►
From YouTube: FABxLive - Intro to Extreme Enterprise
Description
Wait till you hear this one: introducing the rationale behind Extreme Enterprise. Presentation is at https://wiki.opensourceecology.org/wiki/FABxLive
-----------------
What you see here at Open Source Ecology is an ambitious open source project for the common good. Join our development team:
http://opensourceecology.org/wiki/OSE_Developers
We run One Day Extreme Build workshops in many locations. Please put yourself on our map if you'd like us to host a workshop near you:
https://microfactory.opensourceecology.org/request-a-workshop/
Take a minute to subscribe to our email newsletter (updates, workshops, etc): http://bit.ly/1LtcM44
A
So
actually
I
would
like
to
stay
and
listen
to
your
presentation.
I
am
so,
but
I
will
have
to
leave
because
I
am
very
dizzy
from
all
of
these.
B
A
Workshops,
but
I
will
see
your
session
excellent
afterwards
and
I
have
to
with
me
now
manas
that
he
will
be
your
host
he's
part
of
our
staff.
B
A
And
he
will
be
your
host
on
the
other
side.
Yes,
it's
a
very
good.
It's
a
pleasure
to
meet
you.
I
know
your
work
I
am
in
based
in
barcelona,.
B
A
And
work
with
my
friends
like
from
open
source
beehives
and
from
other
projects
that
probably
you
are
interconnected
and
I'm
also
working
a
lot
on
biomaterials.
So
I
know
the
the
work
of
catarina
as
well.
So
basically,
yes,
I
I
I
have
been
trying
to
reach
out
to
her
for
a
long
time
for
other
things,.
C
B
B
Will
contact
you
afterwards
because
yeah
I
wanted
to
follow
up?
I
think
you've
got
some
either
architecture
or
fabrication.
Projects
for
collaborative
enterprise
development
happening
in
barcelona.
There's
some
initiative.
I
just
saw-
I
don't
know
if
you're
connected
to
that,
was
it
around
housing
or
was
it
around
the
fabrication
like
like
an
open
source,
fablab
kind
of
a
style
thing.
D
A
Basically,
we
have
currently-
and
we
had
it
closed
the
like
the
annual
distributed
design,
platform,
competition
and
it's
a
project
that
is
going
very
well
where
people.
E
A
Like
put
their
projects
and
then
they
have
to
have
like
they
get,
they
need
to
be
shareable,
they
need
to
be
open
source
they
need
to.
So
it's
a.
We
had
some
kind
of
like
200
entries
on
that,
and
now
I
think
that
they
are
judging
the
project
we
have
various
projects.
I
mean
I
have
also
personal
projects
with
the
earthships
and
fablabs
and
rural
places.
So
I
think
that
I
will
just
thank
you
at
some
moment
when
yeah.
A
D
E
B
A
A
A
A
B
Okay-
and
you
can
hear
me:
okay,
okay,
well
welcome
everybody,
so
my
name
is
martin
founder
of
open
source,
ecology.
I've
been
working
on
the
global
village
construction
set
for
the
last
decade
already,
if
you're
not
familiar
with
the
project,
just
a
quick
overview,
open
source
blueprints
for
civilization.
B
This
is
all
the
50
different
machines
that
it
takes
to
make
a
modern
life
with
modern
comforts,
everything
from
a
tractor
to
an
oven
to
a
circuit
maker.
It's
a
fully
open
source
platform,
but
more
than
a
technological
development.
I
would
really
call
it
a
humanitarian
or
social
development,
because
in
order
to
get
the
collaborative
development,
you
need
to
learn
to
collaborate.
B
So
that's
the
big
thing,
because
there's
a
lot
of
limits
to
what
collaboration
does
today,
the
world
is
highly
proprietary.
In
my
own
phd
program,
as
I
studied,
I
could
not
talk
openly
about
my
work,
for
example,
because
we
had
some
hot
material
in
our
work.
I
studied
fusion
energy
and
I
I
thought
wow.
This
is
pretty
wasteful,
what
it
would.
What
would
it
look
like
if
we
truly
collaborated
with
one
another
to
solve
bigger
problems,
to
make
a
better
world
for
everybody,
and
given
that
the
scientific
field,
I
was
getting
into
didn't,
do
it.
B
For
me,
I
decided
to
start
the
open
source,
ecology
project
and
I've
been
working
on
that
since,
since
I
graduated
in
2004,
so
that's
been
over
a
decade,
I
got
landed
on
in
missouri
factory
farm
in
2006,
2011.,
okay.
So
if
you
haven't
heard
about
this
work,
yet
do
take
a
look
at
my
four-minute
ted
talk
on
the
global
village.
Construction
set.
That's
the
best
overview
in
four
minutes.
So
what
I'll
do
today
is
talk
about
our
progress
to
date.
B
So
what
have
we
learned
over
all
this
time
of
prototyping,
because
we've
done
a
bunch
of
work,
lots
of
proofs
of
concepts
and
real
builds
many
of
them.
So
what
do
we
do
results
to
date,
all
all
the
proofs
of
concept
that
we
have
done
to
date
on
rapid
crowd-based,
open
hardware,
development
and
builds.
This
is
not
just
development.
It's
real
builds
with
a
lot
of
people
swarming
on
collaborative
build
projects.
B
So
what
are
the
opportunities
and
limits
there,
and
then
I'm
going
to
discuss
the
the
missing
link
which
we
have
not
gotten
to
yet,
and
that
is
the
enterprise
aspect,
the
concept
of
extreme
enterprise,
the
one
missing
link.
The
idea
here
is
that
in
some
way,
open
hardware
has
not
succeeded.
Well,
like
software
clearly
open
source
software,
linux
is
the
backbone
of
the
internet.
B
B
So
first
I'll
start
with
what
we
have
done
to
date,
so
we've
prototyped
a
bunch
of
machines
since
2008,
so
this
kind
of
represents
a
bunch
of
stuff
until
2013,
which
then
I
lost
track,
but
hundreds
of
machines
around
the
world.
With
these
milestones.
So,
first
of
all
we
found
out
okay,
we
published
the
plans
of
our
compressed
earth
block
press
and
we
found
that
people
can
just
download
our
plans
and
replicate.
So
this
is
actually
the
first
ever
replication
in
2008
of
a
2000
pound,
brick
press
that
produces
bricks
from
raw
soil.
B
We
found
that
by
documenting
our
work
and
including
pretty
good
documentation
like
ikea
style
fabrication,
diagrams
people
could
replicate
this
stuff
great
awesome,
but
we
design
with
radical
modularity
in
mind,
so
we've
actually
proven
out
some
very
efficient
ways
that
modularity
can
get
you
to
very
rapid,
builds
by
the
concept
of
reusing
parts
like
legos.
So
if
you
have
access
to
building
your
own
frames
power
units
or
universal
rotors
like
this
life-size
thing,
you
can
build
a
life-size
tractor
like
this,
and
the
modularity
is
captured.
You
see
here
in
the
picture.
B
The
drive
for
the
the
this
trencher
unit
is
the
same
unit.
That's
on
the
wheels
of
the
tractor.
It's
the
same
module,
so
radical
modularity
gets
you
to
build
things
fast,
or
this
is
a
smaller
micro
tractor,
which
is
a
power
cube
the
power
unit
and
the
tracked
version.
