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From YouTube: UCF TAC Meeting 2021 06 24
Description
UCF TAC Meeting 2021 06 24
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A
B
B
B
Hi
everyone
excuse
me,
this
is
Caleb
from
Linux
Foundation,
just
a
small
request,
as
you
are
logging
in.
Can
you
please
update
your
name
and
the
participants
list
to
include
your
first
and
last
name
and
your
organization?
It
just
helped
me
with
capturing
attendance
in
the
minutes
or
the
notes
you
can
do
that
by
going
to
the
participants
list
clicking
on
your
name
and
then
clicking
on
rename.
B
B
A
C
A
B
Thanks
John
I'm,
just
a
heads
up
for
everyone,
normally
I
manually
record
these
after
everyone's
here
I
did
change
the
settings
to
automatically
record
I
missed
the
last
meeting.
B
I
was
excuse
me
out
of
the
office
and
so
I
realized.
That
was
a
gap
since
I
wasn't
here
to
manually
click
record.
So
now
it's
just
set
up
to
automatically
record
our
sessions.
B
Yeah
I
wasn't
here
to
click
record,
so
I
was
like.
Oh,
that
was
a
gap.
I
should
I
set
this
up
to
automatic
I'm,
usually
at
all
the
meetings.
So
now
that
was
that's
the
only
recording
we
don't
have.
D
Okay,
thank
you.
Everyone
for
attending
June,
20
June's
at
UCF
pack
meeting.
This
is
Shan
you're,
a
tech
chair
this
week.
We
have
a
very
exciting
agenda.
We
have
invited
sorry
for
butcher.
Your
name
Abner
is
that
correct,
yeah
after
he
is
a.
He
is
working
with
the
New
York
time
R
D
team,
and
he
has
done
so
I'm
very
excited
project
using
loadersgl
for
photogrammetry,
a
3D
immersive
web
experience
to
record
the
physical
world.
D
E
D
E
Yeah
yeah
thank
you
for
inviting
me
to
speak
in
here.
This
is
my
first
time
and
it's
nice
to
see
everybody
here.
So
we
are.
What
I
want
to
talk
about.
Is
the
work
I've
been
doing
for
the
New
York
Times
R
D
regarding
photogrammetry
and
how
I
use
logosgl
to
produce
the
story
about
the
Battle,
Gospel
Choir,
so
yeah
without
further
ado?
E
A
little
bit
about
me.
So
I
joined
the
New
York
Times
Rd
about
one
year
ago
as
a
consultant
that
they
needed
somebody
to
research,
work
for
streamlining,
like
pgis
data,
and
actually
it
was
more
about
Point
clouds
when
I
joined
and
I
do
have
another
role:
I'm,
a
doctoral
researcher
at
Alto
University
and
the
alto
media
that
in
Finland
and
I'm
working
on
tele
robotics
for
conflict
resolution,
I'm
based
in
Finland,
originally
I'm
from
Israel.
E
For
me,
both
of
my
goals,
kind
of
fit
to
the
saying
in
a
way
to
the
same
pattern
and
I
call
this
kind
of
a
transition
with
from
reporting
to
teleporting.
So
for
the
New
York
Times,
you
might
say
I'm
teleporting
remote
places
to
people
or
to
people's
phones
and
to
people's
computers,
and
then,
in
my
other
role,
I'm
teleporting,
the
people
using
robots
in
remote
places,
but
it's
both
is
about
like
teleporting
and
a
physical
environment.
E
So
when
I,
when
I,
when
I
joined
the
R
D
the
photogrammetry
and
then
my
work
with
the
point,
Cloud
was
rather
separate.
So
they
already
had
a
working
workflow,
a
proven
workflow
with
photogrammetry
that
was
using
the
Ombre
3D,
also
actually
finish
company
and
then
running
with
3js.
And
if
maybe
some
of
you
know
there
were
some
very
really
beautiful
works
that
they
that
they
did
before
before
I
joined
I.
E
This
picture
is
from
diversity,
Plaza
that
they
did
and
there's
a
link
here
to
the
r
d
website,
where
you
can
see
more
demos
and
then
I
was
doing
the
research
how
to
do.
