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From YouTube: Power Cube Design Sprint Review - Aug 5, 2017
Description
http://opensourceecology.org/wiki/Power_Cube_v17.08
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A
Okay,
so
I'm
recording-
and
this
is
a
summary
of
the
design
sprints,
so
we've
got
our
working
document
or
we
have
look
at
this
good
stuff
here,
where
we,
basically,
what
we
did
today
was
take
a
look
at
the
power
few.
We
broke
it
down
into
all
its
modules
and
got
people
to.
These
are
all
the
modules
here
on
page
four
of
the
working
document,
and
then
we
just
got
on
to
downloading
pictures
and
specifications
and
drawing
these
out
and
free
CAD.
So
yeah,
that's
pretty
good.
We've
got
the
pump
CAD
initial
done.
A
Josef's
has
got
the
complete
engine
by
now,
I'm
pretty
sure
and
AIDS
got
iOS
got
part
of
the
coupler.
A
lot
of
the
coupler
Emmanuel's
got
the
frame
pretty
much
in
decent
shape.
We've
got
that
already,
which
you
see
here
with
the
holes
for
the
hydraulic
fittings,
and
then
we
still
need
the
breather
filler
on
top,
but
that's
pretty
good
if
you
could
add
all
the
fittings
in
there.
That
would
be
great
we're
on
the
bottom
of
the
hydraulic
reservoir.
A
You've
got
a
hose
bar
because
the
hose
is
going
to
connect
to
that
and
then
there's
going
to
be
a
shutoff
just
a
valve,
because
imagine
we
want
to
take
take
power
cubes
on
on
and
off
from
this
reservoir.
We
have
to
seal
it
off.
We
have
to
have
a
valve
down
there
so
that
it
doesn't
leak
out
when
you
turn
it
off.
So
actually
the
valve
could
go
like
right
into
the
reservoir
and
be
a
turn
off
right
at
the
reservoir.
A
But
you
don't
really
want
that,
because
then
the
entire
length
of
the
hose
itself
would
be
filled
with
fluid.
At
any
time
you
took
the
power
cube
off.
You
would
leak
out
all
that
fluid
within
the
host.
So
what
you
want
to
do
is
put
the
valve
actually
on
the
end
of
the
hose,
which
is
going
to
connect
into
the
hydraulic
pump.
Okay
coupler
mounting
we
didn't
get
a
coupler,
we've
got
that
we
haven't
done
the
engine
mount
yet
after
we
do
after
we
do
the
engine
we
have.
A
We
put
the
engine
on
the
plate
and
mounted
within
the
frame,
so
a
manual,
maybe
a
thing
to
do.
Since
you
took
over
off
meds
work
work
on
like
after
you
do
this,
maybe
have
email
or
communicate
to
do
the
engine
mount,
which
would
sit.
Put
some
mounting
bars
that
you
can
sit
the
engine
on
top
of
this
and
things
like
that.
Okay,
continuing
so
we've
got
the
oil
filter,
I'm,
not
sure
we've
got
the
cab.
Yet
we
got
the
fan.
You
could
place
them
near
your
cab.
You
did
the
whole
thing,
that's
great.
A
A
What
else
I
think
that's
about
it,
but
yeah?
We
got
a
lot
of
the
parts,
pretty
much
done
so
then,
after
we
put
them
jinan,
we
can
just
play
with
the
geometry
as
far
as
how
everything
fits,
but
that's
it
that's
great
work.
We
got
quite
a
bit
done,
so
whoever
is
out
still
finishing
this
up.
Please
do
so
and
then
we'll
we'll
continue
then
invented
the
next
meeting
on
Tuesday.
The
only
thing
I
want
to
point
people
for
the
Tuesday's
meeting,
the
the
minutes
are
already
up
for
that
on
the
dev
vlog.
A
A
A
There's
a
there's.
This
thing
there's
a
page
and
a
Tuesday
August
8
document.
There's
a
WebGL
page-
and
this
is
for
the
computer
people
here.
If
we
we
can
develop
a
robust
to
of
workflow
for
getting
good
quality
WebGL
out
of
freecad.
Would
that
would
be
great
so
far,
we've
done
it
pretty
well
with
sweet
home
3d,
which
is
open
source
and
we
put
whatever
we
do
like
the
the
three-dimensional
house.
We
can
get
decent
WebGL
out
of
that.
But
what?
A
If
we
use
the
sweet
home
3d
to
import
our
machine
and
mesh
format,
I
think
obj
I
think
freecad
exports
obj
you
can
put
that
into
sweet
home
and
then
you
can
export
it
as
as
WebGL.
Now
why
you
sweet
home,
the
apparently
the
WebGL
export
from
free
cat
itself
is
not
too
great.
I
think
the
sweet
home
version
is
better,
so
we
can
try
that.
But
it's
one
of
those
things.
A
We
really
got
a
nail
nail
down
because
if
you
saw
like,
for
example,
the
universal
axis
Universal
CNC
axis,
what
the
that's
a
hallmark
of
what
we
can
do
with
WebGL,
because
here,
if
you
go
to
the
universal
CNC
axis
page,
that
is
a
fool-
a
WebGL
embed
within
this
page,
which
it
takes
so
just
a
little
bit
to
load
up.
But
it's
it's
actually
running
off
a
different
site,
but
there's
a
workflow
for
that
and
we
can
get
that's
Michel.
Who
did
that,
but
we
can
ask
them
to
really
school
us
in
it.
A
So
there's
a
bunch
of
steps
involved
there,
but
we
want
to
get
that
capacity
within
the
team
here
as
soon
as
possible.
So
it's
still
loading
up
here
might
take
a
little
bit
but
the
beautiful
explosions,
while
he's
actually
adding
explosions
to
the
WebGL
as
well
so
he's
doing
exploded,
part
diagrams
on
top
of
the
WebGL.
That's
just
one
thing:
I
want
to
get
you
guys.
Thinking
about
that!
That's
that's
a
thing.
A
We
want
to
start
looking
into
and
really
nail
nailed
down,
because
we
want
to
embed
alors
3d
3d
manipulable
things
on
our
website
and
in
the
wiki
as
well
to
help
people
understand
it.
Ok,
beyond
that,
any
questions
on
today's
design,
sprint.
Anyone
have
any
issues,
any
questions,
but
yeah
I
think
we
did
that's
pretty
good
I
mean
we
just
went
pretty
far
in
a
power
cube
just
getting
it
getting
a
bunch
of
it
done
so
any
comments.
If
not,
we
can
take
it
away
for
for
next
Tuesday.
A
Yeah,
okay,
so
anyway,
thank
you
everyone.
This
was
pretty
good,
we'll
record
on
this
on
our
Tuesday
meeting
and
once
again,
Tuesday's
that
we're
going
to
go
noon
for
the
tractor
and
1:00
p.m.
the
regular
meeting
so
join
us,
and
thanks
a
lot
and
thanks
for
participating
today,
I
think
we
got
a
whole
bunch
of
work
done.
That's
great!
Thank
you.