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From YouTube: UX Showcase - Work Items & Hierarchy
Description
Manage & Plan
UX Showcase - Dec. 1st, 2021
A
Well,
awesome:
hey
y'all,
I'm
alexis
product
designer
in
plan,
so
I'm
gonna
try
to
quickly
talk
through
this.
It's
something
I
started
recently
ideating
on
and
I
want
to
go
over
this
quickly,
so
we
all
have
time
to
watch.
A
Austin
and
daniel's
awesome
async
presentations,
all
right,
so
I
am
working
on
something
called
work
item
hierarchy
and
what
I
mean
by
that
is
basically
the
idea
that
users
want
to
decompose
projects-
and
I
know
that's
a
weird
word,
but
decompose
projects
or
goals,
and
then
they
want
to
visualize
and
organize
that
breakdown
in
a
hierarchy,
and
they
want
to
do
that
in
this
way,
because
it
it
really
helps
teams
estimate
work
more
accurately,
because
the
work
is
then
smaller
and
well
more
well
scoped.
A
It
also
helps
everyone
see
either
how
their
work
is
contributing
or
cascading
up
to
use
nick's
term
as
well,
and
how
it's
cascading
towards
these
larger
goals,
which
is
really
motivating
to
teams
as
they're
working.
They
can
see
how
their
smaller
items
are
contributing
to
something
larger,
and
it
also
helps
teams
plan
and
understand,
of
course,
like
who's
going
to
work
on
what
and
when.
So
you
can
see
some
of
the
jobs
to
be
done.
A
I'm
looking
at
here,
we
currently
do
allow
users
to
break
down
goals
using
work
items
like
ethics
and
issues
and
a
thing
called
sort
of
a
sub
epic
or
a
child
effect
that
they
connect
under
epics.
You
can
see
some
of
that
here.
We
also
have
items
like
requirements,
test
cases,
incidents
soon,
tasks
that
holly
will
be
talking
through.
A
So
these
all
allow
users
to
create
a
sense
of
hierarchy
while
planning
some
teams
may
want
to
use
different
types
of
objects
or
work
items,
or
they
might
call
them
different
things
like.
Maybe
they
call
it
a
feature
instead
of
an
epic
depends
on
the
framework
they
use,
but
the
general
idea
is
that
goals
are
kind
of
different
sizes
and
they
have
different
levels
of
hierarchy
right.
So
some
goals
are
large
and
they're
more.
A
I
guess
stakeholder
facing
right,
that's
kind
of
like
an
epic.
Some
goals
are
smaller
and
they're
more
team
facing,
so
that
a
team
can
understand
what
to
work
on
and
do
that
work
kind
of
like
an
issue
or
again,
maybe
some
users
might
call
that
a
story
or
a
task
or
a
ticket,
but
again
all
kind
of
the
same
thing,
just
goals
that
you
want
to
work
on,
so
you
know
call
it
different
things,
but
the
idea
is
the
same,
so
you
can
see
here
how
we
do
that
currently
within
gitlab.
A
A
So
that's
our
current
state.
We
had
here
a
lot
of
feedback,
however,
that
users
don't
fully
understand
what
the
intended
hierarchy
within
gitlab
or
the
breakdown
structure
within
gitlab
is
so,
and
this
is
further
impacted
by
a
lot
of
things.
Nick
already
mentioned,
like
epic
discoverability
being
hindered
by
them
being
in
groups
and
the
idea
of
groups
and
projects
in
general
users,
maybe
not
knowing
they
can
nest
epics.
A
Maybe
users
not
understanding
requirements
or
really
knowing
how
to
use
them
or
where
they
are
so
a
lot
of
that
kind
of
stuff
and
again
I'm
really
excited
by
workspaces
and
some
of
the
things
we're
ideating
on
there.
I
think
that
will
also
help
with
a
lot
of
the
work
and
plan,
so
thank
you
nick
for
setting
that
up,
but
for
us
the
first
step
is
really
just
addressing
making
our
hierarchy
or
our
structure
more
apparent
to
users.
A
So
you
know
educating
users
on
what
is
possible.
What
the
current
status
of
their
work
items
is
within
their
groups
and
projects.
You
know
where
are
things:
how
are
they?
How
are
they
supposed
to
be
nested?
