there
was
ridiculously
low.
It
was
good
to
the
point
that
the
entire
system
I'd
like
to
keep
it
the
lower
cost.
You
have
it
the
more
you
can
talk
about
we're
gonna
scale
and
every
city
is
gonna.
Have
this
and
we're
gonna
actually
solve
plastic
waste
and
we're
going
to
solve
part
of
housing
with
this?
A
Maybe
they
made
bigger
printers
than
this
that
I
think
I've
seen
things
like
quite
long,
printers
or
whatever,
but
I've
never
heard
of
anything,
that's
actually
high
temperature
chamber
and
that
size,
because
even
like
the
fort
is,
I
think,
450
or
something
by
stratasys.
It's
still
tiny.
It's
got
like
a,
I
don't
know,
12
inch,
maybe
24
inch
chamber
and
you
get
to
pay
250
000
for
that
for
a
high
temperature
printer
like
that
and
we're
talking
way
more
than
that.
A
So
this
is
the
goal.
Is
insane,
however,
can
we
understand
the
technological
feasibility?
Well,
let's,
let's
talk
about
this,
because
if
we
can
understand
it,
we
can
kind
of
provide
leadership
on
it.
So
I
think
the
the
print
heads
we
can
absolutely
scale.
I
just
mentioned
a
little
bit
about
that
using
external
stepper
drivers.
We
can
readily
do
without
running
into
like
critical
issues.
Oh
now
we
need
some
new
stepper
drivers
that
don't
exist
or
like
large
motors
or
something
none
of
that
we've
got
it's
all
there.
A
So
on
the
stepper
drivers
and
extruders,
which
use
the
stepper
drivers,
extruders,
will
actually
still
use
the
small
stepper
drivers
that
were
the
the
bigger
stepper
drivers
go
for
the
axes,
not
a
problem
frame,
not
a
problem.
We've
done
decent
sized
frames,
heated
chamber.
I
don't
think
it's
a
problem.
Look
at
the
wiki
high
temperature,
heated
bed.
I
started
the
part
library
there
that
that's
not
hard.
It's
an
insulated
chamber
made
of
steel
or
the
outer
shell
of
it
doesn't
have
to
be
steel.
A
It
could
even
be
a
lower
temperature
material
because
once
you
get
away
from
the
inside
here,
the
inside
is
200c.
You
got
insulation
and
outside
it's
like
you
can
touch
it
it's
fine.
So
I
don't
see
problems
with
the
insulated
chamber.
I
think
the
only
technology
we
have
to
develop
that
I
don't
see
as
particularly
hard
is
the
the
enclosure
on
the
top
that
I
think
we
went
over
a
little
bit
the
enclosure
that
keeps
all
the
parts
that
are
sensitive,
the
electronics
and
anything.
That's
plastic.
A
The
electronic
electric
motors,
the
circuit
boards.
Everything
is
outside
the
hot
chamber.
Nothing
is
in
only
the
head
is
peeking
through
the
shroud
and
it
carries
the
head
carries
its
shroud.
Now
that
would
be
a
big
shroud,
so
we
probably
want
to
do
like,
probably
like
a
like
a
frame
with
some
fabric
or
a
pei
or
like
carbon
fiber.
Blanket
was
one
idea,
that's
very,
very
light.
Pei,
that's
pretty
light
too
the
high
temperature
plastic.
A
So
I
think
we
can
do
that
technically,
yeah,
I'm
seeing
glory
the
size
is
huge.
I
think
most
people
can't
do
this
because
or
like
it
gets
expensive
because
frames
at
that
size.
It
gets
heavy
and
big,
and
until
we
experimented
with
the
trusses,
the
rebar
trusses,
which
I
would
actually
suggest
definitely
as
like
this
is
the
lowest
cost
you
can
ever
make
for
a
frame.
That's
strong
because
we've
done
the
16,
the
20
foot
trusses
with
the
rebar
extremely
strong
stronger
than
two
by
12
lumber
with
minimal
structure
of
rebar
half
inch
rebar.
A
So
that
looks
really
good
thinking
out
loud
here
man.
This
is,
I
think,
it
leverages
like
all
of
our
strengths
and
the
strength
of
where
3d
printing
is
right
now
like
or
its
weakness
right
now,
which
is
there's
really
no
large
3d
printers
that
are
open
source.
There's.
Absolutely
no
high
temperature
3d
printers
outside
of
say
the
experimental
one
from
michigan
tech
university
they've
shown
the
proof
of
concept.
But
that's
not
exactly
a
high
temperature
chamber
like
we're
talking
about
here.
A
It's
limited
because
some
of
the
parts,
some
of
the
sensitive
parts
are
in
a
high
temperature
chamber.
So
we're
talking
about
a
simpler
design.
A
I
mean
this
is
looking
so
sweet
to
me
that
I
think
we
can
aggressively
call
out
other
people
to
say.
Let's
do
it.
I
was
thinking
I
was
thinking.
Osc
puts
up
100k.
I
looked
at
my
budget
got
scared
because
we
got
to
pay
back
our
loan
by
the
end
of
the
year.
How
about
we
do
something?
Maybe
a
little
lower
like
I
could
do
25.
A
I
think
we
can
do
25k
and
then
let's
get
10
or
12
people,
companies,
private
individuals,
other
allied
people
and,
let's
say,
let's
find
12
people
that
can
put
in
25k
and
that
I
think,
will
be
a
very
significant
reward
and
then
we
have
the
ability
to
make
large
large
things.
I
can
definitely
see
the
plastic
lumber
or
like
the
entire
frames,
that
we're
talking
about
with
the
frames
for
the
wall
modules
and
things.
A
It
looks
really
good,
looks
really
good
that
so
I
want
to
take
a
look
at
just
to
show
you
take
a
look
at
this
value,
so
I
was
thinking
about
value
proposition.
I
was
thinking
about.
Okay,
here's
for
the
incentive
challenge.
We
know
we
got
to
break
down
the
tasks
if
people
are
collaborating
on
it
here,
there's
various
tasks.
But
okay,
let's
talk
about
the
value
proposition.
How
do
you
get
a
bunch
of
people
together
and
organize
the
interests?
A
So
I
just
kind
of
drew
up
a
map
of
of
the
value
proposition
but
check
this
thing
out.
It
gets
even
more
wild
than
before.
So
this
is
how
do
we
design
a
partnership?
So,
let's
go
through
this
view
present.
How
do
you
design
a
partnership
to
line
it
up
to
solve
housing
with
a
thousand
square
foot?
A
Twenty
five
thousand
dollar
house
that
still
is
built
in
one
week
we're
cheating
on
that,
because
that's
after
you
have
the
modules,
while
solving
plastic
waste
with
3d
printing,
sweat,
equity,
plus
job
job
training
part-time
first.
So
I'm
going
to
those
details,
okay
concept,
next
page
I'll
go
with
this,
so
you
got
a
house,
that's
the
house!
What
are
all
the
parts
in
it?
A
So
this
is
one
model
out
of
many
things
that
we
can
say.
Okay,
imagine
we
had
the
ability
to
collaborate
with
a
bunch
of
people
and
use
the
same
model
that
say
habitat
for
humanity
uses
which
involves
400
hours
of
sweat,
equity
from
each
person.
That
gets
a
house,
and
I
mention
habitat
for
humanity,
because
in
2018
they
did
they
helped
about
8
million
people
worldwide.
A
That's
from
their
annual
report.
8
million
people
were
served
so
either
by
a
new
house
or
renovation
of
an
existing
house.
So
there
they've
got
a
track
record
and
their
price
point
is.
I
think
it's
like
around,
like
130
000,
for
a
small
house,
but
that's
a
good
com
company
to
benchmark
against
but
taking
their
sweat
equity
benchmark.
Let's
say
that's
realistic
now,
if
we
deliver
on
the
promise
of
500
hours
per
house,
that
400
hours
could
be
completely
that
time
that
the
owner
builder
uses
to
get
trained
and
builds
modules.
A
I
could
see
that
happen
so
say
we
we're.
Someone
still
has
to
coordinate
it
because
there's
a
lot
of
moving
pieces,
so
osc
would
do
the
coordination
I
could
see.
Osc
provide
the
equipment
pool
in
the
form
of
open
source,
both
heavy
and
light
equipment
like
cordless
drills
that
are
open
source
3d
printed,
open
source
tractors.
A
So
you
have
a
community
equipment
library,
that's
city,
funded.
We
put
all
the
equipment
in
there
for
this
operation.
What
I'd
like
to
see
is
a
city
and
kind
of
the
kc.
A
It's
already,
you
know,
had
a
discussion
with
some
other
people
and,
and
they
said,
if
you
need
space,
you
could
have
it
at
our
offices
and
I
think
we
can
probably
find
workshop
space
too
either
with
city
interests
or
community
land
trust,
hacker
space
or
whatever,
whatever
is
in
the
interest
of
public
interest,
development,
community
economic
development
organizations
and
so
forth,
I
think
probably
around
in
big
cities.
You
can
find
such
support
in
many
places
so
into
this
is
feeding
this
incentive
challenge
that
makes
things
lower.
A
So
right
now
the
costs-
let's
see,
let's
see
so
I'm
envisioning.
So
you
know
question
mark
b
and
I
am
question
mark
habitat
bienum
is
the
architects
from
kansas
city,
the
world,
renowned,
architects,
okay,
pro
bono
building
department,
submission
package,
all
the
details
and
documents
for
that.
Let's
have
an
architect
contribute
that
I
think
we
can
find
that
we
can
aggressively
pursue
that.
We
show
them
this
map
of
this
cunning
super
cunning
plan,
which
is
just
just
a
draft
of
a
possibility
here.
A
So
pro
bono
open
source
design
with
lod
500,
free
cad
level
of
design
level
of
development,
500
freecad.
We
were
working
on
it.
It's
pro
bono
or
it's
open
to
the
world.
That's
osc
obi,
maybe
the
people
who
are
contributing
remotely
and
everyone
else.
This
is
what's
happening
that
that
part's
happening.
You
need
a
good
design
which
I
think
we
have
and
we
need
to
gen
from
this.
A
We
need
a
package
that
we
submit
to
the
building
department,
including
possibly
a
structural
engineer's
stamp,
because
the
way
we
build
is
not
it's
not
the
standard
way
people
do
it,
it's
a
little
different,
but
it
follows
pretty
much
the
same
principles
so,
along
with
this,
what
else
do
we
have
the
land?
I
think
local
governments
and
land
trusts.
A
I
think
free
land
is
abundant,
like,
for
example,
the
they
actually
give
away
land
to
people
in
the
united
states
if
you're
willing
to
move
like
some
cities
give
away
land
because
they
want
people
to
move
there.
That's
that
would
be
like
in
the
middle
of
nowhere
in
big
cities,
there's
typically
land
trusts
where
they
hold
a
bunch
of
land.
That's
that's
confiscated!
For
back
taxes
like
repossessed
land,
I
mean
land
trust,
get
that
cities
end
up
owning
a
bunch
of
land.
A
So
I
think
land
is
tractable.
The
discussions
on
tuesday
I
had
with
the
architects
and
brian
and
jesse
indicated
that
free
land
like
yeah,
we
could
do
it.
I
think
that's
possible
and
not
only
that,
but
I
think
pretty
much
replicable
in
many
locations,
like
also
like
paul,
said
that
in
detroit
there's
acts
good
access
very
low
cost,
so
it
could
be.
I
think,
that's
you
know.
How
much
can
you
scale
that?
A
A
So
what
else
is
here
so
I'm
seeing
so
I
see
the
incentive
challenge.
I
I
put
the
25
case
as
getting
a
bunch
of
corporates
and
allies
foundations.
Individual
sponsors
chip
in
for
that
osc
could
be
one
of
them
house
module
printer
infrastructure
yeah.
I
think
that
does
make
sense,
and
then
I
could
see
the
modules
a
lot
of
the
the
materials
that
we
use
being
replaced
and
I
could
see
the
the
half
half
going
down
to
half
cost
and
that
requires
like
say
we're
we're
trying
to
scale
this
program.
A
Four
thousand
square
foot,
that's
what
what
our
workshop
is
and
there's
margin,
there's
hardly
any
space
there,
because
we
have
a
lot
of
stuff
other
stuff
taking
up
space
like
right.
Now
we
pretty
much
have
maybe
a
quarter
of
the
workshop
open
actually
for
working.
So
imagine
like
a
thousand
square
feet
for
working
like
I
see
two
thousand
square
feet
for
working,
which
would
be
like
eight
bays
of
256
square
feet
and
then
the
rest
of
the
other
half
would
be
tools,
and
everything
else
stuff
like
that.
A
But
I
think
4
000
square
feet
would
be
enough
for
a
micro
factory
to
produce
these
modules
at
a
quantity
with
12
people
at
a
quantity
of
of
one
per
week.
You
could
do
like
four
per
month.
I
think
in
a
four
thousand
square
foot
space
like
our
our
workshop.
That's
that's
what
I
believe
in
from
the
evidence.
I
have
four
house
kits
whole
house
everything
prepared
and
we
ship
it
out
to
the
site
and
install
it
in
a
few
days.
A
So
we
can
sell
those
kits.
We
can
sell
the
turnkey
build
here.
I'm
talking
about
this
25
000
house.
How
do
you
get
to
25
000?
Well,
no,
I
don't
think
that's
like
too
many
things.
We
have
to
be
free.
A
Someone
else
is
paying
for
stuff
if
you're
paying
25
000,
but
someone
else
paying,
for
it
could
be
your
printers
paying
for
it
by
printing
your
modules,
where
you're
getting
a
lot
of
the
materials
down
to
the
cost
of
electricity
plus
waste
plastic,
which
probably
ends
up
being
as
low
as
like
two
cents,
a
pound.
I
think
you
could
get
down
to
probably
like
a
dollar
a
dollar.
Instead
of
five
dollars,
I
think
dollar
is
very
safe.
I'm
I'm
thinking
like
even
like
20
cents,
20
40
cents
per
a
two
by
four.
A
A
If
it's
like
ten,
like
probably
five
to
ten
k,
is
probably
our
goal
for
an
entire
robust
infrastructure
for
doing
this.
But
then,
then
again,
you
need
heavy
machines
to
move
stuff,
because
if
you're
at
this
level,
you're
talking
about
tractors,
moving
bells
of
trash
and
like
stuff
like
that,
so
it
gets
into
a
heavy
material
handling
operation
but
100
modules
at
100
bucks,
average
well
right
now,
off-the-shelf
materials.
A
Do
well,
no,
no
sorry,
the
100
modules.
