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From YouTube: Scalable Multiplayer Game Design with OpenShift (E2)

Description

This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between.

In this episode, we'll look at using Red Hat Single Sign On (RHSSO) with a Ruby application to build a game lobby, and possibly add AMQ-based chat services. We'll also continue discussions about the design for the game, Space Ring Things.