E
Point
clouds
and
I
looked
at
several
libraries,
like
poetry
and
others,
and
mainly
how
to
integrate
with
3js,
which
was
really
like
a
prevalent
at
the
end
times,
r
d
and
then
ultimately,
I
ended
up
suggesting
to
use
Lotus
GL
with
ccmi
and
3js
so
using
ccmi
and
for
tiling
the
point
clouds
and
then
Lotus
GL
for
loading
them
all
the
way
to
3js.
E
So
we
did
some
very
nice
experiments,
for
example,
in
this
image
like
in
the
wildfires
in
California,
how
you
could
recognize
that
the
Damage
Done
of
the
Wildfire,
with
the
landslides
in
Puerto
Rico,
and
none
of
this
was
released
as
a
story
as
as
of
yet.
But
this
was
the
research
done
and
I
hope.
We
will
continue
with
this.
E
But
then
at
the
same
time
as
something
happened
with
the
photogrammetry,
which
is
that
company
Umbra
3D
was
basically
purchased
by
Amazon
and
then
abruptly
shut
down
Elder
services,
so
New
York
Times
unable
to
use
them
anymore,
and
they
were
looking
now
for
solution
for
photogrammetry
and
basically
that's
where
I
came
in
because
already
doing
this
work
with
lotus
GL
and
with
the
point
clouds.
But
knowing
that
actually,
they
can
work
also
from
meshes
for
glts
and
for
photogrammetry,
so
started
this
endeavor
to
try
to
adjust
work.
E
I
did
for
for
photogrammetry.
So
now
let's
go
get
some
more
the
technical
of
how?
How
exactly
who
did
this?
So,
as
you
may
know,
there
is
a
kind
of
overlap
between
3js
and
Lotus
GL
a
bit
in
this
part
of
loading
gltf.
There's
a
draco
compression,
there's
the
loading
geograph
in
itself.
There's
the
texture,
processing
and
then
I
had
to
do
this
work
kind
of
figuring
out
which
which
does
what
the
which
Lotus
GL
would
do
and
which
3js
would
do
and
how
to
synchronize
between
them.
E
E
But
then
there
was
also
a
lot
of
adjustment
needed
just
to
get
started,
because
the
logos
TL
was
rather
adjusted
to
this
vstgl
framework
that
GL
and
others
and
and
I,
had
to
kind
of
make
up
this
context
of
the
French
State
and
also
do
some
changes
in
synchronization
about
when
the
tile
can
be
displayed.
So
I
had
to
do
all
this
synchronizing
work,
but
eventually
got
something
basic
working
and
then
it
was
more
about
optimization.
E
So
at
first,
when
I
tried
to
show
the
photogrammetry
models
which
I've
we
first
tiled
and
cesium
ion
and
the
performance
was
not
so
good.
There
was
a
lot
of
tiles
and
there
was
a
lot
of
like
overhead
happening
and
maybe
some
memory
release.
Maybe
some
problems
with
the
prioritization.
So
I
did
some
had
fixes
into
Lotus
GL
for
that,
and
mostly
about
the
priority
prioritizing
the
tiles,
that's
able
to
load
thousands
of
tiles
and
then
prioritize.
E
The
network
requests
based
on
really
which
tiles
are
the
most
important
and
then
other
things
I
had
to
do
was
to
fix
some
missing
stuff
in
the
Traverse
the
mechanism.
So
the
logusgl
code
is
kind
of
borrowed
from
the
CCM
JS
code,
Seasons
library,
for
showing
through
tiles,
but
it
was
kind
of
incomplete.
There
was
some
missing
thing:
it's
still
incomplete,
but
there
were
some
things
were
very
necessary
like
handling
in
these
nested
tile
sets
and
so
on.
So
I
did
that
as
well
and
then
doing
some
performance
testing.
E
How
like
how
many
workers
to
use
how
much
memory
to
you
so
ended
up,
at
least
for
photogrammetry
I
can
say
that
using
one
worker
has
the
best
performance
overall
in
Mobile
and
desktop
another
thing
I
started
to
do,
which
is
still
incomplete,
is
research
to
my.
We
can
call
it's
like
the
Holy
Grail
of
the
3D
title
conversion,
which
is
called
the
skip
traversal,
which
is
used.
E
E
But
anyway,
once
we
finish
with
the
optimizing
of
the
of
the
loading
itself
and
showing
the
tiles,
and
then
we
went
into
the
tiling
process.
So
initially
we
used
CCM
ion.
