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From YouTube: Scalable Multiplayer Game Design with OpenShift (E1)

Description

This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.


In this first episode, we'll choose a game genre and debate how the game design (rules and internal game systems) inform the architecture. We'll also discuss how, where possible, to break up the traditional monolithic game server into microservices components to support more massive scale.


GitHub repo: https://github.com/RHGamingCoP


Host:
Erik Jacobs


Guests:
* Derek Reese
* Michael Clayton
* Roderick Kieley
* Jared Sprague