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From YouTube: Scalable Multiplayer Game Design with OpenShift (E8)

Description

This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.

In this episode we'll try to get the container build of the game server running on OpenShift. We'll also deploy the web client. And, if time allows, we'll try to apply some GitOps principles to automating all of it.

Host:
Erik Jacobs

Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague