►
From YouTube: Development Team Meeting - March 27, 2017
Description
See working doc from this meeting - http://opensourceecology.org/wiki/D3D_Meeting_Log#Mon_Mar_27.2C_2017
----
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A
A
Okay,
I'm
recording
here
so
this
is
our
monday
meeting
of
the
working
team,
welcome
everybody
and
welcome
world.
So
I'm
going
to
start
with
a
brief
presentation
and
here's
the
presentation
about
how
do
we
know
the
the
process
is
on
track.
So,
if
you
click
on
this
link,
I'm
sending
this
into
the
chat
box.
You
can
watch
with
me
otherwise
I'm
going
to
just
share
my
screen
here
so
I'm
going
to
share
my
screen
as
well.
A
A
The
idea
is
like,
what's
this
overall
process
of
how
do
you
know
like
you
know,
when
we
have
a
lot
of
different
people
working
on
a
cat
and-
and
you
know,
especially
when
it
gets
more
complicated,
laterz,
there's
more
people
working
on
this?
What
how
do
we,
let
me
mute,
mute
to
everybody
as
I
speak
here.
A
Yeah
as
we
work
on
this,
how
do
we
organize
all
this
work
to
be
effective
and
everyone's
working
together,
so
I
put
together
a
little
document
about
like
how
do
we
improve
the
swarm
development
process?
I
want
to
get
your
feedback
like
how
you
know,
since
we've
been
added
for
just
a
little
bit,
how
how
we
think
it's
going
and
what
are
the
gaps
and
blocks
to
this
process.
I
know
that
some
of
the
gaps
is
definitely
understanding
the
process.
A
That's
that
cultural
literacy
of
understanding
how
this
whole
thing
works,
which
is
new
for
many
people.
But
so
let
me
let
me
go
with
this,
so
so
I
started
by
looking
at
this
diagram,
this
Harry
diagram
and
when
I
looked
at
it.
This
is
the
development
template,
like
all
the
different
steps
that
we
have
but
functionally
it's
kind
of
all
know
it's
kind
of
hard
to
follow
or
kind
of
useless
and
some
way
except
it
does
have
all
the
steps
in
there.
I
decided.
Okay,
let
me
not
go
into
any
of
that.
A
Let's
just
go
to
kind
of
explaining
how
we
go
about
development,
so
it's
more
more
tractable
for
everybody
on
the
team
and
including
anybody
who
wants
to
join
the
team.
So
so
the
problem
statement
is:
how
do
we
know
like
so
we're
in
the
middle
of
the
design
process?
We've
got
different
modules
being
in
process.
A
We've
got
CAD,
we've
got
some
instructionals,
we've
got
primarily
cat
and
instructional
some
bill
of
material
work
happening,
but
how
do
we
know
it's
done
and
or
its
or
it
needs
more
work
and
by
the
way,
if
you
can't
hear
me
well,
I
mean
you:
can
you
can
view
this
video?
So
don't
worry
about
if
you
that
the
this
is
bad,
cuz
I
Murray,
recording
it.
If
the
sound
is
that
on
your
sideline
chance,
but
so
so
it's
important
to
know
the
definition
of
down
for
the
CAD,
the
building
materials
and
instructionals.
Well.
Why?
A
Because
the
more
that
the
team
knows
about
what
the
process
looks
like
the
more
people
can
take
initiative
and
then
the
process
manager
who
we
don't
really
have
one
right
now.
It's
me
I
mean
I'm
trying
to
manage
the
process.
What
we
really
need
a
dedicated
person
for
that,
so
the
process
manager,
if
people
know
what's
going
on
the
process
manager,
is
not
carrying
all
the
burden.
So
in
bottom
line
is
projects
are
executed
more
effectively.
That's
the
idea
when
people
know
how
to
assess
whether
something
is
finished
or
not.
A
A
It
will
be
nice
if
we
can
like,
for
example,
we've
got
a
design.
How
do
we
know
it's
working
and
how
do
we
know
we
can
build
it
well.
Some
of
the
things
we
can
check
is
the
consistency
between
our
bills
of
materials
and
our
CAD
and
our
instructionals,
because
they're
all
related
they're
all
based
on
a
CAD
and
because
we
have
the
cad
asset
fully
in
the
freak
add,
then
we
can
actually
do
some
cross
checks
and
verifications.
A
So
the
development
process
starts
with
our
breakdown,
so
we
break
the
different
modules
modules
up.
People
were
working
on
a
different
modules,
but
then,
at
the
end
like
right
now
we're
trying
to
integrate
it.
We've
designed
some
of
the
modules
and
now
we're
putting
them
together
into
complete
machines,
but
then,
in
the
end
of
the
day,
we
want
to
make
sure
that
everything
is
on
track,
that
we
haven't
like
mixed
up
parts
or
anything
like
that.
So
we
got
to
verify
the
Bill
of
Materials.
A
So
the
idea
there
was
whoever
finishes
first
helps
everybody
else.
Whoever
finishes
second
helps
everybody
else.
Until
there's,
only
one
person
left
who's
finishing
last
and
everyone's
helping
them.
So
what
this
does
it
assures
that
everyone
finishes
on
time
and
the
scarce
resource,
which
is
guidance,
is
provided
so
not
only
the
workshop
instructors
but
the
people
in
there
they're
like
okay,
here
people
we've
done
it
I
know
how
to
do
it.
So
then
everyone
else
steps
in
as
the
instructor
and
that
way
you
can
finish
much
faster
than
before.
A
So
that's
the
general
idea
of
the
rapid
fire,
the
very
short
video
instructionals,
being
the
hallmark
of
a
completed
development
process.
That
means
we've
gotten
the
cad
we've
done
instructionals
and
we've
even
done
the
videos,
but
then
the
block
is
well.
How
do
we
do
the
videos,
if,
like
only
one
or
perhaps
one
person,
has
the
final
machine
like
I?
Have
a
final
machine?
A
That's
going
to
be
built
here,
but
I
can't
do
all
the
videos
I
can
do
some
and
I
can
do
as
much
as
I
can
we
still
have
a
month
left
right
now
and
by
the
way,
because
we're
kind
of
a
little
behind
I'm
going
to
call
the
event
for
april
twenty
nine
instead
of
the
22nd,
I
haven't
posted
it.
