►
From YouTube: 120 Design Lessons - Day 8
Description
Sound here needs to be cleaned up. Is that possible? Maybe do a transcript and computer voice after that?
Working doc - https://wiki.opensourceecology.org/wiki/120_Design_Lessons_-_Day_8
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A
Oh
yes,
okay,
so
recording,
let's
go
to
to
the
page
wiki
page
120,
design.
Lessons
day,
eight
welcome
to
day
number
eight
chat
box,
let's
see.
So
how
do
I
do
the
chat
box
and.
A
A
A
Okay,
so
all
right,
I
get
it
I'll
paste
that
under
I'll
keep
placing
on
the
apprenticeships
as
well,
okay,
so
day.
B
A
C
D
A
D
A
D
C
D
A
So,
okay,
the
working
dock
is
pasted
into
the
day
eight.
So
if
you
go
into
the
working
dock,
we've
got
a
few
things.
Okay,
so
let's
start
progress
on
positionally
house
model.
It's
coming
along
joshua
put
in
a
bunch
of
these
panels
back
there.
So
it's
moving
along
I'd
like
to
see
if
we
can
really
find
the
clarity
on
that
workflow
through
a
little
exercise.
We
can.
A
We
can
do
it,
but
I
want
to
make
sure
everybody's
on
the
same
page
with
respect
to
the
positionally,
correct,
collaborative
large
workflow,
because
that
allows
you
to
do
magical
things
which
I'll
describe
in
a
second
exercise.
So
let's
do
an
exercise,
so
that's
going
to
be
just
10
minutes
a
simple
thing,
but
before
we
get
in
there,
let's
cover
a
couple.
Other
things
yesterday
mentioned
solving
housing.
What
does
that
mean?
A
So
if
we
talk
about
the
whys
and
the
purpose
of
why
we're
here
and
actually
taking
a
bigger
role
and
bigger
mission
that
we
can
solve
not
all
on
our
shoulders
but
collaborate
with
collaboratively
with
the
rest
of
the
world?
What
does
that
sound?
Like
so
there's
a
page
document
called
solving
housing
click
on
it.
It's
editable
I
made
it
editable.
A
We're
saying
point
by
point:
this
is
what
we're
solving
for,
and
the
clarity
on
that
gets
us
to
important
questions
and
therefore
important
answers.
We
can
break
that
once
again
into
the
many
elements
like
say:
somebody's
working
on
housing
and
we
can
say:
hey
okay
either
they
have
some
of
the
elements
that
we
need
and
we
can
collaborate
with
them
or
maybe
you
can
say,
hey
look
at
this.
You
guys
think
you're
working
on
housing.
This
is
what
something
housing
is.
This
is
we've
got
the
feedback
of
many
people.
A
So
let's
develop
this
document
to
be
a
horrible
one,
like
a
white
paper
for
bitcoin
or
a
white
paper
for
a
project
where
you
define
some
of
those
ground
principles
that
allow
many
people
to
collaborate.
That's
part
of
the
collaborative
workflow,
that's
a
collaborative
infrastructure,
that's
required
for
any
project.
You
have
to
start
with
a
big
question.
If
you
want
a
lot
of
people
to
contribute
to
it,
important
questions,
important
answers
so
feel
free
to
absolutely
free
to
add
to
it.
It's
a
formatted
document.
We're
breaking
down
to
some
points.
A
Don't
worry
about
trashing,
it's
got
a
version
history.
So
if
you,
if
you
don't
like
what
you
wrote
or
whatever
it's
a
wild
duck,
it's
out
in
the
wild,
that's
fine
at
some
point.
We
might
publish
it
and
formalize
it.
Here's
the
freeze
version,
but
in
the
meantime,
we've
got
a
version
history
that
tracks
everything
that
goes
on
in
there.
Okay.
So
the
second
thing
that
you
can
add
to
is
build
pictures
and
video
and
this
dot
here,
just
just
to
show
you
what
that
is.
That's
we
touched
on
that
yesterday.
A
What
is
it
so?
There's
point
by
one
is
page
one
and
two
is
just
a
generic
breakdown
like
a
big
picture
breakdown
and
I'm
trying
to
get
into
the
individual
points,
trying
to
explain
the
few
paragraphs
on
page
one
and
two.
Those
are
loaded,
paragraphs
there's
a
lot
of
information
that
goes
behind
that,
so
we're
trying
to
detail
that
point
by
point
and
the
more
detail
we
can
get,
I
think
the
more.
A
Finally,
we
can
fine-tune
the
answers
and
the
questions
that
we're
embarking
on
so
so
then,
let's
look
at
length
number
two
build
pictures
in
the
video,
so
all
of
us
got
our
personal
time
lapse.
Cameras
feel
free
to
add
to
this.
So
this
is
what
we
started
already
and
where
is
this?
This
is
a
development
template.
This
is
called
data
collection
and
this
is
called
build.
A
Pictures
and
video
item
18
under
life
cycle
design,
which
is
really
data,
collection,
things
around
data
collection
and
how
to
evolve
the
project
by
documenting
your
results
for
the
future,
because
it's
an
open
source
project
is
immortal
once
it
started,
can
keep
evolving
so
under
build
pictures
and
video
we've
got
some
of
the
initial
stuff
up
there,
starting
with
the
foundation
and
then
painting
that's
as
far
as
we
got
there,
but
now
we
can
start
putting
in
all
the
wall
modules
and
everything
else
so
feel
free
to
add
to
it.
A
A
Infrastructure
for
keeping
track
of
all
the
pictures
so
that
now
we're
in
hd,
so
someone
can
just
download
our
youtube
videos
and
create
a
video
out
of
it
like
elijah
is
doing
video
and
he
might
compose
these
into
a
more
refined
form
so
feel
free
to
add
to
that
and
as
far
as
anyone
who's
listening
to
this
this
broadcast,
the
street
home
3d
model
is
on
a
wheel,
drive
and
it's
got
the
whole
holster
bang.
A
It's
not
broken
down
into
modules
like
right
now,
we've
got
one
through
69
broken
down
already
for
the
free
head
files.
We
have
no
equivalent
gallery
for
sweet
home.
3D
it'll
be
a
great
great
task
for
somebody
remotely.