Are
they
even
on
or
not
because
users
can
turn
things
on
and
off
like
issues,
so
I
did
a
lot
of
quick
ideation
here.
This
was
a
fairly
quick
exercise.
I
guess-
and
I
really
wanted
to
go
through
things
like
some
of
these
things
here.
A
Moving
configuration
out
of
settings
kind
of
like
I
mentioned
before,
you
can
turn
items
off,
usually
within
settings
and
it's
a
little
inconsistent
there.
So
you
know
what
would
it
look
like
if
we
took
some
of
these
items
outside
of
settings
made
it
more
contextual,
you
can
configure
things
more
contextually.
A
A
How
do
we
display
relationships
between
these
items
getting
into
kind
of
like
data
modeling,
which
is
confusing
to
me,
as
you
can
see,
with
this
this
little
thing
here,
like
the
one
to
many
many
to
one
one-to-one
relationships
of
these
items,
requirements
things
like
better
integrating
items
like
requirements
into
the
hierarchy?
A
So
how
do
we
display
items
that
are
not
within
the
hierarchy
like,
I
guess,
really
requirements
and
test
cases
at
the
moment
and
then
kind
of
the
idea
of-
and
I
want
to
talk
with
jackie
and
the
growth
team
about
this
in
the
future,
but
displaying
features
that
aren't
available
to
users
and
educating
them
on
these
without
it
feeling
too
upselly
and
then
also
things
like
integrating
feedback
or
like
soliciting
feedback
within
these
features
themselves.
A
So
I
went
through
a
lot
of
different
directions
here,
but
we
only
have
about
one
point
of
engineering
effort
to
dedicate
to
us
for
this
milestone,
so
we
obviously
want
to
keep
this
change
very,
very,
very
small
and
run
enoughly
if
possible,
so
oops
and
next,
because
of
that,
I
next
want
to
continue
validating
this
idea
that
we've
come
up
with
and
further
exploring
object
objectives
like
what
is
the
user's
mental
model
around
some
of
the
labeling
here,
there's
a
lot
of
terms
floating
around
kind
of,
like
I
mentioned
earlier
in
planning.
A
So
you
know
we
have
these
safe
framework.
We
have
different
agile
planning
methods,
there's
features,
there's
the
work,
breakdown
structure
and
the
value
breakdown
structure,
there's
all
sorts
of
stuff.
So
what
do
users
expect
to
see
here?
How
do
we
speak
their
language
and
kind
of?
How
do
we
allow
them
to
customize
that
language?
A
If
we
want
to
be
flexible,
I
want
to
continue
validating
where
users
expect
to
access
this
information,
or
some
of
the
information
that
might
have
historically
lived
in
settings
and
kind
of
breaking
that
out
continue
validating
the
usability
educating
users
on
again
kind
of
what
I
mentioned
before,
like
how
do
we
upsell
with
that
without
upselling,
like
make
it
more
about
educating
people
on
what's
possible
and
then
also
the
best
way
to
ask
or
for
feedback
within
this
item
itself
and
then
there's
a
lot
of
future
state
kind
of
things.
A
We'd
like
to
do
that,
I
sort
of
touched
on
before,
but
things
like
customizing
this
hierarchy,
customizing
the
work
items
themselves
like
I
mentioned
before.
Maybe
they
don't
want
to
call
this
an
issue.
They
want
to
call
it
a
story,
or
maybe
they
want
the
story
or
the
issue
to
contain
different
kinds
of
attributes
like
how
do
we
allow
them
to
configure
this,
and
then
this
could
also
become
sort
of
like
a
workflow
rules
and
automation
area.
A
So
you
know
maybe
when
it
leaves
the
to-do
column,
there's
a
set
of
like
rules
that
that
triggers
things
like
that
and
how
do
we
allow
users
to
customize
that
and
like
some
users
actually
want
to
break
work
items
down
in
a
visual
way
like
this
and
kind
of
call
the
work
breakdown
structure
so
investigating
how
we
might
allow
them
to
do
that
as
well
kind
of
like
those
different
views
that
users
can
view
their
work
items
so
lots
of
stuff
there
that
I
want
to
continue
working
on
and
then
also
we
want
to
integrate
the
learnings
here
into
future.