Last
friday
we
were
still
missing
a
couple
of
things
like
the
final,
like
the
cat
of
the
mini
version.
A
Definitely
the
infographic.
This
video-
I
still
haven't
done
that
so
I'm
planning
to
do
that
by
wednesday,
so
we
still
have
a
full
four
weeks.
It's
from
this
saturday
will
be
full
for
weeks.
Okay,
so
that's
the
timing,
but
going
back
to
this
discussion
here,
the
final
step
being
really
good
videos
they're
really
really
tight.
Well
edited
I
mean,
if
you
have
a
video.
That
means
you
really
worked
out
the
procedures.
A
First,
we
did
like
written
procedures
and
I'll
talk
about
how
we
get
I'm
going
to
spend
this
discussion
talking
about
how
we
get
to
the
video.
So
just
a
couple
of
things,
though,
in
the
overall
process,
I'd
like
you
all
to
go
back
to
the
issue
reporting
on
a
3d
printer
on
network,
the
LSC
network,
the
3d
printer
group,
like
a
manual
mention
that
hey
we
gotta,
have
a
place
where
we
can
all
communicate
so
I.
A
A
Everything
at
the
OSC
network,
which
is
which
is
daddy,
d3d
development
group
there
so,
instead
of
like
spam
and
facebook
cuz
people
would
get
tired
of
that
on
facebook.
In
our
workshops,
group
or
whatever
this
the
network
page,
is
a
place
where
we
can
all
post
and
just
do
all
this.
Like
everything
the
questions
in
the
whole
discussion,
it
should
be
our
discussion
forum,
like
a
forum,
so
definitely
use
that.
So
try
to
shift
to
that
and
see.
If
we
can
get
all
the
discussions
there,
because
then
everybody
can
help.
A
A
Logging
from
people
who
like
do
more
of
that
in
the
process
like
if
you
have
any
questions
you
can
use
your
work
log
to
do
that,
so
it
becomes
a
more
interactive
process
as
opposed
to
just
having
one
time
before
the
meaning
or
like
you
post
it
up
to
just
try
to
see
if
you
can
do
more
interactive
on
the
logs
because,
like
for
example,
I
know,
Cedric's,
for
example,
has
finished
this.
This
extruder
I
haven't
seen
it
until
like
today,
so
I
couldn't
really
comment
before.
A
A
This
is
here's
this
we're
at
this
thing,
where
we
got
all
these
cad
files
and
and
they're
like
a
module
like
a
frame
like
the
extruder
like
the
axis
of
some
sort,
and
things
like
that,
so
I
think
the
best
workflow
would
be
if
from
that
CAD
like
whatever,
whatever
cad
you
did,
you
can
go
to
the
bo
em
and
the
fabrication
procedures
for
that,
because
before
we
said,
okay
Jose
was
going
to
do
like
the
whole
BLM.
Well,
he
hasn't
done
the
whole
design
of
the
entire
3d
printer.
A
A
Fab
means
the
fab
procedures
instructionals,
because
we're
breaking
it
up
by
modules
and
a
person
should
continue
that
because
they're
familiar
with
it
and
we
have
the
CAD
so
I
think
it
makes
a
lot
of
sense
to
to
continue
not
like
just
give
the
Bill
of
Materials
to
somebody,
but
everyone
does
their
own
and
then
at
the
end
we
combine
it.
So
at
the
end,
the
integration
step
is
where
we
combine
that
all
into
one,
but
we
shouldn't
have
really
one
person
to
early.
A
Do
that,
maybe
maybe
we
try
to
do
the
BLM
too
early,
because
I
know
there's
still
someone
adaptations
happening
to
it,
and
then
we
finalize
so
I
propose
that
kind
of
workflow
and
I
want
to
get
your
input
little
later.
But
okay.
So
let's
go
to
how
the
CAD
relates
to
the
BLM.
But
okay,
you
can
take
the
CAD
once
you
have
it
once
it's
you
have
your
overall
file
you've
got
to
break
down
into
the
parts.
A
A
We
haven't
really
done
that,
but
the
way
you
can
do
it
is
in
a
cloud
editable
doc,
like
the
google
docs
here,
just
make
cut
and
paste
into
the
doc
put
numbers
by
it
name,
the
part
and
if
it's
the
same
part,
just
use
the
same
number.
If
it's
a
different
part
then
go
up
to
number
two
and
three
and
four
and
so
forth.
A
So
basically,
once
you
label
it,
you
know
the
unique
part
count
for
that
module
and
if
you,
if
you
count
up
all
the
numbers,
you
get
the
total
part
count,
so
that
should
be
transparent
within
the
exploded.
Part
dagger.
That's
what
I
would
like
to
see
that
happening,
because
then
you
can
create
the
bill
materials
pretty
much
naturally
from
the
explosion.
Part
diagram,
so
hot
here
just
show
some
instructions.
A
So
the
Explorer
part
diagram
verifies
that
the
cat
is
complete
if
all
parts
can
be
separated
within
and
like
I
noticed,
some
people
were
saying
that
they
can't
separate
the
files,
the
parts
in
a
CAD.
Typically,
we
want
the
cat,
some
some
CAD
file
to
be
broken
down
to
all
the
parts.
I
know
we
have
module
files
and
we
have
overall
files,
but
in
the
module
files
we
should
have
the
breakdown
absolutely
to
the
smallest
part.
A
Nothing
should
be
like
a
union
of
more
than
one
part
unless
we're
buying
that
as
a
whole
thing
and
even
for
the
extruder,
we
should
break
it
down
because
then
we
also
want
to
open
source
of
an
extruder
and
build
ourselves
not
rely
on
the
fact
that
we
just
have
this
one
part
of
the
shelf,
so
there
there
it
is
on
the
BLM
that
those
materials
quantities
are
obtained
from
exploded.
Diagram
description
is
obtained
from
the
link
to
find
the
link
of
a
certain
part.
A
You
got
to
search
the
web
or
link
to
one
of
our
free
CAD
files.
Okay.