If
you
want
to
do
that,
and
it's
not
wasted
effort,
because
even
though
the
house
is
going
to
change
because
the
sweet
home
3e
file
once
reconcile
but
fully
sweet
home
3d
and
the
free
catch
to
the
line
right
now,
the
freak
out
is
more
advanced
than
the
sweet
one
3d.
A
A
Go
to
internet
index
see
katrina's
item
three
categories:
source
google
drive
3.3
files,
it's
the
it's
a
19
supporting
cat
files,
you
go
to
technical,
and
then
you
have
the
rosebud
seed,
a
that's!
The
current
working
model
that
you
can
download.
B
A
Katina
did
that
she
initially
worked
on
on
sweet
home,
3d,
finishing
2016,
and
she
does
not
feel
comfortable
and
sweet
and
freaked,
like
I'm
trying
to
say,
hey
just
go
migrate
into
freecad.
She
doesn't
so
she
continues
working
there.
It's
okay,
because
now
sweet
home
3d
allows
us
3d,
walkthroughs,
visualizations
nice
renders
allows
us
to
input
all
the
furniture,
so
there's
already
a
huge
capacity
there.
So
the
two
tools
can
work
well
together.
A
For
example,
it's
very
easy
to
produce
a
part
library
within
sweet
home
3d,
simply
by
creating
a
folder,
with
all
the
modules
that
you
can
effectively
create
a
designer
within
sweet
home
3d,
which
is
what
we
would
have
to
program
using
the
osce
workbenches
platform
within
freecad.
So
each
one
has
its
strengths
and
weaknesses,
and
the
freecad
is
definitely
going
to
do
that.
That's
got
the
professional
cad
level
of
design,
including
thermal
structural
analysis
that
you
can
do
sweet
home
is
basically
an
interior
design
software.
A
There's
a
whole
development
community
behind
sweet
home
3d,
and
we
probably
want
to
do
a
very
basic
sweep
home
3d
designer
for
people
who
don't
want
to
go
into
free
cameras
is
going
to
be
way
more
intimidating
until
we
really
simplify
the
interface
and
program
that
up
to
be
as
user
friendly
as
sweet
home
3d.
The
strength
of
sweet
on
3d
is
absolutely
user
friendliness.
A
If
you
look
at
the
sweet
home
3d
page
on
our
wiki,
there's
an
online
platform
where
you
can
share
models,
so
there's
a
whole
infrastructure
there
already
that
we
can
tap
into,
and
we
probably
want
to
use
that
say
for
our
product
website,
because
they
have
really
nice
renders
and
all
that
which
you
can't
get
out
of
pre-capture.
It's
going
to
look
like
freecast.
It's
going
to
look
like
a
technical
cad.
So
if
we
have
blender.
A
One
of
the
remote
participants
he
came
up
with.
Actually
it's
actually.
We
read
that
today,
it's
very
useful
but
learning
process
methodology.
How
do
we
learn
how
to
learn?
Because
here,
what
we're
struggling
with
is
learning
a
fire
hose
of
information
and
making
that
more
accessible
and
easier
to
learn
over
time.
So
if
you
click
on
that,
he
wrote
up
a
process
for
how
do
you
set
up
educational
materials
so
that
they're,
clear
and
useful?
A
I
think
it's
actually
really
useful
and
he
basically
took
this
yeah
yeah.
It's
a
discussion
here
like
success
mindset.
A
You
got
to
be
clear
about
learning
objectives,
performance
criteria
like
how
do
you
know
that
you've
learned
it
you've
got
to
learn
new
vocabulary
so
key
terms
like
we
learned
lld
level
of
detail
the
other
day,
information
identify
useful
resources
plan,
develop
a
plan
to
meet
performance,
then
performing
the
learning.
Well,
we
do
a
lot
of
that.
We
do
a
lot
of
performing
the
learning.
We're
diving
into
exercises
that
make.
A
We're
a
little
stuck
on
the
I
say
the
position
correct
exercise,
so
I
think
it's
worth
kind
of
evaluating
a
little
bit,
stepping
back
and
saying.
Okay,
do
we
actually
understand
how
to
do
it
and,
first
of
all,
why
we
do
it
and
so
forth?
So
this
is
a
very
nice
methodology.
A
Do
take
a
look
at
that
and
david
has
proposed
like
from
day
one,
so
he
took
took
the
day,
one
video
and
on
his
log
he
basically
wrote
up
the
curriculum
for
that
day
by
filling
out
all
those
points
in
that
document,
which
is,
I
think,
great,
that's
useful,
imagine
we
took
all
our
videos
and
then
we
framed
it
just
just
increase
the
quality
of
the
learning
material
significantly
by
following
this
kind
of
methodology.
So
do
take
a
look
at
that
see
if
you
can
learn
from
it
and
apply
it.
A
So,
let's
try
a
since,
I
think
we're
kind
of
we
gotta
master
this.
This
exercise,
this
collaborative
workflow
exercise.
So
let's
take
a
look
at
page
two.
So,
let's
start
with
glasses
kind
of
learning
from
the
learning
process
methodology.
Okay.
Why
won't
we
always
want
to
ask
why?
So
we
do
some
of
this
learning
process
methodology.
I
think
david
helped.
A
You
find
some
of
the
other
points
on
it,
so
why
so
imagine
the
future
of
ten
thousand
open
source
collaborative
liberal
villages
worldwide
in
a
few
years,
ten
years,
twenty
years
or
so
in
one
hour,
we
can
design
a
spaceship
or
solve
any
design
issue
right
now,
it's
well,
then,
why
imagine
having
the
complete
digital
model
of
the
house
after
this
morning
session?
If
a
hundred
people
say
new
this
process-
or
maybe
a
few
hundred
people
knew
this
process,
I
think
it's
very
relevant.
A
You
can
really
crash
close
to
the
design
time
once
again
for
months
to
weeks
and
weeks
to
days
literally
smash
that
design
process
down
from
months
to
literally
days
or
hours.
I
mean
that's,
that's
the
potential.
You
know,
I
think
it's.
It
is
very
important.
It
does
require
a
level
of
collaborative
literacy
that
completely
does
not
exist
in
today's
world.