But
then,
when
we
start
started
to
put
more
complex
and
larger
models,
we
ended
up
with
all
kinds
of
issues,
both
visual
artifacts
and
both
performance
crashes
and
all
and
all
sorts
of
problems
with
using
cesium
tilers.
E
So
we
ended
up
actually
using
reality
capture
reality
captures
export
and
so
reality
capture
was
the
software
to
use
the
r
d
for
for
the
grammatory
and
and
they
actually
have
their
own
LOD
export
and
feature
which
goes
directly
to
3D
tiles,
and
we
did
have
better
visual
quality,
but
actually
also,
this
one
had
lots
of
problems
with
the
how
it's
structures,
the
tiles
but
and
still
kind
of-
was
easier
to
handle
the
problems
with
that
one.
And
we
did
a
lot
of
experimentation
about
the
different
parameters
that
you
would
choose.
E
When
you're
tiling
I
wrote
here,
I
can
say
that
we
ended
up
with
choosing
10K
like
10
000
triangles
per
node,
which
is
a
tile,
and
this
is
not
the
default
number
like
they
have
a
much
higher
number
initially.
But
when
you're
handling
very
large,
very
large
models,
then
you
would
like
actually
to
decrease
this,
because
you
end
up
with
tiles
that
are
just
way
way
too
big.
E
Also
worth
mentioning
it's
easier
to
self-post
the
tiles
when
you
use
reality
captures
3D
export
because
you
basically
get
the
task
immediately
and
it's
got
the
ccmline
cloud
for
anybody
who
doesn't
know.
3D
tiles
is
an
open
specification
which
is
created
by
by
this
company
cesium,
but
it
open
specifications.
So
anybody
can
implement
the
the
tiling
mechanism
and
the
loading
mechanisms.
E
And
so
even
this
wasn't
enough,
because
the
tiles
themselves
had
still
had
issues
after
they
came
from
reality
captures
where
something's
missing,
for
example,
they
were
not
Draco
compressed.
They
I
think
this
is
going
to
be
solved
in
the
future
versions,
but
it
wasn't
at
that
time
and
then
also
the
images
were
compressed
initially
to
actually
to
webp,
which
requires
all
kinds
of
additions.
E
If
you
wanted
to
work
on
iOS,
for
example,
so
what
I
ended
up
doing
was
working
on
like
basically
based
basing
on
the
seasons,
3D
title
and
glts
pipeline,
which
is
also
open.
Source
I
wrote
some
scripts
to
Draco,
compress
everything
and
also
the
textures
to
the
basis
Universal
format,
the
compressed
the
image
texture,
which
actually
worked
very
well
sorry,
and
then
there
are
still
issues
because
the
tiles
themselves
and
the
mesh
the
meshes
were
not
so
optimized
coming
out
from
reality.
Caption,
especially
the
UVS
and
the
texture.
E
Baking
had
like
lots
of
issues
so
I
had
it.
I
had
to
put
another
optimization
step
for
the
for
the
gltf,
and
this
time
I
tried.
The
blender
I
wrote
some
script,
which
runs
blender
on
on
the
on
on
the
tiles
and
optimizes
the
meshes.
That
was
still
not
enough.
So
we
ended
up
actually
using
install
on
a
third-party
tool.
Probably
we're
not
going
to
continue
using
this
one,
but
look
for
other
options,
but
basically
we
had
to
write
scripts
to
also
optimized
into
the
individually
each
tile
and
in
the
process.
E
But
after
a
lot
of
trial
and
error
and
optimization,
and
basically
we
wound
up
with
something
we
can
call
satisfactory.
And
the
final
result
was
this
piece
that
once
you
I
think
you'll
get
the
presentation.
Then
you
can
see
the
link
here.
It
was
a
piece
about,
as
I
said,
like
The
Gospel
Choir
in
Bethel
and
John
near
our
project,
leader,
managing
the
recording
and
there
was
a
3D
3D
recording
of
the
of
the
Gospel
Choir.
E
E
Yeah,
now
that
all
the
work
is
done,
we
are
planning
to
to
open
source.
Basically
everything
that
we
did
and
I'm
really
happy
that
the
New
York
Times
r
d.
They
are
putting
up
the
resource
for
this
for
this
kind
of
thing.
So
for,
for
example,
recently
I
have
been
spending
most
of
my
time,
working
for
the
New
York
Times,
but
actually
working
with
lotus
GL.