If
you
have
the
3d
printer,
you
could
easily
do
like,
like
100
bucks
per
module,
but
look
at
that
there's
an
arrow
from
open
source
appliances
which
don't
exist.
So
that
would
be
a
that's
a
hairy
block
right
there,
but
once
again
take
each
of
these
elements
and
make
them
happen
like
open
source
appliances,
open
source
refrigerators,
open
source,
washers
and
so
forth.
A
That
are
once
again
3d
printed
and
then
you've
got
some
electric
electronics
in
there,
but
3d
printed
stuff
like
open
source
micro
factory
stuff
that
feeds
that.
But
at
that
level,
100
modules
at
a
hundred
dollars
average
is
like
10k
for
materials
and
I'm
so
I'm
saying
like
25k
for
materials,
even
if
we're
buying
like
15
000
more
stuff,
for
like
things,
we
can't
make
right
right
now,
like
whatever
wires
or
something
but
going
towards
like
25k
with
about
100
pounds
per
module.
It's
like
those
are
the
kind
of
numbers
we're
looking
at.
A
They
may
be
very
rough,
but
but
I
I
think
once
we
have
the
house
3d
printer
module,
a
house
print
house
module
rather
yeah.
Both
the
house
module
printer
house
module
printer
is
what
the
device
is
in
that
module
the
3d
printing
module
yeah.
That's
that
feeds
low-cost
materials,
but
take
a
look
at
the
next
page
for
a
little
bit
more
about
this.
A
A
I'm
seeing
50k
materials
without
3d,
printing
and
then
25k
with,
so
I
think
we
can
have
the
costs
with
3d
printing,
so
I
could
see
several
options
there.
A
If
we
do
the
turnkey
build
like
if
it
costs
50k,
there's
a
bunch
of
labor
and
if
we're
actually
getting
paid,
I
think
we
can
do
it
for
for
a
100k
which
a
lot
of
people
would
question
that
it's
like
the
architects
on
tuesday
said.
Can
you
do
that
and
I
started
explaining
a
lot
of
the
details.
I
think
they
were
kind
of
seeing
more
and
more.
A
A
A
One
is
efficiency,
it
could
be
sweat,
equity,
it
could
be
the
panelized.
The
kit
part
when
I
heard
the
kit
part
that
it
can
be
kitted.
That's
when
I
said
yeah,
okay,
that's
getting
there.
That
could
could
make
it
happen,
but
definitely
their
model
involves
professional
builders,
standard
practices
and
all
that
too
many
hands
in
a
pie.
Get
the
get
the
sweat
equity
guy.
The
owner
builder
involved.
A
Get
machines
involved,
get
like
3d
printers
involved,
they're,
not
counting
on
any
3d
printing
and
well.
We
can't
for
the
100k
either.
Now
it
gets
a
little
better.
I
think
right
now
we
could
do
a
75k,
sweat
equity
house
if
the
owner
liking,
habitat
for
humanity,
does
a
lot
of
the
work
and
we
train
them.
So
imagine
training
a
bunch
of
owners
like
that
for
a
pilot
and
delivering
houses
at
75k.
A
Well,
I
think
either
at
75
or
100k,
we
can
get
investors
for
that.
Investors,
like,
let's
say,
a
low
profit
investor,
not
someone
who's,
making
a
killing
on
this,
because
this
is
supposed
to
be
about
social,
social
justice.
So
let's
say
we
do
something.
That's
that's.
Rent
controlled
so
definitely
addresses
the
city's.
A
Affordable
housing
need
right,
so
we're
in
the
city
we're
in
with
the
lenders.
It
could
be
private
lenders.
I
don't
necessarily
see
like
I
could
see.
Maybe
private
individuals
who
invest
in
this
as
people
have
money.
Obviously,
but
private
individuals,
not
necessarily
banks.
A
Banks
could
work,
but
the
banks
are
if
they
have
low
interest
yeah
I
mean,
but
once
again
we
try
over
time
we
try
to
get
away
from
banks
as
as
in
the
whole,
funny
money
system
and
try
to
create
more
authentic
forms
of
currency
at
the
end
of
the
day.
But
I
think
this.
If
you
have
something
like
this,
then
you
can
get
somebody
who's
who
gets
low
cost
rent
with
rent
to
own
arrangements
for
the
sweat
equity
guy.
A
A
A
A
A
City
would
like
that,
so
it
could
be
a
good
way
to
prototype,
but
in
the
more
replicably
it
seems
like
have
a
house
owner
over
a
year
put
in
that
400
hours
of
sweat,
equity,
a
family
like
in
habitat,
so
we
have
a
great
model
with
habitat.
They
do
it
all
the
time
they
require
400
hours
of
sweat,
equity
for
every
house.
A
A
A
And
you're
moving
to
ownership
to
equity
building
so
you're,
not
just
feeding
speculators,
you're,
not
feeding
entities
like
berkshire
hathaway,
which
owns
half
the
land
in
this
country.
I
mean
you,
see
berkshire
signs
all
over
the
place.
I
can't
believe
it's
like
man.
A
single
organization
owns
all
this
land
across
the
world
anyway,
so
people
are
building
equity
and
then
35k.
A
I
could
see
35k
like
in
a
in
a
package.
We've
got
3d
printing,
most
of
it
most
a
lot
of
the
materials
plus
we
really
optimize.
So
probably
we
could
charge
even
like
we
could
probably
make
it
go
with
even
like
10k
of
a
service
fee
per
house,
and
we
make
it
work
right
now,
I'm
seeing
50k
if
we're
gonna,
actually
like
not
go,
broke,
doing
this
right
now
I
could
see
25k
if
the
builder
we
take
25k,
osc
and
organizational
effort
required
machines
and
everything
else
behind
it.
A
25K,
I
think,
could
do
it
if
the
person
puts
in
significant
sweat,
equity
or,
if
we're
actually
getting
revenue
from
some
other
place,
to
cover
our
time,
which
would
be
like
the
immersion
experience,
build
the
swarm
build
which,
where
we
are
getting
paid
for
it,
but
in
the
first
one
like
right
now,
just
tactically
speaking,
like
just
to
show
it
just
to
get
the
first
one
out
there.
A
We
don't
need
to
necessarily
make
money
on
that
just
as
long
as
we
cover
costs,
but
the
ideal
ask
would
be
say
to
the
city
right
now
I
mean:
let's
talk
about
practical
opportunities,
I
mean
okay,
get
some
free
land
get
us
people,
we
can
train.
A
A
If
we
print
the
materials,
I
could
definitely
see
25k
in
materials
like
no
problem
like
we
can
replace
like
half
the
materials
right
now,
if
we
had
the
3d
printer
and
so
so,
I'm
seeing
a
possibility
of
a
35,
000
dollar
package.
Now,
if
we
could
deliver
that
and
that's
still
the
thing
where
it's
the
same
form
or
rent
to
own
arrangement
with
financing,
I
think
that's
it.
A
That
would
definitely
do
it
so
like
what
are
the
requirements
for
this
a
lot
of
the
elements
we
we
got
to
build
up
in
this
here,
like
that's,
why
I
see
so
this
is
kind
of
like
going
into
the
incentive
challenge.
Like
is
there
value
to
doing
this?
I
think
yeah.
I
think
I
think
I
think
you
know
trying
to
evaluate
is
their
purpose
and
like
high
chance
of
success
on
this.
I
think
there
is.
There
is
definitely
the
plastic
waste
stream,
the
technology.
A
We
were
right
for
the
pick
and
in
terms
of
our
ability
to
do
scalable
machines
using
known
technologies,
we're
not
inventing
any
new
technology
here.
We
never
do
we're
innovating
on
just
rearranging
technology
into
a
different
form
and
the
technical
challenges.
I
don't
think
are
super
super
high
on
this.
What
we're
trying
to
do
so,
it
would
boil
down
to
getting
really
efficient
good
design
in
building
the
infrastructure,
doing
things
like
a
bootstrap
printer
which
allows
you
to
to
make
your
machines
at
very
low
cost.
A
So
maybe,
like
one
of
these
micro
factories
in
the
city,
they
can
produce
the
the
house
panels,
but
other
places
would
actually
produce
the
machines
like
the
3d
printers.
So
but
we
gotta
start
seeing
the
numbers
add
up,
but
I
don't
know
I'm
thinking
that
this
is
quite
worth
it
and
I
could
see
this
model.
This
is
just
a
rough
sketch,
but
I
mean
it's
a
very
rough
thing,
but
I
think
something
where
you
can
start
looking
at.
A
Who
are
all
the
players
like?
Can
we
actually
invite
people?
Okay,
here's
this
cunning
plan.
You
know
what
do
you
think?
First
of
all,
get
it
reviewed
like
say
talk
to
brian
and
jesse.
I
think
there
so
jesse,
I
think,
is
coming
on
on
monday.
He's
a
business
development
guy.
You
know,
okay,
does
this
work?
What
do
we
got?
A
We
didn't
talk
a
lot
about
like
vets,
there's
funding
for
vets,
there's
funding
for
training
programs
of
all
sorts.
So
if
we
plug
into
all
those
elements,
I
think
we
can
assemble
this
so
right
now.
What
we
can
do
is
people
who
are
watching
this
or
you
know,
as
we
publish
this
and
then
go
forward
with
incentive
challenge.
Talk
to
the
people
who
are
potentially
be
the
co-founders
start
nailing
this
down.
Does
this
work?
I'm
gonna
talk
to
my
mentor
about
this.
A
What
do
you
you
know
what
he
thinks
about
this,
but
I'd
like
to
do
something
like
I
mean
we're
doing
elements
of
this
like
right
now
we're
doing
like
this
thing
that
bubble
there.
That's
what
we're
working
on
right
now.
You
know
we're
all.
This
is
our
stone
soup
here
and
the
things
we're
putting
together
and
maybe
some
other
people
can
come
in
for
the
other
things
right.
A
It's
definitely
in
the
interest
of
some
communities
to
give
away
land.
I
call
it
on
job
training,
because
I
on
job
training,
apprenticeships
on
jobs,
because
we
don't
want
to
be
promoting
the
same
economy
that
exists,
which
is
all
proprietary,
so
here
like
we're
literally
on
jobbing
people.
So
imagine
like
say
we
say
we
develop
the
the
house
build
thing
the
unjobbing
in
it.
I
could
see
it
as
there's
entrepreneurs
that
know
how
to
do
it
and
we
farm
this
out
to
people
who
would
otherwise
work,
crap
jobs,
so
we're
displacing
crab
jobs.
A
It's
like
the
people
who
rate
that,
like
a
survey,
big
survey,
they
said
like
2.7
out
of
five
stars
but
said
it
was
like
in
the
bottom
nine
percent
of
job
satisfaction.
So
it's
yeah,
I
mean.
A
So
on
many
fronts
this
is,
I
mean
we're
like
potentially
killing
off
all
these
well
working
towards
all
these
other
things
I
do
want
you
to
look
at
this.
10X
is
easier
than
2x,
so
I
think
you
can
kill
something,
kill
it
much
much
easier
than
you
can
just
double
something
for
various
reasons
of
psychology
and
largely
psychological
reasons,
but
also
very
practical
reasons,
but
take
a
look
at
that.
I
think
that's
very
interesting,
so
we
are
definitely
calling
for
like
10x
this
housing
bit.
A
So
with
collaborative
design,
I'd
like
to
see
this
incentive
challenge
happen
and
I
think
it
meets
a
lot
of
well
meets
a
lot
of
different
areas
for
what
we
can
do
now.
The
question
is
doing
the
technical
due
diligence
to
say
these
are
the
exact
things
we're
looking
for
in
this
printer,
so
very
specific.
So
I
can
work
on
that.
I
want
to
work
on
that.
A
Then
I
would
ask
what
do
other
people
want
to
work
on,
or
maybe
start
with
some
feedback
on
this
whole
package
or
maybe
feedback
on,
because
one
thing,
I'm
kind
of
noticing
this
apprenticeship?
I
think
a
lot
of
times.
It's
I
put
there's
a
feedback.
I
started
an
osc
apprenticeship
feedback
form,
so
just
a
simple
form
like
what's
working
for
you
right
now,
what
isn't
working
and
then
how
can
we
improve
things?
A
My
submission
says
so
I
filled
that
out
and
I
say,
visib
visible
progress
is
happening.
It's
really
cool
to
see
those,
for
example
the
panels
and
everything
and
the
learning
the
collaborative
learning
it's
happening.
I
think
it's
kind
of
I'm
appreciating
the
long
learning
curve
on
it,
though,
like
I
thought
some
of
the
things
would
be
easier,
but
that's
because
I
live
in
this
and
it's
I've
done
this,
and
I
forget
that
it
takes
some
time
to
learn
it.
A
A
Oh,
I
thought
like
that
there
would
be
like
complete
buy-in
to
say.
Oh,
we
just
work
on
this,
whereas
now
we're
basically
questioning
like
okay.
What
should
we
do?
So
I'm
not
really
clear
about
what
people's
goals
are.
If
that's
the
case
anyway,
that's
that
was
my
observation.
That's
kind
of
my
my
feedback.
What
can
we
do
to
improve
things
can
continue
to
clarify
commitments
and
goals,
because
I
think
a
lot
of
this
is
about
defining
things.
So
I
mean
that's
my
feedback.
Please
fill
that
form
out.
A
That'll
be
good,
and
I'd
like
to
do
that
like
week
by
week,
if
there's
very
specific
things,
because
right
now
we
just
got
a
taste
of
all
this,
but
I
think
definitely
we
want
to
focus
on
the
feedback
to
see
what's
going
on
and
the
other
feedback
I'd
like
to
see
is
so
maybe
like
after
school.
A
You
know
I'd
like
to
talk
to
all
of
you
like.
Maybe
you
could
go
like
me
after
school,
so
when
I
think
we're
gonna
look
at
let's
try
for
wednesday
and
thursday
for
the
enterprise
nights,
because
brian
has
his
class
on
tuesday-
and
I
want
brian
to
be
here
since
he's
good
on
enterprise,
so
wednesday
and
thursday,
but
maybe
like
like
monday,
tuesday
and
friday.
A
I
want
to
talk
to
each
of
you
and
so
so,
maybe
like
we
can
set
up
a
time
to
talk
but
like
let's
just
go
for
a
walk
down
the
street
and
you
know
we
can
talk
about
stuff,
so
maybe
like
go
for
a
walk
where
we
can
just
talk.
One-On-One
like
what's
working
and
stuff
like
that.
So
what
you
first
monday.
E
A
A
A
I'm
gonna
put
it
under
apprenticeship
2021.
The
last
last
thing
within
discord.
A
A
Form
so
that's
the
discord
thing.