It's
completely
unheard
of
because
all
the
projects
people
work
on
like
if
you're
in
the
company,
you
might
have
you
know,
a
cad
team
of
100
people
well,
first
of
all
outside
they.
A
Why
would
you
want
to
work
with
outside
there's
a
lot
of
talent
outside
they
typically
lock
down
parts
and
do
their
design
workflows,
but
here
the
potential
is,
if
you
can
provide
this
workflow,
that's
easy
to
understand,
with
common
common
tools
like.
A
A
A
A
Just
a
simple
concept
exercise,
so
you
can
do
a
simple
thing:
building
on
your
freakout
skill
and
drawing
sketches
and
and
let's
not
even
do
input
from
libraries
just
just
draw
a
four
by
eight
square:
to
do
a
wall
module
do
a
pad,
that's
eight
by
eight
and
so
forth,
but
we
can
divide
this.
It's
an
exercise
of
dividing
from
dividing
the
problem
into
parts
that
we
know
exists
and
we
know
are
unquestionably
there
and
then
we
can
divide
that
rapidly.
A
A
Be
the
sensible
thing
for
the
location
square,
so
an
8x8
location
square.
If
we
load
the
modules
on
top,
we
also
have
the
top
blade
likely
in
the
foundation
detail.
If
you
take
a
look
at
that,
we
saw
that.
Oh,
yes,
actually,
when
the
walls
go
on,
they
don't
go
directly
on
the
foundation.
They
go
on
the
top.
C
A
Of
design
which,
just
like
you
know
how
to
do
certain
things
already,
we
have
to
learn.
Okay,
this
is
the
basic
design
rules
of
the
entire
thing.
We
know
right
now
that
the
that
the
walls
sit
on
top
of
the
top
plate.
Oh
actually,
that's
there's
actually
an
issue
there.
Well,
no,
that's!
I
think
it's
a
yeah
that
was
nice,
but
you
have
a
two
by
four,
so
we
know
that
the
soap
plate
is
two
by
four.
A
So
whoever
wants
to
take
that-
and
you
know
it's
a
two
by
four
all
around
the
perimeter-
you
also
know
that
the
wall
modules
themselves
are
going
to
be
sitting
sitting
on
it.
Well,
that's
not
where
you
okay,
so
because
those
details
like
the
corners
when
you
have
corners
and
a
panel,
that's
got
a
certain
thickness.
You
can't
make
all
the
panels
eight
feet.
It
would
be
a
little
larger
than
eight
feet
altogether.
So
we.
A
That,
let's
just
say,
we
all
take
one
module,
there's
eight
of
them,
one,
two,
three,
four,
five,
six,
seven
eight
around
the
perimeter.
We
can
define
one
through
eight
and
go
from
there,
so
maybe
even
just
simplify
that
let's
do
one
through
a
as
a
star
and
start
with
with
a
foundation
which
is
at
zero,
zero,
zero.
So
even
before
somebody
draws
that
foundation
at
zero,
zero
zero
and
we're
gonna
work
with
the
positive
x
y
corner,
even
before
somebody
does
that.
A
Looking
from
the
top,
it's
actually
making
that
counter
clockwise
if
you're
moving
right
from
zero
zero
zero.
So
let's
try
it.
Can
you
do
that?
So
eight
people
and
start
at
z
like
where
the
bottom
left
corner
is
zero,
zero?
Zero,
so
that
when
you
put
it-
and
you
can
test
that
like.
A
Right
on
top
of
it
right,
so
what
does
that
mean
for
the
sill
plate?
The
surface
is
going
to
start
at
z,
equals
negative
one
point:
five
right
is
one
unit,
don't
draw
it
as
multiple
in
real
life.
There's
gonna
be
multiple
pieces
of
wood,
but
draw
it
as
a
square.
That's
basically
an
extruded
thing,
a
parameter,
that's
the
two
by
four
who
wants
to
take
that
anyone
they
want
you
up
to
the
challenge
remotely
here.
A
A
A
Module
5
will
be
joshua
module.
6
will
be
chris
remotely
anybody
available
for
module,
7
and
8.
A
The
concept
here
is
that
we
define
the
geometry
for
some
build
and
we
can
define
it
clearly
as
we're
looking
at
this
object
from
the
front,
so
you
can
define
forward
backwards
left
right
if
it's
a
house,
we
said:
okay,
let's
just
work
with
four
by
eight
panels,
not
four
by
nine,
like
on
the
first
floor.
Let's
just
do
the
four
by
eight
panels
how
thick
they
are
they're
5.5
inches,
but
we
know
certain
properties
about
what
the
design
is.
A
A
Does
that
explain
anything?
And
then
you
put
the
walls
up?
You
have
to
know
the
structure
like
we
say
we
started
the
origin
being
where
the
first
wall
is
going
to
go
bottom
left
hand
corner
of
the
first
wall.
Module
is
going
to
go
at
point:
zero,
zero,
zero
on
a
coordinate
system
which
is
available
within
freecad
freecad.
Has
a
coordinate
system
keeps
track
of
locations?
A
So
if
you
have
a
large
number
of
people
who
understand
that
that
this
is
the
house
right
now,
if
we
can
scale
this
process
up,
we
can
design
an
entire
house
with
a
few
additional
pieces
of
information
like
okay.
The
floor
is
so
high.
This
is
how
the
the
second
story
platform
looks.
This
is
how
now
the
second
story
coming
up.
This
is
the,
but
here
we're
it's
tangible.
A
It's
even
trackable,
because
it's
like
only
designing
these
boxes.
That
are
very,
very
simple.
So
conceptually
it's
it's
tractable.
You
have
to
have
advanced
super
advanced
knowledge
to
give
the
concept,
and
then
you
build
upon
this
with
further
and
further
detail
until
before
you
know
it.
You've
got
the
complete
technical
design.
A
Now,
there's
also
things
like
yeah.
Maybe
I
shouldn't
confuse
it,
but
you
can
also
build
in
things
that
aren't
built
on
modules
that
are
not
built
yet.
Does
anyone
understand
that,
like
okay?
So
yesterday,
I
think
we
came
into
an
issue
like
the
enterprise
session.
I
think
we
came
into.
One
issue
was
like
we
don't
know
what
the
product
is.
A
A
The
perimeter
is
going
to
be
that
one
and
a
half
inch
around
that
all
around.
So
you
know
you
got
to
put
the
screws
in
three
quarters
from
that
profile
of
4x8.
Well,
the
panel
is
not
built
yet
who
cares?
Well,
if
you
understand
that
the
panel
looks
like
this,
one
person
can
work
on
the
panel.
One
person
can
only
work
on
putting
in
the
screws,
even
though
the
panel
is
not
there,
so
you
don't
have
to
have
a
linear
process,
we're
making
a
non-linear
collaborative
process.
A
Compared
to
like
professional
carpenters
that
just
one
time,
because
they
do
it
linear,
we
can
do
it
in
here.
It's
like
holy
cow.
That
is
a
value
proposition.
You
can
compress
your
typical
six-month
build
schedule
into
five
days
at
the
minimum
or
two
weeks
or
so
with
the
codes
and
having
inspections
go
through.
It's
an
incredible.
A
Into
into
some
of
this
kind
of
logic
of
non-linear
super
design
by
a
swarm
now,
this
is
not
that
hard.
I
mean,
I
think,
to
understand
this
concept.
It's
like
you
know.
I
mentioned
the
concept
of
good
depth
of
human
understanding,
we're
pretty
dumb
we're
like
one
big
depth
of
attention.
We
cut
off
our
fingers.
A
A
So
it's
kind
of
easier
for
them
here
we're
trying
to
go
non-linear
using
human
brain
capacity,
which
is
a
little
more
advanced
than
ants,
but
the
same
concept
that
that
we
can
build
complex
things
based
on
the
idea
that
things
are
made
of
individual
pieces
that
are
tractable
and
down
to
atoms
and
down
to
subatomic
particles,
but
eventually
we'll
have
this
video
fabrication
thing
like
that.
Neil
gershwin
felt
that
fablab
who
started
the
concept
of
fablabs
and
all
that
he
wrote
a
book
called
fab
and
I
think
it
was
2001.
A
or
so
so.
This
idea
is
like
a
two
decades
old,
even
as
late
as
like
2011
like
this
idea
of
digital
fabrication
has
only
been
around
for
like
a
decade
or
so,
but
right
now
it's
an
amazing
capacity
to
realize
it
and
down
to
down
to
atoms
right
now.
The
guys
at
fab
are
working
on
atomic
assemblers
and
that's
where
it's
going
to
go
to
like
right
now
we
can
3d
print
both
objects,
and
now
it
gets.
A
Atomic
fabrication,
where
you
can
actually
synthesize
molecules
using
the
three
triggers
of
the
future,
will
actually
be
synthesizing
molecules.
Possibly
it's
not
impossible.
There's
no
ways
you
can
do
that
it
gets
into
quantum
effects
and
gets
much
harder,
but
it's
not
an
impossible
problem
statement,
but
here
we're
just
exploring
public
design
using
some
of
these
principles
in
a
collaborative
exercise.
So
actually
let
me
do
I'm
gonna
do
the
screws
for
the
first
of
all
modules.
So
just
just
so,
you
can
kind
of
experience
what
this.
A
So
let's
do
like
a
six
inch,
thick
module
and
put
it
on
on
so
can
we
start
this
exercise
and
let's
see
where
we
are
in
10
minutes,
like
I
think,
if
we
get
the
concept,
we
can
definitely
do
it
in
10
minutes.
We
haven't
done
it
in
10
minutes
and
let's
try
it
again
another
time,
but
let's
see
where
we
go.
So,
let's,
let's
put
a
timer
on
and
yeah.
Does
that
sound.
B
A
A
Do
the
first
sketch
and
I'll
put
it
I'll,
put
the
link
up
to
it
right
next
to
my
name
so
that
you
don't
have
to
mess
with
the
wiki
right
now,
but
you
have
to
upload
it
because
without
uploading
it,
you
can't
do
it
so
on
the
wiki
go
to
upload
file
at
the
end
and
just
choose
your
file
and
upload
it
and
put
a
link
to
it.
Next,
to
your
name
and
the
working
doc,
can
you
try
that
and
then,
after
that,.
A
Workflow,
that
is
like
wow,
it's
cool,
okay,
so
freecad
in
10
minutes
in
10
minutes.
A
Not
accurate
to
real
life,
we're
just
trying
to
get
the
concept
down.
Is
the
numbering,
counterclockwise
or
clockwise
counterclockwise,
meaning
that
if
you're
going
looking
forward
at
the
house,
you're
moving
right
from
the
front
so
module
one?
Is
zero?
Zero,
zero,
so
you're
moving
right,
which,
if
you're
looking
from
the
top
that
looks
like
counterclockwise.
A
A
Oh
okay!
Well,
I'm
sorry,
I'm
not
sure
you
can
explain
it
right
now
and
we
just
explained
it.
No,
it's
not
much
that
we're
building
an
eight
by
eight
cabin
with
module
one,
two,
three,
four:
five:
six:
seven,
eight
as
a
team
all
together,
if
you
missed
it,
sorry
anyone
else
who
did
not
miss
it,
who
wants
to
roll
justin.
If
you
can
do
eight,
possibly
otherwise
it
will
be
a
gap.
A
Otherwise,
if
somebody
else
take
on
module,
eight
or
feel
free
to
well,
my
video
is
not
online
yet
so
then
we
gotta
do
this
any
other
questions.
A
D
D
A
A
A
A
D
A
D
A
A
B
B
B
A
D
D
A
Okay,
so
that
was
10
minutes
if
you,
so
what
I'll
do
now
is
merge
everything
that's
been
upload
linked
to
the
to
the
front
page.
There
I
see
there's
four
files,
possibly
there,
you
gotta
put
a
hyperlink
to
that.
There
we've
got
like
one
two,
three,
possibly
four.
A
So
I've
got
west
module.
A
C
A
So
congratulations
to
prince
paul
and
wes.
We
got
those
files
in
there
not
perfectly
aligned
there,
but
that's
something.
If
we
have
those
files
already,
then
we
can.
Oh,
it's
just
a
simple
move,
so
we
can
in
this
time
we
created
three
modules
that
otherwise,
so
we
compressed
time
here
you
know
threefold,
or
so
over
one
person
doing
it
and
then
people
who
are
still
doing
it
can
complete
it
yeah.