Much
smaller
walk
behind
tractor,
but
the
way
you
can
do
this
you
can
break
down.
Just
like
linux
has
succeeded
in
software
by
breaking
down
a
whole
complex
kernel
into
many
many
parts.
We
can
do
the
same
with
with
hardware
and
that's
exactly
what
we
do.
B
We
break
each
machine
down
into
modules,
so
this
is
the
modularity
concept
and
then
we
can
develop
each
module
according
to
many
steps
like
20
development
steps
or
so
so.
This
modularity
concept
really
applies
that
you
can
take
a
lot
of
people
working
at
the
same
time,
not
to
just
only
to
design
but
also
to
build,
but
further
you
can
get
into
the
idea
of
a
construction
set
approach.
B
If
you
have
these
modules
well,
then
you
can
produce
a
tractor,
a
bulldozer,
a
backhoe
or
whatever
or
a
car
with
similar
modules,
but
that
kind
of
method
applies
not
only
to
mechanical
things
but
other
things
like
like
electronics
like
fabrication
equipment.
So
we
turn
everything
into
a
construction
set.
So
instead
of
building
one
thing
in
a
design
effort,
you
can
build
a
hundred
things
because
they
have
similar
modules.
B
So
what
does
modularity
allow
you
to
do?
We
found
that
one
one
amazing
result
is
the
radical
reduction
of
prototyping
time
from
months
to
day.
So
I
show
this
example.
This
is
an
iron
worker
machine.
It's
a
matter,
a
metal
cutting
machine.
You
can
cut
one
by
12
inch
slabs
of
steel
with
it.
The
blue
machine
here
took
us
six
months.
B
We
redesigned
it
for
modularity
and
the
machine
in
the
corner.
On
the
right
hand,
side
still
cuts
one
by
10
inch
steel.
We
build
that
in
two
days
with
two
people
radical
difference.
Moving
on
using
these
methods
of
modularity
and
breaking
down
machines
into
modules,
we
can
build
things
very
rapidly,
so,
for
example,
the
brick
press
we
achieved
the
first
ever
build
in
2011
or
2011
2012,
I
think
of
the
full
full-scale
ceb
machine
in
one
day
with
12
people.
So
each
team
worked
on
a
module
and
then
we
assembled
it
rapidly
into
place.
B
So
this
one
day,
rapid
manufacturing
of
real
lifestyle
stuff
is
real
and
okay.
So
next
milestone
scalability.
So
here
we
show
actually
our
small
printers.
We
actually
make
and
sell
these.
But
the
point
here
is
that
we
design
our
stuff
to
scale.
So
here
you
see
a
five
eight
millimeter
rod
universal
axis
for
3d
printers.
B
You
can
make
a
larger
printer
with
it
or
you
can
make
that's
the
original
eight
millimeter
version
with
a
25
millimeter
version
same
idea
larger
size,
so
you
can
build
a
larger
machine
like
a
cnc
torch
table
or
you
can
even
increase
that
to
50
millimeter
moving
parts.
Two
inch
heavy
shafts
to
make
a
heavy
duty
milling
machine
like
this.
This
is
not
finished,
but
to
give
you
the
idea
of
scalability,
yes,
you
can
do
it
design
it,
so
you
can
scale
things
in
a
radical
way.
B
So
I
I
don't
know
if
we
should
take
questions
at
any
time,
but
I
mean
maybe
maybe
we
can
wait
till
the
end,
because
I
got
kind
of
a
lot
of
stuff
to
cover
so
maybe
take
notes
if
you'd
like
and
then
ask
me
everything
at
the
end.
We'll
have
plenty
of
time
like
20
minutes,
probably
to
to
go,
go
over
questions.
So
the
next
thing
we
found
out
that
you
can
also
do
real-time
documentation.
B
We've
had
like,
for
example,
during
the
build
of
the
ironworker
machine,
the
machine
that
cuts
steel.
We
had
a
remote
team
through
google,
google
hangouts.
We
were
taking
pictures
and
uploading
it
in
real
time
and
we
had
a
instructional
done
at
the
same
time
as
the
build,
that's
very
powerful,
because
a
lot
of
times
you
lose
the
ability
to
you
just
don't
document,
because
it
takes
twice
the
effort.
Needless
to
say,
all
the
hardware
open
hardware
work.
B
It's
it's
a
lot
of
work
from
building
to
documenting
and
everything,
and
then
we're
going
to
get
into
the
enterprise,
which
is
the
even
next
level.
So
we
also
learned
about
swarm
builds.
This
is
not
us.
That's
the
amish
building,
a
big
barn
in
a
day
or
a
couple
of
days.
We
do
this.
We
build
this
seed,
eca
home.
This
is
actually
where
I
live.
B
This
is
this
is
my
house
where
I'm
presenting
from
right
now
we
build
that
in
five
days
with
50
people
once
again,
modular
design-
you
might
not
see
that
here,
but
this
is
panelized
design.
B
Most
of
the
the
parts
here
in
this
house
are
4x8
modules
that
you
build
in
a
workshop
and
then
assemble
rapidly
into
place.
So
once
again
the
swarm
build
concept.
That's
what
we
do!
You
can
see
that
for
lower
smaller
structures,
like
some
of
the
older
compressed
earth
block
structures,
it
requires
very
careful
planning
of
the
workflow.
B
We've
done
a
lot
of
work
on
that.
How
to
do
that.
So
in
our
last
build.
This
is
actually
a
build
of
a
micro
house
in
belize,
wow
we
were.
That
was
actually
a
good
milestone,
because
here
we
showed
how,
with
very
careful
planning,
we
had
all
the
bricks
lined
up
on
pallets.
We
had
a
big
thing
of
slurry
mortar
mixed
in
the
drum
by
a
tractor,
and
we
could
lay
these
bricks
a
few
like
laying
them
against
the
back
stops
a
few
seconds
per
block.
B
So
we
got
to
this
extremely
rapid
way
to
do
this.
So
if
you
actually
kept
that
that
rate
up-
and
of
course
we
didn't-
because
you
know
we
still
figuring
things
out-
we
could
build
a
house
like
this,
like
the
entire
wall
walls
in
like
an
hour
or
two.
If
you
have
enough
people,
you
can
have
a
bunch
of
people
on
each
side,
but
this
is
real.
You
can
do
very
rapid,
rapid
building.
So
that's
the
belize
house
with
our
team
that
was
a
five-day,
build
just
this
this
february.
B
Well
next
thing!
So
next
milestone
we
learned
about
product
ecologies.
So
the
way
we
design
the
whole
global
village
construction
set
is
is
for
machines
that
make
machines
it's
a
familiar
concept
with
fab
tab
academy,
the
fab
labs.
So
you
start
with
a
printer.
You
make
parts
for
larger
machines
like
the
torch
table
and
then
the
torch
table
can
cut
steel
to
make
larger
machines
like
tractors
and
brick
presses.
So
that's
a
basic
product,
ecology
of
machines,
making
machines,
but
also
I
mean
machines
for
ecological
uses.
B
Like
we
build
these
aquaponic
greenhouses,
you
can
use
the
3d
printer
to
print
the
towers.
You
have
the
panelized
construction.