I
put
it
in
a
chat
of
apprenticeship,
21,
discord,
channel
ongoing
events,
so
maybe
right
now
we
can
feed
back
a
little
bit
on
okay.
So,
regarding
this
incentive
challenge,
what
what
could
others
contribute,
or
is
this
going
in
the
right
direction,
or
should
we
pivot
from
this
or
no
this
sucks
or
we
gotta
do
something
different,
but
the
idea
is
collaborative
design.
So
what
do
we
collaborate
on
and
if
we're
doing
the
house
we
wanna?
A
I
think
this
is
a
great
chance
to
if
I'm
selling
this
to
people.
This
is
a
great
chance
to
involve
a
community
much
much
greater
than
ourselves,
because
with
incentive
challenge
method
talking
about,
if
we
do
what
we're
saying,
which
is
250k
and
that
could
be
a
conditional
thing-
it's
like
I
can
go
to
people
and
say
we're
going
to
get
250k
when
we
do
or
if
we
do,
can
you
contribute
your
25k
kind
of
this
conditional
kind
of
a
thing.
A
So
we
know
that
we
have
enough
energy
behind
it
because
but
of
that
kind
of
money,
you're
guaranteed
to
have
thousands
of
people
show
up,
and
we
just
need
some
of
those
people
to
be
really
good
and
maybe
a
lot
of
small
contributions,
but
part
of
that
is
completely
related.
And
how
do
we
train
the
people
to
collaborate
using
the
kinds
of
tools
we're
using
so
say
you
want
to
do
rapid,
cad
design
or
effective
design.
A
As
a
team,
we
pretty
much
have
to
onboard
people:
okay,
here's,
here's,
the
wiki,
here's,
the
docs,
here's
the
part,
libraries,
here's
collaborative
design
and
free
cad,
like
we're
learning,
and
so
everyone's
uploading
and
downloading
in
an
effective
way,
so
we're
all
building
on
it,
so
everyone's
actually
working
together
and
we
devised
the
incentive
the
reward
to
be
such
that
rewards
collaboration,
meaning
how
much
you
have
uploaded
and
how
much
you
built
upon
others
people's
work.
So
we
can
go
into
the
details
of
that.
A
But
I
think
the
first
thing
is
a
rough
sketch
of
an
announcement
posting
and
I
think
the
critical
thing
there
is
the
value
proposition
which
is
okay.
This
is
specifically
what
we
want
to
achieve
as
the
technology,
because
we're
just
developing
this
technology,
but
if
it
has
these
specific
outputs
like
yes,
you
can
take
trash
and
just
about
any
trash,
and
we
have
some
formulas
for
what
really
works
and
you
can
build
construction,
materials
or
other
things
with
it.
A
That
in
itself
is
pretty
powerful.
So
I
think.
C
You
thought
about,
like
maybe
another
kickstarter
or
another
campaign
like
that
or
you
just
want
to
try
to
maximize
the
funding
from
the
thing.
F
A
A
A
So
I
think
that
platform,
the
choice
of
platforms-
maybe
matters
for
that.
If
you
do
kickstarter
like
people
are
going
to
say
well,
what
do
I
get?
Typically
a
lot
of
the
audiences?
There
are,
what
am
I
getting
and
they
are
getting
it,
but
it's
not
a
direct
product,
we're
not
selling
the
product,
we're
developing
it.
So
I
think
it's
a
different
phase.
Once
we
have
it,
we
can
take
it
on
kickstarter
and
basically
use
kickstarter
as
a
marketing
thing.
Yeah.
A
I
don't
know
of
anything
other
than
hero
x
for
incentive
challenges
that
that's
well
known.
I
mean.
Are
there
any
other
suggestions?
Besides
hero
x,
I
don't
think
there's
anything
that's
similar
to
it.
It
has
good
following
and
it's
got
pretty
powerful
projects,
there's
a
lot
of
a
lot
of
big-money
projects
like
big
projects
out
there
on
the
platform.
So
there
definitely
have
some
traction.
It's
a
spin-off
of
the
x
prize.
So
it's
spun
off
the
the
work
of
a
person,
peter
diamandis,
who
who
created
the
x
prize.
F
A
Shows
this
exponential
thinking
so
yeah,
I
think,
don't
know
of
anything
better,
so
any
feedback
here
and
so
I'd
like
to
maybe
hear
back
about
feedback
and
commitments,
because
we
can
work
on
this.
A
The
parts
that
are
relevant
is,
for
example,
the
teaching
other
people.
How
we
collaborate
here
so
puts
for
some
rapid
learning
materials
on
it.
We're
going
to
need
that
we're
going
to
have
some
a
need
for
effective
training
on
the
other
people
that
are
going
to
join,
because
if
we
don't
train
them
properly,
we're
going
to
waste
a
lot
of
time.
So
we
want
to
do
really
nice,
concise
and
high
quality
onboarding
materials
for
people
that
are
going
to
collaborate,
because
we're
a
lot
of
a
lot
of
this
is
about
creating
culture.
A
That's
the
thing,
so
that's
definitely
relevant
to
the
day-to-day
here.
If
we
learn
that
the
more
we
we
learn
about
that
the
better
we
are
teaching
others,
but
I
think
that
could
be
a
good
exercise
for
one
of
us
here
to
say.
Okay,
let
me
try
to
put
together
an
instructional
on
how
we're
actually
doing
that.
G
I
don't
know
if
someone's
talking,
okay,
I
can't
hear
enough.
No
we're
not!
Okay.
Can
I
hit
him?
Okay,
yeah,
I
I
I
know
I
personally
would
I'm
I'm
finding
myself
a
little
overwhelmed
by
you
know.
You
know
the
vast
amount
of
content
and
kind
of
waiting
through
that
to
find
the
you
know
the
things
I
need
when
I
need
them
to
figure
out
how
to
use
things.
G
So
I
definitely
see
the
value
in
that
was
the
value
in
creating
10
materials
that
are
more
concise
and
maybe
even
in
addition
to
concise
videos
like
things
with
screenshots
that
are
just
easier
to
kind
of
reference
quickly.
Instead
of
having
to
you
know,
because
if
you
see
an
hour
long
video,
you
know
who's
gonna
sit
and
just
wade
through
that
until
they
come
across
that
one
thing
that
they
need.
G
G
The
on
on
the
house,
application
of
the
3d
printer
for
this-
and
I
don't
know
if,
if
you're
in
intending
to
do
that,
but
you
know
because
what
people
working
on
this
would
be
doing.
Is
there
it's
really
a
focus
on
a
printer?
That's
using
you
know,
recycling,
plastic
and,
and
that
itself
is
exciting
and
we
could
talk
about
the
applications
and
and
and
one
application
would
be
to
the
house
but
yeah.
G
A
Yeah,
maybe
that's
a
better
way
to
go,
just
be
more
inclusive
and
that
would
qualify
for
more
inclusive,
because
the
house
is
one
thing:
maybe
someone
else
has
a
completely
different
motivation.
They
see,
like
they're,
completely
excited
about
something
else
yeah,
so
I
think
you
should
probably
pitch
it
this
way.
G
Yeah
and
I
mean
my
biggest
issue
and
I've
actually
wanted
to
ask
about
this-
you
know
in
in
my
own
life,
I'm
always
trying
to
minimize
my
you
know,
use
of
plastic
and
stuff,
and
so
you
know
that's
the
one
quandary
I
have
with
with
3d
printing,
you
know,
and
then
just
printing
a
bunch
of
plastic
stuff-
and
so
you
know,
being
able
to
recycle
plastic
in
this
way,
would
would
address
that
in
in
many
ways,
and
so
I
so
I
could
see
that
being
appealing
to
people.
G
A
Yeah
and
then
there's
rubber
and
high
performance
things
like
glazing
for
a
low-cost
greenhouse.
We
talk
about
agriculture,
things
like
that,
make
it
very
attractive,
yeah,
even
things
like
glaze,
you
know
talk
about
3d
print,
entire
modules
that
have
windows
in
them
and
stuff
like
that
and
the
plumbing
and
stuff
in
them
already
that's
a
possibility
with
the
3d
printing
for
us
and
the
recycling
part
is
definitely
yeah.
It
exists
now,
but
then
you
got
cbs,
maybe
the
3d
printing
with
rammed
earth
or
other
things
that
are
also
better
like.
A
But
the
thing
is
there's
all
this
plastic
in
in
the
economy.
So
that's
a
good
thing
to
use
that
detritus
to
a
good
use,
put
it
to
a
good
use.
H
Well,
I
mean
he
did
mention
the
videos,
just
the
amount
of
content
being
overwhelming.
I
feel
like.
H
So
now
I
okay
yeah.
I
guess
I
hope
they
can
hear
me
now,
but
anyway
the
amount
of
content
can
be
overwhelming.
So
I
think
if
we
can
come
up
with
step-by-step
instructions,
yeah
that
would
be
really
helpful
to
just
lower
the
barrier
to
entry.
Yes,
again,
increase
the
conversion
rate
yeah.
C
I
think
the
slides
are
good,
but
something
just
a
little
bit
more
fleshed
out
a
little
bit
more
detailed
would
probably
be
better,
maybe
like
a
nice,
a
really
nice
pdf
with
the
open
source
ecology
cover
on
it.
You
know
like.
C
E
C
Have
access
to
the
build
features
as
well,
but
then
having
the
full
nice
branded
document
pdf
would
would
be
the
support
that
you
would
need.
In
addition
to.
A
Of
course,
those
are
all
the
steps
up
front,
I
mean
that's,
that's
getting
into
enterprise
and
products
like
word
in
development,
so
products
would
naturally
be
things
like
manuals,
and
all
that
I
mean
that's
all
included.
That's
we're
not
there.
Yet
I
mean
we're
like
what
you're
pointing
out
is
yes,
these
are
all
the
things
that
need
to
come
in.
A
Well,
there's
techniques,
there's
process
and
there's
substance,
so
the
substance
is
the
eco-home
right
now,
but
the
process
is
the
same:
it's
collaborative
development
and
cad,
and
how
do
you
do
that
with
a
group?
How
do
you
fund
it?
How
do
you
all
the
processes
that
support
that
so
there's
different
levels
of
what
we
document
the
thing
that's
common,
whatever
we
choose
like
if
it's
a
3d
printer
or
not,
what
was
trying
to
say
before
is
that
what's
relevant
right
now
is
that
there's
techniques
in
oh.
A
A
Yeah
for
anything,
so
we
do
this
thing
now
the
3d
printer,
the
house,
we're
kind
of
getting
on
top
of
it's
a
it's
more
like
through
the
the
collaboration
architecture,
brain
dump.
I
showed
you
before
stuff,
like
that.
I
think
that
we
can
show
in
real
life
quite
a
bit
more
for
point.
Technologies
could
be
these
incentive
challenges.
A
Maybe
we
do
that
next,
for
I
was
thinking
possibly
annually,
but
pretty
soon
solar
hydrogen,
that
kind
of
stuff
you
know
so
now.
Let's
do
this
thing.
This
succeeds
go
to
more
ambitious
stuff
like
if
we
get
the
traction
on
getting
a
lot
of
people
involved
in
solving
this
thing,
actually
building
a
product
that
that's
pretty
good,
then
we
have
developed
some
technique
and
then
we
can
apply
it
to
larger,
larger
projects
and
more
ambitious
goals
like
solving
energy.
Next,
which
is
a
much
I
think,
a
bigger
issue
than
housing.
D
A
Because
that's
the
under
underlies
all
of
our
economy,
housing
is
one
aspect
of
our
livelihood.
Energy
is
more
huge,
more
fundamental
but
yeah
yeah,
so
techniques,
there's
development
techniques
that
we're
developing,
which
apply
to
anything
and
the
very
specific
things.
Here's
the
collaborative
cad
workflow.
You
know
the
positionally
correct
stuff,
like
specifically
speaking.
A
If
we
go
to
this
today's
doc,
the
kind
of
breakdown
I
see.
Okay,
so
there's
onboarding
materials,
you
gotta
teach
free
cat.
C
C
Right
but
minimal,
featuring
all
the
different
things
that
you
want
to
have
videos
for
so
like
if
you
like
your
free
cat,
video,
that's
really
short.
That
would
be
one
of
the
first
things
in
the
cad
section,
but
it
doesn't
have
to
be
directly
in
the
cast
section
you
have
an
appendix
for
that.
You
can
go
back
to
in
the
manual
the
pdf
and
like
the
screwing
things
in
on
the
house.
C
A
Yeah
I
mean
for
if
we
talk
about
large-scale
collaboration,
that's
like
so,
I
pointed
out
to
the
main
tools,
but
just
one
I
would
call
it
collaborative
literacy,
just
the
concepts
like
the
concept
of
what's
going
on
here,
and
then
you
go
into
the
tools
like
freecad,
wikis
and
docs
and
collaborative
cad
protocol,
which
I
broke
down
further
into
all
this
other
stuff.
But
if
we're
collaborating
with
a
bunch
of
people,
we
can't
just
say
we're
going
to
host
this
contest.
A
We're
going
okay,
let's
get
very
specific
procedures
that
people
follow,
so
we
can
build
on
each
other.
That
needs
refinement.
Right,
I
mean,
ideally
you
would
have
like
say
we
got
to
do
the
cad.
Whatever
we
got
to
do.
People
are
versed
in
this
collaborative
cat
protocol
and
that
thing
just
flies
up
there
like
before
you
say
something
you
know
or
soon
after
you,
you
conceptualize
something.
It's
like.
Okay,
we've
got
the
full
cat
for
it.
Let's
build
it
and
test
it.
So.
D
A
I
would
say
for
them
to
start
contributing
is
a
minimum
of
four
hours
of
collaboration
technique
like
that,
would
probably
that
possibly
might
include
the
actual
substance
which
they
can
look
into.
Okay.
So
now
all
the
information
we
know
about
the
printer,
here's
all
our
ways
we
build
things
effectively,
so
I
could
build
upon
it
so
that
all
needs
to
be
digested
summarized
so
that
you
can
take
a
look
at
it
quickly,
I'm
looking
at
like
in
order
for
anyone
to
participate,
you
cannot
have
an
extensive
learning
period.
A
A
A
So
that's
part
of
the
selection
process
for
the
people
that
join
it,
so
we're
building
culture,
but
it
has
to
be
a
significant
investment.
Somebody
has
has
to
say
like
wow,
okay,
I
want
this
well.
First
of
all,
the
prize
is
supposed
to
do
that.
That's
the
theory
about
when
you
offer
a
prize
people
are
like
oh
yeah,
yeah
I'll
go.
You
can
kind
of
tell
them
what
to
do.
Okay,
you
need
to
do
this
in
order
to
participate.