So
that's
pretty
cool.
That's
that's
an
interesting
exercise.
A
A
Is
I
can
tell
you,
there's
how
to
move
and
rotate
there's
a
video
from
like
day
one
or
two?
So
if
you
go
to
the
channel,
there's
a
50
minute
video
with
the
insights
on
that.
So
if
you
have
15
minutes,
you'll
probably
follow
everything.
That's
in
there.
I
think
it
was
pretty
exhaustive,
including
how
you
have
to
when
you
rotate
and
it
disappears
on
you,
you
have
to
make
a
copy.
You
can't
rotate
things
with
sketches,
so
you
have
to
rotate
and
move
things.
A
So
what
I'll
do
right
here
is
just
save
this
final
file,
so
that
now
say
we
didn't
finish
everything.
That's
fine.
This
exercise
is
still
alive
and
if
somebody
watches
this
video
help
us
finish
it
or
the
people
that
have
done
it.
A
So
I'm
going
to
just
do
a
quick
save
on
this,
which
is
the
cabin
the
eight
foot,
cabin
I'll
put
a
new
box
so
that
anyone
else
can
so
I'm
gonna
upload
that
you
kind
of
have
to
get
used
to
this
whole
workflow
like
there's
a
you're
missing
pieces
like
oh
make
sure
you
upload
it
make
sure
you
save.
It
was
a
few
more
moving
pieces.
A
Transparent
apply
that
so
there
you
go
anyone
who's
still
working
on
this,
oh
yeah,
so
there's
see
there's
a
few
see
two
just
came
in
so
that
can
be
blasted
in
there
and
probably
by
the
time
we
post
this
video
up.
You
know,
maybe
maybe
some
of
the
remote
people
after
after
even
the
video
is
up.
You
know.
If
you
keep
this
paper
trail
of
where
everything
is
then
somebody
actually
can
fill
in.
So
you
know,
if
you
didn't
finish
it,
it's
okay.
A
Design
is
made
of
simple
pieces
and
there
is
a
significant
amount
of
kind
of
this
basic
technical
skill
together,
but
it's
not
overwhelming
it's
like
there's
a
few
basic
principles
you
have
to
follow
and
then
yeah
you
can
do
this.
So
let's
leave
it
at
that.
So,
let's
wrap
up
the
the
morning
design.
I
just
want
to
do
one
more
design
item
and
that
is
how
is
the
foundation
of
sill
plate,
which
is
the
first
thing
once
we
get
to
building
the
modules
in
real
life,
putting
them
on
the
foundation.
A
A
This
is
now
within
build
instructions
if
you
want
to
find
this
on
c
home
to
documentation,
so
that
takes
you
to
to
the
sill
plate
cheat
sheet,
and
this
is
what
we're
actually
going
to
build.
This
is
a
little
cheat
sheet
that
shows
a
summary
of
liberal
buildings
and
I'll
point
to
some
details,
so
we
know
that
the
modules
are
all
four
feet
now.
A
What
you'll
notice
here
is
that
the
sill
plate
wants
to
be
continuous,
so
we're
only
cutting
out
as
little
as
we
need
for
the
door,
so
you'll
notice
that
the
door
so
the
existing
doors,
the
carport
door,
is
39
inches,
while
the
module
itself
is
48..
A
If
you
were
to
locate
this
at
the
center
of
this
second
from
the
corner,
module
you'll
see
that
that
distance
would
be
50.5.
You
can
go
through
the
math
on
that,
but
this
diagram
here
shows
us
all
those
critical
dimensions,
but
the
thing
you
have
to
remember
is
that
it's
39,
because
the
wall
module
sits
on
top
of
the
sill
plate,
so
we
built
an
eight
foot,
a
four
foot
wide
module.
A
Hang
down
about
one
or
two
inches
one
and
a
half
inches
so
that
you
don't
have
a
one
and
a
half
inch
gap
under
the
door
there.
So
that's
one
detail
note
that
there's
also
a
39
door
in
the
back,
which
is
the
expansion
door,
which
we
don't
put
in
as
a
door.
We
put
it
in
as
a
placeholder,
but
in
order
to
make
it
very
easy
to
add
that
later
on,
that
door
will
have
a
special.
A
That's
the
cutout.
There
is
72
inches
the
modulus
96,
so
that
means
once
again
that
module
is
sitting
on
two
bits
of
the
sill
plate
and
why
we
did
that
is
we
didn't
want
to
cut
the
sill
plate?
The
silver
plate
is
pretty
sensitive.
You
want
to
have
a
tight
connection
between
the
house
foundation
and
going
up
and
the
sill
plate
is
supposed
to
be
the
bonding
element
to
that.
We
wrap
the
mud
sole
anchors
around
the
sill
plate.
We
talked
about
in
the
foundation.
A
A
A
A
A
Those
two
sill
plates
together,
if
you
have
the
circulate
on
the
long
side,
go
all
the
way
to
the
edge,
then
the
wall
module
there
would
be
a
seam
right
there
where
the
wall
module
is
not
spanning
the
seam
between
the
sill
plate.
So
the
sew
plate
is
disjointed,
there's
a
gap
there,
it's
not
bound
by
the
walls
that
are
on
top
of
it
and
the
pattern
that
we
show
here.
A
Maybe
let's,
let's
look
at
the
detail
just
zooming
into
that
the
overlaps
on
the
short
side,
you've
got
it
going
all
the
way
to
the
back
wall
so
that
when
the
roll
module
sits,
it
sits
like
this.
A
A
This
is
a
two
by
four
sole
plate
and
the
insulation,
which
is
3.5
insulation
is
two
inch
which
means
that,
at
the
end
of
the
day,
when
we
have
two
inch
or
let's
look
at
the
detail
of
the
foundation,
let's
see
if
it's
one
and
a
half
inch,
because
what
you
want
to
have
is
that
the
walls
end
up
drooping
over
the
insulation,
so
the
pink
is
the
insulation
outside
there.
Let's
look
at
that
detail.
A
Detail
according
to
this
picture,
what
does
it
say
for
the
thickness
of
insulation
if
this
plate
is
3.5
and
that
is
5.5?