Like
you
see
the
the
ceiling
and
the
walls
here
are
panels,
that's
the
modular
design.
You
can
use
the
backhoe
to
dig
the
trenches,
the
the
the
ponds
here
and
so
forth.
So
you
can.
You
can
build
that
lower
cost
and
affordably,
and
this
is
one
of
the
products
we're
trying
to
get
out
to
the
market
to
actually
make
this
a
replicable
way
to
to
build
this.
B
But
let's
talk
talk
also
about
lifetime
design.
If
you
have
open
blueprints
radically
open
blueprints,
you
can
see
how
everything
is
done,
so
we
can
talk
about
lifetime
design
because
you
know
how
to
fix
it
for
a
whole
life,
and
you
can
talk
about
the
circular
economy,
so
here
we're
showing
some
of
the
other
machines
of
the
global
village
construction
set
like
right
here.
B
We've
got
the
the
shredder,
so
you
can
shred
your
car's
tractors
and
plastic
and
you
can
melt
melt
the
metal
or
melt
the
plastic
and
extrude
it
into
3d,
printing,
filament
or
virgin
steel
to
then
make
more
machines
in
a
circular
way.
So
actually
the
whole
global
village
construction
set
can
consist
of
the
tools
that
are
able
to
take.
You
from
scrap
materials
like
say,
scrap,
steel,
to
virgin
steel
and
then
to
a
modern
economy
with
precision,
machining
and
so
forth.
So
that's
all
about
the
circular
economy.
B
B
B
We
built
a
purpose-built
tractor
just
to
plan
that
out
in
one
day
with
like
four
people,
and
then
we
actually
took
the
tractor
apart
for
to
make
other
tractors
and
other
machines,
so
industrial
productivity
is
feasible
on
a
small
scale
and
there
are
no
limits
to
that.
Really,
if
you
look
at
it,
what
can
we
do
the
same
dirt
that
you
see
here,
making
block
that's
a
luminol
silicate
that
can
be
used
to
make
to
to
make
sil
aluminum
so
aluminosilicate
aluminum
is
one
of
the
most
abundant
elements
in
earth's
crust.
B
If
you
have
a
machine
to
extract
aluminum
from
clay,
you
can
make
your
own
metals
from
the
dirt
and
twigs
beneath
your
feet.
So
we're
talking
about
abundant
resources,
abundant
energy,
abundant
energy,
as
in
there's
10,
000
times
more
power
that
comes
from
the
sun
than
we
use
today.
So
there's
plenty
of
energy
plenty
of
materials,
we're
saying
how
do
we
make
a
better
world
for
everyone
by
doing
that,
and
talking
about
high
tech
on
a
small
scale?
You
can
even
do
this.
You
can
see
this
video,
that's
dan
gelbart.
B
If
you,
some
of
you,
might
have
seen
this
guy,
you
can
make
this
precision
air
bearing
lathe
in
your
workshop.
You
can
get
all
the
parts
for
this.
This
is
a
super,
precise
lathe
that
allows
you
to
make
air
bearings,
which
are
used
in
high
high
speed,
say
vacuum
pumps
that
get
you
to
clean
room
technology
and
making
engines
and
rocket
ships,
and
all
that.
So
we
have
access
to
this
amazing
technology
in
a
small
scale
and
we're
working
with
that,
but
but
the
final
frontier
like
okay.
B
Why
don't
we
have
prosperity
for
everyone,
though
so
so
I'll
talk
about
here
now
the
the
big
limit
of
open
hardware
that
we've
seen
so
far
is
getting
people
to
show
up.
You
know:
we've
done
some
things,
but
all
the
time
it's
been,
it's
been
a
struggle
to
get
people
to
show
up.
So
how
do
you
get
people
to
show
up
because
it
takes
a
tremendous
amount
of
effort
to
take
it
from
us?
Take
something
from
a
design
to
a
product
and
a
marketable
product
like
here?
This
is
the
house.
B
I
live
in
here.
That's
the
cdca
home,
we're
trying
to
turn
that
into
a
product
that
you
can
get
at
a
low
cost,
but
I'm
going
to
mention
the
concept
of
what
I've
identified
as
the
I
call
it.
The
open
source
hardware
trap,
that
is,
that
open
source
hardware
is
not
efficient
at
making
products,
so
take
a
look
at,
and
I
think
the
the
cnc
router
is.
B
B
But
the
idea
is
you
get
to
a
certain
place
of
development.
Then
then
you
you
find
out
that
wow.
It
takes
not
only
like
a
couple
of
prototypes
or
three
prototypes,
but
but
like
a
dozen
or
a
hundred
prototypes
to
get
something
to
completion.
It's
a
lot
of
work.
If
you
make
the
analogy
to
software,
how
many
bug
fixes
do
people
make
when
they
release
a
piece
of
code?
Thousands
well
a
similar,
similar
analog.
An
analogy
applies
to
hardware.
B
It's
too
hard,
too
many
tries
to
to
get
it
to
completion,
and
then
the
next
person
comes
along
or
starts
reinventing
the
wheel,
because,
typically,
the
documentation
is
not
really
good
and
the
people
don't
care
about
documenting
and
they
end
up
reinventing
the
wheel
getting
to
a
certain
product
and
it
quits
never
finishing
so.
Thousands
of
prototypes
are
made.
None
of
them
come
to
completion
and
eventually
the
the
proprietary
corporate
guy
says.
Oh
I'm
just
gonna
put
in
a
million
bucks
to
finish
a
product
and
sell
it.
B
Well,
it
probably
takes
many
millions
of
of
so-called
wasted
open
source
effort
where
people
don't
end
up
with
products,
but
I
call
that
the
open
hardware
trap.
We
don't
have
the
good
tools
and
techniques
to
take
products
to
an
efficient
development
process
in
hardware,
even
though,
like
the
3d
printers
open
source
3d
printers,
they
have
dominated
the
landscape
like
prusa
printers
well,
but
that's
still,
people
kind
of
haven't
noticed
that,
and
certainly
the
open
open
development
is
not
the
norm.
Okay.
So
so
here
we
talk
about.
B
B
B
The
idea
that
you're
trying
to
level
the
playing
field
by
opening
up
all
your
blueprints,
and
not
only
on
the
technology
side
but
on
the
enterprise
side.
Let's
do
it
because,
if
you
think
about
it,
if
we
got
all
the
effort
together
of
the
open
source
developers,
you
could
with
enough
eyeballs,
you
can
make
a
product,
you
know
fix
all
the
all
the
bugs
are
shallow
right.
B
So
clearly,
you
can
make
better
products
if
everyone
collaborated,
but
yet
we
compete
and
we're
in
a
proprietary
economy
run
by
patents.
So,
but
I
mean
software
has
shown
otherwise
right.
So
why
aren't
we
doing
this
for
hardware?
So
so
here's
some
of
the
milestones
we
have
reached
so
far.
We
can,
for
example,
build
machines.
Like
the
brick
press,
we
can
charge
people
for
a
workshop
experience,
immersion,
welding
training,
kind
of
a
workshop
experience.
B
We
can
sell
the
machine
so
we've
done
this
like
we
can
turn
like
10
000
over
a
weekend,
five
thousand
from
selling
the
machine
and
say
five
thousand
from
tuition
from
people.