Next
now
you
can
also
do
the
visual
bill
of
materials,
which
would
be
not
only
the
exploded,
part
diagram,
but
it
would
also
have
links
to
the
parts.
So
we
can
like
just
for
people's
awareness,
like
someone
say
downloads,
that
they
can
click
on
all
the
parts
kind
of
get
a
feeling
for
where
everything
is
so
it
could
be
very
useful,
definitely
a
useful
asset.
A
A
So
then
I
reiterate
why
the
parts
must
be
separable
in
the
original
CAD,
because
we
want
to
one
do
fabrication,
drawings
and
if
you
do
that,
sorry,
the
fabrication
procedures
throw
seizures
and
the
procedures
rely
on
the
fact
that
you
have
to
separate
the
whole
thing
from
the
build
from
the
very
very
parts.
So
you
need
to
have
the
separable
part
files
and
also,
if
you
want
to
do,
do
cam
files
which
are
computer-aided
manufacturing
such
as
STL's
or
anything
else.
A
A
If
that
thing
is
supposed
to
be
made
of
many
parts
like
the
extruder,
you
can't
put
the
internal
pieces
if
you
print
the
outside
casing
in
one
piece:
okay,
so
to
show
separuh
bility
of
parts
you
can
hide
and
unhide
parts
and
free
cats
on
freecad.
You
know
that
when
you
select
something
you
can
hit
spacebar,
if
you
select
an
object,
it
will
hide
and
you
can
hit
spacebar
again
to
to
unhide
it.
So
it's
very
useful
so
for
exploded.
Part
diagrams,
an
easy
workflow.
There
is
to
use
cloud
editable
docs
to
do
that.
A
So
now,
let's
get
into
the
instructionals,
because
we're
getting
to
instructional
that
I
do
want
people
to
help
on
instructionals
and
then
actually
help
out
on
getting
towards
the
videos.
So
two
ways
to
generate
instructions,
one
you
can
hide
it
on
high
parts
and
precast.
Oh
and
the
top
top
thing
here,
top
string
of
arrows
they're
basically
have
like
the
first
part
you
unhide
the
next
part
to
it.
That's
the
second
part.
Third
and
fourth
1560
on
until
you,
you
generate
the
entire
thing,
with
the
parts
appearing
in
the
order
of
build.
A
That
would
get
you
in
essentially
a
simple
instructional
or
you
can
move
parts
and
free
cat
as
well
and
take
screenshots
there
like.
If
you
want
to
add
these
two
parts
here
to
the
freecad
procedure
that
you're
taking
the
screenshots
of
then
you'd,
take
a
screenshot
of
that
far
away
and
then
screenshot
of
it
in
place.
So
there's
different
ways.
The
hide
and
unhide
is
easy.
A
Moving
parts
moving
parts
in
and
out
of
the
assembly
and
screen
capturing
that
can
get
you
some
assembly
videos,
and
we
do
want
to
experiment
with
that,
so
that
we
have
that
capacity.
In
addition
to
just
doing
the
real
video
instructional,
meaning
of
video
camera
or
a
smartphone
and
actually
tripod
and
videotaping
me
here,
for
example,
so
so
here's
the
deal
now.
How
do
we
figure
out
I
want
to
talk
about
the
order
of
assembly
and
instructional
structural?
A
Here's
the
deal
about
instructions,
we
have
to
do
it
and
we
have
to
figure
out
the
order
and,
if
you
think
about
it's
like
a
jigsaw
puzzle,
it's
trial
and
error
like
if
you
get
a
bunch
of
parts
on
the
table
like
I
bet,
you
could
figure
out
how
to
build
a
3d
printer
like
the
axis.
If
you
look
at
a
picture
of
it
but
it'll,
take
you
a
bunch
of
trial
and
error.
You'll
see
like
oh
this
fits
here.
Oh
this
doesn't
sit
here
and
it'll.
A
Take
you
a
long
time
and
that's
the
whole
point
we
want
to
get
away
from
you
want
to
do
it,
build
it
once
if
you
have
proper
instructions,
you
build
it
once,
but
that's
what
you
do
and
you
can
do
that
in
a
freak
out.
You
can
figure
out
how
things
work
together.
We
work
that
out
all
before
the
workshop,
so
that
we
have
the
one
day
build.
It
just
has
to
be
done,
there's
no
magic
about
it.
You
just
look
at
the
parts.
A
You
kind
of
examine
which
you
know
which
goes
first
and
there's
tricks
of
how
you
can
do
that
so
I'm
going
to
discuss
that.
So
the
point
is
that
the
order
of
assembly
does
matter.
It's
actually
actually
critical,
but
it
also
becomes
self-evident
once
you
actually
go
through
the
work
and
freecad
to
explore
what
goes
first
and
we'll
go
second.
So
that's
the
difference
like
you
know
like
in
a
workshop
here.
A
The
way
you
get
one
day
build
is
simply
when
you
build
once
not
a
multiple
number
of
times.
What
everybody
else
does
you
know
like
people
building
stuff
that
is
not
extreme
manufacturing
they'll
build
it
once
they
made
a
mistake,
they'll
take
it
apart,
they'll
build
it
again
and
they
end
up
actually
building
the
whole
thing
about
three
or
five
times
instead
of
building
at
once,
because
they
have
to
take
things
apart
and
then
put
them
back
together.
A
I
mean
I,
know
that,
because
we've
done
a
lot
of
that,
that's
you
know
a
lot
of
the
prototyping
here.
That's
why
we're
going
to
this
build
once
theory
by
doing
the
full
instruction
full
examination
of
that
beforehand.
So
when
you
get
get
up
to
the
build,
everything
is
verified
so
just
to
give
you
an
example
of
how
the
you
can
do
freak
out
instructions
he's
an
example
of
the
the
brick
press.
A
Where
you
have
the
cylinder
coming
in
then
the
plates
closing
up
the
cylinder,
so
you
can
highlight
and
take
screenshots
you
can
make
instructionals
that
way.
So
that's
that
now
there's
ways
you
can
verify
the
procedure
or
the
build
order
by
using
three
Jan,
so
I'm
going
to
discuss
that
here.
This
is
this
is
about
produced.