A
We
said
we
get
to
set
the
rules
because
we,
we
hang
a
carrot
in
front
of
the
world,
but
we
say
for
this
particular
carrot.
You
need
to
do
these
very
specific
things,
because
that's
what
we're
given
the
reward
for
the
reward
is
specifically
for
collaborative
design,
so
the
very
specific
processes
that
go
along
with
that.
A
So
we're
not
just
telling
them
to
like.
Oh
we're
going
to
get
this
technology.
That's
like,
I
would
say,
that's
the
byproduct.
The
thing
that
we're
trying
to
develop
is
a
is
a
technique
for
mass
collaboration.
That's
going
to
be
replicable,
that's
what
I
see
the
pro
the
product
is
exciting
and
that's
part
of
it,
but
the
real
deal,
just
like
I
say
about
the
the
global
village
construction
said
I
say:
we're
not
developing
the
the
specific
50
things,
we're
deve,
devising
a
paradigm
for
how
you
collaborate
and
and
develop
technology
in
general.
A
It's
a
new
paradigm
of
how
you
go
about
earth's
operating
system,
transitioning
from
proprietary
to
collaborative
so,
but
you
have
to
have
some
substance
that
you're
working
on.
Otherwise
it's
like
philosophy,
we're
saying
it's
not
philosophy.
It's
an
applied
philosophy,
we're
applying
it
to
world
change
in
these
specific
ways.
So
the
bigger
outcome
for
me
is:
I
look
at
it
as
if
we
set
up
a
new
pattern
that
people
say
wow.
First
of
all,
we're
collaborating
which
we've
never
done
before
in
hero
x
and
people
will
probably
argue
what
I
just
said.
A
It's
like
well
they're.
All
collaborating
no
you're
going
to
be
disqualified
if
you
collaborate
with
somebody
else,
in
other
words,
take
their
materials.
So
it's
not
collaborative
so
that
in
itself
is
a
huge
culture
change
right
there.
If
we
can
show
people
that
we
should
collaborate
and
it
works
to
get
a
real
product
that
is
changing
the
system,
that's
starting
to
shift
culture,
and
that's
that's
why?
A
I
think
the
important
part
is
here:
it's
not
that
we're
going
to
develop
that
printer,
because
if
we
develop
the
technique,
we
can
develop
anything
and
the
printer
is
a
good
bait
for
something
that's
technologically
ripe
and
kind
of
like.
I
think,
a
good
strategic
choice
for
what
could
happen
out
of
this,
and
we
also
include
the
environmental
angle
with
the
solving
the
plastic
thing
yeah.
A
So
the
bigger
goal
is
about
yeah.
It's
definitely
about
systems
change
like
showing
a
good
example
of
collaborative
development,
where
I
would
say
for
the
first
time
in
history,
getting
a
mass
massive
amount
of
people
to
show
up
for
authentic
collaborative
development
on
open
products
shown
that,
like
reprap,
maybe
is
the
closest,
perhaps
or
possibly
us
or
whatever,
where
you're
getting
people
coordinated
on.
You
know
this
whole
development,
but
we
haven't
done
it
because
I
mean
the
biggest
audiences
we
had
were
working
together
were
50.
A
People
can't
call
that
mass
collaborative
design
like
linux,
which
is
which
actually
linux,
has
shown
that
in
software
they've
got
like
2
000
people
working
right
now,
full
time
on
the
kernel.
That's
that's
like
yeah,
that's
significant
development!
That's
what
we
need
to
get
to.
So
unless
hardware
gets
to
that
level,
open
hardware
open
hardware
forever
is
going
to
remain
marginal,
so
we're
solving
for
the
next
step
in
open
hardware-
and
I
say
that
that
is
having
people
show
up.
A
A
I
A
F
C
C
A
That's
that's
index.
Well,
the
question
is
what
pro
like.
If
this
printer
is
really
good
and
it's
doing
what
we
say,
how
accessible
can
we
make
it
in
terms
of
price
reduction,
to
make
it
possible
for
many
more
people
to
have
it?
So
if
we
get
the
price
very
nice
and
low
that
could
make
make
that
step
that
you
said
much
more
easy:
it's
not
huge
capital
barriers
to
get
one
of
these
things
in
every
community.
C
C
A
Someone
can
take
leadership
because
there's
going
to
be
a
learning
curve-
and
this
is
can't
just
take
somebody
off
the
street
unless
they're
super
motivated
to
learn
it
and
make
it
go.
So
it's
going
to
be
first
first
with
capable
people,
but
the
thing
is
to
make
the
user
interface
as
good
as
possible
and
access
barriers
as
low
as
possible
as.
D
H
Well,
thinking
about
it
that
way,
I
guess
the
really
the
most
important
thing
is,
the
outreach
is
getting
to
people,
and
you
know,
like
I
said
before,
increasing
the
conversion
rate
and.
H
Yeah
well
thinking
about
it
that
way,
it
would
be
really
yeah.
The
most
important
thing
is
the
marketing
and
making
this
accessible
to
a
big
audience
and
yeah.
So
I
I
feel
like,
maybe
so,
that
we're
not
carrying
the
cross
ourselves.
H
That
should
be
the
focus,
is
simplifying
things
and
making
it
easy
for
people
to
just
pick
this
up
as
soon
as
they
hear
about
osc
pick
up
on
the
work
that
we're
doing.
A
A
I
think
a
lot
of
that
will
come
from
hero
x,
because
that's
a
well-watched
platform
and,
of
course,
yeah
the
marketing
before,
like
the
preparation
before
that
contacting
all
the
people
like
say,
the
stakeholders
involved.
Anyone
who
wants
to
solve
the
plastic
issue
or
possibly
housing
issue,
yeah,
there's
a
lot
of
marketing
in
that
process,
where
you
know
we're
reaching
out
to
a
lot
of
people
yeah
and
making
quality
videos
to
introduce
this.
F
H
J
H
H
A
A
But
what,
if
we
structured
such
that
well,
there's
many
many
roles
around
this
like
from
marketing
or
like
copywriting
or
or
like
just
documentation
all
these
other
supporting
roles
behind
this
kind
of
development
that
people
with
all
kinds
of
skill
sets
can
do
or
it's
your
opportunity
to
learn
those
skills,
so
we're
selling
it
as
learn
to
do
this
and
by
the
way
you
can
also
contribute
here,
because
we've
got
these
design
guides
and
so
forth.
So
you're
introducing
people
who'd,
never
think
that
they
could
do
this.
A
That
would
require
like
really
high
quality,
so
the
focus
there
is
very
good
onboarding
materials
like
really
clear,
clear
stuff.
It's
mastery
of
the
pedagogy
around
communicating
what
we
have
here,
so
a
lot
of
assets
like
videos
or
animations
or
diagrams.
Like
all
this,
all
this
standard,
documentation,
stuff,
that's
just
really
well
done
and
can
get
people
on
the
other
part
is
this
thing
would
be
trivial
if
we
see
the
part,
libraries
and
say
the
freecad
designer,
where
yeah
you're
designing
it
from
readily
accessible
parts.
I
think
that's
almost
like
a
prerequisite.
A
So
so
it's
like
a
circular
question
here
like
if
we
had
the
design
tool
you
know
we'll.
Probably
we
would
probably
already
have
that
printer
too.
A
And
if
we
have
a
lot
of
eyeballs
looking
at
it,
a
lot
of
the
stuff
may
be
done,
may
get
done
and
it
depends
how
much
work
we
put
into
into
preparing
people
to
contribute
that.
So
that's
like
that's
the
big
part,
otherwise
we're
relying
on
people
in
the
know
and
providing
just
the
basics.
Okay.
So
the
way
I
was
looking
at
it
is
we've
got
the
basics
of
how
you
collaborate
on
cad,
like
which
is
hugely
valuable
for
people
who
are
already
somewhat
technical.
A
A
You
just
need
way
more
preparation
or
more
time
than
we
have
right
now,
so
you
we'd
required
some
level
of
technical
literacy,
so
someone's
technically
literate,
but
now
gets
the
collaborative
literacy
on
top
of
that
effectively.
A
H
G
I
think
one
piece
that
more
more
is-
and
you
you
all
probably
doing
this
there
for
those
who
are
in
person,
but
I
would
like
the
opportunity
to
kind
of
like
break
out
into
smaller
teams
and
work
with
people
kind
of
live
but
remotely
more,
and
I
think
that
we
could
leverage.
G
You
know
it's
not
just
having
a
bunch
of
people
working
on
something
at
the
same
time,
but
also
some
of
those
people
working
kind
of
interdependently
and
kind
of
in
in
you
know
relatively
live
to
do
stuff
together
that
they
might
not
be
able
to
do
as
effectively
or
efficiently
alone.
A
A
Yeah,
so
pairing
up
with
people
definitely
we'd
have
to
design
that
into
exactly
how
we
do
that
in
our
collaboration
architecture,
how
we
do
things
yeah,
but
absolutely
that's,
consistent
with
the
scrum
technique
of
pairing
up
of
agile
development.
A
Yeah
I
mean
ideally,
you've
got
just
a
load
of
somewhat
self-organizing
teams
that
know
how
to
coordinate
and
one
way
to
coordinate
is
around
technological
development.
Then
you've
got
a
lot
of
different
areas.
Well,
there's
different
areas:
there's
technology,
there's
whatever
marketing
or
communications
this
or
that
those
are
all
teams
that
need
to
form
up,
and
that
requires
bodies.
A
H
Yeah,
so
thinking
about
things
in
from
the
perspective
of
production,
I
think
one
of
the
issues
is
that
there's
a
lot
of
choke
points,
a
lot
of
bottlenecks
on
our
production
process,
because
somebody,
even
if
they
have
technical
skills
well,
if
they
want
to
get
involved,
they're
going
to
use
they're
going
to
need
to
use
freecad,
they
might
have
only
used
autocad
or
proprietary
software
before
so.
It's
learning
a
new
software
and
there's
all
kinds
of
problems
with
using
the
latest
version
of
freecad
with
what
we're
using
because
we're
using
freecad
16.
H
So
there's
another
thing
that
they
need
to
download
and
it's
not
as
convenient
there's,
there's
all
the
documentation
to
learn.
There's
yeah,
I
mean
we.
We
have
to
just
work
on
the
bottlenecks
and
things
would
move
faster.
More
people
would
come
over
and
contribute.
C
C
F
C
E
C
That
need
to
go
on
the
marketing,
the
you
know
the
spreading
awareness
of
the
movement
and
that
sort
of
thing,
so
would
that
be
something
to
focus
on
as
well
or
would
it
help
to
focus
on
getting
that
getting
something
some
solution
up
for
that
or
do
you
think
what
we
have
is.
A
C
There's
so
many
things
to
work
on
like
it
like.
Obviously
it's
it's
important
that
people
understand
how
to
collaborate.
I
think
that's
that's.
I
agree.
That's
number
one
like
having
that
out
in
front,
but
then
how
do
we
even
focus
on
what
we're
working
on
at
one
particular
point
or
another,
with
like
right
now,
we're
focusing
on
hero
actually
folks
tend
to
go
home,
focus
on
marketing.
C
There's
just
a
lot
of
moving
parts
here
and
there's
only
you
know
eight
seven,
eight
people
and
then
once
that's
more
clearly
defined,
then
it
may
be
easier
for
people
to
come
in
and
contribute
because
they're
like
oh,
this
is
something
I
can
definitely
do
if
it
is
something
that's
publicly
visible.
H
So
that
gives
me
an
idea.
Maybe
there's
been
somebody:
who's
come
to
one
of
the
osc
workshops.
Maybe
somebody
who's
helped
out
before
or
just
has
experience
somebody
who
has
experience
with
that
kind
of
thing.
I
don't
know
I
feel
like
it
should
be.
There
should
be
somebody
dedicated
to
that
a
I
mean
a
project
manager.
H
Somebody
there's
somebody
to
take
care
of
a
lot
of
the
the
grunt
work,
because
that
might
I
mean
that
might
be
the
solution.
H
Because
I've,
I
wouldn't
say
that
it's
all
that
what
is
it?
How
should
I
say
it?
I
mean
I'm
sure
that
there's
people
out
there
who
are
dealing
with
tough
schedules
and
a
lot
of
moving
parts
but
they're
working
at
places
that
they're.
J
Not
passionate
about
what
the
company
or
organization
is
doing
and
they
would
want
to
come
here
and
do
the
same
work
just
because
it's
more
impactful,
so
maybe
that's
something
to
entertain.
C
Working
on
all
organic
marketing,
like
just
word
of
mouth,
posting
the
videos
to
youtube
the
videos
do
well
on
on
instagram.
I
feel
just
because
random
people
can
come
across
it
and
it's
something
that
will
come
up
like
that.
You
know
you
have
the
osc
link
in
there.
People
go
click
on
it.
That's
when
you
can
at
least
have
awareness
to
get
people
interested,
but
at
least
from
what
I've
seen
I've
been
doing
that
myself
recently
and
it's
not
a
whole
lot.
C
Maybe
you
know
50
60
views
on
each
video
now
that
have
been
up
for
a
little
for
a
few
days,
but
it's
definitely
something.
C
You
might
have
to
run
campaigns
for
that.
Like
advertisement,
I
mean,
if
you
want
to
get
the
most
for
your
the
most
outreach
like
you
have
the
facebook
group
and
you
run
an
ad
campaign
with
the
hero
x
challenge
and
you
point
to
the
facebook
group.
You
can
target
random
people
in
a
certain
age
bracket
and
then
they
can
get
funneled
in
you
know
you
that
that's
closed
right.
C
There
instagram
you,
you
post
the
videos,
you
get
people
interested
you
post,
like
a
flyer,
y'all
know
if
you
have
always
have
osc
on
on
that
platform,
but
you
can
see
that
do
a
small,
maybe
five
minute
video
and
do
that
normal
platform
and
having
a
way
to
target
that
platform.
E
A
We
have
one
you
can
allocate
resources
to
it.
What
I
think
about
it
right
now
is
move
forward
on
product
development
like
okay,
so
we
are
we're
building
the
house.
That
to
me
is
the
single
most
important
thing.
Then
you
can
take
a
photo
shoot
and
say:
okay,
we're
actually
now
I'm
gonna
be
ready
to
take
orders
pretty
soon
and
stuff,
like
that,
that's
that's
the
biggest
thing
so
well,
it's
kind
of
a
conflict.
A
A
The
product
is
going
to
speak
for
itself.
It's
a
conflict
for
me
right
now,
because
I'm
thinking
I
got
to
be,
I
want
to
spend
a
little
bit
of
time.
I'm
like
nah
forget
I'm
not
even
going
to
post
much
or
nothing,
because
my
time
is
already
short
on
this
like
we
need
the
cad
and
all
of
that
built
in
the
workshop.
That's
that's
the
complete
to
me.
That's
the
complete
bottleneck
right
now.
I
A
So
to
spend
money
and
do
things
you
actually
have
to
have.
A
I
mean
I
I
joke
about
this
a
lot
of
times,
but
first
is
a
lot
of
open
source
projects.
Forget
that
they
have
to
have
this
one
critical
element
called
the
product
and
then
even
when
you
actually
are
a
business,
you
have
to
remember
that
a
business
has
to
get
more
money
in
than
it
spends
right,
which.
I
Which?
Actually
is.
A
A
A
F
A
We
build
it,
go
back
through
all
the
spreadsheets
and
costs
and
have
the
experience
of
actually
yeah
through
the
build,
we're
collecting
more
data
and
the
times
and
everything
else
and
usability
and
like
how
it
actually
turns
out
until
that
we
don't
have.
We
cannot
go
live
with
it
in
terms
of
active,
active
solicitation
of
interest
because
it
wouldn't
do
us.
A
C
Is
done
well,
it's
just
the
the
hype
needs
to
be
built
around
people
coming
out.
Like
you
know,
taking
some
you
know,
quote
unquote
ordinary
person
and
helping
to
develop
their
potential,
so
they
can
contribute
to
more
of
the
the
technology
or
or
fill
a
role
within
osc
with
themselves.
You
know
just
doing
something
like
like
people.
Development
is
that's
the
easiest
way
for
me
to
say
it.
I
guess
is
one
of
the
things
I
I'd
like
to
think
about
as
well
like.
D
A
Right,
so
the
only
other
insight
on
that
is
the
best
way
that's
happening
unless
they're
volunteer,
which
means
they're
not
committed
and
will
disappear
at
some
point.
You
gotta
hire
them,
and
for
that
it's
a
business.
That's
kind
of
like
the
summary
of
that
that
whole
discussion,
because
we've
been
at
it
for
a
long
time.
We
had
many
people
go
through.
A
That's
why
the
clarity
right
now
is
where
you
can
stick
around
is
when
you're
making
a
living
out
of
this.
That's
a.
C
A
You
can't
you
just
you're,
just
like
a
volunteer
project
which
yeah
it's
it's
it's
super
hard
like
I
just
say:
no,
you
can't
you
gotta
they're
gonna
disappear
at
one
point.
It's
still
a
simple
idea
that
they
gotta
pay
their
bills
for
something,
and
they
gotta
go
to
somebody
else
to
pay
their
bills
once
we're
paying
their
bills.
They
go
away.
A
It's
it's!
It's
simple
like
that,
the
3d
printer,
the
incentive
challenge
is
a
lot
about
marketing
and
product
development
that
gets
us
to
in
to
irresistible
offers.
We're
working
on
an
irresistible
offer
something
that's
extremely
attractive
to
a
lot
of
people.
I
think
the
printer
is
totally
in
that
without
the
printer,
if
you
don't
have
any
energy
for
that,
we
can.
We
got
gotta
focus
on
the
house
and
then
get
back
to
that
later.
A
That's
probably
me
or
somebody
else
that
really
knows
the
tech,
because
it's
a
lot
of
it's
gonna
be
tech
development.
So
unless
somebody
really
picks
up
on
all
the
tech
I'll
be
the
most
qualified
person
to
evaluate
like
okay,
is
this
going
in
the
right
direction?
Can
I
see
it
happening
and
getting
the
price
point
and
performance
ratios
and
all
that
it's
synergistic
and
then,
once
around
that
time,
we'll
have
the
city
of
eco-home
pretty
much
as
in
taking
customers
for
that
taking
orders,
so
the
hero
x,
that
would
be
great
marketing.
A
A
So
I
think
it's
synergistic
and
just
the
idea
of
proving
out
the
concept
of
people
showing
up
that
part
that
that
I
think
is,
is
a
good
deal
people
showing
up,
but
they
have
to
show
up
to
a
point
where
it's
yeah
enough
of
the
product
gets
developed,
that
they
can
actually
stick
around
because
of
the
things
that
we're
doing
yeah
and
it's
you
know,
the
printer,
I
think,
is
close
to
that
we're
all
close
on
all
these
fronts.
It's
it's
really
cool.
F
G
How
would
they
need
to
to
be
developing
like
like
what
would
they
need
to
have
3d
printers
themselves,
so
they
could
be
prototyping
some
of
this
stuff
or
I'm
just
wondering
about
any
like
technological
barriers
to
entry,
their
terms
of
equipment.
They
would
need.
A
A
But
whoever's
got
resources
to
actually
prototype
that,
then
that's
that's
going
to
be
needed
at
the
end,
some
a
bunch
of
people
have
to
be
at
that
level,
so
there
is
a
in
that
sense.
There
is
a
significant
barrier
to
entry
unless
you
have
access
to
that,
of
course,
because
you
can
prototype
without
some
equipment
with
you
and
but
a
lot
of
it
is
the
design
work
on
them
like
for
somebody
who's
a
really
good
designer.
If
there's
a
really
good
designer
but
doesn't
have
the
capacity
to
build,
they
can
still
design
a
lot.
A
But
if
they're,
just
a
designer,
don't
have
a
capacity
to
build,
that's
that's
a
questionable
combination,
because
typically
designers,
that
don't
build
a
lot
of
things,
are
not
going
to
be
that
good.
So,
typically,
it's
like.
Ideally
it's
a
designer
person
who
designs
and
builds,
but
it's
broken
down
enough
that
a
lot
of
the
due
diligence
of
getting
the
final
design
is
just
simple.
Cad
work
like
we
got
to
go
through
the
due
diligence
of
that
accurate
model,
because
that's
we're
going
to
build.
A
So
the
price
has
to
be
around
something
that's
well
documented
and
as
built
documented.
Otherwise
nobody
can
replicate
it.
So
we
gotta
have
that
match
of
the
complete
model
to
the
reality
would
probably
stipulate
that's
the
requirement
like
if
you
just
build
it.
Well,
that's
nice,
but
if
you
don't
show
how
it's
built
and
nobody
can
replicate
it,
I
mean
no,
it's
all
about
documentation
or
application.
That
has
to
be
there
for
and,
however,
we
we
scored.
A
A
D
H
It
would
be,
how
do
we
get
people
to
show
up
instead
show
up.
F
C
Heroes,
I
mean
the
money's
there,
it's
an
interesting
product.
You
know
people
are
doing
something
good
they're
working
with
each
other.
I
think
that's
as
long.
F
C
C
A
I'd
say
I
mean
the
goal
is
to
develop
product
now
the
business
around
it
right,
because
anything
you
you
develop
as
a
product,
you
have
to
develop
a
business
around
it,
but
because
the
value
proposition
at
that
point
is
so
significant.
A
I
think
that's
that's
like
sales
that
beat
the
competition
in
a
significant
way
yeah.
I
think
that
that
part
will
solve
itself.
It
seems
like
my.
A
Or
or
we
actually
use
it
for
the
houses
and
we
reduce
our
cost
on
the
houses
which
are
which
is
our
cost
our
core
product
so
like
if
it's
there?
That's
that's
like
a
big
step
that
solves
a
lot
of
issues,
solves
enterprise
feasibility
issues,
whether
it's
the
printer
itself
or
the
house
enterprise.
A
Because
then
we
can,
you
know,
lower
lower
the
cost,
and
that
comes
with
a
lot
of
attention.
I
mean,
if
that's
achieved,
we're
going
to
get
a
lot
of
attention
on
that.
So
I
don't
think
that
the
the
in
fact
the
goal
of
the
incentive
challenge.
It's
like
it's!
That's
your
recruiting.
It's
kind
of
a
recruiting
thing,
that's
a
side
effect
of
it
by
all
means,
so
many
people
are
seeing
it
and
seeing
the
tangible
product
coming
out
of
it.
A
That's
that's
big.
H
A
And
no
that's
the
point.
It's
the
cb
press,
like
cb
press.
If
we
have
that
there's
just
not
enough
interest
in
that,
like
how
many
people
know
what
that
even
is
right
here,
I
think
it's
applied
to
housing.
Every
single
person
knows
what
a
house
is,
so
it's
just
a
difference
of
the
market
size,
so
just
much
bigger,
much
bigger
product.
A
Much
bigger
yeah,
like
the
press,
is
that's
good.
It's
a
that's
in
the
portfolio
and
yeah
that
that
can
be
developed
into
a
business
in
itself
into
a
decent
business,
but
yeah
this
thing.
What
what
we're
after
right
now
is
just
much
much
bigger
market.
I
think
that's
that's
the
plain
answer
on
that.
I
guess.
B
A
Yeah
yeah
there's,
I
think.
F
I
B
And
I
mean
one
other
thing
that
I'm
thinking
of
because
in
indonesia,
it's
weird
how
everything
is
so
small.
Well,
you
know
they
everything
is
like
when
they
sell
something
it's
all
in
like
tiny
little
pieces.
F
A
B
D
B
So
what
I
was
actually
thinking
of
in
indonesia
is
this
thing.
They
call
they're
like
there's
a
lot
of
in
this
in
the
cities
where
you
have
factories
like
in
bandung
a
lot
of
textile
factories.
So
you
have
a
lot
of
workers
who
migrate
to
come
to
the
cities
to
work
from
their.
B
A
So
do
you
so
regarding
today's
work.
So
can
we
work
on
work
on
some
of
this
or
like?
Are
we
what
we
wanted
to
do,
because
I
wanted
to
work
on
on
getting
the
assets
together
for
the
incentive
challenge?
So
first
is
the
technical
due
diligence
which
is
literally,
like
you
know,
taking
a
lot
of
the
stuff
we
have
and
just
massaging
it
a
little
bit
and
preparing
it
for
it.
So
it's
like
not
like
we're
starting
from
something
from
scratch.
A
A
So
one
side
is
okay.
Here's
specific
assets
for
the
incentive
challenge-
others
is
well.
This
is
the
first
time
we're
doing
such
a
thing
and
we're
learning
a
lot
about
it.
We
also
have
to
generate
the
onboarding
materials
which
is
completely
relevant
to
the
other
things
we're
doing
within
a
program.
So
just
doing
that
teaches
us
a
lot
and
up
upgrades
are
assets
that
are
used
throughout.
A
So
that's
the
idea,
that's
that
was
the
intent
of
the
the
saturday
session.
C
C
A
A
A
The
ultimate
thing
that
goes
up
online
is
is
the
announcement
itself.
So
writing.
Actually
it's
it's
sections
and
stuff
like
that,
just
starting
to
define
the
things
that
are
needed
and
starting
a
page
on
that
somewhere
on
a
wiki
or
something
or
in
a
another
doc
would
be
one
thing:
that's
the
most
the
thing
that
can
get
you
focused
the
most
we
can.
We
know
that
we
have
to
put
in
our
technical
specs.
A
We
need
a
description,
all
that
there's
all
the
writing.
That
has
to
be
done
there.
That's
that's
one
thing,
but
the
idea
is
like
what
you
know.
How
can
we
divvy
this
up
to
to
do
that?
If
you
guys
want
to
do
that.
H
I've
got
a
question
yeah
if
they
okay,
if
the
challenge
is
not
the
the
problems
that
we're
trying
to
solve,
aren't
solved
by
the
challenge,
then
the
money
isn't
given
away
and
yeah.
H
A
A
So
like
going
through
the
technical
due
diligence,
if
I
do
that
then
okay,
this
is
what
I'm
sure
we
can
do
this
such
and
such,
but
we
can
say
like
maybe
I
don't
know
how
they
do
extensions.
I
don't
know
about
those
details,
but
if
it's
clear
that
it's
not
going
to
get
done,
I
think
there's
some
flexibility
on
various
parts,
so
we'd
we'd
roll
with
the
punches
and
we
would
see
what
we
need
to
do,
but
there's
got
to
be,
but
that's
a
good
thing
too.
A
It's
like
that
means
we're
not
really
losing
that
money
we're.
You
know
we
tried,
probably
by
the
time
it
ended.
We
got
the
ten
percent's
worth
of
value.
Maybe
we
got
fifty
percent
worth
about,
so
it's
even
maybe
a
great
steal
anyway.
It's
a
great
deal
anyway
for
us,
if
you
think
about
it
that
way,
it's
not
like
we
failed
and
like
nothing
was
done.
A
I
think
at
least
ten
percent
is
going
to
get
done
might
might
get
to
like,
like
we
would
probably
say
it's
not
done
if
it's
like
50
done,
we
don't
have
it,
it
just
doesn't
work
or
or
whatever.
A
A
Yeah,
so
so,
okay,
so,
for
example,
a
video
of
you
actually
printing
this
object
and
it
actually
coming
out
good
and
all
of
that,
like
with
the
whole
process
of
actually
you
taking
you're
grinding
trash,
I
mean
everything.
That's
why
it's
a
big
thing.
It's
a
it's
got
a
lot
of
moving
parts.
A
A
Yeah
and
yeah
absolutely
and
then
in
it
like,
if
we
can't
get
250k,
that's
at
every
step,
there's
feedback.
You
know
if
somebody
says
we're
crazy,
because
okay,
for
this
reason
no
I
mean
there's
gonna,
be
all
these
people
that
know
what
we
don't
know
and
we
weigh
that
and
if
we
go
with
that,
we
amend
things.
So
it's
a
self-correcting
process
throughout
it's
a
complete
creative
learning
process,
main
thing
about
it,
I
think,
is
collaborating.
That's
what
it's
about
we're
open
in
our
how
we
approach
it.
A
Therefore,
we
have
a
unique
opportunity
to
learn
more
than
than
anyone
before
and
we're
seeking
actively
people
who
are
willing
to
share
their
best
knowledge
and
put
put
their
best
foot
forward.
We're
calling
out
people
to
be
more
open
than
before
and
stuff
like
that.
So
I
know:
there's,
I'm
not.
I
know
we're
gonna
find
much
success
in
it.
A
A
Like
maybe
that
is
the
thing
that
gets
us
many
more
collaborators,
because
it's
a
lot
of
that
processes,
marketing
marketing,
reaching
out
to
people
that,
starting
with
the
people
that
we
reach
out
for
the
funding
and
then
partnerships
with
people
who
who
are
interested
in
doing
it,
I
mean
so
the
most
interesting
people,
that's
who
will
reach
out
to
maybe
there's
gonna,
be
maybe
like
call
out
for,
like
I'm
thinking
like
10
or
15
like
12,
12
or
so
people
at
25k,
maybe
there's
a
bunch
of
smaller
ones
or
something
I
don't
know.
A
Maybe
we
could
even,
but
I
think
in
terms
of
executability
like
we
probably
have
to
go
to
like,
like
a
dozen
or
so
larger
ones,
because
that's
kind
of
manageable.
Otherwise,
it's
like
a
whole
fun.
Fun
crowd,
crowd,
fundraising,
project
which
we'd
rather
get
people
who
are
highly
aligned
at
the
higher
level.
Already
with
proposing
a
big
big
goal,
I
think
that's
executable
along
the
lines
of
10x
is
easier
than
2x.
D
H
So
have
you
thought,
through
some
of
the
logistics
of
how
you
encourage
like
how
do
people
work
collaboratively
and
your
teachers
yeah
like
still
get
their?
What
they
feel
like
is
their
share
of
the
prize.
H
A
Exactly
what
we're
doing
right
now,
who
uploads
their
their
files,
who
learns
faster,
who
learns
we're
all
but
we're
helping
each
other
so
also
like
things
like
there's,
communication
platforms,
who's
actually
providing
feedback.
I
thought
a
little
bit
about
it.
It's
in
the
copious
notes
from
before,
but,
for
example,
if
you've
got
a
there's,
a
feed
on
hero
x
itself,
a
communication
feed
we'll
have
our
forum
absolutely
the
feed
on
the
hero
x
itself,
maybe
there's
a
discord
or
whatever,
but
it's
like.
We
have
to
track
all
of
that
like
on
wiki
yeah.
A
We
can
track
that.
Perhaps
embeddable
comments
from
this
course.
This
form
software
within
wiki.
We
can
count
that
stuff
up
like
we
can
count
contributions.
The
amount
of
time
we
look
at
people's
logs.
How
much
you
log
on
a
wiki,
it's
going
to
be
your
login
and
stuff
on
a
wiki,
so
everybody
can
see
it.
How
are
you
going
to
communicate?
Where
do
you
put
all
that
info?
All
those
techniques
are
going
to
have
to
be
in
there.
It's
basically
a
throwdown
of
all.
A
A
A
It's
going
to
be
a
lot
of
that
for
a
bunch
of
time
until
we
say
okay,
this
is
this
is
what
we
build,
and
it
may
be
that
we
have
gates
as
in
like
okay,
we
we
talk
about
it,
we
discuss
it
and
then
we
say
yeah.
This
is
the
best.
Let's
move
with
this
and
we
and
we're
not
trying
to
compete,
we're
trying
to
say
this
is
a
goal
bigger
than
all
of
us
and
we're
working
together.
So
a
completely
new
culture
and
an
unprecedented
paradigm
of
what's
happening.
That's
that's!
A
You
can
automatically
now
see
how
many
edits
people
have
and
all
that
you
can
probably
count
up,
get
the
record
of
how
how
many
words
people
put
up
there.
That's
quantitative,
but
then
again
at
the
end
of
the
day,
for
the
people
that
have
the
good
metrics,
you
look
into
more
into
their
work.
What
they've
done
and
have
they
collaborated,
because
everywhere
you
gotta
leave
a
paper
trail
so
that
everyone
else
knows
what
you're
doing.
That's
the
whole
thing.
So.
A
We
have
to
specif,
you
know
just
get
a
little
more
specific
on
what
all
what
all
that
means,
but
it's
kind
of
the
basics
of
how
how
to
collaborate,
but
it's
people
gonna,
have
to
learn.
So
we
have
to
teach
people
most
effectively
like
what
is
this
most
basic
process
which
allows
anyone
else
to
see
what
you're
doing
anyone
else
to
download
and
use
what
you're
doing
and
it's
degenerate.
It's
like
open
source
software,
wikis
docs
videos,
it's
like
it
boils
down
to
the
same
thing.
A
A
You
can
start
with,
and
people
have
time
logs.
We
can
use
the
time
logs
on
the
wiki
and
then
wiki
contributions
they'll
be
like
perhaps
the
first
two
things
you
can
look
at
like
this
person
spend
thousands
of
hours
on
this
challenge.
Oh,
maybe
let's
look
at
what
they
did
and,
of
course,
they'll
be
active
in
the
community
and
stuff
like
that,
and
you
can
track
all
of
that
kind
of
stuff.
A
Even
things
like
already
automated
things
like
reputation
on
a
forum
where,
as
people
the
more
they
post
on
the
forum,
the
higher
reputation,
they
get
it's
somewhat
of
a
self
self
managing
system
with
discourse.
So
there's
waste
there's
ways
to
to
track
things
and
we
we
might
want
to
establish
some.
A
You
know
if
we
find
some
missing
bad
gap,
then
you'd
probably
fill
it
if
we
need
it,
but
I
think
just
simple
commits
which
are
edits
and
uploads
that's
kind
of
what
we
start
by
counting
and
at
the
end
of
the
day
it
has
to
be
a
working
machine.
Someone
actually
saying
hey
look
at
this
piece
of
lumber,
I
printed
and
that's
success,
and
that
has
to
be
transparent,
like
that.
Would
to
me
that
would
mean
simple
video
that
they
took
of
the
whole
process.
A
A
You
can't
you
can't,
I
mean
you
can't
do
it
by
hand,
you
got
to
automate
that
so
you
got
to
put
that
infrastructure.
A
lot
of
it
is
automated
already
start
with
the
number
of
hours
they
log
and
the
amount
of
commits
they
do.
That's
that's
already
there.
All
you
need
to
do
is
look
at
the
wiki
history.
A
You
look
at
the
wiki
history,
the
number
one
contributor
there
is
probably
one
you
have
to
look
more
into
all
their
logs
to
see
who
you
know.
So
maybe
we
select
like
a
grand
winner
and
maybe
like
10
20
or
30
smaller
prizes,
something
like
that.
I
mean
we
have
to
decide
all
that,
but
you
can
get
sophisticated
at
it
or
you
can
use
very
simple
tools
to
do
that.
At
the
end
of
the
day
it's
going
to
be,
I.
H
I
would
argue
that,
for
simplicity's
sake,
you
give
a
certain
amount
of
money
at
every
milestone,
the
first
person
to
reach
that
you
get
that
amount
of
money
and
then
yeah.
You
just
have
a
bunch
of
milestones
and
you're,
giving
away
prize
money
for
the
first
person
who
gets
it
and
they
have
to
share
it,
and
you
eliminate
the
need
to
review
every
everything
that
people
are
putting
in,
because
I
I
mean
it's.
A
A
H
I
don't
think
so
so
I
mean
I,
I
can
talk
a
lot.
H
Do
you
actually
yeah,
I
don't
I
don't
wanna,
I
don't
get
about
the
value
of
that.
I
don't
want
a
situation
where
I
mean
somebody's
writing
a
bunch
of
nonsense.
Okay,.
A
Okay,
I
don't
get
it,
I
don't
get.
What
you
guys
are
talking
about.
All
I
need
to
do
is
download
their
file
okay
and
see
what
it
says.
What
what's
doing
it,
I
can
tell
you
that
immediately
whether
it's
trash
or
it's
a
lot
of
work,
I
mean
someone's
keeping
on
top
of
it.
Yeah
it'd
probably
be
me
because
I
understand
the
system
and
I'll
tell
you
immediately
what
value
they
produced.
A
H
I
feel
like
well,
if
there's,
if
there's
what
is
it
ten
thousand
people
yeah
I'm
competing
for
this
and
you
you're
downloading
all
these
files
yeah,
I
mean.
C
Formula
so
let's
say
you
have
the
number
of
commits
as
far
as
text
the
number
of
files
uploaded
discourse
rep
number
of
logins
to
the
wiki,
like
you
summarize
all
that,
and
then
you
come
up
with
some
composite
score
of
that.
A
Yeah,
I
mean
that's
a
start,
that's
a
start.
You
can
actually
that's
a
start
for
seeing
who,
who
it
is
someone's
going
to
be
on
top
of
following
all
the
discussion
right
like
there's
needs
to
be
a
manager
who's
following
the
discussion
and
the
transparency
aspect
of
it
is
like
you
can
see
where
progress
is
being
made
and
people
are
talking
and
it's
all
open
collaboration.
A
Like
upvoting,
for
example,
two
that
could
be
an
automated
automated
system
for
evaluating
things
this
course
has
automated
ways
for
evaluating
people's
credit
and
stuff
like
that
right.
So
you
take
these
these
as
indicators
and
then
you
might
say.
Well,
okay,
I
saw
the
last
discussion
and
it
was
like
cool
like
I'll.
I
mean
if
I'm
looking
at
this
I'll,
be
able
to
say
like
bam.
This
is
right
on
what
I
see
happening
is
someone's
gotta
guide
the
process,
and
we
we
come
to
consensus
that
these
are
good
paths.
A
It's
going
to
be
degenerate
because
the
problem
is
well
defined.
It's
not
like
people
are
going
to
go
through
all
these
crazy,
disparate
solutions.
It's
either
going
there
or
it's
not
and
you'll,
see
that,
because
we're
transparent
the
rules
are,
you
have
to
communicate
openly
what
you're
doing
so
it's
being
published
and
the
manager
has
to
pretty
much
say
this
is
on
track
or
it's
not
on
track,
so
that
kind
of
role
has
to
be
there.
A
But
that
means
that
anyone
and
it
might
be
quite
a
bit,
but
a
lot
of
the
discussion
can
go
on
it's
like
I
mean
if
I'd
be
managing
this,
like,
I
don't
have
to
listen
to
every
discussion.
It's
going
to
kind
of
come
out.
It
would
pretty
much
come
out
to
the
top,
because
everyone's
trying
to
collaborate-
I
don't
know
I
don't.
I
don't
see
that
as
a
huge
issue
I
mean.
Definitely
you
need
serious
oversight
on
the
direction.
I
think
there's
a
person
that's
needed.
A
That
says.
Yes,
this
is
going
in
the
right
direction
versus
not
based
on
quantifiable
metrics,
like
somebody's
starting
to
do
like,
for
example,
silly
example.
Someone.
A
Okay,
cad
free
cat,
1000
free
cad
bam,
I'll,
tell
you
the
price
of
the
thing
and
I'm
gonna
say
well,
you're,
not
meeting
our
price
point
based
on
this
design.
There's
all
kinds
of
things
you
can
do
all
kinds
of
analysis
and
for
somebody
who's,
a
good
student
of
that
they'll
be
able
to
to
tell
you
those
kinds
of
things
and
then,
if
that
person
is
kind
of
corrected
like
they
should
be
listening
to
the
best
way
forward.
A
I
I
think
that
unless
there's
like
absolute
collusion
like
absolute
there's,
what
would
you
call
it
people
who
are
just
bad
agents
in
this
entire
game?
So
it's
a
unless
everyone's
cheating,
which
means
that
they're
just
trying
to
fake
the
results,
then
the
issue
that
you're
running
into
is
going
to
happen.
A
They
still
have
to
produce
a
winning
transparent
product
right,
whoever
gets
a
winning
transparent
product.
It's
as
simple
as
a
as
a
we
can
say
it's
a
one
minute,
video
that
shows
a
time
lapse
of
the
entire
of
your
entire
thing
and
then,
if
they
they
have
a
compelling
entry.
We
can
say:
okay,
give
us
more,
tell
me
more
so
it
could
be.
You
know
we
can
verify
things
you
can
streamline
the
the
judging
process
or
automate
it
try
to
automate
it
as
much
as
possible.
Someone's
gonna,
of
course,
have
to
evaluate
it
all.
A
There
would
be
a
probably
a
an
evaluation
team
that
we
get
together,
but
it's
like
a
technical
review
team
like
oh,
no,
what's
an
example.
What's
another
example
of
something
comparable
to
this
in
real
life,
where
there's
a
like,
say
tons
of
contributions.
Well
like
what
happens
during
any
hero
x
challenge
where
there's
maybe
a
bunch
of
submissions.
Well,
probably.
A
C
There's
the
dream
is
a
distributed
autonomous
organization,
so
it's
just
automated
system
that
humans
and
robots
contribute
to
trustlessly,
and
that
is
partly
automated
and
partly
there
are
human
moderators,
there's
moderation,
algorithms
and
they're
people
who
well
they're
organizations
that
award
every
week
like
they
issue
a
certain
amount
of
token
and
the
award
of
cultural
participation
on
discourse
and
other
automated
measures.
C
Automated
and
you
know
there
are
people
who,
like
they
just
like
everything
or
they
comment
with
everything,
so
they
don't
really
contribute
a
lot,
but
I
think
over
time
they
get
like
tired
of
doing
that
and
it
almost
is
never
a
problem.
I
mean
sure,
there's
like
some
fringe
of
people
who
are
not
really
contributing.
A
H
Yeah
I
mean
I
I
want
to
it's
just
an
indicator
of
all
the
data.
I
want
to
support.
J
H
The
logistics
of
the
competition
because
milestones.
H
Yeah
yeah,
because
I
I
don't
want
I'm
seeing
a
situation
where
a
lot
of
different
things
are
are
being
taken
on
at
once,
because
working
collaboratively
on
a
project
where
people
across
the
world
with
different
teams,
individuals
are
working
on
a
hardware
project
I
mean
that's,
that's
not
something
that
has
really
been
solved
at
on
a
large
scale
like
you're
talking
about,
and
so,
if
you're
trying
to
do
that,
while
doing
the
competition
I
mean.
I
just
feel
like
it's
a
lot
to
take
on
at
once
for.
H
It
gets
them
to
show
up
and
start
contributing
to
these
open
source
hardware
projects
yeah
to
advance
the
technology.
H
That's
that's
the
goal
of
the
the
challenge
yeah,
but
if
you
make
the
logistics,
I
I
mean
I
feel
like
this
would
make
the
logistics
very,
very
difficult,
very
cumbersome,
because
I
just
don't
see,
I
don't
see
how
it
doesn't
become
a
situation
where
you're
reviewing
a
ton
of
stuff
and
yeah
it
just
there
is
also
the
potential
for
people
to
I
mean
I,
I
would
be
curious
actually
how
the
screening
process
would
be
on
hero
x.
H
Maybe
that
deals
with
some
of
the
concerns
around
people
trying
to
game
it.
Who
knows,
but
I
mean
you
have
to.
A
So,
let's
talk
about
milestones,
because
one
thing
that
I
see
immediately
about
milestones
is
that
you're
limiting
effort,
because
you
can
only
do
one
thing
at
a
time
if
you
have
a
global
population,
that
means
you
can't
say
everybody
participate,
so
that
to
me
would
limit
us
on
what
we're
talking
about
collaborative
design.
It
seems
to
me,
like
large
scale
like
scaling
it.