We've
done
that
a
couple
of
times:
it's
not
a
replicable
model.
Yet
it
takes
a
lot
of
work
to
prepare
it.
But
this
is
a
point
of
enterprise
development.
This
could
be
done
like
I
could
definitely
see
a
possibility
where
you
come
into
a
workshop
setting
you
build
a
product,
you
can
take
it
home
with
you
and
that's
a
viable
economic
model.
B
We're
working
on
that.
We've
done
that
for
3d
printers
like
12
people
that
build
a
3d
printer
in
a
day.
So
there's
a
revenue
model
there
you
can
charge
over
the
bill
of
materials
cost
and
make
a
sustainable
business
out
of
that
or
with
the
house
house
builds
our
goal.
I
mean
we've
run
a
workshop
where
the
amount
of
people
that
showed
up
and
people
paid
us
to
do
this,
so
we
got
25k
in
revenue
from
the
workshop,
which
paid
for
half
the
materials
of
this.
B
B
We
couldn't
really
get
the
documentation
out.
We
kind
of
failed
on
that
part,
but
we're
actually
taking
it
again
and
based
on
the
learnings,
but
we
need
the
people
to
show
up
okay.
So
let's
talk
extreme
enterprise.
So
what
is
this
idea
so
we're
gonna
take
on
a
project
where
we
take
our
cd
cajon
and
attempt
to
turn
it
into
a
product
in
a
rapid
development
event.
Sorry,
there's
a
noise
here.
B
Okay,
sorry
about
that,
so
the
core
of
the
extreme
enterprise
concept.
We
know
that
in
all
our
open
hardware
work,
it's
really
really
hard
to
get
to
the
finished
product
level.
So
here's
our
plan.
Okay,
let's
take
a
look
at
linux.
First,
linux
actually
started
with
a
guideline
that
when
linux
to
linux
started
the
linus
started
by
saying
he
got
he
has
to
make
it
work
fast,
simple
thing
that
can
be
used
to
run
most
software
and
linus
has
achieved
that
this
is
so.
B
This
is
the
history
in
1991,
when
linux
first
originated
by
linus
torvalds
and
in
one
year
he
had
a
program,
a
unix
equivalent
that
could
run
most
unix
software
okay
one
year.
So
that's
that's
a
comparison
for
baseline.
So
what
have
we
been
able
to
do
so
far?
Well,
linux
currently
actually
enjoys
about
2
000
full-time
developers.
B
Well,
it
used
to
be
that
all
the
developers
were
volunteers
initially,
but
now
all
the
developers
on
linux
are
pretty
much
getting
paid
by
microsoft,
facebook
and
all
that
that's
a
big
big
success
story.
B
All
the
big
companies
understand
that
open
source
is
effective,
so
there's
about
2
000
people
today
that
are
developing
linux
full
time
getting
paid.
Now
the
key
there
is
enterprise,
the
money
that
gets
to
pay
these
people.
What
do
we
do
for
hardware
with
that?
Well,
so
I'll
put
point
you
to
a
data
point
on
our
side.
This
is
design
sprints
from
open
source,
ecology,
2013..
I
pulled
this
off
the
open
source,
ecology,
wiki.
Well,
look
at
our
numbers.
B
We
had
in
our
design
sprints,
which
are
remote
development
events,
20
people
at
most
five
minimum.
I
mean
well
it's
hard
to
get
people
to
show
up.
You
guys
probably
know
that,
so
this
is
actually
the
state
of
completion
after
a
decade
of
development.
B
So
these
are
all
the
machines
there's
a
few
that
are
at
the
hundred
percent
level
like
right.
Now
you
can
take
the
3d
printer,
the
actual
cd
call
home.
That's
a
I
mean
it's,
the
documentation
is:
is
there
it's
all?
The
blueprints
are
actually
there:
it
needs
better
documentation,
the
brick
press,
the
power
cube
micro
tractor.
Those
things
are
pretty
much
ready
for
prime
time.
In
terms
of
starting
enterprise,
so
from
2014
to
2018,
we've
we've
increased
a
little
bit,
but
no.
B
This
is
not
like
linux,
where
in
one
year
they
had
a
product
here
our
product
is
the
new
operating
system
for
civilization
like
how
do
we
collaborate
on
product
development?
So
that's
a
bigger
problem
and
we
must
say
that
hardware
is
not
like
10
times
harder
or
even
100
times
harder.
I
think
hardware
is
actually
a
thousand
times
harder.
It
gets
into
physical
realities,
not
pushing
electrons
around.
B
So
what
do
we
do
for
getting
products
to
the
finish
line
with
open
hardware?
Well,
let's
start
by
the
open
source
breakdown
on
the
design
front
for
the
product.
So
I
showed
this.
We
break
machines
down
into
product
into
modules
and
then
we
develop
on
them
and
then
let's
develop
the
enterprise
site
at
the
at
the
same
time.
So
that
needs
more
people,
but
you
can
break
down
an
enterprise.
Just
like
you,
like
enterprise
development,
could
could
be
the
equivalent
of
of
a
product
development
process.
B
So,
let's
start
by
defining
what
that
looks
like,
so
you
have
to
develop
the
product,
the
production,
the
marketing
sales
and
support
improvement.
So
starting
with
unique
value,
proposition
product
strategy,
business
plan,
production,
quality
control,
marketing,
webpage,
product
assets,
shipping
customer
feedback
support
future
work.
I
mean
you
can
break
this
down
and
start
developing
this.
So
our
idea
is
what,
if
we
pull
together,
2
000
people
over
one
weekend
to
do
this.
B
Okay,
so
we
have
to
start
with
a
big
hairy,
audacious
goal.
A
house
is
of
high
interest
so
now
we're
saying:
okay,
based
on
our
experience
with
a
cdca
home
and
all
the
other
builds
we
have.
We
believe
we
can
produce
a
thousand
square
foot
home
that
you
can
build
with
a
friend
in
one
week
for
fifty
thousand
dollars.
B
Okay,
that
sounds
that's
that's
competitive.
The
average
house
cost
in
america
is
much
higher.
Our
goal
here
is
to
do
at
least
one
third,
the
cost
of
industry
standards.
There
is
a
catch
I'll
talk
about
this,
but
this
is
our
milestone.
Can
we
attract
people
for
that?
I
think
so.
B
B
So
the
challenge
is:
how
can
you
coordinate
that
it's
a
hard
challenge
now?
What
we
envision
is
taking
this
cdc
home
and
the
modular
construction
method
for
building
houses.
So
you
can
look
up
actually
open,
building
institute,
google
that
it's
in
the
links
in
the
presentation.
You
can
actually
see
it
in
the
presentation
notes,
but
the
ideas
create
the
the
bible,
the
you
know
the
big
publication,
probably
about
2000
pages
that
walks
you
through
the
complete,
build
and
enterprise
of
how
you
build
these
houses.
B
2000
pages
might
be
a
little
short,
but
that
that's
about
a
page
per
person
on
ever
so
so
like
if
you
pack
all
this
effort
into
this
short
time,
that's
a
possibility.
So
how
do
you
turn
this
impossible
project
into
possible?
Well,
first,
everyone
who
participates
in
this
extreme
event
gets
a
chance
to
buy
this
house
for
fifty
thousand
dollars,
we're
solving
for
why
people
are
not
showing
up,
and
that
is
the
product.
So
can
we
actually
get
to
that
product
in
this
crazy
weekend?
B
So
what
we
see
right
now-
and
this
is
a
new
idea-
it's
been
around
for
a
month-
but
we're
very
excited
about
this
and
moving
forward
about
four
months
of
preparation,
time
to
line
up
the
the
concept
and
launch
the
project,
then,
for
about
the
next
six
months,
we
will
recruit
people.
So
basically
we're
saying:
we've
got
this,
this
development
architecture
role,
architecture
of
what
all
the
things
that
need
to
be
done
lined
up,
and
you
can
take
that
through
an
agile
development
process
and
come
out
with
a
product
on
the
other
side.
B
So
it
once
again
relies
on
this
radical
breakdown
of
tasks
to
every
single
task.
That's
required
to
do
this.
We
can
break
the
house
down
into
modules
now.
Fortunately,
a
house
is
not
too
bad.
We've
built
a
few,
but
you
only
need
four
things.
You
got
a
foundation,
you
got
a
floor,
you
got
walls
and
you
got
a
roof.
Okay,
four
modules
right
there.
Well,
there's
more!
There's
the
pv
system!
There's
the
water
system,
there's
the
toilet,
there's
the
kitchen!
B
There's
the
heat
utility
connection,
some
other
things,
but
you
can
start
with
a
modular
breakdown
and
then
deploy
teams
on
each
each
one
of
them
at
the
product
level
and
the
enterprise
level.
So
so
far,
I'm
not
really
hearing
anybody,
but
us
talk
about
the
distributive
enterprise
concept,
and
this
is
a
call
out
to
anybody.
Talk
to
us
we're
looking
for
people
who
believe
in
developing
a
business
model.
That's
then
shared
openly
and
believing
that
collaboratively.
We
can
do
better.
B
B
This
is
about
land
speculation
like
how
do
you
take
this
house
if
we
build
it
at
low
cost?
What
takes
people
from
then
speculating
on
that
in
the
market
and
then
having
the
same
problem
of
housing
being
unaffordable?
Well,
let's
tackle
this
problem
together
together,
we
can
come
up
with
a
solution,
so
we
develop
both
on
the
technology
side
and
an
innovative
business
model
that
can
deploy
this
all
over
the
world,
starting
with
america
here
but
anyway,
for
the
organizational
part.
B
What
we
see
is
to
onboard
like
you're
gonna,
have
to
get
everybody
on
board
to
a
common
development
pla
platform,
and
that
is
it's
it's
not
too
bad.
It's.
We
know
that
wikis
work
like
wikipedia.
We
have
free
cad,
open
source,
3d
design
software.
We
have
live
editable
docs
such
as
google,
docs
or
etherpad,
but
with
a
very
basic
infrastructure
and
templates
on
the
wiki
and
other
other
tools
of
modular
breakdown
which
exist.
I'm
not
going
to
go
into
that.
We're
confident
that
kind
of
process
can
exist.
B
B
Once
we
developed
and
so
say,
one
person
develops
a
blender
animation
to
show
how
the
house
goes
together,
an
instructional
or
the
design
for
the
updated
photovoltaic
system,
bill
of
materials
and
stuff.
Like
that,
there's
a
thousand
roles
right.
You
can
line
those
roles
up
and
have
people
execute
and
each
person
has
to
produce
like
one
or
two
pages
of
assets
that
are
then
put
together
into
a
publication.
That's
another
product
available
for
free,
but
you
can
break
this
down
radically
into
a
thing.
B
That's
actually
actually
a
tractable
project
project,
so
two
hours
we
select
people
very
deliberately
for
all
the
skill
sets
we're
not
gonna,
be
just
like
open
call.
Anybody
show
up
it's
a
wild
wild
house.
No,
we're
gonna
need
to
be
very
careful,
we're
gonna
architect
the
collaboration
architecture
very
carefully,
so
we
have
all
the
roles
showing
up
to
develop
the
the
things
that
we
need.
I
kind
of
call
it
the
agile
waterfall,
because
it's
kind
of
top-down
scripted
like
waterfall
development,
but
it's
agile
in
that
it's
completely
editable
by
everybody.
B
It's
completely
collaborative
like
if
we
learn
new
things
during
the
process.
We
switch
course
we
have
an
initial
outline
but
we're
all
after
a
common
product,
a
affordable
home,
that's
modular,
that
you
can
build
as
modules
of
250
square
foot
modules
for
a
thousand
square
foot
house.
That's
four
modules
like
that:
okay,
but
yeah.
It
requires
that
everyone
gets
on
board
primarily
to
the
collaborative
literacy
aspect.
How
do
people
know
what
to
develop
where
to
put
it
once
they
develop
it?
B
B
B
There
is
a
little
bit
of
catch
to
to
do
this
in
a
week.
It's
a
modular
house.
So
what
what
happens
is
you
can
build
a
few
panels
and
stash
them
like
over
every
weekend,
so
like
this
house
here
is
made
up
of
four
by
eight
panels,
primarily
so
you
have
to
do
that
for
about
32
weeks,
so
actually
the
the
numbers
for
a
thousand
square
foot
house
you'd
have
to
do
32
weeks
eight
hour
weekend,
if
you're
working
by
yourself.
B
If
you
get
four
friends,
then
you're
spending
two
hours
every
weekend
and
after
32
weeks,
you've
got
all
the
panels
for
the
house
bam.
Here's
the
other
catch
byol
bring
your
own
land.
Sorry,
land
price
is
not
included,
but
in
america
at
least
I
can
talk.
Google
zillow.com
right
now.
You've
got
parcels
from
three
to
twenty
thousand
dollars
everywhere
it
may
be
in
the
most
undesirable
place
in
the
country
in
the
u.s.
It
could
be
the
ghetto
it
could
be
in
the
middle
of
a
desert.
But
that's
all
the
definition
of
what's
desirable.
B
B
You,
google,
it
there's
a
lot
of
land
and
I
can't
say
about
other
countries
except
like
maybe
in
in
spain,
you
can
get
a
whole
village
for
for
a
hundred
thousand
dollars.
I
don't
know,
but
yeah
there's
gonna
be
opportunities
to
get
land
you
have
to.
We
have
to
address
that
too.
So
the
next
step
is.
We
still
need
a
house
all
right.
Well
we're
going
to
need
to
develop
that
we
we
have
good
prototypes,
that
we're
confident
we
can
build.
I
to
me
personally,
I
think,
the
business
side
of
developing
this
is
hard.
B
So
let's
talk
about
baselines
of
structure.
If
you
go
through
the
numbers,
you
can
check
my
math
here,
but
each
module
for
250
square
feet
cost
six
thousand
dollars.
So
that's
twenty
four
thousand
dollars
in
materials
that
includes
a
helical
peer
foundation,
which
is
a
good
way
to
go.
So
the
the
bottom
line
is,
as
I
mentioned,
32
eight
hour
weekends
with
one
person
that
you
build
all
these
modules
at
six
thousand
dollars
per
256
square
foot
house
unit.
That's
made
of
32
modules.
B
Take
a
look
at
this.
Now,
that's
24
000.
