25 Aug 2022
Join Michelle DiPalma and guest Annette Clewett for a demo of disaster recovery features of Openshift Data Foundation 4.11 new features.
Host:
Erik Jacobs
Guests:
* Roderick Kieley
* Jared Sprague
* Jason Dudash
Host:
Erik Jacobs
Guests:
* Roderick Kieley
* Jared Sprague
* Jason Dudash
- 2 participants
- 51 minutes
29 Sep 2021
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
- 4 participants
- 2:02 hours
4 Aug 2021
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
Today's show will cover the integration of the game lobby and the game's web client with Red Hat SSO.
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
YouTube: https://youtu.be/BI6sV_p1k8I
Twitch: https://red.ht/twitch
Today's show will cover the integration of the game lobby and the game's web client with Red Hat SSO.
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
YouTube: https://youtu.be/BI6sV_p1k8I
Twitch: https://red.ht/twitch
- 5 participants
- 2:14 hours
9 Jun 2021
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
In this episode we'll try to get the container build of the game server running on OpenShift. We'll also deploy the web client. And, if time allows, we'll try to apply some GitOps principles to automating all of it.
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
In this episode we'll try to get the container build of the game server running on OpenShift. We'll also deploy the web client. And, if time allows, we'll try to apply some GitOps principles to automating all of it.
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
- 7 participants
- 2:05 hours
12 May 2021
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
- 5 participants
- 2:06 hours
14 Apr 2021
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
- 7 participants
- 2:02 hours
17 Mar 2021
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
- 5 participants
- 1:50 hours
17 Feb 2021
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
- 7 participants
- 2:04 hours
9 Dec 2020
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
Today's session will look into the game server running on OpenShift, accessing the server via AMQP, hacking on a front end, deeper exploration of Red Hat Data Grid, and more.
Today's session will look into the game server running on OpenShift, accessing the server via AMQP, hacking on a front end, deeper exploration of Red Hat Data Grid, and more.
- 7 participants
- 2:02 hours
14 Oct 2020
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
In this episode, we'll look at using Red Hat Single Sign On (RHSSO) with a Ruby application to build a game lobby, and possibly add AMQ-based chat services. We'll also continue discussions about the design for the game, Space Ring Things.
In this episode, we'll look at using Red Hat Single Sign On (RHSSO) with a Ruby application to build a game lobby, and possibly add AMQ-based chat services. We'll also continue discussions about the design for the game, Space Ring Things.
- 7 participants
- 2:00 hours
9 Sep 2020
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.
In this first episode, we'll choose a game genre and debate how the game design (rules and internal game systems) inform the architecture. We'll also discuss how, where possible, to break up the traditional monolithic game server into microservices components to support more massive scale.
GitHub repo: https://github.com/RHGamingCoP
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
In this first episode, we'll choose a game genre and debate how the game design (rules and internal game systems) inform the architecture. We'll also discuss how, where possible, to break up the traditional monolithic game server into microservices components to support more massive scale.
GitHub repo: https://github.com/RHGamingCoP
Host:
Erik Jacobs
Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague
- 6 participants
- 2:02 hours