E
So
I'm
really
happy
that
I
was
able
to
to
have
to
do
these
contributions,
and
we,
you
know
already
most
of
the
changes
are
posted
to
Lotus
GL,
and
we
are
also
going
to
release
the
3js
if
you
were
as
a
standalone
and
then
we're
also
going
to
release
more
components,
for
example,
control
components
where
you
can
do
like
this
storytelling
using
scrolling
and
the
camera
using
the
mouse
scroll
to
to
run
the
cameras
and
we're
going
to
release
that
as
well
as
as
part
of
and
bigger
open
sourcing
effort,
and
so
yeah
I'm
very
happy.
D
E
Well,
all
of
the
feedback
I
saw
like
from
comments
on
the
website
and
from
and
other
people
in
the
New
York
Times,
then
I
was
really
good
and
the
experience
was
was
very
smooth,
didn't
have
and
and
too
many
of
course,
we
we
worked
a
lot
that
it
doesn't
crash,
like
you
know,
optimizing
the
tiny
bit
of
detail
that
doesn't
crash
on
an
iPhone
12
or
an
iPhone
10,
and
we
really
had
to
do
some
very
specific
numbers
that
to
make
sure
that
doesn't
crash
on
any
of
those,
especially
with
the
iPhones,
because
they
are
very
restrictive
allowed
with
the
amount
of.
E
Allow
you
to
use
so
we
have
some
detection
that
which
device
you
are
using
and
then
setting
up
the
parameters
accordingly.
So
after
a
lot
of
testing
in
different
devices,
I
think
we
managed
to
reach
rather
stable
level
of
experience
so
worked
out
very
well.
D
E
E
So
we
could
use
the
parameters
to
logosgl
to
optimize
to
change
a
bit
the
quality
level
based
if
you
are
on
the
desktop
or
on
the
mobile,
but
still
I
would
say
we
are
not
maybe
at
the
maturity
level
of
the
technology
that
we
can
easily
show
like
a
very
high
def
experience
to
desktop,
while
still
maintaining
the
the
mobile
working
with
the
same
model.
Of
course,
if
we
are
using
different
models,
it's
easier,
but
right
now
there
is
still
a
lot
of
restrictions.
C
Hey
Abner,
this
is
this
is
great.
Congratulations.
It's
a
pretty
awesome
project.
I
was
just
actually
playing
with
it,
as
you
were
going
on
the
on
the
website.
One
question
so
so
on
the
improvements
that
you
get
you've
done
on
the
loaders,
do
you
see
that
actually
it
will
I
mean
it's
to
you
or
two
others
like?
C
Will
you
have
any
impact
on
on
Deck
GL
and
the
way
that
it
loads,
also
like
MB
tiles
or
other
car
like
I,
know
that
they
all
use
like
the
loaders
under
the
hood
is
any
other
things
that
you've
done.
That
will
improve
the
performance
of
loading
other
type
of
things,
not
just
the
3D.
E
I
think
yes,
I
also
saw
when
submitting
the
PRS,
for
example,
that
there's
even
in
the
i3s
traversal
the
different
type
of
tiles
in
the
loader
gel
it's
same.
It's
the
same
code
and
I
saw
one
that
mentioned
that
it
actually
solved
one
issue
with
viewing,
for
example,
in
buildings
in
New
York
using
i3s,
so
that
improves
that
as
well
also
with
Point
Cloud.
So
the
well
I
think
you
can
comment
on
that.
Also,
but
I
saw
some
improvement
as
well.
E
C
F
Could
make
a
comment
so
so
we
do
have
a
you
know,
a
certain
set
of
code
to
do
traversal
of
traditional
quad
trees
for
2D
tiling,
and
then
we
have
this
separate
traversal
mechanism,
which
obviously
is
more
sophisticated
for
for
the
oaked
trees
that
are
used
in
3D
tiles,
and
we
have
I'm
sure
you
and
I
have
been
discussing.
F
You
know
if
there
are
ways
to
kind
of
unify
this
into
one
traversal
system
so
that
we
can
benefit
from
this.
But.
F
Of
an
ongoing
discussion
and
not
concluded
I
think
we're
right
now
in
the
face
of
kind
of
expanding
to
make
sure
we
support,
you
know
a
breadth
of
different
tile
sets
and
then
once
we
have
the
understanding
how
that
works.