We
still
need
more
things,
like
probably
five
thousand
dollars
in
pv
system,
a
few
more
ticket
items
like
bathroom
kitchen
appliances
and
stuff
which
add
up
to
another
ten
or
fifteen
thousand
dollars.
But
I
think
the
budget
looks
pretty
good
that
altogether.
We
need
to
make
this
model
work
out
for
around
fifty
thousand
dollars.
B
So
the
the
process
we
go
through
here
is:
we
talk
about
oc
specifications,
modularity,
scalability,
eco,
all
these
features
of
being
easy
to
build
designed
for
a
lifetime
and
made
human-centric
appropriate
technology.
So
we
we,
then
create
the
requirements
for
all
the
modules
we
create
a
few
products.
B
So
so
out
of
this
comes
the
house
product,
it
might
be
some
modeling
kits,
it
might
be
a
book,
it
might
be
training
for
entrepreneurs,
it
might
be
training
for
for
consultants
and
training
for
osc
chapters,
we'd
like
to
actually
use
this
as
a
way
to
deploy
open
source
ecology
chapters
throughout
the
world
that
can
actually
produce
these
houses.
B
So
after
got
you
got
a
product
strategy,
you
do
roll
architecture
for
each
product
and
then
you
develop
the
all
the
enterprise
modules
and
the
technology
modules,
so
this
is
kind
of
like
the
big
picture
overview
here.
So
basically,
if
you
have
a
module
as
long
as
you
know
how
it
fits
with
other
modules,
then
you're
good
to
go.
B
B
Okay,
so
I've
got
like
about
five
minutes
left
here
and
I'll.
Stop
talking,
take
questions
but
okay,
so
I'm
going
to
go
a
little
bit
into
the
enterprise
role
architecture.
So
so
here
the
product
design,
that's
pretty
standard
product
development
methodology
or
you
can
actually
google
open
source
product
design
or
some
other
seminal
work
on
product
design
and
there's
a
bunch
of
steps
you
have
to
take.
That's
that's
the
product
design
team,
that's
the
20
or
40
steps
you
take
to
develop
each
product
from
a
concept
to
a
built
and
tested
product.
B
The
green
here
is
the
technology
side.
All
this
other
stuff
is
I'm
starting
to
talk
about
enterprise.
Okay,
what's
the
product?
What's
the
tooling?
What's
the
certification
for
builders,
business
plans,
supply
chain,
publishing,
technical
documentation,
brand,
open
source,
franchise,
marketing
strategy,
admissible
vendors
list,
more
stuff,
inventory,
control,
quality
control,
facility,
design,
model,
shipping,
packaging,
continuing
improvement,
blah
blah
blah
you've
got
a
lot
of
different
things
on
the
enterprise
side
and
you
can
continue.
B
You
can
keep
breaking
this
down
to
various
roles
that
we
have
to
get
pretty
granular
about
and
fit
people
into
these
roles,
and
so
you've
got
on
the
technology
front.
You've
got
a
lot
of
different
assets.
I
mean
it's
technical
design
and
documentation,
primarily
there's
cad
involved,
there's,
graphics,
there's
animation,
there's
technical
writing!
There's
there's
construction
skills
that
people
who
know
how
to
design
construction
things
so
architects
and
others.
So
there's
a
lot
of
work
to
be
done
now.
How
does
this
work
for?
How
do
you?
How
we?
B
How
do
we
deliver
this
so
say
we
show
up
for
this
2000
person
event
over
a
weekend.
This
is
remote
by
the
way,
because
it's
covet
time,
so
it's
actually
a
good
opportunity
and
we're
looking
at
a
schedule
of
of
this
one
year
from
now
10
months,
10
months
to
a
year
from
now
for
deploying
this
challenge.
B
So
the
event
produces
the
know-how
right,
that's
that's
information
and
then
there's
training,
so
we're
separate
we're
being
deliberate
about
we're
the
products
here
being
there's
information,
there's
education
and
then
there's
actual
product
proper,
the
hardware,
the
house,
but
there's
products
around
education
that
can
be
created
and
products
around
information,
not
really
around
information
information
is
typically
free,
but
education.
If
it
takes
your
time
to
train
people,
you
can
charge
for
that.
B
If
you
can
spend
eight
hours
every
weekend
and
then
get
a
per
person
to
help
you
on
a
week
of
build
out.
So
the
way
way
we
do
this.
Is
we
we're
planning
on
so
all
the
entrepreneurs
in
the
development
event
we
give
them
leads
to
give
them
five
or
ten
of
the
houses
to
deliver.
They
can
get
paid
for
that
right.
There's
revenue,
there's,
there's
a
business
model
involved
in
this.
B
Some
of
the
entrepreneurs
we'd
like
to
have
them
start
osce
chapters
and
get
certified
according
to
osce
specifications,
meaning
all
the
all
the
values
that
open
source
ecology
harbors
to
to
be
part
of
the
open
source,
ecology
movement
as
we
expand
and
now
have
staff,
and
all
that,
because
right
now
it's
all
been
volunteers
and
not
having
a
team.
That's
been
a
persistent
issue
with
volunteers,
but
once
you
train
entrepreneurs,
you
have
to
address
defection
as
well
people
who
are
going
to
leave
your
team
right
because
they
can.
B
Once
you
have
this
amazing
information.
You
can
just
make
probably
more
money,
not
making
affordable
housing
but
making
expensive
housing,
because
probably
market
will
bear
that.
That's
an
issue
that
has
to
be
addressed,
and
I
think
the
way
to
do
that
is
to
make
sure
that
we
train
enough
people
and
continue
the
development
of
the
product.
B
That
there's
enough
supply
of
affordable
housing
that
you
actually
have
a
person
out
in
the
market,
looking
for
a
house
has
a
viable
choice
between
an
affordable
house
that
we
can
provide
or
a
speculative
house
much
more
expensive.
So
that's
a
big
question
here,
because
we're
going
for
a
big
problem
and
that
is
affordable
housing.
So
we're
going
to
need
all
the
help
we
can
get.
It's
a
problem
that
I
cannot
solve
myself.
B
B
So
there's
no
free
lunch
here.
This
is
this
is
going
to
be
some
serious
work,
some
serious
innovation.
What
else?
So
the
execution
is
we're.
Looking
at
two
thousand
houses-
wow,
that's
pretty
huge,
so
there's
a
three-day
extreme
enterprise
event,
one
year
from
that,
the
probably
a
few
months
after
that
the
entrepreneurs
they're
gonna
have
in
the
crew.
The
200
entrepreneurs
are
gonna,
have
to
have
more
training.
B
You
have
to
know
about
how
to
build
the
house
exactly
how
to
source
the
parts
you
have
to
have
a
much
deeper
understanding,
that's
more
immersion
housing,
but
within
the
first
year
after
the
extreme
enterprise
event,
we
we'd
like
to
develop,
develop,
deploy
a
build,
the
thousand
houses
with
200
people.
So
that's
about
five
or
ten
houses
per
entrepreneur,
that's
kind
of
how
we're
looking
at
and
then
after
we
train
more
people
deliver
the
next
thousand
houses
over
the
second
year.
So
that's
kind
of
rough.
B
I
mean
these
are
ideas
that
we
haven't
really
vetted
yet,
but
that's
roughly
the
schedule
here
so
participant
track,
1800
participants,
200
entrepreneurs,
key
to
execution
and
then
chapters
training.