This
slide
here
is
important
about
producing
build
videos,
but
it
starts
with
written
instructionals
that
can
end
up
in
free
cat
videos.
Ok,
so
what
do
you
do
so?
A
A
Hiding
and
unhiding
parts
is
a
very
simple
way,
so
that
was
the
example.
Now
you
can
verify
your
build
instructional
order
by
confirming
that
if
you
hide
and
unhide
parts
in
the
order
of
assembly
that
your
action
is
visible,
do
you
understand
that,
in
other
words,
if
something
is
a
part
is
hidden
because,
like
it
lies
under
a
certain
part,
when
you
try
to
select
it
and
hide
it
in
the
tree
view,
you
won't
see
what
you
did
in
the
interview
of
the
object
and
freecad,
because
it's
behind
some
other
part.
A
Well,
that
also
tells
you
that
that's
not
the
proper
order
that
you
would
build
it,
because
if
you
can't
access
or
see
it,
that
means
you
can
build
it.
It's
the
wrong
order,
so
you
can
verify
the
instructional
order.
The
first
first
way
to
do
that
is
simply
observing.
If
what
you
have
done
to
hide
and
unhide
apart
is
visible
or
not.
So
if
you
and
that's
when
you're
working
within
the
graphics
view
of
freecad,
that's
pretty
easy,
because,
typically,
you
cannot
click
on
things
that
are
inside
of
other
things.
A
You
first
have
to
click
on
things
that
are
outside,
so
you
kind
of
peel
away
layer
by
layer
until
you
get
to
the
inner
parts,
so
that
should
be
pretty
self-explanatory.
That's
that's
the
biggest
part
of
how
you
figure
out
the
order.
Now,
there's
another
step.
I'll
tell
you
about
a
little
more
so
so
here
I
once
again,
I'm
reemphasize.
A
So
if
you,
if
you
do
your
instructional
submitted
just
put
it
in,
and
an
Aussie
Network
the
3d
3d
network
discussion,
basically
a
technical
discussion
group
there,
so
that
we
can
review
it,
whether
it's
myself
or
somebody
else
that
reviews
it
so
so
after
the
instruction
was
complete
and
approved.
So
we
have
to
approve
first
that
this
the
order
sequences
is
okay.
A
Then
we
can
write
a
video
script
on
that
and
then
basically
take
your
your
steps
that
you
wrote
and
and
write
them
out
as
if
you
are
going
to
narrate
a
video
because
you're
going
to
capture
this
video
off
precap
from
pre-cut,
so
I'll
break
down
the
scripts
that
into
15-second
chunks.
That
means
you
can
only
do
so
much
like
you
have
to
be
very
tight.
Like
15
seconds.
A
It
means
that
you
got
to
be
like
no
loose,
no
like
unnecessary
words,
just
very
tight,
because
that
15
seconds
should
convert
to
about
15
minutes
of
build
time
in
real
life.
So,
in
order
for
us
to
do
the
workshop
successfully,
we
want
to
have
about
a
couple
of
dozen
videos
like
this
very
short
videos.
They
are
looping
on
the
overhead
projector
and
everyone
looks
at
them
and,
as
I
mentioned
before,
how
everybody
works
together.
A
The
first
person
that
finishes
helps
another
and
that's
that's
how
we
found
we
can
really
do
effective,
builds
and
have
everybody
help
out.
So
it's
really
like
a
60-fold
compression
ratio.
One
minute
equals
one
hour
so
like
a
six-minute,
video
should
get
you
like
a
six
hour,
build
all
together
in
15.
Second
chunks.
That's
that's
realistic.
Little
we're
aiming
for
about
six
minutes
of
video,
which
corresponds
to
six
hours
of
actual
bill,
because
it
takes
you
of
course,
much
longer
to
build
it.
A
Then
you
can
show
that
in
the
video,
so
the
video
scripts
must
be
specific
and
completing
themselves
so
to
create
a
video
here's,
the
procedure
now
and
it
may
I,
don't
know
how
well.
This
is
going
to
work
and
I
tried
a
simple
prototype
just
before
it's
kind
of
marginal,
but
could
be
useful.
But
what
you
do
is
in
draft
workbench.
A
So,
hopefully,
we've
caught
everything
by
just
examining
everything
in
detail
in
the
first
step
here.
In
step
3,
but
this
step
right
now,
step
8
can
get
us
additional
information
when
we're
moving
things
around
and
we
see
that
actually
some
things
hit
because
the
thing
has
a
volume
and
it
hits
once
you
start
moving
in.
A
You
can
see
that
your
procedures
may
not
be
right
or
something
is
not
fitting,
so
you
might
have
to
go
back
to
the
drawing
board
and
reevaluate
your
procedure,
but
this
is
just
another
piece
of
information
that
you're
getting
from
this
process.
So
then
the
correct
freak
at
assembly
video
is
obtained
by
vide
by
the
bike
by
playing
the
screen
capture
that
you
did
in
Reverse.
A
In
other
words,
you
captured
a
disassembly
procedure.
So
in
order
for
that
to
be
an
assembly
procedure,
you
have
to
just
play
the
video
in
Reverse.
So
then
you
narrate
the
script
of
your
video
using
your
15
seconds
chunk
then
edit
that
15
second
chunk
and
caden
life.
So
that's
the
the
in
principle,
the
procedure
of
how
we
want
to
do
this
and
it
may
be
hard
because
pre
CAD,
like
if
you
you
know,
if
you
look
at
freecad,
it's
not
so
easy
to
move
things
in.
A
You
know
like
the
way
you
drag
drag
things
within
freecad
is
not
super
easy,
it's
kind
of
jerky,
but
it
can
get
you
possibly
can
get
you
reasonably
decent
videos
that
might
be
usable
of
actual
procedures.
So,
for
example,
and
yeah
I
mean
you
might
end
up
doing
a
lot
of
video
editing
because
you
move
parts
you
capture
some
video
I'm,
hoping
that
you
can
actually
video
the
actual
process.
How
you,
for
example,
take
your
cursor
and
you
actually
say,
dragging
the
cursor
moving
apart.
A
Well,
that's
a
fake
way
to
do
an
animation
right
and
in
fact
that's
what
the
animation
workbench
and
free
cat
is
supposed
to
do.
So
that's
something
we
haven't
learned.
We
would
probably
want
to
look
into
that,
but
short
of
having
the
assembly
animations
within
freecad
functionality.
We
can
do
the
screen
captures
of
us
moving
things
or
stopping
moving
and
could
get
to
be
a
lot
of
editing,
but
the
free
cut
model
has
everything
in
it.
A
So
definitely
people
can
work
on
on
instructionals
within
free
cut
itself,
capturing
things
that
become
videos
and
become
our
video
instructions,
because
I'm
going
to
capture
as
much
of
the
video
here
as
possible,
but
there
might
be
some
steps
that
we
might
may
not
capture
and
it
would
help
if
others
have
that
in
freecad
as
videos
in
free
cat,
so
both
free
cat
videos
and
real
assembly
videos
should
both
should
be
used
once
once
again,
it's
time
consuming
to
produce
real
videos.
Like
last
time
we
did
the
3d
printer
workshop.
A
We
had
like
five
or
six
videos
but
reason
we
needed
like
ten.
We
had.
We
were
a
few
short
week.
Eynde
of
we
did
it
nonetheless,
but
it
was
less
efficient.
So
the
freak
ads
free
cat
videos
allow
a
larger
team
to
participate
in
video
creation
and
sometimes
the
free
cat
videos
can
be
more
clear
than
the
real
videos,
because
we've
got
ability
to
zoom
to
do.
Transparency,
selection,
hiding
and
highlighting
so
you
can
actually
emphasize-
is
better
in
the
free
cat.
A
Video
screen
capture
so
using
both
provides
the
most
compelling
form
of
documentation
so
and
then.
Finally,
like
it's
the
last
step
of
finalizing
our
instructionals,
what
we
want
to
do-
and
Jose
mentioned
this-
is
creating
a
build
order,
Cadfael
meaning
creating
a
file
with
a
cab
tree
that
when
you
it's
actually
ordered
in
the
order
of
assembly,
as
opposed
to
like
kind
of
like
randomly.
However,
you
you
first
design
the
thing.
A
So
a
typical
Cadfael
part
tree
does
not
show
parts
in
the
order
of
assembly
is
the
point,
because,
whoever
designed
it
probably
didn't
think
about
the
assembly
order
at
that
time,
so,
based
on
the
finalized,
instructionals
and
new
cad
file
should
be
created
where
the
tree
view
order
does
correspond
to
the
build
order
to
do
this.
Save
every
part
of
the
build
part
of
the
non
build
order
file
as
a
separate
file,
so
you
basically
save
every
single
pieces
of
separate
file
and
then
import
into
freecad
in
the
order
of
assembly.
A
A
So
a
couple
of
things
on
CAD
checklist
for
people
to
be
aware
of
explode,
part,
diagrams
instructions
and
freakout
video
all
verify
that
parts
are
separate.
So
we
know
that
the
overall
CAD
file
has
everything
broken
down
to
the
smallest
part.
Then
we
do
the
final
step
that
the
build
order
corrected
CAD
file
is
produced
at
the
very
very
end,
so
we're
not
ready
for
that
yet,
but
we
we
would
want
to
do
that
so
that
people
have
that
prior
to
the
workshop,
which
will
really
help
them
so
checklist
for
how
you
do
those
materials.
A
First
of
all,
the
final
BLM
count
is
the
number
of
items
in
the
treaty
of
the
assembly
corrected
Cadfael,
that's
something
we
can
get
at
the
end
very
end.
You
have
to
make
sure
that
links
to
sources
are
shown,
so
don't
just
put
a
name
of
a
part,
put
an
actual
link
to
an
actual
source
cost
of
materials.
Usage
costs.
The
distinction
for
usage
costs
is
you
might
by
like
a
hundred
bearings
but
you're
using
58.
A
So
you
have
to
show
the
usage
costs,
not
that
the
fact
that
you
bought
a
hundred
in
a
pack
but
that
you
used
58.
So
you
only
take
fifty
eight
percent
of
that
cost.
For
example,
now
delivery
time
should
be
indicated
because,
if
someone's
organizing
a
workshop,
they
should
know
know
that,
like
how
much
time,
shipping
time
they
need,
we
should
have
two
shipping
options.
A
A
The
tone
crossing
clarks
count
and
total
part
count
are
also
shown,
so
you
sum
up
the
entire
cost
sum
up
the
unique
parts
and
sum
up
the
total
parts.
So
that's
beyond
then
instructionals
check
check
list.
The
instructional
order
is
verified
by
the
freak
at
hiding
and
unhiding.
So
that's
something
you
can
work
with
virtually
and
definitely
get
very
close.
If
not
exactly
to
the
proper
build
order,
then
the
instructional
is
converted
the
instructional,
the
written
instructional
is
converted
to
a
script
and
then
a
script
is
narrated
over
video
that
you
capture.
A
A
I
think
the
exploded
parts
diagram
is
perhaps
the
link
between
just
having
CAD
and
just
having
the
bill
of
materials,
because
if
you
blow
up
the
CAD
into
all
its
parts
and
number
it
like
an
explode,
the
poor
diagram,
basically
all
the
parts
with
bubbles
corresponding
to
the
numbers
and
the
first
item
of
that
kind
is
labeled.
You
can
very
easily
count
module
by
module.
How
many
total
parts
you
have
so
I
think
we
should
do
some
exploded
part
diagrams.
When
are
we
ready
to
finalize
the
design?
So
that's
just
that.
A
A
If
you
want
to
go
to
the
OSE
network
posting,
you
can
see
the
cable
chains
in
progress
there,
but
the
height
sensor
works
really
well,
I'm
just
basically
cleaning
up
all
the
wiring
from
a
big
hairy
mess
to
this
nice.
Nice
bundle
and
came
the
cable
change.
So
the
thing
looks
really
good
and
we're
working
on
the
so.
A
The
other
thing
we're
working
on
is
under
22
other
different
versions
of
the
machine,
which
is
the
d3d
mini,
which
is
the
8
inch
version
and
the
12
inch
version,
which
are
both
the
cuts
that
we
have
an
existing
metal
files
day.
The
metal
cuts
I
already
have
here.
So
we
want
to
test
those
and
it
looks
like
what
we
can
do-
and
this
is
the
manual
pointed
this
out.
The
frame
doesn't
really
need
the
2
inch
width
on
the
metal
as
little
as
1
inch
can
be
enough
to
attach
the
axis
to
the
frames.
A
So
we
can
go
essentially
16
inch.
Then
the
next
cutout
has
got
14
inches
of
width,
then
12
10
8,
so
there's
actually,
five
16
14
12
10
8,
so
we're
getting
five
sets
of
parts
so
very,
very
efficient
on
the
materials
used
because
we're
hardly
wasting
anything
and
the
smallest
being
eight
inches,
which
is
currently
working
out
reasonably
well.
We
have
to
adjust
the
frame
a
little
bit
to
make
sure
we
have
with
the
8
inch
version.
We
have
a
five
by
five
min
inch
print
area,
which
is
good.
A
There's
five
by
five
inch
print
areas
are
available.
I
already
got
that
in
the
mail,
so
I
can
build
that
the
d3d
mini,
which
will
still
have
all
the
features,
the
automatic
leveling
and
everything
else,
but
it'll
just
be
a
much
smaller
printer,
still
allowing
you
to
print
all
the
parts.
If
you
wanted
to
make
yourself
a
16
inch
version
of
that
printer,
so,
let's
check
in
where
we
are
with
everybody
I
know,
there's
the
two
versions
in
progress
and
then
jean-baptiste.
You
got
the
info
graphic
work
and
then
Cedric's
working
on
the
extruder.
A
So
let's
check
in
on
all
of
that
and
Sheila.
If
you
have
any
more
questions,
so
maybe
manual
Jose
tell
us
where
you
are
on
those
other
versions,
because
it
would
be
nice
to
include
within
the
posting
of
the
event
actual
a
CAD
of
the
smaller
versions,
which
are
all
options
that
people
can
build
either
the
16,
12
or
8
inch
version,
and
probably
actually
anything
from
like
the
16
14
12
10
8,
which
will
be
slight
modifications.
But
these
are
the
like
the
main
styles
of
3d
printers
that
we
can
make.
B
A
I'm,
sorry,
yeah,
okay,
okay
right
the
manual:
can
you
pipe
in
any
or
are
you
available
there
because
I
think
both
of
you
guys
have
to
do
an
extruder
interface?
C
C
A
C
A
A
A
All
right
right
right
right,
so
that's
even
more
yeah,
but
it
looks
like
that's
more
than
2.7.
So
it's
more
like
three
point,
seven
and
then
there's
another
about
three.
It
looks
like
more
like
six
point.
Seven,
some
more
like
five
point.
Seven
looks
like
you
got
it
more
than
five
inch
travel
there.
Just.
C
A
C
You
see
not
you
travel
this
way,
I
have
any
millimeters,
but
then
you
have
to
to
subtract
blood
but
we'd,
because
they
do.
There
will
be
this
way
of
this
way.
It
could
come
from
that
way.
They
stop
is
here
from
the
other
one
right
topic,
ish
from
this
side
of
the
guys.
You
know
what
I
mean
yeah
yeah.
A
A
Well,
look
at
where
the
z-axis
is
going
to
be
so
the
z-axis.
What
I
would
do
is
I
would
move
the
z
axis
to
the
inside,
possibly
so
you
have
the
full
Z
height.
What
I
would
do
is
put
the
extruder
mount
it
on
top
and
make
it
hang
off
the
side
of
your
ear
platform.
Your
extruder
platform
mounted
on
the
top,
and
then
the
nozzle
is
right
below
the
platform.
A
C
A
C
A
A
C
A
A
Platform,
so
okay
yeah,
but
you're,
pretty
close,
that's
pretty
good
well,
but
you
gotta,
you
gotta
I,
mean
so
I
would
say
think
about
how
you
get
this
so
that
the
nozzle
is
just
a
little
below
the
surface
of
the
platform
and
and
the
extruder
is
probably
sitting
on
top
of
that
carriage
I
don't
see
beyond
the
bottom.
If
it's
on
the
bottom
here
you
lost
so
much
vertical
space.
A
Already
you
won't
have
an
easy
travel,
so
I
would
sit
it
on
the
top
because
you've
got
space
on
top,
but
the
nozzle
just
have
to
make
sure
you
go
down
with
it
downing
up.
So
it's
you're
going
to
have
to
seriously
geometry
considerations
there,
for
which
reason
you
might
have
to
make
the
z-axis
go
even
higher,
because
because
you
have
to
make
somehow
that
the
platform
reaches
the
nozzle,
that's
a
very
specific
geometry.
That's
very
constrained
yeah!
A
D
B
B
A
That's
right,
that's
right!
If
we
have
to
do
that,
we
should,
if
we
don't
have
to
we
shouldn't
right,
I
mean
if
we
get
enough
to
Z
travel
like
what
I
saw
in
that,
what
the
manual
showed
there's,
potentially
six
inches
of
vertical
travel,
so
that'll
be
good
enough.
I
would
say
that
that
would
be
sufficient
over
making
the
design
have
more
parts
and
be
more
complicated.
A
A
A
E
C
A
C
F
A
Okay
yeah,
I
would
like
awesome
ya
know
that
should
be
good,
so
we're
pretty
close
to
that
and
then
it's
just
a
little
bit
on
the
wire
routing
but
yeah.
What
I
want
to
do
is
let
soon
that,
as
soon
as
that,
3d
CAD
file
is
complete
and
you
got
the
new
mount
I
can
build
it
cuz.
I
go
to
frame
parts
here
so
that
we
can
also
roll
that
out
before
the
workshop.
We
can
actually
build
a
real
one
and
don't
motivate
people
to
sign
up
for
the
workshop.
So,
let's
see.
A
C
A
Not
sure,
ok,
ok,
so,
let's
check
in
let's
just
check
in
on
them.
Oh
I
see
I.
A
B
B
A
Right
yeah
so
details
there,
details
have
to
be
down
there,
but
that's
pretty
good.
So
in
a
12
inch
version,
we've
got
the
Xeon
outside
the
yes,
we
got
pretty
much
everything
on
outside.