According
to
this
picture,
the
insulation
is
2
inch
and
then
the
front
sheathing
of
the
panel
drips
over
the
insulation.
So
you
don't
have
water
issues
and
you
have
the
this
is
the
detail
we
discussed
yesterday,
where
you
have
this
flashing,
this
flexible
plastic
flashing,
just
just
thick
plastic.
It's
vinyl
for
pvc
goes
like
that.
So
that's
in
detail
in
the
picture.
A
A
This
picture
here
sort
of
insulation
like
just
looking
at
the
insulation.
What
we're
saying
there
is
that
the
wall
panel
is
going
to
be
over
this
insulation.
So
when
we
put
this,
we
put
the
interior
edge
of
the
wall
panels
right
above
the
soap
plate
and
therefore
the
exterior,
which
is
on
towards
the
pink
side.
A
The
lip
of
the
front
of
the
panels
hangs
over
that.
So
you
don't
have
water
issues,
that's
that's
the
details
that
are
required
there
and
anything
anything
else.
Let's
see
that
we
need
to
know
about
the
foundation.
So
what
I
would
do
here
is
probably
want
to
do
your
first
piece
here
and
then
attach
all
the
pieces,
probably
for
the
sake
of
how
you
produce
this.
It's
easiest
to
do
the
entire
silver
sill
plate
and
just
cut
out
the
mattress
for
the
doors.
A
A
Is
you
want
to
keep
this
to
the
exact
16
by
32,
so,
for
example,
if
we
pre-cut
and
end
up
being
a
little
higher
while
we're
propagating
errors
down
the
road
so
put
all
the
slip
plates
around
make
sure
it's
still
16
by
32
to
the
outside
and
you'll
notice
that
the
panels,
oh,
I'm,
actually
noticing
in
detail
here
if
the
panel
is
holding
over
the
insulation.
A
Inch
too
big
or
a
quarter
inch
even
too
big
right.
What
happens
there?
Well,
we
have
to
take
the
one.
It's
called
the
adjustment
panel,
it's
one
of
the
panels
that
are
labeled
as
adjustment.
Basically,
we
take
one
of
the
vertical
studs
and
the
plywood
should
be
on
loosely,
so
we
kind
of
lift
up
the
plywood
and
just
move
that
move
that
one
stud
over
in
and
out
just
a
little
bit.
It
will
be
like.
A
Have
to
cut
out
your
bottom
plate
and
top
blade
just
just
shrink
it
just
half
an
inch
or
whatever.
So
that's
that's
the
final
adjustment
you
have
to
do
in
the
field.
If
things
don't
fit,
I
mean
ideally
they
would
fit.
But
you
can't
tell
because
you're
going
to
have
between
the
modules
and
they'll
add
up
to
a
certain
thickness.
You
can't
really
predict
that
so
we're
preparing
for
a
final
adjustment
at
the
end,
which
is
what
we
did
in
the
first
house,
the
last
module
we
put
in.
A
We
might
have
to
shrink
it
or
expand
it
just
a
little
bit,
and
that
means
you
can
still
build
it
pretty
much
completely,
but
you'll
just
move
the
side
side
vertical
number
to
one
side
or
the
other.
So
I
think
that's
that's
about
all.
We
need
to
cover
for
the
silply
which
says
that,
for
the
doors
like
the
hidden
doors,
for
example,
they're
a
little
different,
actually,
let's
show
the
detail
on
the
hidden
door
and
put
a
link
to
that.
So
look
at
the
hidden
door.
This
explains
why
this
hidden
door.
A
A
A
You
see
that
now
I
can't
see
the
sweep
doesn't
really
let
you
rotate
in
this
other
direction,
but
you
see
there's
this
bottom
plate
that
this
wall
is
like
normal,
but
it
will
be
one
and
a
half
inches
down
with
this.
This.
This
is
going
to
become
the
sill
plate.
A
Actually,
so
this
one
member
at
the
bottom
actually
has
to
be
treated
wood,
so
we
cut
that
out
of
treated
wood
and
the
rest
of
it
looks
like
a
standard
door
and
also,
if
you
notice
some
other
details
here,
notice,
the
header-
it's
not
two
by
twelve,
that's
like
two
by
ten.
I
can
tell
that
we
went
to
two
by
twelves
simply
so
that
we
don't
have
any
two
by
ten
number
at
all,
so
that
it
simplifies
the
material
count
it's
stronger
and
it
doesn't
cost
much
more.
A
So
we
said:
okay,
let's
simplify
the
blm,
because
otherwise
you
have
to
have
another
line
item
for
two
by
tens.
You
just
said:
hey:
let's
avoid
that
we
just
got
two
by
four
two
by
six
and
two
by
twelve.
Just
to
keep
it
simple,
I
mean
there's
all
kinds
of
dimensions,
just
kept
it
to
three.
Keep
it
simple.
A
Like
some
of
the
people
who
built
the
doors
you
might
find
this
familiar,
if
it's
the
first
floor,
it's
gonna
have
blocking
on
top
and
bottom
here,
we're
showing
the
two
by
four
blocking
stuff
two
by
twos,
but
that
artifact
down
there.
So
that's
just
just
as
far
as
the
hidden
door
modules.
Now,
on
the
second
floor,
we
don't
have
a
sill
plate
on
the
second
floor,
so
this
module
on
the
second
floor
will
not
have
this.
A
This
bottom
like
that,
will
be
straight
across
there
and
it's
gonna
be
eight
feet,
because
the
second
floor
is
eight
feet.
So
that's
that's
the
main
thing
I
wanted
to
show
about
the
sill
plate,
so
we're
kind
of
see
how,
day
by
day,
we
learned
a
little
additional
details,
there's
a
bunch
of
details
that
one
has
to
remember,
but
for
anything
you
gotta
just
learn
a
few
basic
details,
and
you
can
logic
this
out
too,
like
if
you,
if
you
said,
okay,
I'm
actually
making
a
hidden
door,
that's
designed
for
expansion.
A
C
A
Saw
yeah
reciprocating
saw
and
then
you
can
cut
it
out
like
that
and
some
of
the
other
details
there.
You
don't
want
to
screw
it
in
from
the
bottom
there
here
when
you
put
yes,
that's
another
detail
when
you
put
that
the
bottom
element,
because
you're
going
to
take
it
out
for
expansion.
If
you
want
to
go
to
2000
square
feet
house,
you
want
to
screw
in
that
bottom
piece
from
the
top,
so
you
can
take
those
screws
out
and
punch
it
out.
A
Otherwise,
you
have
to
break
through
those
screws
if
you
screwed
in
from
the
bottom.
So
there's
details
like
that,
but
you
could
do
this
thing
without
this
bottom
plate
and
just
leave
the
entire
sill
plate
on
I
mean
I
guess
it's
not
too
much
harder,
but
we
decided
the
design
decision.
There
was
okay,
let's
make
it
so
simple
that.
A
A
So
that's
how
we
decided
to
do
it
if
you're
doing
it
it's
under
construction
when
you
do
the
expansion,
so
it
might
say:
oh
it
doesn't
matter.
I
just
have
to
sell
out
there
anyway,
I'm
going
to
just
cut
it
off,
but
this
does
make
it
easier.
So
I'm
not
sure
if
there's
a
huge
case
for
pre-cutting
like
this,
I
can't
really
think
of
a
huge
one,
because
you
can
just
cut
it
off
after
you're
done.
A
But
the
other
thing
you
have
to
remember
make
sure
you
don't
put
any
muscle
anchors
or
the
metal
anchors
in
that
location
so
that
you
don't
have
to
take
those
out
too,
like
cut
them
with
a
grinder,
so
in
the
design
of
the
sill
plate,
the
the
mud
cell
anchors
or
design
such
that
you're
not
ever
going
over
any
other
doors,
because
you'd
have
to
cut
it
out
later.
If
you
were
doing
that,
and
actually
lastly,
on
this,
the
location,
the
overall
design
here,
the
location
of
all
the
mozilla
anchors.
A
Yeah,
that's
it
then,
looking
at
the
detail
of
the
mod
science
locations,
we
put
those
there's,
not
one.
That's
like
well!
Actually
here
this
was
a
mess
up.
We
already
did
put
it
in
there
because
we
changed
when
we
were
after
we
did
the
foundation.
We
decided
to
move
the
door
over
for
that
for
reasons
of
interior
design.
So
actually
we
did
put
a
muzzle
anchor
there
that
dot
there,
which
we
just
have
to
cut
out
now.
So
it's
in
a
way.
A
A
The
door
is
like
this:
it's
all
the
way
equal
to
the
insulation,
because
that's
a
5.5
across
that
right
now
there'll
be
a
gap
under
the
door
there,
because
the
sill
plate
is
only
up
to
there.
So
what
we
do,
that's
the
reason
why
we
did
that
right
now:
okay,
there
is
a
reason
why
we
put
that
what
we
did.
A
A
A
A
A
We
put
it
on
edge
and
we
attached
it
to
the
foundation
to
match
the
width
of
the
insulation.
That's
that's
the
detail,
so
he
took
it
because
the
door
has
to
sit
on
something.
You
cannot
sit
over
the
insulation
when
you
walk
on
it.
It
will
like
bend
down.
So
we
put
that
cut
out
and
put
it
attached
with
a
it's
called
a
ram
set
gun,
it's
a
gun
that
you've
hit
with
a
it's
hammer
or
bullet,
and
it
shoots
a
nail
into
the
concrete.
A
So
we
take,
we
didn't
do
this,
yet
we
have
to
take
this
cut
out
and
shoot
it
with
these
concrete
nails
into
the
side.
So
when
you
put
the
door
in
there
later
or
the
sill
plate
now
it
has
something
to
sit
on.
You
do
the
same
thing
for
the
front.
These
are
some
of
the
critical
details.
I
mean
these
are:
this
is
the
kind
of
stuff
you
have
to
pay
attention
to
otherwise
you're
going
to
get
leaks
and
leaks
in
the
house.
Your
door
is
gonna.
A
A
A
A
A
So
that's
the
detail
and
you
can
do
that
for
very
cold
temperatures.
You
can
do
a
shallow
insulated
footer
with
the
horizontal
coming
out
and
if
you
make
that
three
feet,
but
four
feet
long,
you
can
be
in
in
north
dakota
if
it's
like
four
foot
wide,
so
you
don't
have
to
dig
way
down.
You
can
go
down
over
installation
for
about
12,
inches
or
so
and
then
out
and
then
kind
of
backfill
that
you
effectively
have
the
same
thing
as
if
you
went
downward
and
so
because
you
care
about
press
getting
under
the
connection.
A
There's
no
difference!
If
you
put
the
insulation
out,
the
frost
is
stopped
where
the
insulation
ends
and
has
to
go
travel
underneath
to
the
house.
So
that's
the
way
to
do
it.
If
you
don't
want
to
do
a
lot
of
earth
moving,
if
you're
on
the
backhoe
to
dig
right
down
like
four
feet
in
north
dakota
or
something
you
don't
want
to
do
that
just
put
it
out,
that's
that's
what
you
propose.
A
A
That's
it!
Okay!
So
let's
finish
here
and
then
continue
with
design
so
see.
If
you
can
base
down
that
exercise,
we
did
now
continue
towards
the
full
digital
model
and
there's
some
people
joining
us
like
david.
He
said
he
wants
to
do.
Modules
also
help
us,
but
yeah
continuously.
We
can
get
and
then
continue
in
the
shot
later.
On
we'll
finish
on,
I
see
the
second,
the
double.
A
Out
what
I'm
going
to
do
is
just
take
a
look
at
the
the
file,
like
the
three
type
of
example,
for
the
platform
of
the
second
floor,
the
second
floor
platform,
the
cutout
for
the
staircase,
is
basically
going
to
determine
exactly
how
long
those
rolls
are
because
they're
right
around
the
edge
of
that
and
then
I'll
extract
those
dimensions.
It's
kind
of
one
of
these,
like
it's
similar
to
the
exercise.
We
just
did
right
now,
which
is
okay.
A
You
know
the
dimensions,
you
have
to
kind
of
backtrack
and
say
well
what
exactly
is
that
dimension
like?
If
you
look
at
the
sweet
home
model,
you
can't
read
the
directions
of
it
and
we
don't
have
to
find
the
modern
creek.
I
don't
think
you
could
read
the
directions
and
dimensions
off
it
right
now.
We
don't
have
that
so,
but
I
can
login
that
out
pretty
quickly.
I
have
the
file,
for
example,
for
the
floor
platform,
which
has
the
stairway
cut
out,
and
we
know
that
the
walls
go
around
the
stairway.
A
A
And
you
can
backtrack
from
there
making
a
logical
reduction
of
the
rest
of
the
dimensions
which
is
kind
of
like
thinking
on
the
feet.
Sometimes
in
the
field
you
might
have
to
say,
oh
what
is
that?
Well,
two
plus
two
equals
four
kind
of
deal.
You
measure
out
the
dimensions
and
so
that
you
remember
of
the
conceptual
details
of
what
you're
working
with.
Then
you
can
backtrack
the
dimensions
and
knowledge
of
how
this
is
designed,
and
it's
compared
to
any
house.
I
mean
this
is
like
super
simple.
It's
already
got
a
lot
of.
D
A
A
A
C
A
That's
encouraging,
actually,
I'm
glad
we
solved
that.
Did
you
guys
see
the
issue
on
the
micro
truck,
so
one
side
was
binding
up
and
it
was
the
fact
that
so
you
have
the
drive
sprocket
that
goes
on
the
chain
and
the
chain
has
like
the
drive
stock
and
it
needs
to
be
tapered.
So
it
goes
into
the
chain
links.
It
was
like
not
really
tapered
in
some
places,
so
it
was
catching
on
the
side
and
just
the
track
would
just
get
stuck.
So
we
just
taped
it
down.
A
That's
what
mr
jeff
did
he
ground
it
down
a
little
bit?
So
now
it's
going
in
that's
an
issue
like
we
built
so
we're
going
to
build
this
thing
kind
of
this
style
of
drive.
So
you
got
to
pay
attention
to
make
sure
you
have
the
tapered
ends
of
the
sprocket
and
you
build
those
we
cut
those
out
just
by
hand.
Actually
people
did
that
by
hand
so
yeah
now
it
spins.
We
can
do
360s
anytime.
So.
C
A
A
Yeah,
what's
going
on,
okay,
let
me
see
this.
Did
I
actually
edit
day
six
instead
of
editing
day,
seven,
let.
A
I
don't
like
what's
going
on
there,
because
a
lot
of
those
are
black.
The
green
are
what
I
mark
for
having
checked
it.
So
let
me
see:
what's
the
base6
looks
like.
A
Oh
okay
day,
six
and
messed
it
up
so
day.
Six
is
where
I
was
working
on
day
six.
So
let's
transfer
that
slide.
D
A
C
C
C
C
C
C
C
A
The
plywood
reaches
the
header
piece,
so
we
don't
need
it
at
the
top,
so
it'll
be
just
extra
not
for
mounting
the
plywood,
but
still
oh
you're,
just
using
it
as
a
spacer
yeah
I
mean
we
can
remove
it
after
we.
A
You
don't
have
to
cut
two
extras,
just
use
that
one
at
the
top
and
then
use
it
at
the
bottom
when
you're
done
with
it,
so
attach
the
top
first
and
then
attach
the
bottom
or
something
like
that.
It's
not
too
much
to
cut
they're
both
in
place.
At
the
same
time,
then
there's
less
likelihood
that
it'll
slip.
A
Like
attach
one
thing
that
like,
if
you've
got
the
correct
pieces
as
soon
as
you
have
two
pieces
that
belong
there,
attach
them
like,
so
you've
got
the
vertical
and
the
top
one
just
attach
it
right
there
damn
done
well,
not
exactly
because
you
have
to
consider
which
ones
allow
yourself
to
get
all
the
screw
holes
screws
wherever
you
need
them
like,
for
example,
that
has
the
I'm
seeing
the
top
blade
with
the
header
with
top
and
things
below
it.
A
Yeah,
for
example,
you
gotta
put
the
insulation
in
there
already,
so
things
like
that,
so
you
have
to
pay
attention
to
that,
but
typically,
whenever
possible
like
as
soon
as
you've
got
two
pieces
in
your
hand,
put
them
together,
don't
let
them
you
know,
don't
put
them
and
try
to
arrange
everything
and
then
shift
it
again.
Shuffles
again
fix
it.
It's
a
constraint
that
makes
a
lot
of
times.
It
makes
it
easier,
so
you
don't
have
to
like
say:
you've
got
the
outer
frame.
You
know
that
you
can
definitely
do
if
you
have.
A
If
you
have
one
that's
simple
yeah,
so
you
necessarily
have
to
like
get
it
all
arranged.
If
you
know
that
you've
got
the
right
pieces,
but
if
you,
if
you're
using
that
to
figure
out,
oh
do
I
have
the
right
pieces
of
me.
It
makes
sense
to
like
arrange
everything.
C
C
A
Well,
actually,
not
the
72,
because
then
you
can't
get
those
you
can't
do
the
ripples,
so
there
you
have
to
be
but
yeah
the
side
ones.
I
don't
see
well,
actually,
no,
no,
no!
For
the
same
reason.
Okay!
For
the
same
reason,
you
don't
want
to
put
the
two
side
ones
together,
because
you
see
the
72
inch
ones.
A
A
We
don't
have
that
right
now.
That
would
be
the
detailed
step-by-step
if
you're
teaching
somebody
we
haven't
done
that
so
we're
recording
the
video
like
we
can
learn
from
it
work
the
best.
So
ideally
the
video
catches
it
and
we
see
oh
okay
in
a
video.
We
called
that
and
then
we
caught
you
that
oh
you're
actually
doing
it
from
the
side.
A
Know
look
at
the
history
of
it
and
just
like
studying,
gameplay
and
sports,
you
can
pretty
much
have
feedback
loops
happening
there
towards
optimizing
the
actual,
build
procedure
that
could
make
it
go
faster
because,
before
you
like
nail
this
down
to,
you
might
have
to
build
it
a
few
times
to
say:
oh,
this
is
optimal.
A
No
collaborators
can
can
contribute
to
that,
especially
if
someone
who's
a
skilled
person.
You
can
take
a
look
at
this.
Oh
you
want
to
do
this
first
and
they'll
see
that
immediately.
You
know
so
things
like
that.