I
think
you
know
we
can
clear
picture
emerges
of
how
we
can
do
this.
You
know
in
a
kind
of
unified,
good
way,
I.
C
Would
say:
well
one
idea
that
I
was
having,
as
you
were,
sewing
it.
That
means
like
it
goes
towards.
You
know
how
we
can
promote
better,
the
the
whole
BCR
car
like
ecosystem.
So
for
me
this
is
a
great
example
of
how
you're,
like
an
ecosystem
like
this,
you
know
with
a
project
that
is
very
specific,
for
something
can
have
impact
on
the
on
a
wider
collapse.
So
so
I
was
wondering
if
you
will
be
up
for
for
a
blog
post
that
we
can
publish
on
maybe
on
the
visdl.
C
E
Would
have
to
be,
of
course,
coordinated
with
the
with
the
New
York
Times
theme
with
the
r
d,
but
if,
if
conditions
I
would,
of
course
be
be
happy
to
there's
one
other
thing
and
now
I
remember
I
wanted
to
mention
about
what
you
talked
about
kind
of
specific
requirements
and
just
kind
of
interesting.
Maybe
another
difference
in
the
requirements
that,
when
the
New
York
Times
that
that
we
had
was
that
because
there's
more
emphasis
on
like
the
photojournalism.
A
E
We
had
much
more
emphasis
on
high
quality
of
textures,
rather
than
showing
high
quality
of
meshes,
so
we
are
showing
like
usually
rooms
or
streets.
So
we
had
we
could.
We
could
run
a
lot
of
compromises
in
the
like
how
we
show,
like
the
complexity
of
them,
of
mesh,
the
3D
3D
models
themselves,
but
then
we
couldn't
compromise
too
much
on
the
textures.
So
this
is
not
so
relevant
to
the
Lotus
GL
code,
but
it
is
relevant
to
how
we
like
the
workflow,
that
we
use
for
processing
the
tile.
E
D
D
What's
what's
the
next
project
to
I
I
know
that
photo
photogrammetry
is
a
series
of
products
that
here's
time
plan
to
release
and
what's
the
next
thing
for
this
to
come
out.
E
I
I
think
the
next
thing
now
there's
the
effort
they're
actually
around
the
open
sourcing,
and
there
will
be
some
like
demos
and
simple
guides
on
how
to
add
on
like
open,
searching
the
process
of
photogrammetry
at
the
New
York
Times
I.
Guess
if
John
is
here
like
our
project
leader,
he
can
expand
on
this
mod,
but
I.
Think
more
more
is
about
this
right
now
and
then
I'm
I'm
not
sure
what
will
be
the
next
for
the
parametry
project.
E
G
Afternoon,
could
you
comment
on
like
for
making
these
pictures
for
this
particular
gospel
story?
What
kind
of
device
do
you
need
to.
G
E
I
I
wasn't
involved
in
that
process,
but
it's
John
here,
but.
H
A
H
Exercising
and
listening
to
this
during
my
lunch
break,
so
apologies,
but
but
no
we
use
Cannon
I'm.
Sorry.
A
H
87S,
the
version
four
and
basically,
we
set
all
the
parameters
to
be
somewhere.
F
H
Reduce
the
amount
of
artifacts
we
get
for
you
know
across
ISO
and
lens
distortion.
We
also
use
to
improve
the
mesh
quality,
so
we
do
I
think
we
did
maybe
30
lidar
scans
of
the
space
as
well
as
flew
a
little
bit
of
drones
shots.
H
We
have
a
brief
article
that
I
can
share
later
that
kind
of
talks
a
little
bit
about
our
workflow.
It's
tend
to
focus
more
on
the
audio
front,
but
tell
us
a
little
bit
about
it
in
the
in
the
on
the
photogrammetry
capture.
The
other
thing
I
will
just
sort
of
reiterate.
Is
that
what
Abner
mentioned?
Is
that
we're
going
to
be
releasing
a
set
of
instruction
sets
really
kind.
D
H
Over
our
process
and
what
we're
trying
to
do
is
with
with
iPhone
12
Pro
and
with
some
of
these
newer
mobile
phones
just
try
to
reduce
the
difference
in
quality
that
you
can
get
with
a
Sony
A7
together
with
a
mobile
phone,
so
that
we
can
get
similar
level
of
detail.