There
too.
We
could
probably
put
them
put
the
Z
on
an
inside,
because
we
can
use
a
short
you're
using
an
eight
by
eight
inch
platform.
There
right.
F
C
B
A
G
B
B
B
A
Yeah
yeah,
sometimes
it's
yeah
yeah,
so
we
want
to
have
like
really
clean,
clean
files
yeah
the
way
we
organize
them.
I
think
one
of
the
things
is
towards
the
end.
When
we,
when
we
finish
the
whole
design
or
even
individual
parts,
I
mean
we
should
have
files
of
each
of
the
individual
parts
correct
like,
for
example,
the
rod
there
should
be
in
a
separate
file
somewhere,
like
everything,
should
be
a
zippered.
A
B
B
A
A
Right,
we
need
to
come
up
with,
like,
as
we
treat
this
as
a
construction
set
where
we
probably
want
to
end
up.
Doing
is
due
your
exploded,
part
diagram,
and
then
you
have
the
links
within
the
exploded
part
diagram
to
all
the
parts
and
all
the
parts
you
can
modify
because
Lex,
for
example,
the
rod
you
can,
you
can
take
the
rod
and
you
can
make
it
whatever
length.
So
it's
probably
the
workflow.
A
A
A
We
want
an
instructional
to
say:
okay,
here's
how
you
modify
the
plastic
pieces
and
every
single
piece
like
that
should
all
be
documented
for
for
the
novice,
because,
like
it
yeah
I
mean
there's,
a
lot
of
information
goes
in
here,
there's
a
logic
of
how
the
things
are
built.
So
if
someone
doesn't
know
that
logic
they're
not
going
to
be
able
to
manipulate
the
file,
hardly
at
all,
you
know
so
yeah
anyway.
A
E
E
A
E
H
A
And
I
think
we
gotta
brag
about
so
I
didn't
like
a
quick
part
count
and
I
believe
we're
at
forty
unique
parts.
That's
it
like.
There's
only
like
three
different
screw
types:
yeah,
it's
really
minimal.
It's
40!
That's
what
I
counted
so
far,
so
we
can
put
that
in
there
super
low
parts
count
only
40
and
40
unique
parts
in
this
entire
thing,
probably
probably
definitely
write
it
down.
A
Definitely
include
that
okay
sounds
good
yeah.
You
think
you
can
make
that
just
a
couple
of
those
items
happen
for
like
Wednesday
night
yeah,
awesome,
yeah,
I'm
thinking,
like
maybe
yeah,
maybe
after
that,
maybe
after
you
finished
with
that
it
I
don't
know
if
we
can
coordinate
you
on
some
of
the
tasks
on
the
actual
cat,
so
you
can
actually
start
playing
with
that
little
more,
but
will
be,
will
be
the
main
thing.
A
A
You
readily
obtained
the
unique
part
count
and
then
the
total
for
count,
and
that
then
goes
like
after
you're
done
with
that
that
pretty
much
translates
directly
into
your
bills,
materials
you
just
you
know
you
take
number
by
number
and
you
throw
that
into
a
spreadsheet
that'll,
be
I.
Think
they'll
be
good,
because
the
axis
is
the
number
one
thing
now.
Let
me
see
I'm.
What
do
you
guys
think
about
the
whole
discussion
about
the
videos
or
like
capturing
the
screenshots
and
free
caddies
thing?
That's
possible.
A
A
A
Hopefully
not
draft
I'm
going
to
move
move
some
parts
I'm
going
to
put
on
click
on
the
move
part
I'm
going.
I
want
to
do
this
part
okay,
so
I'm
going
to
double
click
on
this
and
I'm
going
to
click
on,
move
it
and
then
I'm
moving
it
so
say
you
actually
take
a
video
see
but
see
it
kind
of
jumps
around.
So
it's
not
that
great
you'd
have
to
really
like
move
it
a
little
bit
next
time,
I
moved
it
apart.
Here,
see
I
move
here
and
then.
I
C
A
A
So
I
pick
it
up,
see
I'm
moving
it.
Let's
see,
if
you
move
it,
it
always,
you
know,
be
nice
to
show
okay
I
got
it
there
and
I'm
bringing
it
into
place.
Right,
don't
be
nice,
but
it's
you
know,
it's
not
smooth.
It's
not
nice.
Look
at
me
know
and
then,
when
you
disassemble
it
all
you
got
to
do
is
play
the
video
in
reverse
and
it
looks
like
it's
actually
coming
together.
A
A
That
could
help
a
lot
or
take
it
into
blender,
but
we
don't
have
really
those
skills
on
a
team
right
now
do
we
can
we
make
nice
animations
that
gets
into
into
company
I'm
trying
to
figure
out
something
that
that
anybody
can
do
so
so
right
now
you
can
pretty
much.
I
don't
know
how
to
do
the
animations
really.
Well,
you
can
do
it
and
you
might
you
can
say:
okay,
you
move
this
into.
A
A
B
A
A
Yeah
yeahs
will
be
much
more
complicated
than
then
we.
We
would
like
it,
because
if
you
could
do
like
smooth
motion
here,
then
the
idea
of
moving
and
then
reversing
the
motion
by
playing
in
Reverse
that
could
get
you
like
this
perfect
assembly.
You
know
that
would
be
nice,
but
yeah,
it's
just
too
rough
yeah.
You
can
do
the
stop-motion
kind
of
kind
of
situation,
and
just
even
even
the
video
of
where
you
simply
screen
capture
instead
of
doing
a
presentation
just
basically.
Thus
the
video
recorded
version
of
your
steps.
A
You
know
where
you,
where
you
talk.
We
also
put
your
voice
over
that.
So
that'll
be
they'll,
be
good,
so
arm,
yeah,
yeah
I,
think
that's.
We
could
definitely
do
the
simplified
version.
The
video
we
want
to
have
that
and
yeah.
We
want
to
have
it
playing
on
the
overhead
because
it's
you
know,
you
see
the
visual
and
you
hear
the
description
and
it
makes
it
really
easy,
but
it'll
take
a
little
bit
of
time.
But
that's,
but
that's
the
point
like
getting
really
nice.