So
this
is
50
000
for
a
house
that
you
build
with
a
friend
in
one
week
bring
your
own
land
financial
model.
B
We
want
to
get
the
price
down
to
50k.
I
think
it's
doable
and
we
have
to
develop
an
enterprise
model
around
that.
So
the
challenges
in
this
it's
not
going
to
be
easy
to
coordinate
2
000
people
on
board
them
primarily
onboard
them.
Once
we
show
up
for
those
three
days.
Do
we
have
enough
information
and
awareness
and
placeholders
and
templates
to
to
do
everything?
B
Then,
of
course,
you've
got
the
enterprise
detail
which,
as
I
mentioned,
I
think
is
the
harder
part.
I
think
the
technology
of
the
house
itself
is
the
easier
part
and
the
question
of
speculation
afterwards
like
if
we
develop
this
open
source,
affordable
house,
will
people
actually
use
that
to
speculate
with
and
just
sell
it
at
high
cost?
B
We're
gonna
have
to
resolve
that
here's
a
link
to
the
raw
architecture?
Well,
so
next
steps
for
us
right
here
are
detailed
house
budget.
You
saw
a
rough
figure
of
6
000.
we're
going
to
get
that
to
the
dollar
in
a
week
or
two
detailed
house
budget,
detailed
enterprise
model,
blank
page
to
be
developed.
B
So
that's
about
all
I
have
you
can
find
out
more
about
if
you
want
to
be
okay,
so
you
guys
are
listening
to
you're,
probably
interested
in
this
and
helping
out
or
participating
in
this.
So
definitely
you
can
sign
up
for
our
newsletter.
Opensource
ecology.org.
B
You
can
email
me
for
more
info
martin
at
opensource
ecology.org.
Otherwise,
I'd
like
to
take
questions
and
feedback
on
this
crazy
idea.
E
Yeah
hi
marshall.
There
have
been
a
lot
of
questions
now.
B
E
I
request
everyone
whosoever
wants
to
come
on.
The
video
can
can
actually
enable
the
video
option
and
ask
the
question
directly:
is
there
anyone
who
wants
to
start,
or
should
I
start
taking
the
questions
from
start.
E
Okay,
so,
okay,
so
I
go
one
by
one
here
feet
is
asking:
do
you
have
specification
for
the
interfaces
that
you
initially
throw.
B
B
Yeah
we
do
the
best
place
to
look
at
is:
is
the
seed
eco
home
page
on
the
wiki,
so
I
can
provide
all
those
links
for
people.
But
if
you
look
at
my
presentation,
there
should
be
a
link
there,
cd
home
index,.
E
Okay,
then
philip
is
asking
scaling
up,
seems
possible,
but
what
about
scaling
down
recommends
that
at
a
point
in
time
it
will
require
really
specialized
and
expensive
plants,
for
example,
cpu
lcd
fiber
optics?
Sometimes
there
is
just
one
or
two
suppliers
on
the
entire
planet.
So
what
do
you
think
about
that?.
B
B
Okay,
the
answer
to
that
is
sorry,
I'm
tr.
Okay,
here
we
go.
The
answer
is
that
we're
scaling
for
both
up
and
down
so
we're
designing
for
literally
the
desktop
starting
with
a
desktop
micro
factory
up
to
a
4
000
square
foot
workshop,
but
we
we
operate
really
at
the
village
level,
which
says:
okay,
essentially,
a
4
000
square
foot
micro
factory
can
produce
most
things
that
a
village
scale
would
need
and
many
villages
are
a
city.
B
B
If
you
talk
about
scarce
suppliers,
well,
that
needs
to
be
developed
too,
like
currently
we're
working
on
making
plastic
fully
recyclable.
So
you
can
make
your
3d
printing
filament
something
you
can
do
on
your
desktop
scale,
but
for
more
advanced
things,
there's
going
to
be
possibly
bigger
machines,
but
if
you
examine
any
any
process,
that's
out
there
in
the
industrial
world
like
the
perf,
let's
look
at
the
air
bearing
lathe.
B
That
is
like
the
best
example.
Where,
with
that,
you
can
start
manufacturing
clean
room
equipment,
you've
got
you
know
you
build
structures
with
that
brick
press
and
construction
equipment.
You
populate
it
with
clean
room
equipment
to
make
microchips,
so
you
can
go
both
up
and
down
in
scale,
and
the
thing
about
technology
is
the
concept
of
miniaturization
right
now
with
digital
fabrication.
E
B
Yeah,
thank
you.
Are
we
talking
about
the
house
or
now,
just
all
the
all.
Throughout
I
mean
all
throughout,
we
have
been
bootstrap
funded.
It's
we've
only
had
a
budget
of
about
1.4
million
dollars
to
date
over
the
decade,
from
foundations
and
right
now
it's
true
fans
crowdfunding,
like
we
did
some
kickstarters,
but
right
now
it's
programmatic
revenue,
running
workshops
and
selling
our
3d
printers
and
now
rolling
out
other
products,
so
we're
bootstrap
funded
so
that
anybody
can
replicate
it
with
no
capital.
B
Now,
as
far
as
the
house
project,
how
do
we
fund
that
the
people
that
participate
isn't
that
interesting?
Instead
of
asking
people
to
to
begging
people
to
come,
we're
gonna
charge
them?
Will
that
work?
I
think
so?
Well,
the
funding
model
is
quite
innovative.
It's
kind
of
turning
the
thing
upside
down,
reversing
the
the
thing,
but
we're
saying
we're
going
to
create
an
event
of
value
that
produces
value
and
you're
going
to
want
to
be
there.
B
So
it's
actually
designed
we're
aiming
for
a
self-funding
model
to
demonstrate
that
crowd-based
crowdfunded
development,
with
a
vision
can
succeed
over
any
capital
finance
capital
method.
That's
what
we're
solving
for
we're,
saying:
hey!
We
are
gonna
solve
for
an
efficient,
open
process
that
brings
in
the
funding
and
has
to
compete
like
if
say,
we're
making.
Cordless
drills
we'd
have
to
have
that
kind
of
a
power
to
develop
something
on
a
short
time
scale
and
that's
good
enough
to
make
it
happen.
That's
why
that's
what
I
see
as
the
critical
missing
link?
B
Why
open
source
hardware
is
not
not
really
taking
off,
but
let's
actually
talk
about
prusa
printers,
let's
say
as
an
example:
they
have
taken
off
they're
like
a
50
million
dollar
business.
I
think,
but
their
enterprise
is
not
distributive
they're,
not
teaching
people
how
to
build
3d
printers
and
do
more
things.
It's
still
a
centralized
business
and
it
took
a
long
time
to
develop
maybe
a
few
years,
and
so
it
takes
a
long
time.
B
There's
not
really
good
precedence
of
of
the
distributive
enterprise
model,
where
you
can
take
a
model
that
many
other
people
can
replicate
and
that
that's
actually
my
ask
to
anyone
out
there.
People
like
farmbot
prusa
printers
arduinos,
are
anybody.
Who's
got
a
product,
let's
come
together
and
let's
share
the
businesses,
so
each
of
the
businesses
become
better
and
you
have
the
next
amazon
as
a
result:
open
source
micro
factories,
fueled
by
open
source
plants.