A
So
the
first
step
here
could
be
just
improving
our
current
epic,
true
widget,
and
then
next
would
be
perhaps
expanding
this
area,
it's
maybe
a
sort
of
widget
to
view
and
edit
relationships
really
in
dependencies
like
across
all
work
items,
and
maybe
even
rolling,
merge
requests
into
that.
So
you
can
really
see
and
map
out
all
the
dependencies
and
relationships
between
all
work
items.
A
So
that's
a
lot
and
that's
not
why
that's
why
I
have
not
deep
dive
dove
into
this
at
the
moment,
but
we'll
get
there,
but
yeah
we'll
get
there
in
the
future
showcase.
That
was
the
surface
thanks
all
for
listening.
Hopefully
I
kept
that
short
enough
that
we
have
time
to
watch
the
other
presentations
thanks.
Is
there
any
questions.
B
Thanks
alexis,
actually,
it
leaves
us
even
more
time
for
questions
and
comments.
Jackie,
do
you
want
to
make
a
connection
real,
quick
here.
C
Hi
I
mean
my
comment
is
just
you
could
read
it
just
you
mentioned
talking
to
us
in
growth
about
teaching
customers
about
features
without
you
know,
being
up
silly
or
being
obnoxious,
and
so
kevin
is
actually
our
expert
on
this
and
we're
working
on
a
bunch
of
things.
We
have
lots
of
ideas
planned
and
we
would
love
to
work
with
you
on
it.
So
it's
out
soon.
D
Alexis
I
wanted
to
get
your
perspective
as
you're
kind
of
walking
through
the
hierarchy
page
as
you
kind
of
outlined
it
in
the
gitlab
ui.
What
makes
something
a
good
candidate
to
go
inside,
gitlab
versus
just
documenting
it
in
our
docs
or
maybe
in
pajamas
or
somewhere
else,.
A
I
think
it's
it's
kind
of
the
goal
like
the
goal
aspect
I
mentioned,
so
if
you
think
about
epics
like
stakeholder
facing
goals
like
I
said
before
that
this
is
this
large
thing
we
want
to
work
on
and
then
smaller
work
items
like
issues
are
the
actual
piece
of
work
that's
being
implemented.
A
But,
like
honestly,
that's
so
interesting
to
ask
that,
because
I
feel
like
that's
something
I
really
miss
sometimes
at
get
lab
is
the
idea
of
a
doc
and
maybe
starting
at
an
even
higher
level
than
we're
sometimes
able
to
and
collaborating
at
that
high
level.
So
I
think
it's
like
you're
not
really
working
on
something
yet
you're
you're
discussing
collaborating
on
it
at
a
really
really
high
level.
Does
that
make
sense.
D
Yeah
a
little
bit
it
did,
I
think,
where
I'm
hung
up
is,
I
feel,
like
I've,
built
a
mental
model
of
the
hierarchy
of
these
objects
and
get
lab
in
my
head.
So
when
I
see
it
appear
and
they
get
live
out,
I'm
like
I
feel
like
this
is
a
documentation
page
that's
appearing
inside
gitlab,
but
maybe
I'm
just
not
fully
understanding
the
vision
of
like
the
way
that
teams
might
collaborate
to
maybe
customize
that
hierarchy.
A
A
How
do
I
kind
of
translate
the
way
I'm
working
into
gitlab,
for
example
right
like
so?
Maybe
users
that
use
competitor
products
have
a
different
way
of
working
and
we
try
to
educate
them
on
how
to
fit
that
into
the
hierarchy
we
sort
of
prescribed
right.
So
we
have
a
lot
of
things
like
that
and
I
think
honestly
kind
of,
like
I
said
for
mvc
here,
to
keep
it
really
really
small.
A
It
is
kind
of
really
just
education
to
start
out
with
and
then
we're
enriching
it
with
some
of
the
future
items
I
mentioned
like
making
it
more
customizable
and
maybe
editing
the
work
items
themselves
so
for
mvc.
A
Yes,
it
is
more
of
an
educational
kind
of
object
here
and
a
way
to
solicit
feedback
and
really
just
help
under
help
users
understand
like
the
status
of
the
hierarchy
and
work
items.
Just
for
for
nbc,
but
yeah
good
question,
I
kind
of
have
the
same
question,
but
the
vision
is
to
make
this
a
way
to
configure
things
like
hierarchy
items.
D
A
B
Thanks
so
much
alexis
and
great
questions
and
connections
already
time
for
us
to
move
on.