Videos
does
take
a
bit
of
time.
A
Ok,
so
let's
go
to
real
quick,
so
sue
Jean
Baptiste
finish
this
up
by
Wednesday
and
then,
if
you
can
get
around
to
some
of
the
instructions
according
to
how
we
discussed
how
I
made
the
presentation
is
that
make
sense?
John
baptiste
yeah.
A
Ok,
we'll
do
that
and
then
let's,
let's
go
to
Cedric's
so
set
of
tell
us
about
so
we
were
I
got
subject
to
work
on
the
extruder,
which
is
the
proof
extruder,
which
can
do
the
e3d
nozzle,
which
is
a
more
advanced
nozzle,
and
that's
looking
pretty
good.
But
let's,
let's
talk
about
it,
so
look
at
that
so
tell
us
about
it.
So
is
this
actually,
how
is
this
different.
G
G
A
A
G
Sofa
sleeper
the
defuser,
so
who
is
it
sitting
at
the
rest
of
the
interview
while
I
suppressed
depart
for
the
the
active
and
also
when
you
mount
the
ecuador
composure
you
Morty
by
using
shoes
at
the
front
of
the
recruiter
at
the
one
of
the
motor
hood?
No,
you
yes
bc!
Yahoo
you
do
use!
This
is
to
conclude
the
heck.
You
go
to
the
purpose
of
persia
how
I
removed
the
bath
in
this
bit.
I
G
I
A
I
G
A
G
The
pile
of
push
inta.
A
G
A
E
G
A
Yeah
I'll
show
you
what
I
mean
network
I,
think
there's
a
picture
of
it
as
network
that
open
source
ecology
ever
well.
This
is
looking
good,
so
we
can
basically
add
this
just
pending
this
minor
minor
correction.
That's
that's
really
good
I
mean
that's
a
bunch
of
work
that
went
into
that.
Oh,
so,
let's
see
if
we
can
find
us
and
yeah
guys.
So
please,
like
put
all
your
discussion
comments
on
a
network
that
open
source,
ecology,
org.
A
A
Does
that
make
sense
to
you
or
no?
No
I
can
email
you
that
with
the
specifics
on
that,
but
you
need
to
add
it,
but
that's
pretty
good!
That's
pretty
good,
though
what
we've
got
here
I
mean
that's
pretty
much
like
after
we.
You
know
after
I.
Do
this
do
some
videos
of
this
existing
one
I'll
think
of
printing
out
this
one,
but
a
thing
thing
would
be:
where
do
we
get
those
fans
and
everything
all
those
parts?
The
big
fan
the
smaller
fan?
Can
you
can
you
look
into
that.
G
A
G
G
A
A
G
A
A
G
A
A
G
A
Cow
look
at
this
guy
I.
Never
did
that
pretty
good!
You
should
well
I'll
have
to
write
an
instruction
on
how
to
do
that.
We
got
it.
We're
recruiting
some
documenter
people
we're
trying
to
build
a
team.
We
got
another
guy
heart
who's,
a
recruiting
with
us,
so
yeah
we
got
to
build,
keep
building
the
team
right
now.
A
Yeah
they'll
be
awesome
because
yeah
I'm
getting
pretty
serious
about
the
as
far
as
printing
out
things
like
the
poly
carbonate,
glazing
and
a
fence
post
I
want
to
do
that.
I
want
to
start
doing
that
and
we
need
a
big
extruder
to
do
the
fence
posts
and
things
like
that.
So,
okay,
what
else
we
got
cuz
I
got
to
get
going
here.
Do
you
guys
feel
like
you
got
enough
to
go
on
what
other
question
is
outstanding?.
A
Jean-Baptiste
you've
got
the
infographic,
and
then
you
got
start
on
instructional
for
the
axis
see
I
tried
it
try
to
do
that.
According
to
what
we
talked
about
today,
looks
like
Cedric,
Cedric,
you're,
pretty
good
to
go,
continue
on
instructional
and
get
the
bill
of
materials
and
then
she'll
a.
How
are
you
doing
you
got
all
you
need
or
we
need
to
follow
up.
G
A
Do
you
have
everything
you
need
to
continue
on
them
on
the
prototype
and
in
Germany
or
you
can?
Why
don't
you
email
me
with
some
specific
questions,
because
I
got
to
get
going
right
now,
I'm
supposed
to
be
taught
talk
to
somebody
else
right
now,
but
you
know
maybe
email
me
see
if
you
got
specific
questions
on
where
you're
at
and
what
you
need
to
do.
Next
it'll
be
good
yeah.
A
Yeah
Yeah
right,
so
so,
if
you're
looking
a
lot
and
can
you
see
the
the
chat?
Because
that's
that's
actually
what
he's
talking
about
that?
That's
what
we
can
on
yeah!
That's
what
we
need
to
include:
okay,
yeah!
It's
well!
No!
No!
No!
That's
not
that
it's
simpler!
Sorry,
okay!
I'll
email!
You
know!
That's
not
the
right
thing!
We
all
want
that!
Oh
that's
too,
complicated,
yeah
I'll!
Send
you
the
link
to
the
simple
one
that
just
look
at
the
wait
is
that
from
the
bill
materials.
B
A
A
A
G
A
A
Well,
that's
great,
because
I
look
forward
to
building
that.
That's
I'm,
glad
that
looks
like
you
have
right.
There
will
mount
exactly
to
our
same
universal
mount,
which
is
awesome.
That's
really
good,
total
interchangeability
mm-hmm.
So
what
I'm
going
to
do
is
I'm,
going
to
finish,
like
the
cable
chains,
I'm
going
to
take
a
video
I
got
to
do
the
video,
probably
tomorrow
tomorrow
or
wednesday,
but
basically
I'm
aiming
to
be
publishing
all
day.
A
A
Okay,
that
sounds
like
everybody's
good.
Thank
you
very
much
everybody
and
we'll
continue.
If
you
haven't
filled
out
your
log,
please
do
so
right
after
this
meeting
as
far
as
the
time
log,
so
we
can
keep
track
of
the
hours
will
continue.
Building
the
team
and
I'll
stop
the
recording
to
your
drinks.
A
lot
guys.