A
Yes,
there's
a
problem
of
oh
yeah,
there's
more
so
it
might
be
harder
to
manage,
but
are
we
solving
for
people
showing
up
because
less
people
are
showing
up
for
that
at
a
time?
What,
if
you
were
to
allow
by
the
parallel
breakdown,
which
is
which
this
project
can
can
be
broken
into
parallel
pieces
that
work
together?
A
A
I
mean
I,
I
don't
have
data
to
show
any
of
this,
but
that's
kind
of
how
I'm
analyzing
this
right.
Now
we
don't
have.
A
H
I
I
don't
know
if
I
have,
I
just
feel
like
when
it
when
it
comes
to
trying
to
put
together
something
collaborative
and
finding
the
simplest
logistics.
That's.
A
A
Sorry
about
that!
What
what.
B
A
I
mean
well,
parallel
means
it's
already
non-linear
right.
That's
why
the
concept
of
milestones
violates
the
concept
of
modularity,
because
it's
all
is
in
parallel.
It
should
be.
The
idea
is
that
you
can
develop
an
unlimited
amount
of
parallel
things.
As
long
as
you
define
the
interface,
we
can
define
the
interface.
Therefore,
you
can
work
on
everything.
At
the
same
time,
I
think
that's
the
logic
there
and
then
milestones
of
like
the
level
of
completion
like
prototype.
I
mean,
I
guess
it
would
make
sense
to
say,
like
prototype
one
near
product
release,
product
release.
A
A
H
Yeah
is
there
a
way
to
organize
it
in
a
way
that
somebody
can
I
mean
somebody
can
work
on
the
project
with
you
know,
looking
at
I'll
design,
this
part
and
different
people
are
collaborating
to
design
a
certain
part
and.
H
Yeah,
instead
of
milestones
as
in
reaching
a
final
product,
people
can
work
on
all
kinds
of
parts,
and
I
guess,
as
somebody
who
knows,
the
physical
limitations
of
certain
technology
and
certain
materials,
maybe
you
can
basically
just
break
it
down
into
pieces
and.
A
A
It
doesn't
incentivize
completion
because
it
breaks.
Doesn't
it
what's
incentive
in
that
you
can
reward
make
all
these
awards
for
these
parts.
How
are
you
incentivizing
that
the
whole
gets
put
together.
A
C
A
C
C
I
mean
there
could
just
be
a
final
contest
deadline
and
then
people
can
just
like
stop
innovating
like
let's
say,
there's
a
good
enough
heated
chamber,
most
people
who
don't
care
so
much
about
it
or
don't
have
ideas
for
improving
it
and
stop
working
on
it.
Let's
say:
oh,
it's
a
solved
module.
I'm
gonna
move
on
to
something
else.
I
think.
A
A
Would
come
on
that
should
come
out
clearly
from
the
the
requirements
doc.
It's
got
such
a
requirement.
For
example,
it
has
to
reach
200c
and
have
this
kind
of
gradient
from
bottom
to
top
or
whatever,
whatever
we
specify
like
once
you
get
it
yeah.
You
know
you're
done
so.
That
should
be
clear.
I
would
be
careful
about
setting
particular
deadlines
for
a
particular
piece,
because
everyone's
going
to
need
all
the
time
that
they
they
can.
A
A
It
might
be
there's
a.
I
don't
know
about
this.
We'd
have
to
ask
the
team
from
hero
x,
but
it
might
be
that
we
say
it's
a
flexible
deadline
when
we
get
to
the
finish
line,
we're
at
the
finish
line,
and
I
don't
know
how
that
means
what
that
means
for,
but
there's
a
cut
off
like
okay,
you
got
maybe
eight
months
or
six
months.
That's
the
cutoff,
but
if
you
reach
it
beforehand,
you're
fine.
C
C
A
We
can
make
suggestions,
we
can,
I
think,
for
the
modules
for
we
have.
We
say
we
suggest,
because
we
know
this
could
meet
specs
based
on
these
baseline
first
principle
calculations,
but
we
should
say
the
thing
that
wins:
it's
got
this
functionality
and
you
can
show
that
and
you
can
replicate
it
that
kind
of
deal.
C
E
A
C
C
Formula
for
success
criteria
which
we're
still
kind
of
working
on,
we
haven't
really
come
to
any
defense
anything
definitive.
Yet
we
just
have
to
maybe
pick
out
a
few
different
features
that
we
think
can
you
know
accurately
measure
the
amount
of
contribution
that.
D
A
A
So
the
exciting
part
happens
at
the
launch
where
this
is
where
okay,
we'll
see
our
people,
starting
and
starting
to
post
files
and
probably
seed
some
files
with
starting
starting
or
maybe
we
don't
even
see
any
files,
probably
be
a
good
idea
to
seed
or
have
placeholders
and
modular
breakdown
structure
where
okay,
these
are
the
modules
we
know
of
that
need
to
be
developed.
Stuff
like
that
that
we
can
see
the
bunch
of
that
and
then
we,
the
thing
from
there
would
be.
Okay,
so
are
people?
A
How
are
people
interacting
and
are
they
uploading
files
is
actual
design
being
generated
and
stuff
like
that?
We
probably
want
to
have
stuff
like
regular
checking
meetings
like
you
know,
daily
scrum
of
everybody,
so
we're
discussing
okay?
What's
the
best
way
to
do
it,
and
then
something
like
that
where
it's
also
a
real
real,
real
event?
Where
people
can
collaborate
just
just
in
some
kind
of
a
meeting
platform
where
we
just
meet
and
probably
discuss?
Okay,
here's
the
best
things
we
came
up
with,
and
things
like
that.
A
A
That
which,
unless
somebody
comes
up
to
be
like
a
community
manager,
I'll,
probably
be
doing
that
job.
Unless
we
find
somebody
who
can
take
that,
so
I
mean
we'll
need
like
a
technical
manager,
probably
a
community
manager
for
that
and
we'll
see
we'll
see
as
we
go
into
it.
A
If
any
people
come
forth
that
want
to
take
on
those
roles
as
yeah
or
if
someone
provides
a
budget
for
that,
but
as
we
reach
out
to
the
different
people
that
can
support
it,
we'll
find
we'll
find
what
people
are
bringing
to
the.
A
C
There
might
be
people
that
would
just
you
know,
like
obviously
they're
volunteering
for
the
challenge,
and
they
will
fill
a
certain
role
anyway
involved
in
their
time
for
a
particular
role
within
it.
Rather
than
you
know
not,
everyone
may
want
to
develop
more
design,
necessarily,
it
won't
take
as
much
time
to
be
a
manager
per
se.
A
We
could
see
if
we
can
generate
a
budget
for
the
manager
roles,
so
community
manager,
technical
manager-
that's
probably
something
we
want
to
ask
during
the
the
interest
getting
phase
or
the
support.
Basically,
the
sponsorships
phase.
There's
some
people
that
hey
they're
they're
really
excited
about
that
role
or
something
you
can
see.
What
happens.
E
A
A
A
A
Raise
300k
like
if
it's
250k
challenge
for
the
reward,
there's
a
little
overhead
like
25k,
would
be
a
fee.
I'd
like
to
see
25k
for
a
manager
position
or
more
like
that
would
be
like.
Maybe
six
months
of
management,
six
well,
it
doesn't
make
have
to
be
25k,
doesn't
get
you
there
will
be
only
4k
a
month
probably
needs
somebody.
That's
like
more
like
10k
a
month
or
something
for
someone.
That's
really
good
between
four
and
10k,
probably
someone's
on
top
like
a
really
good
community
manager
or
something.
F
D
I
C
As
well,
in
addition
to
the
other
things,
whitening
4k
per
month
might
be
enough
for
a
community
manager.
If
it's
like
seasonal
work,
like
it's,
not
a
full-time
position
forever
and
they're
like
they
may
be
doing
other
things
like
this,
maybe
they're
holding
a
job
or
they.
C
C
I
would
say
you
know
we
have
to
do
a
competitive
salary
like
a
full-time
startup
company,
but
just
enough
to
you
know,
attract
someone
talented
and
it
makes
a
big
difference
like
hackathons
that
have
dedicated
staff
versus
like
all
volunteers,.
A
A
C
A
I
think
a
lot
of
the
like
out
of
discussions
with
people
we
can
reach
out
to
right.
Now
we
start
getting
getting
a
good
handle
on
what
the
level
of
interest
is
so
probably
first
outreach
to
see
if
we're
actually
getting
traction
as
this
or
people
think
this
is
crazy.
Maybe
maybe
people
think
this
is
too
crazy.
We'll
have
a
hard
time
getting
funds
or
something,
but
I
don't
know
we'll
see.
C
A
D
D
A
I
would
suggest
that
it's
it's
towards
the
end
of
the
apprenticeship
where
we're,
then
I
could
do
the
technical
management
so
be
freed
up
from
this,
because,
right
now,
if
we
launch
it,
we
gotta
be
able
to
manage
it.
I
wouldn't
have
any
time
to
to
manage
the
technical
side
of
it
at.
C
A
Yeah,
like
december
1st
or
december
yeah
december
yeah,
I'd,
say
december
22nd
we're
done
with
with
our
stuff
and
then.
A
D
A
Think
throw
down
the
numbers,
see
what
comes
out
when
we
actually
start
talking
to
people
so
yeah.
C
I
E
A
A
So
are
there
any
any
other
major
questions
or
anything
like
that
or
I
mean
because
we
want
to
get
to
okay,
who
wants
to
work
on
something
or
maybe,
if
you
don't
you
don't
your
intent
was.
C
As
we
said
yeah,
we
can
put
this
this
all
into
something
something
that
can
something
that's
just
a
little
bit
easier,
maybe
than
the
sheep
like.
I
think,
there's
like
it's
good
for
kind
of
outlining,
but
for
actually
breaking
down
the
work
and
assigning
or
yeah
not
assigning
it.
People
can
freely
like
come
and
go
to
a
particular
part
of
the
projects
just
out
and
and
it
doesn't
even
have
to
apply
just
to
hero
x.
C
D
C
D
C
H
Yeah,
it's
got
to
be
easy,
open,
open
it
up
to
people
who
aren't
even
here,
but
I
mean
I
can't
commit
to
anything
right
now.
I
don't.
I
don't
know
how
involved
that
will
be
with
the
hero
x
challenge
I
mean
so.
I
can't
commit.
F
A
Well,
it's
like
after
I
mean
it's
it's
now
and
it's
until
it
ends.
So
the
idea
was
the
saturdays.
We
would
work
on
some
collaborative
development.
Things
like
where
some
of
the
assets
are
relevant
directly,
to
the
I
mean,
maybe
don't
think
of
as
directly
as
crx,
but
all
the
assets
are
common,
like
like
instructions
for
how
to
do
things.
How
do
we
collaborate
on
a
free,
cad
and
other
things?
Those
are
things
that
are
universal
they're,
not
just
hero
x
for
hero
x.
A
The
specific
things
are
specifying:
okay,
here's
we're
getting
specific
on
the
kind
of
product
which
is
relevant
to
what
we
do
well.
If,
when
we
build
the
printer
here,
we
feed
off
of
that
a
little
bit,
we're
saying:
okay,
we
already
thought
about
some
of
the
specs
and
goals.
For
that.
So
I
mean,
I
think,
it's
all
related
in
many
ways,
some
things
are
pretty
direct
like
well
onboarding,
instructionals,
that's
pretty
much
relevant
at
all
times,.
C
We
have
the
the
page
for
onboarding,
but
you
know
maybe
that's
something
that
can
just
be
refined
or
maybe
you
don't
want
to
send
just
the
link
to
the
page,
because
then
you
know
it
links
to
other
things,
maybe
just
send
it
home
some
kind
of
document.
Like
you
know
you
have
the.
A
A
Probably
the
easiest
thing
is
to
create
a
bunch
of
organizing
well
well
edited
pages
on
a
wiki
and
whatever
infrastructure
we
set
up
like
for
communication,
that'll
be
the
forum
so
farmwiki,
whatever
real-time
communication
we
use
for
video
and
stuff.
So
that's
that's
all
I
mean
well-defined
and
those
are
all
things
we
gotta
determine
and
move
forward
with.
So
I
mean
each
each
of
those
things
has
to
be
very
specific.
C
C
B
C
Just
you
know
the
the
interface
would
have
to
be
simple
as
well
like
I
can't
know
it
should
be
simple.
It
should
be
something
that
people
can
manage
themselves,
but
just
some
central
location
where
you
see
the
work
available
and
you
can
assign
yourself
to
it
when
you
can
remove
yourself
from
it
when
you
feel
like
yeah.
A
C
A
A
A
C
I
A
F
C
Yeah,
like
I've,
seen
some
pretty
intricate
like
like
there's
a
scrum
board
and
then
there's
like
big
community
management
where
people
are
in
there.
They
have
a
profile
they
have.
You
know
things
are
tracked
that
they've
worked
on
and
there's
certain
you
can
maybe
attribute
certain
attributes
to
them,
like
maybe
they're,
more
philly
affinity
toward
marketing
or
affinity
toward
management
or,
if
you
need
toward
designer
development,
and
they
had
an
obviously
nice
easy
crisp
ui.
A
D
A
So
not
just
using
some
platform
but
doing
what
or
you're
just
going
to
use
some
platform.
D
C
The
future
developing
something
that's
a
little
bit
more
specific
once
we
see
there's
there's
a
use
case
for
for
certain.
A
Yeah
the
thing
about
one
such
a
platform
is
like
a
lot
of
the
protocols
that
we
use
here
have
to
get
refined
and
it's
like
we
have
to
get
in
the
groove.
Okay,
here's
how
we
do
certain
things,
because
otherwise
you
put
it
up
and
it
kind
of
doesn't
match
the
way
we
work
right.
You
know
what
I
mean:
that's
that's
the
challenge,
so
that's
never
going
to
happen
and
that's
why
we
have
the
wiki,
because
it's
like
okay,
if
you
need
something
just
embed
it
in
there.
A
A
A
So
if
new
people
come
on,
they
might
have
different
processes
or
whatever.
So
it's
the
thing
about,
you
know
stable
organization
and
like
a
stable
process
versus
constantly
evolving.
So
that's
so
the
lightweight
solution
right
now
or
a
mashup
of
them
is
kind
of
the
way
to
go
and
mashup
is
like
I
mean
I.
C
C
C
Like,
like,
I
said
just
something,
quick,
something
that
doesn't
really
get
in
the
way
or
involve
a
lot
of
overhead
with
time
and
trying
it
to
see
if
it
works
and
seeing
if
it
integrates
with
the
wiki
and
also
discourse,
is
like
the
one
of
the
main
things
we
need
to
have
up,
and
hopefully
sooner
rather
than
later.