It's
not
the
same,
but
we
we're
excited
about
the
capability
of
the
mobile
phone.
In
that
summary,
we'll
dive
into
in
Greater
detail
as
well
as
I'm,
providing
an
explainer
about
how
to
use
floater's,
GL
and
and
how
we
process
it
with
RC.
H
E
C
A
D
It's
always
amazing
how
many,
how
much
you
know
technical
research
and
Innovation
that
New
York
Times
can
put
into
to
make
this
happen,
I'm
sure,
even
for
the
photo
capture
part
of
things,
you
know,
you
think
your
own
send
different
cameras,
stitch
them
together,
generating
cities
paid
that
that
by
itself
is
already
a
thesis,
a
master
thesis
that
I
actually
used
to
used
to
do
when
I
was
at
architecture
school.
So
I
know
how
much
to
how
many,
how
much
things
has
to
happen
just
to
make
this
made
this
website.
D
I
think
that
then
that's
it,
we
were
concluding
concluding
today's
meeting.
Thank
you,
Abner
and
Zhang
to
come,
presenting
you
are
presenting
to
the
developer,
who
wrote
the
code
that
you
know
for
you
to
build
this
so
I'm
sure
all
of
them
are
very
excited
to
see
their
work
being
used.
You
know
in
such
an
Innovative
way
and
by
the
New
York
Times.
So
thank
you
so
much
and
you
know,
building
up
this
direct
channel
to
the
developer
will
help
will
also,
you
know,
help
you.
E
I
actually
wanted
to
say
that
that
the
help
from
Eve
and
the
team
like
in
Lotus
jail
has
been
really
really
great,
like
answering
so
quickly
to
do
all
the
the
pull
requests
and
then
helping
to
solve
the
issues
so
yeah.
We
really
think
it
will.
It's
been
real
pleasure
to
work
with
the
team.
D
All
right,
I
think
that
will
be
it
for
this
month's
meeting
and
I.
Have
a
I
got
a
question
from
John
Johannes
to
be
able
to
share
the
meeting,
invite
to
a
broader
audience
right
now,
I
think
we
only
have
that
on
the
UCF
list,
email
list
and
if
there's
a
way
we
can
better
share
the
calendar,
invite
so
you
know
whenever
you
guys
want
to
invite
more
people.
You
understand
the
link
out.
I,
don't
know
Gail.
Is
there
a
way
to
better
get
this
to
to
other.
B
We
have
it
published
to
GitHub
and
to
the
website
and
but
I
think
really
I
think
the
those
are
kind
of
if
people
come
to
them,
they
find
them.
But
if
you
have
people
in
your
network,
you
can
add
it
to,
anyone
can
add
themselves
to
it
and
if
they
have
trouble
figuring
it
out
I'm
happy
to
add
people
individually
as
well,
but
it's
a
public
calendar
public
invite.
So
anyone
who
sees
it
can
just
add
it
to
their
calendar
if
they
want
to.
B
But
if
you
have
people
who
need
some
help
with
that
I'm
happy
to
help.
Excuse
me
sorry,
analogies
today,
but
really
I
mean
we
have
it
published,
I
think
it's
just
a
matter
of
helping
get
it
out
there
a
little
bit
more
Your
Word
of
Mouth,
probably
yeah
kind
of
sharing
it
around
I'll.
B
Yeah,
it
should
be
completely
open
to
the
public,
so
it's
a
public
calendar
I'll
copy
the
link
right
now,
just
pop
it
in
chat,
so
anyone
should
be
able
to
to
view
it
there.
People
can
add
it
to
their
personal
calendar.
We
don't
have
it
so
that
everyone
can
edit
it,
but
it
is
publicly
viewable
and
you
can
add
it
to
your
own
calendar.
If
you
want-
and
if
you
want
someone
added
I
can
add
it,
you
can
Sean,
we
can
add
other
people
to
help
admin
it
as
well
yeah.
D
Cool
yeah
I
mean
I,
think
whatever
just
every
time
when
I
send
an
email
or
just
share
the
link
in
the
calendar
link
as
well
so
yeah,
you
know,
for
that
link
will
make
sure,
for
my
email
will
have
be
able
to
have
the
recipient
accesses
yeah.
Absolutely
all
right!
Thank
you
guys
for
today
and
thanks
again,
Emir
and
John.
We'll
see
you
guys
next
month.