E
Okay,
here.
E
On
the
different
countries:
yes,
so
what
is
your
take
on
that.
B
But
then
again,
so
if
this
method
succeeds,
we
can
do
this
event
again
for
europe
or
as
part
of
this
event,
if
we
have
enough
europeans
participating,
they
can
do
the
codes
for
the
european
version
that
could
be
a
module.
Here's
the
module
for
america,
the
the
basic
module
for
america,
here's
the
basic
module
for
other
places
and
it
can
be
modularized
down
to
each
country
and
it
will
have
to
be
modularized
down
and
localized
to
each
country
for
it
to
be
feasible.
E
C
The
localization
of
the
of
the
idea,
for
example,
50
000
u.s
dollars,
is
about
three
times
what
it
would
cost
to
do,
yeah
what
would
be
considered,
affordable,
housing
in
nigeria
yeah.
So
I
was
asking
that,
okay,
how
can
we?
How
can
we
like
benchmark
the
cost,
I'm
sure
it's
possible
to
to
still
do
it
within
that
range?
But
how
do
we
verify
that?
I
know.
B
C
Yeah
right.
C
I
also
made
a
suggestion
that,
if
you're
looking
at
making
the
sea
deco
house
into
into
a
product,
why
not
go
all
the
way
and
look
at
a
small
village?
Why
not
go
look
at
creating
like
gold?
We
get
this
land.
I
say
that
very
good
for
chip
in
america
yeah
and
do
a
mini
village
of
50
or
100
units
yeah
yeah
yeah.
No,
that's
so
you
can't
you!
You
can
build
in
all
the
open
source
ethos
into
the
same.
B
C
B
B
Then
you
can
go
for
an
entire
village,
the
that
is
much
more
complex
as
a
project,
so
I
think
the
very
very
easy
place
to
start.
There's
land,
some,
that's
probably
not
in
a
city
it
may
be,
like
outskirts
of
a
city
or
close
to
rural
someone's
got
land
and
they
want
to
do
it
get
a
few
of
those
done.
B
You
can
readily
go
to
that
village
and
that's
certainly
the
next
step,
but
I
wouldn't
start
with
that
because
just
for
the
permitting
of
that,
if
you're
gonna
do
that,
even
if
you're
in
the
middle
of
nowhere,
I
mean
not
sure
how
that
would
work,
but
it's
much
harder
than
just
a
unit
or
a
few
units,
but
definitely
in
a
plan.
Now
we're
also
designing
the
to
address
that
for
village
scale.
B
Each
house
is
first
of
all,
scalable
it's
a
seed
home,
you
build
one
seed
and
then
you
can
add
on
to
it
in
256
square
foot
modules
and
we're
actually
considering
flat
roofs.
You
can
stack
on
top
too
okay.
You
can
do
that.
That
actually
addresses
your
question.
Like
would
you
be
happy
with
a
smaller
house
in
nigeria
with
a
with
the
us
supply
chains
at
that
cost?
Well,
you
can
either
go
to
a
smaller
how
house
unit
or
you
have
to
work
with
your
local
supply
chains.
B
Maybe
there's
stuff
that's
much
better
there
that
you
have
access
to
maybe
well,
first
of
all,
you're
in
a
tropical
country.
Let's
say
you
probably
don't
need
all
the
insulation
or
freeze
proofing
that
we
need
so
so
there's
probably
ways
like
for
the
tropical
areas.
Yeah,
you
can.
You
can
go
wake
way
cheaper,
like
in
a
police,
build
we'd,
not
have
to
worry
anything
about
pipes,
freezing
or
insulation.
B
So
there's
I
think,
there's
ways
to
to
go
about
it,
but
then
you
definitely
have
to
have
involvement
with
people
like
yourself
to
say:
okay,
here's
the
what
the
model
once
again.
In
this
event
or
some
some
event,
the
extreme
enterprise
event
we're
we're
going
to
work
on
that.
Okay,
so
here's
an
event
for
nigeria
or
where
we
focus
on
those
those
aspects,
it
will
have
to
be
be
localized
to
everything.
E
Okay,
next
question
is
from
lyanna.
B
D
Well,
have
you
looked
at
them?
Have
you
looked
at
them
in
terms
of
dealing
with
the
localization
question.
B
I've
I
volunteered
at
habitat
a
few
times
back
in
college.
I
mean
I
haven't
particularly.
D
B
D
Well,
I'd
love
to
learn
more
about
what
you've
done
so
far.
I
was
just
scouting
about
on
your
other
site,
yeah.
B
D
Well
feel
free
to
contact
me.
I
have
a
charitable
organization
and
we
have
open
space
open
mental
space
for
doing
something
along
these
lines.
D
And
I
think
there's
I
assume
there's
a
way
you
can
contact
me
from
just
how.
D
B
B
E
You
next
question
is
from
pete:
have
you
thought
about
regulations
revolution
events
such
as
inspections
or
permits
that
require
serialization
of
activities.
B
Yeah,
we're
gonna
have
to
make
it
work
with
that.
So
maybe
maybe
the
foundation
gets
done
and
inspected
ahead
of
time
that
this
is
all
to
be
developed
in
a
legal
section,
and
there
are
restrictions
to
that
by
all
means
you
might
have
to
have
certain
parts
inspected.
But
if
we
say
you
build
this
with
a
friend
over
one
week,
well,
you
might
have
to
do
half
a
week
today
and
half
a
half
a
week
a
month
from
then
after
inspection,
so
that's
still
compatible
with
this
kind
of
model.
B
E
And
it's
it's
the
software
tooling,
or
rather
the
mechanism
around
this
whole
plan,
as
in
I
mean
it's
most
of
the
times
the
time
spent
on
the
supply
chain
and
the
transactions
and
the
acquire
and
getting
things
required,
especially
in
countries
which
are
developing
countries.
They
take
a
lot
of
time.
E
So
how
do
you
sort
of
plan
to
build
on
the
software
stack
to
support
your
plans.
B
Software
stack
well
right
now
our
software
stack
is
very
primitive.
It's
it's
wikis
free
cad,
I
mean
wiki
can
be
scalable,
we
don't
have
anything
advanced
and
I
also
think
that
not
using
anything
advanced
but
simple,
accessible
tools,
I
don't
see
the
limit
of
that
to
be
able
to
handle
the
kind
of
population
that
we
need.
We're
going
to
need
a
conference
that
a
conference
call
that
handles
2
000
people,
we're
going
to
need
a
wiki
that
handles
2,
000
people
and
we're
gonna
need
editable
docs,
which
clearly
they
with
google
docs.
B
You
can
have
thousands
of
people
so,
but
once
again,
modular
like
each
thing,
is
a
separate
entity
like
in
the
modular
design.
You
have
many
different
websites
you
go
into.
I.
I
don't
think
that
that's
that's
the
main
challenge
after
we
get
good
at
what
we're
doing
here.
We
can
probably
talk
about
a
customized
specialized
platform
for
this,
but
right
now
this
is
so
wild
and
agile
that
I
think
to
do
something
like
you're
suggesting
in
terms
of
a
specialized
stack
to
handle.
This
is
excessive
at
this
point.
E
Thanks
for
thanks
for
that,
I
think
the
questions
are
finished
now.