But
obviously.
D
C
C
That's
fine,
so
I'll
take
out
this
course
and
look
into
the
project
manager
kind
of
on
the
side.
C
A
D
A
So
it's
too
unstructured
to
give
meaningful
yeah
meaningful
direction
for
anybody.
K
K
D
A
Yeah,
no,
I
don't
know
what
to
do
what
to
do
about
that.
I
mean
what
we're
trying
to
take
on
here.
It's
yeah,
it's
a
pretty
pretty
hairy
thing.
Maybe
we
don't
have
the
the
bandwidth
to
to
do
it
all
so.
K
D
K
We
have
our
eggs
in
so
many
baskets
and
we
should
just
focus
on
the
thing
that
we
need
the
most.
If
that's
the
house,
then
why
not?
Instead
of
put
our
marketing
like
instead
of
marketing
for
hero
and
it's
free
market
for
the
house,
like
everything
that
we're
going
to
do
for
hero,
except
for
the
three
printers.
D
K
D
I
A
I
mean
yeah,
I
mean
it's
a
lot.
You
don't
want
to
hear
what
you
guys
want
to
be
doing,
but,
okay
so
say
then
what
we
do
on
saturday,
then
I
mean
I
hear
that
at
that
point
I
mean:
how
do
you
feel
about
okay?
We
gotta
focus
on
the
house.
What's
your
thought
on
that.
H
I
I
do
think
we
need
to
focus.
I
do
think
we
need
to
focus
more
for
sure.
I
think
the
challenge
is
that,
if
you're,
when
you're,
trying
to
put
together
something
like
that,
the
hero
x
there's
a
long
period
of
time
between
when
you
have
to
submit
documents
to
hero
x
and
all
that,
then
when
it
actually
starts
yeah.
H
And
I
mean
I'm
not,
I
am
definitely
an
ideas
person,
so
I,
like
these
meetings,
aren't
gonna
bother
me,
but
I
I
hear
what
prince
is
saying,
because
I
have
a
lot
of
friends
who
would
say
the
same
thing,
and
so
I
mean
just
generally
on
the
point
that
he
was
making
about
us
focusing
more.
I
think
that
that
is
that
is
important.
That's
part
of
the
reason
why
I'm
not
making
commitments.
J
I
would
like
to
focus
yeah.
H
I
I
feel,
like
that's
the
part
of
the
challenge,
with
a
lot
of
the
things
yeah
we
just
we
yeah.
We
just
need
to
pick
something.
I
A
Yeah
yeah
yeah
more
more,
like
the
one
thing
at
a
time
thing:
that's
definitely
doable.
We
can.
We
can't
do
that.
I
thought
it
might
be
interesting
to
since,
in
my
view,
the
things
are
quite
related
and
just
kind
of
live
in
it.
A
So
I
see
that
there
being
the
potential
spawning
I
mean
over
the
long
term
like
you
know
that
all
goes
forward,
so
that's
kind
of
how
I
operate,
but
if
you,
if
you're
thinking
of
it,
maybe
shorter
term
or
like
right
now,
the
that
kind
of
you
may
not
buy
into
the
say
the
much
longer
longer
kind
of
term
thing
so
yeah
it
makes
sense.
A
Yeah
yeah
I
mean
I'm
absolutely
interested
in
any
of
that
we
can
focus
more.
I
want
to
make
sure
that
you
guys
too
can
like
if
we're
doing
just
one
thing.
That's
all
good
too,
with
everybody
like.
D
C
D
C
So
you
know,
I
don't
know
my
skills
about
like
designing
a
house
of
comparisons
like
okay.
Our
goal
is
to
first
design
to
see
home.
I
would
be
a
little
hesitant
about
how
to
proceed
and
it's
a
different
frame
of
mind
than
like,
showing
up.
A
C
D
C
I
C
A
Should
we
like
so
for
next
saturday,
we
should
make
sure
the
house
is
finished,
so
do
that
like
actually
do
the
more
the
core
work
like
we
do
monday
through
friday,
or
what
are
we
going
to
do.
C
A
It
is
doable
pending
the
like
us
getting
more
of
the
model
into
the
cad,
though,
because
it's
like,
we
can't
really.
We
can't
really
see
the
whole
thing
without
having
the
full
cat
in
place
like
that
at
the
level
of
detail,
that's
finished,
which
we're
working
on
working
on.
We
got
to
assemble
it
all
into
the
the
document.
That's
why
I
was
trying
to
get
the
the
workflow
of
house.
A
All
of
us
can
do
that
together
pretty
much
at
the
same
time
as
soon
as
we
have
our
modules
so
that
it's
not
a
big
task
to
collect
that
identity.
That
would
be
like
another
task
at
the
end,
but
I'm
thinking
we
can
do
it
at
the
same
time
using
the
process
we
were
developing.
So
if
we
can
do
that,
if
we
have
something
to
work
from,
we
can
work
faster.
Now.
I
think
that
the
block
is
it's
my
fault.
A
It's
I
mean
we
don't
have
the
actual
finish
complete
cad
at
the
level
of
detail
that
we
need
for
the
build.
A
So
that's
the
block,
but
if
we
focus
on
that
and
accelerate
that
just
so
just
maybe
get
your
mind
around
okay,
we're
gonna,
get
that
full
digital
map,
because
otherwise
it's
gonna
like
whenever
we're
gonna,
be
in
a
workshop.
It's
gonna
be
like
okay.
Now
we
have
to
figure
out
this
little
detail
and
there's
too
many
things
to
keep
track
of.
So
we
need
that
full
cad
model
to
to
accelerate
the
the
progress
in
the
shop
and
other
than
that
I
mean
we
build
these
things
in
five
days,
well
with
50
people.
A
But
at
this
point
I
mean
we're
so
far
along
that
week
I
think
saturday
could
be.
A
We
could
potentially
be
pretty
much
done,
that's
doable,
but
we
have
to
really
do
better
on
a
cab
than
we're
doing
right
now,
if
we
don't
get
onto
the
cattle
on
the
same
page
on
the
cad,
it's
going
to
take
a
little
longer.
A
K
K
D
K
K
It's
like
every
little
thing
I
could
possibly
want
to
know
is
there,
but
I
don't
need
all
that
like.
I
just
need
to
know
what's
right
here.
What
do
I
need
to
build
and
how
this
comes
together,
but
I
do
understand
like
meeting
with
cool
cat
and
how
that
works
like
the
bigger
picture
and
if
I
was
probably
more
experienced,
be
more
helpful,
but
since
I'm
not
there
yet
I
keep
those.
A
Okay,
because
the
cheat
sheets
came
out
of
the
sweet
home
model
for
the
parts
that
were
correct
on
it,
but
there's
a
few
little
changes
so
like
right.
Now
it's
updating
the
to
the
finals,
so
we
can't
get
the
cheat
sheets
when
we
take
it
out
of
the
cat.
We
know
that
it's
right
and
to
get
the
cheat
sheets
out.
A
I
mean
that's
it's
relatively
quick,
but
we
don't
we're
still
drawing
up
the
the
cat,
like
part
of
the
cat
of
putting
all
that
together
is
a
verification
step
like
we're,
verifying
that
all
the
modules
are
correct.
A
We
might
miss
some
things
when
we
work
on
one
individually,
but
you'll
see
that
okay,
you
know
levels
have
to
line
up
like
all
everything
lines
up
when
you
put
it
into
the
final
cad,
so
that
it
is
actually
a
verification
step
before
so
otherwise
we're
cutting
stuff,
and
then
we
have
to
redo
it
and
just
wasting
time
so
and
it's
faster
to
work
in
cad
in
principle
than
than
in
real
real
time
so
yeah
so
focus
on.
Does
that
make
sense
or.
C
D
C
D
C
C
68
screws
and
every
time
someone
puts
it
down,
I
see
the
numbers.
I
think
that
that
might
be
helpful.
I
definitely
watch
a
lot
of
youtube
videos.
A
Oh
yeah
yeah,
except
the
last
time
we
built
the
first
version,
that's
a
little
slightly
different,
so
that
wouldn't
apply
right
now.
So
it's
yeah,
it's
changing
all
the
time
and
yes,
all
those
things
in
the
freecad.
You
have
exposed
part
animations.
You
can
do
that
readily.
You
can
show
things
how
they
blow
apart
and
things
come
in
then.
A
A
C
A
D
A
D
A
I
can
go
back.
I
think
probably
my
priority
right
now
is
to
get
that
house
out
to
a
picture
to
getting
pictures
from
that
for
advertising.
As
soon
as
we
can.
That's
that's
like
the
number
one.
So
we
build
it.
We
say:
okay,
we've
got
this,
we
can
actually
talk
about.
Where
are
we
going
to
build
the
next
one
here?
You
know
looking
for
clients
and
stuff
like
that,
showing
the
actual
real
one
that
was
built
and
that's
a
more
credible
case
yeah.
A
A
Doing
cad
2
or
that's
too
much,
I
could
do
that
yeah
yeah
man.
Let's
do
it.
C
C
C
J
D
C
20Th
the
contribution
from
voxel
was,
it
was
corrupted
like
it
contained.
C
C
Have
something
concrete
to
you,
know,
go
and
pursue
so
like
discourse,
looking
for
project
management
and
then
free
cad.
For
me,.
C
I
have
a
curiosity:
is
there
a
plan
for
the
new
house
when
we're
finished
like?
Is
it
going
to
house.
C
A
Well,
it's
gonna
be
like
podcasting
I
envision
also,
I
mean
actually
the
well
photo
shoots
so
set
up
the
three
monitors
and
yeah
podcasting
or
possibly
interview
studio
if
any
people
are
coming
here,
but
also
like
you
know,
I
kind
of
jokingly
talked
about
the
control
room,
but
also
like
remote
control
like
on
stuff,
that's
observing
the
facility
and
possibly
controlling
machines
through
that
exploring
the
automation
part
so
that
kind
of
stuff,
but
but
an
experimental
house
that
also
will
have
the
other
part
of
that
is
the
aquaponics
which
will
be
integrated
with
closed
loop
water
system.
A
So
we
plan
on
one
adding
the
back
to
demonstrate
the
the
addition
of
another
thousand
square
feet
and
two
is
the
greenhouse
for
processing
waste,
so
closed
loop,
which
is
crazy,
so
yeah
and
caterina
doesn't
want
that.
We
have
a
biodigester
at
our
place,
we're
just
outgassing
the
gas,
but
she
doesn't
really
want
those
kinds
of
crazy
experiments
there.
It's
a
little
too
much
for
her
sure,
so
I'm
gonna
take
it
to
the
new
one
and
all
experimental
kind
of
stuff
that
and
then,
of
course,
we
have
panels
on
the
top.
A
Don't
know
like
right
now:
no
that
we
got
to
do
our
promise
wants
to
be
the
you
know,
just
building
the
base
module.
I
don't
think
that
we
want
to
do
that
because
it
kind
of
complicates
it's
not
it's
not
like
building
the
cd
cajon,
which
is
what
we're
what
we
were
promising
yeah.
So
we
probably
got
to
do
the
base.
One
just
replicate
this
one.
A
If
we
ever
so,
jesse
is
coming
and
I
mean
we're
possibly
can
do
it
in
a
way
where
we
build
all
the
modules
here
and
actually
take
it
to
a
real
site
to
install
that
would
be
a
workable
option.
I
don't
know
if
logistically
that's
going
to
be
possible,
I
mean
we
don't
have
that
option
right
now,
but
it's
possible
that,
with
a
recent
collaboration
in
kansas
city,
we
could
actually
get
land
and
like
just
fast
track
it
through
through
the
codes
and
stuff
like
that
and
make
it
happen.
A
A
All
of
us
like
actually
getting
a
client
and
we're
negotiating
codes
if
we
haven't
done
it
by
by
the
time
with
yeah,
I
mean,
realistically
speaking,
I
don't
know,
what's
gonna
happen
on
the
september
1
through
the
14th,
but
definitely
want
to
get
one
experience
where
we
build
outside
yeah
outside
of
these
gates.
C
A
So
logistically
speaking,
I
mean
we
might
even
divide
the
two
like
do
the
foundation
here
I
mean
we
if
it's
somewhere
else,
the
foundation
has
to
be
there,
so
we
might
travel,
but
it
doesn't
meet
the
needs
of
the
participants
in
the
workshop
and
the
foundation
has
to
be
there
before
we
well.
In
the
14
days,
we
can
do
foundation
like
early
and
then
wait
a
day
or
two
to
actually
do
the
house,
but
we
want
to
get
that
experience.
That's
part
of
the
14
days
like
the
whole
process,
wants
to
be
there.
Yeah.
D
A
A
Yeah-
and
you
know
we
got
a
good
handle
on
it,
so
it's
it's
a
good
experience
to
see
how
you
can
do
it
really
efficiently,
and
it's
not
that
hard.
If
you
know
what
you're
doing
there
and
yeah
just
sharing
all
those
insights,
because
it's
kind
of
a
formidable
task
before
you
do
it,
it
kind
of
is
almost
intim
like
yeah.
I
thought
it
was
kind
of
intimidating,
but
after
you
do
it
once
it's
like
it's
not
too
bad,
it's
pretty
easy.
A
Yeah
and
there's
techniques
like
if
you
mess
up
you
can
still
completely
like
restore
the
smooth
surface.
You
can
do
what's
known
as
self-leveling
concrete,
where
you
just
pour
like
a
very
thin
layer
on
top
so
say,
like
really
did
it
bad
and
it
looks
like
like
crap
you:
can
you
can
still
level
it
with
a
product,
another
product
that
could
then
becomes
your
finished
floor
yeah.
C
I
I
A
Yeah
yeah
yeah,
like
basically
house
related
but
yeah,
and
of
course
it's
a
as
I
go
along
on
these
I
like
today,
for
example,
I
did
the
second
story
door
and
yeah
I
just
put
slides.
So
what
I
noticed
is
that's
probably
useful
for
you
guys
too.
I
noticed
that
you
go
through
the
details
and
yeah
you
get
it
and
then
you
go
back
to
it
because
you
just
forget
all
the
stuff
you
actually
looked
at
dimension.
A
A
A
Yeah
I
mentioned
that
the
2x12
ends
up
being
a
exact
fit
for
the
door,
so
it's
actually
the
second
floor
door
is
relatively
easy.
The
header
is
just
the
right
size
so
that
the
door
fits
right
underneath
it
without
any
any
more
spacers
or
anything
like
that,
which
is
very
convenient.
It
was
a
pleasant
surprise,
it's
almost
as
if
we're
like
designed
for
two
by
twelves,
which
simplifies
it
for
us
all
right.
Well,
that
sounds
good.